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Annual Report in This Report
GNOME FOUNDATION 2018–2019 ANNUAL REPORT IN THIS REPORT 3 Letter from the GNOME Foundation 4 About GNOME 5 Releases 6 Accessibility 6 GNOME Moves to Discourse 7 GitLab Statistics and Activity 8 Hackfests CREDITS 9 Conferences Thank you to everyone involved in the making of this report! We appreciate the authors, editors, and organizers that helped highlight 10 Finances at a Glance all the great work GNOME accomplished in the 2018‑2019 fiscal year. Gaurav Agrawal, Matthias Clasen, Emmanuele Bassi, Molly de Blanc, 12 Outreach Sebastian Dröge, Caroline Henriksen, Juanjo Marin, Neil McGovern, Bartłomiej Piotrowski, Kristi Progri, Oliver Propst, Andrea Veri, 13 Friends of GNOME Britt Yazel, and Rosanna Yuen. 2 2019 was an exciting year for us! We increased the Foundation‘s staff with three new employees—a GTK+ core developer, a Program LETTER FROM Coordinator, and a Strategic Initiatives Manager—expanded our efforts with new projects, and continued making great soware. We had three wildly successful conferences, several hackfests, and a number of newcomer events geared towards helping new contributors get THE GNOME involved in GNOME. We sponsored three amazing Outreachy interns and mentored nine students through Google Summer of Code. There were numerous technical successes: updates to GTK, two new releases of the desktop environment, and numerous infrastructure improvements, including both hardware and soware upgrades. We introduced an Inclusion and Diversity team in order to make the FOUNDATION GNOME community a more welcoming place. We announced the GNOME Community Engagement Challenge. We had speakers and booths at conferences in Asia, Europe, North America, and South America. -
Trabajo Practico De Teoría De Aplicación a La Informática 2
Trabajo Practico de Teoría de Aplicación a la Informática 2 XGL: aceleración OpenGL para el escritorio del sistema operativo Linux Nicolás González Oddone Universidad Católica Nuestra Señora de la Asunción 20 de setiembre de 2006 Breve historia del Xgl Xgl es concebido para proveer un servidor X basado en GL para escribir en el stack GL, proveyendo asi de un contexto OpenGL para que algun cliente OpenGL pueda hacer uso de este contexto y realize funciones de compisiting. Xgl fue desarrollado originalmente a través de listas de mail publicas, pero por un largo tiempo y hasta hasta el 2 de enero del 2006 la mayoría del desarrollo de Xgl se realizo a puertas cerradas por el equipo de desarrollo de escritorio de Novell. Ese 2 de enero el código volvió a liberarse al publico y fue incluido en freedesktop.org, junto con una reestructuración mayor para soporte mas amplio de drivers de display. En febrero del 2006 el servidor gano publicidad al ser exhibido por equipo de escritorio de Novell en una manera similar a la que se podrá apreciar en breve. Antes que nada es importante familiarizarse con algunos términos que serán necesarios para entender el funcionamiento del XGL y la comunicación del mismo con los servidores de ventanas del escritorio y los protocolos de comunicación utilizados. Comunicación entre el Xorg, Xgl y el cliente OpenGL, a través de libGL y el protocolo GLX Las aplicaciones X11 se comunican con el servidor utilizando libX11, una aplicación OpenGL se comunica con las extensiones GLX y al driver 3D utilizando libGL. -
PHP 8.0.2 - Phpinfo() 2021-02-23 14:53
PHP 8.0.2 - phpinfo() 2021-02-23 14:53 PHP Version 8.0.2 System Linux effa5f35b7e3 5.4.83-v7l+ #1379 SMP Mon Dec 14 13:11:54 GMT 2020 armv7l Build Date Feb 9 2021 12:01:16 Build System Linux 96bc8a22765c 4.15.0-129-generic #132-Ubuntu SMP Thu Dec 10 14:07:05 UTC 2020 armv8l GNU/Linux Configure Command './configure' '--build=arm-linux-gnueabihf' '--with-config-file-path=/usr/local/etc/php' '--with-config-file-scan- dir=/usr/local/etc/php/conf.d' '--enable-option-checking=fatal' '--with-mhash' '--with-pic' '--enable-ftp' '--enable- mbstring' '--enable-mysqlnd' '--with-password-argon2' '--with-sodium=shared' '--with-pdo-sqlite=/usr' '--with- sqlite3=/usr' '--with-curl' '--with-libedit' '--with-openssl' '--with-zlib' '--with-pear' '--with-libdir=lib/arm-linux-gnueabihf' '- -with-apxs2' '--disable-cgi' 'build_alias=arm-linux-gnueabihf' Server API Apache 2.0 Handler Virtual Directory Support disabled Configuration File (php.ini) Path /usr/local/etc/php Loaded Configuration File /usr/local/etc/php/php.ini Scan this dir for additional .ini files /usr/local/etc/php/conf.d Additional .ini files parsed /usr/local/etc/php/conf.d/docker-php-ext-gd.ini, /usr/local/etc/php/conf.d/docker-php-ext-mysqli.ini, /usr/local/etc/php/conf.d/docker-php-ext-pdo_mysql.ini, /usr/local/etc/php/conf.d/docker-php-ext-sodium.ini, /usr/local/etc/php/conf.d/docker-php-ext-zip.ini PHP API 20200930 PHP Extension 20200930 Zend Extension 420200930 Zend Extension Build API420200930,NTS PHP Extension Build API20200930,NTS Debug Build no Thread Safety disabled Zend Signal Handling enabled -
