AH68-00986Q Precautions Precautions

Total Page:16

File Type:pdf, Size:1020Kb

AH68-00986Q Precautions Precautions UK AH68-00986Q Precautions Precautions 1. Setting up 1 Ensure that the mains supply in your house complies whit that indicated on the identification sticker located at the back of your player. Install your player horizontally, on a suitable base (furniture), with enough space around it for ventilation (7~10cm). Make sure the ventilation slots are not covered. Do not stack other heavy devices on top of the player. Do not place the player on amplifiers or other equipment, which may become hot. Before moving the player ensure the disc tray is empty. This player is designed for continuous use. Switching off the DVD player to the stand-by mode dose not disconnect the electricity supply. In order to separate the player completely from the mains, it has to be disconnected by unplugging the main plug. This is recommended when left unused for a long period of time. 2. Caution Protect the player from; moisture (ensure no objects filled with liquids e.g. vases, are placed on the player), excess heat (e.g. fireplace) or equipment creating strong magnetic or electric fields (e.g. speakers). Disconnect the power cable from the mains electricity supply if the player malfunctions. Your player is not intended for industrial use but for domestic personal purposes only. WARNING: If your player or discs have been stored in a cold atmosphere e.g. during trans- portation in the winter, wait for approximately 2 hours until they have reached room temperature before use. 3. For your safety Never open the player or any of its components, this can be dangerous to you and may damage fragile components. Do not place your eyes close to the opening of the disc tray or any other opening to look inside the player. 2 3 4. Disc Always handle your discs with care. Hold a disc by the border or centre hole. Always place disc with the label facing upward (especially single sided discs). To clean discs, always use a soft damp (water only) cloth to clean disc. Wipe from the centre to the border. Always put disc back into their cases after playing and store in a vertical position. Always place the disc properly into the tray using the proper guide area. Never use record cleaning sprays, benzine, static electricity liquids or any other solvent, to clean disc. 5. Battery The battery used in this product contains chemicals that are harmful to the environment. Do not dispose of batteries with the general household waste. RECOMMENDATION: 4 5 Replacement of the battery should be carried out by a qualified technician. 6. Maintenance of cabinet For safety reasons, be sure to disconnect the AC power cord from the AC outlet. ● Do not use solvents for cleaning. ● Wipe the cabinet with a soft cloth. 2 3 About Discs General Features Discs you can play Excellent Sound Various On-Screen Menu Functions Digital video discs Dolby Digital: a technology developed You can select various languages 5" and 31/2", Single, double sided or dual layer. by Dolby Laboratories provides crystal (Audio/Subtitle) and screen angles while DVDs are high density optical discs on which high quality picture clear sound reproduction. viewing movies. and audio are recorded. Video CDs Screen Repeat 5" and 31/2" (With or without playback control). Video with MPEG-2 compression You can repeat a song or movie simply Audio CDs technology: Both regular and widescreen by pressing the REPEAT button. 5" and 31/2" (16:9) pictures can be viewed. MP3 Slow Motion This unit can play discs created from NUON interactive DVD software An important scene can be viewed in MP3 files. slow motion. HDCD Disc Functions Lock This unit can play HDCD (High Functions and information available on the DVDs (titles, chapters, subtitles, ratings, multi- The parental control allows users to set Definition Compact Discs). These discs angles and more) may differ from disc to disc. the level necessary to prohibit children have a higher sampling rate than regu- • When appears on screen, it indicates an invalid button has been pressed. from viewing harmful movies containing lar CDs which contributes to superior violence or adult subject matter. sound reproduction. Discs that cannot be played CD-I, CD-ROM, DVD-ROM, DVD-RAM discs cannot be played in this unit. CD-G can NOTE play audio only, not graphics. * The MP3 files encoded within 56kbps to 256kbps are played, but the other files might not normally be played. Region code * If there are any gaps (blank data) on multi-session discs, you may experience playback problems. ~ Your DVD player is designed and manufactured to respond to there- gion management information that is recorded on a DVD disc. * In case of multi-session disc, only continuously recorded discs can be played. If there is a blank date in the middle, this disc can be played only up to continous sessions. COPY PROTECTION * In case of VBR (variable bit rate) files, an intermittent or abnormal sound might be heard. * HDCD®, High Definition Compatible Digital® and Pacific MicrosonicsTM are either registered trademarks or • Many DVD discs are encoded with copy protection. Due