REPORT OF THE DISABILITY RUGBY WORKING GROUP 9th May, 2014.

CONTENTS

1. Introduction 2. Working Group Members 3. Recommendations 4. Governance 5. Resources/Budget 6. Funding 7. Communication 8. Disability Rugby Ambassadors 9. Conclusion 10. Appendices

I. Pathway for the development of a Disability Rugby Section in a Club Pages 7-12 II. Club Audit Pages 13-16 III. Disability Tag Laws (Overview) Pages 17-20 IV. Disability Tag Laws (Full) Pages 21-40 V. Disability Tag Rugby FAQ’s Pages 41-43 VI. Xcessible Youth Sport Initiative Invite Attached VII. Coaching Guidelines Attached

1 1. Introduction

The Disability Rugby Working Group was established in September 2013.

The purpose of the group was to establish a standardised inclusive framework and the resources neccessary for the playing, coaching and promotion of rugby for individuals with disabilities * and to oversee and make recommendations to the IRFU Rugby Committee on the strategic direction of all Disability Rugby within Ireland.

The Disability Working Group was appointed by the IRFU Rugby Committee in accordance with Law 15 (e) (iii) following recommendations from the Management Committee.

*Disability refers to someone who has a physical, sensory or learning impairment which is long term and has an adverse affect on their ability to carry out normal day to day activities.

The Working Group engaged in significant consultation with key stakeholders involved in Disability Inclusion Sport in Ireland. This involved the following meetings:

Health Service Executive (HSE), Special Olympics Ireland, Irish Wheelchair Association – Sport, Irish Wheelchair Rugby, Football Association of Ireland – Football for All, Coaching Ireland, CARA Adapted Physical Activity Centre, Federation of Intellectual Disability Organisations, , , , COPE Foundation.

*Although the Working Group did not engage directly with National Health Service (NHS) and Disability Sport Northern Ireland (DSNI), Tim Craig is in regular contact with them and was able to relay their perspective.

The consultation process was conducted in a positive manner. Many of the views obtained during the consultation have assisted in framing the recommendations in this report. The Working Group appreciated the assistance of those who hosted and facilitated these meetings.

The Working Group was impressed by the large numbers of people who are working in voluntary capacities carrying out vital functions to continue the growth of Disability Rugby in Ireland. The work and knowledge that these dedicated volunteers bring to the Game needs to be encouraged and harnessed.

All of the recommendations made in this report envisage continued consultation between the IRFU and the relevant stakeholders.

2. Working Group Members

The Working Group was appointed by the Rugby Committee of the IRFU in November 2013:

Des Kavanagh – Chairman, Eoin Hogan (IRFU), David Keane (IRFU), Colin Moran (IRFU), Euan Gee (Munster Rugby), Tim Craig (Disability Inclusion Officer, Ulster Rugby), Peter O’Brien (Director of Training & Volunteers, Special Olympics Ireland), Martin Nunan (Volunteer Coordinator/Level 2 Instructor, HSE), Robert McDermott (Junior Vice President, Leinster Branch) and Nicky Hamill (Director of Sport - IWA),

A special thanks for contributions made by;

2 Oisin Jordan (FAI), Niamh Daffy (CARA APA Centre), Declan O’Leary (Coaching Ireland), Jorge Zulkouski (Westmanstown Taggers), Gerry McCleery (Leinster Rugby), Paul Whitten (Ulster Rugby), Jim Herring (), Barry Coade (Mullingar RFC)

3. Recommendations

i. The game will be known as Disability Rugby.

ii. The game will be governed under the auspices of the IRFU.

iii. The game of choice agreed is to be Tag Rugby.

iv. Further investigation is required in to the merits of Mixed Ability Contact Rugby, once Tag Rugby is more established.

v. The Club Establishment Guidelines, Laws and Coaching Guidelines are to be circulated to all existing clubs, organizations and schools who express an interest.

vi. The Disability Rugby Working Group will be maintained as an Advisory Group for Disability Rugby. A revised Terms of Reference will be required.

vii. In conjunction with CARA Adapted Physical Activity Centre/Disability Sport Northern Ireland, Disability Inclusion Training (DIT) Courses will be available provincially for all Disability Rugby coaches and Rugby Development Staff.

viii. DIT training will occur in conjunction with IRFU mini coaching course. Specific Rugby DIT courses will explored in the future.

ix. The Disability Rugby Programme receives a high profile launch. (November International /International Disability Awareness Day Dec 3rd 2014).

x. Personnel in each province are to be nominated as provincial leads for Disability Rugby.

xi. A national lead is appointed to coordinate Disability Rugby within Ireland.

xii. A Memorandum of Association to be agreed between the IRFU and the Irish Wheelchair Association in relation to Wheelchair Rugby.

xiii. A Memorandum of Association to be agreed between the IRFU and the Health Service Executive (HSE) in relation to use of Policies, Guidelines & Training.

xiv. The IRFU to become the lead National Governing Body associated with the Xcessible Youth Sport Initiative 2014.

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4. Governance

One recurring theme in our various stakeholder meetings was the various types of games being played and the rules & regulations that were being applied. This needed to be addressed and the Laws at Appendix III will bring consistency to the game being played. The Working Group believes that this will help to foster and enhance participation in a game which is safe and inclusive.

We are satisfied that there is huge potential for the development of the Disability Rugby Game across the island of Ireland. We note the positive feedback from Clubs which have embraced the Disability game and look forward to the further enhancement of rugby as a community game open and welcoming to all. In this regard it is imperative that the Branches of the IRFU (Leinster, Munster, Ulster* and Connacht) take account of the huge numbers of potential players in the Disability sector who are rugby supporters, who are interested in the game and who, to date, have not been encouraged or incentivised to be actively involved in the Game.

*Ulster Rugby, in conjunction with the Department of Arts, Culture and Leisure, has a full time Disability Inclusion Officer in Tim Craig. This significant initiative has increased participation in the Disability Game and has assisted clubs in engaging with this part of our extended rugby family.

The relationship between the Mullingar RFC and the Mullingar Resource Centre and indeed the Daughters of Charity with Garryowen FC are demonstrable examples where co-operation between Service Providers and Clubs can yield positive results for all concerned.

As Disability Rugby grows so too will the requirement to branch out and grade Disability Rugby at different levels and capabilities. As per recommendation IV, further investigation is also required into Mixed Ability Rugby.

Admittedly, there is a lack of guidelines on rugby for those with sensory impairments. Although it is in the Terms of Reference, it became obvious early on in the process that we would spread ourselves too thin if we attempted to cover the full scope of disabilities. The Advisory Group, under its revised Terms of Reference, should be specifically tasked with investigating rugby for sensory impaired and engaging with Vision Sports Ireland/Northern Ireland and Deaf Sports Ireland. This course of action was commended in our meeting with CARA on the 13th of March in Limerick who cautioned against over-extending and thus not being able to deliver anything meaningful, which is a mistake that is often made by organisations working with people with disabilities.

The role of the Advisory Group going forward should be to progress different forms of rugby as and when they required. A growth in the sector is envisaged after the launch of the IRFU Disability Rugby programme and the alliance with CARA Adapted Physical Activity Centre and other stakeholders.

5. Resources/Budget

We have estimated initial costs as follows:

5.1. The circulation of documentation/guidelines to assist Clubs with the successful management of disability rugby, teams and clubs. Coaching manuals would also be circulated together with adapted laws governing special needs rugby.

