Subject: Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 09 Feb 2012 16:44:46 GMT View Forum Message <> Reply to Message Added 21 new mercs from the first JADG game to the official 1.13 version 4870. With their original BIOs, speech, voices and relationships from JA1 and great New Veteran Portraits made by Kazuya!

A.I.M.: Boss Snake Spam Spike Jimmy Bob Kelly Vinny Leech Kaboom Bud Rusty Needle Screw Gary

M.E.R.C.: Postie Reuban Leon Sparky Beth Sam

NPC\RPC: Manuel a recruitable Rebel NPC from Unfinished Business!

I.M.P.: 7th Male with full voice set from Unfinished Business!

The latest test version: Version 3.0 http://www.mediafire.com/?1mam5lj2i04nu2f

Page 1 of 163 ---- Generated from The Bears Pit Fixed a lot of Speech files. Added some new speech from JA1 series. (Spike, Snake, Vinny and many others) Fixed Ivan's quotes. Organized merc's salaries. Edited merc's stats and traits. Gary moved to A.I.M..

Previous version: Ver 2.9 http://www.mediafire.com/?jvcjojl7bf534sc Ver 2.8 http://www.mediafire.com/?ls83172pc77z2i3 Ver 2.7 http://www.mediafire.com/?hr9m7g126c3lf5d Ver 2.6 http://www.mediafire.com/?c9n11h9hrc1of4q Ver 2.5 http://www.mediafire.com/?eftq8dldk6bzllk Ver 2.4 http://www.mediafire.com/?s830c998984xf0b

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Gambigobilla on Thu, 09 Feb 2012 19:01:00 GMT View Forum Message <> Reply to Message I always wanted to have Kelly in 1.13. Thanks.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Thu, 09 Feb 2012 20:11:57 GMT View Forum Message <> Reply to Message Ver 1.01 http://www.mediafire.com/?6gj5xnwii965ogk

Ver 1.02 Fixed some mistakes and added mercs relationships: Snake - friend Ice (Iceman). Jimmy - friend Magic and foe Lynx. http://www.mediafire.com/?srdsrsc5dam43dw

Page 2 of 163 ---- Generated from The Bears Pit My view on the new-old Mercs traits and characters: Boss Engineer Hand-To-Hand

Sociable

Snake Stealthy Athletics melee

Loner

Spam Auto Wepons Stealthy Night Ops

Optimist

Spike Hunter Marksman Scouting

Sociable

Jimmy Technician Ambidex

Phlegmatic

Bob Deputy Auto Wepons Teaching

Assertive

Kelly

Page 3 of 163 ---- Generated from The Bears Pit Heavy Wepons Marksman Bodybuilding

Optimist

Vinny Technician melee

Dauntless

Postie Teaching

Malicious

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by wanne (aka RoWa21) on Fri, 10 Feb 2012 09:17:18 GMT View Forum Message <> Reply to Message @Dimitri: Very well done. I plan to add the JA/DG mercs to the official 1.13 version once it is done. "Off_Topic" also wanted to work on this, so you should definitly write him a PM, so you can work together on this project.

Would it also be possible for you to extract the GERMAN voice files from German Deadly Games version, if I upload you the needed files. That would be cool. So we have speech set in German and in English

EDIT: There are a few more JA/DG faces available. Do you also plan to add them to AIM/MERC: Kaboom, Sam, Reuban, Sparky, Beth, Sparky

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Fri, 10 Feb 2012 10:11:12 GMT View Forum Message <> Reply to Message @RoWa21 Right now i'm working on some bugs fixes and grammar mistakes (my English isn't perfect). And I just have done 2 mercs relationships - Snake-Ice and Jimmy-Magic-Lynx. I'll upload it a bit later. Need to test it.

I don't have german sound files, I googled for a German version of JA1 on torrents - found

Page 4 of 163 ---- Generated from The Bears Pit nothing...

Du koenntest mir die Deutsche Rede-Dateien geben, dann werde ich sie herausziehen. Dazu sind noch 4 neue MERCs fast fertig. Die ganze Roachburn Familie und der Reuban

I would be glad working together. We could discuss new BIOs, Traits and so on

P.S.: If only someone could help me testing this mercs.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Fri, 10 Feb 2012 10:21:59 GMT View Forum Message <> Reply to Message I didn't see this thread at all, but i'd be glad to share the work load. I can have a look at the speech files and see if they can be improved.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by wanne (aka RoWa21) on Fri, 10 Feb 2012 15:33:37 GMT View Forum Message <> Reply to Message @all: I have added the files to a new SVN folder. Once the "" is finished I will move it in the official 1.13 GameDir folder.

Ther current temporary SVN is located here: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JADG%20-%20Mercs%20for%201.13

@Dimitri: If you have any changes, just drop me a PM, upload only the DIFF and I can updated the SVN folder, so anyone who is interested always has the latest version by using TortoiseSVN to update their local copies.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Sat, 11 Feb 2012 02:53:56 GMT View Forum Message <> Reply to Message I don't think kazuya has done an image for him yet, i could add him, but the image wouldn't be great.

I've had a look at your files Dimitri, you did a good job but i was able to reuse and splice speeches to fill out all the speech needed a bit better. As such, i just kept working on my own version of this rather than editing yours.

Page 5 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Marlboro Man on Sat, 11 Feb 2012 03:03:24 GMT View Forum Message <> Reply to Message This is really great! Deadly Games was my fav game after JA2. Well done guys!!

MM

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Friendly Fire on Sat, 11 Feb 2012 03:52:38 GMT View Forum Message <> Reply to Message @ Off_Topic I would like this very much. If/when Kazuya makes a better face for him, it will not be too difficult I guess, even for me, to add them.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by wanne (aka RoWa21) on Sat, 11 Feb 2012 10:34:01 GMT View Forum Message <> Reply to Message Off_TopicI don't think kazuya has done an image for him yet, i could add him, but the image wouldn't be great.

I've had a look at your files Dimitri, you did a good job but i was able to reuse and splice speeches to fill out all the speech needed a bit better. As such, i just kept working on my own version of this rather than editing yours.

Please work together with Dimitri. If you have improved some of his work then that's good and I will update the speech files. In the end we should have the best JA/DG characters as possible included in 1.13 and not a few different packages. Thanks.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Friendly Fire on Sat, 11 Feb 2012 11:59:11 GMT View Forum Message <> Reply to Message Variety is the spice of life.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DepressivesBrot on Sat, 11 Feb 2012 12:52:46 GMT View Forum Message <> Reply to Message Friendly FireVariety is the spice of life.Not when it comes to getting one really polished solution vs

Page 6 of 163 ---- Generated from The Bears Pit two ok-ish for the same problem.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Friendly Fire on Sun, 12 Feb 2012 01:16:31 GMT View Forum Message <> Reply to Message DepressivesBrotFriendly FireVariety is the spice of life.Not when it comes to getting one really polished solution vs two ok-ish for the same problem.

I am misunderstood, I meant variety in Mercs. I prefer a unique solution.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Sun, 12 Feb 2012 11:09:09 GMT View Forum Message <> Reply to Message @Friendly Fire It fully depends on Kazuya. He's the boss here! He makes a new face - we add him to the roster

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Jinxed on Sun, 12 Feb 2012 12:02:57 GMT View Forum Message <> Reply to Message I have spotted 2 minor issues with this mod:

If you want to play aimnas with the jeep you need to recreate the profile 164 otherwise it's not there.

I do not know which revision of stomp skills this is, but I certainly do not agree with most of it. Had to edit most of the merc profiles.

Otherwise its cool to bring this lot out of retirement. Cheers.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Sun, 12 Feb 2012 12:16:14 GMT View Forum Message <> Reply to Message Jinxed If you want to play aimnas with the jeep you need to recreate the profile 164 otherwise it's not

Page 7 of 163 ---- Generated from The Bears Pit there.

Ok. I think I'll do it later. First let me create a playable 1.13 version, then we can upgrade it to other MODs, like AIMNAS.

Jinxed I do not know which revision of stomp skills this is, but I certainly do not agree with most of it. Had to edit most of the merc profiles.

Any examples? Your sugestions? We should discuss it.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Sun, 12 Feb 2012 16:48:42 GMT View Forum Message <> Reply to Message Yo guys! What do you think about new mercs traits and skills? We need to know your opinion. Be free to discuss it.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Sun, 12 Feb 2012 18:19:13 GMT View Forum Message <> Reply to Message Here's a working guide to the new Mercs, anyone got a better suggestion for any of them?

Postie=Stealthy / Stealthy (Nervous/Asshole/malicious) Rueban=Knifing / Melee (Psycho/Asshole/Malicious) Leon=Teaching / Teaching Hunter (Forgetful/Arrogant/Dauntless) Gary=Throwing:Heavy / Demo:Body Building:Heavy (Asshole/primitive) Sparky=Electronics:Teaching / Technician:Teaching (non swimmer/coward/showoff) Boss=Electronics:Lockpicking / Engineer:H2H (asshole/sociable) Snake=Stealthy:Knifing / Melee:Stealthy:Athletics (loner) Spam=Auto:Nops / Auto:Nops:Stealthy (optimist) Spike=Sniper/teaching / Marksman:teaching:Gunslinger (arrogant/dauntless) Jimmy=Lockpicking:Ambi / Lock:Ambi (asshole/phlegmatic) Bob=teaching:Auto / Teaching:Auto:Deputy (friendly/assertive) Kelly=Sniper:Heavy / Marksman:Heavy:Bodybuilding (optimist/optimist) Vinny=Lockpicking:Knifing / Technician:Melee (non swimmer/pessimist/dauntless)

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech

Page 8 of 163 ---- Generated from The Bears Pit Posted by Gambigobilla on Sun, 12 Feb 2012 23:12:33 GMT View Forum Message <> Reply to Message They all have a AIM alumni page. You could get some background info on them. For example Kelly has seen leading a commando unit in forests of napir and a technical combat consultant for a Steven Seagal movie. So he could be a deputy/teacher. Althogh i prefer him to be combat machine like you suggested.

Off_TopicRueban=Knifing / Melee (Psycho/Asshole/Malicious)

Oh my! So true :cheers:

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Mon, 13 Feb 2012 09:03:46 GMT View Forum Message <> Reply to Message GambigobillaThey all have a AIM alumni page.

We've used that, just putting it to the Forum to see if there any better suggestions/preferences.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Mon, 13 Feb 2012 14:29:08 GMT View Forum Message <> Reply to Message That's for testing:

1. Fixed minor mistakes + added new sounds. 2. Fixed all mercs traits, like you said. 3. Added 4 new mercs:

A.I.M.: Leech Kaboom

M.E.R.C.: Beth Sam

4. Added relationships: Bob - Sam Vinny - Beth Sam - Leon - Ivan Leon - Sam

Page 9 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Istrebitel on Tue, 14 Feb 2012 08:32:24 GMT View Forum Message <> Reply to Message Is this safe to install over lastest stable? I mean from what i understand, it overwrites all merc profiles, in order to add new ones?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Tue, 14 Feb 2012 08:38:51 GMT View Forum Message <> Reply to Message It won't affect existing Mercs if that's hat your worried about. So, yes its safe.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Alex_SPB on Fri, 17 Feb 2012 15:48:58 GMT View Forum Message <> Reply to Message This.Is.Epic.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Mon, 20 Feb 2012 19:38:10 GMT View Forum Message <> Reply to Message update added a new merc Needle to AIM roster. A Doctor at least... added the new starting gear by Off_Topic. added some unique items to Sam and Reuban

Edits: fully redone the BattleSounds of all mercs. They are now short and nice! Leon has now a remington shotgun, according to his trait. Leon has now a Stealthy trait and Sam a Melee trait. They must have 3 traits, not 2 like other cheap mercs. edited (not much +5,6) Reuban physical stats, so he will be more playable (Smeagol 's idea).

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by lockie on Mon, 20 Feb 2012 21:35:40 GMT View Forum Message <> Reply to Message Keep up the good work :cheers:

Page 10 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Biernath_J on Tue, 21 Feb 2012 10:59:46 GMT View Forum Message <> Reply to Message Dead mercs are already added. Snake & Beth are two I rebember. No changes to alumini yet.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Biernath_J on Tue, 21 Feb 2012 11:20:26 GMT View Forum Message <> Reply to Message Just checked your latest version with the last SCI (4945) and I noticed that Needle's AIM gear selection does not work - all 5 kits are the same and except for the fifth one, they cost the same. Fifth one is more expensive than the rest.

MERC site is a mess, merc potraits and bios change, depending if I'm clicking 'next' or 'previous' when browsing them. I saw Larry's face at least 3 times, with both versions (sober & stoned). There is no Beth at all. r4945 already containts some DG mercs (from your previous builds I guess) so maybe that's the problem?

And it does not work with saved games. When I load the game after applying your mod, the new mercs are unavaliable and have 0 stats and 0 salary. MERC site is even more messed up.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Tue, 21 Feb 2012 11:31:10 GMT View Forum Message <> Reply to Message StarvingtoDeathWill the mercs that are dead be added to 1.13 as well? Or will the alumni for the dead mercs be rewritten?

The Bios/Alumini will be updated.Biernath_JJust checked your latest version with the last SCI (4945) and I noticed that Needle's AIM gear selection does not work - all 5 kits are the same and except for the fifth one, they cost the same. Fifth one is more expensive than the rest.

MERC site is a mess, merc potraits and bios change, depending if I'm clicking 'next' or 'previous' when browsing them. I saw Larry's face at least 3 times, with both versions (sober & stoned). There is no Beth at all. r4945 already containts some DG mercs (from your previous builds I guess) so maybe that's the problem?

And it does not work with saved games. When I load the game after applying your mod, the new mercs are unavaliable and have 0 stats and 0 salary. MERC site is even more messed up.

It won't work with a , you need to start a new one to see hanges.

Page 11 of 163 ---- Generated from The Bears Pit Needle's gear hasn't been added yet.

We'll have to look at merc site crashes.

EDIT; Had a quicl look there, it seems Dimitri forgot to ad money [aid/days passed to the new Mercs profiles. Should be fixed in the next revision.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 14:01:54 GMT View Forum Message <> Reply to Message Biernath_JJust checked your latest version with the last SCI (4945) and I noticed that Needle's AIM gear selection does not work - all 5 kits are the same and except for the fifth one, they cost the same. Fifth one is more expensive than the rest.

MERC site is a mess, merc potraits and bios change, depending if I'm clicking 'next' or 'previous' when browsing them. I saw Larry's face at least 3 times, with both versions (sober & stoned). There is no Beth at all. r4945 already containts some DG mercs (from your previous builds I guess) so maybe that's the problem?

And it does not work with saved games. When I load the game after applying your mod, the new mercs are unavaliable and have 0 stats and 0 salary. MERC site is even more messed up. It's not a mess. I know the problem. There is a little bug there. Will fix it.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 16:36:07 GMT View Forum Message <> Reply to Message Biernath_JJust checked your latest version with the last SCI (4945)

I only support the Official 1.13 Version 4870.

I'm not working with other mods. Installing this on SCI or whathever - is on your own risk.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Biernath_J on Tue, 21 Feb 2012 18:13:45 GMT View Forum Message <> Reply to Message

Page 12 of 163 ---- Generated from The Bears Pit I'm running a second copy of my JA2 folder, for such purposes. I hope your work will end up in the main code soon, so I can just grab Tais' SCI with it and enjoy. I'm not running other mods, just the latest SCI.

The mercs I tried are exceptionally well done (except for their laptop potraits), I'm really impressed. Spam is a deathmachine in my current game, I always liked that guy in DG.

EDIT: the fix Dimitri posted helped with MERC mess, but Beth and Sam are still not there. I guess that's have something to do with me using 4945, I dont have 4870 installed anywhere to test it further.

A question btw - are you going to reproduce mercs' disabilities that they had in DG? Like Kaboom not being able to learn anything (brain damage!) or forgetfulness of older mercenaries?

As for their starting gear, during my quick test I hired Kelly with his first kit and his M79 grenade launcher is placed in an illegal slot.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Tue, 21 Feb 2012 18:35:46 GMT View Forum Message <> Reply to Message

Quote:A question btw - are you going to reproduce mercs' disabilities that they had in DG? Like Kaboom not being able to learn anything (brain damage!) or forgetfulness of older mercenaries?

As for their starting gear

We're definitely trying to reproduce the Mercs as faithfully as possible, so any info like that is great.

I'll have a look at kelly's starting gear. if you notice any other mistakes let me know.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Biernath_J on Tue, 21 Feb 2012 18:48:53 GMT View Forum Message <> Reply to Message As far as I remember my DG games...

Leech was psychotic, he wouldn't let go until his target was dead. I think Postie had that syndrome too.

Kaboom and Sam (and probably Leon) were unable to improve stats, ever.

Page 13 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Tue, 21 Feb 2012 18:50:45 GMT View Forum Message <> Reply to Message Cool, i was just reading that Postie and Leech were Psychos. And i already thought that because they were so old they should have no evolution.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 19:00:55 GMT View Forum Message <> Reply to Message Biernath_JI'm running a second copy of my JA2 folder, for such purposes. I hope your work will end up in the main code soon, so I can just grab Tais' SCI with it and enjoy. I'm not running other mods, just the latest SCI.

Have no idea if Tais adds my mercs. Must see the latest SCI.

Biernath_J The mercs I tried are exceptionally well done (except for their laptop potraits)

What is exactly wrong?

Biernath_J Spam is a deathmachine in my current game, I always liked that guy in DG.

So. You will be disappointed to hear that, but Off_Topic was disagreed with me about his trait - machinegunner. Spam is now Technician\Paramedic\Stealthy ))

Biernath_J EDIT: the fix Dimitri posted helped with MERC mess, but Beth and Sam are still not there. I guess that's have something to do with me using 4945, I dont have 4870 installed anywhere to test it further.

Can't help you out here. Sorry.

Biernath_J A question btw - are you going to reproduce mercs' disabilities that they had in DG? Like Kaboom not being able to learn anything (brain damage!) or forgetfulness of older mercenaries? I never played JA1. So your thoughts are welcome.

Biernath_J Leech was psychotic, he wouldn't let go until his target was dead. I think Postie had that syndrome too.

Page 14 of 163 ---- Generated from The Bears Pit

In 1.13 they're all Malicious. Psycho in JADG and Psycho in 1.13 are not the same things, IMHO.

Biernath_J Kaboom and Sam (and probably Leon) were unable to improve stats, ever.

What to do? Lower WISdom or what?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Logisteric on Tue, 21 Feb 2012 19:04:40 GMT View Forum Message <> Reply to Message DimitriBiernath_J Kaboom and Sam (and probably Leon) were unable to improve stats, ever.

What to do? Lower WISdom or what? evaluation tag

+1: normal 0: learn nothing -1: forget skills (stoned larry)

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 19:06:18 GMT View Forum Message <> Reply to Message Logisteric evaluation tag

+1: normal 0: learn nothing -1: forget skills (stoned larry) Kaboom: Evolution - None Right?

Ok. We can discuss such things, so I can add them to the next version.

Guys, we have much time, before Kazuya draws all of the 20 left mercs.

Page 15 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Logisteric on Tue, 21 Feb 2012 19:07:44 GMT View Forum Message <> Reply to Message wrong - he's 0 and (my mistake) it's evolution

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:08:54 GMT View Forum Message <> Reply to Message DimitriI added 20 new MERCs from the first JA game to the official 1.13 version 4870.

With their original speech, voices and relationships from JA1.

I really doubt this

1) they don't kill each other

2) the don't increase their salaries if certain other mercs are fired

3) they don't quit if certain other mercs are fired

4) they are still listed as former mercs (but are on the AIM rooster again)

5) they don't join if the average duration of other (groups of) AIM mercs isn't long enough

6) their psycho behaviour is comletley different

7) they have other jobs in JA 2

will find more points

9) did You ever play JA1 or DG? my points are very interactive and very specialist in interactions (e.g. not everybody rapes and kills Miss Roachburn)

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 19:10:03 GMT View Forum Message <> Reply to Message

Page 16 of 163 ---- Generated from The Bears Pit Logistericwrong - he's 0 and (my mistake) it's evolution Evolution - None = that means NO experience? Right?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:11:41 GMT View Forum Message <> Reply to Message and btw I asked every coder for remains of this behaviour (in the code) no response

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Biernath_J on Tue, 21 Feb 2012 19:17:27 GMT View Forum Message <> Reply to Message In my game (unmodified r4945) Spam is nightops/auto weapons/stealthy. With his peacekeeper background, I agree that paramedic makes sense, but technician is not necessary. I would make him technician/night ops/stealthy.

Laptop potraits are often just plain ugly and they stand out badly when compared with stock JA2 portraits. Not a big deal though, their animated faces are great, and that's what matters.

Being a psycho in JA/DG was a serious disability, in JA2 it was not so bad, and sometimes even beneficial. Maybe we could make psycho condition worse in 1.13?

Tais added your mercs in his latest SCIs, I don't see why shouldn't he update his next SCI with your new mercs?

EDIT

Quote:Evolution - None = that means NO experience? Right? that's right, they never gained any points in any stats, including XP level

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Logisteric on Tue, 21 Feb 2012 19:22:48 GMT View Forum Message <> Reply to Message DimitriLogistericwrong - he's 0 and (my mistake) it's evolution Evolution - None = that means NO experience? Right? well, you got a quote from len to not expect an old horse to learn new tricks when everyone else

Page 17 of 163 ---- Generated from The Bears Pit would have earned experience points -> you need those quotes (a 'hmpf' will do) or you get ctds. unfortunately some devs kicked that. when stoned larry (ev -1) would have learned sth he LOSES stats

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 19:23:23 GMT View Forum Message <> Reply to Message Biernath_J Tais added your mercs in his latest SCIs, I don't see why shouldn't he update his next SCI with your new mercs?

Thats why I told you that this mod is not 100% safe for SCI's. I have no idea what merc codes did he used addind the mercs. For example in his version Beth is on 230's place, and in my original mod her number is 225, and on number 230 is placed Boss. Addind my mod to this SCI will replace Beth with Boss.

Biernath_J tha's right, they never gained any points in any stats, including XP level Nice. We'll definately add this.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Off_Topic on Tue, 21 Feb 2012 19:24:46 GMT View Forum Message <> Reply to Message I already mentioned this, that they should be like Len...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:25:20 GMT View Forum Message <> Reply to Message if YOU order them in JA1 they do it on their on purpose

- alumni page

- locking in until the other one is dead or out of sight

Page 18 of 163 ---- Generated from The Bears Pit Carp, Pops, Speck ...

THAT was no question

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Tue, 21 Feb 2012 19:28:06 GMT View Forum Message <> Reply to Message Quote:if YOU order them in JA1 they do it on their on purpose

Yeah, but they're being added to JA2. we're not trying to mod JA2 into JADG.

Quote:alumni page

It will be changed, along with Bios.

Quote:locking in until the other one is dead or out of sight Quote: Carp, Pops, Speck ...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 21 Feb 2012 19:30:24 GMT View Forum Message <> Reply to Message Quote:1) they don't kill each other That part of JA/DG was pretty hilarious, after each day, if you had a serious personal conflict in your team, there was a chance that one merc could murder the other in his sleep. Reuban always made Ivan disappear somehow Not sure it's doable in JA2, or even if it's worth doing.

Quote:2) the don't increase their salaries if certain other mercs are fired 3) they don't quit if certain other mercs are fired This behaviour is obsolete. By now, AIM is a respected organization, and mercs work on timed contracts. In JA/DG they were bunch of schoolboys with their dramas - like 'OMG you fired my best friend, I quit too unless you pay me double' etc. Mercenaries enlist to make money, not dramas. I see no reason to put this back into the game.

Actually, in Deadly Games they kinda improved the drama thing - you could safely fire mercs after 2-3 missions and they even thanked you for good job offer. In JA firing anyone was a reputation disaster, so you had to pick only those mercs you wanted to keep for the entire game, which was pretty dumb.

Quote:4) they are still listed as former mercs (but are on the AIM rooster again) check ALUMINI section on AIM site

Quote:6) their psycho behaviour is comletley different

Page 19 of 163 ---- Generated from The Bears Pit That's true, in JA/DG psycho mercs wouldn't let go. If such merc pointed a gun at enemy and started shooting, there was no way to cancel the shooting until that enemy died. It often killed the merc, because even horribly outnumbered and outgunned, he just won't move or do anything else than shooting his target some more.

JA2 psycho is not bad at all, you even got benefits out of it (increased CTH).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Tue, 21 Feb 2012 19:33:20 GMT View Forum Message <> Reply to Message Speck runs M.E.R.C.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:41:20 GMT View Forum Message <> Reply to Message and removing them from their jobs with AIM and MERC!!!!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:45:17 GMT View Forum Message <> Reply to Message Pops (or his heirs) run the undertaker's shop

Howard "Carp" M* is in charge of the personnel office at AIM (he signs the notices of some Mr X died in the Phil...) and You don't get the original behaviour with the JA2 code

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:47:47 GMT View Forum Message <> Reply to Message the needed new voices aren't right also -> it is easier and less frustrating to create new mercs instead of obeying the "I want them back" cries from people who neverever played them

Page 20 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:49:08 GMT View Forum Message <> Reply to Message The implemention of the WF6 mercs isn't so brilliant

The JA1 /DG mercs will be much. much worse

To have Speck with his gear at Drassen airport after his personel was wiped out, complaing that now he has to to the footwork again would be better.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 21 Feb 2012 19:51:35 GMT View Forum Message <> Reply to Message Let's face it, there were lots of useless figureheads in AIM roster in JA/DG. Guys that noone hever hired, except for those free for all 4 player multi matches.