to this, you should only trademarks of Pacific Microsonics, Inc. in the United States and/or other countries. HDCD system manufac connect your DVD player directly to your TV, not to a VCR. Connecting to a VCR tured under license from Pacific Microsonics, Inc. This product is covered by one or more of the following: In results in a distorted picture when viewing copy-protected DVD discs. the USA: 5,479,168, 5,638,074, 5,640,161, 5,808,574, 5,838,274, 5,854,600, 5,864,311, 5,872,531, and in Australia: 669114. Other patents pending. • This product incorporates copyright protection technology that is protected by claims of U.S. patents and other intellectual property rights owned by the Macrovision Corporation and other rights owners. Use of this copyright protection technology must be authorised by the Disc Markings Macrovision Corporation, and is intended for home and other limited viewing uses, unless otherwise authorised by the Macrovision Corporation. Reverse engineering or disassembly DIGITAL ~ PAL STEREO SOUND is prohibited. • Play • PAL broadcast • Dolby • Stereo disc • Digital • DTS disc DVD-N505 Region system in UK, Digital disc Audio disc Number France, Germany etc. Play Region Number Both the DVD player and the discs are coded by region. These regional codes must match in order for the disc to play. If the codes do not match, the disc will not play. The Region Number for this player is described on the rear panel of the player. 4 5 Before You Start Accessories TABLETABLE OFOF CONTENTSCONTENTS Description-Front Panel............................8 SETUP Description-Rear Panel ............................9 Tour of the Remote Control ................... 10 Remote Control Batteries for Remote Control CONNEC- (AA Size) Choosing a Connection .........................12 TIONS • Connection to an Audio System ..........12 • Connection to a TV ..............................13 Using the Menu ..................................14 Bookmark.........................................................25 TM Setting Up the Language Features .......15 MediaMacro Zoom & Pan.......................26 TM .............................. ActionCapture Strobe ...........................27 Video/Audio Cable User’s Manual Setting Up the Movie 17 Setting Up the Audio ..............................18 AngleViewTM Display & Screen Fit............28 PLAY Setting Up the Video ..............................19 Selecting the Audio Language ...............29 Setting Up the Lock................................20 Selecting the Subtitle Language ............30 Playing a Disc ....................................21 Display....................................................31 Install Batteries in the Remote Search & Skip .................................................23 Digest Play .............................................32 1 Open the battery cover on the back of the remote. Repeat A-B & 3D Sound................................24 2 Insert two AA batteries. Make sure that the polarities (+ and -) are aligned correctly. SPECIALS 3 Replace the battery cover. V.L.M. & Gaming ....................................33 MP3 play ...............................................34 If remote does not operate properly • Check the polarity (+ and -) of the batteries (Dry-Cell) REFERENCE • Check if the batteries are drained. Remote Control Setting..........................35 Specifications .........................................37 • Check if remote sensor is blocked by obstacles. Troubleshooting Guide ...........................36 Warranty .................................................38 • Check if there is any fluorescent lighting nearby. 6 7 Description-Front Panel Description-Rear Panel SETUP 1 2 3 4 5 6 7 8 9 10 11 12 13 Front Panel Controls 1 STANDBY/ON 7 OPEN/CLOSE • When the unit is first plugged in, • Press to open and close the disc tray. this indicator lights. 8 SCREEN FIT 2 NUON PORTS • Allows you to eliminate the black bars • Allow you to plug in a joystick or other of the screen and fill any TV screen peripherals. completely with the picture. 1 2 3 4 5 3 HEADPHONES JACK 9 STOP • You can attach headphones here for • Stops disc play. private listening. 10 JOG DIAL 4 HEADPHONES VOLUME • Operates frame by frame play. • Use to adjust headphones volume level. In CD mode, performs track search. Rear Panel Jacks 5 DISPLAY 11 SHUTTLE DIAL 1 DIGITAL AUDIO OUT JACK • Operation indicators are displayed here. • Performs fast or slow motion play. • Use an optical or coxial digital cable to connect to a compatible Dolby Digital receiver. 6 DISC TRAY 12 PLAY/PAUSE Use to connect to an A/V Amplifier that contains a Dolby Digital decoder or DTS decoder. • Press OPEN/CLOSE to open and close • Begin or pause disc play. the disc tray. 13 SKIP 2 ANALOG AUDIO OUT JACKS • Use to skip chapters or tracks. • Connect to the Audio input jacks of your television, audio/video receiver, or VCR. 2 5 6 7 8 9 10 11 3 VIDEO OUT JACK • Use a video cable to connect to the Video input jack on your television. 1 12 4 S-VIDEO OUT JACK 13 • Use the S-Video cable to connect this jack to the S-Video jack on your television for a higher quality picture.
