Novell SUSE Linux Package Description and Support Level Information for SLES 9 S/390X for Contracted Customers and Partners
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Annual Report in This Report
GNOME FOUNDATION 2018–2019 ANNUAL REPORT IN THIS REPORT 3 Letter from the GNOME Foundation 4 About GNOME 5 Releases 6 Accessibility 6 GNOME Moves to Discourse 7 GitLab Statistics and Activity 8 Hackfests CREDITS 9 Conferences Thank you to everyone involved in the making of this report! We appreciate the authors, editors, and organizers that helped highlight 10 Finances at a Glance all the great work GNOME accomplished in the 2018‑2019 fiscal year. Gaurav Agrawal, Matthias Clasen, Emmanuele Bassi, Molly de Blanc, 12 Outreach Sebastian Dröge, Caroline Henriksen, Juanjo Marin, Neil McGovern, Bartłomiej Piotrowski, Kristi Progri, Oliver Propst, Andrea Veri, 13 Friends of GNOME Britt Yazel, and Rosanna Yuen. 2 2019 was an exciting year for us! We increased the Foundation‘s staff with three new employees—a GTK+ core developer, a Program LETTER FROM Coordinator, and a Strategic Initiatives Manager—expanded our efforts with new projects, and continued making great soware. We had three wildly successful conferences, several hackfests, and a number of newcomer events geared towards helping new contributors get THE GNOME involved in GNOME. We sponsored three amazing Outreachy interns and mentored nine students through Google Summer of Code. There were numerous technical successes: updates to GTK, two new releases of the desktop environment, and numerous infrastructure improvements, including both hardware and soware upgrades. We introduced an Inclusion and Diversity team in order to make the FOUNDATION GNOME community a more welcoming place. We announced the GNOME Community Engagement Challenge. We had speakers and booths at conferences in Asia, Europe, North America, and South America. -
Guile-GNOME: Atk Version 2.16.2, Updated 9 December 2011
Guile-GNOME: Atk version 2.16.2, updated 9 December 2011 Bill Haneman Marc Mulcahy Padraig O'Briain This manual is for (gnome atk) (version 2.16.2, updated 9 December 2011) Copyright 2001-2007 Bill Haneman, Marc Mulcahy, Padraig O'Briain Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. i Short Contents 1 Overview :::::::::::::::::::::::::::::::::::::::::::: 1 2 AtkAction ::::::::::::::::::::::::::::::::::::::::::: 2 3 AtkComponent ::::::::::::::::::::::::::::::::::::::: 4 4 AtkDocument :::::::::::::::::::::::::::::::::::::::: 8 5 AtkEditableText ::::::::::::::::::::::::::::::::::::: 10 6 AtkGObjectAccessible :::::::::::::::::::::::::::::::: 12 7 AtkHyperlinkImpl :::::::::::::::::::::::::::::::::::: 13 8 AtkHyperlink ::::::::::::::::::::::::::::::::::::::: 14 9 AtkHypertext ::::::::::::::::::::::::::::::::::::::: 17 10 AtkImage::::::::::::::::::::::::::::::::::::::::::: 18 11 AtkNoOpObjectFactory ::::::::::::::::::::::::::::::: 20 12 AtkNoOpObject ::::::::::::::::::::::::::::::::::::: 21 13 AtkObjectFactory :::::::::::::::::::::::::::::::::::: 22 14 AtkObject :::::::::::::::::::::::::::::::::::::::::: 23 15 AtkRegistry ::::::::::::::::::::::::::::::::::::::::: 29 16 AtkRelationSet :::::::::::::::::::::::::::::::::::::: 31 17 AtkRelation::::::::::::::::::::::::::::::::::::::::: 33 18 AtkSelection :::::::::::::::::::::::::::::::::::::::: 35 19 AtkStateSet ::::::::::::::::::::::::::::::::::::::::: -
Traceroute Is One of the Key Tools Used for Network Troubleshooting and Scouting
1 Introduction Traceroute is one of the key tools used for network troubleshooting and scouting. It has been available since networking's early days. Because traceroute is based on TTL header modification, it crafts its own network packets. The goal of this assignment is to re-implement a traceroute with cutting edge techniques designed to improve its scouting capabilities and bypass SPI firewalls. In this assignment you will learn about packet injection and sniffing. The assignment also teaches about more subtle topics such as network latency, packet filtering, and Q.O.S. 1.1 Instructions This project has to be completed sequentially as each part depends on the previous ones. The required coding language is C. You should consider using libnet [1] and libpcap [2], however using raw sockets is permitted as well. Note that the exercises become progressively more difficult, with Exercise 5 likely to consume the greatest amount of effort. 1.2 Submission and Grading To compile your project, the script will use the command make, executed in the project directory. Then it will launch our tests, using an executable name "traceng" you have to make sure your make file results in this executable name, in the same project directory. Make sure that the command line options and the output format are correctly implemented as they will be used by our script during the grading process. Specific examples of how we are going to test your executable are provided later in this document, for each exercise. Your project directory should also contain a file called README which is text file describing the highlights of your solution to each exercise anything special that you did, information required in the specific exercise, what is the most interesting thing you learned in the exercise, and anything else we need to take into account. -
