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Web Tracking: Mechanisms, Implications, and Defenses Tomasz Bujlow, Member, IEEE, Valentín Carela-Español, Josep Solé-Pareta, and Pere Barlet-Ros
ARXIV.ORG DIGITAL LIBRARY 1 Web Tracking: Mechanisms, Implications, and Defenses Tomasz Bujlow, Member, IEEE, Valentín Carela-Español, Josep Solé-Pareta, and Pere Barlet-Ros Abstract—This articles surveys the existing literature on the of ads [1], [2], price discrimination [3], [4], assessing our methods currently used by web services to track the user online as health and mental condition [5], [6], or assessing financial well as their purposes, implications, and possible user’s defenses. credibility [7]–[9]. Apart from that, the data can be accessed A significant majority of reviewed articles and web resources are from years 2012 – 2014. Privacy seems to be the Achilles’ by government agencies and identity thieves. Some affiliate heel of today’s web. Web services make continuous efforts to programs (e.g., pay-per-sale [10]) require tracking to follow obtain as much information as they can about the things we the user from the website where the advertisement is placed search, the sites we visit, the people with who we contact, to the website where the actual purchase is made [11]. and the products we buy. Tracking is usually performed for Personal information in the web can be voluntarily given commercial purposes. We present 5 main groups of methods used for user tracking, which are based on sessions, client by the user (e.g., by filling web forms) or it can be collected storage, client cache, fingerprinting, or yet other approaches. indirectly without their knowledge through the analysis of the A special focus is placed on mechanisms that use web caches, IP headers, HTTP requests, queries in search engines, or even operational caches, and fingerprinting, as they are usually very by using JavaScript and Flash programs embedded in web rich in terms of using various creative methodologies. -
Protokoly Pro Komunikaci Klient ˚U Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Protokoly pro komunikaci klient ˚una platformˇeFlash BAKALÁRSKA PRÁCA Tomáš Mizerák Brno, jar 2010 Prehlásenie Prehlasujem, že táto bakalárska práca je mojím pôvodným autorským dielom, ktoré som vypracoval samostatne. Všetky zdroje, pramene a literatúru, ktoré som pri vypracovaní používal alebo z nich ˇcerpal,v práci riadne citujem s uvedením úplného odkazu na prís- lušný zdroj. Vedúci práce: RNDr. David Šafránek, Ph.D. ii Pod’akovanie Dakujemˇ svojmu vedúcemu bakalárskej práce RNDr. Davidovi Šafránkovi, Ph.D. za pomoc, ochotu a strpenie, ktoré mi venoval pri tvorbe tejto práce. Taktiež d’akujem svojej rodine za podporu poˇcascelého štúdia a všetkým, ktorí mi akýmkol’vek spôsobom pomohli pri spracovaní tejto bakalárskej práce. iii Zhrnutie Vd’aka vysokej rozšírenosti technológie Flash a výkonu dnešných poˇcítaˇcovmôžeme im- plementovat’ aplikácie a hry bez nutnosti inštalácie. Táto práca zh´rˇnaspôsoby komunikácie klientov Flash a prehl’ad dostupných protokolov. V rámci práce boli jednoduchým nástro- jom otestované dva najrozšírenejšie protokoly pre Flash – HTTP a RTMP. Súˇcast’ou práce je ukážková aplikácia využívajúca RTMP pre spojenie klient-server a RTMFP pre peer-to-peer komunikáciu. iv Abstract Because of the great expansion of Flash technology and thanks to the performance of mod- ern computers we’re able to implement applications and games without the necessity of installing them. This thesis includes various possibilities of communication between Flash clients and an overview of available protocols. As a part of this thesis two most common protocols for Flash – HTTP and RTMP – were tested by a simple custom tool. The practical part is a demo application which uses RTMP for a client-server and RTMFP for peer-to-peer communication. -
FLASH® PROFESSIONAL CS5 & CS5.5 Legal Notices