Recommended publications
  • Dvd-N505dvd-N505
    2 The next generation NUON Enhanced DVD DVD-N505DVD-N505 The DVD-N505 brings new life to your DVD collection with a vast array of new features and capabilities. * Design and specifications are subjects to change without notice. 3 SAMSUNG ELECTRONICS CO., LTD 416, Maetan-3Dong, Paldal-Gu, Suwon City, Kyungki-Do, Korea 442-742 Digital Video System Division Tel : 82-31-200-9031, Fax : 82-31-200-9044 4 http://www.samsungdvd. com DVD-N505 S E The DVD-N505 brings new life to your DVD collection with a vast array of E AngleViewTM new features and capabilities. FineMotionTM scan and slow allows display system shows additional angles as smooth, seamless scanning of DVD video, in both forward and thumbnail imges reverse. MediaMacroTM zoom and pan function lets you magnify any M portion of the screen up to 15 times with virtually no image Angle-1 Angle-4 destortions. Action CaptureTM strobe splits fast moving action into nine consecutive frames, constantly updated as the video plays. O Use the joystick remote to select the exact frame you want. And TM the AngleView system displays the current angle of multi-angle Angle-2 Angle-3 Angle-4 discs full screen, while additional angles are displayed as thumbnails R along the bottom of the screen. E ActionCaptureTM FineMotionTM strobe splits fast moving scan and slow offer smooth playback at any speed. action into consecutive frames. MediaMacroTM Screen-fit-Viewing zoom and pan magnify images up to 15 times with minimal image The DVD-505 allows the user distortion. The icon shows what portion of the picture will be viewed, to eliminate black bars in a with the zoom feature indicated by the decreasing (or increasing) size letter box format movie and of the block inside the icon.
    [Show full text]
  • New Joysticks Available for Your Atari 2600
    May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill.
    [Show full text]
  • Daniela Rangel Granja Indústria Dos Jogos Eletrônicos: a Evolução Do Valor Da Informação E a Mais-Valia
    DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de mestrado Setembro de 2015 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO ESCOLA DE COMUNICAÇÃO INSTITUTO BRASILEIRO DE INFORMAÇÃO EM CIÊNCIA E TECNOLOGIA PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIA DA INFORMAÇÃO DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Rio de Janeiro 2015 DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio entre o Instituto Brasileiro de Informação em Ciência e Tecnologia e a Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação. Orientador: Marcos Dantas Loureiro Rio de Janeiro 2015 CIP - Catalogação na Publicação Granja, Daniela Rangel G759 i Indústria dos jogos eletrônicos: a evolução do valor da informação e a mais-valia 2.0 / Daniela Rangel Granja. -- Rio de Janeiro, 2015. 149 f. Orientador: Marcos Dantas Loureiro. Dissertação (mestrado) - Universidade Federal do Rio de Janeiro, Escola da Comunicação, Instituto Brasileiro de Informação em Ciência e Tecnologia, Programa de Pós-Graduação em Ciência da Informação, 2015. 1. Jogos eletrônicos-Indústria. 2. Valor da Informação. 3. Capital-Informação. 4. Mais-valia 2.0. 5. Jardins murados. I. Loureiro, Marcos Dantas, orient. II. Título. Elaborado pelo Sistema de Geração Automática da UFRJ com os dados fornecidos pelo(a) autor(a). DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio Instituto Brasileiro de Informação em Ciência e Tecnologia e Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação.