I don't see why this bunch of losers shold appear in AIM. There definitely are some mercs to be missed, because their cool factor and/or uniqueness, and most of them are already implemented, with great results.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:54:08 GMT View Forum Message <> Reply to Message Biernath You are wrong the loosers were the far more interesting mercs (like wally)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 19:58:12 GMT View Forum Message <> Reply to Message as Shanga said it "a semitroll" one who is wright

I'm feeling magjek today

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 21 Feb 2012 19:58:49 GMT View Forum Message <> Reply to Message

Page 21 of 163 ---- Generated from The Bears Pit Wally wasn't a loser, he was a capable mechanic. Of course they were fun - as a hedge-trimmer equipped suicide squads for multiplayer games!

I hired some losers to carry the stuff I find on missions, but even that was tricky, because they could steal your stuff/money and disappear at the mission end!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 20:03:31 GMT View Forum Message <> Reply to Message that was the fun, and with money it was only a matter of the sum

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 21 Feb 2012 20:04:23 GMT View Forum Message <> Reply to Message It was the matter of difference between mercs salary and the amount he was carrying. Even such a rising stars as Ivan could steal and run away from you

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 21 Feb 2012 20:25:29 GMT View Forum Message <> Reply to Message Yo guys. I'm not trying to make a new game or Mod. I'm not a coder.

Honestly, I made this patch for myself, when I first saw Kazuya's face sets the idea came to me. Then I decided to share... I think it's fun.

This isn't the final version. Thats test versions. Over 20 mercs are left. I'm planing to add them too. It depends on Kazuya. Discuss the traits, stats and etc. You don't know how we discuss the traits with Off_Topic. A battle for every single stat So you are welcome to discuss.

If someone says about creating completely new mercs, so why don't you do that yourself...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 20:31:10 GMT View Forum Message <> Reply to Message cause my painter is busy redoing ja1 veterans

Page 22 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Tue, 21 Feb 2012 20:35:24 GMT View Forum Message <> Reply to Message Dimitri... don't let yourself distracted by Trolls. Keep up the good work, there are enough people out there who like what you are doing. Those who constantly rant against the inclusion should just simply not hire those guys or mod them out of their games.

Seriously... it's not as difficult to kick them out as it is to get them in. So... let Dimitri, Kazuya and everyone else involved in this continue their work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Tue, 21 Feb 2012 20:39:28 GMT View Forum Message <> Reply to Message the problem is it is not "them" it is some "cheap clones"

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Sam Hotte on Tue, 21 Feb 2012 20:54:24 GMT View Forum Message <> Reply to Message Nobody is forced to hire/use the "Cheap clones" in their games ...

JM2P.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by DarkDogg on Tue, 21 Feb 2012 21:34:49 GMT View Forum Message <> Reply to Message It's ok. I'm a huge troll myself, trolling the russian community

If there are some real good suggestions, like this one Biernath_J's: Biernath_J Kaboom and Sam (and probably Leon) were unable to improve stats, ever.

This would be great.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Melliores on Tue, 21 Feb 2012 22:28:45 GMT View Forum Message <> Reply to Message

Page 23 of 163 ---- Generated from The Bears Pit Gorro -

Look at it this way - it has been more than a decade since JA2 came out so that is ten more years in the future for AIM. Someone might have escaped from prison (Reuban), someone might have been dismissed by the North Koreans (Spike Scallion if memory serves) and someone might be physically fit this time, thanks to modern medicine (Needle).

Dmitryi-

Needle was actually my favorite medic in JA1, I really should give this mod a try. Snake although another favorite should in my humble opinion stay dead and Spam should be working for MERC since AIM discharged him on account of Snake's death.

Will I need to start a new game for the changes to take place?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Logisteric on Tue, 21 Feb 2012 22:32:38 GMT View Forum Message <> Reply to Message yep - any changes in mercprofiles.xml need a new game to show effect

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Logisteric on Wed, 22 Feb 2012 10:48:46 GMT View Forum Message <> Reply to Message do it - with all you need in the net it's an easy 1st modding attempt

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Wed, 22 Feb 2012 16:04:37 GMT View Forum Message <> Reply to Message I need to add Armour/Main Gun attractiveness to these Mercs, if you have any suggestions post them here.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Wed, 22 Feb 2012 16:23:07 GMT View Forum Message <> Reply to Message What's wrong with their original kits from JA/DG?

JA and DG had different loadouts for most of the mercs, so you have 2 kits ready.

Page 24 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Wed, 22 Feb 2012 16:29:51 GMT View Forum Message <> Reply to Message I don't have that much time on my hands.

Anyone know why the Merc mercs would not appear? iTs odd, i have Leon set to appear on day 18, but he shows up on day 7 and no one appears after that.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Dyson on Wed, 22 Feb 2012 18:52:48 GMT View Forum Message <> Reply to Message That's great. I always missed Kelly in JA2. I used to play with him, Jimmy and Leech in the good old JA in the 90s.

Thanks!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Thu, 23 Feb 2012 02:44:52 GMT View Forum Message <> Reply to Message This patch will fix the MERC mercs not showing up on the roster: http://www.mediafire.com/?q00m8sif55oosfy

Also added Kits for Needle and tweaked a few other things. Needs to go into Data-1.13 Folder on top of the full file from the post above.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 23 Feb 2012 06:12:19 GMT View Forum Message <> Reply to Message I've decided to add this guy

It's Manuel, a merc from Unfinished Business, like Biggins, Gaston, Stogie, Tex. He has an exellent dialog and speech, a nice pic. So I decided to find him and add to the roster.. It's more for myself. I'll try to make him a RPC. A hireble NPC in Alma for example. It's interesting for me. So I take a break.

Page 25 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Thu, 23 Feb 2012 06:50:20 GMT View Forum Message <> Reply to Message Hey, Dimitri. Try the game Bastion if you're ever looking to patch a merc together from hidden gems. You can rip the narrator's voice files, and let me tell you, there's gold in there. Tons of lines! Talks about "The Kid" a whole lot. Could be talking about himself in third-person. Great personality overall. A bit of scrounging and editing and you'll have yourself one fine merc. All he needs is a mugshot. Music's great too. Hmm...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 23 Feb 2012 07:03:54 GMT View Forum Message <> Reply to Message SlaxHey, Dimitri. Try the game Bastion if you're ever looking to patch a merc together from hidden gems. You can rip the narrator's voice files, and let me tell you, there's gold in there. Tons of lines! Talks about "The Kid" a whole lot. Could be talking about himself in third-person. Great personality overall. A bit of scrounging and editing and you'll have yourself one fine merc. All he needs is a mugshot. Music's great too. Hmm... Thats a nice idea. But I'm focusing on bringing back existing mercs back to the game. I try use their own dialogs. First off all I wanna finish my idea and add all 40 JADG mercs to the 1.13 game. In your case it would be very usefull if you are creating a complitely new mercs for the game. But there is another difficulty. You need to make a personality according to the existing voice/dialog. It's the hardest way to create a personality

What do you think about Manuel? I downloaded the whole Unfinished Business Gold JA2 game because of him

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Thu, 23 Feb 2012 09:22:19 GMT View Forum Message <> Reply to Message I like the idea of adding Manuel. Does he have the necessary speechfiles for recruiting him as an RPC?

I'd prefer to have him in as an RPC instead of just adding him to the MERC roster.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 23 Feb 2012 09:51:08 GMT

Page 26 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Everything I could get from an official game client (JA2 Gold Unfinished Business).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Thu, 23 Feb 2012 12:10:38 GMT View Forum Message <> Reply to Message Fixed unclean cut Manuel speech files. Send them to Dimitri so that he can approve them for inclusion into next patch.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Fri, 24 Feb 2012 04:07:31 GMT View Forum Message <> Reply to Message smeagolFixed unclean cut Manuel speech files. Send them to Dimitri so that he can approve them for inclusion into next patch.

Done! Thank you. Need to test Manuel a while IG. A very nice merc...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by AKA_Firebomb on Wed, 29 Feb 2012 19:47:55 GMT View Forum Message <> Reply to Message When I start a new game, my M.E.R.C. balance seems to carry forward from what I owed in the previous game for these new JADG mercs.

I can work around it by paying it off and then starting a new game, but do you know what causes this?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 29 Feb 2012 21:24:47 GMT View Forum Message <> Reply to Message @aka: does this happen obly for the new merc or for all merc from m.e.r.c?

Page 27 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by AKA_Firebomb on Wed, 29 Feb 2012 23:50:23 GMT View Forum Message <> Reply to Message Only with new mercs. You can attempt to reproduce it by hiring a mix of the vanilla guys and some of these new JA:DG ones, then return to the main menu and start a new game, open a M.E.R.C. account, and it should show an outstanding balance for any of the new mercs that you hired in the previous game.

It's probably something hanging around in memory, if you actually exit out of JA2 and start it up again it doesn't occur.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 01 Mar 2012 20:45:04 GMT View Forum Message <> Reply to Message v.2.8.

Added new merc Screw Added new speech Fixed some minor profile stats.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Fri, 02 Mar 2012 09:09:06 GMT View Forum Message <> Reply to Message Nice.

What additional speech did you add? Don't want to overwrite my complete working folder, as I might have changed a few bits here and there...

I added the boss lines about screw manually, anything else you changed?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Fri, 02 Mar 2012 10:14:46 GMT View Forum Message <> Reply to Message There are new lines for Boss and Screw - their relations. Original AIM speech and game speech for both. Added new lines for Leon and his relations (all his 3 kids). Fixed some lines (not much 1-2) for Gary, Spam, Kelly, Spike. Especially BattleSounds.

Set mercs salary to their original sum by JADG default. Fixed some Rusty stats (mechs and

Page 28 of 163 ---- Generated from The Bears Pit explosives).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Fri, 02 Mar 2012 18:10:55 GMT View Forum Message <> Reply to Message I just checked the version that is incorporated into the latest unstable SCI.

Kaboom & Leon have their evolution set to 'normal' - should be 'none'.

Not sure if that's changed in your 2.8 version.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Fri, 02 Mar 2012 19:26:33 GMT View Forum Message <> Reply to Message Yes. Your right. Some time ago we decided to set Leon and Sam's evolution to none. Kaboom has 13 wisdom. I think it would be enough as a penalty, rather then set his evolution to none.

I will try the latest Tais SCI and take a look at the mercs.

BTW it's nothing that I can do about the Email bug. I asked RoWa21 for help. That's what he said: "the emails only work with the latest development , because there we have the emails externalized to xml" "the mod is currently not fully supported with the official 1.13 release"

I hope Tais and RoWa21 will fix this problem in the SCI or in the new official 1.13 version.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Sat, 03 Mar 2012 11:08:16 GMT View Forum Message <> Reply to Message Biernath_JI just checked the version that is incorporated into the latest unstable SCI.

Kaboom & Leon have their evolution set to 'normal' - should be 'none'.

Not sure if that's changed in your 2.8 version.

According to the original files, only Sam has his evolution set to none.

Page 29 of 163 ---- Generated from The Bears Pit http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=210449#Post210 449

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Charlie_May on Mon, 05 Mar 2012 20:03:38 GMT View Forum Message <> Reply to Message Hey Dimitri,

Just a quick question: how do you rip the JA1 speech files? What file in the DG directory should I try to extract?

Thanks.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 06 Mar 2012 07:30:05 GMT View Forum Message <> Reply to Message The prices of JA/DG mercs do not always fit into JA2 world.

Beth with 500$ salary is inferior in every way than, say, MD - and you can even have a discount on MD by hiring him for 1 or 2 weeks! Screw is massively overpriced too.

Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?

Postie is no better than Razor or Haywire, yet more expensive.

Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?

EDIT: I actually think that autoweapons trait has become way too common, like every second merc has it. And there are so few guys with, say, scouting trait...

After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 13:46:54 GMT View Forum Message <> Reply to Message Biernath_JThe prices of JA/DG mercs do not always fit into JA2 world.

Page 30 of 163 ---- Generated from The Bears Pit I've set them back to JADG original in the latest update.

Biernath_J Postie is no better than Razor or Haywire, yet more expensive.

Same here. But he has way better MRK in theory.

Biernath_J Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?

He is no JADG merc. His salary and presence on MERC is temporary (He will be a RPC). He is there just for a test. I can remove him from the roster at all, if you wish.

Biernath_J Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?

Your suggestions? Scouting mb?

IMHO A loser pilot and a brown nose - squadleaders? It was not my idea Check other deputies IG. Like Gus or Raider, Len. Or even Miguel. When I was playing, I had Bob, Bud and Leon in one team. One thing is clear to me - Leon is a squadleader.

Biernath_J And there are so few guys with, say, scouting trait...

I've decided to give the scouting trait to Spike Off_Topic Adding the scout trait was tricky, it's a game changing trait. There is also a theme: Raven, Lynx, Cougar...animal nicknames

No more animal nicknames. Sorry

Biernath_J After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something. 410 - is her JADG original price.

Page 31 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 06 Mar 2012 13:58:51 GMT View Forum Message <> Reply to Message I understand that you wish the mercs to be as close to their JA/DG originals as possible. But in many cases, their prices just don't work.

Especially when mercs have low level, they shouldn't be priced so high, because their salaries will skyrocket after they make some progress.

You did a great job with bringing those mercs back, but I think you shouldn't stick to their original parameters no matter what. You already changed Reuban stats, right? Those guys need serious salary revisions, at least some of them.

I can see your point with taking deputies away from Bob and Bud.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 14:01:30 GMT View Forum Message <> Reply to Message Biernath_JI understand that you wish the mercs to be as close to their JA/DG originals as possible. But in many cases, their prices just don't work.

Especially when mercs have low level, they shouldn't be priced so high, because their salaries will skyrocket after they make some progress.

Can you tell me some examples, please. If we are talking about Beth. Then I can't see any problem. She is a good merc. With high WIS and AGI. And she is the 2nd paramedic on MERC roster.

So is Postie. He has some advantages before Haywire. Can't say the same about Razor, because he's a killing machine.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 06 Mar 2012 16:00:23 GMT View Forum Message <> Reply to Message Postie is no better than Razor od Haywire, but the price difference is not significant, so I guess there's no big problem.

Beth has crappy dexterity, and that means she's not an efficient doctor. Just compare her to MD, who is even priced better, because of the long-term contract discount. She'll be better in 300$ range.

Sam at 1650$ is overpriced. Compare him to, say, Tex? Pretty good shot, suboptimal physical

Page 32 of 163 ---- Generated from The Bears Pit stats and with no evolution he has to stay like this for the whole game. I would cut his price in half, unless you enable him to progress - now his 91WIS is pretty much wasted.

Kaboom is a joke for 575$. More expensive than Barry? Come on. He should be moved from AIM to MERC (no serious organization like AIM would hire a salivating idiot). His price should be 100-200, and then maybe someone will hire him.

Jimmy is overpriced at 1200$. He's no better than Vinny, but costs twice as much. All he's gonna be is an OK mechanic, with no real perspective for growth, with his bad wisdom score. I would take Gasket instead of Jimmy any given day.

Screw is even worse, Vinny or even Sparky can do the same job for a fraction of his bloated 1400$ salary. At least he's not a moron with WIS68, but still... Gasket beats him.

Rusty is vastly overpriced at 1750 - more expensive than Nails... or Stephen. Or Barry. Or Fidel! Come on... they all are better choices than Rusty, who can't really do anything except bombs. The competition I mentioned are all good shooters and have higher experience levels!

Needle seems to be priced right (1900$), being a competent doctor. But he pales when compared to Cliff, Dr Q, Danny or even Thor. With only lev2 his salary has a potential to skyrocket. I would prefer Dr Q or Danny (cheaper, higher level) every single time.

Spam - most overpriced of them all I guess (3200$). Take look at him (only level 3) - and then take look at Len. Now, would you really take Spam over cheaper Len? Lev3 vs Lev7? I didn't think so. He was priced pretty good in the earlier versions though. Now his daily salary is higher than Trevor's (!)

Boss too is more expensive than Trevor (3000$), yet only advantage he has over him is +1 lev. He's a really good combination of mechanic/shooter, but so is MUCH less expensive Static

Kelly is badass, but has one of the hugest salaries in whole game (3700$), with only lev 4. He's NOT that hot. Compare him to Henning, Rudolf, Scope, Monk or even Sidney - He's no really better than any of them.

Spike is priced comparably to Kelly (3900$), but has the advantage of +1 level. That's not enough to justify his salary.

The general problem with JA/DG mercs is their low levels. Some of the guys could be decent for their price if they were 1-3 levels higher than they are now - Kelly, Spike, Spam or Boss being perfect examples. Low level not only means inferior combat performance, but low level mercs with huge salaries are a disaster to your wallet in the future. I still remember those vanilla JA2 games with Trevor on my team... eating all my savings every 2 weeks...

Page 33 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 16:27:02 GMT View Forum Message <> Reply to Message Take a look at this: Old - JADG New - JA2 1.13 Level-up through the JADG > JA2.

It's not a full list! Just for example. How was it made by the game makers.

Magic Old 4800 New 5500 Level 4 >>> 5

Ivan Old 2200 New 2950 Level 2 >>> 4

Ice Old 1650 New 1500 Level 2 >>> 3

Lynx Old 2800 New 2850 Level 3 >>> 4

Biff Old 190 New 200 Level 1 >>> 2

Page 34 of 163 ---- Generated from The Bears Pit Scully Old 5500 New 4800 Level 5 >>> 5

Grunty Old 750 New 550 Level 1 >>> 3

Sidney Old 2500 New 2000 Level 4 >>> 5

Scope Old 2800 new 2900 Level 4 >>> 5

Len (Could be LOGICAL. In JA2 Len can't evolve) Old 4600 New 2400 Level 5 >>> 7

Wolf Old 1850 New 1400 Level 2 >>> 3

Vicky Old 2600 New 2200 Level 3 >>> 4

+ minor not physical stat changes (+1-5)

Page 35 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 16:35:23 GMT View Forum Message <> Reply to Message Biernath_J The general problem with JA/DG mercs is their low levels. Some of the guys could be decent for their price if they were 1-3 levels higher than they are now - Kelly, Spike, Spam or Boss being perfect examples. Low level not only means inferior combat performance, but low level mercs with huge salaries are a disaster to your wallet in the future.

That is another good idea by you.

I was thinking about it too. To level up (not all) some mercs coming through JADG to JA2 1.13 like I showed in the upper post.

Personally I don't want to set random salaries like anybody wants to see them.

Biernath_JI still remember those vanilla JA2 games with Trevor on my team... eating all my savings every 2 weeks...

Maybe thats the price for beeing the best technician in the game and his 99 mechanics?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 06 Mar 2012 17:06:36 GMT View Forum Message <> Reply to Message The DG-JA2 progression you posted shows, that all the mercs got cheaper AND more experienced when joining the new AIM. That alone shows that the rules have changed and their old salaries are not good anymore. Too bad there's no singular pattern we could use to convert JA/DG mercs from your project.

For some converted mercs you could just add two XP levels or three, but for some it would be not enough - especially those doctors, mechanics and other auxilia. I wouldn't hire Screw if he was level 5, with his unimpressive stats. Or Kaboom...

Cutting the salaries of those second rate mercs could be useful. Early game, every pair of hands (CHEAP hands!) counts.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Sam Hotte on Tue, 06 Mar 2012 17:21:27 GMT View Forum Message <> Reply to Message Maybe you can consider the information available on what each merc has done in the meantime to decide whether decreasing his price and leave the stats as had been in JA1/DG or leave him being expensive but adopt level and some stats:

Page 36 of 163 ---- Generated from The Bears Pit All those that are out of business now and had no chance to gather experience in being a merc - because they worked something out of merc's range, were ill or similar - those did not improve in the meantime and have to offer their service now cheapily in order to gain salary at all.

Those who have done something that in any way helps being a good merc gathered at least some experience levels and can hence demand a salary according to it.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 18:04:22 GMT View Forum Message <> Reply to Message Biernath_JThe DG-JA2 progression you posted shows, that all the mercs got cheaper AND more experienced when joining the new AIM. You're right. I keep this in mind.

It's not only about the salary. It's nice when someone sets random salaries as he wants it. But it's not right.

I have here a table comparing old and new mercs, their stats and levels. Like "Old Ivan on the left" and "New Ivan on the right". And his growth. First of all I need to fix some stats of the old mercs. Not really much. Like the game makers did. But not physical stats. The first experimental merc was Rusty.

After that I need to level-up some JADG mercs, as you mentioned before.

And only after that I can see on how the mercs went better, compared with their 1.13 comrades. And I can change their salary.

I'm workong with Rusty, because he is a neutral and a useless merc. So I can clearly see what makes sense and what makes him more attractive. And it make sense if Leon's evolution is set to none, like the game makers did to Len...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Tue, 06 Mar 2012 19:49:53 GMT View Forum Message <> Reply to Message Len had normal evolution in JA2:UB as far as I can remember, so they actually changed that at some point. 'No evolution' mercs are really boring to play, I'm messing around with Henning now and I'm pretty sure I won't even extend his contract.

Page 37 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 06 Mar 2012 22:34:24 GMT View Forum Message <> Reply to Message Biernath_JLen had normal evolution in JA2:UB as far as I can remember, so they actually changed that at some point. 'No evolution' mercs are really boring to play, I'm messing around with Henning now and I'm pretty sure I won't even extend his contract. But in 1.13 he has no evolution... Have no idea.

BTW have a look at my table list Old\New merc stats. Upper - JADG Lower - JA2 1.13

You can see that not everybody got a boost in stats. There are some mercs who have lost some stats like Hitman.

Any ideas?

P.S.: Larry and Tex got a mad boost

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Tue, 06 Mar 2012 23:08:26 GMT View Forum Message <> Reply to Message Dimitri Biernath_J And there are so few guys with, say, scouting trait...

I've decided to give the scouting trait to Spike Off_Topic Adding the scout trait was tricky, it's a game changing trait. There is also a theme: Raven, Lynx, Cougar...animal nicknames

No more animal nicknames. Sorry

You can stick it up your hole.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaerar on Wed, 07 Mar 2012 02:59:16 GMT View Forum Message <> Reply to Message

Page 38 of 163 ---- Generated from The Bears Pit Scout is a very overpowered trait. Preventing ambushes is really powerful and allows a lot less in the way of surprises in the game. Half the fun is surviving a surprise...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Wed, 07 Mar 2012 07:10:54 GMT View Forum Message <> Reply to Message I guess lots of people would just load a game when ambushed... not so sure about scout being overpowered.

It's pretty annoying to go without a scout though - not knowing anything about adjacent sectors is really bad.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Off_Topic on Wed, 07 Mar 2012 07:58:21 GMT View Forum Message <> Reply to Message What's the point in adding a feature, only to completely bypass it?

The Scouting trait should be restricted in order to add an element of risk to either your main squads or a mule traversing the countryside.

Take the old 'Rooftop' trait, how may mercs had that? It makes it special...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by vota dc on Sun, 11 Mar 2012 18:26:14 GMT View Forum Message <> Reply to Message Biernath_JLet's face it, there were lots of useless figureheads in AIM roster in JA/DG. Guys that noone hever hired, except for those free for all 4 player multi matches.

I don't see why this bunch of losers shold appear in AIM. There definitely are some mercs to be missed, because their cool factor and/or uniqueness, and most of them are already implemented, with great results.

"He's gone. We didn't ask. We don't care. Does anybody?"

The other mercs were however hired for fun and roleplay value.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 15 Mar 2012 15:39:37 GMT

Page 39 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Update: Version 2.9

Added a recruitable NPC\RPC - Manuel. Hope he's working well

Added a 7th IMP male with full voice set from UB. Now you can recruit 7 IMPs - 4 males and 3 females - just choose it on the Game Options screen.

If you don't want to replace yours Options.ini just type in this: ______

[Recruitment Settings]

IMP_MALE_CHARACTER_COUNT = 4 IMP_FEMALE_CHARACTER_COUNT = 3

IMP_MALE_1 = 51 IMP_MALE_2 = 52 IMP_MALE_3 = 53 IMP_MALE_4 = 169

; The following are empty in standard JA2 1.13 but do not have full voice sets. ;IMP_MALE_5 = 65 ;IMP_MALE_6 = 71 ;IMP_MALE_7 = 163 ;IMP_MALE_8 = 164

IMP_FEMALE_1 = 54 IMP_FEMALE_2 = 55 IMP_FEMALE_3 = 56

______

Added/Edited some new speech (071, 072, 077 etc). Added relationships between old and new mercs + completely new dialogs for Magic, Scully, Len, Ivan etc. Merc: Hitman Hates: Jimmy

Merc: Ivan Hates: Reuban

Merc: Larry Hates: Reuban

Merc: Len Buddy: Spike

Page 40 of 163 ---- Generated from The Bears Pit Hates: Reuban

Merc: Magic Buddy: Jimmy Hates: Kaboom

Merc: Scully Hates: Kaboom

Check out the new dialogs for yourself.

All JADG mercs got a Level-Up in . Much stat and trait fixes.

Not much to say here. I've made a tablestat old ew mercs how they went from the first game to Jagged Alliance 2. http://www.mediafire.com/?1alxrypew4jjrwm I'm experimenting now with 3 mercs - Reuban, Bud, Rusty. Changed their stats. The next step will be to edit merc's salaries accurate and wisely.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Thu, 15 Mar 2012 18:53:21 GMT View Forum Message <> Reply to Message I looked at your old->new merc table, Rusty still sucks big time I will look closer after I make it work and can test it in game.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 15 Mar 2012 19:27:35 GMT View Forum Message <> Reply to Message No one is perfect...

BTW guys have you mentioned that the voices of the WF mercs just sucks, too quiet with a silent echo. Sounds different then the vanilla mercs and even the JADG mercs...