4 Design and print of 1000 Guideline brochures, laws booklets and adapted coaching manuals from www.bossanova.ie or Eden Print = € 6300tbc

5.2. The IRFU would also hope to provide basic tag rugby equipment to those club/organisations who express interest across the provinces in order to give special needs players and/ or physically disabled players the option to play tag rugby.

Pay Rugby Packs x 100 @ €50 = €5000

5.3. The IRFU would also look to up skill existing community rugby and rugby development staff to better enable them to work in harmony with those with special needs and disabilities as well as appointing a specific development Officer for the promotion and servicing of Disability Rugby. Courses in this regard (Disability Inclusion Training) are being facilitated through CARA Adapted Physical Activity Centre and Disability Sport Northern Ireland.

70 Coaches x €45 = €3150

50 Development Staff x €45 = €2250

It is imperative that there are provincial and national points of contact available to deal with the inevitable interest after the programme in launched.

5.4. It is suggested that the provincial leads come from existing staff with the reassignment of work hours for circa 10 hours a week. Branches may need to be compensated for this.

Alternatively, Disability Inclusion Officers could be appointed provincially with existing Club Community Rugby Officers being extended through the summer months in line with the proposed Disability Rugby season.

5.5. A National Coordinator appointed by the IRFU. Cost TBD. (The full time officer would be the equivalent of a full time CRO)

5.6. Website €3000-€5000.

6. Funding

This further development of the domestic game will carry a cost in promoting and developing participation. We are satisfied that the costs are capable of being substantially addressed through sponsorship by companies who at this point have never been involved in the support and sponsorship of rugby e.g. Pharmaceutical Companies. Further work is needed in this area with the assistance of the Marketing Department.

7. Communication

Launching this project should be carried out with the normal sophistication associated with the IRFU. In this regard, the assistance of the Communications Department is required to ensure that this positive message and Good News story is communicated to maximum effect, with the aspiration of attracting interest, boosting participation and enhancing the image of the Union as an inclusive community based sporting organisation.

5 8. Disability Rugby Ambassadors

Within the professional game we have players such as Isaac Boss who have demonstrated significant commitment to Disability Rugby. These players are welcome ambassadors for the game and their support should be harnessed in launching this initiative.

9. Conclusion

The Disability Rugby Working Group fully understands that the facilitation of Disability Rugby is very much a work in progress. To this end, as outlined in recommendation VI, it is imperative that the Working Group is retained and evolved in whatever guise necessary, in order to support the broadening and development of the game. There will of course be escalating issues as the programme is rolled out, and the expertise on the Working Group not only needs to be maintained but added to if possible.

The IRFU, in embracing Disability Rugby, is facilitating Clubs in reaching out to members of our Community who live with disabilities. In doing so, we will enhance our status as a Community Organisation. In many ways we will be completing the circle, welcoming into the family active participants who are living with a disability. We will also be strengthening our relationship with the many families with a son, daughter or sibling affected by disability.

The IRFU will be providing leadership to other Rugby Unions throughout the world and we will be sowing the seeds which might in future see Disability Tag Rugby feature in the Special Olympics.

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10. Appendices

Appendix I Pathway for the development of a Disability Rugby Section in a Club

The pathway aims to offer guidance to clubs with regard to set up, and support a disability rugby section. The objective is to provide clubs with appropriate and timely information at the various stages of development of the programme.

Overview The pathway is divided into three sections

Section 1  Research and establishing a disability rugby section Section 2  Preparations for training a team(s) Section 3  Developing a programme for Year 1 (season)

Delivery The timing/completion of each stage will depend on the progress of each club and can vary from club to club. It is important that those involved in starting a DISABILITY RUGBY (DR) section equip themselves with the relevant information and that the club executive is kept informed. Branches with the support of the IRFU Disability Rugby Working Group will endeavour to support clubs in the pathway process. It is envisaged that clubs with a DR section would offer mutual support and advice to clubs seeking to develop a similar programme.

Responsibility Overall responsibility for the development of a DR section is with the club’s executive committee. The club executive committee must ensure that there is coordination and support from the club’s child welfare officer, facilities committee and rugby committee and seek advice from the Branch CRO. The executive committee should set up a task group to scope and report on the development of a DR section within the club. The task group could comprise of nominated club members, club’s child welfare officer, sports inclusion/disability officer (check with the local authority), club executive member(s) and a qualified coach. Ultimately the task group may be invited to form the DR Committee by the club executive

Resources A Disability Rugby Development Pack is a key tool for clubs setting up and developing a DR section. A checklist – sample attached – as a means of confirming that all key information points have been covered with each section. Training materials and coaching supports developed by the IRFU Disability Rugby Working Group can also be provided.

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STAGE 1 – RESEARCH and DEVELOPING A SPECIAL DISABILITY RUGBY SECTION Step Content Resources Attendees Owner 1.Research Following approval in principal by the club 10 step checklist (To be n/a Task Group executive a task group should be established supplied) established to research and report on the following by the club • Suitable venue executive • Facilities • Availability of a qualified coach • Volunteers/Assistant Coaches • Explore player interest/manageable numbers/age ranges/levels of ability and behaviour challenges (see guidelines in development pack) • Visit a club with an established DR section • Report back to the club executive and seek approval for next step • Discuss age and ability range e.g. should there be a junior and senior group of players within the section 2. Strengthen link with the Club • Meet other players/coaches/ officials in • Prep sheet for Club Club the club to discuss setting up a DR section club meeting of membership Executive and • Request club members to check for an membership - (with Task group interest in DR among a PowerPoint family/friends/contacts presentation and • Recruit volunteers interested in video) supporting DR. • Discuss how the Disability Rugby Section will operate

8 3. Information Evening and taster event A taster event early in the process allays • General All interested Club fears and highlights that DR is a non- Presentation members. Executive and contact form of the sport. (PowerPoint Invite Task Group Presentation) families/ • Hold an ‘Information Session’ for all • Video carers/ interested in the community inviting • Expression of service those consulted in the research phase e.g. interest forms providers/ service providers/carers etc. • FAQ sheet special • Input from an schools/ • Plan to host a taster session for potential experienced disability players coach/volunteer sports from a club with a officer/ • Invite local special schools to DR section Sponsors/ participate/service • Input from Branch Branch CRO providers/families/carers and potential CRO DR players.