    [Show full text]
  • Playstation 4 - Wikipedia Case 3:19-Cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not Logged in Talk Contributions Create Account Log In
    Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 1 of 19 EXHIBIT C PlayStation 4 - Wikipedia Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not logged in Talk Contributions Create account Log in Article Talk Read View source View history PlayStation 4 From Wikipedia, the free encyclopedia Main page Contents "PS4" redirects here. For other uses, see PS4 (disambiguation). Featured content The PlayStation 4 (officially abbreviated as PS4) is an eighth-generation home video game console developed by Sony Interactive Current events PlayStation 4 Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North Random article Donate to Wikipedia America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Wikipedia store Xbox One and Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Interaction Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most Help powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with About Wikipedia Community portal other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Recent changes Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play").
    [Show full text]
  • You've Seen the Movie, Now Play The
    “YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.
    [Show full text]
  • For Your Nearest Samsung Service Center Dial 1-800-Samsung Ah68-00856C Samsung Electronics America Inc. 105 Challenger Road
    SAMSUNG ELECTRONICS AMERICA INC. 105 CHALLENGER ROAD, RIDGEFIELD PARK, NJ 07660 U.S.A. FOR YOUR NEAREST SAMSUNG SERVICE CENTER DIAL 1-800-SAMSUNG US AH68-00856C Precautions Precautions TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE THE COVER(OR BACK). WARNING CAUTION To reduce the THIS PRODUCT UTILIZES A LASER. USE OF CONTROLS OR RISK OF ELECTRIC SHOCK NO USER-SERVICEABLE PARTS ARE INSIDE. REFER DO NOT OPEN SERVICING TO QUALIFIED SERVICE PERSONNEL. risk of fire or ADJUSTMENTS OR PERFORMANCE OF PROCEDURES shock hazard, do OTHER THAN THOSE SPECIFIED HEREIN MAY RESULT IN not expose this HAZARDOUS RADIATION EXPOSURE. DO NOT OPEN COVER This symbol indicates “danger- This symbol indicates important DVD player to AND DO NOT REPAIR YOURSELF. REFER SERVICING TO ous voltage” inside the product instructions accompanying the rain or moisture. QUALIFIED PERSONNEL. that presents a risk of electric product. shock or personal injury. Note: CAUTION: DVD PLAYERS USE AN INVISIBLE LASER BEAM WHICH CAN • This unit can be used only where the power supply is AC 120V, 60Hz. It cannot be used CAUSE HAZARDOUS RADIATION EXPOSURE IF DIRECTED. elsewhere. BE SURE TO OPERATE PLAYER CORRECTLY AS INSTRUCTED. • This DVD player is designed and manufactured to respond to the Region Management Information. If the Region number of a DVD disc does not correspond to the Region number of this DVD player, the DVD player cannot play the disc. • This device is protected by U.S. patent numbers 4,631,603, 4,577,216 and 4,819,098 CAUTIONS and other intellectual property rights. The use of Macrovision’s copy protection technolo- gy in the device must be authorized by Macrovision and is intended for home and other Caution: To prevent electric shock, match wide blade of plug to wide slot, fully insert.
    [Show full text]
  • Music Driven Graphical Visualization System
    Music Driven Graphical Visualization System By Glenn Bruner Senior Project Report ELECTRICAL ENGINEERING DEPARTMENT California Polytechnic State University San Luis Obispo 2012 TABLE OF CONTENTS PAGE ACKNOWLEDGEMENTS ................................................................................................................................. 1 ABSTRACT ...................................................................................................................................................... 2 I. INTRODUCTION ..................................................................................................................................... 3 II. BACKGROUND ....................................................................................................................................... 4 III. REQUIREMENTS .................................................................................................................................... 5 IV. DESIGN .................................................................................................................................................. 7 V. TEST PLANS ......................................................................................................................................... 15 VI. DEVELOPMENT AND CONSTRUCTION ................................................................................................ 16 VII. INTEGRATION AND TEST RESULTS ...................................................................................................... 20 VIII.
