Sample File ® May/June 2002 Vol
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Sample file ® May/June 2002 Vol. XVI, No. 2 Issue #92 EDITORIAL 6 LETTERS 8 INTERLOPERS OF RETURN OF THE RUUN-KHAZAI 14 BLESSED DAMOZEL 68 David Noonan Frank Brunner An ancient githyanki stronghold is ripe for the pick- A restless spirit pleads for a troubled soul to mend his ing—or is it. A D&D adventure for four 13th-level PCs ways. A D&D Side Trek for four 11th-level PCs but but adaptable for levels 9 and up. This adventure sup- adaptable for levels 7–15. ports the new Stronghold Builder’s Guide. CRITICAL THREAT: SampleTHE file RAZING OF LORD FLAME 46 REDSHORE 72 DUNGEON Staff James Jacobs He fights, he burns. What else is there? A D&D Critical Can the city of Redshore be saved from utter destruc- Threat. tion? A D&D adventure for four 20th-level PCs but adaptable for levels 16–19. This adventure is your gate- THE SWARM 48 way to Epic-level play. Tito Leati It’s never too late to savor the sweet taste of revenge. A D&D adventure for four 1st-level PCs but adaptable for levels 2–5. This adventure supports the new novel The Savage Caves, by T.H. Lane. “Power, like a desolating pestilence, Pollutes whate’er it touches; and obedience, Bane of all genius, virtue, freedom, truth, Makes slaves of men, and of the human frame A mechanized automaton.” —Percy Bysshe Shelley, Queen Mab. iii. COVER In the silvery void of the Astral Plane, Kurluth the githyanki sets forth to destroy anyone who dares uncover his mystic secrets. Artist Marc Sasso reveals the danger awaiting the unwary “Interlopers of Ruun-Khazai.” MY MENTOR Group Publisher Johnny Wilson I started playing D&D at the tender age of five: My brother was the Editor Chris Thomasson DM, and he needed players. Unfortunately, my mother, with our Contributing Editors Erik Mona best interests at heart, was caught up in the frenzy of anti-D&D sen- Matthew Sernett Stacie A. Fiorito timent running rampant in the early- to mid-eighties, and she ended Christopher Perkins up burning all our books. (Just so you know, she’s not so wacky now.) Art Director Chris Thomasson Roleplaying games dropped off my radar until I was sixteen. Designers Christopher Perkins Theresa Cummins My mom also doesn’t care much for board games of any sort; it was Production Director John Dunn one of the few things she declined to do with my brother and I. And Circulation Director Pierce Watters after the D&D episode, my brother—four years my senior—found Advertising Sales Director Johnny Wilson Ad Traffic Manager Dawnelle Miesner that his friends were amenable to board games, and he happily Cover Artist Marc Sasso EDITORIAL excluded me from such activities, not that I blame him. So where was a junior would-be gamer to get his fix? Well, my Contributing Authors David Noonan Frank Brunner grandparents lived right next door to us when I was growing up. If I Tito Leati James Jacobs got bored, chances were, that’s where I’d head. And grandpa, no matter what he was doing (usually napping), would sit up and play a Contributing Artists Marc Sasso Bob Klasnich board game with me if I so desired. We played everything he had in Carl Critchlow Derek Thompson his closet—Monopoly, Sorry, Mille Bournes, Yahtzee, Cribbage, and Christopher West Craig Zipse others. He even let me cheat (and boy, did I) and never said a word. Aaron Williams Jason A. Engle Through these game sessions, we bonded; it was, in fact, “the thing” I had in common with my grandfather that helped us tolerate each other when I was in my butthead teen years. Over the course of my childhood, it became standard practice for DUNGEON (ISSN# 1526-6391) is published bi-monthly by Wizards of the Coast, Inc., 1801 Lind Ave. SW, Renton, WA me to head to grandpa’s after school and play a quick game with him 98055, United States of America. Periodicals Postage Paid until I was about fourteen. When I was re-exposed to roleplaying at Renton, WA, and at additional mailing offices. POSTMASTER: Please send address changes to and “fancy” board gaming in high school and college, it was a natural DUNGEON Magazine, P.O. Box 469106, Escondido, CA 92046. ©2001 Wizards of the Coast, Inc. All rights reserved. step, and I quickly became infatuated with all types of games. No part of this magazine may be reproduced (except for On February 8, 2002, my grandfather passed away at the age of 87. review purposes) without the prior written permission of the publisher. Material published herein does not necessarily It was one of those moments in life—the closing