The Hettema Group (THG) is a world-renowned creator of award-winning experiential entertainment and uniquely creative projects.

Phil Hettema on the Art of Storytelling Publication: Blooloop Published: October 2015

The Hettema Group (THG) is a world-re- be a life-changing decision. company, as an in-house project manag- nowned creator of award-winning er/project designer,” explains Hettema. experiential entertainment and uniquely His enthusiasm marked him out, and creative projects. he was given opportunities both to take He worked with Jani on a variety of proj- on responsibility and to express himself ects, which led him firstly to the Los An- The company’s gift for storytelling is no- creatively. Gradually, it became clear that geles Olympics in 1984 where he became where more evident than in their concept, this was something that would be a com- one of the three production supervisors design and production of the One World pelling career choice. for the opening and closing ceremonies, Observatory atop the one World Trade and then on to for the Statue of Centre in New York. The Observatory “I decided if I really wanted to do this, Liberty Centenary. offers visitors a spectacular panorama of I needed to figure out a bit more about the city, and uses cutting-edge technology what I was doing, so I quit my job at The Universal Years and media-based elements to immerse Disney and went back to design school visitors in the history of New York and the at Art Centre College of Design in Pasade- In the late ’80s/early ‘90s, Hettema went personal stories of the people who creat- na, because I really wanted to get a solid to work for Universal Studios, initially as a ed the One World Trade Centre. background in understanding design and show producer for their theme parks. communicating visually.” Hettema spoke to Blooloop about his “It was a very small creative organization background and storytelling, some of his After leaving Art Centre, he did a number at that point: I think I was number six. I most outstanding projects, and, of course, of things, including building puppets for produced the show for Hollywood Park, the One World Project. He describes Sid and Marty Krofft, before reconnecting and we did it in about six months. It was himself as a “child of the theme park age.” with Bob Jani, who had been the Vice very fast, but turned out to be very suc- As a Californian, he visited President of entertainment for all the cessful.” regularly as a child, and it captured his Disney parks for many years. imagination. Later, when studying He went on to spend fourteen years at music at State University, Long “He loved to mentor young people, and Universal, the last ten or so as Senior Vice Beach, it made sense to apply for a part- gave dozens of people their start in the President for Attraction Development time job at Disneyland. It turned out to business. He brought me on board that for the parks worldwide, which included Phil Hettema on the Art of Storytelling Publication: Blooloop Published: October 2015

any new attractions put into any of the conceived in sedimentary layers and was connection with the audience, that would parks plus the master planning for the still alive today.” be a pretty powerful thing.” Osaka park. He also led the creative con- cept team for the second theme park in THG has done a substantial amount of As the Group has moved forward, it has Orlando, ‘Islands of Adventure’, which he work subsequently in the Middle East, but had the opportunity to do increasingly describes as “one of the most satisfying this was the beginning. While working on exciting projects for museums and in projects. Who gets to have an assignment the project, Hettema began to get calls theme parks, including in Asia where like that? From a blank sheet of paper, about other, more typical theme park and there is a big market for new theme park to start to conceive and put together the museum projects. experiences. ideas for a major theme park. That was a fantastic time, a fantastic opportunity.” “Our company is fundamentally about the Forging that personal connection be- belief that if people experience things at tween the story and its audience has He explains, “‘Islands’ was an especially a visceral level, whether it’s sensory or we remained at the core of the vision. exciting project for me because it was make them see something in a new light, a park based on stories and immersion they’ll remember that story in a more “The common thread is always ‘who is into those stories. We created a whole compelling way. They’ll take it with them; the audience, and what is the story we’re land called ‘The Lost Continent’ that was they’ll have more of an emotional con- telling, and how do we make it impactful evocative of the history of storytelling nection with it. I think that is the common for them?’” and myths and legends: a rich tapestry of thread through everything we try and do.” ideas with a unifying experience of laugh- The High Roller ter. I’m very proud of that park.” Beyond All Boundaries He continues, “Four years ago a good During a lull in the industry when there THG then had an opportunity to develop friend of mine from Universal days, Greg was little capital being put into new a project for the WWII Museum in New Miller, now Head of Project Development attractions, and no prospect of a new Orleans the award winning Beyond All as Caesar’s Entertainment, said: ‘We want big theme park on the horizon, Hettema Boundaries 4D film. World-class histori- to build the world’s largest observation decided it was time to start seeking new ans worked on the story, and Tom Hanks wheel.’ That was the brief, and we took it challenges. came on board as the executive producer, from there. We brought in the structural becoming very involved with the script, engineer, did all of the conceptual design, “I just wanted to do something different and ultimately narrating the project. and worked out a way to do what we and a little more challenging”. think is the most beautiful wheel in the The exposition involves an hour-long world, overcoming some real technical The Hettema Group Is Born experience; a large scale multimedia pre- challenges.” sentation with a screen 130 feet wide by Not long after leaving Universal, Hettema 60 feet tall, multiple layers with physical Ultimately, they created the High Roller, a was called by a representative of the King moving sets, multiple layers of projection groundbreaking structure with 28 cabins of in the Middle East, who had an and moving seats: that can hold 40 people apiece: “It’s a idea involving the creation of a new devel- complete experience, helping people to opment community in Jordan in Aqaba. “…all in the service of telling this massive see Las Vegas in a new way.” story in a compelling way, and in a way “That was a project that really launched that helps grasp the global scale of it. The Studio Structure our company. We began doing a lot of re- That’s certainly one of the projects that is search and design and created a fictional really meaningful, particularly for me. The “As the studio has evolved, we have come history of that site based on geological reason it was of interest in the first place to think of ourselves in the three major data, the seismic history and the history was because my dad was a pilot out of En- divisions of the studio. in general. We talked about how a city gland over Germany during the war, and could have been built up there, which so it was our chance to talk through those • The first is ‘show design’: the creative pieces of the foundation might have been things and bring him into that story. I had design and storytelling element. laid 1500 years ago, and which 700 years a personal connection, and I thought if we • The second is architecture. Under- ago, and literally designed a city that was could make that same kind of personal standing the space we occupy is a fun- Phil Hettema on the Art of Storytelling Publication: Blooloop Published: October 2015