    [Show full text]
  • Game Machines 1972-2012
    1) A = Add-on/Accessory: device only functional in conjunction with a base unit. C = Computer: system with standard keyboard and (interfaces to) re-writable media. G = Game Console: dedicated gaming system without a standard keyboard. M = Multimedia: console compatible to other AV media (e.g. VideoCD, PhotoCD). T = Tabletop: stationary system with built-in display. TC = Tabletop Computer: with built-in display and drive(s), separate keyboard. Hardware Index H = Handheld: portable gaming or multimedia device with built-in display. L = Laptop: portable computer with integrated keyboard and display. DIY = Computer sold as a 'do it yourself' assembly kit. etc = other hardware: e.g. video or audio devices with built-in game console or non-programmable systems. Product name Year Type1) Page Product name Year Type1) Page Product name Year Type1) Page Product name Year Type1) Page Acorn Archimedes series 1987 C 113, 231 Atari 600 XL 1983 C 37f Commodore C 128 1985 C 66 Hitachi MB-H3 1985 C 78 Acorn Archimedes 310 1987 C 230, 231 Atari 65 XE 1985 C 38 Commodore C 16 1984 C 90f IBM JX 1984 C 99 Acorn Atom 1980 DIY 61 Atari 7800 1984 G 26, 69, 91, 92, 229 Commodore C 116 1984 C 90, 91 IBM PC-compatible 1981 C 21, 60, 65, 95-98f, 102, Acorn BBC+ 1985 C 61 Atari 800 1979 C 8, 34-38, 62f, 68, 91, Commodore C 64 1982 C 21, 27, 36f, 46f, 58, 60f, 110, 162,172, 179, 192f, Acorn BBC A, B 1982 C 61, 64, 72, 112f, 220, 229 107, 226 62-66, 77, 90, 94ff, 106, 196, 198, 221, 239 Acorn BBC Master series 1986 C 61 Atari 800 XE 1985 C 38 113f, 220, 227, 239 IBM PC/AT 1984 C 98f, 230 Acorn Electron 1983 C 61 Atari 800 XL 1983 C 36-38, 50, 68, 227 Commodore C 64 G 1987 C 66 IBM PC/XT 1983 C 98f Aiwa CSD-GM1 1994 etc 127 Atari Falcon 1992 C 105 Commodore C 64 Gold 1986 C 66 IBM PCjr.
    [Show full text]
  • The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos
    The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos 184 The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos Sixth Generation The sixth generation of consoles saw the market and became a third-party game number of hardware manufacturers shrink developer. Microsoft, a newcomer, used to three main players, as fewer and fewer its deep pockets to endure heavy financial companies could handle the massive cost losses to establish its Xbox console. As of releasing and supporting a new system. for Nintendo, its GameCube struggled to Sony continued to dominate with its new stand out against the PlayStation 2 and PlayStation 2 console, which left everyone Xbox, which led the company to abandon else to fight for second place. Sega, after direct competition and turn to new ideas suffering heavy financial losses with the and audiences as it moved onto the next Saturn and Dreamcast, left the console console generation. GameCube motherboard (above), PlayStation 2 Slim motherboard (opposite) 185 The Game Console 2.0 (Sample Chapter) © 2021 by Evan Amos Dreamcast 1998 Launch price: $199 Systems sold: 9+ million CPU: Hitachi SH-4 RISC at 200 MHz RAM: 16 MB VRAM: 8 MB GPU: NEC PowerVR2 at 100 MHz Games released: 600+ After the failure of its Saturn console, Sega system and its games were well received, lost much of its fanbase to the PlayStation. but the Dreamcast was not the massive With the company hemorrhaging money, hit Sega needed to keep itself afloat. After Sega could ill afford another failure. Its disappointing sales in the 2000 holiday next console, the Dreamcast, would be a season, Sega announced it was leaving the last-ditch effort to regain lost market share hardware business to become a software and return to profitability.