• Request players/families/carers to complete an expression of interest form

• Outline next steps

• Consider a formal launch or press release

4. Assess level of interest and formalise • Assess feedback from families and players • DR Development DR Club structures who attended a taster event/session Pack Committee Executive • Assess expression of interest forms • Sample • Assess interest from club plan/budget members/coaches/volunteers/family • Grant Application members to form a DR committee. forms where • Formally establish a DR committee with applicable club executive approval. • Medical form • Nominate a representative to link with • Branch handbook the club executive • IRFU Welfare Policy • Agree a manageable number of players to • Garda Vetting support (taking age and ability levels into forms/Access NI account) forms • Recruit sufficient volunteers/assistant coaches (male/female) to satisfy coach to player ratio.(1:4 ratio recommended) • Consult Sports Disability officer (local authority) re support • Propose membership fee for players • Consult with the club executive and explore grant opportunities with Local Sport Partnerships and Sport Disability Officers • Propose a budget and submit to club executive • Identify specific roles for members of the DR committee e.g. Chairperson, Head Coach Etc. • Agree a player registration process including completion of a medical form. • Ensure all coaches/volunteers follow the recruitment procedures of the club • Ensure all coaches and volunteers read

9 and follow the IRFU Welfare Policy • Maintain contact with other clubs with a DR section for advice

STAGE 2 – PREPARING TO TRAIN Step Content Resources Attendees Owner 1.Organising a training session Plan with coaches/assistant • DR Club Head Coach DR coaches to organise training Developme Committee, sessions and consider: nt Pack Club Head • Supervision on and • DR DR Coaches and DR Coach off field of play Coaching Committee members • Attendance sheets Manual • Coach rotas • Coaching plan for training sessions including drills or exercises/warm ups • Divisioning (matching players of similar ability) • Applying the laws of DR rugby • Safety on and off the field of play (see checklist) • Equipment (tags, cones, bibs etc.) • Accident and incident reporting procedures used by the club • Contact details for parents/carers of players • First Aid kit • Social function after training • Organise a visit to an existing DR section in a club for coaches and volunteers prior to the first session • Consider inviting coaches and or players from an existing DR section to the first session to advise/lead the session/provide structure

2.Informing players/families/carers Keeping families informed is • Club pitch Players/families/carers/ DR important as training sessions allocation DR Committee Committee

10 sometimes clash with other and facility commitments for the players plan • Meet and communicate with players/families/carers to discuss training sessions and timetable • Outline plans for the section for the season • Discuss club kit • Discuss division process • Protocol re training cancellation and notification texts or emails • Provide contact details for designated DR Committee members and coaches

STAGE 3 – DISABILITY RUGBY – YEAR 1 (Season) Step Content Resources Attendees Owner Information meeting or AGM for parents/carers Topics could include • Hand-out on the Coaches DR • Information about club activities DR committee Committee club activities and • Summary on DR Club President Club Exec upcoming events. laws Exec members • Update on DR laws • PowerPoint Branch CRO and divisioning presentation process • Feedback on training sessions including timetable and location • Training kit/ sport glasses policy • Bad weather policy • Schedule for the season • Q & A Topics for discussion with coaches and assistant Presentation and/ or facilitated • Hand-outs Coaches, DR coaches members discussion, Q&A session, • PowerPoint DR Committee Committee • Assessing team(s) for presentation match readiness • Preparation for matches • Proposed schedule of friendly games • Policies and Procedures for travelling to away games

11 • Families/carers Liaison Programme Continuing Coach Education/Recruitment • Up skill/recruit/train- • Introduction to New and DR Coaches up a minimum of 1 Coaching Practice potential new coach over courses coaches st course of 1 Year • IRFU/Branch • Avail of opportunities Coaching Courses to learn more about intellectual disability and/or other disabilities End of season End of season evaluation” • Resources to be DR and Coaches, DR • Recruiting more decided based on Club Exec Committee, players club requirements Parents/players Club Exec • Support structures going forward • Schedule for following season • Parents/carers meeting • Social function to ensure club integration • Replacing individuals retiring from DR Committee • Issue a press release announcing progress to date and inviting new players • Submit a report to the Club Exec for AGM • Appoint team captain for the coming season • DR section team(s) awards. • Contact other clubs with a DR section to arrange fixtures for the following season

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Appendix II – Club Audit

Munster

North Munster Organisation/Service: Daughters of Charity Team name/Club alignment: Garryowen Lions/Garryowen FC Location: Garryowen FC, Dooradoyle & UL Arena Number of Players: Total: 18 – Male 16 Female 2 Number of Coaches: 6 Coach Names: Mike Casey Ashley Ryan Michael Hennessy John O’Callaghan Noel Furlong Forms of Rugby: Tag, Touch Age Range: Adult

Neville Furlong [email protected]

South Munster Organisation/Service: St Josephs Holy Family School, Charleville Team name/Club alignment: Charleville RFC Location: Shandrum, Smiths Rd, Charleville, Co.

13 Number of Players: 100+ (male + female) Number of Coaches: 5 Coach Names: Andrew Doyle Michael Moran Joe Fox Maurice Bridgeman Eamon Holly Forms of Rugby: Tag, Touch Age Range: Mini, Foundation & Adult

Andrew Doyle [email protected] Organisation/Service: COPE Foundation Team name/Club alignment: Sundays Well RFC Location: Musgrave Park, Tramore Rd. Co. Cork Number of Players: 19 (male) Number of Coaches: 5 Coach Names: Alan Craughwell [email protected] Breda Corcoran Connor Farrell Liam Maher Ralph O’Leary

Forms of Rugby: Tag, Touch, Contact (adapted) Age Range: Adult West Munster Organisation/Service: National Learning Network, Tralee Team name/Club alignment: Tralee RFC Location: O’Dowd Park, Clahane Ballyard, Tralee, Co. Kerry Number of Players: 18 (male) Number of Coaches: 2 Coach Names: Ger Breen Kevin Smith Forms of Rugby: Tag, Touch, Contact (adapted) Age Range: Adult Contact: Shane O’Sullivan [email protected] Leinster

De La Salle Palmersown Eagles

CLUB MEETS: Sundays 12.00-13.00 AGE GROUP: 12-45 NO. OF PLAYERS: 20 registered NO. OF COACHES: 1 CONTACT: David Hicks 087-2565656 [email protected]

Seapoint Dragons

CLUB MEETS: Sundays 1200 hrs-1330 hrs

14 AGE GROUP: 12-45 NO. OF PLAYERS: 22 No. OF COACHES: 4 CONTACT : Caroline O’Brien 087 6494263 [email protected]

Greystones Eagles

CLUB MEETS: 1130 hrs-1230 hrs AGE GROUP: 12-45 NO. OF PLAYERS: 16 NO. of ACCREDITED COACHES: 4 CONTACT: Keith O’Brien 086 8976677 [email protected]

Westmanstown Taggers Garda RFC

CLUB MEETS: Sundays 1130 hrs-1300 hrs AGE GROUP: 10-40 NO. OF PLAYERS: 30 No. OF ACCREDITED COACHES: 4 CONTACT : Jorge Zulkouski 087 2842584 [email protected]

Mullingar RFC/Mullingar HSE Resource Centre

CLUB MEETS: Wednesdays 1130 hrs-1230 hrs AGE GROUP: Over 18 (Looking to expand to underage in Sept 2014) NO: OF PLAYERS: 32 NO: OF ACCREDITED COACHES: 4 CONTACT: Martin Nunan [email protected] 087-2168833 Barry Coade [email protected] 087-3169430 Frank Hunt [email protected] 087-2464005 Paul Ennis [email protected] 086-3813287

Ulster

Ballymena Bears/ Ballymena RFC www.ballymenarfc.com

Club meets: Every other Sunday 10 - 11am September - December and March - June Age group: 6 years with no upper age limit Number of players: 21 Number of accredited coaches: 5 For more information contact: Gary Donald - 0773 838 9791 Donaghadee Seaside Sharkies Donaghadee RFC www.donaghadee-rugby.com

Club meets: Tuesdays 7pm - 8pm (September - November and March - June)

15 Age group: 8 years with no upper age limit Number of players: 20 Number of accredited coaches: 8 For more information contact: Kerry Crawford – 07734211564 The Errigal Eagles Finn Valley RFC/Letterkenny RFC

