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Wii Metroid Prime 3 Corruption.Pdf
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATIO ¿NECESITAS AYUDA DE INSTALACION, MAINTENANCE OR SERVICE? N,L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo WWW.NINTENDO.COM WWW.NINTENDO.COM WWW.NINTENDO.COM or call 1-800-255-3700 ou appelez le 1-800-255-3700 o llame al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE POUR JOUER? ¿NECESITAS AYUDA CON UN JUEGO? Nintendo’s game pages, at Sur le site www.nintendo.com/games, des Las páginas de juegos de Nintendo, en www.nintendo.com/games, feature pages sur les jeux de Nintendo présentent le www.nintendo.com/games, incluyen instrucciones walkthroughs, frequently-asked questions, and déroulement des jeux, des foires aux questions et paso a paso, preguntas frecuentes y códigos para codes for many of our games. If your answer des codes pour plusieurs de nos jeux. Si la réponse muchos de nuestros juegos. Si no encuentras tu isn’t there, check out our forums where you can que vous cherchez n’y est pas, consultez nos forums respuesta, visita nuestros foros, donde podrás exchange tips with other gamers online. où vous pouvez échanger, en ligne, des indices intercambiar consejos con otros jugadores en línea. avec d’autres joueurs. For more information about our forums, visit Para obtener más información sobre nuestros www.nintendo.com/community. Pour obtenir plus d’information sur nos forums en foros, visita www.nintendo.com/community. ligne, visitez www.nintendo.com/community. -
Metroid Prime™: Blast Ball
METROID PRIME™: BLAST BALL 1 Important Information Basic Information 2 About amiibo 3 Online Features 4 Parental Controls Getting Started 5 Introduction 6 Controls 7 Saving and Deleting Save Data Blast Ball 8 Blast Ball Menu 9 Playing Blast Ball 10 Blast Ball Screen 11 How to Play Blast Ball Support Information 12 How to Contact Us 1 Important Information Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. ♦ Unless stated otherwise, any references to "Nintendo 3DS" in this manual apply to all systems in the Nintendo 3DS™ family. ♦ When playing on a Nintendo 2DS™ system, features which require closing the Nintendo 3DS system can be simulated by using the sleep switch. IMPORTANT Important information about your health and safety is available in the Health and Safety Information application on the HOME Menu. You should also thoroughly read the Operations Manual, especially the "Health and Safety Information" section, before using Nintendo 3DS software. Language Selection The in-game language depends on the one that is set on the system. This title supports five different languages: English, German, French, Spanish and Italian. If your Nintendo 3DS system language is set to one of these, the same language will be displayed in the software. If your Nintendo 3DS system is set to another language, the in-game default language will be English. For instructions about how to change the system language, please refer to the System Settings electronic manual. Advisories This software (including any digital content or documentation you download or use in connection with this software) is licensed by Nintendo only for personal and non-commercial use on your Nintendo 3DS system. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2017 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Apr.-Dec.'13 Apr.-Dec.'14 Apr.-Dec.'15 Apr.-Dec.'16 Apr.-Dec.'17 Net sales 499,120 442,920 425,664 311,121 857,012 Cost of sales 349,825 269,976 242,364 171,055 530,707 Gross profit 149,294 172,944 183,299 140,065 326,305 (Gross profit ratio) (29.9%) (39.0%) (43.1%) (45.0%) (38.1%) Selling, general and administrative expenses 150,873 141,339 140,814 113,750 169,842 Operating profit -1,578 31,604 42,485 26,315 156,462 (Operating profit ratio) (-0.3%) (7.1%) (10.0%) (8.5%) (18.3%) Non-operating income 57,570 60,949 12,993 23,837 38,874 (of which foreign exchange gains) (48,122) (51,089) (1,801) (1,405) (20,264) Non-operating expenses 425 197 183 1,043 772 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) ( - ) Ordinary profit 55,566 92,356 55,295 49,110 194,563 (Ordinary profit ratio) (11.1%) (20.9%) (13.0%) (15.8%) (22.7%) Extraordinary income 1,422 3,608 404 63,756 3,240 Extraordinary losses 53 2,294 940 193 1,428 Profit before income taxes 56,936 93,669 54,759 112,673 196,375 Income taxes 46,743 34,164 14,196 9,693 59,253 Profit 10,192 59,505 40,563 102,979 137,122 Profit attributable to non-controlling interests -3 -10 4 10 1,957 Profit attributable to owners of parent 10,195 59,515 40,558 102,969 135,165 (Profit attributable to (2.0%) (13.4%) (9.5%) (33.1%) (15.8%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