Is someone who is well known with music or sound recording, what can be done with that? I tried several things, and... it's not just about making them louder, the sound should be some kind .. cleaned Oo

Page 41 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Sun, 18 Mar 2012 06:42:37 GMT View Forum Message <> Reply to Message I'd be willing to help get together the voice files and stats for the remaining mercs. There's only about 25 or so left, from my count. Are you planning to add Mike and Speck? Also, do you use voices from both JA1 and JADG, or just JADG?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Sam Hotte on Sun, 18 Mar 2012 17:07:03 GMT View Forum Message <> Reply to Message Mike and Speck should not be added as mercs for hire as they are already in game in different roles. IMNSHO.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Sun, 18 Mar 2012 18:54:40 GMT View Forum Message <> Reply to Message Carp and Pops, they're in the game already too.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Sam Hotte on Sun, 18 Mar 2012 19:33:38 GMT View Forum Message <> Reply to Message But unlike Carp and Pops, Mike and Speck do have a live appearance in the game. Would be quite odd if a hired Mike kills the Mike on D's side. Or if the Speck you hired walked around in Arulco for you and you are giving him a satellite phone call to talk about MERC ...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Sun, 18 Mar 2012 20:26:15 GMT View Forum Message <> Reply to Message Yo guys. I'm not planning to add Mike and Speck, also Pops and Carp too, cause they're running their own bussiness selling flowers and some stuff... I keep this in mind. All others will be included as soon as Kazuya returns with new portraits!

Page 42 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Sun, 18 Mar 2012 21:55:03 GMT View Forum Message <> Reply to Message Pops runs the funeral site, but what does Carp do? I can't find anything on him. The alumni page mentions he has a desk job at AIM, but I don't remember him actually being mentioned otherwise.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Sun, 18 Mar 2012 23:05:07 GMT View Forum Message <> Reply to Message who do You think signs those letters telling You that Mr. X had bought a farm in the Phillipines? :blackcat:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Mon, 19 Mar 2012 19:02:29 GMT View Forum Message <> Reply to Message I checked emails.edt, and the person signing the letters is someone named Hans Yorgan. Carp's last name is Melfield. Anyway, I put together a voice set for Smoke, including an edt file, if you want to take a look at it. http://www.mediafire.com/download.php?hdketgbm4ogvxvl Is there a limit on how long dialogue can be?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gorro der Grüne on Mon, 19 Mar 2012 20:00:48 GMT View Forum Message <> Reply to Message or was it the cutting of the med deposit?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Mon, 19 Mar 2012 20:38:08 GMT View Forum Message <> Reply to Message Nope, I checked and that was Yorgan too. Quote:A.I.M. - Notification of Death As a valued client of A.I.M., an organization concerned with your ability to plan your future combat needs, we must inform you of an unexpected departure from our personnel.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 43 of 163 ---- Generated from The Bears Pit Posted by DarkDogg on Wed, 21 Mar 2012 02:12:00 GMT View Forum Message <> Reply to Message steggieav Anyway, I put together a voice set for Smoke, including an edt file, if you want to take a look at it. http://www.mediafire.com/download.php?hdketgbm4ogvxvl

Very nice at a first look. There are 2-3 things that're not perfect, but looks cool. What about the Battle Sounds?

P.S.: Thats I'm working with, maybe it helps (edited by me while working with the AddOn)

000 - sees enemy 001 - sees enemy first 002 - sees lots of enemies 003 - sees bug 004 - sees bug for first time 005 - sees signs of the bugs 006 - hears something 007 - smell signs of the bugs 008 - expects trouble / snipers 009 - bug zone / many bugs in area 010 - see too many bugs 011 - sees 1 012 - sees item 2 013 - out of ammo 014 - badly injured/deathspeech 015 - friend 1 dies 016 - friend 2 dies 017 - friend 3 dies New friend to like 018 - (nothing) ? 019 - weapon jams 020 - gets shot repeatedly / Under heavy fire 021 - complains about injury 022 - avoids a bullet or explosion 023 - warns that can't hit target 024 - is injured 025 - is tired 026 - is out of breath / low stamina 027 - killed an enemy 028 - killed a bug 029 - complains about disliked merc 1 030 - complains about disliked merc 2 031 - complains about disliked merc 3 New merc to hate 032 - killed mike 033 - sees gruesome death / rotting corpse

Page 44 of 163 ---- Generated from The Bears Pit 034 - won't go in water / feel uncomfortable / Forgetfull / Nervous 035 - has finished a task 036 - refuses to obey order 037 - killed Deidranna 038 - killed the bug queen 039 - complains about npc / bad NPC 040 - complains about team/job/deal / poor commander 041 - thinks enemies are inferior / team morale is low 042 - sees air strike 043 - complains about quality of equipment 044 - tired of war/combat. Pacifist qoute. 045 - complains about other mercs gender/nationality/race. 046 - just gained a stat point/level-up 047 - disagrees with strategy 1 048 - disagrees with strategy 2 049 - finds out is in team with disliked merc 1 050 - finds out is in team with disliked merc 2 051 - congradulates friend 1 052 - congradulates friend 2 053 - congradulates friend 3 New friend to like 054 - would prefer to discuss contract later / don't want talk right now 055 - AIM sees Mike (for IMP - first time arrive in Omerta) 056 - is blinded 057 - fails repeatedly at a task and refuses to continue / can't do 058 - appreciates an npc's personality / good NPC 059 - detects enemies in sector 060 - knows enemies are still in sector / last enemy in sector 061 - finds cool item / special item 062 - killed an enemy / Nice Gun Quote \ MercQuote62 063 - sees Joey Graham 064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed) 065 - all enemies defeated in sector 066 - items are missing from Bobby Ray Shipment 067 - killed Doreen 068 - sees bloodcat 069 - victory speech / game over 070 - all enemies have fled the sector / enemy retreated 071 - Fall asleep. Need to sleep. 072 - After sleep ready to go/work. 073 - seconds someone's comment / "Me too" 074 - complains about quality of equipment / item is broken 075 - discovers a mine on the item 076 - discovers a mine in the ground 077 - Swimming in water. Sinking. 078 - has arrived at chosen destination 079 - (nothing) ? 080 - AIM refuses to join because of casualty rate / bad reputation 081 - AIM refuses to join because of casualty rate / high death rate

Page 45 of 163 ---- Generated from The Bears Pit 082 - AIM refuses to extend contract because of low moral 083 - AIM refuses to extend contract because of short notice / too late! 084 - AIM video-phone greeting / machine message 085 - accepts dismissal pleased and willing to work again 086 - refuses to join because of disliked merc 1 087 - refuses to join because of disliked merc 2 088 - refuses to join because of disliked merc 3 new merc hated 089 - notifies that contract is ending soon 090 - accepts contract extension 091 - AIM accepts to join 092 - reluctantly accepts to join because of friend 1's influence 093 - reluctantly accepts to join because of friend 2's influence 094 - reluctantly accepts to join because of friend 3's influence New friend to like 095 - refuses to join because of casualty rate / low moral 096 - AIM repeats 097 - AIM you cannot afford this mercenary / No Money 098 - accepts dismissal / too late to extend contract 099 - refuses to join because of casualty rate (repeated) / high death rate 100 - refuses to join because of disliked merc 1 (repeated) 101 - refuses to join because of disliked merc 2 (repeated) 102 - refuses to join because of disliked merc 3 (repeated) new merc hated 103 - reluctantly accepts to join because of friend 1's influence 104 - reluctantly accepts to join because of friend 2's influence 105 - reluctantly accepts to join because of friend 3's influence New friend to like 106 - repeats 107 - extend contract - you cannot afford this mercenary / No Money 108 - AIM main video-phone greeting 109 - AIM make a 1st comment on video-phone 110 - AIM 2nd comment on your delay while using video-phone 111 - AIM asks how long and if you buy the equipment, etc (payment options) 112 - AIM 3rd comment on video-phone / Hang Up / End Dialog 113 - AIM comment about disliked merc 1 when using video-phone 114 - AIM comment about disliked merc 2 when using video-phone 115 - AIM notifies that contract is ending soon / Merc have other plans / No contract 116 - AIM asks for higher pay grades / Rise the price

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Biernath_J on Sat, 24 Mar 2012 14:12:48 GMT View Forum Message <> Reply to Message Picking Screw's gearkit with S&W model 29, you get a revolver holster. M29 does not fit into the holster, obviously

Page 46 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Tue, 27 Mar 2012 23:14:19 GMT View Forum Message <> Reply to Message I threw together Smoke's battlesounds. Nothing too fancy.

Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file.

I'd appreciate any feedback you can give.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Arkard on Sun, 08 Apr 2012 11:33:34 GMT View Forum Message <> Reply to Message Awesome mod. Great job everyone involved! Was Leech's order acknowledgement in DG realy "be rational" or something like that? It's been a while since I played that one.

Kazuya's done a great work on the portraits, although I personally would fix Screw's skin color. Also, I'm not really feeling Snake's portrait.. it just looks wrong somehow. Bob also should have a bit more hair on the top, I think it has something to do with the perspective. Anyway, just minor thing.. maybe I should comment on the Kazuya portrait topic.. not sure.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by spelid on Thu, 12 Apr 2012 18:15:53 GMT View Forum Message <> Reply to Message Thank you for bringing them back!

I've recruited all of them and taken them to Trixa on the Arulco Revisited maps. The portraits work fine although Screw

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Akilae on Sun, 15 Apr 2012 14:35:59 GMT View Forum Message <> Reply to Message I'm experimenting with the portraits, trying to fix the JA:DG mercs that stand out too much in the roster.

Any idea on what are those yellow dots on Boss' headband? They do stand out very badly, I got rid of them for the time being.

Page 47 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Akilae on Sun, 15 Apr 2012 20:34:04 GMT View Forum Message <> Reply to Message

Here we go, would you consider it an improvement? I reckon the bigface could use a bit more work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Tue, 17 Apr 2012 06:52:01 GMT View Forum Message <> Reply to Message Hell... I like it... only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 19 Apr 2012 15:32:14 GMT View Forum Message <> Reply to Message Hey, I'm here! Playing the new AIMNAS version!!! No time for modding hahaha

I don't know what to do next. We need all camo faces, but I can't drow at all Also we need Kazuya for new JADG faces!

What happened to Kazuya?!? Where is he? I hope nothing bad...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 19 Apr 2012 15:37:00 GMT View Forum Message <> Reply to Message spelid One wish: Spike used to say: "Time to close things down boy" when a fight was nearing the end. I haven't heard it once now despite quite a lot of playing. Please give him back his comment. For me that

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 48 of 163 ---- Generated from The Bears Pit Posted by DarkDogg on Thu, 19 Apr 2012 15:40:47 GMT View Forum Message <> Reply to Message steggieavI threw together Smoke's battlesounds. Nothing too fancy. http://www.mediafire.com/?zkq44q4g52tznct

Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file. http://www.mediafire.com/?3me8t5319w1wxwl I'd appreciate any feedback you can give. Nice work! I think you could work on the dialogs instead of me But without new faces there is nothing we can do

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by steggieav on Sat, 21 Apr 2012 02:33:33 GMT View Forum Message <> Reply to Message Thanks for the compliment. Been kind of delayed, but I'm back to working on Wink's voice. Is it possible to add new situations in which dialogue is used? There's some quotes I really like, but I can't think of a situation to use them. Also, would you mind if I did some changes to the dialogues mercs you already added?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Akilae on Sun, 22 Apr 2012 17:21:03 GMT View Forum Message <> Reply to Message smeagolHell... I like it... only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).

It does feel weird, might be tricky to fix it though.

Can't do plastic surgery to make it prettier, wouldn't be Boss, if I did, would it? I'd rather try to fix it through lighting, No idea how yet, mind you.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 02 May 2012 04:00:18 GMT View Forum Message <> Reply to Message Hi everyone. Can someone do all types of Camo faces for the JADG Mercs for this project?

Page 49 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 02 May 2012 13:14:00 GMT View Forum Message <> Reply to Message DimitriHi everyone. Can someone do all types of Camo faces for the JADG Mercs for this project?

The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Nixou on Thu, 03 May 2012 03:09:39 GMT View Forum Message <> Reply to Message

RoWa21DimitriHi everyone. Can someone do all types of Camo faces for the JADG Mercs for this project?

The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.

I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 03 May 2012 05:32:28 GMT View Forum Message <> Reply to Message Nik I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces Kazuya made the faces, not me. He's unavailible right now... I have nothing, just the mod sti files

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 15 May 2012 16:09:25 GMT View Forum Message <> Reply to Message Version 3.0

Fixed a lot of Speech files. Added some new speech from JA1 series. (Spike, Snake, Vinny and many others) Fixed Ivan's quotes.

Page 50 of 163 ---- Generated from The Bears Pit Organized merc's salaries. Edited merc's stats and traits. Gary moved to A.I.M..

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 15 May 2012 20:42:11 GMT View Forum Message <> Reply to Message @all: I have just added v3.0 of this mod to the official 1.13 svn game directory. The next SCI will include v3.0.

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGea r.xml https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/Ja2_Options.INI

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 05:23:19 GMT View Forum Message <> Reply to Message RoWa21 @dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGea r.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime. Have no idea.

And a question: Can we add more new IMPs faces to the roster? Not replace, but adding new ones. I was trying to add Kazuya's FOTBOS guys like new IMP faces, but there is a complicated problem - I can't edit their eyes\mouth coordinates. Jagged Alliance 2\Data-1.13\TableData\IMPPortraits.xml - I can edit here everything - clothes, hair etc. But not the coordinates. Tried to edit in the MercProfEditor and direct in wordpad. Same shit. I type in the true coordinates, but in game they don't work, the eyes and mouth moving defective.

Tried to replace 216 or 217 or adding a new one on 199 with this guys Hachiryoku

Page 51 of 163 ---- Generated from The Bears Pit

Download here

Download here

coordinates are 1st: 48x43 eyes x=9 y=4 mouth x=9 y=23

2nd: 48x43 eyes x=13 y=5 mouth x=11 y=23

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 16 May 2012 06:29:33 GMT View Forum Message <> Reply to Message DimitriRoWa21 @dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGea r.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime. Have no idea.

You have to use the latest XML Editor from SVN GameDir. Than it works fine.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Madd_Mugsy on Wed, 16 May 2012 07:04:05 GMT View Forum Message <> Reply to Message Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Page 52 of 163 ---- Generated from The Bears Pit Anyway, you need to start a new game for the coordinates to be picked up properly.

1st pic looks like he could use voice #2, but methinks Rico needs some sounds ripped from JC/JC2

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 07:22:51 GMT View Forum Message <> Reply to Message Madd MugsyFlugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Anyway, you need to start a new game for the coordinates to be picked up properly.

It has nothing to do with a "new game". I think some additional info about IMP pictures is stored somewhere... Or is it only the IMPPortraits.xml file? It just can't be, that the same picture with the same coordinats properly works on a AIM\MERC roster and doesn't work on IMP

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 07:24:26 GMT View Forum Message <> Reply to Message RoWa21 You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way. Crashes to desktop

Maybe you have added some new weapons to the game or something like that?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 16 May 2012 07:55:26 GMT View Forum Message <> Reply to Message DimitriRoWa21 You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way. Crashes to desktop

Maybe you have added some new weapons to the game or something like that?

Page 53 of 163 ---- Generated from The Bears Pit I just tested and it loads fine. It seems some other files in your TableData folder that are connected to the MercStartingGear.xml file are out of date.

Anyway, once Tais releases a new SCI, you should definitly update those XML files, otherwise your MOD will not be compatible anymore with latest 1.13.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Wed, 16 May 2012 08:51:34 GMT View Forum Message <> Reply to Message Does it display some sort of error message or "XML Editor has encountered a problem and needs to close ...", any screenshot for the error messages would be helpful.

Also try these;

1. Delete "XMLworkingdata" folder 2. Delete JA2data.xsd 3. Clean install 4. (Re)install .net 4.0 framework.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 20:16:26 GMT View Forum Message <> Reply to Message fuck this... I spent 2 hours with this editors. old new

Gambigobilla Also try these; 1. Delete "XMLworkingdata" folder 2. Delete JA2data.xsd 3. Clean install 4. (Re)install .net 4.0 framework. all done.

P.S.: Can someone upload this program on mediafire. Maybe I'm doing something wrong with snv... But don't realy think so

Page 54 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Scheinworld on Wed, 16 May 2012 20:42:18 GMT View Forum Message <> Reply to Message Hello Dimitri,

DimitriAnd a question: Can we add more new IMPs faces to the roster? Not replace, but adding new ones.

Yes, that should work! At least in my short test (based on v4870) I could add a new IMP face without problem.

What did you exactly change in your IMPPortraits.XML file?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 20:50:39 GMT View Forum Message <> Reply to Message Hi Schein. What slot did you used for that IMP? An exicting one (200-219) or a new one? How you typed the coordinates in?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Madd_Mugsy on Wed, 16 May 2012 20:51:19 GMT View Forum Message <> Reply to Message Dimitrifuck this... I spent 2 hours with this editors.

Did you check the XML editor log file? Full details of the error message will appear there.

Also, it looks like you are running version .60. The latest is .93 or so, and there have been a ton of changes since .60.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 20:54:26 GMT View Forum Message <> Reply to Message Scheinworld What did you exactly change in your IMPPortraits.XML file? Just this lines with my coordinates, but they don't work...

Page 55 of 163 ---- Generated from The Bears Pit

17 217 0 7 7 10 23 1 0 0 0 0

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Scheinworld on Wed, 16 May 2012 21:18:12 GMT View Forum Message <> Reply to Message @ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

20 220

I've uploaded my file from my short test. So best check it out if it works for you now: http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 21:32:26 GMT View Forum Message <> Reply to Message Scheinworld@ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

20 220

I've uploaded my file from my short test. So best check it out if it works for you now: http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html Thank you very much. I will try one more time.

Page 56 of 163 ---- Generated from The Bears Pit p.s.: I thought it would be more fun if we had more IMP portraits choices of best quality pics made by Kazuya. There are some masterpices there, like Malice and Box from Fallout BOS. So I decided to add some portraits.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by JMich on Wed, 16 May 2012 21:50:33 GMT View Forum Message <> Reply to Message @Dimitri The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time. The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Wed, 16 May 2012 23:32:40 GMT View Forum Message <> Reply to Message JMich@Dimitri The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time. The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish. Yes. Thanks for the answer. I'm thinking so too. RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe. Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 57 of 163 ---- Generated from The Bears Pit Posted by DepressivesBrot on Thu, 17 May 2012 07:06:03 GMT View Forum Message <> Reply to Message DimitriYes. Thanks for the answer. I'm thinking so too. RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe. Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...Oh, right. You're probably missing some of the new 'splody stuff. Here's a current TableData folder, just throw away the files you need in your mod and update the rest.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 17 May 2012 17:27:53 GMT View Forum Message <> Reply to Message Thanks DepressivesBrot, I'll try.

But better I'll wait for the new release

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Thu, 17 May 2012 17:30:12 GMT View Forum Message <> Reply to Message There's also an SCI from yesterday that includes all the stuff if you prefer those.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Fri, 18 May 2012 16:14:33 GMT View Forum Message <> Reply to Message DepressivesBrotThere's also an SCI from yesterday that includes all the stuff if you prefer those. Thank you DepressivesBrot. Now I will be working on the SCI. So I'm just testing some stuff on the new SCI.

There is one problem I have noticed. I picked up the new guy Spooky and in the rebel hideout he said this: "You're firing me? Like the girls in the boom boom room say... this sucky sucky." - Line 064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed)

I've checked his other files and some of them are wrong (a mess) like 178_008, 178_012,

Page 58 of 163 ---- Generated from The Bears Pit 178_026, 178_032 and many others or some just don't exist. Were can I find Spooky's original files? I can fix some of them, the quotes seems to be ok, but the WAVs are just missing.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Alas86 on Mon, 28 May 2012 14:30:01 GMT View Forum Message <> Reply to Message Is it just my impression or does this mod reduce the AIM alumni pages too? I think I remember Snake dying for instance. If so, can someone tell me if it's possible to revert these changes and remove these mercs? I liked reading that page and no offense meant to the creators of this mod or anything but I never use any of the non-ja2gold-ub mercenaries, not even the wildfire ones and in fact I don't even like seeing them in the roster as it makes it less convenient for me to browse to the one I want, particularly at MERC. Again this is just my personal preference, other than that kudos to the makers for a job well done.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 28 May 2012 21:54:06 GMT View Forum Message <> Reply to Message AlasIs it just my impression or does this mod reduce the AIM alumni pages too? I think I remember Snake dying for instance. If so, can someone tell me if it's possible to revert these changes and remove these mercs? I liked reading that page and no offense meant to the creators of this mod or anything but I never use any of the non-ja2gold-ub mercenaries, not even the wildfire ones and in fact I don't even like seeing them in the roster as it makes it less convenient for me to browse to the one I want, particularly at MERC. Again this is just my personal preference, other than that kudos to the makers for a job well done. sure you can hide any of the merc you don't like from AIM or MERC by editing the AIMAvailable.xml and the MercAvailable.xml file in the data-13\tabledata folder. there is also an xml file where you can show the missing merc from the alumni site.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Alas86 on Tue, 29 May 2012 02:57:17 GMT View Forum Message <> Reply to Message RoWa21sure you can hide any of the merc you don't like from AIM or MERC by editing the AIMAvailable.xml and the MercAvailable.xml file in the data-13\tabledata folder. there is also an xml file where you can show the missing merc from the alumni site. I did the first thing, thanks for the info. But as far as the alumni thing goes, I can't seem to find what I need. The only relevant xml I could find was the OldAIMArchive.xml but the information regarding the reintroduced mercs isn't commented out, so I can uncomment it, but removed completely. I tried deleting the file hoping the game would read from the original dat or sti files, but to no avail. What am I missing?

Page 59 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Madd_Mugsy on Tue, 29 May 2012 03:23:16 GMT View Forum Message <> Reply to Message Not at my PC atm but is the text still present in the oldaimarchive.XML file in the Data\Tabledata folder? Afaik, the DG mercs weren't added to vanilla.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Alas86 on Tue, 29 May 2012 10:22:32 GMT View Forum Message <> Reply to Message Madd MugsyNot at my PC atm but is the text still present in the oldaimarchive.XML file in the Data\Tabledata folder? Afaik, the DG mercs weren't added to vanilla. No it seems the two files, the one in Data\Tabledata and the one in Data-1.13\Tabledata, are identical. I'm guessing this is be an oversight, as there should be no reason to change the file in Data\Tabledata.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 29 May 2012 14:38:53 GMT View Forum Message <> Reply to Message AlasMadd MugsyNot at my PC atm but is the text still present in the oldaimarchive.XML file in the Data\Tabledata folder? Afaik, the DG mercs weren't added to vanilla. No it seems the two files, the one in Data\Tabledata and the one in Data-1.13\Tabledata, are identical. I'm guessing this is be an oversight, as there should be no reason to change the file in Data\Tabledata. yes thats a bug. in the "data" folder the oldaimarchive.xml should contain all the vanilla merc. I will fix it later.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Tue, 29 May 2012 15:40:53 GMT View Forum Message <> Reply to Message I found a bug, Spooky seems to have been moved to MERC and stripped of four of his starting kits, looks like a very serious bug to me

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 29 May 2012 19:10:21 GMT View Forum Message <> Reply to Message TaisI found a bug, Spooky seems to have been moved to MERC and stripped of four of his starting kits, looks like a very serious bug to me

Page 60 of 163 ---- Generated from The Bears Pit Why should that be a bug? All merc on M.E.R.C website only have ONE gearkit, same for Spooky. Spooky has been moved from AIM to M.E.R.C, because he lacks of AIM speeches. He fits much better on the M.E.R.C website.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Tue, 29 May 2012 19:14:46 GMT View Forum Message <> Reply to Message Well nobody has been missing the part of the missing AIM speeches as he's actually pretty chatty on the website in my opinion, there's actually no real reason to move him. He's pretty complete apart from the part of a few misalignments between speech and mouth movement but that's fixable/already fixed.

Now he got moved to the mercenary loony bin, great plan!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 29 May 2012 19:26:29 GMT View Forum Message <> Reply to Message Spooky is not part of official 1.13 merc and was only added that games have an easy way to enable it. I just have disabled him in the MercAvailability.xml file.

If you want to have him back on AIM, he is just a few clicks away.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Tue, 29 May 2012 19:37:49 GMT View Forum Message <> Reply to Message It is not the point here wether he's part of the official 1.13 or not, everything was good as it was, Off_Topic has made a great merc out of the stuff that was at hand, modders made gearkits for him, he was starting to somehow become part of 1.13 and there was a possibility to turn him on/off with a tiny file change and now suddenly it has to be broken down for no real obvious reason.

Something is not really right here, but I am just observing, keep walking, nothing to see here.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 29 May 2012 19:54:55 GMT View Forum Message <> Reply to Message You should discuss that with Dimitri. He is the author of this mod. If you convince him to move Spooky back to AIM thats also fine for me.

Page 61 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Tue, 29 May 2012 20:09:13 GMT View Forum Message <> Reply to Message Funny thing though that Spooky is not even part of this UB/DG mod, he's actually Off_Topic's creation and the part of him getting added to 1.13 is because of me, Dimitri has nothing to do with Spooky, so I wonder if either Off_Topic or me have sent this change to Spooky or in any way accepted this change.

I dont mind people making stuff better and I thank Dimitri for that but the part of moving Spooky over to MERC and stripping his gearkits is not an enhancement at all!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Tue, 29 May 2012 23:28:56 GMT View Forum Message <> Reply to Message 1. Tais show me the link where I edited Spooky and moved him to MERC! He is not a part of the JADG mod.

2. I told RoWa just my suggestions and improved and fixed most of his dialogs. Some of them even cutted, like he was tolding about SOG Vietnam missions, realy doesn't fit to the game here... The reason why in my opinion he could be on MERC instead of AIM, because of his poor dialog in his original files (SOG mod) and previosly he was a RPC just with little RPC dialog choices. There is no problem. If it's a good idea - you can accept it. If it's not a good idea - then just keep the thigs as they were before. No need to cry.

