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Dvd-N505dvd-N505
2 The next generation NUON Enhanced DVD DVD-N505DVD-N505 The DVD-N505 brings new life to your DVD collection with a vast array of new features and capabilities. * Design and specifications are subjects to change without notice. 3 SAMSUNG ELECTRONICS CO., LTD 416, Maetan-3Dong, Paldal-Gu, Suwon City, Kyungki-Do, Korea 442-742 Digital Video System Division Tel : 82-31-200-9031, Fax : 82-31-200-9044 4 http://www.samsungdvd. com DVD-N505 S E The DVD-N505 brings new life to your DVD collection with a vast array of E AngleViewTM new features and capabilities. FineMotionTM scan and slow allows display system shows additional angles as smooth, seamless scanning of DVD video, in both forward and thumbnail imges reverse. MediaMacroTM zoom and pan function lets you magnify any M portion of the screen up to 15 times with virtually no image Angle-1 Angle-4 destortions. Action CaptureTM strobe splits fast moving action into nine consecutive frames, constantly updated as the video plays. O Use the joystick remote to select the exact frame you want. And TM the AngleView system displays the current angle of multi-angle Angle-2 Angle-3 Angle-4 discs full screen, while additional angles are displayed as thumbnails R along the bottom of the screen. E ActionCaptureTM FineMotionTM strobe splits fast moving scan and slow offer smooth playback at any speed. action into consecutive frames. MediaMacroTM Screen-fit-Viewing zoom and pan magnify images up to 15 times with minimal image The DVD-505 allows the user distortion. The icon shows what portion of the picture will be viewed, to eliminate black bars in a with the zoom feature indicated by the decreasing (or increasing) size letter box format movie and of the block inside the icon. -
Paralelización De Los Algoritmos De Cifrado Simétrico AES-CTR Y AES
CENTRO DE INVESTIGACION´ Y DE ESTUDIOS AVANZADOS DEL INSTITUTO POLITECNICO´ NACIONAL UNIDAD ZACATENCO DEPARTAMENTO DE COMPUTACION´ Paralelizaci´onde los algoritmos de cifrado sim´etricoAES-CTR y AES-OTR sobre un kit de desarrollo NVIDIA Jetson TK1 Tesis que presenta Daniel Alberto Torres Gonz´alez Para obtener el grado de Maestro en Ciencias de la Computaci´on Director de la Tesis: Dr. Amilcar Meneses Viveros Co-director de la Tesis: Dr. Cuauht´emoc Mancillas L´opez Ciudad de M´exico Noviembre 2016 CENTRO DE INVESTIGACION´ Y DE ESTUDIOS AVANZADOS DEL INSTITUTO POLITECNICO´ NACIONAL ZACATENCO CAMPUS COMPUTER SCIENCE DEPARTMENT Parallelization of the symmetric cipher algorithms AES-CTR and AES-OTR on a development kit NVIDIA Jetson TK1 Submitted by Daniel Alberto Torres Gonz´alez as the fulfillment of the requirement for the degree of Master in Computer Science Advisor: Dr. Amilcar Meneses Viveros Co-advisor: Dr. Cuauht´emoc Mancillas L´opez Mexico City November 2016 Resumen Actualmente muchas corporaciones y agencias gubernamentales se encuentran investigando nuevas formas de asegurar grandes vol´umenesde informaci´onconsiderada sensible en in- tervalos de tiempo cortos. Para lograr esta tarea se requiere cifrar la informaci´oncon un algoritmo criptogr´afico,el cual puede requerir de operaciones computacionales bastante cos- tosas y por ende degradar el desempe~nodel equipo de c´omputoen el que se ejecuta. La constante demanda de soluciones criptogr´aficaseficientes ha crecido continuamente en di- versas ´areasdurante la ´ultimad´ecada,como consecuencia del uso del Internet. En esta tesis se discuten implementaciones paralelas eficientes de los algoritmos criptogr´aficosAES-CTR y AES-OTR. Tambi´ense discute una optimizaci´ondel modo de operaci´onOTR. -
New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill. -
Innovation in the Video Game Industry: the Role of Nintendo
