Sample File ® May/June 2002 Vol

Total Page:16

File Type:pdf, Size:1020Kb

Sample File ® May/June 2002 Vol Sample file ® May/June 2002 Vol. XVI, No. 2 Issue #92 EDITORIAL 6 LETTERS 8 INTERLOPERS OF RETURN OF THE RUUN-KHAZAI 14 BLESSED DAMOZEL 68 David Noonan Frank Brunner An ancient githyanki stronghold is ripe for the pick- A restless spirit pleads for a troubled soul to mend his ing—or is it. A D&D adventure for four 13th-level PCs ways. A D&D Side Trek for four 11th-level PCs but but adaptable for levels 9 and up. This adventure sup- adaptable for levels 7–15. ports the new Stronghold Builder’s Guide. CRITICAL THREAT: SampleTHE file RAZING OF LORD FLAME 46 REDSHORE 72 DUNGEON Staff James Jacobs He fights, he burns. What else is there? A D&D Critical Can the city of Redshore be saved from utter destruc- Threat. tion? A D&D adventure for four 20th-level PCs but adaptable for levels 16–19. This adventure is your gate- THE SWARM 48 way to Epic-level play. Tito Leati It’s never too late to savor the sweet taste of revenge. A D&D adventure for four 1st-level PCs but adaptable for levels 2–5. This adventure supports the new novel The Savage Caves, by T.H. Lane. “Power, like a desolating pestilence, Pollutes whate’er it touches; and obedience, Bane of all genius, virtue, freedom, truth, Makes slaves of men, and of the human frame A mechanized automaton.” —Percy Bysshe Shelley, Queen Mab. iii. COVER In the silvery void of the Astral Plane, Kurluth the githyanki sets forth to destroy anyone who dares uncover his mystic secrets. Artist Marc Sasso reveals the danger awaiting the unwary “Interlopers of Ruun-Khazai.” MY MENTOR Group Publisher Johnny Wilson I started playing D&D at the tender age of five: My brother was the Editor Chris Thomasson DM, and he needed players. Unfortunately, my mother, with our Contributing Editors Erik Mona best interests at heart, was caught up in the frenzy of anti-D&D sen- Matthew Sernett Stacie A. Fiorito timent running rampant in the early- to mid-eighties, and she ended Christopher Perkins up burning all our books. (Just so you know, she’s not so wacky now.) Art Director Chris Thomasson Roleplaying games dropped off my radar until I was sixteen. Designers Christopher Perkins Theresa Cummins My mom also doesn’t care much for board games of any sort; it was Production Director John Dunn one of the few things she declined to do with my brother and I. And Circulation Director Pierce Watters after the D&D episode, my brother—four years my senior—found Advertising Sales Director Johnny Wilson Ad Traffic Manager Dawnelle Miesner that his friends were amenable to board games, and he happily Cover Artist Marc Sasso EDITORIAL excluded me from such activities, not that I blame him. So where was a junior would-be gamer to get his fix? Well, my Contributing Authors David Noonan Frank Brunner grandparents lived right next door to us when I was growing up. If I Tito Leati James Jacobs got bored, chances were, that’s where I’d head. And grandpa, no matter what he was doing (usually napping), would sit up and play a Contributing Artists Marc Sasso Bob Klasnich board game with me if I so desired. We played everything he had in Carl Critchlow Derek Thompson his closet—Monopoly, Sorry, Mille Bournes, Yahtzee, Cribbage, and Christopher West Craig Zipse others. He even let me cheat (and boy, did I) and never said a word. Aaron Williams Jason A. Engle Through these game sessions, we bonded; it was, in fact, “the thing” I had in common with my grandfather that helped us tolerate each other when I was in my butthead teen years. Over the course of my childhood, it became standard practice for DUNGEON (ISSN# 1526-6391) is published bi-monthly by Wizards of the Coast, Inc., 1801 Lind Ave. SW, Renton, WA me to head to grandpa’s after school and play a quick game with him 98055, United States of America. Periodicals Postage Paid until I was about fourteen. When I was re-exposed to roleplaying at Renton, WA, and at additional mailing offices. POSTMASTER: Please send address changes to and “fancy” board gaming in high school and college, it was a natural DUNGEON Magazine, P.O. Box 469106, Escondido, CA 92046. ©2001 Wizards of the Coast, Inc. All rights reserved. step, and I quickly became infatuated with all types of games. No part of this magazine may be reproduced (except for On February 8, 2002, my grandfather passed away at the age of 87. review purposes) without the prior written permission of the publisher. Material published herein does not necessarily It was one of those moments in life—the