Using ADOBE® FLASH® PROFESSIONAL CS5 & CS5.5 Legal notices Legal notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 1/16/2012 iii Contents Chapter 1: What’s new What’s New (CS5.5) . 1 What’s new (CS5) . 3 Chapter 2: Workspace Flash workflow and workspace . 6 Using the Stage and Tools panel . 15 The Timeline . 19 Using Flash authoring panels . 22 Undo, redo, and the History panel . 26 Automating tasks with the Commands menu . 28 Accessibility in the Flash workspace . 29 Set preferences in Flash . 32 Keyboard shortcuts . 35 Working with ConnectNow . 38 Chapter 3: Managing documents Working with Flash documents . 39 Working with Flash projects . 49 Find and Replace in Flash . 56 Templates . 59 Chapter 4: Using imported artwork Placing artwork into Flash . 61 Imported bitmaps and Flash . 65 Working with Fireworks files in Flash . 69 Working with Illustrator AI files in Flash . 71 Working with InDesign files in Flash . 80 Working with Photoshop PSD files in Flash . 81 Chapter 5: Creating and Editing Artwork Drawing in Flash . 89 Drawing preferences . 95 Draw simple lines and shapes . 96 Drawing with the Pen tool . 102 Apply patterns with the Spray Brush tool . 107 Drawing patterns with the Decorative drawing tool . 108 Reshape lines and shapes . 115 Transforming and combining graphic objects . 118 Selecting objects . 123 Arranging objects . 126 Snapping art into position . 127 Moving and copying objects . 129 Color . 131 Last updated 1/16/2012 USING FLASH PROFESSIONAL iv Contents Strokes, fills, and gradients . 135 3D graphics . 142 Chapter 6: Symbols, instances, and library assets Working with symbols . -
Accelerate HD Workflows with Native 64-Bit Support in CS5 Production Premium
Adobe CS5 Production Premium 64-bit Whitepaper Accelerate HD workflows with native 64-bit support in CS5 Production Premium Today’s video production workflows benefit tremendously from the additional RAM access 64-bit operating systems offer. Taking advantage of this technological advance, native 64-bit OS support in Adobe Premiere Pro CS5, After Effects CS5, and Photoshop CS5 makes working on HD content more fluid—so you can deliver completed projects faster or gain more time to be creative with CS5 Production Premium. Speed your production workflow with native 64-bit support Adobe Creative Suite 5 Production Craft video productions, motion graphics, visual effects, and interactive experiences with high- Premium combines: performance, industry-leading 64-bit tools in Adobe CS5 Production Premium. Finish HD projects faster • Adobe Premiere Pro CS5 thanks to native 64-bit support in Adobe Premiere Pro, After Effects, and Photoshop Extended and the • Adobe After Effects® CS5 new Mercury Playback Engine in Adobe Premiere Pro. • Adobe Photoshop® CS5 Extended In Adobe Premiere® Pro CS5, the revolutionary native 64-bit, CPU- and GPU-accelerated Mercury • Adobe Illustrator® CS5 Playback Engine provides rock-solid performance and stability so you can edit complex, high resolution • Adobe Flash Catalyst™ CS5 projects fluidly. Native 64-bit support in After Effects® CS5 lets you take advantage of all available RAM • Adobe Flash® CS5 Professional • Adobe Soundbooth® CS5 on any number of processor cores to work on large frames, preview deeply-layered floating-point color • Adobe OnLocation® CS5 composites, and quickly craft complex 3D scenes and camera moves. Photoshop CS5, Adobe Media • Adobe Encore® CS5 Encoder CS5, and Lightroom also offer native 64-bit OS support, and other CS5 applications are tested Additional components: on 64-bit operating systems. -
Privacy Notice
PRIVACY NOTICE Effective Date: April 1, 2019 We at Richter7, Inc. (“Richter7”, “we” or “us”), respect your concerns about privacy. This Privacy Notice describes the types of information collected through our website at http://www.richter7.com (the “Site”), and how we may use the information, with whom we may share it and the choices available to you regarding our use of the information. We also describe the measures we take to safeguard the information and tell you how to contact us about our privacy practices. INFORMATION WE COLLECT We may collect and store personal information (such as name and other contact details) that you choose to provide to us when you provide them through the Site or when you contact us. The types of personal information we collect may include: • Contact information, such as your e-mail address and company; and • Other personal information you may submit to us, such as when you contact us. INFORMATION WE COLLECT BY AUTOMATED MEANS We are