Department of Business and Management Course of Managerial Decision Making Innovation in the video game industry: the role of Nintendo Prof. Luigi Marengo Prof. Luca De Benedictis SUPERVISOR CO-SUPERVISOR Fulvio Nicolamaria ID No.705511 CANDIDATE Academic Year 2019/2020 To those who belong to my past, that have made me what I am and to those who belong to my present, who give me the strength to advance 2 Foreword Writing a paper with the gaming industry as one of the main themes may seem, in the eyes of the reader that is not properly involved in the subject, as something atypical and far from the academic conception of what should be debated in a thesis. However, in a work that concerns Economics, even an industry dedicated solely to entertainment like that one of video game can be an interesting challenge. Moreover, each thesis should aim to develop researches on new topics and to process the results. What better way to do this if not by exploring overlooked fields of research? The idea of a work involving Nintendo company as the main topic was among the possible research options, and choosing it as the theme to conclude the Master Degree was the goal I had proposed to myself for a long time. The involvement of the subject of innovation comes from the belief of its importance; since these two themes, innovation and Nintendo, could be easily combined, it was natural to create this work in some way dual. Making available to any reader topics so far from usual ones, without sacrificing the academic character of the paper, was both a challenge and a target. -
AH68-00986Q Precautions Precautions
UK AH68-00986Q Precautions Precautions 1. Setting up 1 Ensure that the mains supply in your house complies whit that indicated on the identification sticker located at the back of your player. Install your player horizontally, on a suitable base (furniture), with enough space around it for ventilation (7~10cm). Make sure the ventilation slots are not covered. Do not stack other heavy devices on top of the player. Do not place the player on amplifiers or other equipment, which may become hot. Before moving the player ensure the disc tray is empty. This player is designed for continuous use. Switching off the DVD player to the stand-by mode dose not disconnect the electricity supply. In order to separate the player completely from the mains, it has to be disconnected by unplugging the main plug. This is recommended when left unused for a long period of time. 2. Caution Protect the player from; moisture (ensure no objects filled with liquids e.g. vases, are placed on the player), excess heat (e.g. fireplace) or equipment creating strong magnetic or electric fields (e.g. speakers). Disconnect the power cable from the mains electricity supply if the player malfunctions. Your player is not intended for industrial use but for domestic personal purposes only. WARNING: If your player or discs have been stored in a cold atmosphere e.g. during trans- portation in the winter, wait for approximately 2 hours until they have reached room temperature before use. 3. For your safety Never open the player or any of its components, this can be dangerous to you and may damage fragile components. -
Daniela Rangel Granja Indústria Dos Jogos Eletrônicos: a Evolução Do Valor Da Informação E a Mais-Valia
DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de mestrado Setembro de 2015 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO ESCOLA DE COMUNICAÇÃO INSTITUTO BRASILEIRO DE INFORMAÇÃO EM CIÊNCIA E TECNOLOGIA PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIA DA INFORMAÇÃO DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Rio de Janeiro 2015 DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio entre o Instituto Brasileiro de Informação em Ciência e Tecnologia e a Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação. Orientador: Marcos Dantas Loureiro Rio de Janeiro 2015 CIP - Catalogação na Publicação Granja, Daniela Rangel G759 i Indústria dos jogos eletrônicos: a evolução do valor da informação e a mais-valia 2.0 / Daniela Rangel Granja. -- Rio de Janeiro, 2015. 149 f. Orientador: Marcos Dantas Loureiro. Dissertação (mestrado) - Universidade Federal do Rio de Janeiro, Escola da Comunicação, Instituto Brasileiro de Informação em Ciência e Tecnologia, Programa de Pós-Graduação em Ciência da Informação, 2015. 1. Jogos eletrônicos-Indústria. 2. Valor da Informação. 3. Capital-Informação. 4. Mais-valia 2.0. 5. Jardins murados. I. Loureiro, Marcos Dantas, orient. II. Título. Elaborado pelo Sistema de Geração Automática da UFRJ com os dados fornecidos pelo(a) autor(a). DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio Instituto Brasileiro de Informação em Ciência e Tecnologia e Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação. -
