Lord of the Rings Lcg: the Land of Shadow Saga Expansion Pdf, Epub, Ebook
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LORD OF THE RINGS LCG: THE LAND OF SHADOW SAGA EXPANSION PDF, EPUB, EBOOK Fantasy Flight Games | none | 30 Sep 2015 | Fantasy Flight Games | 9781633441378 | English | United States The Lord of the Rings: The Card Game – The Land of Shadow | Board Game | BoardGameGeek Details if other :. Thanks for telling us about the problem. Return to Book Page. Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor to ambush the Haradrim in Ithilien, and brave the deadly dark of Shelobs lair. In addition to its new scenarios, The Land of Shadow also introduces three new heroes and thirty player cards. Get A Copy. Published August 15th by Fantasy Flight Games. More Details Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book. This book is not yet featured on Listopia. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player's threat by 1 to travel here. Creeping Marshes. When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes. Bitter Reek. When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest. A Fell Light. When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack. The Black Gate. Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players. Man of Harad. Forced: After Man of Harad engages you, discard 1 random card from your hand. Captain of Harad. The Cross-roads. Immune to player card effects. The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B. Southward Road. While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here. Travel: The first player engages an enemy in the staging area to travel here. Ithilien Woods. While Ithilien Woods is the active location, it gains: "Forced: After a player engages a Harad enemy, he readies a character he controls. Hills of Ithilien. While Hills of Ithilien is the active location, it gains: "Forced: After a player engages a Harad enemy, deal 1 damage to that enemy. The Dark Lord's Summons. When Revealed: Either place the lowest Attack Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. Marching Up the Road. When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him. If this attack destroys a character, place attacking enemy facedown under The Black Gate. Fierce Southrons. When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you. Arrows Thick in the Air. When Revealed: Until the end of the round, each Harad enemy gains Archery 2. Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one. Cannot have attachments. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player. Morgul Orc. When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card. Orc of Cirith Ungol. Morgul Vale. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand. Cleft of Cirith Ungol. The Spider's Lair. The Under-way. While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card. Deep Dark Passage. While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1. Den of Night. Exhalation of Decay. When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls. Many Openings. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card. A Heavy Burden. Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer. Morgul Wraith. Cannot have non-Morgul attachments. Call of the Ring. When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck. We Hates Them! The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect. Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control. Popular Features. Home Learning. Categories: Miscellaneous Items. Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor to ambush the Haradrim in Ithilien, and brave the deadly dark of Shelobs lair. In addition to its new scenarios, The Land of Shadow also introduces three new heroes and thirty player cards. Learn about new offers and get more deals by joining our newsletter. Sign up now. Follow us. Coronavirus delivery updates. Lord of the Rings LCG: The Land of Shadow Saga Expansion by Fantasy Flight Games Shuffle the encounter deck. The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game. Then, deal 1 damage to it. Shadow : Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one. When Revealed : Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest. When Revealed : Make Blocked Tunnel the active location, returning any previous active location to the staging area. Action : Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. Any player may trigger this effect. Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider Shadow : Attacking enemy makes an additional attack against you after this one. The engaged player cannot reduce his threat. Forced : After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round. Shadow : Until the end of the round, attacking enemy cannot take damage. Shadow : If this attack destroys a character, return attacking enemy to the staging area. Immune to player card effects. The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge Doomed 1. When Revealed : Attach to the current quest. Then, discard Creeping Marshes. Reduce the cost of the first Trap card you play each round by 1 to a minimum of 0. Response : After a Trap card you control is attached to an enemy, draw 1 card. Some of the Southrons have broken from the trap and are fl ying from the road. When Revealed : Either place the lowest [Attack] Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you. One day all the peoples will be inside. Forced : After Dead Things attacks and destroys a character, the defending player raises his threat by 3. Shadow : Raise your threat by 1 for each Undead enemy engaged with you. Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. Wrenching his hands out of the bog, he sprang back with a cry. Shuffle all locations in the victory display into the encounter deck.