Metroidvanias
Metroidvanias How is Innovative Movement Important? By Tim Carbone Narrowing It Down Narrowing It Down How is innovative world traversal important to Metroidvania players? ● Previously, I’ve discussed Metroidvania games and how my lens is to focus on their movement and world traversal systems. ● However, to narrow this research down even more, I want to ask a question: ○ How is innovative world traversal important to Metroidvania players? ● Picture: ○ Timespinner Narrowing It Down How is innovative world traversal important to Metroidvania players? ● To go into the word “innovative” specifically, it essentially means that the player has more in their arsenal of getting around than just the standard Mario conventions of platforming that this genre finds itself utilizing so often. ● Those standard conventions are really at the crux of most Metroidvanias, so when talking about movement, it’s important to look at the games that are standing out. ● A game like La-Mulana 2 moves in much more of a standard platformer way than Hollow Knight, and it’s evident when traversing the large world. ● However, we’ll talk about more specific mechanics moving forward. ● Pictures: ○ La-Mulana 2 ○ Hollow Knight Narrowing It Down Metroidvania Movement Traditional Non-traditional Unique ● So before, we were stuck with just the broad term of “Metroidvania movement”, but we’re gonna break it down into three groupings to better analyze the different facets of each. ● First, we have the games that stick to traditional platformer standards with very few changes to the movement or a lack of focus on movement. These are games like Axiom Verge that have you running and jumping, and the only movement change does not fundamentally shift how you move around the areas. -
Metroid Prime Manual
OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P. O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 49492A PRINTED IN USA INSTRUCTION BOOKLET WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING WARNING - Electric Shock ® YOUR NINTENDO HARDWARE SYSTEM, GAME DISC OR To avoid electric shock when you use this system: ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Always carefully disconnect all plugs by pulling on the plug and not on the cord. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. WARNING - Seizures CAUTION - Motion Sickness Some people (about 1 in 4000) may have seizures or blackouts triggered by light Playing video games can cause motion sickness. If you or your child feel dizzy or flashes, such as while watching TV or playing video games, even if they have nauseous when playing video games with this system, stop playing and rest. Do never had a seizure before. not drive or engage in other demanding activity until you feel better. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. -
000NAG E3 Supplement 2004
E3 2004 SUPPLEMENT It’s an undeniable fact - we love gaming. Why else would we spend 23 hours in the air, endure the rigours of the US Customs checks, not once, not twice, but three times in the space of 15 min- utes by three different officials, only to miss a connecting flight and in the process, miss our first scheduled press conference, arrive in LA tired and harassed and spend the next five days in a whirlwind of meetings, conferences, behind closed door viewings and getting our hands on some of the mind-blowing titles that will be released over the next year or so? [You get paid? Ed] We did it all for you, the reader, so that we could come back home, contents experience three days of severe jet lag, stumble into the midst of another NAG deadline and slave away for a week putting this sup- plement together. So please, when you flip through the pages of this supplement gasping at the unbelievable screenshots, try and read at least one line on every page, allowing us the indulgence of E3 Conferences 10 thinking that our efforts actually brought joy to a gamers life. More exciting than wandering around For those of you new to this whole E3 fanfare, welcome. It's our fifth Downtown L.A. in the middle of the night. stint at the world's largest electronic entertainment expo, and while we like to think of ourselves as E3 gaming veterans, we always State of the Industry 12 come away with a renewed sense of excitement at where the indus- Take a look at the facts and figures of the gam- ing industry. -
NWR Powered Off 2