MC-1200 Series Linux Software User's Manual
MC-1200 Series Linux Software User’s Manual Version 1.0, November 2020 www.moxa.com/product © 2020 Moxa Inc. All rights reserved. MC-1200 Series Linux Software User’s Manual The software described in this manual is furnished under a license agreement and may be used only in accordance with the terms of that agreement. Copyright Notice © 2020 Moxa Inc. All rights reserved. Trademarks The MOXA logo is a registered trademark of Moxa Inc. All other trademarks or registered marks in this manual belong to their respective manufacturers. Disclaimer Information in this document is subject to change without notice and does not represent a commitment on the part of Moxa. Moxa provides this document as is, without warranty of any kind, either expressed or implied, including, but not limited to, its particular purpose. Moxa reserves the right to make improvements and/or changes to this manual, or to the products and/or the programs described in this manual, at any time. Information provided in this manual is intended to be accurate and reliable. However, Moxa assumes no responsibility for its use, or for any infringements on the rights of third parties that may result from its use. This product might include unintentional technical or typographical errors. Changes are periodically made to the information herein to correct such errors, and these changes are incorporated into new editions of the publication. Technical Support Contact Information www.moxa.com/support Moxa Americas Moxa China (Shanghai office) Toll-free: 1-888-669-2872 Toll-free: 800-820-5036 Tel: +1-714-528-6777 Tel: +86-21-5258-9955 Fax: +1-714-528-6778 Fax: +86-21-5258-5505 Moxa Europe Moxa Asia-Pacific Tel: +49-89-3 70 03 99-0 Tel: +886-2-8919-1230 Fax: +49-89-3 70 03 99-99 Fax: +886-2-8919-1231 Moxa India Tel: +91-80-4172-9088 Fax: +91-80-4132-1045 Table of Contents 1. -
Gnuplot Programming Interview Questions and Answers Guide
Gnuplot Programming Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Gnuplot Programming Interview Questions And Answers Global Guideline . COM Gnuplot Programming Job Interview Preparation Guide. Question # 1 What is Gnuplot? Answer:- Gnuplot is a command-driven interactive function plotting program. It can be used to plot functions and data points in both two- and three-dimensional plots in many different formats. It is designed primarily for the visual display of scientific data. gnuplot is copyrighted, but freely distributable; you don't have to pay for it. Read More Answers. Question # 2 How to run gnuplot on your computer? Answer:- Gnuplot is in widespread use on many platforms, including MS Windows, linux, unix, and OSX. The current source code retains supports for older systems as well, including VMS, Ultrix, OS/2, MS-DOS, Amiga, OS-9/68k, Atari ST, BeOS, and Macintosh. Versions since 4.0 have not been extensively tested on legacy platforms. Please notify the FAQ-maintainer of any further ports you might be aware of. You should be able to compile the gnuplot source more or less out of the box on any reasonable standard (ANSI/ISO C, POSIX) environment. Read More Answers. Question # 3 How to edit or post-process a gnuplot graph? Answer:- This depends on the terminal type you use. * X11 toolkits: You can use the terminal type fig and use the xfig drawing program to edit the plot afterwards. You can obtain the xfig program from its web site http://www.xfig.org. More information about the text-format used for fig can be found in the fig-package. -
Guile-GNOME: Atk Version 2.16.2, Updated 9 December 2011
Guile-GNOME: Atk version 2.16.2, updated 9 December 2011 Bill Haneman Marc Mulcahy Padraig O'Briain This manual is for (gnome atk) (version 2.16.2, updated 9 December 2011) Copyright 2001-2007 Bill Haneman, Marc Mulcahy, Padraig O'Briain Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. i Short Contents 1 Overview :::::::::::::::::::::::::::::::::::::::::::: 1 2 AtkAction ::::::::::::::::::::::::::::::::::::::::::: 2 3 AtkComponent ::::::::::::::::::::::::::::::::::::::: 4 4 AtkDocument :::::::::::::::::::::::::::::::::::::::: 8 5 AtkEditableText ::::::::::::::::::::::::::::::::::::: 10 6 AtkGObjectAccessible :::::::::::::::::::::::::::::::: 12 7 AtkHyperlinkImpl :::::::::::::::::::::::::::::::::::: 13 8 AtkHyperlink ::::::::::::::::::::::::::::::::::::::: 14 9 AtkHypertext ::::::::::::::::::::::::::::::::::::::: 17 10 AtkImage::::::::::::::::::::::::::::::::::::::::::: 18 11 AtkNoOpObjectFactory ::::::::::::::::::::::::::::::: 20 12 AtkNoOpObject ::::::::::::::::::::::::::::::::::::: 21 13 AtkObjectFactory :::::::::::::::::::::::::::::::::::: 22 14 AtkObject :::::::::::::::::::::::::::::::::::::::::: 23 15 AtkRegistry ::::::::::::::::::::::::::::::::::::::::: 29 16 AtkRelationSet :::::::::::::::::::::::::::::::::::::: 31 17 AtkRelation::::::::::::::::::::::::::::::::::::::::: 33 18 AtkSelection :::::::::::::::::::::::::::::::::::::::: 35 19 AtkStateSet ::::::::::::::::::::::::::::::::::::::::: -
