Light & Magic: Prism
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Supplemental Material Contained herein are lore and rules for playing the class, by , in the Eberron campaign setting created by Keith Baker and Wizards of the Coast.Prism To playVorpal these Dicesubclasses, Press you require the Prism class document, also available at DMsGuild.com! The prism brings a unique gameplay experience to the , Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon start of each turn in combat, and increases in size steadily as ampersand,DUNGEONS &Ravnica DRAGONS, and all D&D other Wizards of the table. A prism has a pool of influence that restores at the — Coast product names, and their respective logos are called Projections—each turn and can be spent while using athey projection level. This to alterinfluence the emotional is the fuel state for their of a target.basic actions This is other countries. done to both punish enemies and to bolster allies. trademarks of Wizards of the Coast in the USA and Most of a prism’s magic is focused on the manipulation of This work contains material that is copyright Wizards light, energy, and emotions. As a prism grows in power, they of the Coast and/or other authors. Such material is specialize into an aspect of the light known as a facet—a used with permission under the Community Content single way of interacting with the prismatic world. Some specialize in manifesting hardened light into weapons and tools. Some seek to manipulate the ambient light of the area AgreementAll other originalfor Dungeon material Masters in this Guild. work is copyright around them to align everyone to the same emotions. Others 2019 by (unless otherwise stated) and published under the Community Content to bolster their own radiance. Vorpal Dice Press selfishly seek to drain takesthe light this from a step the further, world introducingaround them subclasses based on the kalashtar, a race descended from Agreement for Dungeon Masters Guild. humanPrisms monks of Eberron from Adar who bonded with extraplanar creatures known as the quori. Their dual nature is well suited for prisms, those who embody the quori spirits and manifest their power through light! Credits Designer and Producer. Steve Fidler Table of Contents Editor. Laura Hirsbrunner Writers. Steve Fidler, Laura Hirsbrunner Credits ................................................... 2 Mechanical Consultants. Israel Moreira, Will Brolley Layout Consultant. Nathanael Roux Who Are the Prisms? ............................ 3 Cover Character Illustrator. Steve Fidler) Why Eberron? ...................................... 3 Cover Background. Bob GreyvensteinLluis Abadias (modified by The Dreaming Dark............................................. 3 Page 3. Page 5. Fire Mage by Jack Holliday Path of Light ........................................................ 3 All otherDal Art Quor © Wizards Planar Symbol of the byCoast, Laura used Hirsbrunner with Becoming a Prism in Eberron ............................ 4 permission under the Community Content Agreement for Dungeon Masters Guild Du’ulora Spirit ...................................... 5 The following D&D books provided material Hashalaq Spirit ..................................... 6 and inspiration: Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and Kalaraq Spirit ....................................... 7 James Wyatt. (2004). Wizards of the Coast. Races of Eberron. Tsoreva Spirit ....................................... 8 F.M. Kestrel, and Keith Baker (2005). Wizards of the Coast. Secrets of Sarlona.Jesse Keith Decker, Baker, MatthewScott Fitzgerald Sernett, Gray, Gwendolyn Glenn TsucoraSample Spirit ....................................... 9 file Faiths of Eberron. Jennifer Clarke Wilkes, Ari Marmell, and C.A.McDonald, Suleiman and (2006). Chris Sims Wizards (2007). of the Wizards Coast. of the Coast. Magic of Eberron. Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Wizards of the Coast Preface 2 Prisms of Eberron Who Are the Prisms? A prism is one who understands the nature of souls, the So despite their limited access to the Material Plane, the light within, and the power of magic. They rigorously train quori hold a large foothold on Eberron through their control body and mind, conditioning themselves both to know of Riedra. Though few know of their evil machinations, they their own soul and be able to reach into the souls of others. who act as the antithesis of their plot to establish the whole—and to a prism, each part is of equal importance. dominanceare embroiled of thein a Inspired never-ending throughout conflict Eberron. with the kalashtar, UnlikePrisms a monk,interact mastery with a forceof one’s known own to self them is only as inner one half light of, a which is an analog for the intangible soul. They manifest it Path of Light in multiple ways, such as a radiant aura or a beam of forceful The kalashtar stand in direct contrast to the Inspired. 