closing of a chapter—that reflect the opinions of Wizards of the Coast, Inc., its employ- ees, or its editorial staff, who are not liable for opinions gets you thinking about other things. But that’s not what this edito- expressed herein. Most product names are trademarks Sample file owned by the companies that publish those products. Use of rial is about. the name of any product without mention of trademark status Naturally, after his death, I found myself thinking about when I should not be construed as a challenge to such status. WIZARDS OF THE COAST;DUNGEONS &DRAGONS; D&D; was growing up and the shared experiences that defined my rela- FORGOTTEN REALMS;DRAGONLANCE;PLANESCAPE;RAVENLOFT; BIRTHRIGHT;MYSTARA;GREYHAWK;DARK SUN;SPELLJAMMER;AL- tionship with my grandfather. I discovered something that really QADIM;COUNCIL OF WYRMS;MASQUE OF THE RED DEATH; surprised me, which was simply this: My grandfather, who’d never MONSTROUS MANUAL;MONSTROUS COMPENDIUM;ENCYCLOPEDIA MAGICA;ALTERNITY;STAR*DRIVE;DARK•MATTER;ALIEN heard of roleplaying games, let alone D&D, made me a gamer. My COMPENDIUM;FIFTH AGE;DUNGEON MASTER;PLAYER’S OPTION; DRAGON;DUNGEON;POLYHEDRON;LIVING CITY;LIVING days of playing board games in grandpa’s living room eventually led GREYHAWK;GEN CON; and RPGA are trademarks of Wizards of the Coast, Inc. to now, where I’m the editor of one of the coolest gaming magazines SUBSCRIPTIONS: Please contact Publishers Creative in the world. Crazy. Systems at [email protected] or call 1-800-395- 7760. In the United Kingdom, contact So here’s my challenge and question for you: Who was your [email protected] or call +44-18-58-41-4713. ADVERTISING: Contact our Advertising Sales Director, gaming mentor? Alternatively, who have you mentored? It’s not a Bob Henning, at (425) 204-7262. All ads are subject to big thing, and it’s certainly not an earth-shattering thing. But take a approval by Wizards of the Coast, Inc., which reserves the right to reject any ad for any reason. Advertisers and/or agen- moment and think about that person and the bond forged between cies of advertisers agree not to hold Wizards of the Coast liable for any loss or expense from alleged wrongdoing that you by a shared hobby. Maybe call them up and ask them to a game; may arise out of the publication of such advertisements. Northeastern Advertising Representatives: Sig or Scott believe me, it’s worth your time. At the very least, pull out one of Buchmayr, Buchmayr Associates, 137 Rowayton Avenue, those old games that got you started as a gamer and give it a whirl Rowayton, CT 06853, (203) 855-8834. for old times sake. Distribution Nationally and Internationally by Curtis Circulation Company, 730 River Road, New Milford, NJ Now if I could only find my Yahtzee set . 07646. Tel: 201-634-7400. Fax: 201-634-7499 OPEN GAME CONTENT: Unless otherwise noted, this Wizards of the Coast game product contains no Open Game Content. No portion of this work may by reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Printed in the U.S.A. 6 Editor SPELLJAMMER INSIDE! D20 FIRST EVER file Sample A/UE2002 MAY/JUNE 28 28 ISSUE 92 • VOL. XVI, NO. 2 pljme Tokens Spelljammer pljme Tokens Spelljammer 92 DUNGEON • INTERLOPERSOFRUUN-KHAZAI • THERAZINGOFREDSHORE • THE SWARM •• SPELLJAMMER MAY/JUNE 2002 Prison Mail Dungeon 92 LETTERS Tell us what you think of this issue’s adventures. Write to: Letters, DUNGEON Magazine, 1801 Lind Avenue S.W., Renton, WA 98055 or send an email to [email protected]. exceeded my semi-monthly quota of Vitamins R, P, OUT-OF-PRINT? NO MORE! and G, only to find even more juicy adventure good- LETTERS Having never read POLYHEDRON before, I was sur- ness. As adventurettes go, “Prey forTyrinth” is uncom- prised and impressed with the quality of the Pulp monly versatile, packed with more atmosphere than Heroes game, published in conjunction with Issue you would think possible in five short pages. #90 of DUNGEON. Seeing that you plan to continue It was around this point that I came to the realiza- publishing new mini-games, I just had to ask: Is there tion that I was in possession of an extraordinary any chance that they will use the space to re-visit issue of DUNGEON. Then you guys hit me with both classic, out-of-print TSR/Wizards of the Coast barrels. “Tears For Twilight Hollow” is not only an games? I would love to see d20 versions of GAMMA adventure, but one of those pivotal tales that can WORLD,STAR FRONTIERS, or even the ALTERNITY game serve as an introduction to a permanent base for worlds of STAR*DRIVE and DARK•MATTER.