Implementation of the Programming Language Dino – a Case Study in Dynamic Language Performance
Implementation of the Programming Language Dino – A Case Study in Dynamic Language Performance Vladimir N. Makarov Red Hat [email protected] Abstract design of the language, its type system and particular features such The article gives a brief overview of the current state of program- as multithreading, heterogeneous extensible arrays, array slices, ming language Dino in order to see where its stands between other associative tables, first-class functions, pattern-matching, as well dynamic programming languages. Then it describes the current im- as Dino’s unique approach to class inheritance via the ‘use’ class plementation, used tools and major implementation decisions in- composition operator. cluding how to implement a stable, portable and simple JIT com- The second part of the article describes Dino’s implementation. piler. We outline the overall structure of the Dino interpreter and just- We study the effect of major implementation decisions on the in-time compiler (JIT) and the design of the byte code and major performance of Dino on x86-64, AARCH64, and Powerpc64. In optimizations. We also describe implementation details such as brief, the performance of some model benchmark on x86-64 was the garbage collection system, the algorithms underlying Dino’s improved by 3.1 times after moving from a stack based virtual data structures, Dino’s built-in profiling system, and the various machine to a register-transfer architecture, a further 1.5 times by tools and libraries used in the implementation. Our goal is to give adding byte code combining, a further 2.3 times through the use an overview of the major implementation decisions involved in of JIT, and a further 4.4 times by performing type inference with a dynamic language, including how to implement a stable and byte code specialization, with a resulting overall performance im- portable JIT. -
Red Hat Virtualization 4.4 Package Manifest
Red Hat Virtualization 4.4 Package Manifest Package listing for Red Hat Virtualization 4.4 Last Updated: 2021-09-09 Red Hat Virtualization 4.4 Package Manifest Package listing for Red Hat Virtualization 4.4 Red Hat Virtualization Documentation Team Red Hat Customer Content Services [email protected] Legal Notice Copyright © 2021 Red Hat, Inc. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/ . In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. Node.js ® is an official trademark of Joyent. -
WIKI on ACCESSIBILITY Completion Report March 2010
WIKI ON ACCESSIBILITY Completion report March 2010 By Nirmita Narasimhan Programme Manager Centre for Internet and Society Project Title: Wiki on “Accessibility, Disability and the Internet in India” Page | 1 REPORT Accessibility wiki: accessibility.cis-india.org The wiki project was envisaged and funded by the National Internet Exchange of India (www.nixi.in) and has been executed by the Centre for Internet and Society (www.cis-india.org), Bangalore. Project Start date: May 2009 End date: February 2010. Background India has a large percentage of disabled persons in its population— estimated to be over seven per cent as per the Census of 2001. Even this figure is believed to be a gross under representation of the total number of disabled persons residing in this large and diverse country. Taken in figures, this amounts to roughly 70-100 million persons with disabilities in the territory of India. Out of this number, a mere two per cent residing in urban areas have access to information and assistive technologies which enable them to function in society and enhance their performance. There are several reasons for this, one of them being that there is a deplorable lack of awareness which exists on the kinds of disabilities and about ways in which one can provide information and services to disabled persons. Parents, teachers, government authorities and society at large are all equally unaware about the options which exist in technology today to enable persons with disabilities to carry on independent and productive lives. Barring a few exceptions, India is still trapped in an era where a white cane and a Braille slate symbolises the future for blind people, while the world has progressed to newer forms of enabling technology such as screen readers, daisy players, the Kindle and so on. -