damental piece of experiential storytell- difference, it just doesn’t have the same meanings. It obviously has a geographical ing: if you don’t understand and control impact.” reference: you can see for a long distance. the space, it’s very hard to be able to You can also chronologically ‘see forev- tell a complete story. We don’t feel He adds, “I think that if the storytelling er’-or for a long period of time. But the comfortable in a situation where there’s is good, then you can really capture your one I like the best is that ‘forever’ is also someone else designing the box, and audience. I think the nature of people, a vision for the future, regardless of time we’re designing what’s in it, because of all of us, is that we want people to tell or distance. And so we wanted people to we think as the line between media and us stories. If you can get your audience’s contemplate a little bit about ‘where am I architecture blends, it is important to attention and start weaving a compelling in this big story?’.” think of the space as a storytelling tool. tale, they will follow you anywhere. That’s • And then the third element is media where some of us in the theme park busi- The team wanted to acknowledge from design and production. Increasingly, ness get a bad name because we use the the beginning of the experience that the as technology moves forward, what we word ‘themeing’ as a gloss, all over ‘we’ll site is a global crossroads. As everyone can create is almost unlimited, or limit- just put in some colourful architecture enters and passes into the welcome area, ed only by our imaginations. Projection and change the atmosphere a bit then the place they come from pings on the is getting better and better; as is ren- we’re storytelling and creating a themed huge map displayed up above, and the dering capability; the ability to visualize experience’ well, I think it’s much more word ‘welcome’ appears in many different something is improving, but with all subtle than that, it requires much more languages: that, the mantra we keep in mind is ‘we discipline to be consistent; to tell a clean use technology to serve the story, never and clear story.” ...“dynamically tuned to the most people the story to serve technology.’” that are coming in at any one moment, so One World if there’s a large group of Chinese appear- He expands on this: “It’s very seductive to ing, it says ‘welcome’ in Chinese. And the say ‘Wow, there’s this cool new projector As Hettema points out, projects like One subtle context of that is that we’re all here and we could combine that with this new World happen once in a lifetime, if that. together, we’re all from all over the world, 6-degree motion simulator platform, and Hettema and THG had to take into consid- and that is what this place is now and that would be a really cool experience,’ eration not only all the usual factors but has always been. And then we take a step but if that’s what’s guiding us and we also the profound emotional weight and back and listen to the voices of the people bend the story round to fit that, within consequent responsibility of being on the who built the building and their personal three to five years that technology will 9/11 site. stories.” be outdated: there will be new, replacing technologies coming in, almost on an “Though the brief was to create an expe- Over a hundred people who were in- annual basis. rience that was looking forward opti- volved in the building’s creation – from mistically to the future, it was clear to us the janitors, pipe setters, iron-workers to “But if we start with the story and say from the outset that the subtext–ie. this the architects – were interviewed, and the ‘here’s the powerful story we want to is being built on the history that that site interview footage captures the essence of tell’ and then say ‘what are the best tools occupies-was inescapable.” why this project was important to each of currently available to tell that story with?’ them. Even if those tools become a little dated, What they set out to do – and clearly the story remains fresh and impactful, achieved – was to create something that “What we hoped to do was create a sense and will have a much longer span of being acknowledged what had happened in the of continuity over the site looking back, compelling for an audience.” past and therefore made it possible to present and forward, and I think we really look forward and say: ‘we’ve rebuilt here, succeeded in that in the next step.” Hettema contends that stories are the and there is a future and it’s bright and it way we understand the world. can be positive.’ Visitors are taken into an area which evokes the bedrock of the building that it “I think they give us context for under- The phrase they came up with to encapsu- is anchored in, which has been there for standing. A fact in isolation may make late this is ‘See forever’. half a billion years: a symbol of perma- perfect logical sense, but until we un- nence and strength. derstand why it matters and makes a “‘See forever’ actually has multiple Phil Hettema on the Art of Storytelling Publication: Blooloop Published: October 2015