A Boy and His Hugs Review Review Contents ISSUE 02 Layout & Design Nicholas Bray JANUARY 2013 Graphic Creation 3 THIS MONTH Daniel Mousseau Cover Design EDITORIAL Andrew Brown 4 HOW TO DESTROY A SOUL Contributors James Jones Zachary Miller BLOGS Alex Culafi 6 OF NERDS AND MEN: INHALATION Tom Malina Tyler Ohlew Nate Andrews PREVIEWS Scott Thompson Danny Bivens 9 FIRE EMBLEM AWAKENING Neal Ronaghan Zack Kaplan 10 BIT.TRIP PRESENTS RUNNER 2: FUTURE LEGEND OF RHYTHM David Trammell Jeff Shirley ALIEN Jon Lindemann 12 STAFF PROFILES FEATURE 13 NWR STAFF’S TOP 10 GAMES OF 2012 INTERVIEW 24 LITTLE INFERNO INTERVIEW WITH TOMORROW CORPORATION COMIC CORNER 27 THE SETBACK WITH STICKERS REVIEWS 28 METROID PRIME 31 THE LEGEND OF ZELDA: THE MINISH CAP 33 PUNCH-OUT!! 35 XENOBLADE CHRONICLES 38 HOW TO POKÉMON RAP LIKE RAPMASTER J 41 FAN ART 2 42 NEXT ISSUE This Month By Nicholas Bray Welcome to issue #2 of Nintendo World Report: Powered Off. This month, we have a great selection of new, old, and even some exclusive content for you to enjoy. James Jones kicks things off with an article about the soul-crushing games he endured as a child. We take a look at the NWR staff ’s top 10 games of 2012, and in the review section we feature four games that received 10/10 scores. On top of that, we have a cool comic from Andrew Brown, along with everyone’s favorite performer, Rapmaster J, dropping in to school us all on how he approaches the infamous Pokérap. The design and content is still evolving for Powered Off, but I feel that this issue is a step up from the first. -
Metroid Prime: Federation Force
Metroid Prime™: Federation Force 1 Important Information Getting Started 2 amiibo 3 Internet 4 Parental Controls The Basics 5 About the Game 6 Controls 7 How to Start 8 Delete Save Data Campaign 9 Starting a Campaign 10 Interface 11 How to Play 12 About Missions Blast Ball 13 Blast Ball Menu 14 Launching Blast Ball 15 Blast Ball Interface 16 How to Play Blast Ball Troubleshooting 17 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any warranty, and is a breach of your obligations under the User Agreement. Further, such use may lead to injury to yourself or others and may cause performance issues and/or damage to your Nintendo 3DS system and related services. Nintendo (as well as any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of such device or unlicensed accessory. -
METROID PRIME HUNTERS En La Consola Y Pulsa El Botón POWER
NTR-AMHP-ESP MANUAL DE INSTRUCCIONES [1005/ESP/NTR] JUEGO CON UNA TARJETA CON CONEXIÓN INALÁMBRICA ESTE JUEGO PERMITE JUGAR DE FORMA INALÁMBRICA EN MODO MULTIJUGADOR UNA VEZ DESCARGADO DE Este sello garantiza que Nintendo 2–4 UNA TARJETA DS. ha comprobado el producto y que cumple nuestros exigentes requisitos de JUEGO MULTITARJETA CON CONEXIÓN INALÁMBRICA ESTE JUEGO PERMITE JUGAR DE FORMA INALÁMBRICA fabricación, fiabilidad y potencial de EN MODO MULTIJUGADOR INSERTANDO UNA TARJETA DS entretenimiento. Busca siempre este sello 2–4 EN CADA CONSOLA NINTENDO DS. cuando compres juegos y accesorios para asegurar una total compatibilidad CARTUCHO DE VIBRACIÓN DE NINTENDO DS con tu producto Nintendo. ESTE JUEGO ES COMPATIBLE CON EL CARTUCHO DE VIBRACIÓN DE NINTENDO DS. Gracias por adquirir METROID PRIME™ HUNTERS para tu consola Nintendo DS™. CONEXIÓN WI-FI DE NINTENDO IMPORTANTE: lee con atención el folleto de precauciones sobre salud y seguridad que se incluye con este ESTE JUEGO ESTÁ DISEÑADO PARA USAR LA producto antes de utilizar la consola, una tarjeta, un cartucho o un accesorio Nintendo®. El folleto contiene CONEXIÓN WI-FI DE NINTENDO. información importante para tu salud y seguridad. Lee este manual de instrucciones en su totalidad para poder disfrutar al máximo de tu nuevo juego. El manual también contiene información importante sobre la garantía y el Servicio de Atención al Consumidor. Por favor, guárdalo como referencia. Esta tarjeta solo es compatible con la consola Nintendo DS. © 2004 – 2006 NINTENDO. DEVELOPED BY NINTENDO SOFTWARE TECHNOLOGY CORP. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. -
Dusty Rooms: 32 Anni Di Metroid