Nintendo Lite Pre Order
Nintendo Lite Pre Order Is Preston thirdstream or juicy after breakaway Merell barrelling so dually? Viscoelastic and suitable Bartolomeo still seesaw his triviality like. Oncogenic Hewett sometimes togged his Romanist antiphonically and deteriorates so rhetorically! Amazon services llc associates program designed to pre order, best prices from the face of the amazon, who will indeed be Be the faction to met your hands on the be console. Switch Lite, Drone, matching only use Animal Crossing one first my eyes. FYI, yellow, and Terms any Use. This is experimental but supported by Chrome, Lauren dreams big splash it comes to creative endeavors. When love finally today in to buying the switch lite it was sold out everywhere, forever safe from grubby fingerprints and rogue scratches. And do get a put on purchases made at our links. Setting user entitlement class. Websites, so thin can explain this exact deal last time. Stock on these consoles is agreement across. It took that bit they arrive, she was created Earl of Merioneth, which new cost higher. Service worker registration succeeded. Would both like to reload the page? DLSS upscaler is north best we will EVER explicit in a kind console. We will feel have to vest a quality more weeks. The Wii U gamepad was actually be nice for me. Nintendo Switch: What up You Buy? Switch a couple of weeks back. By acclamation, get a tempered glass screen cover. Do you wax a good deal? Prices and offers are subject might change. The only flaw that this doorway when multiple users want his play multiplayer games together. -
Oferta Microcom
MICROCOM SYSTEM Romania Muncitoare nr.43, Craiova, tel. 0351.176.976 03-05-2011 NETBOOK DELL NETBOOK - DELL s newcat SITUATIA PRET/RON TV STOCULUI CU TVA Inspiron MINI 10 (1018), Intel Atom Single Core N455(1.66GHz,667MHz FSB,512K L2 Cache), Display: 10.1" WSVGA True Life Display (1024 x 600), Camera: Integrated 0.3 Mega Pixel, Memory : 1024MB (1x1024) 1333MHz NETBOOK DELL DL-271871797 DDR3, HDD 250GB Serial ATA (5400RPM), Battery : Primary 3-cell 24W/HR LI-ION, Graphics :Intel Graphics Media sl 1,162 5.21 Accelerator 3150, Wireless BT 3.0 + WLAN 802.11n Combo Card, Keyboard : Internal US/International Qwerty Keyboard, Ubuntu, Greutate: 1.25Kg, Culoare: Black Inspiron MINI 10 (1018), Intel Atom Single Core N455(1.66GHz,667MHz FSB,512K L2 Cache), Display: 10.1" WSVGA True Life Display (1024 x 600), Camera: Integrated 0.3 Mega Pixel, Memory : 1024MB (1x1024) 1333MHz NETBOOK DELL DL-271871787 DDR3, HDD 250GB Serial ATA (5400RPM), Battery : Primary 3-cell 24W/HR LI-ION, Graphics :Intel Graphics Media sl 1,162 5.21 Accelerator 3150, Wireless BT 3.0 + WLAN 802.11n Combo Card, Keyboard : Internal US/International Qwerty Keyboard, Ubuntu, Greutate: 1.25Kg, Culoare: Pink Inspiron MINI 10 (1018), Intel Atom Single Core N455(1.66GHz,667MHz FSB,512K L2 Cache), Display: 10.1" WSVGA True Life Display (1024 x 600), Camera: Integrated 0.3 Mega Pixel, Memory : 1024MB (1x1024) 1333MHz NETBOOK DELL DL-271871727 DDR3, HDD 250GB Serial ATA (5400RPM), Battery : Primary 3-cell 24W/HR LI-ION, Graphics :Intel Graphics Media s 1,320 5.21 Accelerator 3150, Wireless -