WIKI on ACCESSIBILITY Completion Report March 2010
WIKI ON ACCESSIBILITY Completion report March 2010 By Nirmita Narasimhan Programme Manager Centre for Internet and Society Project Title: Wiki on “Accessibility, Disability and the Internet in India” Page | 1 REPORT Accessibility wiki: accessibility.cis-india.org The wiki project was envisaged and funded by the National Internet Exchange of India (www.nixi.in) and has been executed by the Centre for Internet and Society (www.cis-india.org), Bangalore. Project Start date: May 2009 End date: February 2010. Background India has a large percentage of disabled persons in its population— estimated to be over seven per cent as per the Census of 2001. Even this figure is believed to be a gross under representation of the total number of disabled persons residing in this large and diverse country. Taken in figures, this amounts to roughly 70-100 million persons with disabilities in the territory of India. Out of this number, a mere two per cent residing in urban areas have access to information and assistive technologies which enable them to function in society and enhance their performance. There are several reasons for this, one of them being that there is a deplorable lack of awareness which exists on the kinds of disabilities and about ways in which one can provide information and services to disabled persons. Parents, teachers, government authorities and society at large are all equally unaware about the options which exist in technology today to enable persons with disabilities to carry on independent and productive lives. Barring a few exceptions, India is still trapped in an era where a white cane and a Braille slate symbolises the future for blind people, while the world has progressed to newer forms of enabling technology such as screen readers, daisy players, the Kindle and so on. -
A Game Engine for the Blind
Bachelor in Computer Science and Engineering 2016/2017 Bachelor Thesis Designing User Experiences: a Game Engine for the Blind Álvaro Cáceres Muñoz Tutor/s: Teresa Onorati Thesis defense date: July 3rd, 2017 This work is subject to the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. Abstract Video games experience an ever-increasing interest by society since their incep- tion on the 70’s. This form of computer entertainment may let the player have a great time with family and friends, or it may as well provide immersion into a story full of details and emotional content. Prior to the end user playing a video game, a huge effort is performed in lots of disciplines: screenwriting, scenery design, graphical design, programming, opti- mization or marketing are but a few examples. This work is done by game studios, where teams of professionals from different backgrounds join forces in the inception of the video game. From the perspective of Human-Computer Interaction, which studies how people interact with computers to complete tasks [9], a game developer can be regarded as a user whose task is to create the logic of a video game using a computer. One of the main foundations of HCI1. is that an in-depth understanding of the user’s needs and preferences is vital for creating a usable piece of technology. This point is important as a single piece of technology (in this case, the set of tools used by a game developer) may – and should have been designed to – be used on the same team by users with different knowledge, abilities and capabilities. -
Ongoing Software Development Projects Under Linux/QNX
Ongoing Software Development Projects under Linux/QNX 1. CCD Image acquistion software under Linux i) Gtk version( 2.0 ) ii) IDL version (6.3) -V.Arumugam, A.V.Ananth 2. Software development under QNX REAL-TIME O.S. Although our efforts are for CONTROL applications specifically for HAGAR, as an initial step we have tried CCD image acquistion software development in QNX to familiarise with various features like Photon Application Builder(PhAB), Resource Manager, Process Manager etc. -V.Arumugam, A.V.Ananth 3. Distributed Telescope control system for 30” telescope at VainuBappu Observatory.The approach we have planned is similar to that of 2 Mtr. Telescope.The advantage of this is scheme is its enoromous flexibility in implementation in the sense ,that different sub-systems could be modified/implemented