1,800 light. They also influence the inner light of others, drawing Adaranyears ago, monks a group agreed of 67 to quori serve rebelled as lifelong against hosts the for evilthe ofrebel the Whytheir strength Eberron? to the surface or filling their being with dread. Dreaming Dark and fled to the Material Plane. A group of When talking about souls and their effect on body and mind, kalashtar, a name that translates as “wandering dreams.” one is inevitably drawn to the power of psionics. While the Thisquori, bond merging granted the thetwo kalashtar into one bodynew abilitiesand creating that theythe first can manifest through a physical, emotional, and mental bond is one of divine magic, many of their powers and abilities with the quori. This is accomplished through a lifetime of arebase similar prism toclass traditional is not strictly psionic a psion magic and and its can default be easily flavor disciplined training, starting from a very young age. psionic magic is widespread on the continent of Sarlona, whereused to Adaran reflect andpsionic kalashtar potential. monks In the employ world it of for Eberron, good— everyAll kalashtar kalashtar know follows of the Dreamingreligious practice Dark, and known actively as the seek and the Inspired do so for evil—while duergar also have to fight the influence of Dal Quor in the Material Plane. While latent psionic abilities. Psions are far rarer on the continent of Khorvaire, primarily seen in kalashtar settlements. The Path of Light, seeking to usher in a new age of light in Dal extraplanar daelkyr and their twisted creations also can Quor, some take their usual training a step further, becoming mental,agents against and spiritual all darkness. struggle This of lightconflict versus is waged dark. not simply devourers, and doppelgangers. onThe a battlefield kalashtar between who excel two in thisfoes, training but is a canconstant become physical, have psionic potential, including mind flayers, intellect powerful psions, and one might choose the path of the prism, The Dreaming Dark mastering the empathetic connection with other’s souls. They The psionic power of the Inspired comes from an extraplanar entity known as a quori. These evil creatures thededicate hearts themselves of others. to rooting the agents of the Dreaming DarkTo become and to understanding a prism, one must the trueknow intentions what lies thatwithin lie withintheir Material Plane, but execute their plots through the dreams own heart, and a prism kalashtar is likely to understand the offrom mortals Dal Quor, and possessingthe Plane of those Dreams, creatures cannot that directly allow walk them. the nature of their bond moreso than most other kalashtar. In doing so, they learn to better manifest the abilities unique to their quori. The Dreaming Dark (used to refer to the combined forces of Dal Quor) even bred a line of humans, mixed with elvish and fiendish blood, as perfect vessels for the quori to possess. Sample file Who Are the Prisms? Prisms of Eberron 3 Becoming a Prism in Eberron by the kalashtar and their quori, and patterned your psionic The traditional prism is simply a master of a type of magic. manifestations to mimic their abilities. Eberron, and the kalashtar’s unique duality of mind, take this a step further. Any psionically gifted character create non-player characters such an Inspired villain. In in Eberron could play a psion. The gift of psionics is Similarly, a DM might choose to use these subclasses to rare outside of those races naturally predisposed to it, of all projections to psychic and making liberal use of the but an exceptional character of any race could manifest mind-alteringdoing so, the DM effects should of the consider Empathy altering feature the to damage disrupt types and psionic power. control others. When looking at the core prism subclasses, the Halo Facet might represent a champion of the Silver Flame, channeling darkness. Alternatively, they could operate as the clergy Prisms and Quori Lineages ofits mostpower any to faith,fight supernaturaladapting their evil power and asbring a prism light toin offer One of a prism’s primary abilities is to understand the guidance and counseling to those who seek it. nature of their own existence without fault. The nature The Armament Facet might represent a master of the of the kalashtar race is that their mind is intrinsically invisible arts, a soulknife and martial artist who reads their fused with an extraplanar being known as a quori. The opponent’s true intentions and acts decisively in response. entire kalashtar race was propagated from a small The Void Facet could be used for planetouched characters monks. As a result, many living kalashtar share a quori Night, perhaps born in a manifest zone to Mabar. They have lineagegroup of with 67 individual other kalashtar. quori bonded with human honedwho are their influenced connection by the to theenergies entropy of Mabar, of that theplane Endless and Each kalashtar’s identity is shaped by the quori’s can snuff out the faintest light. Alternately, a more sinister character could channel power from Tul Oreshka, an overlord As a result, should two kalashtar prisms from the same quoriinfluence, lineage but everalso meet,by their they experiences would have as a an unique individual.