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Hammer of the Gods (C) 1994 New World Computing, Inc
Hammer Of The Gods (c) 1994 New World Computing, Inc. All Rights Reserved OF CONTENTS HAMMER OF THE GODS: ARN SAGA 4 Published by New World Computing, Inc. INTRODUCTION 25 Designed by Holistic Design Inc. TUTORIAL 27 Executive Producer: Jon Van Caneghem GAME RULES Produced by Mark Caldwell and Deane Rettig THE SCREENS 34 Programmed by Ken Lightner and Rob Lefebvre STACK INFORMATION 39 OVEMENT CREEN UTTONS EATURES Introduction Animation: Great Northwestern Graphics M S B & F 40 GODS AND THEIR REWARDS 54 Graphics: Ed Pike, Ed Hudson, Frank Rydberg, Stephen Beam, Daryl Elliott, Joel Payne, Bonita Long-Hemsath, APPENDIX A 60 Julia Ulano, Cris-Jon Lindsay THE VIKING GOLDEN AGE 66 Music: Rob Lefebvre and Bruce Nunley CREDITS AND DESIGNERS NOTES 70 Digital Sound Effects: Ken Lightner Audio Technology: Human Machine Interfaces, Inc. Sound Operating System Documentation: Ed Pike Introductory Fiction: Bill Bridges Quality Assurance Manager: Mario Escamilla Play Testing at Holistic Design: Mary Lefebvre, Cheri Gatland-Lightner, Jeff Thomas, Craig Reardon, Cris-Jon Lindsay, and Kevin Creekmore. Play Testing at New world Computing: Peter Ryu, David Vela, Manny Lomas, Brian Stubbings, Clayton Retzer Play Testing at American Garners Association: Phil Bump, Kevin Hobbs, Greg Plunket, Ken King, Malcolm Todd, and Freeman Goodyear, SoftWare (c) 1994 Holistic Design, Inc. All other Materials (c) 1994 New World Computing Inc. Hammer of the Gods is a trademark of New World Computing. New World Computing and its distinctive logo are reg- istered trademarks of New World Computing, Inc. This manual may not be copied photographed repro duced, or translated or reduced to any electrical medium or machine readable form, in whole or in without prior written consent from New World Computing Inc. -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
Commodore Amiga
Commodore Amiga Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments 007: Licence to Kill Domark 3D World Soccer Simulmondo 3D World Tennis Simulmondo 4-Get-It TTR Development 4D Sports Boxing Mindscape 4D Sports Driving Mindscape Accordion UnSane Creations Action Cat 1001 Software Action Fighter Firebird Action Sixteen Digital Integration Adrenalynn Exponentia ADS: Advanced Destroyer Simulator Futura - U.S. Gold Advanced Dungeons & Dragons: Eye of the Beholder SSI Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon SSI Advanced Dungeons & Dragons: Heroes of the Lance SSI Advantage Tennis Infogrames Adventure Construction Set Electronic Arts Adventures in Math Free Spirit Adventures of Maddog Williams in The Dungeons of Duridian, The Game Crafters Adventures of Robin Hood, The Millennium After the War Dinamic Airborne Ranger MicroProse Alien Breed II: The Horror Continues Team 17 Alien Breed: Special Edition 92 Team 17 Alien Breed: Tower Assault Team 17 Alien Legion Gainstar Software Alien Syndrome ACE All Dogs Go to Heaven Merit All New World of Lemmings Psygnosis Alpha Waves Infogrames Altered Beast Activision Altered Destiny Accolade Amberstar Thalion Amegas Pandora American Tag-Team Wrestling Zeppelin Platinum Amiga Karate Eidersoft Amy's Fun-2-3 Adventure Devasoft Anarchy Psyclapse Ancient Games Energize Another World Delphine - U.S. Gold Antago Art of Dreams Antheads: It Came from the Desert II Cinemaware Apache Team 17 Apidya Play Byte Apocalypse Virgin Apprentice Rainbow Arts Aquatic Games, The: Starring James Pond and the Aquabats Millennium Arabian Nights Krisalis Arachnophobia Disney - Titus Arazok's Tomb Aegis Arcade Fruit Machine Zeppelin Platinum Arcade Pool Team 17 Archer MacLean's Pool Virgin Archipelagos Logotron This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Peter Lai [email protected] Fallout: Rebirth Through Nuclear Holocaust
Peter Lai [email protected] Fallout: Rebirth Through Nuclear Holocaust Introduction “War. War never changes,” begins Interplay’s classic PC role-playing game Fallout. The opening cinema is a stark black-and-white video that depicts the prelude to and aftermath of nuclear holocaust. The nations, bickering as always over resources, eventually fight World War III in 2077. The war is over in a mere two hours, and most of the world is devastated by nuclear weapons. The player character, however, is spared from destruction because his or her family had entered a large underground Vault designed to protect humans from the war. As the game opens, a hundred years have passed since the first bombs dropped, and when the player character leaves the Vault, he or she is plunged into a world where everyday life is highly dangerous. Small Life in Fallout often ends grimly, as seen from this screenshot. towns have sprung up and struggle to protect themselves from roaming bandits, huge mutated creatures, occasional armies, and other hazards of the wasteland. In contrast to Final Fantasy VII, the most popular console role-playing game produced that year (1997,) Fallout is a much darker game, aimed at an older audience than the Final Fantasy series. However, underlying the mature setting lies a much more openly structured game than could be found on the consoles. Fallout hearkens back to the style of classic PC role-playing games, in which the character could act in any way the player wished. This style of role-playing games (RPGs) was itself inherited from pencil & paper games and reached its height in the late 1980’s and early 1990’s. -