    [Show full text]
  • Tempest 3000
    Tempest 3000 NUON VM LABS, INC PAGE 1 09/02/99 CONFIDENTIAL I. HISTORY In 1981 Dave Theurer set out to create a 3D version of Space Invaders. What he ultimately ended up with however, was much more. He named his creation Tempest and it was an instant hit at arcades everywhere. More than 20 years later, Tempest was still a favorite of many video game enthusiasts worldwide. One of these enthusiasts was Jeff Minter. Unlike most other fans, Minter had also made quite a name for himself as President of Llamasoft and creator of games such as Llamatron and Attack of the Mutant Camels. While these games never garnered the success of a Doom or Quake, they did create quite a cult following of devote fans who enjoy Minter's psychedelic style. Minter decided to create a new version of Tempest for the short lived Atari Jaguar. Instead of simply updating the sound and graphics of the original title, Minter set out to make the game his own by adding his trademark psychedelic flair. Couple that with a mind numbing techno soundtrack and you have an instant hit. Tempest 2000 was not only critically acclaimed, but sold well, and even prompted many to purchase a Jaguar just to play it. It is now 1999, and Jeff Minter has ventured into some of the most twisted recesses of his mind, to once again re-create Tempest. Available exclusively for NUON, Tempest 3000 utilizes the latest technological advances, as well as years of game design experience. Prepare to experience the wonder one more time.
    [Show full text]
  • Classic Gaming Expo 2002! This Year, We Celebrate Our Fifth Anniversary and This Show Is Set to Be Our Biggest Event Yet
    Las. Vegas, Nevada August l 0-11, 2002 111,e111'1 21 ~23~ J 11•JH $5.00 At Digital Press we PLAY, eat, sleep and breathe VIDEO GAMES. JOIN us. READ the GUIDE. HEAR the MUSIC. LIVE the GAMES. .- . c11utc.m1..---.ai• .... mn1c Welcome to Classic Gaming Expo 2002! This year, we celebrate our fifth anniversary and this show is set to be our biggest event yet. We've been successful over the years in upholding our tradition and primary goal : to produce an expo celebrating the roots and history of video games that is run BY classic gamers , FOR classic gamers. This year we're celebrating numerous other anniversaries in addition to our own . The Magnavox Odyssey turns 30 this year. Atari was founded 30 years ago and their popular VCS console turns 25 as well. Finally, it was twenty years ago that GCE released their Vectrex system , and Coleco released their ColecoVision game console. That' s a lot to celebrate, and we hope you'll join us in having a great time in honoring these historic and important dates. In addition to all of these anniversaries, there are many other factors that will contribute to making this CGE a special experience for all involved, one of the largest of which is the presence of our Alumni guests. Each year they give up their time and money to come to the show, give talks about the old days, and meet up with their fans . Keep this in mind as you browse the exhibit hall. They're here to meet you as much as you are to meet them .
    [Show full text]
  • The Life of a Computer Game Geek by John Reder Retrogaming Times Monthly - June 2005
    The life of a computer game geek by John Reder Retrogaming Times Monthly - June 2005 Looking back to my first memories of my fascination with computer gaming (Aside from my frequenting local Arcades and playing 'Space Invaders', 'Berzerk', 'Galaxian', 'Asteroids', 'Pac-Man', 'Wizard of Wor', 'Defender', 'Missile Command', 'Warlords', 'Galaga' and 'Tempest') I have faint grade-school memories of playing 'Pong' based TV games in the early 70's before I purchasing my first hand-held electronic game system called 'Merlin' somewhere around 1979 with money I won at a church festival. Merlin was a simple grouping of red lights that were touch-sensitive; it allowed you to play simple pattern based games. After Merlin I obtained a 'Coleco Football', 'Sub Chase', 'Battlestar Galactica', 'Simon' and then a cool robot (8 track tape player) named '2-XL'! Of course, this was all before I discovered a much more complex system by Magnavox named 'Odyssey 2'! Odyssey 2 introduced me to a whole new world of cartridge based, color TV gaming. I received if for Christmas in 1979, I believe it was the same year my younger sister received her 'Microvision'. Over the next few years I lost myself in all of the Odyssey 2 games that I could find. My favorites were 'Pick Axe Pete', 'War of Nerves', 'UFO', 'Quest for the Rings', 'Conquest of the World', 'Freedom Fighters', 'KC Munchkin' and 'Attack of the Time Lord'. I even tried my hand at 'Computer Intro' which taught me some basic programming concepts using assembly language. I convinced myself that the Odyssey 2 was a superior system (crappy ports like 'Pac-Man' for the 'Atari 2600' reinforced my self-serving belief system) but I was finally blown out of the water by the 'Mattel Intellivision' and later the 'ColecoVision'.
    [Show full text]