Club meets: Sundays 1230 hrs – 1330 hrs at Letterkenny RFC Age group: 6 years with no upper age limit Number of players: 9 Number of accredited coaches: 3 For more information contact: Gerard Doherty (Finn Valley RFC) - [email protected] 00353 (0) 867 355 536 Colin Farrell (Letterkenny RFC) - [email protected]

Harberton Seahorses Instonians RFC (Shawsbridge Belfast) www.instonians.org Club meets: Mondays 7pm - 815pm (September - December and March - June) Age group: 9 years - 15 years Number of players: 15 Number of accredited coaches: 4 For more information contact: Chris Murphy - 07411763956

Newforge Taggers Police Service of Northern Ireland RFC (Newforge Lane Belfast) www.newforgetaggers.co.uk Club meets: Sundays 10am - 1115 (September - December and March - June) Age group: 6 years with no upper age limit Number of players: 51 Number of accredited coaches: 13 For more information contact: Beverly McDowell - 02890681027

Portadown Panthers /Portadown RFC www.portadownrugbyclub.co.uk Club meets: Saturday mornings 0930 hrs – 1030 hrs Age group: 6 years with no upper age limit Number of players: 10 Number of accredited coaches: 2 For more information contact: Willie Gribben – 07739044084

Stevenson Sharks Dungannon RFC www.dungannonrugby.com https://www.facebook.com/stevensonsharks

16 Club meets: Sundays 11am - 1215 (September - November and March - June) Age group: 6 years - 18 years Number of players: 12 Number of accredited coaches: 3 For more information contact: Kerry Spence - 07719 784065

The Clare Hares/Ballyclare RFC ww.ballyclarerfc.co.uk

Club meets: Fridays 7pm – 8pm (Friday 25/4/14 – 13/6/14)

Age group: 6 years with no upper age limit

CONTACT: Clifford Gilmore at [email protected] Coleraine Chargers/Coleraine RFC www.colerainerfc.co.uk

Club meets: Saturdays 10am – 1130am

Age Group: 6 years with no upper age limit

Contact: Robbie Glen - 07801012395

Appendix III – Disability Tag Laws (Overview)

DISABILITY TAG LAWS

Overview The following is an overview of the playing laws of IRFU Disability Tag Rugby and does not supersede in any way the full playing laws of the game. A full version of the laws can be found on the website: www.irfutag.ie.

THE BASICS

 Tag Rugby is a non-contact form of rugby where a "tackle" involves removing a "tag" which is attached to the shorts of the ball carrier. Each side has six "tags" to score a try.

 After each "tag", the tagged player stops, places the ball on the ground and rolls it backwards with the foot or hand, to a team-mate standing behind. This is called a ruck ball. The team-mate standing behind is called a scrum-half.

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 A try is scored in the same way as in other forms of rugby i.e. by touching down the ball on the ground over the tryline while retaining control of the ball, diving is not allowed.

 If no try is scored after the sixth "tag", the opposition shall gain possession of the ball and they shall restart play with a ruck ball.

 A match shall last 20/30 minutes divided into two halves each of 10/15 minutes playing time (To be agreed by the match official and participating coaches.), where a stop clock system in place.

 At the start of the game the referee tosses a coin and the winner of the toss decides whether to kick of or to choose an end.

 The Field of Play shall be a maximum of 70 metres long by 50 metres wide with an In-Goal area of up to 5 metres. For teams under 15, match officials and team coaches adjust accordingly.

 1.2 (A) The On field support allowed through a non-playing assistant Stage 1: No Support Required Stage 2: One on field assistant permitted Stage 3: Two on field assistants permitted

 The law of advantage takes precedence over most other laws and its purpose is to make play more continuous with fewer stoppages for infringements. When the result of an infringement by one team is that there opponents may gain an advantage, the referee does not whistle immediately for the infringement but allows play to continue with the option to return to the original offence.

 Athlete Participation Form. Each player participating in IRFU Disability Tag Rugby must have completed an IRFU Athlete Participation Form.

PLAYERS

 A team must have no more than 7 players on the field at anytime. There can be any number of authorised replacements. The maximum number of players per squad for any given match is 15.

 If a player has an open or bleeding wound he/she must leave the playing area immediately. The player may not return until the bleeding has been controlled and the wound has been covered. A player may not wear any item that is contaminated by blood.

 A player must not wear any item that is sharp or abrasive. A player must not wear jewellery, but may wear approved sports goggles which comply with safety standards.

 All players must wear approved Tag attire when participating in matches and if a player is not wearing approved Tag attire the player shall not be permitted to play in the match.

18 SCORING

 In all games, a try scored shall be worth 1 point.

 A player in possession of the ball may not dive or fall to ground to score a try.

 When a try is scored the scoring team shall restart play with a tap-kick from the halfway line.

 Try definitions: Stage One – the ball must be touch down over the try scoring line. Stage Two – the On Field Assistant must encourage the touch down over the try line. Stage Three – the object here is End Ball – getting the player and ball over the try line.

DEFENCE

 When a tag is removed, the defender must hold it in the air where the tag was made, drop it at that point and assume a marker position (i.e. a position 1 metre directly in front of the player who has been tagged), or return to the defensive line.

 At a ruck ball all defenders must be at least (7) metres from the ruck ball and there may only be one marker.

 A player may defend with 1 or no tags, however if he/she receives the ball he/she must play the ball immediately i.e. pass or kick it taking not more than 1 step.

 A defender must not deliberately obstruct a ball carrier or a member of the other team who does not have the ball.

 At ruck ball situations the defensive line (except the marker) must be at least 5 metres back from the ruck ball. The defensive line must be at least 5 metres back at all penalty and kick-off situations.

 An attacker with one or no tags shall be deemed to have been tagged if a defender comes within tagging distance.

 If it is a simultaneous tag and off load, no action is taken and the attacker must replace the tag before being able to attack again. The referee will call "Ball away".

 Under no circumstances can the marker run around and retrieve the ball from the scrum half position.

ATTACKING

19  A player may pass the ball to a team mate by throwing the ball to another player or handing the ball to another player without throwing it. A pass must be lateral or backwards, but not forwards in which case a turnover will be awarded.

 If a player in possession of the ball falls or dives to the ground and a defender is within tagging distance, a tag shall be counted. A Try will not be awarded if the attacker in possession of the ball falls or dives over the tryline and in doing so prevents a tagging.

 If an attacker in possession of the ball is tagged in the in-goal area before he/she scores a try, he/she shall be asked to conduct a ruck ball five (5) metres out from the tryline (see scoring for variations).

 If a player in possession is tagged behind their own tryline, his/her team will restart play with a tap-kick from the point of being tagged at the 5 metre centre of their tryline.

 A player in possession must not attempt to bump or fend off a defender in their attempts to remove a tag nor whilst chasing the ball.

KICKING

 Kicking the Ball in IRFU Disability Tag Rugby is not allowed except in the following situations: (A) Each Kick-Off and Restart-Kick shall be by way of Tap-Kick. (B) When a Tap-Kick is used to restart play after a penalty.

 When a Try is scored the scoring team shall take a Restart-Kick to restart play from the centre of the half way line.

KNOCK-ONS

 A changeover will be awarded to the non offending team in the case of a knock-on. A player may not knock-on deliberately and a penalty may be awarded if he/she does so.

 If a player propels the ball in a backward direction play will continue.