Recommended publications
  • Human, Arkaiun
    ™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L.
    [Show full text]
  • In This Issue
    In This Issue “By day the sun cast a wan maroon gloom across the land; by night all was dark and still, with only a few pale stars to post the old con- stellations. Time went at a languid pace, with- out purpose and urgency, and folk made few long-range plans.” Jack Vance Rhialto the Marvellous 14 22 42 Editorial 6 Quadripartite 20 Critical Threats: Phyx 42 Letters Peter Aperlo 8 A minion of chaos has come to the Seth Spencer Critical Threats: Prime Material Plane from the void of The drow train marvelous servants, but Colossal Crypt the Far Realms to terrorize and con- when one of their minions grows a 16 quer inSample the name of its file masters. The spine and escapes, it makes for a Scott Peterson PCs must act quickly to assemble a deadly encounter. The choker Phyx is This tall chamber is composed of rings legendary artifact powerful enough to just such an enemy. His assassin train- of ancient crypts. Do they hold the weaken the minion so it can be ing combined with his natural choker heroes of old? Or possibly the villains? defeated. A D&D adventure for four abilities make him a potent foe. A D&D Maybe the giant headless statue that 14th-level PCs. “Critical Threat.” serves as the crypt’s centerpiece holds Maps of Mystery the key. A D&D “Critical Threat.” (Githzerai Monastery) 48 On the Cover: Mark Zug paints Hu’shurish the efreeti bar- barian and artisan. He rules his brass tower, guarding one of the relics needed to assemble the primal anchor in “Quadripartite.” v.158 f8 f46 42 Maps of Mystery (Temple of Boccob) 50 First Watch 3 Global Positioning (Bank) 5 Bonus Subscriber Section! Hijinx 8 Fish Story 54 Global Positioning Jeff Quick (Nightclub) Adam Jortner Former PolyhedronSampleEditor file Jeff Quick 35 Locathah have invaded, or so it seems.
    [Show full text]
  • FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt
    FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R.
    [Show full text]
  • Light & Magic: Prism
    Supplemental Material Contained herein are lore and rules for playing the class, by , in the Eberron campaign setting created by Keith Baker and Wizards of the Coast.Prism To playVorpal these Dicesubclasses, Press you require the Prism class document, also available at DMsGuild.com! The prism brings a unique gameplay experience to the , Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon start of each turn in combat, and increases in size steadily as ampersand,DUNGEONS &Ravnica DRAGONS, and all D&D other Wizards of the table. A prism has a pool of influence that restores at the — Coast product names, and their respective logos are called Projections—each turn and can be spent while using athey projection level. This to alterinfluence the emotional is the fuel state for their of a target.basic actions This is other countries. done to both punish enemies and to bolster allies. trademarks of Wizards of the Coast in the USA and Most of a prism’s magic is focused on the manipulation of This work contains material that is copyright Wizards light, energy, and emotions. As a prism grows in power, they of the Coast and/or other authors. Such material is specialize into an aspect of the light known as a facet—a used with permission under the Community Content single way of interacting with the prismatic world. Some specialize in manifesting hardened light into weapons and tools. Some seek to manipulate the ambient light of the area AgreementAll other originalfor Dungeon material Masters in this Guild. work is copyright around them to align everyone to the same emotions.
