6.5 X 11.5 Doublelines.P65
Cambridge University Press 978-0-521-87282-9 - Algorithmic Game Theory Edited by Noam Nisan, Tim Roughgarden, Eva Tardos and Vijay V. Vazirani Index More information Index AAE example, 466–467, 476 single-dimensional domains, 303–310 aborting games, 188, 190 submodularity, 623–624 adaptive behavior, 81 theorems, 305, 307, 309, 315, 318, 324 adaptive limited-supply auction, 424–427 Arrow–Debreu market model, 103, 104, adoption as coordination problem, 636 121–122, 136 adverse selection, 677 Arrow’s theorem, 212–213, 239 advertisements. See sponsored search auctions artificial equilibrium, 61 affiliate search engines, 712 ascending auctions, 289–294 affine maximizer, 228, 317, 320 ascending price auction, 126 affinely independent, 57 assortative assignment, 704 agents. See players asymmetries in information security, 636–639 aggregation of preferences. See mechanism atomic bids, 280, 282 design atomic selfish routing, 461, 465–468, 470–472, aggregation problem, 651–655 475–477, 482–483 algorithmic mechanism design. See also atomic splittable model, 483 mechanism design; distributed algorithmic attribute auction, 344 mechanism design auctions allocation in combinatorial auction, 268, adaptive, limited-supply, 424–427 270–272 ascending, 289–294 AMD. See algorithmic mechanism design bidding languages, 279–283 “AND” technology, 603–606 call market, 654–655 announcement strategies, 685–686 combinatorial. See combinatorial auctions anonymous games, 40 competitive framework, 344–345 anonymous rules, 247, 250 convergence rates, 342–344 approximate core,
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