Infield Fly Rule
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The Jurisprudence of the Infield Fly Rule
Brooklyn Law School BrooklynWorks Faculty Scholarship Summer 2004 Taking Pop-Ups Seriously: The urJ isprudence of the Infield lF y Rule Neil B. Cohen Brooklyn Law School, [email protected] S. W. Waller Follow this and additional works at: https://brooklynworks.brooklaw.edu/faculty Part of the Common Law Commons, Other Law Commons, and the Rule of Law Commons Recommended Citation 82 Wash. U. L. Q. 453 (2004) This Article is brought to you for free and open access by BrooklynWorks. It has been accepted for inclusion in Faculty Scholarship by an authorized administrator of BrooklynWorks. TAKING POP-UPS SERIOUSLY: THE JURISPRUDENCE OF THE INFIELD FLY RULE NEIL B. COHEN* SPENCER WEBER WALLER** In 1975, the University of Pennsylvania published a remarkable item. Rather than being deemed an article, note, or comment, it was classified as an "Aside." The item was of course, The Common Law Origins of the Infield Fly Rule.' This piece of legal scholarship was remarkable in numerous ways. First, it was published anonymously and the author's identity was not known publicly for decades. 2 Second, it was genuinely funny, perhaps one of the funniest pieces of true scholarship in a field dominated mostly by turgid prose and ineffective attempts at humor by way of cutesy titles or bad puns. Third, it was short and to the point' in a field in which a reader new to law reviews would assume that authors are paid by the word or footnote. Fourth, the article was learned and actually about something-how baseball's infield fly rule4 is consistent with, and an example of, the common law processes of rule creation and legal reasoning in the Anglo-American tradition. -
Season Throwing Program ( Position Players) Day 1/3 Short
Moreau Off-season throwing Program ( Position Players) Day 1/3 Short Long Toss Day: *start with Jaeger Bands a. 8-10 throws at 15 feet (last 10%, wrist flips) b. 8-10 throws at 30 feet (feet facing partner, rotate and throw) c. 8-10 throws at 45 feet ( feet in power position, front-back-forward) d. 8-10 throws at 60 feet (step in front) e. 8-10 throws at 75 feet (step and throw) f. 8-10 throws at 90 feet (shuffle, throw ) g. 3-4 throws at 100 feet (shuffle, throw) h. 3-4 throws at 110 feet (shuffle, throw) i. 3-4 throws at 120 feet (shuffle throw) j. 3-4 throws at 110 feet (shuffle, throw) k. 3-4 throws at 100 feet (shuffle, throw) l. 3-4 throws at 120 feet (shuffle, shuffle, throw) m. 3-4 thows at 90 feet (shuffle, throw) n. 3-4 throws at 75 feet (shuffle, throw) o. 20 throws of quick catch at 60 feet Day 2- Long Toss Day Day 1- HeaVy Long Toss Day: *start with Jaeger Bands a. 8-10 throws at 15 feet (last 10%, wrist flips) b. 8-10 throws at 30 feet (feet facing partner, rotate and throw) c. 8-10 throws at 45 feet ( feet in power position, front-back-forward) d. 8-10 throws at 60 feet (step in front) e. 8-10 throws at 75 feet (step and throw) f. 8-10 throws at 90 feet (shuffle, throw ) g. 3-4 throws at 100 feet (shuffle, throw) h. 3-4 throws at 110 feet (shuffle, throw) i. -
Outfield Skills and Drills
Outfield Skills and Drills The following document is a high-level introduction to some outfield skills and description of potential drills. Skills General • Each player should have an opportunity to play an outfield position. Outfield is not punishment or a place to hide players less skilled. • Ready Position: should be in an athletic stance. Can stagger feet (glove side foot slightly in front) if prefer. • Backup, Backup, Backup. Outfielders should be exhausted because on every infield play they have a responsibility to backup the appropriate base. The one time an outfielder gets lazy, is the time of an overthrow, resulting in the opposing team receiving a free extra base/run. Backing up is effort and awareness. Catching • Catch ball at highest point (i.e. above shoulders) • Catch away from body • Catch the ball in the middle or throwing hand side • Two Hands only if stationary. One of the issues at the younger ages is that coaches mandating catching with 2 hands. Makes sense. However, catching with 2 hands is slow, limits the player’s range and not appropriate for certain situations (specifically tracking down balls in the outfield). Also, players use 2 hands because they aren’t confident in their ability to catch with one. That is why it’s so important to practice catching with one hand at a younger age. Fielding • Throwing a Runner Out / Do-or-Die → field ball on glove side. In general, should always coming up throwing. • Base Hit (nobody on) / Hard Hit Ball → field ball middle of body; do not let ball get by you. -
Here Comes the Strikeout