3. It was my idea to fix his incorrect dialogs (not just copy\past as it was before). He had qoutes for over 10 missing wav files. And he had qoutes from another merc in his EDT file. More than 10 qoutes don't pass for the game situations. Over 40 repeated qoutes.

4. So he has big problems in his speech files. off_Topic did a great job, but some things should be corrected. Just one example: 064 - IMP's & AIM chars: Confirmed to Miguel / first responds reassuringly to Miguel in Omerta. Spooky: You're firing me? Like the girls in the boom boom room say... this sucky sucky. LOL WTF? It's a MERC line actualy, not an AIM. 064 - MERC/RPC Character prematurely dismissed

Tais, please fix them all.

5. You guys are the bosses and you should decide either put him to MERC or leave him at AIM (you have 2 options now), but I think Tais should realy fix his WAV files and clean up the mess in his EDT file. It's not about me. I really don't mind if RoWa don't accept my vision on Spooky and keep him at AIM as he was before.

Page 62 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Wed, 30 May 2012 18:09:00 GMT View Forum Message <> Reply to Message 1. RoWa21You should discuss that with Dimitri. He is the author of this mod. If you convince him to move Spooky back to AIM thats also fine for me. 2,3. Tais... I dont mind people making stuff better and I thank Dimitri for that ...

3,4. Yes he's short on sound and texts, just did some browsing through all of his sounds and it seems there's a well fitting solution to that #64 line.

5. I'm the boss of nothing here, funny though that it didn't become clear to you earlier :whoknows:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Arkard on Thu, 31 May 2012 18:54:57 GMT View Forum Message <> Reply to Message I think Spooky should be switched off at default too. Hell, maybe even the Wildfire mercs too!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Agent 47 on Fri, 01 Jun 2012 23:43:43 GMT View Forum Message <> Reply to Message I'm not sure if this is resolved or how this all turned out, but I'm running the latest AIMNAS SCI with Spooky in AIM, and I think it should stay that way, he's a great merc and I'v noticed no speech issues. Losing the optional loadouts kinda kills him imo.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Faalagorn on Sat, 30 Jun 2012 19:36:29 GMT View Forum Message <> Reply to Message And I just would appreciate an easy way to enable/disable all the new mercs (including Wildfire ones) because I prefer to play with just the original ones . Sorry if I went a bit off-topic

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Sun, 01 Jul 2012 11:21:38 GMT View Forum Message <> Reply to Message Quote:And I just would appreciate an easy way to enable/disable all the new mercs (including Wildfire ones) because I prefer to play with just the original ones

Page 63 of 163 ---- Generated from The Bears Pit Ummm , don't pick them ? It's about choices , everybody cannot be pleased with everything all the time . So just choose what you want .

Or make your own mod .

S'easy....

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by tais on Tue, 03 Jul 2012 21:29:56 GMT View Forum Message <> Reply to Message Pretty much what lockie said, after being ignored here concerning the changes I've been fighting against a few posts back I have resorted to not using the default 1.13 gamedir data in my SCI's anymore, instead the AIMNAS gamedata is default from now on, my decision, my package.

Anyone who doesn't like that and wants a default 1.13 SCI hf tinkering with tortoisesvn, I'm not touching this anymore.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Thu, 05 Jul 2012 11:07:13 GMT View Forum Message <> Reply to Message Hello everyone!

I've been lurking these forums for years, playing various builds of 1.13, with no reason to post anything important. You know, no bugs to report etc.

Now I've finally tried to put my hands on modifying a bit of the game myself. So with big thanks to everyone in this community, I present the result of my first tinkering with the game.

The Boss is back. But it seems he hasn't been feeling quite himself, so I tried to fix that. I have used his talking portrait from Deadly Games, altering the colours to fit with JA2 portraits. Took surprisingly many pixels to touch in the process. And because i don't have the skills to recreate his big portrait, I have altered Kazuya's portrait to resemble the small one more. Now he has darker hair than original, but brighter than the new one, better shaded nose and a bit of neck hair which seems to give his face the right shape. And his expression is no longer something between afraid and batshit insane. Don't get me wrong, I'm not bashing Kazuya's work - as I said, I couldn't have done what he did by far. Thanks, guys, for bringing the best sociable asshole of all time back, along with other good ol' mercs!

Preview: Kazuya's portrait, my edit and the small portrait from DG.

Page 64 of 163 ---- Generated from The Bears Pit The skin tone isn't perfect, but enough for me. if there is interest, I can try to improve it or upload the GIMP file.

Download Unpack in your JA2\Data-1.13\faces directory.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Thu, 05 Jul 2012 11:19:24 GMT View Forum Message <> Reply to Message Welcome to the pit!

Your pic of Boss looks super cool! Downloading it right away.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 05 Jul 2012 12:01:45 GMT View Forum Message <> Reply to Message Look good. I like it.

Now it is part of official 1.13 SVN GameDir

Subject: Smoke - big portrait Posted by Kaucukovnik on Fri, 06 Jul 2012 00:25:05 GMT View Forum Message <> Reply to Message Rumors of Mr. Peterson's death have been strongly exaggerated. Trying to give good impression, he's looking for an adequate haircut for a respectable mercenary. There are two (still pretty wild) ideas on his mind right now:

Once I saw the voice set in this thread, I knew what needed to be done.

Tried to be as close as possible to the original, but the haircut was very indefinite there. The small portrait will be from Deadly Games again.

I hope I'll get the coordinates right...

Page 65 of 163 ---- Generated from The Bears Pit Subject: Re: Smoke - big portrait Posted by Slax on Fri, 06 Jul 2012 01:38:31 GMT View Forum Message <> Reply to Message

Just messing around.

Mugshots showing off merc brightness level, anyone?

Like that one.

Subject: Re: Smoke - big portrait Posted by Kaucukovnik on Fri, 06 Jul 2012 09:03:31 GMT View Forum Message <> Reply to Message Probably the final version:

Download .STI files

Big + animated portrait, no camo again.

I'll try to make this a complete package to install...

EDIT: Forgot to give the coordinates. Eyes: 7, 9 Mouth: 7, 27 (Same as Boss - I used his file as template)

EDIT 2: Uhh...got it semi-working in my game and the talking portrait looks very bad, ugly colour transitions everywhere. Will redo.

Subject: Re: Smoke - big portrait Posted by Kaucukovnik on Sun, 08 Jul 2012 20:18:44 GMT View Forum Message <> Reply to Message All right, reworked small portrait + 2 versions of big one. Now the talking portrait doesn't look like mess ingame.

The 2nd big portrait is how I always envisioned him, before I tried to recreate the whole picture.

Page 66 of 163 ---- Generated from The Bears Pit Download

Subject: Re: Smoke - big portrait Posted by wanne (aka RoWa21) on Mon, 09 Jul 2012 14:51:32 GMT View Forum Message <> Reply to Message @Kaucukovnik: I like your 2nd big portrait of smoke. Have not tested it yet in game, but looks good so far. Now we need an entry in MercProfiles.xml, his speech files, ... to get him an official 1.13 merc. Now I think it is Dimitri's turn

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Seomis on Mon, 13 Aug 2012 14:19:36 GMT View Forum Message <> Reply to Message You did great. Congrats. I already downloaded the latest version. Is good to see some mercs from DG back to action. Can i make a request. Is possible to had Elio, Juan or Wotan from the JA1? I always feels that Elio dying earlier in game was a little harsh. Also do you plan to had some more mercs from DG in the near future. Also a sad new Kaboom and Boss have already died out in my game. I was playing in expert level and they were gundown in the take over of Chitzena. Also it was a pleasant surprise to found Manuel there like you promised.

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Seomis on Fri, 17 Aug 2012 15:26:05 GMT View Forum Message <> Reply to Message Also another question: is there any plan to add all the remaining alumini mercenaries? I know that probably Speck, Pops and Mike cannot enter in the game because they are already here. However there are several others that could be add no?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Zelekendel on Fri, 02 Nov 2012 17:38:07 GMT View Forum Message <> Reply to Message This is great, but I noticed the Alumni still shows these "former" added members. Snake is in the alumni listed as a KIA but still on the roster, for example.

Any way to change this minor quibble? The Oldaim xml in tabledata is correct and doesn't have them, yet the game still displays them.

Page 67 of 163 ---- Generated from The Bears Pit Also, does "all speech" mean that these JA1/DG mercs somehow have as many lines as other JA2 mercs? I know JA2 has about double the amount of context-specific lines compared to JA1/DG. Are some of the comments duplicated here?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by Thor on Wed, 09 Jan 2013 01:20:54 GMT View Forum Message <> Reply to Message I'm currently working on Moses...

-Original:

-Mine... *Big Pic:

*Profile pic:

Any good? Think so, in the Ja2 skin colours, right? Anybody else still working on these guys?

Subject: Re: Jagged Alliance Deadly Games Veteran MERCs + speech Posted by cnagorneac on Tue, 22 Jan 2013 13:49:01 GMT View Forum Message <> Reply to Message hi. Is it OK that some of the mercs have no voice? I mean mercs that were not originally in JA2. If no, What should I do to enable their voice? I still did not really understood the result of the discussion about one of the mercs that became part of MERC instead of AIM. so if the result of the discussion is something like "no voice for new mercs" then how should I install this mod on top of the updated with TortoiseSVN game?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Peal on Mon, 11 Feb 2013 18:54:14 GMT View Forum Message <> Reply to Message Hi,

Great Mod!

But when I edit "Jimmy" with the "Merc Profile Editor" and save all files, the changes aren't in game.

Page 68 of 163 ---- Generated from The Bears Pit If I open PROEDIT in Data 1.13 there is no Jimmy!

What do I wrong? Just wanna edit Jimmy real quick.

Oh by the way I use this with the Arulco Revisited Mod

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 11 Feb 2013 19:35:34 GMT View Forum Message <> Reply to Message proedit does not contain the new merc. take a look in your MercProfiles.xml file to edit the new mercs.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Sam Hotte on Mon, 11 Feb 2013 20:06:52 GMT View Forum Message <> Reply to Message JFTR: you need to start a new campaign to see edits made in the .xml (regardless if done with the profiles editor or manually) in game.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Peal on Sun, 17 Feb 2013 22:37:14 GMT View Forum Message <> Reply to Message Thank you, that did it for me

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Zalpha on Sun, 03 Mar 2013 07:28:55 GMT View Forum Message <> Reply to Message I just want to say thanks for this mod, I love it! I added into Arulco Revisited v1.4 and just replaced the Arulco Revisited area that your mod changed and it's working perfectly so far.

Edit: Any chance of adding Mouse or all of them back into the game? For some reason I loved Mouse, I thought she was so cool as a kid (I think it's because she didn't speak).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 69 of 163 ---- Generated from The Bears Pit Posted by anv on Sun, 03 Mar 2013 21:36:08 GMT View Forum Message <> Reply to Message Hi! I've already leeched on 1.13 for a while, but after noticing some new faces in a game and seeing this topic, I decided to be a credit to team for a change and made portraits for Elroy and Mouse.

Big portrait/alumni gallery Small portrait, normal and camo versions

Also, I edited some of Kazuya's portraits which I found slightly off (no offense:P, most of them are great, can't even imagine doing all that work from a scratch). Done camo versions too.

Kazuya's/edit/ref Kazuya's/edit+camos

Download

I'm rather happy with results and had fun making them too actually, so when I have a time I'll probably try to produce some more. Feel free to improve these, and thanks for the great mod!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Sun, 03 Mar 2013 21:39:58 GMT View Forum Message <> Reply to Message

Page 70 of 163 ---- Generated from The Bears Pit Hello anv and Welcome to the Pit :wave: Those are some damn fine pics :ok:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 03 Mar 2013 21:55:27 GMT View Forum Message <> Reply to Message @anv: outstanding work. i hope you do some more portraits. now we need someone who does the speech files for the new mercs? any volunteers?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 03 Mar 2013 23:04:53 GMT View Forum Message <> Reply to Message Much appreciated, anv. That's some marvelous stuff... although you may want to give Bud a less girly neck. (Feel free to keep going.) :moosegrin: !

Think I'll report a general bug instead of just gushing. Gary's speech has some clicks and audio artifacts. Should be an easy fix.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Hawkeye on Mon, 04 Mar 2013 00:44:31 GMT View Forum Message <> Reply to Message Nice work Anv. And good to see the camo faces included. The regular JA 1.13 merc camo faces are a bit workmanlike at the moment.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Mon, 04 Mar 2013 08:23:00 GMT View Forum Message <> Reply to Message Super sweet pics and reworks. Thumbs up!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 09 Mar 2013 00:17:22 GMT

Page 71 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message OK, here's Hector and Rev:

And another two edits aaand Bud no longer has a girly neck :nails:

Portraits

I've also added four new ones (Elroy, Mouse, Hec, Rev) to AIM's roster (244-247). Or I think I did, XML Editor got me slightly confused so it's possible I accidentally screwed something up :whoknows: . They seem to work fine in-game, though have no speech (obviously).

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Sat, 09 Mar 2013 02:17:37 GMT View Forum Message <> Reply to Message Really outstanding job, Anv. And damn fast... If you want, you can finish Moses as well. I did the basics a while ago and have been busy with some other stuff afterwards, but now that I see your talent, I feel like a kid.. Really great work, very JA2!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sat, 09 Mar 2013 02:27:58 GMT View Forum Message <> Reply to Message Sweet. Vinny looks kind of strange though.

Might as well put in some requests. Do with them what you will.

We could do with another heavy set woman so Stella gets first position. Sparky. Because... family reunion! And, to keep things absolutely average, Ears.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Sat, 09 Mar 2013 09:31:57 GMT

Page 72 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message I'd add Rev to M.E.R.C., due to his history from JA1 he most likely got the boot from A.I.M. (running away with your money...).

But I agree, outstanding pics!

Has Smoke been added yet btw?

Maybe we could settle for a binding list of merc IDs for the XMLs for all the DG mercs already (even those whose pics aren't done yet)?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sat, 09 Mar 2013 15:59:16 GMT View Forum Message <> Reply to Message @anv: Wonderful faces @all: I added the 4 new Merc to the SVN GameDir and also updated the existing faces. We still have to add Smoke to the game. His face portrais can be downloaded here: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/Faces/Excellent/Jagged%20Alliance%201 %20&%20Deadly%20Games%20Faces/Smoke

Here is a list of all the JA2/DG merces. There are still a few left

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Randok on Sat, 09 Mar 2013 20:29:00 GMT View Forum Message <> Reply to Message Picture of Reverend Clyde Potter face is a little too dark. And what about the voices for these characters?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 10 Mar 2013 01:06:19 GMT View Forum Message <> Reply to Message Anyone can rip the voices from Deadly Games. Shouldn't be too complex. Might look into it if no one else is interested. Any idea on how you'd be able to unpack the speech files?

Page 73 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 10 Mar 2013 12:19:39 GMT View Forum Message <> Reply to Message SlaxAnyone can rip the voices from Deadly Games. Shouldn't be too complex. Might look into it if no one else is interested. Any idea on how you'd be able to unpack the speech files?

That would be cool. I only have the German Version of Deadly Games and have extracted the speech files.

There is a tool called "Speech File Extractor" which can extract the speeches from JA1 and Deadly Games. There is also a How-To included. Here is the tool: http://kermi.pp.fi/JA_1/Modding_Tools/DG/speech_file_extractor.rar

EDIT: The ZIP-Package also contains a text file how to map the Deadly Game Speech files to the JA2 Speech files.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 10 Mar 2013 21:23:24 GMT View Forum Message <> Reply to Message Here we go. Extracted sound files for Mouse and Elroy. Not edited for JA2. http://www.mediafire.com/?b5m4o30sojgk9s5

I might get into the editing myself but I make to promises. The provided application causes some audio artifacts I'd like to get around before mixing and matching. A work in progress.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 10 Mar 2013 23:12:09 GMT View Forum Message <> Reply to Message rookie999RoWa21 That would be cool. I only have the German Version of Deadly Games and have extracted the speech files. is this available around here?

Thanks for all the work guys, really appreciate this project.

Not yet, but if you want it I can upload it. Do you want to make the speech for the German version?

Page 74 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sun, 17 Mar 2013 16:48:02 GMT View Forum Message <> Reply to Message New portraits: Stella

Ears

Also finished Thor's Moses and made Rev sligthly brighter, he should better stand out from the background now

Changes: - added Stella, Moses and Smoke (by Kaucukovnik, version B of big portait) to AIM - added Ears to MERC - moved Rev and Elroy to MERC (they fit there better skill-wise too, not sure about Moses (devolving skills) and Smoke (moron, and makes pranks with explosives) - added fee increase notices to new MERC mercs

Download

I've also noticed that MERC allows to choose from multiple kits just like AIM, but only Spooky uses this function now. Is it intentional for the rest of them to have a single loadout?

Looking forward to voices

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Sun, 17 Mar 2013 16:56:13 GMT View Forum Message <> Reply to Message No, they just don't have any defined because coders aren't necessarily good at/ interested in making balanced content for their feature other than some demonstration.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 17 Mar 2013 20:37:55 GMT View Forum Message <> Reply to Message I've contacted the guy who made the voice extractor for Deadly Games. Said he might look into fixing some issues with the process. Right now some files come with unbearable audio glitches.

Page 75 of 163 ---- Generated from The Bears Pit Seems unavoidable.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Mon, 18 Mar 2013 08:32:04 GMT View Forum Message <> Reply to Message You show some graphical genius there, anv! Like it! Think if there is one person out here who can really create mercs in the style of Ja2, then it's you.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Wed, 20 Mar 2013 11:20:39 GMT View Forum Message <> Reply to Message Just added the new guys to my working folder. Outstanding work!

Maybe you could take a second look at Smoke though, his small pic really stands out in the A.I.M. roster (I think it's his eyes, they look a bit too white imo).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Wed, 20 Mar 2013 16:12:00 GMT View Forum Message <> Reply to Message Hey, anv, maybe you could attempt to wipe Shadows camo off? He doesn't come fully camouflaged these days.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 23 Mar 2013 20:26:19 GMT View Forum Message <> Reply to Message Dyno

Turtle

Both go straight to MERC.

Bonus: Monk and Shadow with reworked camo [default/wood/desert/urban]

Page 76 of 163 ---- Generated from The Bears Pit Subtle edit of Smoke's animated portrait

Added small 65 and 33 portraits for IMP 218 (previously she used the same as IMP 219).

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 24 Mar 2013 10:58:35 GMT View Forum Message <> Reply to Message another two thumbs up.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DarkDogg on Thu, 28 Mar 2013 12:37:12 GMT View Forum Message <> Reply to Message WHOA

I'm surprised that my topic still exists Good to see that people keep working on the idea to add the DG veterans to the roster.

@anv great pics.

P.S.: I've earned a badge? Nice

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 28 Mar 2013 13:02:09 GMT View Forum Message <> Reply to Message DimitriWHOA

I'm surprised that my topic still exists Good to see that people keep working on the idea to add the DG veterans to the roster.

@anv great pics.

P.S.: I've earned a badge? Nice

+1 for returning

Page 77 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 04 Apr 2013 15:09:55 GMT View Forum Message <> Reply to Message Hurl (MERC)

Doc (AIM) (original portrait by Hachiryoku)

As pointed out by Buggler, animated portrait are supposed to show mercs in real-time, so I removed neon glow from Turtle face.

Changes: -added Doc's voicepack (provided by steggieav), with slight edits -added Hurl's and Turtle's voicepacks -added hate talk for Fidel and Biff

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Thu, 04 Apr 2013 15:31:53 GMT View Forum Message <> Reply to Message Hurl has a weird looking hairstyle.

Didn't he have red hair in JA1 btw.?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 04 Apr 2013 17:25:56 GMT View Forum Message <> Reply to Message

Not necessarily red, at least not as red as Biff's, more like ambiguously brownish.

?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Thu, 04 Apr 2013 18:02:29 GMT View Forum Message <> Reply to Message

Page 78 of 163 ---- Generated from The Bears Pit I like the 4th colouring best. Though the hairstyle still looks awkward in my opinion.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Charlie_May on Thu, 04 Apr 2013 19:06:43 GMT View Forum Message <> Reply to Message Or make him bald!

Just a thought... In JA1, Hurl is always obsessed about his health. It is his most distinct trait. The Alumni website in JA2 says he has disappeared for 9 months... Maybe he has finally fallen sick, and freaked out! disappeared for 9 months to do chemo or natural zen healing or something... Anyway, making him look different than in JA1 would be a good way to spice up his bio, and a story about his failing health would give us a reason to lower his abnormally high health score...

BTW, great work anv! I love the new portraits. You also do the camo faces very well. I wish all the original mercs' camo faces were redone this way, but I'm guessing it would be too long and hard. Anyway, thanks.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Fri, 05 Apr 2013 00:14:25 GMT View Forum Message <> Reply to Message Really, very nice work again, indeed!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sat, 13 Apr 2013 13:43:39 GMT View Forum Message <> Reply to Message anv

Gonna have to vote #3 for this one. The hairdo does make him look awfully feminine though. Maybe he got into some hormone experimentation?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Durak on Sun, 14 Apr 2013 20:33:16 GMT View Forum Message <> Reply to Message I ran into a strange problem:

After installing and playing the addon my game crashes in a weird way: At first everything seems to run perfectly well, the additional mercs show up on AIM/MERC.

Page 79 of 163 ---- Generated from The Bears Pit I recruited Reuban (gotta love his quotes), and as soon as he hits level 2 and therefor I receive Specks Email about higher payment, things go wrong.

The Email is corrupted, and by that I mean the text alignment is off, some sentences are displayed on top of others, and it actually isn't Speck's email but a mixture of his "Higher-Payment" and some Mail from Enrico about intel reports. As soon as the Email arrives, the game will CTD upon clicking any button on the strategic screen, or when the clock hits the next full hour (Email arrives at 12.something pm, CTD at 13.00 pm). If I'm firing Reuben before the email arrives, it still is the wrong/corrupted one, but the game seems to be at least playable afterwards.

Has anyone encountered a similar problem? What is going wrong? (I'm using 4870 with bugfix/update applied + AIMNAS + WF, worked fine in the past...)

This VERY nice addition to the game made me start playing JA again (after one year of abstinence or so.) Superb work! thx edit: Agree with Charlie May and think, his ideas about Hurl are good...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Wed, 17 Apr 2013 17:33:11 GMT View Forum Message <> Reply to Message Great portraits anv!

Since it seems no one is making the soundsets for the new mercenaries I did one here: http://www.mediafire.com/download.php?6xeblz6fwybti1e

Guys, test it and tell me if it's ok for you. If so I can take it upon myself to do the rest. Don't have much time for this but I guess I could put together one soundset per week.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Wed, 17 Apr 2013 18:39:17 GMT View Forum Message <> Reply to Message As far as I can tell from listening through a few of them, great job you did there!

Page 80 of 163 ---- Generated from The Bears Pit Some of the Battlesounds might need a bit improvement, but the speechfiles are excellent.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Wed, 17 Apr 2013 22:09:51 GMT View Forum Message <> Reply to Message Splendid job on the voice files, indeed!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 18 Apr 2013 19:14:36 GMT View Forum Message <> Reply to Message Skitz (MERC)

Weasel (MERC)

Edits: Hurl

Boss

-added Mouse's soundset (nice!) by merc05, with slight edits -added soundsets for Elroy, Rev, Dyno, Skitz and Weasel -fixed few errors in Doc's and Hurl's dialogue

Download

As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh). The same could be done for some other DG mercs (explaining why all Roachburns moved to MERC, how Bob survived his plane crash, etc.), giving also an opportunity for some skill changes. Perhaps someone familiar with content balancing could look into that?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Randok on Thu, 18 Apr 2013 19:30:53 GMT View Forum Message <> Reply to Message Super portraits.

Page 81 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by GFox on Thu, 18 Apr 2013 19:44:36 GMT View Forum Message <> Reply to Message Superb stuff, great job anv!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Thu, 18 Apr 2013 21:35:57 GMT View Forum Message <> Reply to Message @all: I have updated the SVN GameDir (r1652) with the 2 new mercs and all the other fixes. Thanks, anv and merc05, for the amazing work! Please keep this up

On a separate note, I would also like to give Elroy the covert ops expert trait, and Mouse the covert ops trait. It would fit them both (Elroy having taken part in Watergate, Mouse being a street performer), and up to now, no merc has those. Any objections?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Fri, 19 Apr 2013 07:37:20 GMT View Forum Message <> Reply to Message @ anv: Awesome again! Great work, man - thanks!

@ Flugente: Definitely no objections! Maybe Sidney (or how is his name written?) could also be given the covert trait? Just a suggestion, your call... He has this upper-class British accent and my association with a secret agent is mainly because of Ron's 007 portrait which used to be assigned to him by Marlboro if I remember correctly.

(Maybe some of you noticed that Ira also received the "scouting" trait and some binoculars. She was also used as a lookout by the rebels, so it seemed logical. Furthermore, there are only a few around with the trait up till now. Hurl also received the "paramedic" trait as he is mentioned in his bio to be part of the medical staff, while his MED stat is higher than Ira's.)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Sat, 20 Apr 2013 20:58:23 GMT View Forum Message <> Reply to Message Many thanks for the new mercenaries anv. And it's great you added the soundsets for the new guys (I guess I won't have to do that many now:)). Anyway here is another soundset for the previously released mercs (Moses):

Page 82 of 163 ---- Generated from The Bears Pit [url]broken link[/url]

Two or three of battle sounds might need to be changed to something else due to crappy quality of battle sounds from JADG. You decide.

