Jagged Alliance Back in Action Team Guide

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Jagged Alliance Back in Action Team Guide Jagged alliance back in action team guide Continue The next basic information card arulco Prev Jagged Alliance: BiA Guide Hints below allow you to get through places without problems, so it's a good idea to get to know them before you force a fight with Deidranna. Basics In the beginning do not recruit many mercenaries. It is better to have two or three well-equipped and trained men. Later, when you create the main unit, make sure that you have at least one shooter (accuracy), a medic (medical), a deminer (explosives) and a mechanic (mechanical). These features may be mixed, but remember that high efficiency in one area requires focusing only on it during the purpose of training points. According to the decision below, the roles of shooter and medic move to the Torah. Among the deminers you have to choose red. And if you had enough money, hire a static (mechanic). Make sure that the specialists mentioned above have the proper tools (bandages, locks, etc.) - Also, a medic, it is worth having in the mercenary squad with at least 20 medical and with a syringe in his backpack. If a medic dies, we can try to resuscitate him. The mechanic must have at least one weapons oil (used in the case of small gun wear), a cleaning kit (used when the endurance bar is yellow) and a tool box (used when the weapon is in a tragic condition). Don't count on bandages. In the case of bleeding or wound, you will need to use a first aid kit. It is worth having at least one in your backpack. Because of the bleeding (drops of blood in the portrait) the mercenary loses HP, and when he is wounded (red cross in the portrait), his power decreases. After resuscitation, the maximum HP symbol (green bar) is reduced. To restore it, speed up the time and do not move the squad. After a longer wander, the maximum energy level (red bar) also decreased. It regenerates like HP. In the case of volley fire, we should have twice as much ammunition. In the case of machine guns, we can switch between one shot and volley. To do this, click the icons on the right side of the screen (one bullet/ three bullets). Since we can't repair our clothes, we need to remember to change them often. If we can't change the ready clothes, don't throw them away because they still increase our camouflage level (this doesn't apply to Kevlars). Send one of the weakest mercenaries to transport items related to the storyline and supplies from the Northern Airport. It is worth regularly receiving clothes and specialized equipment in the online store. Shipping lasts a long time, so do it before your deliveries are over. We save the game after each fight and, more importantly, before capturing the location. It is always advantageous to recruit free mercenaries, even if they are weak. We can train them or use them as couriers/ Police weapons provide not only protection up to patrol the attack, but also increases the level of loyalty on the spot. To train a policeman, you need to give the weapon to a man with an icon of a blue fist over his head in the conquered place. Drug requirements: 1. syringe - 20 medical 2 points. armband - 40 points medical 3. first aid kit - 50 medical points 4. large first aid kit - 80 points of medical requirements for mechanical products: 1. Armory oil - 10 mechanical 2 points. Cleaning kit - 30 mechanical 3 points. Fitter Kit - 40 mechanical points 4. toolbox - 50 points of mechanical requirements for demining equipment: 1. mine - 25 points of explosive 2. 50 explosives points 3. C4 with clock - 50 explosive points 4. C4 with pilot - 75 points of explosives Additional offers related to equipment and mercenaries, installed at the beginning of the description of all locations. The ALT-mouse and the zoom (wheel) to reconnaissance. Particular attention should be paid to issues such as terrain, roof entrances, blast walls, the location of windows and patrol lanes. During reconnaissance, first check to see if there are any enemies nearby. If so, move your squad there and start shooting from the lying position. At the same time avoid fighting uphill (in such cases, try to provoke the enemy to go down). Avoid charging on buildings: enemies often sit next to windows that allow you to get rid of them easily. We can also blow up walls to smoke out opponents with grenades. But if we charge for the building, use a mercenary with a shotgun and grenades. Use covers like tables, chests, etc. - Try to eliminate enemies one by one. If we decide to lure the enemy to our range of fire, do so in a way that will make it impossible to attack us from the back or sides for it. If this can't be done, find your people in places from which they can move