Campaign Rules

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Campaign Rules CAMPAIGN RULES SCENARIO A The Great Brain Robbery PREMISE: Lex Luthor has swapped brains with The Flash! He’s running amok and causing problems for the Justice League. Wonder Woman and Batman need to disable him while the other Leaguers attempt to undo the swap. MAP: Watchtower RULES: • The villain player gets The Flash at 100 points. • The hero player gets Wonder Woman at 40 points and Batman at 60 points. 1 The villain player wins if: they KO Batman. Proceed to Scenario C. The hero player wins if: they hit the Flash with Incapacitate 3 times, The Flash gains Immobile 3 times, or they KO The Flash. Proceed to Scenario B. TM & © 2020 WIZKIDS/NECA, LLC. 2 © & TM DC Comics. (s20) CAMPAIGN RULES SCENARIO B Distrust at Cadmus Labs PREMISE: Lex Luthor continues to cause problems for the Justice League. Due to his machinations, they’re no longer trusted by Cadmus Labs. Using an unknown form of Kryptonite, they’ve turned Superman against his teammates! MAP: Cadmus Labs RULES: • The villain player gets Superman at 125 points. • The hero player gets Martian Manhunter at 75 points and Batman at 60 points. 3 • When Superman attacks and hits, give him a Kryptonite token. Superman modifi es his damage -1 (up to -3) for each Kryptonite token he has. Superman can be given a POWER action to remove a Kryptonite token from himself. Either player wins if they KO an opposing character. If the villain player wins proceed to Scenario D. If the hero player wins proceed to Scenario E. TM & © 2020 WIZKIDS/NECA, LLC. 4 © & TM DC Comics. (s20) CAMPAIGN RULES SCENARIO C Destroyed Daily Planet PREMISE: Lex Luthor has used a device to plant false memories into Superman. While Superman believes that Martian Manhunter and Wonder Woman have destroyed the Daily Planet, it was really the Injustice Gang! He tries to bring them to Justice while they try to make him doubt his fake memories. MAP: Daily Planet RULES: • The villain player gets Superman at 125 points. • The hero player gets Martian Manhunter at 40 points and Wonder Woman at 100 points. 5 The villain player wins if they KO Wonder Woman. Proceed to Scenario F. The hero player wins if they KO Superman or if Superman is hit by an attack while he has the Immobile keyphrase. Proceed to Scenario E. TM & © 2020 WIZKIDS/NECA, LLC. 6 © & TM DC Comics. (s20) CAMPAIGN RULES SCENARIO D SHOWDOWN: Justice League vs the Injustice Gang PREMISE: The Injustice Gang has been routing the Justice League and they decide to push for a fi nal victory! RULES: • The villain player can choose one as their force: One each of the Lex Luthor, The Joker, Cheetah, Copperhead, Sinestro, Shade, and Solomon Grundy bystanders shown on the bystander sheet -or- 016 Cheetah at 45 points, 017 Copperhead at 40 points, and 025 Lex Luthor at 50 points. 7 • The hero player uses Superman at 60 points, Batman at 60 points, and Wonder Woman at 40 points. The villain player wins if: they KO the opposing force or get a total of 3 critical hits. The hero player wins if: they KO the opposing force. TM & © 2020 WIZKIDS/NECA, LLC. 8 © & TM DC Comics. (s20) CAMPAIGN RULES SCENARIO E Justice League Training Exercise PREMISE: The Justice League always needs to be ready for new missions. The heroes split into two teams to train against each other in combat and practice new objectives. MAP: Watchtower RULES: • Randomly determine teams. • One player will get Superman at 60 points, Martian Manhunter at 40 points, and Flash at 100 points. • The other player gets Green Lantern at 100 points, Batman at 60 points, and Wonder Woman at 40 points. 9 • At the beginning of the game, each player generates 3 Objective tokens into different squares in the opposing starting area. The winner of the game will be the rst player to: KO all opposing characters -or- end their turn while their characters occupy all 3 squares with an Objective token in an opposing starting area. TM & © 2020 WIZKIDS/NECA, LLC. 10 © & TM DC Comics. (s20) CAMPAIGN RULES SCENARIO F Behold, AMAZO! PREMISE: The Injustice League has run out of ideas. They’ve powered up Ivo’s android and sent him out to wreak havoc! They’ve already been apprehended by the Justice League but they’re hoping that he’s able to cause the mayhem they couldn’t. MAP: Cadmus Lab RULES: • The hero player gets Wonder Woman, Martian Manhunter, and Green Lantern at 40 points, and Batman, Superman, and Flash at 60 points. 11 • The villain player can choose one as their force: One Amazo bystander shown on the bystander sheet -or- 041a Amazo at 290 points. • If they chose to use the Amazo bystander, he has the following trait this game: : When Amazo would take damage, instead give him an Adaptation token. When Amazo has 9 or more Adaptation tokens, you lose the game. Protected: Pulse Wave. The villain player wins if: they KO the entire Justice League. TM & © 2020 WIZKIDS/NECA, LLC. 12 © & TM DC Comics. (s20).
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