While I was at it something got me wondering regarding the mercs' speech - it is not clearly explained in the files. Quotes 41,44 and 45 in merc speech file are comments the mercs say when you click them with the mouth icon. Does their number have a specific meaning? MercQuote.xml has settings for quote No 41 being either referring to anyone (0) or team specific (1) - does it change somehow when the quote is uttered? Quote No 45 seems to be only uttered when QuoteExpPassingDislike is set to something else than 0, usually 2 or 4 - what do those numbers mean? And there are quotes about liking (58) or disliking (39) an NPC. What NPC's are these referring to? Quote No 58 also has a setting (0-male,1-female,2-any) with male referring to Kingpin AFAIC. What about others?

@Flugente: Nice choices for characters to give the new covert ops traits. I remember jagged alliance wiki whinig about how interresting a character could Elroy have been if not for his limited usefulnes. Well, giving him the Spy trait could definitely realize this.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Sat, 20 Apr 2013 23:41:59 GMT View Forum Message <> Reply to Message Where do you guys get the sound packages? Any link or something?

@merc05: If you want my opinion, apart from some battlesounds it sounds good, merc05! Thanks!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sun, 21 Apr 2013 01:35:29 GMT View Forum Message <> Reply to Message @all: I have updated the SVN GameDir (r1653) with the new soundset for Moses. Thanks again.

Also, as of r1654, Elroy and Mouse have the covert trait as described above.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Mon, 22 Apr 2013 01:58:23 GMT View Forum Message <> Reply to Message @merc_05: I've looked into source, and found fragment seemingly responsible for choosing which qoute play on talking with merc. Toggle Spoiler // Randomize quote to use....

Page 83 of 163 ---- Generated from The Bears Pit // If buddy had a social trait... if ( gMercProfiles[ pTSoldier->ubProfile ].bAttitude != ATT_NORMAL ) { ubDiceRoll = (UINT8)Random( 3 ); } else { ubDiceRoll = (UINT8)Random( 2 ); }

// If we are a PC, only use 0 if ( pTSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER ) { ubDiceRoll = 0; }

switch( ubDiceRoll ) { case 0:

ubQuoteNum = QUOTE_NEGATIVE_COMPANY; break;

case 1:

if ( QuoteExp[ pTSoldier->ubProfile ].QuoteExpPassingDislike ) { ubQuoteNum = QUOTE_PASSING_DISLIKE; } else { ubQuoteNum = QUOTE_NEGATIVE_COMPANY; } break;

case 2:

ubQuoteNum = QUOTE_SOCIAL_TRAIT; break;

default:

ubQuoteNum = QUOTE_NEGATIVE_COMPANY; break; } Quote 41 is QUOTE_NEGATIVE_COMPANY, 44 QUOTE_SOCIAL_TRAIT and 45 QUOTE_PASSING_DISLIKE.

Page 84 of 163 ---- Generated from The Bears Pit So basically, if merc: -has attitude set to normal and QuoteExpPassingDislike to 0, merc always says quote 41, -normal attitude, QuoteExpPassingDislike!=0, game randomly chooses between quotes 41 and 45, -non-normal attitude, QEPD to 0 - randomly 41 or 44 -non-normal attitued, QEPD!=0 - randomly 41, 44 or 45. Currently mercs added by Dimitri all have QEPD at 0 and lack 45 quote, which is shame, cause they probably have a lot of interesting things to say. Those added by me have audio files for 45, but don't use them due to QEPD set to 0, cause I'm an ignorant, and didn't know what that setting does Hector also has normal attitude, so no 44 for him. Overall, it's easy to change. Also, QuoteExpPassingDislike seems to be boolean, so no difference if it's 2 or 4, it's simply "true" as long as it's different from 0. Or I'm missing something here. I don't think there's any difference between 41 being team specific or general.

58 and 39 are quotes said my merc after talking with "pleasant" and "unpleasant" NPCs. I don't remember exactly which are which, but I think that among others general in Alma and Pablo are "unpleasant" and wounded sergeant in Alma is "pleasant". 58's setting definies, for what gender of NPC quote can be said (some mercs have quotes like "he's..." or "she's..").

@Thor: There's a link to Speech File Extractor, higher in the topic, that can be used for ripping audio files from JA1 and DG (altough it doesn't cooperate with GOG version :

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Lepidosteus on Mon, 22 Apr 2013 09:45:36 GMT View Forum Message <> Reply to Message anv As for Hurl's story, I agree with Charlie_May that his disappearance could be acknowledged in his bio (personally I think he should be kidnapped by gang of organ thieves, heh).

Talk to Fidel and he gives the quote in my signature

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Mon, 22 Apr 2013 21:24:36 GMT View Forum Message <> Reply to Message Thanks, anv

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Thu, 25 Apr 2013 15:13:11 GMT

Page 85 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Thanks as well, that clears some things up . I also noticed that dialogue's likes/dislikes NPC are triggered in npc dialogue scripts. Gives me a few ideas.

Uploaded another soundset - Smoke, for battlesounds used most already done ones by steggieav (from this thread): http://www.mediafire.com/download.php?lw6dnihec1zb5g6

Also changed 1 quote (113) in the previous soundset for Moses, uploaded the updated file as well: http://www.mediafire.com/download.php?qdkaj38qewa8pmq

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Mon, 29 Apr 2013 17:49:53 GMT View Forum Message <> Reply to Message Soundset for Stella: http://www.mediafire.com/download.php?4s89d38iob06t37

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Tue, 30 Apr 2013 19:03:34 GMT View Forum Message <> Reply to Message It (MERC)

Bernie (MERC)

Bob's edit

Bonus - Tex

Changes: - added voicesets for It, Bernie and Ears - added battle sounds for Elroy (previously overlooked somehow) - added some hate talk to Spike, Boss, Leech, Rusty and Sidney - fixed wrong ammo in Weasel's equipment - added some cheap knives to Mouse's and Elroy's kits, so they can make use of their new traits right away

Page 86 of 163 ---- Generated from The Bears Pit - unlocked extra banter dialogue for some mercs (quote 45) - added new gargantuan MercOpinions.xml, containing 255 opinion records per merc. Most new ones are 0 by default, I changed those for buddies and foes to 25/-25.

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Tue, 30 Apr 2013 19:06:22 GMT View Forum Message <> Reply to Message Holy cow, they look awesome! Superb work!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by grim on Tue, 30 Apr 2013 19:41:54 GMT View Forum Message <> Reply to Message Wow! Very nice job, Bob really needed that change!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 01 May 2013 00:29:08 GMT View Forum Message <> Reply to Message awesome portraits Bernie seems to look a little bit younger than in DG. What about making his hair a little bit more white color to make him a few years older. what do you think? ps: anv: any chance to see pops next

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Wed, 01 May 2013 12:06:48 GMT View Forum Message <> Reply to Message Quote: Bernie seems to look a little bit younger than in DG. What about making his hair a little bit more white color to make him a few years older. what do you think?

How about just raising his health, his agility, & strength a bit (talking about small changes here) and mention in his bio that he has been doing some fitness to get into shape again for some fresh young girlfriend?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 87 of 163 ---- Generated from The Bears Pit Posted by Charlie_May on Wed, 01 May 2013 15:47:28 GMT View Forum Message <> Reply to Message Job well done (once again) anv!

If you don't mind, could you tell me what program you use to extract the JA and JADG sound files? Are you using the program that was mentioned earlier in this thread (didn't try it because someone said it added glitches and sound defects to the files...)?

@Thor : You might have meant it as a joke only, but I think your idea about Bernie is good! Actually I think all the mercs stats should be a little different than in DG somehow, and this should be reflected in their bio (also their choice of traits).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Wed, 01 May 2013 17:25:15 GMT View Forum Message <> Reply to Message

?

@RoWa21: Sure, it's not that much to choose from anyway.

@Thor: DG mercs have bios about half as long as average JA2 mercs, and lack additional infos, so there's room for improvement.

@Charlie_May: Yes. I didn't notice any glitches except occasional patter at the beginning and the end of some battle sounds, but those are easily removable and battle sounds have horrible quality (11kHz? Come on!) anyway.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Wed, 01 May 2013 17:32:45 GMT View Forum Message <> Reply to Message I like the pic, but I also like the idea of improvement of stats & bios Anyway, great job you did again, anv! Above all, thanks!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 01 May 2013 18:56:21 GMT View Forum Message <> Reply to Message @anv: I like the white hair bernie, seems to fit much better. good job.

Page 88 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Wed, 01 May 2013 20:27:07 GMT View Forum Message <> Reply to Message Still looks like Bernie's been nipping some rejuvenation juice to me. Hand him some whiskey and 20 years of smoking. Or just make him look 10 years older. Bit more droopy and wrinkled.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Wed, 01 May 2013 21:24:15 GMT View Forum Message <> Reply to Message @ Slax: Haha, looks awesome to me, think it's your imagination, Slax!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Hawkeye on Thu, 02 May 2013 02:35:11 GMT View Forum Message <> Reply to Message Someone just give this man a job at Full Control for JA: Flashback portraits, already! :super:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 02 May 2013 11:36:53 GMT View Forum Message <> Reply to Message 5 years of smoking/10 years/20 years

Well children, I think we all learned a valuable lesson here.

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 02 May 2013 12:17:36 GMT View Forum Message <> Reply to Message I like the 20 years smoker bernie best

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 02 May 2013 15:44:28 GMT View Forum Message <> Reply to Message anv5 years of smoking/10 years/20 years

Page 89 of 163 ---- Generated from The Bears Pit Well children, I think we all learned a valuable lesson here.

Download

Thanks, just uploaded the "Bernie" (the smoker) to the 1.13 SVN GameDir.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Fri, 03 May 2013 13:14:33 GMT View Forum Message <> Reply to Message It's complete then, all mercs from anv now have soundsets: http://www.mediafire.com/download.php?6zdp1matsnaj4jl

Some fixes should be made in MercProfiles.xml btw: - Hector has bad MouthY coordinate (should be two numbers higher) - Stella has Fox as a hated merc (should be Hurl) - shouldn't Reaper have Shadow as a buddy merc?

And of course thanks a lot for more new mercs anv!

BTW if we're talking about improving the bios, there are some AIM alumni texts that might be somehow changed to reflect the current situation. One that is most obvious for me is Larry's where it mentions Leon being dead while he's now at MERC .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 03 May 2013 19:31:37 GMT View Forum Message <> Reply to Message merc05Some fixes should be made in MercProfiles.xml btw: - Hector has bad MouthY coordinate (should be two numbers higher) - Stella has Fox as a hated merc (should be Hurl) - shouldn't Reaper have Shadow as a buddy merc?

Fixed. Reaper has Blood as "learn to like" too (oddly, he lacks quotes 51 and 53). Also enabled last merc05's voice set, changed some GenderQuotes and made the laziest possible attempt at fixing Larry's alumni page.

@merc05: Great another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder.

Page 90 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sat, 04 May 2013 13:19:57 GMT View Forum Message <> Reply to Message @anv & merc05: thanks for your work. I am currently uploading the Hector soundset and the fix.

EDIT: Upload done.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Sat, 04 May 2013 13:27:47 GMT View Forum Message <> Reply to Message anvGreat another set! If you plan on continuing producing them, I already scrambled foundation for Pops, Wally and Eli's sound sets, so I'll probably release them with their portraits. That leaves Raffi, Lance, Wink, Carp, and Mitch, with the last ones being probable AIM material (Mitch is overall good merc with fantastic wisdom and medical, and Carp has almost reasonable stats and AIM desk assignment in his bio), and the rest being MERC cannon fodder.

Great! So there are more mercs coming. If you feel like not bothering with doing a sound set I'll sure help :thumbsup: .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Nekator on Sun, 05 May 2013 08:43:15 GMT View Forum Message <> Reply to Message Thank you very much, great mod!! Really missed some of those whacky guys from JA1

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Mon, 06 May 2013 16:14:47 GMT View Forum Message <> Reply to Message Fantastic, anv!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by mikeb-pt on Wed, 08 May 2013 14:59:18 GMT View Forum Message <> Reply to Message Hi all,

I have been playing this game non stop for almost a year now and just want to thank all of you

Page 91 of 163 ---- Generated from The Bears Pit guys for the great work!!

Now on the topic,

Can someone please tell me where can I find Manuel, the RPC? I'm closing in on Meduna and haven't seen I'm yet...

Someone mencioned Chitzena but I never saw him...

Thanks

Edit: I'm using WF maps on 1.13 if that makes any diference.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wolf00 on Wed, 08 May 2013 16:02:38 GMT View Forum Message <> Reply to Message hi, i think here is chance for add a equivalent for or raven from warsav pact region,something like former nember from omon or spetnats units[marskaman/gunslinger or field medic/akimbo weapons]wp equivalent for raven & fox quivalent from asia region be fresh wind in the air ...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Wed, 08 May 2013 16:11:47 GMT View Forum Message <> Reply to Message You know they are looting those mercs from JA1/DG, not conjuring them out of thin air, right?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Wed, 08 May 2013 17:11:50 GMT View Forum Message <> Reply to Message Kerist , a post from wolfie not involving a demand for obscure guns ?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Mon, 13 May 2013 01:48:55 GMT View Forum Message <> Reply to Message Pops

Wally

Page 92 of 163 ---- Generated from The Bears Pit Eli

Jimmy's edit

Changes: -added voicesets for Pops, Wally and Eli -added like/hate talk to Beth, Fox, Cliff and Wolf

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Mon, 13 May 2013 23:37:41 GMT View Forum Message <> Reply to Message Nice! Must say that Pops is hardly good for a fleshwound, though

What's his age?... old f*ck! He's really tricky... As a merc on his own he can't manage and as a deputy in the team he is a huge risk with his thirty-or-what-is-it health... But his Marks and remarks are nice!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Peal on Mon, 13 May 2013 23:53:42 GMT View Forum Message <> Reply to Message Lol Pops with camouflage ^^

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 22:30:22 GMT View Forum Message <> Reply to Message Hey, how to put those damn soundsets to work? I install it in Data 1.13 file filling directory with new files but still there is no sound. I also wwonder where to put those AIM, DAY, PST and SNDS? As I learned there are some sounds related to AIM phone calls but i can't make it work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sat, 25 May 2013 22:32:52 GMT View Forum Message <> Reply to Message Hi Skiru, welcome to the pit!

Page 93 of 163 ---- Generated from The Bears Pit Assuming you've put the sounds into the correct folder, you also have to check wether in Data-1.13/TableData/Sounds/SoundsProfiles.xml the new profiles have 1

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 22:48:54 GMT View Forum Message <> Reply to Message Tabledata was among the directories copied and overwrited in the process. I find something that may or may be not about this. In merc editor all new characters for some reasons have disabled speeches and i find that only with few characters (like mouse) there is actual lips movement and subtiles. I also a bit of unhappy that all this files are scattered around the forum. I wonder is there a soundpack for mouses and other characters or there are some voicles (for now)?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 22:53:20 GMT View Forum Message <> Reply to Message Ok i find that for some crappy reasons all new charachers have disabled speech. That solve the problem with all but moses. Im still curious what are for AIM , DAY , PST and SNDS directories? and one more question : who the hell is that faceless spooky?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sat, 25 May 2013 23:01:23 GMT View Forum Message <> Reply to Message There are soundpacks (look for DG mercs or sth like that), and they were added to the GameDir trunk. Thus installing them normally requires you to either use an SCI, or update your GameDir in case you use SVN.

Merc Sounds normally go to /Speech and /BattleSNDS folders.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 23:04:39 GMT View Forum Message <> Reply to Message Could you give me a link to moses sound pack?

Page 94 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sat, 25 May 2013 23:23:47 GMT View Forum Message <> Reply to Message Its already under SVN and in the new Single Click Installers from DepresivesBrot. Use those.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 23:26:19 GMT View Forum Message <> Reply to Message i may be sound like an idiot but i don't get it, what SVN, where i can get it and stuff ?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sat, 25 May 2013 23:28:08 GMT View Forum Message <> Reply to Message If you don't know SVN, then better not bother. Use this thread instead: http://www.bears-pit.com/board/ubbthreads.php/topics/311288/Depri_s_Builds_and_Packages_G e.html#Post311288

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 25 May 2013 23:34:45 GMT View Forum Message <> Reply to Message Ok I fixed all this shit. Thanks.

BTW: is there any chance that all remaining mercs will be added? i eager to catch them all!

C'mon there is only few left: Dr. Raffitto "Raffi" Leevon Dr. Mitch Shudlem Lance Fisher Speck T. Kline Howard "Carp" Melfield Wink E. Dickerson

Speck can be on the mission and run his website the only glitchy thing is when he is dead but this could be explained. There is prerecorded info from Speck. After all, are he siting on the site and welcome all quest 24/7 and biff is a site owner too and go on mission (even if he is a horrible coward)

And if someone do not like some of them always can switch them off.

Page 95 of 163 ---- Generated from The Bears Pit So plz finish your great work!

PS. I find doctor's koolah soundpack in the thread but were is a rest of files?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Mon, 03 Jun 2013 12:40:48 GMT View Forum Message <> Reply to Message Big portraits for final DG guys.

I plan to throw Mitch and Carp to AIM, and the rest to MERC. Any insights before I continue with animated portraits?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Randok on Mon, 03 Jun 2013 13:08:39 GMT View Forum Message <> Reply to Message Portraits are great. I have a suggestion regarding the central portrait. Maybe a little more face and less amount of hair.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 03 Jun 2013 18:16:29 GMT View Forum Message <> Reply to Message @anv: seems fine to me, btw outstanding work!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Tue, 04 Jun 2013 18:45:12 GMT View Forum Message <> Reply to Message Definitely did a great job on those pics again, anv!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Tue, 04 Jun 2013 19:55:01 GMT View Forum Message <> Reply to Message

Page 96 of 163 ---- Generated from The Bears Pit Guy has talent , for sure !

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Fjordsen on Fri, 07 Jun 2013 02:54:17 GMT View Forum Message <> Reply to Message My dear God, this is a dream coming true...I just love Raffi's portrait...can't wait to hire the best doctor in JA history!

"You sees? Me very good doctor" ROFL

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Deadman on Sat, 08 Jun 2013 21:55:36 GMT View Forum Message <> Reply to Message Fabius_HirrusMy dear God, this is a dream coming true...I just love Raffi's portrait...can't wait to hire the best doctor in JA history!

"You sees? Me very good doctor" ROFL

XD ya. didnt he have like Medical 4 ? i never got that. was that a miskate? or intended?^^ btw. Love the portraits and all!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 09 Jun 2013 04:13:12 GMT View Forum Message <> Reply to Message I get the feeling Raffi's around to teach you the importance of good stats.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 09 Jun 2013 05:22:44 GMT View Forum Message <> Reply to Message Deadman, Raffi was some crazyass witchdoctor who do not know nothing about a medicine but his awsomeness make him decline this fact.

Ps. hey guys anyone have doc Koolah face and tabledata, i find soundpack in thread but the rest is nowhere to be found.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 97 of 163 ---- Generated from The Bears Pit Posted by anv on Sun, 09 Jun 2013 16:04:33 GMT View Forum Message <> Reply to Message @Randok:

Less hair, but only sligthly - Raffi seems to have a lot of them in his DG portrait too.

@Skiru: Either: a) update game to the latest unstable reveision, as Doc's already incorporated b) download Doc's original face made by Hachiryoku http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/262439/4/Putting_missing_mercs_b ack_in_.html#Post304966 c) download my edit + sounds by steggieav + xmls in this very thread http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/298288/6.html#Post317040

SlaxI get the feeling Raffi's around to teach you the importance of good stats. SkiruRaffi was some crazyass witchdoctor who do not know nothing about a medicine Pfff, you all are just jealous of his Farvard medical degree! Raffi VERY good doctor.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Randok on Mon, 10 Jun 2013 06:37:13 GMT View Forum Message <> Reply to Message Thanks for Quote:Less hair

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Sun, 16 Jun 2013 08:42:50 GMT View Forum Message <> Reply to Message Anv , what JA needs is a Bruce Campbell ( Evil Dead actor ) face , he has so much dialogue available in films surely he'd be a great addition to any merc mod ?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by vota dc on Sun, 16 Jun 2013 22:46:48 GMT View Forum Message <> Reply to Message About Raffi, in 2-3 days of training despite low wisdom he become a decent nurse, so he can be a good doctor if you play long or infinite campaign in DG. They could add some localized modifier that set none evolution only in some field: for example Raffi that can't improve medicine because he is a charlatan (for example he can improve marksmanship but not medicine since he believe

Page 98 of 163 ---- Generated from The Bears Pit he know it already) or the couple of nearly blinded mercs that can't improve aim but can improve the rest.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by m_s0 on Sun, 16 Jun 2013 23:56:10 GMT View Forum Message <> Reply to Message lockieAnv , what JA needs is a Bruce Campbell ( Evil Dead actor ) face , he has so much dialogue available in films surely he'd be a great addition to any merc mod ?

You know, usually I'm against suggestions such as this one (doesn't fit the game, face recognizable enough to be distracting and so on, and so forth), but this is something I'd actually love to see happen - maybe not Bruce as himself (or Bruce as Bruce for that matter, though it could be a nifty little in-joke for the fans if you gave this... "incarnation" crappy stats to go along with a fairly recent, slightly shlubby-looking pic of his ). As for the dialogue, you're spot-on. Army of Darkness alone has all the one-liners you'd ever need.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Mon, 17 Jun 2013 00:08:30 GMT View Forum Message <> Reply to Message The main problem with that is that you very rarely get those without any kind of soundtrack in the background.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by m_s0 on Mon, 17 Jun 2013 00:42:12 GMT View Forum Message <> Reply to Message DepressivesBrotThe main problem with that is that you very rarely get those without any kind of soundtrack in the background. Yeah, I know, but I've been thinking about it and I seem to recall that there's a few you could pull from Army of Darkness that are fairly clean, if not completely clean (Raimi loves his cheesy one-liners, I suppose, so he makes sure the soundtrack pretty much stops or gets turned down really low so the audience can appreciate them, heh). I'd have to re-watch it to make absolutely sure, but it's definitely not outside the realm of possibility.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Wed, 19 Jun 2013 11:26:35 GMT View Forum Message <> Reply to Message Mitch (AIM)

Page 99 of 163 ---- Generated from The Bears Pit Carp (AIM)

Lance (MERC)

Raffi (MERC)

Wink (MERC)

Download

Changes: - added voice sets for above - added love/hate talk for Spam, Vicki, Biff, Fidel, Bud - added gear kits for all MERC mercs, now everyone should have 5 choices (I hope they're somewhat balanced) - added 2 signature weapons from DG: Postie's letter opener, Reuban's hedge trimmer, now in their kits

Notes: - Carp has skill evolution set to 1/4 - as he "has slowed with age" according to his bio, - hedge trimmer doubles up as wire cutter, so no puny fence will save you from getting chopped up, - I tried to make trimmer a loud weapon, but knives seem to ignore both custom sounds and attack volume (still play default knife sound and doesn't display volume in weapon stats in-game). Any way to circumvent those problems?

Ash: I think it's a cool idea, not so sure if it could get to trunk, though, as it is a character from different franchise. Maybe if treated like that: MauserI imagine some kind of mixture between Ash and Johnny Cage from Mortal combat, an ex-action B-movie star and martial artist, who got just too many comments on how he is a mediocre actor and quite a bad fighter and wimp in reality, so he got fed up and set out to prove his badassness as a mercenary. Of course, since he IS an actor, he sometimes gets carried away in action by aspects of his various movie personae, which then surface in the form of cheesy one liners, expressed at more or less fitting occasions. Also i think he should be a psycho and shotgun expert. so he's "jaggified". He could be turned off by default (like Spooky was at the beginning), in case someone's afraid of broken immersion, (yeah, I wouldn't like to notice Spiderman on the roster ). Making face from the pics as a base should be easy, but I'm not touching voice set, choosing fitting quotes from DG was already puzzling sometimes, cutting and editing them from 3 movies sounds like a lot of work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Wed, 19 Jun 2013 12:00:31 GMT

Page 100 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Great , he's a manly 'mans man' ! Would work well , I think .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Scheinworld on Wed, 19 Jun 2013 12:09:08 GMT View Forum Message <> Reply to Message Hi, you know I love your (art-)work anv, but

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Wed, 19 Jun 2013 14:02:32 GMT View Forum Message <> Reply to Message IF you can make someone with enough (sound-)quality, add him. Whoever doesn't like his face in their mod can just flip a single tag. It's like saying "Take out all those HK416's, they weren't in any of the official JA games."

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Scheinworld on Thu, 20 Jun 2013 09:42:15 GMT View Forum Message <> Reply to Message I don't want to argue with you Depri here and now.

Just two things:

1. For me it's not the same.

DepressivesBrotIF you can make someone with enough (sound-)quality, add him.

2. I can.

But I don't support any "character poaching" (from JA-related mods) for v1.13 without any kind of context and/or background!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Fjordsen on Thu, 20 Jun 2013 10:57:03 GMT View Forum Message <> Reply to Message

Page 101 of 163 ---- Generated from The Bears Pit @anv:

You sir, are unbelievably talented. I'm impressed.

I personally think that before adding any other new character, we should add Speck(so that I will make him duel with Carp) and Mike. Those who don't like can always leave them unused. I wish it would be possible to add Elio from JA 1, but I don't think the speech files are enough, though they're good stuff...here's one of my all time favourites:

"Dis area have big building...Mr. Jack put much things in it; he call it warehouse...heh, dat be funny name. Me wear pants, me no wear house!" rofl

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 20 Jun 2013 17:16:22 GMT View Forum Message <> Reply to Message @all: I am going to add those new mercs to the 1.13 SVN GameDir ...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Fri, 21 Jun 2013 13:44:47 GMT View Forum Message <> Reply to Message I, for one, am firmly against adding non-Jagged Alliance mercs to the trunk. Having a separate Branch/a simple archive that contains additional invented mercs is fine and would be a simple alternative. If you want those mercs, simply dump that archive over your install.