PENALTIES

 Penalties are taken by way of a tap-kick in any direction. If a player chooses to use the ruck ball action instead of taking the tap-kick it is still deemed to be a tap-kick.

 The offending team must retire 5 metres from where the penalty is to be taken.

 Further misconduct by the offending team shall allow the referee to advance the mark of the penalty once only, by five 5 metres.

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FOUL PLAY  In the event of misconduct, the referee shall: A: Work with the coach/on-field assistant to manage the situation. B: Sin Bin the player if that player is guilty of Repeated Infringements.

Appendix IV – Disability Tag Laws (Full)

Laws of IRFU Disability Tag Rugby

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Contents

22 Definitions ...... 23

LAW 1: PLAYING THE GAME ...... 29

LAW 2: PLAYERS AND PLAYING EQUIPMENT ...... 30

LAW 3: MATCH OFFICIALS ...... 32

LAW 4: SCORING ...... 33

LAW 5: DEFENCE ...... 35

LAW 6: ATTACKING ...... 38

LAW 7: KICKING LAWS ...... 39

LAW 8: KNOCK ON AND KNOCK BACK ...... 39

LAW 9: PENALTIES ...... -16-

LAW 10: FOUL PLAY ...... 40

Definitions Section

23 Term Definition

Advantage: The Law of Advantage takes precedence over most other Laws and its purpose is to make play more continuous with fewer stoppages for infringements. Players are encouraged to play to the whistle despite infringements by their opponents. When the result of an infringement by one team is that their opponents may gain an advantage, the referee does not whistle immediately for the infringement, the referee allows play to continue with the option to return to the original offence. The referee is the sole judge of whether or not a team has gained an Advantage and has wide discretion when making decisions. When the referee is playing Advantage he/she shall shout “advantage”. When the referee determines that an Advantage has been gained he/she shall shout “advantage over”.

Athlete Participation

Form: This is a medical form which must be completed by the athlete before participating in IRFU Disability Rugby.

Attacker: Is a player from the team in possession of the ball.

Attacking Team: The team in possession of the ball.

Ball Carrier: A player carrying/controlling the ball.

Ball Player: Is the player who carries the ball, by passing or controlling it.

Coach/Manager: Only the Coach/Manager is entitled to consult the referee during the match and is solely responsible for choosing options relating to the referee’s decisions.

24 Changeover: Is the surrendering of the ball to the opposing side.

Contact: Colliding with other players. The Onus is on the ball carrier to avoid contact unless Law 4.8(A) applies.

Defender: Is a player from the team not in possession of the ball.

Defending Team: Is the team not in possession of the ball.

Defending/Offside Line: Is a line of Defenders. This line is parallel to the try line and is set a minimum distance of seven (7) meters from the Ruck Ball. The distance is seven (7) metres in respect of Penalties and Kick-Offs, in open play there is no Offside line.

Field of Play: Is the playing area between the touchline and the try line and does not include the touchlines.

Forward Pass: Is passing or throwing the ball forward towards the opposing teams try line.

Foul Play: Is anything a person does within the playing enclosure that is against the letter and spirit of the Laws of the game. It includes, but is not limited to, obstruction, unfair play, repeated infringements, dangerous play and misconduct which are prejudicial to the game and shall be construed in accordance with Rule 10.

Golden Try: In the event of a play-off match being tied at the end of normal time the referee will allow play to continue for a maximum of five (5) minutes. Play does not stop nor do the teams change ends. The team that scores

25 the next try will be declared the winner. If there is no try scored within the 5 minutes of additional time the following shall apply:

 The team that scored the most tries in regular time will be declared the winner. In this case all tries scored in regular time are worth 1 point.  If the teams are still tied on number of tries scored the team that scored the first try in regular time will be declared the winner.  If neither team scored in regular time the team that ranked higher in the pool stages of the competition will be declared the winner.  If the teams were ranked equally after the pool stages of the competition the winner will be decided by a coin toss. The coin toss will be conducted by the match referee.

Grade: The relevant playing stages that a player can compete in and the support allowing with within that stage

In-Goal: Is the area between the try line and the dead-ball line.

In instances where there is no dead-ball line marked on the pitch the in- goal area is defined as the area between the try line and the boundary of the playing field. In the interest of safety the referee has discretion to declare the ball dead at any time in this area.

Kicking Team: Is the team kicking the ball

Kick-Off/Starts/Restarts: The Kick-Off occurs at the start of the match and the restart of the match after half time and shall be by way of Tap Kick from the half way line. Teams must rotate kicker.

Kick-Off Point: Is the position at the centre of the half way line from which the Kick-Off shall occur.

26 Knock-On: A Knock-On occurs when a player loses possession of the ball and it goes forward, or when a player hits the ball forward with the hand or arm, and the ball touches the ground or another player before the original player can catch it. Forward means towards the opposing teams try line.

Knock Back: Is to knock the ball back towards one’s own try line with the hand or arm.

Late Tag: If an Attacker is tagged after passing or kicking the ball, the referee may call “Late Tag”

Marker: Is a Defender who may stand at least one (1) meter directly in front of the player conducting the Ruck Ball.

Obstruction: Is the act of preventing an opponent from playing the game, by pushing, holding, blocking or crossing.

Offside Player: Is a Defender not back the required distance at any restart of the game which includes a Ruck Ball and also an Attacker who is in front of the player in possession of the ball from his own team.

On-field assistant This is a nominated individual who will assist the players on-field. They may only Pass and assist in keeping the game flowing. They may not Tag or score a try.

Pass: A player throws the ball to another player or hands the ball to another player without throwing it.

Penalise: Is to award a Penalty against an offending player.

27 Penalty: A penalty is awarded by a referee where provided in the Laws and shall be taken by way of Tap-Kick from where the infringement occurs, unless otherwise provided in the Laws. The defending team must retreat 7 metres.

Penalty Try: If in the opinion of a referee a Try would probably have scored but for an infringement by an opponent, a Penalty Try may be awarded. A Penalty Try is worth 3 points in all matches.

Phantom Tag: Defender’s calls ‘Tag’ without physically removing the tag

Referee: Every match is under the control of a referee. Additional persons, as authorised by the IRFU may include the assistant referees, reserve referee and/or reserve assistant referee. The referee is the sole judge of fact in relation to the Laws of the game and their enforcement. His/her decision is final.

Ruck Ball: When the tagged player rolls the ball backwards with the hand or foot between his/her legs. The ball may roll a maximum of one (1) meter. This is also known as Roll Ball. The defending team must retreat 7 metres.

Scrum Half: Is the player who takes up position immediately behind the ball player during the Ruck Ball. A Scrum-Half may also be known as a dummy-half.

Tap-Kick: A deliberate touch of the ball with any part of the leg or foot up to the knee whilst in the hand or on the ground. The ball does not have to leave the hand.

Try: When an Attacker is first to ground the ball in the opponents’ In-Goal, a Try is awarded.

28 Tagging: Is removing a tag from an Attacker.

LAW 1: PLAYING THE GAME

1.1 The objective of the game is that two teams each consisting of seven players, observing fair play, adhering to the Laws and sporting spirit of the game, should by carrying, passing, kicking and grounding the ball, score as many points as possible, the team scoring the greater number of points being the winners of the match in question.

It is essential that players play the game in accordance with the Laws of the game and are mindful of the safety of themselves and others. It is the responsibility of the Coach to ensure compliance with the Laws of the game and in accordance with safe practices.