“When you step into the elevators you what do we do?’ You’ve kind of absorbed Another interesting innovation is what actually see that same bedrock that the it, and then you move on. So we wanted Hettema refers to as “…sort of a real time elevator shaft sits in. And, as the elevator to give people a richer context.” ambassador connecting to the city.” moves up out of that and we break the surface, having entered on the base- As a result, when people step off the ele- It consists of a circular array of screens. ment level, we’re able to see Manhattan vator, instead of being permitted to make Standing in the middle, the host can use around us: not the Manhattan of today, their way to a window and the view, they the control to change the images, calling but of about 1000 years ago, when it was are escorted into a theatre and shown a up an enormous amount of data in dif- nothing but swamps, and what has subse- montage of projection mapped images ferent categories about the city, whether quently become landfill. over a dimensional surface that rep- it’s about particular buildings that can be resents the diversity of the city; its rhythm seen outside or what’s going on in the city, “As you rise in the elevator, you watch a and pulse, giving a number of different cultural or sporting events: anything rele- time lapse of the development of Man- points of view: vant or of interest to the crowd gathered, hattan, as the landfills come in and the connecting to real time information feeds buildings grow. And the reason for that “… going all the way down to the side- about what’s going on. was not just because it was a fun trick we walk, and watching feet go by, children could do, but because we really wanted playing and sprinklers people enjoying And the finale to the experience prevents to create the sense of a timeline looking food; people in all different sorts of ethnic any sense of anticlimax that might be back saying ‘this place has a history, long neighborhoods. It goes very quickly, but experienced at other observatories after before 9/11, and it has a future as well’.” our hope is that people start to think looking at the skyline. about the city from their own point of As the elevator moves up, the chronology view, and wonder ‘how do I understand Hettema says, “When they’re finished with develops, and the years can be seen pass- the city?’” the experience, we take them down in a ing. The Twin Towers appear – and disap- very unexpected way, that again comes pear when the timeline reaches 2001. By the end of the presentation, people from our looking at other observatories will have formed a strong notion of their and always feeling like the experience This is the only place the Twin Towers own personal attachment to the city, and is often ‘well I’ve come to the top, I’ve are directly referenced or seen, in the at that point the theatre wall breaks into looked around, I’ve seen the view, and wider context of the much larger story, as pieces and raises and exposes the skyline now it’s time to go down and I have to Hettema puts it “…of where we’re going. of upper Manhattan. wait in a long line for the elevator.’ My And as we reach the top of the elevator, theatrical impulses are that I always want we actually see the tower assemble itself, “That’s a moment that usually gets a pret- to leave the audience thinking they’ve first the steel, and then the walls around ty big gasp and even applause from some gotten something more than they expect- us, so by the time we arrive on the 102nd people. It creates an unforgettable reveal ed, a surprise at the end. floor we are fully enclosed. It’s captured experience and helps people look at the people’s imaginations, I would say.” skyline in a whole different way.” “When the elevator doors close, and they’re able to look out the windows When the Group considered other obser- Another aspect that resonates with peo- again, instead of going down the shaft vatories, they felt that the most important ple is the ‘Sky Portal’, real time cameras appears to move sideways, break through story they were telling concerned, natural- on the top of the building looking straight the side of the building into the air and it ly, the view. down to the sidewalk below. floats down in a pretty dynamic spiralling arch around the building, and you see “ But that can be kind of an impersonal Visitors can walk over a portal in the floor yourselves reflected in the side of the thing and I have a term for it: I call it ‘the and look down to see in real time what’s building over the 9/11 site; and then back Grand Canyon Syndrome’: if you go to the going on in the street below, as if walking into the door in the side of the building Grand Canyon there’s a common expe- over a glass ceiling. and then down to the basement. We rience of people walking up to the edge, calibrated it to have just a little bit of thrill and they look at it and it’s spectacular and “That’s the kids favorite part; they just in it, just a little bit of fun. And that’s how it’s huge. And they look at it for about five love to jump or crawl over that.” you conclude your visit.” minutes, and then it’s like ‘well okay, now Phil Hettema on the Art of Storytelling Publication: Blooloop Published: October 2015

He adds, “We are really honoured and thrilled to have been able to participate in the project, we had a great partnership with Legends, the company that was op- erating the observatory, and with the Port Authority of New York.”

Getting the Story Just Right

Hettema considers that this project – along with the Islands of Adventure and the WW2 Museum – are the ones for which he would most like to be remembered, if he had to choose.

He qualifies this by saying, “This one is maybe the most culturally important, in that it was a little sensitive to get the story just right. I humbly feel that we did a pretty good job; that we felt that pulse correctly, and it seems to be resonating with people in a really positive way. It could have come off as quite commercial but I think we got it right.”

But the story goes on.

“We have a fantastic team of creative folks: I’m so proud of the team we’ve been able to gather. There are loads of exciting things in the immediate future. We’re working on a site in Saudi Arabia; we’re doing theme park sites in and in Korea; and we’ve had a lot of fascinating conversations because of our work in New York. We love doing small projects as well as big projects, and I think it just comes right back to the beginning: where is there a compelling story to be told in a really creative and engaging way?”