Dragon Magazine #132
CONTENTS Issue # 132 Vol. XII, No. 11 April 1988 SPECIAL ATTRACTION 49 ORCWARS! Bruce A. Heard A game of looting and world conquest, for the orc in all of us. OTHER FEATURES 6 Bazaar of the Bizarre Stewart Wieck At last, the ultimate hack-n-slash weapon: the one-and-only chainsword. Publisher 8 Role-playing Reviews Jim Bambra Mike Cook Bust ghosts. Party with aliens. Serve The Computer. But most of all, have fun. 16 Beyond the Gate of Dreams John Nephew Editor There are some adventurers for whom dreams come true always. Roger E. Moore 24 Resourceful Sorcery Michael DeWolfe Some RUNEQUEST® game advice: First, you catch a spirit. Assistant editor Fiction editor Robin Jenkins Patrick L. Price 28 With All the Trappings Gregg Sharp If you care enough to give the very best, give em green slime in a spiked pit. Editorial assistants 38 Let the Good Dice Roll Scott David Gray Eileen Lucas Barbara G. Young Probability tables can bring out the hero in your hero. Art director 40 Out of Hand fiction by Nina Kiriki Hoffman Roger Raupp Her drawings were real enough to leap from the page and they did. 46 The Ecology of the Aurumvorax Mark Feil Production Staff Lovely to look at, delightful to hold but if you annoy it. Marilyn Favaro Lori Svikel 58 Arcane Lore Mike Rodgers and Tom Hazel A few spells designed to bring out the animal in any druid. Subscriptions Advertising Pat Schulz Sheila Meehan 60 The King of Conventions Keith Polster and Robert M. Bigelow The 1988 GEN CON®/ORIGINS Game Fair, from both sides now. -
Armageddon's Blade Manual (Pdf)
Table of Contents Section I Letter from Lucifer Kreegan....................................................................................................................2 Section II What’s New?...............................................................................................................................................................4 Section III Playing Heroes™ III: Armageddon’s Blade™ & Version Compatibility .......6 Section IV Campaign Games ..............................................................................................................................................9 Section V Conflux Towns & Creature Reference ..................................................................................13 Section VI Neutral Creatures.......................................................................................................................................18 Section VII Conflux Heroes .............................................................................................................................................21 Section VIII New Hero ...........................................................................................................................................................23 Section IX Customer Support and Troubleshooting ...........................................................................24 © 1999 The 3DO Company. All Rights Reserved. 3DO, Heroes of Might and Magic, Heroes, Armageddon’s Blade, New World Computing, and their respective logos, are trademarks and/or -
Nwc-Brochure
COMPUTER GAMES I Don 't Let These Deals Get Away! Might and Magic· - c L 0 ua s 0 F xE E N TM The Fourth I nstatlment in the Award Winning Series of Might and Magic• Games. faplore a 3·D world that has fallen under the iron grip of a diabolical overlord. Create a personalized party of adventurers and journey to the four corners of your imagination as you strive to complete your mission. Throughout your explorations you will take on fantastic quests, fearsome monsters, and challenges beyond compare. When you are ready, journey to the cloud world and face the ultimate foe ... Lord Xeen himself. • 3-D animated roleplaying epic • Simultaneous 3-D and overhead display • 256 color VGA graphics • Hundreds of animated monsters and object.s • Complete musical score • Simple point and click interface • Explicit sound effects • Animated help icons • Digitized speach • Full screen animations • Automatic note taking • Hundreds of spells and magical items • Automapping • Numerous outdoor terrains • Turn based game system • Dungeons, Castles, Towns, Towers, Caverns. • Dozens of quests and puzzles I MS-DOS VERSION: R•quires 2 Mgs RAM & hard disk. Supports 256-color VGA. all major sound cards. Might and Magic· - a A R K s I a E 0 F xE E NTM The Fifth I nstatlment of the Might and Magic• Series Explore the darkside of the colorful land of Xeen in this continuation of the award winning Might and Magic• series. Dare to walk the land where monsters rule and humans are outlaws. Defeat the mysterious ruler of the darkside and banish his monsters from the land forever. -
Heroes of Might and Magic II Gold Manual
®™ PMN 490-001 i © 2001 The 3DO Company. All Rights Reserved. 3DO, Heroes, Heroes of Might and Magic, Might and Magic, New World Computing, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company. The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. ii Heroes II Manual 4/12/01 4:31 PM Page iii Credits Designed and Directed: Jon Van Caneghem Vocalists: Grant Youngblood Programming and Design: Phil Steinmeyer Kareen Meshagan Executive Producer: Mark Caldwell Manual and Helpfile: Bryan Farina Producer: Walt Hochbrueckner Rozita Tolouey Additional Design: Paul Rattner Bruce Shlickbernd Debbie Van Caneghem Scenarios: Additional Programming: George Ruof Jon Van Caneghem Bryan Farina Todd Hendrix Debbie Van Caneghem Eric Heffron Mark Caldwell Clayton Retzer Mark Palczynski Christian Vanover Walt Hochbrueckner Writing: Paul -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