    [Show full text]
  • 620 T11855 Deep Horizon.Qxd
    Deep HOrizOn Credits Design: SKIP WILLIAMS Editor: DAVID NOONAN Creative Director: ED STARK Art Director: DAWN MURIN Cover Illustration: BROM Interior Illustrations: DAVID ROACH Cartography: TODD GAMBLE Typesetters: ERIN DORRIES, SONYA PERCIVAL Business Manager: ANTHONY VALTERRA Production Manager: CHAS DELONG Project Manager: JUSTIN ZIRAN Graphic Design: DAWN MURIN Playtesters: Jason Carl, Andy Collins, Monte Cook, Cameron Curtis, Jesse Decker, Michael Donais, David Eckelberry, Cory Herndon, Toby Latin, Will McDermott, Steve Miller, Rich Redman, Thomas Reid, Charles Ryan, Steve Schubert, Mike Selinker, Chris Thomasson, James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Table of Contents Introduction ...............................................................2 Desmodus..............................................................3 Beginning the Adventure...........................................4 Random Encounters ..................................................4 Realm of the Desmodus............................................6Sample file Ruins of Chael-Rekshaar........................................6 Desmodu Enclave ................................................15 Salamander Citadel..............................................19 Concluding the Adventure.......................................25 Appendix I: NPC Statistics ......................................25
    [Show full text]
  • 50000-Sample.Pdf
    Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
    [Show full text]
  • 1751-Sample.Pdf
    Sample file FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R.
    [Show full text]
  • Dungeon #151 Table of Contents
    Dungeon #151 Dungeon #151 features all-new D&D adventures by Ari Marmell, Edward Albert, and C.A. Suleiman ("Iggwilv's Legacy: The Lost Caverns of Tsojcanth") and Nicolas Logue ("Hell's Heart"). Plus, new installments of Dungeoncraft, Maps of Mystery, and Save My Game. Hell's Heart We Get By with a Little Help from Our Fans Dungeon Adventures Dungeon Editorial Check out the climactic finale of Nicolas Logue's Any period of transition has its rocky moments, three-part Eberron adventure series, which and launching magazines online is no exception. begain in with "Chimes at Midnight" and "Quoth by Chris Thomasson the Raven." by Nicolas Logue Iggwilv's Legacy: Welcome to Dungeon The Lost Caverns of Tsojcanth Dungeon Editorial Dungeon Adventures Check out what editors Bart Carroll and Chris A classic 1st Edition adventure returns, newly Thomasson have to say about the future of updated and expanded for 3rd Edition. Delve into Dungeon Magazine. Chapters 1-4 of the Lost Caverns here! by Bart Carroll and Chris Thomasson by Ari Marmell, Edward Albert, and C.A. Suleiman Issue #151 Preview Episode 1 Dungeon Features It's Never Too Early Starting in October, this is your destination for the Dungeoncraft best in D&D adventures. Coming soon, issue Sure, a new edition is coming out, and you #151! We’ll be wrapping up a three-part Eberron probably don't have the final rules for it yet (and if series, which began with “Chimes at Midnight” in you do, please let us know ASAP, because, well, issue #133, as well as returning to a classic 1st wow...), but does that mean you can't plan ahead Edition adventure, updated for D&D 3.5.
    [Show full text]
  • Sample File ® July/August 2002 Vol
    Sample file ® July/August 2002 Vol. XVI, No. 3 Issue #93 EDITORIAL 6 LETTERS 8 VANITY 14 CRITICAL THREAT: J. Bradley Schell SADIE & HER LAIR 66 An ancient temple’s guardian hides the secret of one Christopher Perkins man’s great hubris. A D&D adventure for four 5th-level This drider has something to prove, and the means to do PCs but adaptable for levels 3–9. so. A D&D “Critical Threat.” THE STATUE GALLERY 28 THE STORM LORD’S KEEP 68 Johnathan Richards James Wyatt A room full of statues is almost always a signSample of trou- The file Storm Lord’s daughter has been slain, and no force ble—this one is no different. A D&D Side Trek for 9th- in the world can keep him from his vengeance—except level PCs but adaptable for levels 5–13. the PCs. A D&D adventure for four 21st-level PCs but adaptable for levels 17–25. This adventure is for use SWAMP STOMP 38 with the new Epic Level Handbook. Jeff Ward Something has the peaceful Broken Axe Clan of lizard- WRITER’S GUIDELINES 102 folk riled up. A D&D adventure for four 4th-level PCs The newly revised DUNGEON Magazine Writer’s Guide- but adaptable for levels 1–8. lines will start you on the road to seeing your adven- tures appear in these pages. “The infernal storm, eternal in its rage, sweeps and drives the spirits with its blast; it whirls them, lashing them with punishment. When they are swept back past their place of judgment then come the shrieks, laments, and anguished cries; there they blaspheme God’s almighty power.