quickly. Tanks have a very large range of vision. If we can't attack it from the outside, try to maneuver one of the mercenaries to get it out of sight of the tank. At the same time, the other one with the LAW fire from the direction opposite the rotating barrel. When enemies are healed, throw grenades: they cannot escape them. If Deidrunna's troops are still harming one of the places, prepare an additional squad to protect it. Knowing where the enemies will hurry, we get the entrance to the location. Remember not to plant mines where militias roam: our mines do not affect mercenary groups, but they explode in contact with civilians and militias. The main targets of enemy patrol attacks are roadblocks and ground-to-air missile stations, but sometimes deciding which of our locations will be attacked decides how much it is in the south (because the patrols went from the southwest corner of the map, The Palace of Deirdrena). When we shoot at in buildings or behind obstacles, obstacles, Turn the camera during a tactical pause: maybe you'll see the opportunity to take an accurate picture. At the time of the liberation of the seats, first, eliminate solitary patrols, which are easy targets. Taking a strategic point (flag in a circle on a mini-card) also attracts the attention of your closest enemies, so rest assured that they will rush at you. Detailed battle tips are included in the location descriptions. The next basic Arulco Prev Jagged Alliance information card: BiA Guide Next Remaining Missions Most Wanted Prev Missions Missions - page 3 Missions at a specific location unlocked at the time of its release. Moreover, some missions required the completion of previous ones. Carlos: Bloodcats MaraudersLocation: Supply Depot (Tixa) Requirement: defeat of the gang located in Road Block III and IV, Stakeout Post. Values: - can bargain with traders- lower moral level without points, - higher moral level when in full. Conrad: Military MadnessLocation: Barracks Requirements: Delivery of five Intel military that you can find in: 1. Barracks: the office next to where we meet Conrad - closet, 2. Barracks: conference room - on the table, 3. Prison (Alma): main office - bookcase at the table, 4. Road block IV: under the camouflage roof - on the chest, 5. Prison (Tiksa): the warden's office - in the board, in which we find the key Cellblock f.2 Values: - increased range of vision, - a higher moral level with women in the unit, - a higher moral level in the night. Devin: Recruit DevinLocation: Slum Balime Requirements: giving away two mines, one C4 with a watch and two C4 with experimental value: - lucky - expert explosives - higher morale when his health is low. Dimitri: I don't like drugs... / Down by drainage Location: Shelter (Miguel) Requirements: Eliminating Enemies From: Farm, Shelter (Kingpin) Values: - Expert Pistols, - Lower Moral Level at Night. - a higher moral level when in full. Dr. Vince: Secure Radar StationLocation: Hospital Requirements: Release of three SAM stations within 30 days. Values: - to lose a state more slowly while running - a higher moral level when in full. Dynamo: Free Dynamo from his prison cellLocation: Prison (Tixa) Requirements: Release from prison. To do this, we have to find the Cellblock f.1 key (before the accession offer, Dynamo asks us to release Schenk); This quest we get from Dynamo's brother, Matt (a miner from Alma). Values: - shotgun expert, - melee expert - experienced with sniper rifles. Hamous: Recruit HamousLocation: Supermarket requirements: release beach promenade Values: - lose a state slower while working - can haggle with traders - lower morale without Iggy: Poor People Are Poor CustomersCaction: San Mona (Casino) Requirements: Release Of San Mona (quest Poor People Are Poor Customers From Kingpin) Values: - Get Less Less in close combat, - an expert in SMG, - experienced with assault rifles. Ire: Drassen runs dryLocation: Drassen (bar) Requirements: The release of Mine Values: - a higher moral level when only women are in the squad - high stealth, even without any camouflage clothing - get less damage in close combat. Maddog: Kids in Order Location: Estoni Requirements: Giving Locksmith Kit, Knife and C4 with Clock Values: - Higher morale when in poor health - higher morale. Miguel: Find a cacheCacation: Shelter (Miguel) Requirements: Giving Oswald a bag of diamonds; we can find it in the mine. Values: - lose the state more slowly while running, - experienced with assault rifles - a higher moral level when in full. Shank: Free shank from his prison cell: Prison (Tixa) Requirements: releasing from the cell; to do this, we have to search the warden's office to find the Cellblock f.2 key. It's in the closet at the south wall.
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