of a chapter—that reflect the opinions of Wizards of the Coast, Inc., its employ- ees, or its editorial staff, who are not liable for opinions gets you thinking about other things. But that’s not what this edito- expressed herein. Most product names are trademarks Sample file owned by the companies that publish those products. Use of rial is about. the name of any product without mention of trademark status Naturally, after his death, I found myself thinking about when I should not be construed as a challenge to such status. WIZARDS OF THE COAST;DUNGEONS &DRAGONS; D&D; was growing up and the shared experiences that defined my rela- FORGOTTEN REALMS;DRAGONLANCE;PLANESCAPE;RAVENLOFT; BIRTHRIGHT;MYSTARA;GREYHAWK;DARK SUN;SPELLJAMMER;AL- tionship with my grandfather. I discovered something that really QADIM;COUNCIL OF WYRMS;MASQUE OF THE RED DEATH; surprised me, which was simply this: My grandfather, who’d never MONSTROUS MANUAL;MONSTROUS COMPENDIUM;ENCYCLOPEDIA MAGICA;ALTERNITY;STAR*DRIVE;DARK•MATTER;ALIEN heard of roleplaying games, let alone D&D, made me a gamer. My COMPENDIUM;FIFTH AGE;DUNGEON MASTER;PLAYER’S OPTION; DRAGON;DUNGEON;POLYHEDRON;LIVING CITY;LIVING days of playing board games in grandpa’s living room eventually led GREYHAWK;GEN CON; and RPGA are trademarks of Wizards of the Coast, Inc. to now, where I’m the editor of one of the coolest gaming magazines SUBSCRIPTIONS: Please contact Publishers Creative in the world. Crazy. Systems at [email protected] or call 1-800-395- 7760. In the United Kingdom, contact So here’s my challenge and question for you: Who was your [email protected] or call +44-18-58-41-4713. ADVERTISING: Contact our Advertising Sales Director, gaming mentor? Alternatively, who have you mentored? It’s not a Bob Henning, at (425) 204-7262. All ads are subject to big thing, and it’s certainly not an earth-shattering thing. But take a approval by Wizards of the Coast, Inc., which reserves the right to reject any ad for any reason. Advertisers and/or agen- moment and think about that person and the bond forged between cies of advertisers agree not to hold Wizards of the Coast liable for any loss or expense from alleged wrongdoing that you by a shared hobby. Maybe call them up and ask them to a game; may arise out of the publication of such advertisements. Northeastern Advertising Representatives: Sig or Scott believe me, it’s worth your time. At the very least, pull out one of Buchmayr, Buchmayr Associates, 137 Rowayton Avenue, those old games that got you started as a gamer and give it a whirl Rowayton, CT 06853, (203) 855-8834. for old times sake. Distribution Nationally and Internationally by Curtis Circulation Company, 730 River Road, New Milford, NJ Now if I could only find my Yahtzee set . 07646. Tel: 201-634-7400. Fax: 201-634-7499 OPEN GAME CONTENT: Unless otherwise noted, this Wizards of the Coast game product contains no Open Game Content. No portion of this work may by reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Printed in the U.S.A. 6 Editor SPELLJAMMER INSIDE! D20 FIRST EVER file Sample A/UE2002 MAY/JUNE 28 28 ISSUE 92 • VOL. XVI, NO. 2 pljme Tokens Spelljammer pljme Tokens Spelljammer 92 DUNGEON • INTERLOPERSOFRUUN-KHAZAI • THERAZINGOFREDSHORE • THE SWARM •• SPELLJAMMER MAY/JUNE 2002 Prison Mail Dungeon 92 LETTERS Tell us what you think of this issue’s adventures. Write to: Letters, DUNGEON Magazine, 1801 Lind Avenue S.W., Renton, WA 98055 or send an email to [email protected]. exceeded my semi-monthly quota of Vitamins R, P, OUT-OF-PRINT? NO MORE! and G, only to find even more juicy adventure good- LETTERS Having never read POLYHEDRON before, I was sur- ness. As adventurettes go, “Prey forTyrinth” is uncom- prised and impressed with the quality of the Pulp monly versatile, packed with more atmosphere than Heroes game, published in conjunction with Issue you would think possible in five short pages. #90 of DUNGEON. Seeing that you plan to continue It was around this point that I came to the realiza- publishing new mini-games, I just had to ask: Is there tion that I was in possession of an extraordinary any chance that they will use the space to re-visit issue of DUNGEON. Then you guys hit me with both classic, out-of-print TSR/Wizards of the Coast barrels. “Tears For Twilight Hollow” is not only an games? I would love to see d20 versions of GAMMA adventure, but one of those pivotal tales that can WORLD,STAR FRONTIERS, or even the ALTERNITY game serve as an introduction to a permanent base for worlds of STAR*DRIVE and DARK•MATTER.