at different points of time without substantially modify software related to other sub-systems.Also back-ends can also communicate with the telescope and other sub-systems if required to tap information. -V.Arumugam, A.V.Ananth, KavithaPathak, Faseehana, Anbazhagan CCD Image acquisition software under Linux i) Gtk version (2.0) ii) IDL version (6.3) MODEL : It is a Client/Server Design where the Server can be local or at remote site and client accesses the server on LAN/WAN. Applicability : This software intended for 2Kx2K TEK chip and 2Kx4K Marconi chip. Can be used with a little modification for any other sensor in future if appropriate Hardware modifications are made for the existing controller. Drawbacks : As linux and gtk/genome are freely available software and are continuously being modified their version keep changing and hence maintenance of camera software is a hectic task. -
Ipv6 Cheat Sheet
Internet Protocol Version 6 (IPv6) Basics Cheat Sheet IPv6 Addresses by Jens Roesen /64 – lan segment, 18,446,744,073,709,551,616 v6 IPs IPv6 quick facts /48 – subscriber site, 65536 /64 lan segments successor of IPv4 • 128-bit long addresses • that's 296 times the IPv4 address space • that's 2128 or 3.4x1038 or over 340 /32 – minimum allocation size, 65536 /48 subscriber sites, allocated to ISPs undecillion IPs overall • customer usually gets a /64 subnet, which yields 4 billion times the Ipv4 address space • no need for network address translation (NAT) any more • no broadcasts any more • no ARP • stateless address 2001:0db8:0f61:a1ff:0000:0000:0000:0080 configuration without DHCP • improved multicast • easy IP renumbering • minimum MTU size 1280 • mobile IPv6 • global routing prefix subnet ID interface ID mandatory IPsec support • fixed IPv6 header size of 40 bytes • extension headers • jumbograms up to 4 GiB subnet prefix /64 IPv6 & ICMPv6 Headers IPv6 addresses are written in hexadecimal and divided into eight pairs of two byte blocks, each containing four hex IPv6 header digits. Addresses can be shortened by skipping leading zeros in each block. This would shorten our example address to 0 8 16 24 32 2001:db8:f61:a1ff:0:0:0:80. Additionally, once per IPv6 IP, we can replace consecutive blocks of zeros with a version traffic class flow label double colon: 2001:db8:f61:a1ff::80. The 64-bit interface ID can/should be in modified EUI-64 format. A MAC 00 03 ba 24 a9 6c payload length next header hop limit 48-bit MAC can be transformed to an 64-bit interface ID by inverting the 7th (universal) bit and inserting a ff and fe byte after rd source IPv6 address the 3 byte. -
Open Source Used in Tesla Series Switches 2.5.0.X 2.5.0.X
Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. Text Part Number: 78EE117C99-190526882 Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x 1 This document contains licenses and notices for open source software used in this product. With respect to the free/open source software listed in this document, if you have any questions or wish to receive a copy of any source code to which you may be entitled under the applicable free/open source license(s) (such as the GNU Lesser/General Public License), please contact us at [email protected]. In your requests please include the following reference number 78EE117C99-190526882 En ce qui a trait au logiciel gratuit ou à exploitation libre figurant dans ce document, si vous avez des questions ou souhaitez recevoir une copie du code source, auquel vous avez droit en vertu des licences gratuites ou d'exploitation libre applicables (telles que licences GNU Lesser/General Public), veuillez communiquer avec nous à l'adresse external- [email protected]. Dans vos demandes, veuillez inclure le numéro de référence 78EE117C99-190526882 Contents 1.1 Angular Bootstrap 0.12.0 1.1.1 Available under license 1.2 Angular UI Sortable 1.1.1 1.2.1 Available under license 1.3 angular-chart.js 0.7.2 1.3.1 Available under license 1.4 Angular-dashboard-frmework 0.8.0 1.4.1 -
Pulse Connect Secure 8.2R5 Attributions
Pulse Connect Secure 8.2R5 Attributions Revision Date 08/18/16 © 2016 by Pulse Secure, LLC. All rights reserved 1 Pulse Connect Secure 8.2R3 Attributions Pulse Secure, LLC 2700 Zanker Road, Suite 200 San Jose, CA 95134 http://www.pulsesecure.net © 2016 by Pulse Secure, LLC. All rights reserved Pulse Secure and the Pulse Secure logo are trademarks of Pulse Secure, LLC in the United States. All other trademarks, service marks, registered trademarks, or registered service marks are the property of their respective owners. Pulse Secure, LLC assumes no responsibility for any inaccuracies in this document. Pulse Secure, LLC reserves the right to change, modify, transfer, or otherwise revise this publication without notice. Pulse Policy Secure Enterprise Guest Access Solution Configuration