committed to making your online experience with our Site informative and relevant. To achieve this, we collect certain information by automated means when you visit this Site, such as browser cookies, web beacons, device identifiers, server logs, and other technologies. The information we obtain in the manner may include your IP address, browser type, device and operating system type and characteristics, referring URLs, information on actions taken on the Site, how many users visited our Site and dates and times of Site visits. We collect this information by various means, as explained below. Cookies A “cookie” is a text file that websites send to a visitor’s computer or other Internet-connected device to uniquely identify the visitor’s browser or to store information or settings in the browser. -
Adobe Pixel Bender Developer's Guide
ADOBE® PIXEL BENDER® PIXEL BENDER DEVELOPER’S GUIDE Copyright © 2010 Adobe Systems Incorporated. All rights reserved. Adobe Pixel Bender Developer’s Guide. If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. -
An Analysis of Various Web Tracking Methods
Rochester Institute of Technology RIT Scholar Works Theses 11-16-2012 An Analysis of various web tracking methods William Huba Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Huba, William, "An Analysis of various web tracking methods" (2012). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. An Analysis of Various Web Tracking Methods by William Huba Committee Members Bo Yuan Yin Pan Sumita Mishra Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Networking and System Administration Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences 11/16/2012 Table of Contents Table of Contents ............................................................................................................................. 2 1. Abstract ................................................................................................................................. 5 2. Introduction .......................................................................................................................... 5 3. Related Work ........................................................................................................................ 6 4. Methods of profile detection ............................................................................................... -
Developing Android Applications with Adobe
Developing Android Applications with Adobe AIR wnload from Wow! eBook <www.wowebook.com> o D Véronique Brossier Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Developing Android Applications with Adobe AIR by Véronique Brossier Copyright © 2011 Véronique Brossier. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary Treseler Indexer: John Bickelhaupt Production Editor: Kristen Borg Cover Designer: Karen Montgomery Copyeditor: Audrey Doyle Interior Designer: David Futato Proofreader: Kristen Borg Illustrator: Robert Romano Printing History: May 2011: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Developing Android Applications with Adobe AIR, the image of a Royal Flycatcher, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. ISBN: 978-1-449-39482-0 [LSI] 1303389007 A mon père. -
Chrome, Gold and Silver on the Screen
Chrome, Gold and Silver on the Screen Julia Wucharz Jörn Loviscach Hochschule Bremen Fachhochschule Bielefeld University of Applied Sciences University of Applied Sciences Flughafenallee 10 Wilhelm-Bertelsmann-Str. 10 28199 Bremen, Germany 33602 Bielefeld, Germany [email protected] [email protected] ABSTRACT A plausible rendering of metallic effects on a computer display is of high importance for 3D representations—as used in advertising and sales—and for pre-visualizing print designs that include special inks such as gold and/or silver. A human viewer recognizes these materials by their specific reflection properties. Hence, simulating them requires taking the illumination from the environment and the position of the viewer’s head into account. We demonstrate that this can be achieved in a Web-based application that leverages the webcam installed on the user’s computer. Thus, metallic color effects can be made available almost ubiquitously, in particular in Web