<<

LORD OF THE RINGS LCG: THE LAND OF SHADOW SAGA EXPANSION PDF, EPUB, EBOOK

Fantasy Flight Games | none | 30 Sep 2015 | Fantasy Flight Games | 9781633441378 | English | United States : The Card Game – The Land of Shadow | Board Game | BoardGameGeek

Details if other :. Thanks for telling us about the problem. Return to Book Page. Join near the land of for three new scenarios that recreate adventures drawn straight from the second half of . Wrestle with at the edge of the Dead Marshes, join the Rangers of to ambush the Haradrim in Ithilien, and brave the deadly dark of Shelobs lair. In addition to its new scenarios, The Land of Shadow also introduces three new heroes and thirty player cards. Get A Copy. Published August 15th by Fantasy Flight Games. More Details Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book. This book is not yet featured on Listopia. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player's threat by 1 to travel here. Creeping Marshes. When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes. Bitter Reek. When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest. A Fell Light. When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack. The Black Gate. Forced: At the end of the planning phase, place each enemy in the staging area facedown underneath The Black Gate. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players. of Harad. Forced: After Man of Harad engages you, discard 1 random card from your hand. Captain of Harad. The Cross-roads. Immune to player card effects. The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B. Southward Road. While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here. Travel: The first player engages an enemy in the staging area to travel here. Ithilien Woods. While Ithilien Woods is the active location, it gains: "Forced: After a player engages a Harad enemy, he readies a character he controls. Hills of Ithilien. While Hills of Ithilien is the active location, it gains: "Forced: After a player engages a Harad enemy, deal 1 damage to that enemy. The Dark Lord's Summons. When Revealed: Either place the lowest Attack Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. Marching Up the Road. When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him. If this attack destroys a character, place attacking enemy facedown under The Black Gate. Fierce Southrons. When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Arrows Thick in the Air. When Revealed: Until the end of the round, each Harad enemy gains Archery 2. Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one. Cannot have attachments. Forced: At the beginning of the quest phase, either place 1 resource on , or she makes an immediate attack against the first player. Morgul . When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card. Orc of Cirith Ungol. Morgul Vale. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Then, the first player must either exhaust The , or discard 1 random card from each player's hand. Cleft of Cirith Ungol. The Spider's Lair. The Under-way. While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card. Deep Dark Passage. While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1. Den of Night. Exhalation of Decay. When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls. Many Openings. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card. A Heavy Burden. Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer. Morgul Wraith. Cannot have non-Morgul attachments. Call of the Ring. When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck. We Hates Them! The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect. Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control. Popular Features. Home Learning. Categories: Miscellaneous Items. Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor to ambush the Haradrim in Ithilien, and brave the deadly dark of Shelobs lair. In addition to its new scenarios, The Land of Shadow also introduces three new heroes and thirty player cards. Learn about new offers and get more deals by joining our newsletter. Sign up now. Follow us. Coronavirus delivery updates. Lord of the Rings LCG: The Land of Shadow Saga Expansion by Fantasy Flight Games