1.2 A match shall last 20/30 minutes divided into two halves each of 10/15 minutes playing time. (To be agreed by the match official and participating coaches.)

1.2 (A) The On field support allowed through a non-playing assistant

Stage 1: No Support Required

Stage 2: One on field assistant permitted

Stage 3: Two on field assistants permitted

1.2(B) There is a stop clock system in place.

1.3 The referee organises the toss. The winner of the toss decides whether to Kick-Off or to choose an end. If the winner of the toss decides to choose an end, the opponents must kick-Off and vice versa.

1.4 The Field of Play shall be a maximum of 70 metres long by 50 metres wide with an In-Goal area of up to 5 metres. For teams under 15, match officials and team coaches adjust accordingly.

29 1.5 A match is started by a Kick-Off. After the Kick-Off, any player who is not offside may take the ball and run with it. Any player may pass the ball. Any player may ground the ball in the In-Goal. Whatever a player does must be in accordance with the Laws of the game.

1.6 The Attacking Team has six (6) “tags” in which to score a Try. A Changeover occurs after the sixth tag.

1.7 The Ball Carrier may be tagged by Defenders in order to prevent him/her from running with the ball, or passing the ball to his/her team mates.

1.8 A player not in possession of the ball cannot be tagged or obstructed during the game.

1.9 The Law of Advantage takes precedence over most other Laws and its purpose is to make play more continuous with fewer stoppages for infringements. Players are encouraged to play to the whistle despite infringements by their opponents. When the result of an infringement by one team is that their opponents may gain an advantage, the referee does not whistle immediately for the infringement, the referee allows play to continue with option to return to the original offence. The referee is the sole judge of whether or not a team has gained an Advantage and has wide discretion when making decisions. When the referee is playing Advantage he/she shall shout “advantage”. When the referee determines that an advantage has been gained he/she shall shout “advantage over”.

LAW 2: PLAYERS AND PLAYING EQUIPMENT

2.1 A team must have no more than seven (7) players on the Field of Play at any one time. This does not include the on-field assistant where appropriate. There may be any number of authorised replacements and/or substitutes.

2.2 In any case where a team does not have the required number of players to start the match (minimum of six (6) players) that team may forfeit the match. The result will be recorded as a ten (10) points to nil (0) victory for the opposition. Only then may a player or players from a different team or teams be used to make up the numbers to play a game.

2.3 There will be no stoppage of play when replacements are made. The player being replaced must leave the field of play before the replacement player can participate in the game. All replacements during the game shall come into the Field of Play from the same side of the Field of Play.

2.4 If a player has an open or bleeding wound he/she must leave the playing area immediately. The player may not return until the bleeding has been controlled and the wound has been covered.

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2.5 A player must not wear any item that is contaminated by blood. A player must not wear any item that is sharp or abrasive. A player must not wear any items containing buckles, clips, rings, hinges, zippers, screws, bolts or rigid material or projection not otherwise permitted under this law. A player must not wear jewellery such as rings or earrings. A player must not wear spectacles. A player may wear approved sports goggles which comply with safety standards in accordance with Special Olympics Ireland. A player must not wear any item that is normally permitted by Law, but, in the referee’s opinion that is liable to cause injury to a player. A player must not wear a single stud at the toe of the boot.**Pending Ratification**

2.6 The referee should inspect players’ equipment prior to the commencement of the game and if necessary the referee can prevent a player from participating in the game if he/she considers a player’s equipment dangerous.

2.7 All players must wear approved IRFU Disability Tag Rugby Attire when participating in matches.

2.8 The ball must conform to Law 2 of the IRB Laws of the Game. The game ball will be either size 3 or 4 in agreement with the coaches.

2.9 Player Participation Form. Each player participating in IRFU Disability Tag Rugby must have completed an IRFU Player Participation Form.

Law 3 – Match Officials

3.1 Every match is under the control of a referee. Additional persons, as authorised by the IRFU may include the assistant referees, reserve referee and/or reserve assistant referee.

3.2 Toss. The referee organises the coin toss to determine which team kicks off and in which direction. One of the Coaches tosses a coin and the other Coach calls to see who wins the toss. The winner of the toss decides whether to Kick-Off or to choose an end. If the winner of the toss decides to choose an end, the opponents must kick-Off and vice versa. (Other appropriate methods may be used).

31 3.3 If a player is injured and continuation of play would be dangerous, the referee must blow the whistle immediately.

3.4 If the referee stops play because of player injury when an infringement has not occurred, play resumes with a Ruck Ball to the team in possession of the ball when play stopped. If neither team had possession the Attacking Team is awarded the Ruck Ball.

3.5 (a) If the Ball Carrier touches the referee and neither team gains an Advantage, play continues. If either team gains an Advantage in the Field of Play, the referee awards a Ruck Ball to the team that last played the ball.

(b) If the attacking team gains an Advantage In-Goal, the referee awards a Try where the Contact took place.

3.6 The referee shall record the score and all tries scored during the match. He/she shall be the sole timekeeper except where this duty has been delegated to another person. (The Referee will note which team scored the first try for playoffs and finals purposes)

3.7 The referee at his/her discretion, can temporarily suspend or prematurely terminate a match because of adverse weather, undue interference from spectators, misbehaviour of players, or any other cause as he/she sees fit that interferes with the control or safety of the game.

LAW 4: SCORING

4.1 A try may be scored in the following ways:

Stage 1 – A ball must be grounded.

Stage 2 – On-field assistant to encourage players to ground ball with referee to clarify with coaches before the game.

Stage 3 – A players must enter the try scoring area.

4.2 When an Attacker is first to ground the ball in the opponents’ In-Goal, a Try is scored.

In all League’s a Try shall be worth one (1) point.

32 4.4 If an attacking Ball Carrier touches the ground with the knees or arms before the try line, or slides across the try line and then grounds the ball, a Try may be awarded, save where Law 5.6 applies.

4.5 In Pool matches the game shall be won by the team scoring the most points. If the score is equal or if both teams fail to score, then the game shall be a tie/draw. In the event of a tie in play-off games the Golden Try law shall apply.

4.6 Golden Try. In the event of a play-off match being tied at the end of normal time the referee will allow play to continue for a maximum of five (5) minutes. Play does not stop nor do the teams change ends. The team that scores the next try will be declared the winner. If there is no try scored within the 5 minutes of additional time the following shall apply.

 The team that scored the most tries in regular time will be declared the winner. In this case all tries scored in regular time are worth 1 point  If the teams are still tied on number of tries scored the team that scored the first try in regular time will be declared the winner  If neither team scored in regular time the team that ranked higher in the pool stages of the competition will be declared the winner  If the teams were ranked equally after the pool stages of the competition the winner will be decided by a coin toss. The coin toss will be conducted by the match referee.

LAW 5: DEFENCE

5.1 The progress of the Ball Carrier is halted if a Defender removes one or both of the Ball Carrier’s tags. If both tags are removed by one or more Defender then the point where the first tag was removed will be where the Ruck Ball occurs

5.2 When a tag is removed, the Defender must hold it in the air where the tag was made, drop or place it at that point and assume a Marker position or return to the Defensive Line. The Ball Carrier must return to the point where the tag was removed, conduct a Ruck Ball and then replace his/her tag(s). The Defender must not throw the Tag away from where the tag was made.