shops. Keywords Lighting-sensitive displays, head-tracking, virtual reality, Web-based applications webcams have become household items and mostly 1. INTRODUCTION are already integrated in the screen bezels of note- book computers. Thus, the method cannot solely be A car manufacturer’s Web site may show the newest used in software locally installed on the computer. model of that brand as an almost photorealistically Rather, it is also available to electronic product cata- rendered 3D object. Typically, a canned environment logs as used by Web shops and to online print ser- map is employed to simulate the look of parts made vices that want to show the effect of non-standard of chrome. -
Proquest Dissertations
•u Ottawa l.'Umvcrsilc cnnnriicnw Canada's university FACULTE DES ETUDES SUPERIEURES mn FACULTY OF GRADUATE AND ET POSTOCTORALES u Ottawa POSDOCTORAL STUDIES I/Universittf canadiennc Canada's universily Gaofeng Liu M.Sc. (Systems Science) _„„.„„„„„_ Department of Systems Science A Flash-based Multimedia Whiteboard for Clinical Motion Analysis TITRE DE LA THESE / TITLE OF THESIS Dr. Ed Lemaire ___„__„„_____^^ EXAMINATEURS (EXAMINATRICES) DE LA THESE /THESIS EXAMINERS Dr. Shervin Shirmohammadi Dr. A. El Saddik Gary W. Slater Le Doyen de la Facuitedes eludes superieures et postdocioraies / Dean ofthe Faculty of Graduate and Postdoctoral Studies A Flash-based Multimedia Whiteboard for Clinical Motion Analysis Gaofeng Liu Thesis submitted to the Faculty of Graduate and Postdoctoral Studies In partial fulfillment of the requirements For the MSc degree in Systems Science System Science Department University of Ottawa © Gaofeng Liu, Ottawa, Canada, 2007 Library and Bibliotheque et 1*1 Archives Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-49238-3 Our file Notre reference ISBN: 978-0-494-49238-3 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library permettant a la Bibliotheque et Archives and Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, prefer, telecommunication or on the Internet, distribuer et vendre des theses partout dans loan, distribute and sell theses le monde, a des fins commerciales ou autres, worldwide, for commercial or non sur support microforme, papier, electronique commercial purposes, in microform, et/ou autres formats. -
Userid Name = Userid Value = Test Value = Test123 Domain = Login.Site.Com Domain = .Site.Com Path = / Path = / Secure Secure
CS 361S Web Security Model Vitaly Shmatikov (most slides from the Stanford Web security group) Reading Assignment Read “Rookits for JavaScript Environments” and “Beware of Finer-Grained Origins” slide 2 Browser and Network request website Browser reply Network OS Hardware slide 3 HTTP: HyperText Transfer Protocol Used to request and return data • Methods: GET, POST, HEAD, … Stateless request/response protocol • Each request is independent of previous requests • Statelessness has a significant impact on design and implementation of applications Evolution • HTTP 1.0: simple • HTTP 1.1: more complex slide 4 HTTP Request Method File HTTP version Headers GET /default.asp HTTP/1.0 Accept: image/gif, image/x-bitmap, image/jpeg, */* Accept-Language: en User-Agent: Mozilla/1.22 (compatible; MSIE 2.0; Windows 95) Connection: Keep-Alive If-Modified-Since: Sunday, 17-Apr-96 04:32:58 GMT Blank line Data – none for GET slide 5 HTTP Response HTTP version Status code Reason phrase Headers HTTP/1.0 200 OK Date: Sun, 21 Apr 1996 02:20:42 GMT Server: Microsoft-Internet-Information-Server/5.0 Connection: keep-alive Content-Type: text/html Data Last-Modified: Thu, 18 Apr 1996 17:39:05 GMT Content-Length: 2543 <HTML> Some data... blah, blah, blah </HTML> slide 6 Website Storing Info In Browser A cookie is a file created by a website to store information in the browser POST login.cgi Browser username and pwd Server HTTP Header: Set-cookie: NAME=VALUE ; domain = (who can read) ; If expires = NULL, expires = (when expires) ; this session only secure = (send only -
Using ADOBE® FLASH® CS4 PROFESSIONAL
Using ADOBE® FLASH® CS4 PROFESSIONAL Updated 5 March 2009 ©Copyright 2008 Adobe Systems Incorporated. All rights reserved. Using Adobe® Flash® CS4 Professional for Windows® and Mac OS If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.