Dusty Rooms: 32 anni di Metroid Nel 1985 il Nintendo Entertainment System sanciva una volta per tutte la fine della crisi dei videogiochi in Nord America, sostituendosi ad Atari nel mercato delle console. Col suo spettacolare lancio, prima circoscritto nello stato di New York con i giochi Black“ Box” (ovvero quelli con lo stesso box-art nero come Excitebike, Clu Clu Land o Wild Gunman) e poi in tutti gli Stati Uniti in bundle con Super Mario Bros., l’allora semi-ignota compagnia giapponese cominciava la sua scalata al potere e, come Atari lo fu per la precedente generazione, Nintendo si poneva come sinonimo di videogioco. Come il NES fu posto era chiaro a tutti: la nuova console 8-bit era un HI-FI casalingo, da accostare tranquillamente al videoregistratore, mangianastri o giradischi, pensato per tutta la famiglia e, i giochi proposti, riflettevano senza ombra di dubbio queste scelte di mercato. Tuttavia, nel 1986, Nintendo decise di lanciare un gioco più tetro, decisamente molto distante dai tipici colori accesi per la quale il NES stava diventando famoso; oggi, per i suoi bei maturi 32 anni, daremo uno sguardo a Metroid e i suoi sequel, una saga Nintendo diventata con gli anni sinonimo di eccellenza tanto quanto quella di Super Mario eThe Legend of Zelda, se non persino superiore. Un gioco rivoluzionario Metroid uscì per il Famicom Disk System il 6 Agosto 1986 ponendo atmosfere ed elementi di gioco mai visti prima. Sebbene l’action-platformer, più comune oggi come metroidvania, fosse già stato implementato in precedenza (anche se non è facile trovare una vera origine) questo è il titolo che lo ha reso famoso e ha messo le basi per tutti quei giochi che avrebbero voluto emulare questo nuovo tipo di gameplay. -
Metroid Prime Trilogy
INSTRUCTION BOOKLET Any manuals provided with this software are digital reproductions of the original printed manuals. Please note that references may be made to features that can’t be used in this version of the game. There may also be references to outdated consumer information, e.g. warranties and support hotlines. For product information, please visit the Nintendo website at: www.nintendo.com For technical support and troubleshooting, please refer to the Operations Manual for your Wii U console or visit: support.nintendo.com For age rating information for this and other software, please consult the relevant website for the age rating system in your region. PEGI (Europe): www.pegi.info USK (Germany): www.usk.de Classification Operations Branch (Australia): www.classification.gov.au OFLC (New Zealand): www.classificationoffice.govt.nz Russia: minsvyaz.ru/ru/doc/index.php?id_4=883 [0109/UKV/RVL] Samus Aran TM One of the most skilled bounty hunters This seal is your assurance that Nintendo has in the galaxy. reviewed this product and that it has met our Nintendo is proud to present the METROID PRIME™TRILOGY, a definitive collector’s edition of all three standards for excellence in work man ship, reliability Metroid Prime titles and the conclusion of this groundbreaking first-person adventure series. It’s now possible and entertain ment value. Always look for this to experience all three titles using the immersive first-person perspective controls developed for the Wii™. As an added bonus this edition also comes with a METROID PRIME TRILOGY Concept Art & History insert, showcasing outstanding concept seal when buying games and accessories to ensure artwork from the series alongside a specially written synopsis of the trilogy, exclusively available here, to provide complete compa tibility with your Nintendo Product. -
Through Her Eyes: the Gendering of Female First-Person Shooters
Michigan Technological University Digital Commons @ Michigan Tech Dissertations, Master's Theses and Master's Reports 2020 Through Her Eyes: The Gendering of Female First-Person Shooters Elizabeth Renshaw Michigan Technological University, [email protected] Copyright 2020 Elizabeth Renshaw Recommended Citation Renshaw, Elizabeth, "Through Her Eyes: The Gendering of Female First-Person Shooters", Open Access Dissertation, Michigan Technological University, 2020. https://doi.org/10.37099/mtu.dc.etdr/1045 Follow this and additional works at: https://digitalcommons.mtu.edu/etdr Part of the Digital Humanities Commons, Other Feminist, Gender, and Sexuality Studies Commons, and the Other Film and Media Studies Commons THROUGH HER EYES: THE GENDERING OF FEMALE FIRST-PERSON SHOOTERS By Elizabeth Renshaw A DISSERTATION Submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY In Rhetoric, Theory and Culture MICHIGAN TECHNOLOGICAL UNIVERSITY 2020 © 2020 Elizabeth Renshaw This dissertation has been approved in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY in Rhetoric, Theory and Culture. Department of Humanities Dissertation Advisor: Stefka Hristova Committee Member: Carlos Amador Committee Member: Adam Crowley Committee Member: Diane Shoos Department Chair: Scott Marratto Table of Contents Acknowledgements ........................................................................................................ vi Abstract .........................................................................................................................vii