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5.3 When a Ball Carrier is in the action of a Ruck Ball, the Defensive Line must be at least seven (7) meters back from the Ruck Ball line and there may only be one Marker. A Penalty shall be awarded at the point where the Offside player(s) should have been standing in the Defensive Line. Sanction: Penalty

5.4 The Marker must stand directly in front of and 1m away from the player conducting the Ruck Ball. The Marker and the Defensive Line can only move forward when the ball is touched/played by the Scrum Half. Sanction: Penalty

5.5 If the Attacking Team fails to score before the sixth tag has been made, they will lose possession of the ball and a Changeover shall occur where the 6th tag has occurred.

5.6 The referee should consider playing Advantage prior to penalizing either team. A Penalty may be awarded at the point of the infringement in the following circumstances:

(A) If a Defender deliberately obstructs a Ball Carrier and contact is made, the Defender will be judged as initiating this contact. Sanction: Penalty

(B) If a Defender in the referee’s opinion deliberately attempts to impede an Attacker with or without the ball. Sanction: Penalty

(C) If a Defender holds onto an Attacker and no Advantage is gained by the Attacking Team, a Penalty may be awarded. Sanction: Penalty

(D) If a Defender calls “tag” without physically removing the tag, play may continue, but a Penalty may be awarded if no Advantage is gained. Sanction: Penalty

(E) If a Defender tags an Attacking Player and throws the tag away from the mark where the tag occurred the referee may award a penalty. Sanction: Penalty

(F) If the Marker fails to stand directly in-line with the Ruck Ball. Sanction: Penalty

34 (G) If the Marker interferes with the ball player at the Ruck Ball. Sanction: Penalty

(H) If the Marker attempts to play the ball whilst the ball is being rolled. Sanction: Penalty

5.7 If a Defender removes an Attacker’s tag(s) without the Attacker being in possession of the ball, the referee has the following options:-

(A) If it is a simultaneous tag and off load, no action is taken and the Attacker must replace the tag before being able to attack again. The referee will call “Ball away, Play on”. (B) If an Attacker is tagged after passing the ball, the referee may call “Advantage, Late Tag” and allow the Attacker to progress with one or no tags until the next tag is made by the Defending Team or the ball goes out of the Field of Play. This may result in the player scoring a Try with one or no tags. An Attacker with one or no tags shall be deemed to have been tagged if a Defender comes within tagging distance (C) Penalise the Defender and at his option sin bin a repeat offender. Sanction: Penalty

(D) If an Attacker not in possession is tagged before receiving the ball the referee will call “Advantage, Early tag”. The referee will then play the Advantage and adopt / follow (B) and (C), if deemed necessary.

5.8 If a Defender is less than seven (7) metres from the Ruck Ball when the ball is being played that player is Offside and a Penalty may be awarded at the point where the Offside player(s) should have been standing in the Defensive Line. Sanction: Penalty

LAW 6: ATTACKING

6.1 When in possession of the ball, the Ball Carrier can attempt to position the ball further downfield by running or passing the ball to his/her team-mates. An Attacker may only progress the ball with both tags unless Advantage is being played due to a late/early tag.

6.2 When a Ball Carrier has one or more tags removed by Defender, the Ball Carrier must return to the point where the first tag was removed and play a Ruck Ball without delay. If the Ruck Ball is conducted from the wrong place the referee will order the Ruck Ball to be conducted from the correct place.

35 6.3 Another Attacking Team player may take up a position directly behind the ball player and assume the Scrum-Half position.

6.4 If the Attacking Team is tagged a sixth (6th) time the Attacker must place the ball on the ground or hand it to an opposition player and a Changeover shall occur.

6.5 Players may not dive over the try line in the process of scoring a try.

6.6 If any Attacker is tagged in the opposition In-Goal before he/she scores a Try, he/she shall be asked to conduct a Ruck Ball five (5) metres out from the try line, and the tag count will continue.

6.7 An Attacker may receive a Pass behind their own try line or may run behind their own try line when in possession of the ball.

6.8 If a Ball Carrier is tagged behind their own try line, play shall restart with Ruck-Ball 5 metres from their try line at the point from where they were tagged.

6.9 The Scrum Half can Pass the ball with only one tag on as long as they do so immediately (one step). If he/she plays on taking more than one step, the referee will call them back to the mark and the next tag will be counted. There he/she must replace his/her tags.

6.10 If the Ball Carrier comes into contact with the referee whilst trying to evade a tag, a tag will be called at the previous tag count and a Ruck Ball shall take place at the position where the Ball Carrier came into contact with the referee.

6.11 Where a referee interferes with play and in his/her opinion has prevented a Tagging the referee shall call a tag at the previous tag count, at the position where the tag would have occurred.

ATTACKING TEAM CHANGEOVERS

6.12 If an Attacker is tagged over the try line prior to grounding the ball for a Try and it is the last tag, a Changeover will be awarded to the Defending Team five (5) metres out from the try line.

6.13 When the Ball Carrier crosses the touchline before their tag is removed, a Changeover will be awarded to the Defending Team five (5) metres in-field from where the Ball Carrier crossed the touchline.

36 6.14 When the Ball Carrier accidentally steps over the touchline whilst playing the ball, a Changeover will be awarded to the Defending Team five (5) metres in-field from where the Ball Carrier stepped over the touchline.

6.15 If the Ball Carrier Knocks-On, a Changeover will be awarded to the Defending Team at the point where the Ball Carrier Knocks-On.

ATTACKING INFRINGEMENTS

6.16 The referee may award a Penalty where an infringement occurs in the following circumstances:

(A) The Ball Carrier must not attempt to bump or fend off a Defender in their attempts to remove a tag nor whilst chasing the ball. The Ball Carrier can in no way protect his /her tags with their hands, elbows, ball etc. Sanction: Penalty

(B) The ball carrier must not jump to avoid being tagged. In all games the ball carrier may not spin/swivel through 360° to avoid being tagged. A side step is allowed. The onus is on the ball carrier to avoid contact. Sanction: Penalty

(C) If changing direction while in possession of the ball, the Ball Carrier steps into a Defender endeavouring to make a tag a Penalty may be awarded. The Onus is on the ball carrier to avoid contact unless Law 4.8(A) applies. Sanction: Penalty

(D) If an Attacker prevents a Defender from executing a tag by running behind his/her team mate/s causing an obstruction, this is deemed to be crossing. Sanction: Penalty

(E) If the Ball Carrier executes a voluntary tag by deliberately playing a Ruck Ball with both tags intact. Sanction: Penalty

(F) If the Ball Carrier deliberately removes his/her own tag. Sanction: Penalty

(G) If the Ball Carrier interferes with the Marker at the Ruck Ball. Sanction: Penalty

(H) If the ball is deliberately knocked on by a player. Sanction: Penalty

37 (I) If the ball is deliberately passed in a forward direction. Sanction: Penalty

LAW 7: KICKING LAWS

Kicking the Ball in IRFU Disability Tag Rugby is not allowed except in the following situations:

(A) Each Kick-Off and Restart-Kick shall be by way of Tap-Kick. (B) When a Tap-Kick is used to restart play after a penalty.

In open play the ball may not be kicked from hand or on the ground.

Sanction: Penalty

KICK-OFF AND RESTART-KICK

Note: In this Law all references to Kick-Offs should be construed as including Restart-Kicks.