A Game Engine for the Blind
Bachelor in Computer Science and Engineering 2016/2017 Bachelor Thesis Designing User Experiences: a Game Engine for the Blind Álvaro Cáceres Muñoz Tutor/s: Teresa Onorati Thesis defense date: July 3rd, 2017 This work is subject to the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. Abstract Video games experience an ever-increasing interest by society since their incep- tion on the 70’s. This form of computer entertainment may let the player have a great time with family and friends, or it may as well provide immersion into a story full of details and emotional content. Prior to the end user playing a video game, a huge effort is performed in lots of disciplines: screenwriting, scenery design, graphical design, programming, opti- mization or marketing are but a few examples. This work is done by game studios, where teams of professionals from different backgrounds join forces in the inception of the video game. From the perspective of Human-Computer Interaction, which studies how people interact with computers to complete tasks [9], a game developer can be regarded as a user whose task is to create the logic of a video game using a computer. One of the main foundations of HCI1. is that an in-depth understanding of the user’s needs and preferences is vital for creating a usable piece of technology. This point is important as a single piece of technology (in this case, the set of tools used by a game developer) may – and should have been designed to – be used on the same team by users with different knowledge, abilities and capabilities. -
Beyond Eye Candy
COVER STORY Xgl and Compiz An OpenGL-accelerated desktop with Xgl and Compiz BEYOND EYE CANDY www.sxc.hu A member of Suse’s X11 team delivers an insider’s look at Xgl. agement must work hand in hand, we can expect to see more compositing BY MATTHIAS HOPF window managers in the future with the ability to merge both processes. ac fans were ecstatic when The Render extension adds new basic Another important X server compo- Apple introduced the Quartz primitives for displaying images and nent that desperately needs reworking is MExtreme [1] graphics interface, polygons, along with a new glyph sys- the hardware acceleration architecture, which accelerated desktop effects using tem for enhanced font displays. This which is responsible for efficient hard- 3D hardware. Microsoft’s Windows Vista particularly reflects the fact that the leg- ware representation of graphic com- with its Aero technology looks to close acy graphics commands, called core re- mands. The previous XAA architecture is this gap with the Mac. In the world of quests, no longer meet the demands built around core requests, and is there- Linux, Xgl [2] now provides a compara- placed on modern toolkits such as Qt fore difficult to extend. The architecture ble and even more advanced technology and GTK. All primitives can now be outlived its usefulness and needs replac- that supports similar effects. linked to data in the framebuffer using ing. The most promising alternatives are Xgl is an X Server by David Revemann Porter-Duff operators [3], thus support- EXA and OpenGL. that uses OpenGL to implement graphics ing the rendering of semitransparent sur- EXA is straightforward and easy to im- output. -
Open Source Used in Tesla Series Switches 2.5.0.X 2.5.0.X
Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. Text Part Number: 78EE117C99-190526882 Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x 1 This document contains licenses and notices for open source software used in this product. With respect to the free/open source software listed in this document, if you have any questions or wish to receive a copy of any source code to which you may be entitled under the applicable free/open source license(s) (such as the GNU Lesser/General Public License), please contact us at [email protected]. In your requests please include the following reference number 78EE117C99-190526882 En ce qui a trait au logiciel gratuit ou à exploitation libre figurant dans ce document, si vous avez des questions ou souhaitez recevoir une copie du code source, auquel vous avez droit en vertu des licences gratuites ou d'exploitation libre applicables (telles que licences GNU Lesser/General Public), veuillez communiquer avec nous à l'adresse external- [email protected]. Dans vos demandes, veuillez inclure le numéro de référence 78EE117C99-190526882 Contents 1.1 Angular Bootstrap 0.12.0 1.1.1 Available under license 1.2 Angular UI Sortable 1.1.1 1.2.1 Available under license 1.3 angular-chart.js 0.7.2 1.3.1 Available under license 1.4 Angular-dashboard-frmework 0.8.0 1.4.1