Of course, that would require someone to actually do that work...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 21 Jun 2013 14:43:40 GMT View Forum Message <> Reply to Message FlugenteHaving a separate Branch/a simple archive that contains additional invented mercs is fine and would be a simple alternative. If you want those mercs, simply dump that archive over your install. Makes sense. Seeming how 1.13 is basically a new canon and other mods use it as the base, I understand why people may be against adding stuff out of lore (Spooky, and he's already quite in line with JA2). Oh, and there's still limit of 256 characters.

@Fabius_Hirrus: There's already a mod letting you recruit Mike, altough it's lacking some things (specifically voice set). Speck has a big animated portrait in game files, which can be easily used for creating the rest of them, but his addition only would make sense if:

Page 102 of 163 ---- Generated from The Bears Pit - when Speck is hired, he's no longer active on MERC website, emails he sends informing about salary raises and debts would seem slightly out of place too, - when Speck dies, MERC is closed and all their already hired mercs resign. Seriously, who would keep MERC together with Speck gone? BIFF? - Speck would be probably final unlocked MERC merc, extremely overpriced for his actual skills. Optimally, their presence could be optional like ability to hire Slay for unlimited time. No idea if it should be on or off by default. And those Speck's extra features would have to be hard-coded.

No idea about Elio and other JA guides.

@Skiru: Since you edited out your question from your post, I take it you solved it yourself?

@all: It's not like current DG mercs are fully ported and there's a need for coming up with additional stuff right away. There are still portraits needing improvement. There's surely a lot of spelling errors and possibly unfitting quotes - I can only speak for voice sets I made myself, but e.g sometimes I couldn't understand a thing from what Raffi says. Still some artifacts in battle sounds. AIM's "back from assignment" emails are unwritten - lot of creatively demanding work that would probably go under the radar, as they're not immediately noticeable. Mercs' opinions (not only -25,0,25). Bios in need of extension. Rebalancing isssues. Blah blah blah. Stuff to do.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 22 Jun 2013 07:57:05 GMT View Forum Message <> Reply to Message yea ANV. I just forget that all added mercs have (for some reason) disabled speech, but in merceditor it can be fixed right away. BTW i wanna thank you for all work you put on this mod (it's like a dream come true since JAII hit market). Even with some issues still to go it's amazing.

I'l look foward for more updates

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Sat, 22 Jun 2013 08:25:16 GMT View Forum Message <> Reply to Message FlugenteI, for one, am firmly against adding non-Jagged Alliance mercs to the trunk. Having a separate Branch/a simple archive that contains additional invented mercs is fine and would be a simple alternative. If you want those mercs, simply dump that archive over your install.

I second that.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Fjordsen on Mon, 24 Jun 2013 13:42:20 GMT View Forum Message <> Reply to Message

Page 103 of 163 ---- Generated from The Bears Pit anv@Fabius_Hirrus: There's already a mod letting you recruit Mike, altough it's lacking some things (specifically voice set). Speck has a big animated portrait in game files, which can be easily used for creating the rest of them, but his addition only would make sense if: - when Speck is hired, he's no longer active on MERC website, emails he sends informing about salary raises and debts would seem slightly out of place too, - when Speck dies, MERC is closed and all their already hired mercs resign. Seriously, who would keep MERC together with Speck gone? BIFF? - Speck would be probably final unlocked MERC merc, extremely overpriced for his actual skills. Optimally, their presence could be optional like ability to hire Slay for unlimited time. No idea if it should be on or off by default. And those Speck's extra features would have to be hard-coded.

No idea about Elio and other JA guides.

@all: It's not like current DG mercs are fully ported and there's a need for coming up with additional stuff right away. There are still portraits needing improvement. There's surely a lot of spelling errors and possibly unfitting quotes - I can only speak for voice sets I made myself, but e.g sometimes I couldn't understand a thing from what Raffi says. Still some artifacts in battle sounds. AIM's "back from assignment" emails are unwritten - lot of creatively demanding work that would probably go under the radar, as they're not immediately noticeable. Mercs' opinions (not only -25,0,25). Bios in need of extension. Rebalancing isssues. Blah blah blah. Stuff to do.

Sure, that's a massive project, but I think all involved are doing a great job. And since you said about rebalancing, let me tell you something...I've been silently testing and trying to rebalance ALL the mercs(but mainly the ones imported from DG), because in my opinion the skills from STOMP are all great and stuff...but there's a lack of criteria when people select the skills for the mercs IMHO, and I'd like to try to improve it...Also, I'm trying to fine tune a salary formula. And naturally,I am religiously respecting the lore and game history the best I can. Oh yeah, and I also managed to gather ALL relevant data + relationships from DG and JA2 and fused all this info neatly in an excel table, so that in the future it will help the players and the modders. I will share with you guys, just give me some more time as this is very time consuming...but it's a joy to do it!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Mon, 24 Jun 2013 17:11:04 GMT View Forum Message <> Reply to Message Amazing work, guys, thanks everyone for bringing them back!

Now that you have made all my favorites playable I can start being nitpicky. And I have never liked what they did to Vicki's face in JA2, so here comes an attempt to restore her former charm.

This doesn't 100% fit in this thread since Vicki is already in JA2, but it's a JA1 conversion, so close enough, I guess.

Page 104 of 163 ---- Generated from The Bears Pit Big portrait, talking portrait, static 33 and 65 faces and no camo (at least for now).

Download

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Fjordsen on Mon, 24 Jun 2013 23:49:09 GMT View Forum Message <> Reply to Message Hey, that's great indeed. I never liked Vicky's new portrait because she is not as black as she's used to be.And the locks like a proper rastawoman! So good to see we have talented artists around... Like anv said, I think some portraits could use some restoration when imported from DG...if I can think from the top of my head, I'd say Smoke, Spam and Leon. I wish I had the skill.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Tue, 25 Jun 2013 19:57:13 GMT View Forum Message <> Reply to Message i have quick report about bugs i find out:

1.There is mistake in positions of voice files with Wink .There is voice ,,my gun won't fire'' for supresed and supresion voice for gun jaming. (i fixed it myself by switching files)

2. Carp have mute level up effect : he talks about celeberation and eating in text but there is no voice to be heard.

Is there a way to get rid of this little number of NADA in some sets of a AIMs? and why some mercs still don't got any Equipment, where is reuban hedgetrimmer?

Is there a fixed relation between Sparky and Gary (she should hate him she even say it sometimes)

Why Wink have only throwing? he is knife thrower? it would be more realistic to have demolitions to have a grenade throwing skill (after all balls and grenades are more in common)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Tue, 25 Jun 2013 21:05:43 GMT View Forum Message <> Reply to Message The hedgetrimmer is in. I suspect you do not have the newest GameDir data - it is needed for the additional pics.

Page 105 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Tue, 25 Jun 2013 23:20:01 GMT View Forum Message <> Reply to Message @Fabiu_Hirrus: Cool. Especially salary analysis, DG wages were sometimes very over/underpriced and don't really translate to better balanced wages in JA2.

@Kaucukovnik: Now that's how Vicky should look like. Fabiu_HirrusAnd the locks like a proper rastawoman!

@Skiru: Skiru2. Carp have mute level up effect : he talks about celeberation and eating in text but there is no voice to be heard. Carp doesn't say anything about eating. Did you mean Turtle? I found missing quote 46. Ironically, while checking Carp's dialogue I found two switched lines too.

SkiruWhy Wink have only throwing? I got confused with the old throwing trait which covered knives and grenades, yeah, he was supposed to be a grenadier. Altough now it's a bit weird with demolitions trait, as despite grenade range bonus he gets bonuses to handling bombs and mines, while having only 1 point in explosives.

Fixes

Changes: - fixed few quotes (Wink, Carp, Turtle, Sparky) - changed Wink's throwing trait to demolitions - changed incorrect zeroes in buddy/hate records to 255s - changed Sparky opinion of Gary from buddy to hated

And I stumbled upon another interesting thing regarding relationships. Currently Leon and Gary hate sober Larry, Sparky likes him (and they additionally hate each other, man, what a dysfunctional family ), but they all ignore his drunken alter ego. Shouldn't it be other way around, as drunken Larry is original Larry, or should they treat both versions the same?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Wed, 26 Jun 2013 06:42:20 GMT View Forum Message <> Reply to Message Sorry my mistake, it is af course Turtle. But i find you alredy fix this issue

About Winks demolitions, Shank this crappy little tenager have also demolition despite having extremly low explosive and it is not recomended for him to handle anything but a grenade

BTW. I find a way to go around this new mercs rise e-mail glitch. Deleting ALL incoming mails is

Page 106 of 163 ---- Generated from The Bears Pit the way to prevent this bug from happening. where i can get this graphic files for this few new items, hedgetimmer and some NADA (not existant because of lack of graphics) items?

PS. Maybe you have some program editing saves. I wanna change Winks throwing to demolitions without restarting a game

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 26 Jun 2013 07:35:32 GMT View Forum Message <> Reply to Message anv Changes: - fixed few quotes (Wink, Carp, Turtle, Sparky) - changed Wink's throwing trait to demolitions - changed incorrect zeroes in buddy/hate records to 255s - changed Sparky opinion of Gary from buddy to hated

Committed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Wed, 26 Jun 2013 08:49:36 GMT View Forum Message <> Reply to Message Would it be possible to add mails for KIA MERC members? Turtle died on my current playthrough before I managed to hire him and found out way too late...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Deadman on Wed, 26 Jun 2013 15:31:52 GMT View Forum Message <> Reply to Message Bug? : MERC Soliders like Doc , Rev (leadership over 50) cant talk Doreen to quit her Job. (direct talk does not impress her)

*my Imp with leadership 35 can do it. edit = Using the latest SVN update (1686) and 6148.exe

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 26 Jun 2013 16:06:59 GMT

Page 107 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message DeadmanBug? : MERC Soliders like Doc , Rev (leadership over 50) cant talk Doreen to quit her Job. (direct talk does not impress her)

*my Imp with leadership 35 can do it.

it is not only the leadership that counts. it seems some other values in mercprofiles.xml seems to be not set for the new mercs. are you playin with latest sci development version? if yes, please upload a savegame.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Wed, 26 Jun 2013 16:32:29 GMT View Forum Message <> Reply to Message @Deadman: Yes, of course I didn't set approach records for new mercs. Fixed

What exactly the problem with Doc? Only Raffi should hate him, rest of the guys should ignore him.

@Skiru: Graphics Link BigItems/GUN370.sti BigItems/GUN371.sti Interface/MDGUNS.sti tilesets/0/smguns.sti

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 27 Jun 2013 11:33:09 GMT View Forum Message <> Reply to Message anv@Deadman: Yes, of course I didn't set approach records for new mercs. Fixed committed

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Jtavish on Thu, 27 Jun 2013 17:43:27 GMT View Forum Message <> Reply to Message

Page 108 of 163 ---- Generated from The Bears Pit erm....is the latest version still 3.0? I haven't been following this forum for quite some time now, and I want to get back in.

I was thinking of using this mod with Arulco revisited....but I need to know what's the latest version of this mod ( I read the 9 pages but couldn't find any indication of it!!!! )

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Thu, 27 Jun 2013 18:31:10 GMT View Forum Message <> Reply to Message I'm not sure what '3.0' refers to. This is in the current trunk, though you will probably be able to use this with AR by moving the necessary data.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Deadman on Sat, 29 Jun 2013 16:19:39 GMT View Forum Message <> Reply to Message MERC, Kit 5, Empty Inv when Hired : Haywire, Biff MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz started new game (fast run through till merc available)

Using the latest SVN update (1686) and 6148.exe

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 05 Jul 2013 13:00:49 GMT View Forum Message <> Reply to Message Snake

Reuban

Elroy, with 50% extra smugness

Mouse

Also fixed DeadmanMERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz thanks Deadman.

Page 109 of 163 ---- Generated from The Bears Pit Download

Bonus: Hey, remember that time Snake supposedly took a bullet right between the eyes, while serving with Spam in Maupaa? Well, the reports of his death were greatly exaggerated, as he eventually got better.

Optional scarred Snake

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Fri, 05 Jul 2013 13:10:06 GMT View Forum Message <> Reply to Message They are all great (especially Reuban) but could you please remove duckface from snake? On a side note mouse looks like a babe and this somehow... feels weird.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 06 Jul 2013 13:32:19 GMT View Forum Message <> Reply to Message @Gambigobilla: Snake: I didn't aim for duckface!

I updated links with less obnoxious versions.

Mouse: Yes, it's ironic, but not much can be done, I tried to be as close to original as possible.

@RoWa21: That's the plan.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Sat, 06 Jul 2013 17:48:38 GMT View Forum Message <> Reply to Message I have no problems with Mouse but she always felt like a biff-class mercenary but with the new looks she looks like a female Hollywood spy movie star. Definitely will hire her with my next game :diabolical: :snake:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 07 Jul 2013 09:37:19 GMT

Page 110 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message I just committed Snakes new face. Thanks anv

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Wil473 on Mon, 08 Jul 2013 22:00:24 GMT View Forum Message <> Reply to Message Anv, good work on the latest bunch of faces to end up on the SVN and in the SCI. Just to let you know, I am using your recent artwork as the base to upgrade some of the Urban Chaos-1.13 mercs (the ones common to DG and UC). Unfourtunately the presence of the 90x100 "B" prefixed graphic files means I cannot directly use the graphics. I think I have come up with a template for reconstructing the needed faces for use as hireable locals.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Fjordsen on Tue, 09 Jul 2013 03:34:46 GMT View Forum Message <> Reply to Message Oh, could pretty please add Speck as well?

I understand Mike and John Kulba would be hard as they are already in game(I mean, you can actually see them on the tactical map), but like someone said previously,with Speck is not a problem, they're all pre-recorded messages and that sounds more reasonable actually - I wouldn't expect him to be behind a webcam from 9 to 5 and chatting with potential clients! As for the emails replied it's not a big deal, PAs will often do these things in your behalf. Carp also has a job with AIM and he's in, so I don't see why Speck can't...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Tue, 09 Jul 2013 08:34:52 GMT View Forum Message <> Reply to Message Snake could still do with some work. Looks sort of like a neanderthal. Hm. Maybe that's why a bullet to the brain didn't do the trick. There's nothing there!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Wed, 10 Jul 2013 21:26:09 GMT View Forum Message <> Reply to Message I agree with Fabius_Hirrus to add Speck.

BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.

Page 111 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 10 Jul 2013 22:01:49 GMT View Forum Message <> Reply to Message Skiru BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.

Mike can already be recruited. I just committed today. see here: http://www.bears-pit.com/board/ubbthreads.php/topics/322512/Improved_hireable_Mike_script.ht ml#Post322512

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 11 Jul 2013 13:32:26 GMT View Forum Message <> Reply to Message OK, apparently there were two slightly different big Speck portraits in game files + animated one used for Speck Com.

Basing on those I finished the rest.

And finally Speck in game.

+fixed Biggins' wrong ammo. Download Speck

Additionally: From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website: - on recruiting Speck - on trying to recruit unavailable Speck - on trying to recruit unavailable Biff (present in game files and code, but previously unused) - Speck advertising himself

Code changes + diff (I couldn't paste diff in post, weird).

Page 112 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Charlie_May on Thu, 11 Jul 2013 20:41:57 GMT View Forum Message <> Reply to Message Missing a comma after "pliers" in the bio. Other than that, outstanding work anv, as always! I, too, wanted to play with Speck, but didn't want to break the immersion by having him also sitting on Speck.com... I didn't know you also knew how to code!

EDIT: Also, the add. info part should read "He has yet to retake some of his physical exams and marksmanship tests"or "He has yet to retake some of his physicals, and marksmanship tests..." I think...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 11 Jul 2013 21:01:30 GMT View Forum Message <> Reply to Message @anv: Outstanding work, I commit the Speck files @Charlie_May: I corrected Specks bio

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Fri, 12 Jul 2013 19:05:34 GMT View Forum Message <> Reply to Message So only thing left is John Kulba (he should be able to be recruited after finishing delivery to airport quest) and few JAI guides Elio (the tracker ), Juan (the tinkerer ) and Wahan (the shaman ) (they could be good addition to merc roster)

Please add them, especialy Wahan (11 marksmanship and cool quotes)

When Barry shot down soldier Turtle say that: oportunity to work with someone Mike caliber don't happen oftet. Is it correct quote on right place?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Wil473 on Sat, 13 Jul 2013 17:08:41 GMT View Forum Message <> Reply to Message While adding Speck data from SCI_Unstable_Revision_6221_on_GameDir_1703 to UC-1.13 data I noticed that Speck has the same index = 1 in MercAvailability.XML as Haywire. Is this intentional or do the indexes need to be corrected?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Sat, 13 Jul 2013 17:14:10 GMT

Page 113 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Checked how it looks on Turtle in MercProfiles.xml and everything seems ok: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml

Turtle should say that about Mike:

149 255 255 255 255 255 0

I remember at some point in SVN the newly added mercenaries had 0's instead of 255's (255 denotes none, 0 = Barry). Check whether this is not the cause.

@anv: Exceptionally well orchestrated adding Speck. I was ROTFL when I saw the bio .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 13 Jul 2013 20:06:45 GMT View Forum Message <> Reply to Message @wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part . Fortunately, when game loads profiles, evil Speck is immediately overwritten by Haywire, so no harm done.

@Skiru: At least someone lately added natives' portraits to wiki, so I wouldn't have to replay JA1 and kill all guides until I get to take a screenshot of Wahan It can be done, but they have less quotes to choose from. Kulba probably shouldn't join immediately after escort, but after some time to justify his turning from overweight civilian to pretty badass merc. Let's say he gets home, sends you a gift, Mary gets shot by a burglar like he says in UB, Kulba decides to become mercenary. So around two weeks after being escorted - probably still earlier then it could happen, but with a chance of arrival before player takes Meduna - he either joins MERC or arrives in Arulco as RPC.

@merc05: Well, someone had to present the TRUE account of those events...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 14 Jul 2013 05:31:44 GMT View Forum Message <> Reply to Message ANV i like your way of thinking. About John Kulba, great idea i wonder if it can be all incorporated

Page 114 of 163 ---- Generated from The Bears Pit to code.

I can't wait to see the last guys (Guides and Kulba) in the game. It will be great to see a last piece (apart from troubleshooting) being puted to this epic mod. when Wink have a urban camo his face is gray but the model is green, is this bug or just how it should be?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Marlboro Man on Sun, 14 Jul 2013 06:00:28 GMT View Forum Message <> Reply to Message I'll quote Rowa and say outstanding work on these anv.

Cheers MM

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 15 Jul 2013 13:34:16 GMT View Forum Message <> Reply to Message anv@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part

Fixed

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 19:57:19 GMT View Forum Message <> Reply to Message excellent job on the adding of new mercs. Sadly i dont have svn so i was kinda wondering if someone could make a single installer with all the stuff that as been added so far. I usually download the files and paste then over Data 1.13 but i dont know if i'm doing stuff in the right way. So if someone could make a single install with all the stuff that as been done so far it will be great. However i must say one of two things about this so far. Why in several AIM and even MERC members in the gear stuff it appears the word nada i think that's a bug noneless i usually drop the stuff over the map. Also some speeches do not work for instance Mouse, Stella and others in AIM we can see they speaking but they dont have any sound. The same with guys that were assigned to Merc. Also i do not know were to add the files of Speck diff so if someone could give me hint it will be appreciated. Noneless i was away for a quite while but luckly i do found my former notebook were i have my access code to the pit i was thinking that i did have lose it almost for a year now. But i guess it's fate. So hope some one could help and you all did great congrats.

Page 115 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Mon, 15 Jul 2013 20:02:37 GMT View Forum Message <> Reply to Message You, Sir, clearly lack data ingame. Your install lacks data, thats the reason. You should look for DepressivesBrot's SCIs.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:13:27 GMT View Forum Message <> Reply to Message hmm i still use v.4870 so there are new versions that were added. Sorry after almost a year i'm kinda lost if you could give a helping hand it will be much appreciated.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Mon, 15 Jul 2013 20:13:32 GMT View Forum Message <> Reply to Message @ Flugente: Haha, and you were a few seconds ahead of me... I had already CTRL-Ced the same link

@ anv: Great stuff, man, I keep on repeating it!

@ both: you guys are a modding team on own!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:19:14 GMT View Forum Message <> Reply to Message ok downloading the latest SCI dated from 13 Jul of 2013. Is this enough or should i download older versions?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Mon, 15 Jul 2013 20:19:17 GMT View Forum Message <> Reply to Message Use the link, Luke. It will provide you with the newest versions in the easiest possible way. As far as 'new stuff' goes... if anything in these forums is treated as 'new' nowadays, it isn't in 4870, 'cause that is ancient.

Page 116 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:21:44 GMT View Forum Message <> Reply to Message i see so please guide me. Is downloading the lates sci file enough or should i download all the other files before this?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Mon, 15 Jul 2013 20:26:10 GMT View Forum Message <> Reply to Message Latest sci from Depressivebrot's link in his signature .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Mon, 15 Jul 2013 20:27:20 GMT View Forum Message <> Reply to Message Its all described in the link. Read the instructions.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:28:01 GMT View Forum Message <> Reply to Message Ok then i'm doing it right now. I will download the latest sci hope that's enough to keep me updated in a way thanks for the help.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Mon, 15 Jul 2013 20:28:35 GMT View Forum Message <> Reply to Message Flug , still hasn't the quest.lua in any folder ? D/loaded the latest one , game plays well till any quest related speech..... even the original quests !

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Mon, 15 Jul 2013 20:30:43 GMT View Forum Message <> Reply to Message Quote: Sadly i dont have svn

Why not ?

Page 117 of 163 ---- Generated from The Bears Pit Broadband poor in your area ? It'll take lots of time but , still do-able on a snail line .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:31:04 GMT View Forum Message <> Reply to Message also like someone is pointing out is there any plan to add the remaining native guides from the first JA and put then on this game?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 15 Jul 2013 20:35:23 GMT View Forum Message <> Reply to Message well putting it blunty i'm not so good at getting this correct i kinda lack talent to do all the stuff in the correct way. I now that's bad to say but i dont want to screw my computer and i kinda fear that i might actually do it by accident so i prefer not doing it because i know i lack talent i know it's bad to recognize this but it's true sadly.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Mon, 15 Jul 2013 20:48:49 GMT View Forum Message <> Reply to Message No-one here is any less clueless on a pc than me ! Read the info and instructions carefully , maybe 6 times , give it a try , make an arse of it and redo again ? It eventually clicked for me and believe me , using SVN is an easy way to update your game/mods . Go on , give it some welly ! :compsmash:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Wed, 17 Jul 2013 09:29:51 GMT View Forum Message <> Reply to Message Seriously, use your brains. I just download every single update here one by one and install. Just be sure they are instaled in right order. it is confirmed, Turtle thinks that Barry is Mike. ANV could you fix this issue?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 18 Jul 2013 20:47:40 GMT View Forum Message <> Reply to Message

Page 118 of 163 ---- Generated from The Bears Pit @Skiru: merc05Checked how it looks on Turtle in MercProfiles.xml and everything seems ok: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml

Turtle should say that about Mike:

149 255 255 255 255 255 0

Make sure that your MercProfiles.xml looks like the one posted, specifically if under 253 there's 149 instead of 0.

This file is somewhat surely working: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Thu, 18 Jul 2013 21:22:46 GMT View Forum Message <> Reply to Message This file is long as T-paper. Could you post surely fine working MercProfiles.xml?

ANV is there any chance of adding last remaining mercs shortly? I wanna start a new game with full character pool.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Fri, 19 Jul 2013 10:52:04 GMT View Forum Message <> Reply to Message Well since the last sci that i instaled the game is working beautifully. Now one thing that perhaps could be considered a bug or if there is a solution please do tell me. When doing the random missions in Arulco you remember you found John Kulba and the wife in Chitzena. Well then i speak with the guy and then all is fine i offer in a military escort to the airport. But then when we arrived at the airport the guy says does not say anything so he never leaves my team. I know he was a player in UB however why is in this he never leaves alongside is wife. Then if i put in unerscorted the guy say he does not recognize drassen. So is this a bug? Or i messed up some file on the game defenitions? Well if someone as a answear please do tell me it will be much appreciated. Also in the game defenitions there is a entry for zombies but i never see one so

Page 119 of 163 ---- Generated from The Bears Pit anyone could send me some feedback on this. Also i was able to recruit Mike however in the next battle Mike appeared again this time i killed the guy so how can 2 Mike's be on the game at the same time? Also in the last sci install can we recruit Speck or not? Because i already unlocked all Merc i think and the last one that appears is Spoky, by the way good job on this character, very good in night missions and in ambushes sadly yeasterday he was kille preciselly in a ambush when moving from one secto to other the assholes of the elite guards finished him off. I usually used the guy on solo missions and he was a great character. Noneless this is some feedback on the game at this point. Hope you could help out in some of the things i appointed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Fri, 19 Jul 2013 16:39:41 GMT View Forum Message <> Reply to Message i begin to tinker around this file and here is it content (Turtle profile) i presume that 149 is Mike and he is his buddy in profile but why the heck he mistakes him for barry, i can't figure it out. Could you give me a hand?

253 2 Herman "Turtle" Regents Turtle 253 8 7 5 26 0 0 3000 2000 BEIGEPANTS BLUEVEST PINKSKIN BROWNHEAD 0 1 0 7 9 4 0 101 101 53

Page 120 of 163 ---- Generated from The Bears Pit 53 61 8 21 85 75 5 25 2 12 2 0 0 0 5 5 0 149 255 255 255 255 255 0 255 0 255 0 255 0 255 0 255 0 255 0 200 0 0 0 0 0 -1 -1 0 100 110 80

Page 121 of 163 ---- Generated from The Bears Pit 90 0 0 0 0 0 0

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Fri, 19 Jul 2013 21:30:38 GMT View Forum Message <> Reply to Message @Joao: About Mike, I thought that could not have happen since the game spawns him when FACT_MIKE_AVAILABLE_TO_ARMY is set to 1 and then sets it to 2, so he won't spawn again. The Mike you recruited - have you met him 'normally' during the gameplay or have you added him to a map via editor somewhere?