Guide The information in this document is current as of the date on the title page. END USER LICENSE AGREEMENT The Pulse Secure product that is the subject of this technical documentation consists of (or is intended for use with) Pulse Secure software. Use of such software is subject to the terms and conditions of the End User License Agreement (“EULA”) posted at http://www.pulsesecure.net/support/eula. By downloading, installing or using such software, you agree to the terms and conditions of that EULA. © 2016 by Pulse Secure, LLC. All rights reserved 2 Pulse Connect Secure 8.2R5 Attributions Table of Contents This document contains information on the following products or licenses: Table of Contents ..................................................................................................................................... -
GNOME 3 Application Development Beginner's Guide
GNOME 3 Application Development Beginner's Guide Step-by-step practical guide to get to grips with GNOME application development Mohammad Anwari BIRMINGHAM - MUMBAI GNOME 3 Application Development Beginner's Guide Copyright © 2013 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: February 2013 Production Reference: 1080213 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84951-942-7 www.packtpub.com Cover Image by Duraid Fatouhi ([email protected]) Credits Author Project Coordinator Mohammad Anwari Abhishek Kori Reviewers Proofreader Dhi Aurrahman Mario Cecere Joaquim Rocha Indexer Acquisition Editor Tejal Soni Mary Jasmine Graphics Lead Technical Editor Aditi Gajjar Ankita Shashi Production Coordinator Technical Editors Aparna Bhagat Charmaine Pereira Cover Work Dominic Pereira Aparna Bhagat Copy Editors Laxmi Subramanian Aditya Nair Alfida Paiva Ruta Waghmare Insiya Morbiwala About the Author Mohammad Anwari is a software hacker from Indonesia with more than 13 years of experience in software development. -
Pdfswqokdvt2o.Pdf
GNOME 3 Application Development Beginner's Guide Step-by-step practical guide to get to grips with GNOME application development Mohammad Anwari BIRMINGHAM - MUMBAI GNOME 3 Application Development Beginner's Guide Copyright © 2013 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: February 2013 Production Reference: 1080213 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84951-942-7 www.packtpub.com Cover Image by Duraid Fatouhi ([email protected]) Credits Author Project Coordinator Mohammad Anwari Abhishek Kori Reviewers Proofreader Dhi Aurrahman Mario Cecere Joaquim Rocha Indexer Acquisition Editor Tejal Soni Mary Jasmine Graphics Lead Technical Editor Aditi Gajjar Ankita Shashi Production Coordinator Technical Editors Aparna Bhagat Charmaine Pereira Cover Work Dominic Pereira Aparna Bhagat Copy Editors Laxmi Subramanian Aditya Nair Alfida Paiva Ruta Waghmare Insiya Morbiwala About the Author Mohammad Anwari is a software hacker from Indonesia with more than 13 years of experience in software development. -
2 ODF Application Accessibility
Open Document Format v1.1 Accessibility Guidelines Version 1.0 Committee Specification 01 1 May 2008 Specification URIs: This Version: http://docs.oasis-open.org/office/office- accessibility/v1.0/cs01/ODF_Accessibility_Guidelines-v1.0.odt [Authoritative] http://docs.oasis-open.org/office/office- accessibility/v1.0/cs01/ODF_Accessibility_Guidelines-v1.0.pdf http://docs.oasis-open.org/office/office- accessibility/v1.0/cs01/ODF_Accessibility_Guidelines-v1.0.html Previous Version: http://docs.oasis-open.org/office/office- accessibility/v1.0/cd02/ODF_Accessibility_Guidelines-v1.0.odt http://docs.oasis-open.org/office/office- accessibility/v1.0/cd02/ODF_Accessibility_Guidelines-v1.0.pdf http://docs.oasis-open.org/office/office- accessibility/v1.0/cd02/ODF_Accessibility_Guidelines-v1.0.html Latest Version: http://docs.oasis-open.org/office/office-accessibility/v1.0/ODF_Accessibility_Guidelines- v1.0.odt http://docs.oasis-open.org/office/office-accessibility/v1.0/ODF_Accessibility_Guidelines- v1.0.pdf http://docs.oasis-open.org/office/office-accessibility/v1.0/ODF_Accessibility_Guidelines- v1.0.html Technical Committee: OASIS Open Document Format for Office Applications (OpenDocument) Technical Committee Co-chairs: Peter Korn, Sun Microsystems, Inc. Rich Schwerdtfeger, IBM ODF_Accessibility_Guidelines-v1.0.odt 1 May 2008 Copyright © OASIS Open 2006 - 2008. All Rights Reserved. Page 1 of 54 Editors: Peter Korn, Sun Microsystems, Inc. Rich Schwerdtfeger, IBM Related Work: These guidelines apply to the OASIS OpenDocument v1.1 specification, which can be found at: http://docs.oasis-open.org/office/v1.1/OS/OpenDocument-v1.1.odt Abstract: This document is a guide for Office Applications, that support version 1.1 of the OpenDocument format, to promote and preserve accessible ODF documents.