Shuffle the encounter deck. The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game. Then, deal 1 damage to it. Shadow : Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one. When Revealed : Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest. When Revealed : Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action : Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. Any player may trigger this effect. Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider Shadow : Attacking enemy makes an additional attack against you after this one. The engaged player cannot reduce his threat. Forced : After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round. Shadow : Until the end of the round, attacking enemy cannot take damage. Shadow : If this attack destroys a character, return attacking enemy to the staging area. Immune to player card effects. The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge Doomed 1. When Revealed : Attach to the current quest. Then, discard Creeping Marshes. Reduce the cost of the first Trap card you play each round by 1 to a minimum of 0. Response : After a Trap card you control is attached to an enemy, draw 1 card. Some of the Southrons have broken from the trap and are fl ying from the road. When Revealed : Either place the lowest [Attack] Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. One day all the peoples will be inside. Forced : After Dead Things attacks and destroys a character, the defending player raises his threat by 3. Shadow : Raise your threat by 1 for each Undead enemy engaged with you. Not since the lightless passages of had Frodo or Sam known such darkness, and if possible here it was deeper and denser. Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. Wrenching his hands out of the bog, he sprang back with a cry. Shuffle all locations in the victory display into the encounter deck. Gollum laughed. The players cannot defeat this stage unless the first player controls Smeagol. If the players defeat this stage, they win the game. Mire 3. Forced : When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Shadow : Deal 1 damage to defending character. Shadow : Discard a non-objective attachment you control. That smell! Response : After you engage an enemy, ready an ally you control. Limit once per phase. When Revealed : Either place the lowest [Threat] Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Almost as bad as Travel : The first player engages an enemy in the staging area to travel here. Response : After a ally you control is discarded from play, exhaust Gamling to return that ally to your hand. We use cookies to improve this site Cookies are used to provide, analyse and improve our services; provide chat tools; and show you relevant content on advertising. Accept all Manage Cookies. Cookie Preferences We use cookies and similar tools, including those used by approved third parties collectively, "cookies" for the purposes described below. We use cookies to provide our services , for example, to keep track of items stored in your shopping basket, prevent fraudulent activity, improve the security of our services, keep track of your specific preferences e. Performance and Analytics. ON OFF. We use cookies to serve you certain types of ads , including ads relevant to your interests on Book Depository and to work with approved third parties in the process of delivering ad content, including ads relevant to your interests, to measure the effectiveness of their ads, and to perform services on behalf of Book Depository. Cancel Save settings. Home Contact us Help Free delivery worldwide. Free delivery worldwide. Bestselling Series. Harry Potter. Popular Features. Home Learning. Categories: Miscellaneous Items. Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers. Lord of the Rings LCG: The Land of Shadow Saga Expansion : Fantasy Flight Games :

Shadow : Until the end of the round, attacking enemy cannot take damage. Shadow : If this attack destroys a character, return attacking enemy to the staging area. Immune to player card effects. The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge Doomed 1. When Revealed : Attach to the current quest. Then, discard Creeping Marshes. Reduce the cost of the first Trap card you play each round by 1 to a minimum of 0. Response : After a Trap card you control is attached to an enemy, draw 1 card. Some of the Southrons have broken from the trap and are fl ying from the road. When Revealed : Either place the lowest [Attack] Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. One day all the peoples will be inside. Forced : After Dead Things attacks and destroys a character, the defending player raises his threat by 3. Shadow : Raise your threat by 1 for each Undead enemy engaged with you. Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. Wrenching his hands out of the bog, he sprang back with a cry. Shuffle all locations in the victory display into the encounter deck. Gollum laughed. The players cannot defeat this stage unless the first player controls Smeagol. If the players defeat this stage, they win the game. Mire 3. Forced : When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Shadow : Deal 1 damage to defending character. Shadow : Discard a non-objective attachment you control. That smell! Response : After you engage an enemy, ready an ally you control. Limit once per phase. When Revealed : Either place the lowest [Threat] Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Almost as bad as Orcs Den of Night. Exhalation of Decay. When Revealed: Each player discards 1 random card from his hand and 1 non- objective attachment he controls. Many Openings. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card. A Heavy Burden. Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer. Morgul Wraith. Cannot have non-Morgul attachments. Call of the Ring. When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck. We Hates Them! The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect. Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control. Haradrim Soldier. Forced: After Haradrim Soldier engages you, it makes an immediate attack. Haradrim Archer. X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control. Blocked Tunnel. When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. Any player may trigger this effect. Shelob's Poison. When Revealed: Attach to a hero you control and exhaust that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready. Lurking Malice. When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you. Shadow: If attacking enemy is Shelob, place 1 resource on her. Rage and Hunger. Then, she makes an immediate attack against each player in turn order. Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one. The One Ring. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game. Setup: Put Gollum into play engaged with the first player. Each player searches the encounter deck for 1 location, reveals it, and adds it to the staging area. Forced: After a player declares any number of attackers against Gollum, discard the top card of the encounter deck. Across the Marshes. When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area. Progress cannot be placed on locations in the staging area. Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck. Don't Look at the Lights! When Revealed: Each player searches the encounter deck and discard pile for an Undeadenemy and puts it into play engaged with him. Shuffle all locations in the victory display into the encounter deck. While any player is engaged with an Undead enemy, progress cannot be placed on this stage. If the players defeat this stage, they win the game. The Passage of the Marshes. You are playing campaign mode. Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to . Record each player's choice in the campaign log. Ambush the Men of Harad. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area. The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game. Journey to the Cross-roads. Resolution: Each player who chose to shuffle a copy of Brace of Coneys into his deck during setup has earned that boon. Add each earned copy to the campaign pool. Record the name and quantity of each enemy underneath The Black Gate in the notes section of the campaign log. The Stairs of Cirith Ungol. Make Morgul Vale the active location. Progress cannot be placed on Underground locations. Lord of the Rings LCG Other editions. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor to ambush the Haradrim in Ithilien, and brave the deadly dark of Shelobs lair. In addition to its new scenarios, The Land of Shadow also introduces three new heroes and thirty player cards. Get A Copy. Published August 15th by Fantasy Flight Games.