@Skiru: I tried to reproduce that and couldn't. Does Turtle say both 2 friend quotes about Barry (one when he scores a hit, the other when he dies)? Did you start a new game and the same thing is happening?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Fri, 19 Jul 2013 22:37:23 GMT View Forum Message <> Reply to Message @merc05: meet him normally in cambria sam site. Then when a merc with great leadership begun talking to him i choose recruit. He interrupted combat and then offered to join my group for 10000. Later on i go to Tixa jail and he was there defending the place. So dunno but did not mattered because i killed that Mike and my own continued in game. True be said he never appeared again after that.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Fri, 19 Jul 2013 22:42:42 GMT View Forum Message <> Reply to Message Also how can i recruit Speck? I just finished my game with total victory and never was able to recruit him. What process i need to do to recruit him? During one talk with me on Merc website? Because he dont appear ever in the merc recruitment list? So anyone there could iluminate on that? Or do i need to do some twick on the game options before i start like i did with money and such? And setting merc site opening in first day? Is in that file or other?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 122 of 163 ---- Generated from The Bears Pit Posted by Seomis on Sat, 20 Jul 2013 09:57:21 GMT View Forum Message <> Reply to Message Ok then the issue with Speck is already solved. Dont know what happened but just for be sure i started a new one with all the mercenaries on MERC available since the start and is this situation Speck does appears as the last mercenary in the list. So about the mission with the turists is someone having the same problem as me? Well when i arrive at Chitzena once more i will try to do this mission and see that if works now or not like with the non appearance of Speck. Also about the native guides from JA? Also one ideia come to my mind can someone put Lucas Santino in game? Or the Richards or that is not possible?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 20 Jul 2013 13:38:18 GMT View Forum Message <> Reply to Message @Skiru: XML looks ok. I think you'll have to start a new game := gGameExternalOptions.ubGameProgressMikeAvailable && gStrategicStatus.ubHighestProgress = gGameExternalOptions.ubGameProgressMikeAvailable && gStrategicStatus.ubHighestProgress

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sat, 20 Jul 2013 16:44:06 GMT View Forum Message <> Reply to Message @anv: Well it could be that Santino could have a role similar to Mike. Dont know if is possible or not. But since we can know have Mike recruited having in mind that you need some stats achieved it will be interesting to see Santino in game also even if he is kinda a freak, but actually we see that the guy blow himself however Snake was also supposed to be dead and Kaboom the same i think. So he could have survived even if he could be a freak or something. He could be kinda act as a mini-boss before taking out Deidranna, as a member of is elite forces alongside let's say Joe. But i dont know if that's possible it was just a crazy ideia i did have. In terms of the Richards well you could make them appear on the following way. I usually do this just for fun. AFter recruiting your team and before entering in game go to Pops site then click in flowers. You will have several options i usually send a booket to Deidranna in that way. Is epic her reaction when she receives it. Also in that menu you do have a chance to send also stuff to Metavira. So what if you send a flower booket to Brenda in Metavira and that will be the event that eventually will lead for the Richards appearing. Dont now if actually could work on that way but if is possible someone could make that happen. Just saying. Besides having two extra-doctors is always usefull. Also you could even link that to Santino that after the guy found about it he come to ARulco to get is revenge on the Mercs that crashed her party in Metavira. Jus saying but like i say is a crazy ideia.

Page 123 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by merc05 on Sat, 20 Jul 2013 20:55:22 GMT View Forum Message <> Reply to Message @anv: Thanks for that anv! I'll give it a roll and test if no Mike clones are spawned.

@Joao: Your idea about sending flowers to Metavira sounds like a nice material for making an easter egg. Alas, there would be lot of problems with justifying it: the Richards were civilians, not mercs, so they are not much use and Santino is dead. And there isn't much of their dialogue lines available to work on. A side mission mini-mod might still be nice though.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 21 Jul 2013 01:57:41 GMT View Forum Message <> Reply to Message @merc05: i see well i do wanted to kill Santino again but i kinda understand. Hope that something new will come out pretty soon specially the fix for the tourists and the native guides.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Sun, 21 Jul 2013 09:52:01 GMT View Forum Message <> Reply to Message anv So after progress is over 50, and increased since previous highest, FACT_MIKE_AVAILABLE_TO_ARMY is set to 1 even after it was supposed to be set to 2 after spawning Mike in tactical.

... if( gubFact[FACT_MIKE_AVAILABLE_TO_ARMY] != 2 ); { SetFactTrue( FACT_MIKE_AVAILABLE_TO_ARMY ); } ... should work.

Nice catch! :thumbsup: Only one comment - the semicolon at the end of the if clause should be removed, otherwise the fix won't do anything.

To be on the safe side I would use = gGameExternalOptions.ubGameProgressIggyAvaliable && gStrategicStatus.ubHighestProgress

Page 124 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 21 Jul 2013 21:46:15 GMT View Forum Message <> Reply to Message @all: Mike and Iggy fix has been committed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 21 Jul 2013 22:16:09 GMT View Forum Message <> Reply to Message Nice so if i download the new sci it will be ready or i need to start a new game? And about the tourists fix? In wich file i can make the change?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Tue, 23 Jul 2013 13:56:35 GMT View Forum Message <> Reply to Message I just noticed... SMOKE DOESN'T HAVE EARS! ROFL

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 26 Jul 2013 16:28:44 GMT View Forum Message <> Reply to Message Natives:

+ Kulba (from Cleveland, Ohio) is now proud member of MERC. Please note I didn't manage to make camo versions yet, as soon I'm leaving for vacation, and wanted to release them before.

Source changes - MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml - .ini options for enabling/disabling recruitable Speck, Kulba and natives, if you prefer Vanilla - if enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE. His bio depends on escort quest outcome (Mary's death/survival).

Kulba + natives source changes + diff

Page 125 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Fri, 26 Jul 2013 20:47:53 GMT View Forum Message <> Reply to Message ANV you are my personal hero. Thank you so much man.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sat, 27 Jul 2013 09:57:07 GMT View Forum Message <> Reply to Message Nice! Great job @anv. I hope that depri make a new sci version with this info. Also could you also the new merc chart i did read in other part of the forum that was made by Parkan. Hope that @Depri make this soon. Then i will play the game and eventually could begun making another let's play for bug porposes. @anv: so th native guides become part of MERC? Or they appear as NPC that can be recruited meeting some conditions in game?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 28 Jul 2013 09:50:43 GMT View Forum Message <> Reply to Message So when we could expect a sci file for these work done anv?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Sun, 28 Jul 2013 10:02:01 GMT View Forum Message <> Reply to Message Whenever anv fixes the UB compilation he broke. Yeah, it was you. Tons of errors about speck related quotes in mercs.cpp.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 28 Jul 2013 11:40:14 GMT View Forum Message <> Reply to Message @DepressiveBrot: thanks for the heads up. I have just downloaded is files and tried to manual put then in game but i was thinking on starting a new game. So if there are bir erros i will revert it to the SCI file 6239 you posted on 22. Thanks for saying something. A shame though i do wanted to see that native guides in play. Well hope that someone could fix it and then maybe you could make another SCI install it the latest addictions.

Page 126 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 28 Jul 2013 15:59:34 GMT View Forum Message <> Reply to Message To fix errors just look what is missing. And add this to the settings file. Unfortuneatly mod begin to bug out even if you fix it. There are constant crashes making it almost unplayable.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 28 Jul 2013 16:00:26 GMT View Forum Message <> Reply to Message @anv i think you need to correct the speech files that Depri's is talking. I dont know when will you read this noneless it's just a reminder.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Sun, 28 Jul 2013 16:11:08 GMT View Forum Message <> Reply to Message I'm not talking about speechfiles, I'm talking about his code changes for speck causing my compile to throw errors if I compile anything but the default configuration. If you don't understand a word in ten of what I'm saying, you probably don't have to

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Sun, 28 Jul 2013 16:16:47 GMT View Forum Message <> Reply to Message @Depri's: i see. However i do after installing is files and i did see that he added the new imp charters into is data. So i was guessing that could also be part of the problem. Well but if it's not i'm fine with it. Ah it's only about Speck, well i guess this is good news. My bad i'm quite bad at this so bear with it for a while Sorry i kinda come and read this is a hurry i should be more carefull in reading the posts in the future.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 28 Jul 2013 18:28:54 GMT View Forum Message <> Reply to Message Spoted glitches and bugs: - Sparky quit without reason. - Game like to crash when loading, when auto-bandaging and in some other freaky accidents. - Settings file have some minor quirks.

Page 127 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 29 Jul 2013 09:27:45 GMT View Forum Message <> Reply to Message DepressivesBrotI'm not talking about speechfiles, I'm talking about his code changes for speck causing my compile to throw errors if I compile anything but the default configuration. If you don't understand a word in ten of what I'm saying, you probably don't have to

I just fixed and committed the compilation errors when trying to compile a UB version. Now each configuration should compile again without errors (hopefully).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 29 Jul 2013 11:52:49 GMT View Forum Message <> Reply to Message @RoWa21: well thanks for that. So as anyone tested out this or not?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 29 Jul 2013 12:13:51 GMT View Forum Message <> Reply to Message anvNatives:

+ Kulba (from Cleveland, Ohio) is now proud member of MERC. Please note I didn't manage to make camo versions yet, as soon I'm leaving for vacation, and wanted to release them before.

Source changes - MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml - .ini options for enabling/disabling recruitable Speck, Kulba and natives, if you prefer Vanilla - if enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE. His bio depends on escort quest outcome (Mary's death/survival).

Kulba + natives source changes + diff

I just added them to the 1.13 SVN Development GameDir. Only the double bio feature for John Kulba is disabled, because it was not "modder friendly" (-> John Kulba had 2 entries in MERCBios.edt file -> HARDCODED in the source).

Page 128 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 29 Jul 2013 12:17:10 GMT View Forum Message <> Reply to Message Maybe this be a dumb question: so this means that John Kulba could not be recruited right? Or you can still recruit him?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 29 Jul 2013 12:55:36 GMT View Forum Message <> Reply to Message Now it is possible to hire John Kulba from MERC two weeks after you finished the john and mary escorting quest.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 29 Jul 2013 13:43:05 GMT View Forum Message <> Reply to Message Ok then glad to hear that out. So i will wait for a new Depri's sci file and download it and then i will test it. Sorry for the question. To make me complete i wish Santino could be in game. Also a sugestion after this i think that perhaps a new version of 1.13 could eventually be released. Dunno if that's on your plans but it's a sugestion.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Mon, 29 Jul 2013 14:34:21 GMT View Forum Message <> Reply to Message RoWa21DepressivesBrotI'm not talking about speechfiles, I'm talking about his code changes for speck causing my compile to throw errors if I compile anything but the default configuration. If you don't understand a word in ten of what I'm saying, you probably don't have to

I just fixed and committed the compilation errors when trying to compile a UB version. Now each configuration should compile again without errors (hopefully).It works now, new version should be up in the next few hours.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 29 Jul 2013 14:51:20 GMT View Forum Message <> Reply to Message Fantastic news. Looking forward to it and dying for try this new addition. Thanks for testing and do it quickly as always.

Page 129 of 163 ---- Generated from The Bears Pit Also Depri's just to be sure i do cheked out your page and there appears a new sci with 9.7 off MB. Is that the new install or is still loading and you advise to check it later on during the afternoon?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Mon, 29 Jul 2013 20:29:18 GMT View Forum Message <> Reply to Message Is it fixing the issues with game begining to bug out all the time?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Mon, 29 Jul 2013 20:33:22 GMT View Forum Message <> Reply to Message one thing that could be related with this thus i'm posting it here. When you go to AIM and try to recruit Lynx is image appears but then when you try to go to the hire the face of the guy disconnects without being able to go to the screan were you can hire i for one day, one week or two weeks.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Tue, 06 Aug 2013 19:12:10 GMT View Forum Message <> Reply to Message Could someone add a face for Spooky?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Tue, 06 Aug 2013 19:41:52 GMT View Forum Message <> Reply to Message If he had a face , he wouldn't be 'spooky'...... course he has a face , maybe your monitor needs updated

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Wed, 07 Aug 2013 08:13:11 GMT View Forum Message <> Reply to Message I find that 178.sti is missing from my game. Could someone post it up along with other spooky face stuff?

Page 130 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Wed, 07 Aug 2013 08:42:57 GMT View Forum Message <> Reply to Message https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/

Take whatever you want from here.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Wed, 07 Aug 2013 08:46:27 GMT View Forum Message <> Reply to Message Thanks man

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Thu, 08 Aug 2013 20:54:02 GMT View Forum Message <> Reply to Message In r1715, a few merc relationships were removed: Eli being Buddy with Cliff, Mouse hating Fox, and Stella liking Mouse. While I don't know the DG mercs (never played that), this strikes me as odd (especially the MouseStella part)... was this an error?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Fri, 09 Aug 2013 07:30:51 GMT View Forum Message <> Reply to Message Mouse and Stella are lesbian buddies, you know.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Fri, 09 Aug 2013 11:04:41 GMT View Forum Message <> Reply to Message Yes. That's why I'm wondering why that part was removed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 11 Aug 2013 10:50:34 GMT View Forum Message <> Reply to Message How to download anything from that file repository? only one file at a time?

Page 131 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 11 Aug 2013 15:35:09 GMT View Forum Message <> Reply to Message SkiruHow to download anything from that file repository? only one file at a time? install the tortoisesvn client

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 11 Aug 2013 19:37:17 GMT View Forum Message <> Reply to Message FlugenteIn r1715, a few merc relationships were removed: Eli being Buddy with Cliff, Mouse hating Fox, and Stella liking Mouse. While I don't know the DG mercs (never played that), this strikes me as odd (especially the Mouse<->Stella part)... was this an error?

Fixed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 17 Aug 2013 16:34:51 GMT View Forum Message <> Reply to Message OK, back in business. Sorry for breaking UB, not uploading 33/65faces and disappearing without a trace for 3 weeks :

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 17 Aug 2013 18:55:51 GMT View Forum Message <> Reply to Message Strange, my game is free of issues of Stella and Mouse being not buddys.

BTW. ANV could you help me? i got a Spooky and he has a small face in tactical screen but in merc roster and laptop he is missing it? could you upload to thread right file or help me in some other way?

PS. Great to have you back in here and new faces are awesome too.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 17 Aug 2013 19:38:41 GMT View Forum Message <> Reply to Message @Skiru: Spooky's portraits

Page 132 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Sun, 18 Aug 2013 07:59:19 GMT View Forum Message <> Reply to Message Hey anv, are you adding any new mercs at the moment? I'm trying to update the WF 6.06 maps and I would like to bring back the Jeep in sector A10. It had profile 164 before but this is now hardcoded for tanks so I need to choose another profile ID. As far as I have seen ID 199 is the next available ID so I would like to use that one. Any objections?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 18 Aug 2013 08:21:08 GMT View Forum Message <> Reply to Message Thanks ANV work as charm. Could you consider making some faces (like Spike, Kelly or Kaboom) so well made as the one you posted lately? it would be great!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sun, 18 Aug 2013 09:56:58 GMT View Forum Message <> Reply to Message @silversurfer: I don't think there's even anyone else new to add

@Skiru: I'm going to make further edits and re-edits when I'm able to. Until they blend in with vanilla. Should be done somewhere around 2020

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sun, 18 Aug 2013 12:43:15 GMT View Forum Message <> Reply to Message Ooo, an anvified Spike would be real nice, I think. Hmm. This is making me want to do some more character sketches.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Sun, 18 Aug 2013 13:37:42 GMT View Forum Message <> Reply to Message @anv: Any chance that you could add that native American for which you made the pic, add him to AIM? If there aren't any speech files available, we could make up a story about his tongue being cut out or something and that he's the quiet type... Or would that go too far?

Page 133 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 18 Aug 2013 16:26:22 GMT View Forum Message <> Reply to Message @ANV i heard that one alredy from polish goverment about high speed highways ;p

@Slax you got that right, Spike really needs a lifting

@Thor kinda interesting idea (especially about lost tongue) but you know that voice acting is 50% of the character background and fun playing with it. I really like idea of native american but i'm kinda satisfied by hamous and three new native guides (after all they are native americans, especialy head-hunter Wahan)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Sun, 18 Aug 2013 18:22:56 GMT View Forum Message <> Reply to Message @Skiru: Maybe we can still make some funny noises or something without going over it, don't know... For myself it's not the most important.... I just really like the character pics he made and I understand we can't have all of them in-game, but maybe there is some way... It seems like an interesting character. Maybe I'm brainstorming here

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 18 Aug 2013 19:24:21 GMT View Forum Message <> Reply to Message @Thor i see this in two ways: first take some movie, game or whatever and rip it's sound from heroes (this is time consuming, there are several dificulties in making exact quote and is almost always poor quality). Secondly someone take a mic and record this stuff. And i say funny noises won't suffice, just look at voice acting maked for mercs from wildfire. It is almost as bad as they hire actors from random street persons. This stuff could ruin character completly.

I too like the idea of new great characters, but it must be like spooky (brilant voice acted and well story-lined) after all there are all characters ever encountered in JAI or JAII the only place left to rip characters voices is Hired Guns. What ya think of that? i too got a tons of sound-like-fun ideas including some gun toting MC or defected bodyguard character. But they can't be conjured out of nothing.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Mon, 19 Aug 2013 06:35:02 GMT View Forum Message <> Reply to Message

Page 134 of 163 ---- Generated from The Bears Pit I have been planning on making a few of my own mercs as well, and I am sure I can handle 2 or 3 voices, and can possible find decent voice actors to do the voices I cannot.

I was probably going to make an IMP file as well to replace the non-English ones in 1.13.

I have a couple character ideas bouncing around, but I would be up for possibly doing voices for other characters, if they are interesting and something I can do.

Not sure I can do a native-type voice though...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Mon, 19 Aug 2013 06:53:02 GMT View Forum Message <> Reply to Message Also, I seem to have encountered a couple bugs with this patch :

All of the subtitles in game have switched to another language, as well as 50% of the text on the IMP website. Everything else is English...

Another one I barely noticed was on the decision screen for an auto-resolve. I had one of the new mercs but Speck's face appeared instead. I forget which merc it was off hand though... If it happens again I will mention.

I also continuously get "new merc" emails from Speck, and can freely hire them (and have already hired a couple of the extra ones). But later they disappear from availabilty, and continuously come back... sometimes... the natives have come and gone several times and I hired Wahan the first time he was available...

Any help is much appreciated

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Mon, 19 Aug 2013 07:18:00 GMT View Forum Message <> Reply to Message Where did you get your Ja2.exe from? Usually they are build with English language selected.

Which revision are you playing? There have been some bugs with merc availability but these should be solved since revision 6286. Unfortunately there may still be some invalid data in old savegame files. If you really want those mercs you can set MERC_WEBSITE_ALL_MERCS_AVAILABLE = TRUE in your Ja2_Options.ini. After that load your savegame and save again. Availability will be stored in the savegame so you can set MERC_WEBSITE_ALL_MERCS_AVAILABLE back to FALSE afterwards. This trick will only work correctly with revisions >= 6286.

Page 135 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Thor on Mon, 19 Aug 2013 07:22:52 GMT View Forum Message <> Reply to Message Sounds good, Kasar! Would be great to have some extra voice sets. I have tried it also, but the quality isn't perfect and it's really difficult and demotivating for me. Hope you manage better, really! Afraid I didn't ever try Hired Guns, Skiru... For all clarity, I was talking about this pic/character: anvBlast from the past...

Early JA2 screenshot.

Traits: Scouting(1.13), Meelee, Night ops Disability: One-eyed (narrowed field of view, limited accuracy while throwing) Attitude: Loner Character: Phlegmatic Voice: Calm and decisive. Weak Indian accent. Personality/dialogue: Highly professional, doesn't like to waste his words. Occasionally refers to Native American culture in his quotes , but usually as a self-conscious joke. Loses his temper only when nagged about his eye or around Mike, whom he hates with passion.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Mon, 19 Aug 2013 09:10:38 GMT View Forum Message <> Reply to Message I own the CD for v 1.12.

I then added : ja2_1.13(4870)_pl+bugfix.7z and then the newest Unstable 1.13 SCI from DepressivesBrot's link.

Also, in my history files, all quests I've started are also in this other language.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Mon, 19 Aug 2013 10:30:33 GMT View Forum Message <> Reply to Message KasarI own the CD for v 1.12.

I then added : ja2_1.13(4870)_pl+bugfix.7z

Page 136 of 163 ---- Generated from The Bears Pit and then the newest Unstable 1.13 SCI from DepressivesBrot's link.

Also, in my history files, all quests I've started are also in this other language. fix't

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Mon, 19 Aug 2013 11:10:43 GMT View Forum Message <> Reply to Message Ah, so I should reinstall, and skip the ja2_1.13(4870)_pl+bugfix.7z entirely, and just go straight for the SCI?

Thanks!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Mon, 19 Aug 2013 15:59:50 GMT View Forum Message <> Reply to Message little bug report: a sparky have some messed up ,,talk quotes'' about swiming for example is present in text but missing in voice. a spooky have a ,,talk quotes'' with wrong subtile. He talk about taking ears but player can see subtile for his basic talk quote.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Tue, 20 Aug 2013 13:08:03 GMT View Forum Message <> Reply to Message anvOK, back in business. Sorry for breaking UB, not uploading 33/65faces and disappearing without a trace for 3 weeks :

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Tue, 20 Aug 2013 19:12:53 GMT View Forum Message <> Reply to Message anv, will you do Leech next?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13

Page 137 of 163 ---- Generated from The Bears Pit Posted by Kasar on Wed, 21 Aug 2013 10:39:29 GMT View Forum Message <> Reply to Message Just checking in, all of my issues were fixed by reinstalling with just the base 1.12, and the Unstable 1.13 SCI from DepressivesBrot's link.

Thanks guys!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 22 Aug 2013 20:55:09 GMT View Forum Message <> Reply to Message Spike

Leech

+ fixed Sparky relationships - she now likes Larry in both states and hates Gary (previously liked Gary and hated Beth(?), she now shouldn't quit without reason too). Added proper quotes and, like, fixed some, like, misfitting and, like, duplicated quotes. (Though both quotes about swimming worked fine for me before, Skiru, you must have been missing wav files.)

Download

Bonus

Sioux

Santino

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Thu, 22 Aug 2013 21:19:26 GMT View Forum Message <> Reply to Message Santiiinooooooo!

Looks like Leech has a small gray artifact on his lower lip. Must've dripped down from his previous hair color.

Page 138 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 22 Aug 2013 22:46:11 GMT View Forum Message <> Reply to Message @Slax: Ha! Good eye. Reuploaded with fixed version.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Fri, 23 Aug 2013 08:14:14 GMT View Forum Message <> Reply to Message How about the other parts of Sioux and Santino?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Seomis on Fri, 23 Aug 2013 11:26:17 GMT View Forum Message <> Reply to Message Santino??? Men that's crazy stuff i was not expecting it. ))))) Nice hope that this does not affect game play and hope that Depri's put this on a SCI very soon. Just for that i will willingly start a new game....Fantastic but does Santino actually possess quotes?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 23 Aug 2013 12:07:24 GMT View Forum Message <> Reply to Message I uploaded only Sioux and Santino's portraits + coordinates as a resource - so you can easily add them to your game with Merc Editor or replace existing faces e.g. for IMP. There are no quotes - Sioux never had any (he was a showcase merc for JA2 beta, and wasn't planned to be in a final game), and Santino has only two speaking parts in JA (as far as I found) - in intro, and when he blows himself up.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sat, 24 Aug 2013 10:36:18 GMT View Forum Message <> Reply to Message Find two bugs: Cpt. Bob in his ,,talk quote'' tell about that he have expiernce but text says something about competive sports and Jimmy also in ,,talk quote'' tell that is a piece of cake for him but text says something like i'm in the better mood. Maybe it once again wavs issue? :/

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Sat, 24 Aug 2013 23:31:48 GMT

Page 139 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message anvSpike

Leech

+ fixed Sparky relationships - she now likes Larry in both states and hates Gary (previously liked Gary and hated Beth(?), she now shouldn't quit without reason too). Added proper quotes and, like, fixed some, like, misfitting and, like, duplicated quotes. (Though both quotes about swimming worked fine for me before, Skiru, you must have been missing wav files.)

Download Thanks anv, committed to r1737.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Faalagorn on Mon, 02 Sep 2013 09:52:04 GMT View Forum Message <> Reply to Message I have a question - is Mike recruitable as of most recent SVN revision? I see he's on mercs like/hate relation table.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Mon, 02 Sep 2013 12:21:19 GMT View Forum Message <> Reply to Message Yes, Mike can be recruited in the current revision but you have to get his life down to a certain percentage to make him accept AFAIK.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Mon, 02 Sep 2013 14:16:43 GMT View Forum Message <> Reply to Message I am pretty sure it just depends on your leadership. Miguel can recruit him as soon as you encounter him. It still plays the audio file for Mike needing a medic, but then quickly changes to him bein' all about the money.

He then offers to join for 10k/day.

You can change his salary though in profile editor.

Page 140 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by dzidek1983 on Wed, 04 Sep 2013 07:01:44 GMT View Forum Message <> Reply to Message i have a question i downloaded the latest pack from the first post but i still lack some mercs like Hurl, Mouse, It, etc. where they cut down or not implemented in the end?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Wed, 04 Sep 2013 08:12:34 GMT View Forum Message <> Reply to Message Are you running stable version (v4870)? If not, get the latest from Depri's; http://www.bears-pit.com/board/ubbthreads.php/topics/311288/Depri_s_Builds_and_Packages_G e.html#Post311288

Can't help much for stable version. It's kind of ancient.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by dzidek1983 on Wed, 04 Sep 2013 08:41:59 GMT View Forum Message <> Reply to Message yeah i run the ancient one.. i downloaded latest DEPRI SCI and it had all the merc but i didnt like how the game runned and came back to the 4870...