Worldbuilding: a Survey of Games and Architecture at Play Charlotte M
University of New Mexico UNM Digital Repository Architecture and Planning ETDs Electronic Theses and Dissertations Spring 4-3-2017 Worldbuilding: a survey of games and architecture at play Charlotte M. McKernan Follow this and additional works at: https://digitalrepository.unm.edu/arch_etds Part of the Architecture Commons Recommended Citation McKernan, Charlotte M.. "Worldbuilding: a survey of games and architecture at play." (2017). https://digitalrepository.unm.edu/ arch_etds/36 This Thesis is brought to you for free and open access by the Electronic Theses and Dissertations at UNM Digital Repository. It has been accepted for inclusion in Architecture and Planning ETDs by an authorized administrator of UNM Digital Repository. For more information, please contact [email protected]. i Charlotte Meagan McKernan Candidate Master of Architecture Department This thesis is approved, and it is acceptable in quality and form for publication: Approved by the Thesis Committee: Prof. Nora Wendl, Chair Prof. Alex Webb Prof. Brian Goldstein Prof. Tim Castillo ii Worldbuilding: a survey of games and architecture at play by Charlotte Meagan McKernan B.A., Franklin University Switzerland, 2013 THESIS Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Architecture The University of New Mexico Albuquerque, New Mexico May, 2017 iii Dedication To my cool pals and even cooler family. Thank you for your patience and support. iv Acknowledgments I would like to thank my thesis committee, Professor Nora Wendl, Professor Brian Goldstein, Professor Alex Webb, and Professor Tim Castillo, for their support and guidance throughout my studies at UNM. v Worldbuilding: a survey of games and architecture at play by Charlotte Meagan McKernan B.A, Franklin University Switzerland, 2013 M.Arch, Architecture, University of New Mexico, 2017 Abstract Architecture often looks to the value of digital spaces for simulation and compu- tation. -
Title of Thesis
Låtsaskrigen Föreställningar om krig, maskulinitet och historia i krigsspel under 200 år Tomas Karlsson Institutionen för ide- och samhällsstudier Umeå centrum för genusstudier Umeå 2018 Alea Iacta Est Detta verk är skyddat av svensk upphovsrätt (Lag 1960:729) Avhandling för filosofie doktorsexamen ISBN: 978-91-7601-858-3 Umeå Studies in History and Education 20 Series editors: Anna Larsson & Daniel Lindmark Omslagsbild: detalj från Krigs-Spelet, grundadt på Bulows Nyare Krigs-Systems Esprit, Stockholm, tryckt hos Carl Deleen, 1826. Bilden är beskuren. Tryck: UMU-tryckservice, Umeå Universitet Elektronisk version tillgänglig på: http://umu.diva-portal.org/ INNEHÅLL Abstract ............................................................................................ iii Förord .............................................................................................. iv 1. Inledning ........................................................................................ 1 Syfte och frågeställningar ................................................................................................ 4 Metod, material och avgränsningar ................................................................................. 5 Disposition ....................................................................................................................... 8 Tidigare forskning .......................................................................................................... 10 Krigsspelens historia ............................................................................................... -
Heroes of Might and Magic
® Player Manual Section I Table of Contents Section I Introduction......................................................................................................................................................................3 Section II Interface Reference ..............................................................................................................................................7 Main Menu ................................................................................................................................................................................8 Adventure Map ....................................................................................................................................................................13 Heroes and the Hero Screen ................................................................................................................................23 Skills ..................................................................................................................................................................................................33 Combat ............................................................................................................................................................................................40 Towns ...............................................................................................................................................................................................49 Magic System .........................................................................................................................................................................55