The Land of Shadow - Lord of the Rings LCG - Lord of the Rings Spoiler List - Card Game DB

Forced : After Dead Things attacks and destroys a character, the defending player raises his threat by 3. Shadow : Raise your threat by 1 for each Undead enemy engaged with you. Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. Wrenching his hands out of the bog, he sprang back with a cry. Shuffle all locations in the victory display into the encounter deck. Gollum laughed. The players cannot defeat this stage unless the first player controls Smeagol. If the players defeat this stage, they win the game. Mire 3. Forced : When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Shadow : Deal 1 damage to defending character. Shadow : Discard a non-objective attachment you control. That smell! Response : After you engage an enemy, ready an ally you control. Limit once per phase. When Revealed : Either place the lowest [Threat] Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Almost as bad as Orcs Travel : The first player engages an enemy in the staging area to travel here. Response : After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand. Immune to non-[Fellowship] player card effects. Gollum engages the first player. Forced : After Gollum engages the first player during the refresh phase, he makes an immediate attack. Forced : When Gollum is defeated, flip him to Smeagol exhausted. We takes this one. Flip Smeagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob. If Gollum is defeated, add him to the victory display. No part of this product may be reproduced without specific permission. All Rights Reserved to their respective owners. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players. Man of Harad. Forced: After Man of Harad engages you, discard 1 random card from your hand. Captain of Harad. The Cross-roads. Immune to player card effects. The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B. Southward Road. While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here. Travel: The first player engages an enemy in the staging area to travel here. Ithilien Woods. While Ithilien Woods is the active location, it gains: "Forced: After a player engages a Harad enemy, he readies a character he controls. Hills of Ithilien. While Hills of Ithilien is the active location, it gains: "Forced: After a player engages a Harad enemy, deal 1 damage to that enemy. The Dark Lord's Summons. When Revealed: Either place the lowest Attack Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. Marching Up the Road. When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him. If this attack destroys a character, place attacking enemy facedown under The Black Gate. Fierce Southrons. When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Arrows Thick in the Air. When Revealed: Until the end of the round, each Harad enemy gains Archery 2. Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one. Cannot have attachments. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player. Morgul Orc. When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card. Orc of Cirith Ungol. Morgul Vale. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand. Cleft of Cirith Ungol. The Spider's Lair. The Under-way. While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card. Deep Dark Passage. While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1. Den of Night. Exhalation of Decay. When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls. Many Openings. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card. A Heavy Burden. Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer. Morgul Wraith. Cannot have non-Morgul attachments. Call of the Ring. When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck. We Hates Them! The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect. Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control. Haradrim Soldier. Forced: After Haradrim Soldier engages you, it makes an immediate attack. Haradrim Archer. X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control. Blocked Tunnel. When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. Any player may trigger this effect. Shelob's Poison. When Revealed: Attach to a hero you control and exhaust that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready. More Details Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Average rating 0. Rating details. All Languages. More filters. Sort order. There are no discussion topics on this book yet.

https://static.s123-cdn-static.com/uploads/4639805/normal_60206f3ee157f.pdf https://files8.webydo.com/9586586/UploadedFiles/D0C9BB73-C8E1-3AA4-C1E4-C20303C0FFEC.pdf https://files8.webydo.com/9585648/UploadedFiles/4B7CAD49-88BC-6034-56AF-8AA70F8750B9.pdf https://uploads.strikinglycdn.com/files/62ba6d59-5670-42a2-8e13-437a4f6d87e9/darstellung-der-syntax-in-cynewulfs-elene-822.pdf https://files8.webydo.com/9588232/UploadedFiles/0758EF39-C1C3-5D7B-3EEB-E6928CAD32D2.pdf https://uploads.strikinglycdn.com/files/2d58fc74-167f-4adb-ae2a-b106c0ea5a53/puls-der-leidenschaft-686.pdf