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Faalagorn on Wed, 04 Sep 2013 09:35:46 GMT View Forum Message <> Reply to Message silversurferYes, Mike can be recruited in the current revision but you have to get his life down to a certain percentage to make him accept AFAIK. Is it the profile #149? So the "NPC" type doesn't prevent from recruiting him?

EDIT: Ah nvm, I was looking at the old file

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wolf00 on Wed, 04 Sep 2013 20:27:08 GMT View Forum Message <> Reply to Message dzidek1983i have a question i downloaded the latest pack from the first post but i still lack some mercs like Hurl, Mouse, It, etc. where they cut down or not implemented in the end?

Page 141 of 163 ---- Generated from The Bears Pit sci 6353/1748 mouse is present in aim list

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 04 Sep 2013 21:07:52 GMT View Forum Message <> Reply to Message thats not the latest version. i you want all the merc you have to download the latest SCI.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wolf00 on Wed, 04 Sep 2013 21:25:42 GMT View Forum Message <> Reply to Message yes this is sci from 4.9.2013,i think hurl is aviable from merc list,mouse from aim list

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Faalagorn on Thu, 05 Sep 2013 02:01:54 GMT View Forum Message <> Reply to Message It seems that Mike have could use some further tweaks in XML - he have no old skills set and no full name other than simply "Mike" (at least in XML). Also, Attitude/Trait are left untouched, and need for sleep and dialogue approaches are on their default values.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Sat, 07 Sep 2013 22:52:28 GMT View Forum Message <> Reply to Message Going to attempt to put together speech files for Sioux this week and next.

I'll let you guys know how it turns out. If it turns out really well, I will also do an IMP set - and make them available here.

I was thinking of adding a throat slit to Sioux's history to help disguise my voice and give him a dark raspy voice. My native accent is kinda weak... so we will have to see how it turns out.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Tue, 24 Sep 2013 05:33:42 GMT View Forum Message <> Reply to Message I have nearly completed a voice set for an IMP. A few of the voice tracks need to be slightly tweaked (now that I have played with it, I noticed a few small things).

Page 142 of 163 ---- Generated from The Bears Pit Then I need to figure out how to set the face animation to sync with the dialogue...

I think it turned out fairly well.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Tue, 24 Sep 2013 09:39:53 GMT View Forum Message <> Reply to Message Cool. At the moment I was forced to use some AIM merc voices for my IMPs 9 and 10 because I don't understand Russian language. Looking forward to try your voice set.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Tue, 24 Sep 2013 17:46:26 GMT View Forum Message <> Reply to Message KasarThen I need to figure out how to set the face animation to sync with the dialogue... Use GAP editor on your WAV files.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Wed, 25 Sep 2013 04:48:15 GMT View Forum Message <> Reply to Message Awesome, thank you sir

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Wed, 25 Sep 2013 11:31:36 GMT View Forum Message <> Reply to Message How about the 8 voice sets for IMPs? Should be a lot to work with.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 28 Sep 2013 21:50:41 GMT View Forum Message <> Reply to Message Beth

Sam

Page 143 of 163 ---- Generated from The Bears Pit Smoke

Postie

Bud

Needle

Big face only edits (fixing those freaky necks): Stella

It

Ears

Download

Bonus Eskimo (aka "Mr. Removed") - big face + camo, basing on animated ones

Eskimo

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Sat, 28 Sep 2013 21:56:43 GMT View Forum Message <> Reply to Message Fantastic works like always anv

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Sat, 28 Sep 2013 22:33:45 GMT View Forum Message <> Reply to Message Daaang, anv! Impressive. Very much so on Smoke and Beth (especially )! Needle though could do with a much wider chin.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Sun, 29 Sep 2013 07:54:34 GMT View Forum Message <> Reply to Message Yay, Smoke has ears now!

Page 144 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Zombiehunter on Sun, 29 Sep 2013 11:26:51 GMT View Forum Message <> Reply to Message Nice work! =)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Sun, 29 Sep 2013 12:22:39 GMT View Forum Message <> Reply to Message Great stuff!

Unfortunately SVN throws an error when trying to upload faces\225.sti so I can't commit.

If someone else wants to commit and includes Eskimo please make sure to rename 33Face\33.sti to 33Face\65.sti. The ID of Eskimo is 65.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sun, 29 Sep 2013 13:16:47 GMT View Forum Message <> Reply to Message SlaxNeedle though could do with a much wider chin.

@silversurfer: Renamed Eskimo's 33.sti to 65.sti. No idea what's wrong with faces/225.sti though.

Reuploaded both fixed files.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sun, 29 Sep 2013 13:28:03 GMT View Forum Message <> Reply to Message anvBeth

Sam

Smoke

Postie

Bud

Page 145 of 163 ---- Generated from The Bears Pit Needle

Big face only edits (fixing those freaky necks): Stella

It

Ears

Download

Bonus Eskimo (aka "Mr. Removed") - big face + camo, basing on animated ones

Eskimo

Fantastic work!

I have just committed your work and also added Eskimo face. We just need to make Eskimo a playable character (@M.E.R.C). Who wants to do the missing work?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kasar on Sun, 29 Sep 2013 13:48:33 GMT View Forum Message <> Reply to Message Very well done, thanks! Where did Eskimo come from?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Sun, 29 Sep 2013 14:18:39 GMT View Forum Message <> Reply to Message anv No idea what's wrong with faces/225.sti though.

No problem at your end. Maybe an issue with access rights or something. RoWa did commit everything so no more problem. Keep up the good work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Tue, 08 Oct 2013 12:53:19 GMT View Forum Message <> Reply to Message Just amazing, anv. Every portrait you touch perfectly fits in JA2.

Page 146 of 163 ---- Generated from The Bears Pit My old portrait of Smoke pales next to your new one in every respect. Still, here's my personal edit of yours:

mine / anv / anv edit

Sort of younger and with brighter hair. The differences are too subtle to matter for the smaller ones, I guess.

Edit: Here's the sti: http://www.mediafire.com/download/dvy3aa0r7b8h204/Smoke_anv_edit.zip

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Tue, 08 Oct 2013 18:57:58 GMT View Forum Message <> Reply to Message Cool, Kaucukovnik. Brighter hair are more true to original, rounder cheeks too, not so sure about nose and lips though, so I made a quick hybrid.

Here

Word of advice: don't use default palette when importing pics to STI, colors are lost. Instead export palette from indexed picture, import palette to STI and then import pic.

Anyway, Smoke will eventually need another bigger edit anyway. His face is just not JA2-friendly, I guess

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Zombiehunter on Wed, 09 Oct 2013 07:47:51 GMT View Forum Message <> Reply to Message Nice work! =)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Wed, 09 Oct 2013 20:05:59 GMT View Forum Message <> Reply to Message anvCool, Kaucukovnik. Brighter hair are more true to original, rounder cheeks too, not so sure about nose and lips though, so I made a quick hybrid.

Here

Word of advice: don't use default palette when importing pics to STI, colors are lost. Instead

Page 147 of 163 ---- Generated from The Bears Pit export palette from indexed picture, import palette to STI and then import pic.

Anyway, Smoke will eventually need another bigger edit anyway. His face is just not JA2-friendly, I guess

That looks good. It is possible to also redo the other Smoke face graphics (camo faces, animated face, ...) with the new improved look?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Zundman7301 on Wed, 09 Oct 2013 21:39:16 GMT View Forum Message <> Reply to Message Just wanted to say what a great addition this feature is. Thank you so much. I've been missing Smoke for a while It's so great to have him back. Truly amazing work.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Wed, 09 Oct 2013 22:25:57 GMT View Forum Message <> Reply to Message I still don't like the rings around eyes and bigger jaw, but these are just tiny details, so great job anyway! I don't think any substantial changes are needed.

Edit: I'd recolor Beth's clothes, now she looks like a monk.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sat, 12 Oct 2013 19:13:40 GMT View Forum Message <> Reply to Message

OK, not sure if fully retained all face features, but I tried make shading look more like other JA2.

KaucukovnikI'd recolor Beth's clothes, now she looks like a monk.

STIs

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sat, 12 Oct 2013 21:08:55 GMT View Forum Message <> Reply to Message

Page 148 of 163 ---- Generated from The Bears Pit anv

OK, not sure if fully retained all face features, but I tried make shading look more like other JA2.

KaucukovnikI'd recolor Beth's clothes, now she looks like a monk.

STIs

look good. committed.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Sun, 20 Oct 2013 15:30:04 GMT View Forum Message <> Reply to Message Little bug report: the bud's quote for killing enemy is mistaken. He say ,,we eliminated that platoon'' (That quote should be for clearing area).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Sun, 20 Oct 2013 15:41:25 GMT View Forum Message <> Reply to Message The problem there would be we cannot replicate the original actors voice , so any change would be noticeable anyway .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Moa on Sun, 20 Oct 2013 18:05:06 GMT View Forum Message <> Reply to Message Creature kill quote 'with pleasure' (240_028) can be used for killing enemy (240_027). Or maybe headshot quote 'I dont feel good about this' (240_033).

223_027 has almost the same voice, but is not as gentle: 'kiss my rifle b.' 223_033 'I been luckier' - how about that?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Sun, 20 Oct 2013 19:50:49 GMT View Forum Message <> Reply to Message Bud used "it's about time" quote after kill in DG. I would abstain from using other characters' quotes, even if voice sounds similar.

Page 149 of 163 ---- Generated from The Bears Pit I'm currently in progress of correcting various misfitting or missing quotes for DG mercs, but I have other stuff on my head so it's taking ages

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Skiru on Mon, 21 Oct 2013 14:22:05 GMT View Forum Message <> Reply to Message I know that you have tons of stuff on your head but Anv could you at least fix Bud please?

EDIT: bud have also missing quote for his second ,,talk quote'' there is text box like : we are in the middle of a mission sir'' but no sound.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Kaucukovnik on Mon, 21 Oct 2013 19:15:47 GMT View Forum Message <> Reply to Message Honestly I don't think I'd recognize Smoke in the latest version. How about this:

(The image train was getting long so i detached a few cars )

I don't mean to be a pest, he's just my favorite returning merc. anv :thumbsup:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Exurok on Tue, 29 Oct 2013 21:36:38 GMT View Forum Message <> Reply to Message Really cool work! keep it up!

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 31 Oct 2013 23:56:39 GMT View Forum Message <> Reply to Message Kaucukovnik's big portrait into animated

Choo choo! (Sorry, couldn't stop myself.)

Page 150 of 163 ---- Generated from The Bears Pit Other changes: - revised Postie, Reuban, Leon and Bud's dialogues (replaced 11khz battle sounds with better quality equivalents, replaced some quotes with better fitting, unlocked 045s, etc.), - Leon now immediately hates all of his progeny, including both drunk and sober Larry, - replaced some default nationalities/sexism/racism values for DG mercs.

Download

Notes: - couldn't find any source (probably because there isn't one) for refinements/etc., so values might be somewhat arbitrary, please discuss, - about nationalities: - Wally says "someone could've played pipes in his honour" when Carp dies. Is one of them Scottish? Both? Assumed both. Someone more familiar with accents to the rescue! - Stella and Mouse - Mouse was performing as mime "throughout Europe and North Africa". Then she apparently met Stella. Does it mean they are actually both European? No idea, left both as default American. - Mitch Shudlem. He mentions that it would be a long flight to South America for him. No idea. - Pops, Moses, Beth, Spam, Snake, Kaboom, Spike. No idea. Left at default. - changed Tex from Chinese to Japanese. In Vanilla there was no Japanese nationality, though it's outright stated in his bio. Doubt it will brake balance in any way.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Fri, 01 Nov 2013 13:44:41 GMT View Forum Message <> Reply to Message thanks anv, commit is done

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Fri, 08 Nov 2013 09:49:39 GMT View Forum Message <> Reply to Message Got a request for you, my dear face magicians. I'd like Snake to look more like a certain Plissken fellow for a campaign I'm planning.

Any takers?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Scheinworld on Fri, 08 Nov 2013 11:06:01 GMT View Forum Message <> Reply to Message Well, quite off topic here, but a Snake Plissken version already exists (made by Andr):

Page 151 of 163 ---- Generated from The Bears Pit http://kermi.pp.fi/JA_2/Faces/Andr/Snake.zip

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by niculinux on Fri, 08 Nov 2013 11:53:54 GMT View Forum Message <> Reply to Message Great! Hope all of the JA JA:DG mercs will be added in for the next ja2 1.13 official & stable relase

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Fri, 08 Nov 2013 17:20:59 GMT View Forum Message <> Reply to Message niculinuxGreat! Hope all of the JA JA:DG mercs will be added in for the next ja2 1.13 official & stable relase

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Fri, 08 Nov 2013 20:05:46 GMT View Forum Message <> Reply to Message ScheinworldWell, quite off topic here, but a Snake Plissken version already exists (made by Andr): http://kermi.pp.fi/JA_2/Faces/Andr/Snake.zip Well, that's not quite what I'm looking for. I have... plans. :crossed: My request still stands.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 08 Nov 2013 22:41:04 GMT View Forum Message <> Reply to Message

Snake (DG) Snake (Plisskenish)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Fri, 08 Nov 2013 23:26:19 GMT

Page 152 of 163 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Oh my, YES! Thanks kindly. And the poster just might be an indication of things to come. ROFL

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by niculinux on Tue, 12 Nov 2013 18:34:40 GMT View Forum Message <> Reply to Message Awesome! Is this add-on fully compatible with current AIMNAS? (v. 2.1)

(please tell...please tell..please tell..please tell :crossed: ROFL

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by pheloncab on Tue, 12 Nov 2013 20:33:21 GMT View Forum Message <> Reply to Message I don't think its an add on anymore, the DG mercs are all merged into the main trunk. compatability with mods will vary depending on what changes they make to the merc/aim/rpc order in the xml files and the matching #s in sounds, this can be adapted to most any mod manually.

I believe AIMNAS is getting an update in about 6 weeks and this is one of the items that was on the list to be added.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by niculinux on Thu, 14 Nov 2013 11:37:47 GMT View Forum Message <> Reply to Message Thanks for clarifications, pheloncab! So i think it makes sense usin it with stable builds until 4870.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Wed, 01 Jan 2014 11:15:42 GMT View Forum Message <> Reply to Message Noob advice needed!

I couldn't find any instructions for installing this mod.Any help with that? I'm running newest 1.13 and AR mods.

Page 153 of 163 ---- Generated from The Bears Pit Also is it possible to install just 7th I.M.P merc and Manuel?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by lockie on Wed, 01 Jan 2014 11:53:42 GMT View Forum Message <> Reply to Message Pretty sure it's included .

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Wed, 01 Jan 2014 14:37:44 GMT View Forum Message <> Reply to Message lockiePretty sure it's included .

Then I'm either blind, stupid or both.

Care to elaborate?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Wed, 01 Jan 2014 17:27:45 GMT View Forum Message <> Reply to Message Could some one give me less cryptic answer or point out where I can find proper instructions?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by DepressivesBrot on Wed, 01 Jan 2014 17:35:43 GMT View Forum Message <> Reply to Message It's included in the main mod. If you are running the latest version, you have the mercs. If you only think you are running the latest version, check my sig and prepare to be stunned.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Thu, 02 Jan 2014 10:21:12 GMT View Forum Message <> Reply to Message DepressivesBrotIt's included in the main mod. If you are running the latest version, you have the mercs. If you only think you are running the latest version, check my sig and prepare to be stunned. I meant latest stable release.

Page 154 of 163 ---- Generated from The Bears Pit Does installation of this mod include sorcery, voodoo, quantum physics etc? If not could some one PLEASE give me instructions to install it?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Thu, 02 Jan 2014 11:32:55 GMT View Forum Message <> Reply to Message C_CIf not could some one PLEASE give me instructions to install it? Install JA2, unpack latest, overwrite, play.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Sat, 04 Jan 2014 13:08:56 GMT View Forum Message <> Reply to Message DepressivesBrotIt's included in the main mod. If you are running the latest version, you have the mercs. If you only think you are running the latest version, check my sig and prepare to be stunned.

And stunned I'am.

GambigobillaSorry to break it to you but 4870 will go obsolete in a couple of days.

Oh son of bitch! I'm never gonna finish 1.13.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Sat, 04 Jan 2014 15:24:11 GMT View Forum Message <> Reply to Message Ehm, i've been corrected by Buggler that it'll take ~6 months till new stable version kicks in. So you still have some time.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by C.C on Sat, 04 Jan 2014 19:01:47 GMT View Forum Message <> Reply to Message Perhaps I'm able to help hard working modders by finding a bug or two :/

Page 155 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by hager on Sat, 08 Feb 2014 23:42:01 GMT View Forum Message <> Reply to Message Hey,

During a bad streak of procrastination from my thesis work I stumbled upon this forum yet again. Amazes me that you guys are still improving on this great game.

Inspired by this thread (anv is a fucking genius by the way) I decided that my thesis could wait a little longer and decided to contribute some. I noticed that you were making Mike hireable along with the other mercs. However his speech seemed to need an update so I redid all his lines using speech from vanilla JA2 and DG to conjure up some new sentences. I didn't use any speech from the original JA1 because I suspect they used another voice actor for Mike in that game (atleast the two Mike's sound completely different).

I did everything (atleast I think so since I've never done this before) except the GAP-files. My computer really doesn't like the GAP file generator for some reason. Therefore I include both compressed and non-compressed audio in order for someone to finish my work and add the missing files.

Mike speech

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Anthropoid on Tue, 18 Feb 2014 06:31:49 GMT View Forum Message <> Reply to Message Just wanted to say thanks for this stuff. It is amazing and delightful to have in the game! Manuel is one of my favs

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 20 Feb 2014 23:16:23 GMT View Forum Message <> Reply to Message @hager: GAP files. Also note that Mike in 1.13 is RPC, so he will only use quotes 0-78, but full set can be used for mods with Mike on the A.I.M. roster.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Wed, 05 Mar 2014 19:00:12 GMT View Forum Message <> Reply to Message Bob

Page 156 of 163 ---- Generated from The Bears Pit

Doc

Skitz

STIs

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Flugente on Mon, 10 Mar 2014 20:15:56 GMT View Forum Message <> Reply to Message Committed in r1979.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Mon, 10 Mar 2014 20:41:34 GMT View Forum Message <> Reply to Message @anv: nice improvements

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Wed, 19 Mar 2014 20:41:05 GMT View Forum Message <> Reply to Message Not sure if someone already did it, but I'd like to see camo faces for the WF Ira (which is a lot nicer to look at than the vanilla pancake-face).

As I'm better at doing items than camo faces, I'd appreciate if someone could make her a nice green/grey/tan make-up (necessary sti files can be provided if needed).

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Thu, 20 Mar 2014 21:55:55 GMT View Forum Message <> Reply to Message WF Ira, camouflaged.

I think pancake face fits her better though .

Page 157 of 163 ---- Generated from The Bears Pit Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Leonidas on Thu, 20 Mar 2014 22:44:00 GMT View Forum Message <> Reply to Message Could the WF Ira face be used for IMP characters?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by smeagol on Fri, 21 Mar 2014 07:04:49 GMT View Forum Message <> Reply to Message anvWF Ira, camouflaged.

I think pancake face fits her better though .

Very nice! Thanks.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Fri, 21 Mar 2014 22:59:43 GMT View Forum Message <> Reply to Message @Leonidas: WF Ira as IMP (extract to Data-1.13/)

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Leonidas on Sun, 23 Mar 2014 20:21:31 GMT View Forum Message <> Reply to Message Wow! Thank you very much, anv.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Mon, 31 Mar 2014 16:44:07 GMT View Forum Message <> Reply to Message Could do with some color. Toggle Spoiler :bluegrin: :bandit:

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by silversurfer on Tue, 01 Apr 2014 07:20:56 GMT View Forum Message <> Reply to Message

Page 158 of 163 ---- Generated from The Bears Pit anvWF Ira, camouflaged.

I think pancake face fits her better though .

Thank you anv. I added this to the WF SVN server.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by anv on Tue, 01 Apr 2014 21:55:54 GMT View Forum Message <> Reply to Message @Slax: More color. Permission to use in mods?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Tue, 01 Apr 2014 22:20:15 GMT View Forum Message <> Reply to Message Absolutely! Very nice. And thanks!

NOTE: Henceforth the (un)official name for that face is... Sherman Broigans

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Breeze on Thu, 15 May 2014 13:06:47 GMT View Forum Message <> Reply to Message First of all let me say that i loved this mod, the idea of being able to recruit my favourites like Spike and Bud again, made me install the mods, and all the subsequent graphical fixes and new characters that were released.

But first i would like to report that after i did that (installed new characters and the graphical fixes for the portraits) things started to go wrong.

1: the selection on AIM is very weird, when i click to see the second page, the mugshots only change when i put my cursor on them,its like the pages never flipped, i click to go to the second page but looks like nothing happened.

2: trying to rearrange the mercs on AIM crashes the game, as does browsing around on AIM's page.

3: some characters are without sound, like Mitch, and some of them dont talk at all when summoned on AIM page, is this normal?

Page 159 of 163 ---- Generated from The Bears Pit 4: i choseto be able to recruit the natives on MERCS page on the INI editor, but they dont appear there, whats wrong?

5: Why Spooky doesn't have a picture on his profile and why he cant be recruited?

In my opinion, this mod is great, but the link on the first post is outdated, it should include ALL the mercs that were posted here (i had to go looking after each one of the rar files, they should be all indexed on the main post) and their updated portraits, so everyone would have an easier time of installing and playing with them all, a documentation for the mod would be also very good, all for the sake of organization the link on the first post has to be updated.

I know i MIGHT be asking for too much, but i'm no modder or savvy with the game files like some of the guys here, just a casual gamer who happens to love this series, this mod is just too awesome to waste because of a lack of information on installation of files and documentation, can this be arranged? The Whole community would be bennefitted greatly!

Also i would like to know, is there a new version of V1.13 around? Might be the problem for me, but i dont know, really, so just you guys can help me better ill be uploading a screenshot of my current version.

Thank you.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Gambigobilla on Thu, 15 May 2014 15:19:30 GMT View Forum Message <> Reply to Message It's dangerous to go alone. Here, take this.

Beware your older games won't be compatible with this one. But it has ways to make up for this little issue.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Breeze on Thu, 15 May 2014 15:26:17 GMT View Forum Message <> Reply to Message Which downloads from this link shall i take?

Page 160 of 163 ---- Generated from The Bears Pit And what it will fix on my JA2?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Slax on Thu, 15 May 2014 16:17:10 GMT View Forum Message <> Reply to Message Check my signature. Says it all.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Breeze on Thu, 15 May 2014 17:17:21 GMT View Forum Message <> Reply to Message Yeah! Gotta say i tested for a bit and it looks great! Working like a charm! So this latest version also contains all the JA1 characters?

Also, how the food/water and the zombie outbreak system works?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by Madok on Mon, 16 Jun 2014 15:52:31 GMT View Forum Message <> Reply to Message Game crashes when Speck send me mail about Reauban increased sallary,how to fix this? I want Arulco Revisited with new/old mercs.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by firebat on Wed, 22 Oct 2014 16:07:25 GMT View Forum Message <> Reply to Message Hi, is there anyone working on a german translation? If not... i would do it.

Actually, i already pre-sorted all necessary files from DG. Mercenary Bud will be finished soon.

Some flaws do and will still exist.

German JA1 and DG does not share the same voice actors. Most of the time i am tied to use german DG-files. Sometimes the context, syntax or words of the german version differs from the english one. As a result, my translation wont be identical of Dimitris work.

Page 161 of 163 ---- Generated from The Bears Pit I will cut and remix the files if needed. So every merc should not repeat itself too often. I try to be as immersive as possible.

Fully translated mercs will be uploaded as soon as available. After release some feedback, corrections or improvements by you would be helpful.

Last but not least... due to reallife, progress is not as fast as it could be. Project will not finished this year.

--- Can i use this thread or do i need create a new one?

Sorry for my english.

-

GermanTranslatedMercs

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Thu, 17 Dec 2015 14:11:30 GMT View Forum Message <> Reply to Message firebat wrote on Wed, 22 October 2014 16:07Hi, is there anyone working on a german translation? If not... i would do it.

Actually, i already pre-sorted all necessary files from DG. Mercenary Bud will be finished soon.

Some flaws do and will still exist.

German JA1 and DG does not share the same voice actors. Most of the time i am tied to use german DG-files. Sometimes the context, syntax or words of the german version differs from the english one. As a result, my translation wont be identical of Dimitris work.

I will cut and remix the files if needed. So every merc should not repeat itself too often. I try to be as immersive as possible.

Fully translated mercs will be uploaded as soon as available. After release some feedback, corrections or improvements by you would be helpful.

Last but not least... due to reallife, progress is not as fast as it could be. Project will not finished this year.

Page 162 of 163 ---- Generated from The Bears Pit --- Can i use this thread or do i need create a new one?

Sorry for my english.

-

GermanTranslatedMercs

Nice work. I have send you a PM and Email. Please reply if you read it.

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by luk3Z on Tue, 09 Mar 2021 08:58:05 GMT View Forum Message <> Reply to Message Are these "DG Mercs with all speech for 1.13" are part of any official version JA2 1.13 (7609 or current beta) ?

Subject: Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13 Posted by wanne (aka RoWa21) on Sat, 13 Mar 2021 20:51:48 GMT View Forum Message <> Reply to Message I dont think. There is an additional SVN GameDir where you can download the German speech files.

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