    [Show full text]
  • 267584032.Pdf
    the essence of evil . And in the last days, the sleep of a thousand years shall Credits end when the herald appears, blotting out the sun in all its Design: Robert J. Schwalb awesome glory. Its shuddering bulk shall sound the trumpets Editing: Miranda Horner of destiny, those clarion calls to bring forth He Who Waits, Cartography: Mike Schley the Dark God, the Wrongly Held. The 333 jewels that contain Interior Art: Francis Tsai, Mark Sasso the dread master shall shatter, and the world shall tremble, Design Manager: Christopher Perkins wailing and clawing, begging their petty gods for escape from Managing Editor: Kim Mohan the wondrous return of the Unraveler, whose appearance Art Director: Stacy Longstreet shall set to right all wrongs, restore all balance, and reduce Director of RPG R&D: Bill Slavicsek the abomination of creation to its primal, primitive state. Web Production: Chris Thomasson Rejoice, for the end is at hand . Web Development: Mark A. Jindra “The Essence of Evil” is a Dungeons & Dragons® adven- Based on the original Dungeons & Dragons® game ture designed for four to six 20th-level characters. Player by E. Gary Gygax and Dave Arneson and on the new characters who complete this climactic event should edition of the Dungeons & Dragons game designed advance to 21st level or higher. “The Essence of Evil” is by Jonathan Tweet, Monte Cook, Skip Williams, Rich designed to be the conclusion of a long campaign—a Baker, and Peter Adkison. capstone to an excellent series of adventures. The plot is broadly sketched to allow Dungeon Masters to link it to nearly any campaign in any campaign setting.
    [Show full text]
  • 25841-Sample.Pdf
    Sample file 620_86317_Chp1.indd 1 4/5/05 4:18:39 PM CREDITS DESIGNERS ART DIRECTOR D&D JESSE DECKER, JAMES JACOBS, ROBIN D. LAWS, DAWN MURIN DAVID NOONAN, CHRIS THOMASSON COVER ARTIST DEVELOPMENT TEAM MATT CAVOTTA BRUCE R. CORDELL, ANDY COLLINS, STEPHEN SCHUBERT INTERIOR ARTISTS EDITORS KALMAN ANDRASOFSZKY, MITCH COTIE, MICHELE CARTER, CHRIS THOMASSON, ED COX, STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, PENNY WILLIAMS EMILY FIEGENSCHUH, RANDY GALLEGOS, BRIAN HAGAN, GINGER KUBIC, MANAGING EDITOR RAVEN MIMURA, WILLIAM O’CONNOR, KIM MOHAN MICHAEL PHILLIPPI, VINOD RAMS, WAYNE REYNOLDS, DAN SCOTT, RON SPENCER, DESIGN MANAGER ARNIE SWEKEL, FRANZ VOHWINKEL CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT JESSE DECKER SENIOR ART DIRECTOR RPG R&D CARTOGRAPHER STACY LONGSTREET TODD GAMBLE DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALISTS BILL SLAVICSEK ERIN DORRIES, ANGELIKA LOKOTZ PRODUCTION MANAGERS IMAGE TECHNICIAN JOSH FISCHER, RANDALL CREWS SVEN BOLEN Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN (Questions?) 1-800-324-6496 620–86317–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: June 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Dungeon Master’s Guide, Player’s Handbook, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Dungeon Magazine #123.Pdf
    #123 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Attila Adorjany SALVAGE OPERATION By Mike Mearls Many moons ago, a powerful merchant’s fortunes collapsed as a ship filled with his wares vanished. Four days ago, the Aubreck missing ship was spotted, listing terribly and adrift at sea. The merchant gathers the last of his resources to mount an expedition to the ship, yet are he and your players prepared for what lurks inside its slowly sinking ruin? A D&D adventure for 2nd-level characters. Attila Adorjany Dungeon #123 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 123 Supplement ����� �������������������� � � � � � ��������� � �� � � � �� � �� � ���������� ���������� ��������� ������������ ���� Kyle Hunter Kyle Hunter Dungeon #123 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 123 Supplement Krell Grohlg Attila Adorjany Dungeon #123 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 123 Supplement Ramon Perez CRYPT OF CRIMSON STARS By Andy Collins and James Wyatt Rumors of an Eberron dragonshard of enormous size and power have reached the ears of Tophran Damilek, one of Sharn’s wealthiest citizens. Unfortunately, the shard seems to be concealed within a trap-laden tem- ple-tomb, a tomb itself located below a village of cruel halfl ing nomads and their dinosaur pets. “Crypt of Crimson Stars” is part one of the three-part “Shards of Eberron” campaign arc, which debuted at Gen Con Indy 2004 as the offi cial D&D Open tournament, sponsered by the RPGA.
    [Show full text]