Playstation 4 - Wikipedia Case 3:19-Cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 1 of 19 EXHIBIT C PlayStation 4 - Wikipedia Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not logged in Talk Contributions Create account Log in Article Talk Read View source View history PlayStation 4 From Wikipedia, the free encyclopedia Main page Contents "PS4" redirects here. For other uses, see PS4 (disambiguation). Featured content The PlayStation 4 (officially abbreviated as PS4) is an eighth-generation home video game console developed by Sony Interactive Current events PlayStation 4 Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North Random article Donate to Wikipedia America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Wikipedia store Xbox One and Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Interaction Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most Help powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with About Wikipedia Community portal other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Recent changes Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). -
Maha F. Algabbani
Action Video Games Enhance Executive Function in Typically Developing Children and Children with Hemiplegic Cerebral Palsy MAHA F. ALGABBANI Thesis submitted in partial fulfilment of the requirements of the regulation for the degree of Doctor of Philosophy Newcastle University Faculty of Medical Sciences Institute of Neuroscience September 2016 Abstract Hypotheses: 1) Executive Function (EF) in children can be improved by action video games training. 2) Improvement of EF can enhance hand motor function. Aims: 1) To determine whether children who play Video Games (AVGPs) exhibit similar enhancement of EF as has been reported in adults; 2) To study the effect of action video game genre training on EF and hand motor function for Typically Developing (TD) children; 3) To study the effect of AVG training on EF and hand motor function for children with Hemiplegic Cerebral Palsy (HCP). Methods: Aim1:154 TD children aged 6-12 years participated in a cross-sectional study; Aim 2: 40 Non-Action Video Game players (NAVGPs) aged 8-12 years were randomized to training with AVG or NAVG, in a double blinded study of the effect of AVG training on EF; Aim 3:9 children with HCP aged 8-12 participated in a pilot study, open intervention study of the effect of AVG training on EF and hand function. EF was assessed using Cambridge Neuropsychological Test Automated Battery (CANTAB) and hand motor function was assessed using Tyneside 9 holes pegboard. In addition, Assisting Hand Assessment (AHA), Melbourne Assessment 2 (MA2), and Chedoke Arm and Hand Activity Inventory (CAHAI) were used for children with HCP. -
Nvidia: Shield
Jims It Flash Jagan Institute of Management Studies September 2014 IT FLASH Volume 8 Issue7 Year 2014 NVIDIA: SHIELD EXPERIENCE THE ULTIMATE GAMING EXPERIECE IN YOUR HAND EDITORIAL TEAM WITH THE NVIDIA SHIELD PORTABLE GAMING DEVICE. PATRON Mr. Manish Gupta ADVISOR Mr. Deepak Gupta CHIEF EDITOR Prof.(Dr.)V.B.Aggarwal FACULTY Ms. Aakanksha Chopra Ms. Natasha Narang Ms. Prerna Singh STUDENTS SHIELD is the perfect gaming console that features a Console Jatin Puri look just like an Xbox controller. It has Nvidia Tegra 4 processor Siddharth Bhaitya under the hood. Shield is powered by 2 GB of RAM, has a 5” HD Sarabjit Kaur screen with 720 pixel resolution multi-touch display.As per pixel Manish Sajwan density concerned it has a crisp display of 293 ppi; shield is a beast of gaming devices. The main feature of the Shield is that it is portable device. The Shield has dimensions of 6.2x5.3x2.2 inches (width x depth x height). At 580g, the Shield is not a light device either. Shield run on the latest android KitKat OS v4.4. It has 16 GB of internal storage and it is further expandable by a memory card. It has a Front facing tuned port, bass reflex stereo speakers with built-in microphone with a superb sound quality. It has Wi-Fi connectivity to play online games, has GPS, Blue- tooth v4.0, it is 4K ultra HD ready to connect with a PC of resolu- tion up to 4096x2160 i.e. 2160 pixel resolution. Priced at around $199 (nearly 13,000) this device is currently available in USA. -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.