All Kick-Offs and Restarts must be taken in the form of a Tap Kick

7.1 When a Try is scored the scoring team shall take a Restart-Kick to restart play from the centre of the half way line.

7.2 The players from the Kicking Team must be behind the ball when it is tapped. If a player from the Restart Team is offside and interferes with a player from the receiving team and/or the ball, a Penalty shall be awarded from where the interference took place. Sanction: Penalty

7.3 The opposing team may be spread out across the field in various formations, but they must be at least seven (7) metres from the kicker at the time of the Kick-Off.

38 Sanction: Penalty

LAW 8: KNOCK-ON AND KNOCK-BACK

8.1 A Changeover will be awarded to the non offending team in the case of a Knock-On.

8.2 If an Attacker propels the ball in a backward direction play will continue.

8.3 If the Attacking Team causes the ball to come into contact with the ground by a Knock-On, the Defending Team may play the ball and look to gain an Advantage.

8.4 If an Attacker Knocks-On and no Advantage is gained by the Defending Team, the ball is returned to the point of the original offence and the Defending Team will restart with a Ruck Ball.

8.5 If the Attacking Team commits an offence and the Defending Team takes possession and gain an Advantage the referee will allow the game to go on. If no Advantage has been gained by the Defending Team, the ball will be returned back to the point of the original offence and the Defending Team will restart with a Ruck Ball.

8.6 A player in possession of the ball may not deliberately throw the ball out of the field of play. Sanction: Penalty

LAW 9: PENALTIES

Penalties are taken by way of a Tap-Kick in any direction.

Note: If a player chooses to use the Ruck Ball action instead of taking the Tap-Kick it is still deemed as a Tap-Kick.

39 9.1 A Penalty shall be awarded against any player who is guilty of misconduct, unless Advantage can be played by the non-offending team in accordance with these Laws. All Penalties or Changeovers awarded for infringements/Taggings that take place within seven (7) metres of the offending team’s try line shall be awarded seven (7) metres out from that team’s try line.

9.2 If a Penalty is not taken on the mark designated by the referee, play will stop and the ball returned to the mark. The Penalty is then retaken.

9.3 The offending team must retire seven (7) metres (or to the defending team’s try line) from where the Penalty is to be taken.

9.4 Further misconduct by the offending team shall allow the referee to advance the mark once only, by seven (7) metres but only up to seven (7) meters from opposing team’s try line.

LAW 10: FOUL PLAY

10.1 All players are under the control of the referee from the time they enter the Field of Play to the time they leave. In the event of misconduct by a player/team, the referee shall, at his/her discretion caution the player/team.

10.2 In the event of misconduct, the referee shall work with the coach/on-field assistant to manage the situation through enforced substitutions.

10.3 When a final caution is administered to a player or team who has consistently breached the rules of the game the referee shall advise the coach/on field assistant so that the latter may, if he / she wish, replace the player.

10.5 An enforced substitution may be used for the following incidents:

(a) Blatant disregard for the laws. (b) Continued rule infringements.

40 (c) Back-chat, dissent or sledging. (d) Repeated or deliberate contact infringements. (e) Fighting. (f) Cynical Infringements.

10.6 A Player is guilty of misconduct and shall be penalised if he/she:

(a) Trips, kicks or strikes another player. (b) When effecting or attempting to effect a tag makes contact with any part of an opponent’s body intentionally, recklessly or carelessly. (c) Deliberately breaks the Laws of the game. (d) Uses offensive or obscene language. (e) Disputes the decision of the referee. (f) Re-enters the field-of-play without the permission of the referee. (g) Behaves in any way contrary to the true spirit of the game. (h) Deliberately obstructs/impedes an opponent who is not in possession of the ball

10.7 If a referee is assaulted or unduly harassed by any person as a result of a match under his/her control the referee shall submit a report of the incident to the IRFU.

SAFETY

WARM UP: Please ensure you warm-up and stretch to avoid injuries.

This document in its entirety, content and design is fully held by copyright of the Irish Rugby Football Union

41 Disability Tag Rugby FAQ’s

What is Tag rugby?

Tag Rugby is a non-contact version of rugby which is an enjoyable a fun way to keep fit.

Who can play disability tag rugby?

(Special needs) Disability tag rugby clubs welcome players with intellectual disabilities and other additional needs. It is a mixed gender sport which caters for those aged 6 years with no upper age limit (This may vary between clubs - please check age groups with your local club).

Where and how many clubs with a disability rugby (DR) section are there?

Special needs tag rugby started in 2006 and has become a popular sport with clubs encouraged to start a DR section. For details of your local DR rugby team contact any of the provincial branch offices. Outline the list of clubs in each province:

Ulster Leinster Munster Connacht Ballymena RFC DLSP RFC Garryowen FC Donaghadee RFC Seapoint RFC Charleville RFC Letterkenny RFC RFC Sundays Well RFC Finn Valley RFC Garda RFC Tralee RFC Instonians RFC PSNI RFC Portadown RFC Dungannon RFC Ballyclare RFC Coleraine RFC

My son/daughter wears glasses can they play?

Yes. As tag rugby is non-contact players who require glasses can wear prescription sports goggles that can be purchased from most opticians / in line with current Special Olympics specifications.

My son/daughter has an intellectual disability and is a wheelchair user. Can they play?

42 Yes. (Special needs) Disability tag rugby is fully inclusive and caters for those with additional needs (wheelchair users/hearing loss/visual impairment). That said, tag rugby is largely played on grass and as the typical special needs tag rugby season runs between (September – December and March – June) March to November (between the 6 Nations & Autumn Internationals); unless indoor facilities are available the use of a wheelchair on grass will be dependent upon weather conditions.

My son/daughter has other medical needs is it safe for them to play?

Player safety is paramount for all disability rugby teams and communication between coaches and parents/carers is vital to the management of player safety.

All players/carers/parents must complete a player registration form which includes a (medical section) Athletes Participation Form. This provides the player/parent/carer the opportunity to outline any medical/health/behavioural issues they feel may influence/affect the player’s experience/ability to participate. Coaches will discuss any issues raised in the registration form with parents/carers and this information will be used to ensure the club/coaches can meet the needs of the player.

Will there be qualified coaches?

Yes. All coaches involved in disability tag rugby will have completed Disability Inclusion Training & Mini Rugby Course (Stage 1LTPD).

Will coaches and volunteers be Garda Vetted?

Yes. All coaches and volunteers involved in disability tag rugby will be fully compliant with Garda Vetting through the associated clubs.

My son/daughter requires support - can they still play?

Yes. Each club has a number of volunteers to help with the development of each team. Within the playing field there are three stages:

Stage 1 No on field support Required

Stage 2 One on field assistant permitted (non-playing)

Stage 3 Two on field assistants permitted (non-playing)

Can I get involved as a rugby coach / volunteer?

43 Most definitely but you will be required to comply with Garda Vetting procedures. If you wish to become a coach, you will be required to complete the relevant coaching courses. As a volunteer you should contact your local club and go along to one of the training sessions.

Are there competitions that clubs can participate in during the tag rugby season?

Yes. Currently there are a number of blitz days hosted by relevant clubs throughout the season supported by the IRFU and regional branches.

When and how long does training last?

Each club decides its own training days. We suggest that training would last approximately one hour in duration.

Can my son/daughter play for their province and/or country?

It is envisaged that the IRFU with the regional provinces will develop a pathway to success for players in line with current performance and development plans.

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