Living Scenario Book November 2019

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Living Scenario Book November 2019 Living Scenario Book November 2019 This is the “Living Rules” docu- ment for the game. It includes GMT Games, LLC • errata and clarifications to the P.O. Box 1308, Hanford, CA 93232-1308 original rules. To aid readability, www.GMTGames.com errata is indicated in blue text. 2 PANZER “France 40” Expansion Table of Contents Introduction ................................................................................. 4 10.0 SOLITAIRE RULES ........................................................ 14 Historical Notes ......................................................................... 4 10.1 Introduction ..................................................................... 14 7.6 Tank Fright .......................................................................... 4 10.2 Preparation for Play......................................................... 14 7.38 Special Units ..................................................................... 4 10.3 General procedures & rules ............................................. 14 7.38.10 French Char B1-bis [F-4B] ...................................... 4 10.3.1 Sides ........................................................................ 14 7.38.10.1 75mm Combat ...................................................... 4 10.3.2 Maximum Firing Range .......................................... 14 7.38.10.2 Rear Left Side Hull Armor ................................... 5 10.3.3 Units ........................................................................ 14 7.38.11 French 25mm Gun [F-6A and F-10A] ..................... 5 10.3.3.1 Enemy Hidden Units ........................................ 14 7.39 Morale & Vehicle Bailout ................................................. 5 10.3.3.2 Enemy Main Unit ............................................. 15 7.40 Road/Path Movement [Expanded] .................................... 5 10.3.3.3 Most Dangerous Friendly Unit ......................... 15 7.40.1 Tracks ........................................................................ 5 10.3.3.4 Weakest Friendly Unit ...................................... 16 7.41 Removing Spot Counters .................................................. 5 10.3.3.5 Nearest Friendly Unit ....................................... 17 7.42 Staggered Initiative ........................................................... 6 10.3.4 Enemy Formations ................................................... 17 7.42.1 Determining Initiative – Initial First Player .............. 6 10.3.5 Grade ....................................................................... 17 7.42.1.1 Subsequent Formations ...................................... 6 10.3.5.1 Enemy Force Grade .......................................... 17 7.42.1.2 Combining Fire .................................................. 6 10.3.5.2 Enemy Formation Grade .................................. 17 7.42.1.3 Overwatch Fire ................................................... 6 10.3.5.3 Enemy Unit Grade ............................................ 17 7.42.2 Movement Phase ....................................................... 6 10.3.6 Hexes ....................................................................... 17 7.42.3 Streamlined Movement Phase ................................... 6 10.3.6.1 Nearest VP Hex ................................................ 17 7.43 Recon Unit Capabilities [Expanded] ................................. 6 10.3.6.2 Highest Value VP Hex ...................................... 18 7.45 Bocage Country ................................................................. 6 10.3.6.3 Greatest Cover Hex .......................................... 18 7.46 Artillery Air Bursts ............................................................ 7 10.3.7 Routes ...................................................................... 18 7.47 Dismounted FOs................................................................ 7 10.3.7.1 General Direction ............................................. 18 7.48 Delayed Reaction .............................................................. 7 10.3.7.2 Route Tracing ................................................... 18 7.49 Vehicle Assault Cover ....................................................... 7 10.3.7.2.1 Safest Route .............................................. 19 7.50 Defensive Fire ................................................................... 7 10.3.7.2.2 Fastest Route ............................................. 19 7.51 Illumination [new counter] ................................................ 7 10.3.7.2.3 Direct Route .............................................. 19 7.52 Command Span ................................................................. 7 10.3.8 Enemy Attitude ........................................................ 19 7.53 Voluntary Bail Out ............................................................ 8 10.3.8.1 Attack Attitudes ................................................ 19 7.54 Quickdraw ......................................................................... 9 10.3.8.1.1 Cautious Attitude ....................................... 19 7.55 Leaders .............................................................................. 9 10.3.8.1.2 Offensive Attitude ..................................... 19 7.55.1 Leader Employment .................................................. 9 10.3.8.1.3 Reckless Attitude ....................................... 19 7.55.2 Leader Effects ............................................................ 9 10.3.8.2 Defend Attitudes ............................................... 20 7.55.3 Force Leaders .......................................................... 10 10.3.8.2.1 Static Attitude ............................................ 20 German ........................................................................... 10 10.3.8.2.2 Defensive Attitude ..................................... 20 Soviet .............................................................................. 11 10.3.8.2.3 Flexible Attitude ........................................ 20 US ................................................................................... 11 10.3.9 Enemy Activation .................................................... 20 British ............................................................................. 12 10.3.9.1 Checking Activation ......................................... 20 French ............................................................................. 12 10.3.9.2 VP Hex Activation ............................................ 20 7.56 Hull and Turret Damage [new counter] .......................... 12 10.3.9.3 Activation vs. Action ........................................ 20 7.56.1 AP Fire ..................................................................... 13 10.3.9.4 Number of Activated Units .............................. 20 7.56.2 GP Fire ..................................................................... 13 10.3.9.5 Type of Activated Units .................................... 21 7.57 Tank Crew Size ............................................................... 13 10.3.9.6 Placing Activated Units .................................... 21 7.58 Counters .......................................................................... 13 10.3.10 Stacking ................................................................. 22 7.58.1 Spot Small Arms ...................................................... 13 10.3.11 Turrets .................................................................... 22 7.58.2 VP Reference ........................................................... 13 7.59 Terrain ............................................................................. 13 7.59.1 Brush ........................................................................ 13 7.59.2 Crops ........................................................................ 13 © 2019 GMT Games, LLC PANZER “France 40” Expansion 3 10.4 Solitaire Game Sequence of Play .................................... 22 Scenarios 10.4.1 Spotting .................................................................... 22 Scenario 35: Tank Battle at Crehen, Pt.1: 10.4.1.1 Full Cover and Hull Down ............................... 22 Crehen, Belgium, 12 May 1940 ........................................ 28 10.4.1.2 Hasty Entrenchments ........................................ 22 Scenario 36: Tank Battle at Crehen, Pt.2: 10.4.1.3 Smoke ............................................................... 22 Crehen, Belgium, 12 May 1940 ........................................ 30 10.4.2 Solitaire Game Command Phase ............................. 22 Scenario 37: Delaying Action at Ernage: 10.4.2.1 The Command Table ........................................ 22 Ernage, Belgium, 14 May 1940 ........................................ 32 10.4.2.1.1 Full Cover Action ...................................... 23 Scenario 38: Rommel Crosses the Meuse: 10.4.2.1.2 Hull-Down Action ..................................... 23 Bouvignes, Belgium, 13 May 1940 ................................... 35 10.4.2.1.3 Entrench .................................................... 23 Scenario 39: Checking the Thrust: Philippeville, 15 May 1940 .............................................. 40 10.4.2.1.4 N/C Command .......................................... 23 Scenario 40: The Capture of Stonne: 10.4.2.1.5 Towed and Mortar Units ........................... 23 Stonne, France, 15 May 1940 .......................................... 44 10.4.2.1.6 Fire hexes .................................................
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