LEVEL 2.0 7573 HERE COMES THE STRIKEOUT BY LEONARD KESSLER In the spring the birds sing. The grass is green. Boys and girls run to play BASEBALL. Bobby plays baseball too. He can run the bases fast. He can slide. He can catch the ball. But he cannot hit the ball. He has never hit the ball. “Twenty times at bat and twenty strikeouts,” said Bobby. “I am in a bad slump.” “Next time try my good-luck bat,” said Willie. “Thank you,” said Bobby. “I hope it will help me get a hit.” “Boo, Bobby,” yelled the other team. “Easy out. Easy out. Here comes the strikeout.” “He can’t hit.” “Give him the fast ball.” Bobby stood at home plate and waited. The first pitch was a fast ball. “Strike one.” The next pitch was slow. Bobby swung hard, but he missed. “Strike two.” “Boo!” Strike him out!” “I will hit it this time,” said Bobby. He stepped out of the batter’s box. He tapped the lucky bat on the ground. He stepped back into the batter’s box. He waited for the pitch. It was fast ball right over the plate. Bobby swung. “STRIKE TRHEE! You are OUT!” The game was over. Bobby’s team had lost the game. “I did it again,” said Bobby. “Twenty –one time at bat. Twenty-one strikeouts. Take back your lucky bat, Willie. It was not lucky for me.” It was not a good day for Bobby. He had missed two fly balls. One dropped out of his glove. -
Table of Contents This Game of Baseball
6/21/2015 The Rules of Play MENU TABLE OF CONTENTS Dividing the deck Taking the Field At-bats Sample Half-Inning 1st Batter Switching and Substituting 2nd Batter 3rd Batter 4th Batter 5th Batter Special Rules The Fan Base Cards Optional Rules Relief Pitchers Pinch Hitters Pinch Runners Base Stealing Bunting Rules Without a Home Summary Why Did I Lose? THIS GAME OF BASEBALL The first thing to do is to divide the deck into two parts: a defensive deck and an offensive deck. The defensive deck consists of these 22 cards: CARD NAME VALUE CARD NAME VALUE The Fan 0 The Force Out 11 The Base Stealer 1 The Suspension 12 The Official Scorer 2 The Showers 13 The Owner 3 Beer 14 The Manager 4 The Bullpen 15 The Commissioner 5 The Bleachers 16 http://gbtango.com/rules/rules.asp 1/23 6/21/2015 The Rules of Play Spring Training 6 The OnDeck Batter 17 The AllStar Break 7 The Night Game 18 The World Series 8 The Doubleheader 19 The Winter Meetings 9 The Umpire 20 The Round Tripper 10 The Ball Girl 21 The remaining 56 cards make up the offensive deck. The offensive cards consist of 4 different suits (Bats, Balls, Gloves and Bases) with 13 cards in each suit (Ace10, Rookie, Veteran, AllStar). In addition, there are 4 special wildcards: The Whiff, The Beanball, The Pickoff and The Circus Catch. Once the cards have been divided into a Defensive and Offensive deck, each part should be briskly shuffled. -
Guide to Softball Rules and Basics
Guide to Softball Rules and Basics History Softball was created by George Hancock in Chicago in 1887. The game originated as an indoor variation of baseball and was eventually converted to an outdoor game. The popularity of softball has grown considerably, both at the recreational and competitive levels. In fact, not only is women’s fast pitch softball a popular high school and college sport, it was recognized as an Olympic sport in 1996. Object of the Game To score more runs than the opposing team. The team with the most runs at the end of the game wins. Offense & Defense The primary objective of the offense is to score runs and avoid outs. The primary objective of the defense is to prevent runs and create outs. Offensive strategy A run is scored every time a base runner touches all four bases, in the sequence of 1st, 2nd, 3rd, and home. To score a run, a batter must hit the ball into play and then run to circle the bases, counterclockwise. On offense, each time a player is at-bat, she attempts to get on base via hit or walk. A hit occurs when she hits the ball into the field of play and reaches 1st base before the defense throws the ball to the base, or gets an extra base (2nd, 3rd, or home) before being tagged out. A walk occurs when the pitcher throws four balls. It is rare that a hitter can round all the bases during her own at-bat; therefore, her strategy is often to get “on base” and advance during the next at-bat. -
Rules Differences
RULES DIFFERENCES There are some rules differences from BASEBALL Pro Rules used in High School. Some of the major differences are as follows: Rule 6.1 Regarding Pitcher. BALK = Immediate dead ball. ➢ It is umpire judgment whether or not anything on the pitcher’s hands, wrists or arms is distracting to the batter. PENALTY: Correct before next pitch. ➢ Wearing or placing tape, bandages or other foreign material (other than rosin) on the fingers or palm of HIS PITCHING hand that could come in contact with the ball must be removed. PENALTY: Correct before next pitch. ➢ A pitcher may bring the pitching hand in contact with the mouth within the dirt area of the mound as long as he distinctly wipes off the pitching hand before it touches the ball. PENALTY: A ‘ball’ shall be called each time a pitcher violates this rule. ➢ A pitcher may not be within approximately five fe et of t he p itcher’ s pla te without having the ball. PENALTY: runners on, balk. ➢ The starting pitchers may warm up by using not more than eight throws, completed in one minute (timed from the first throw). When a pitcher is replaced during an inning or prior to an inning, the relief pitcher may not use more than eight throws. At the beginning of each subsequent inning, the pitcher may warm up by using not more than five throws, completed in one minute (timed from the third out of the previous half- inning). ➢ ‘ Trips to th e mound’ is not High School t ermino logy ; ‘charged conference’ is. -
RULE 4 Ball in Play, Dead Ball, out of Bounds
RULE 4 Ball in Play, Dead Ball, Out of Bounds SECTION 1. Ball in Play–Dead Ball Dead Ball Becomes Alive ARTICLE 1. After adead ball is ready for play,itbecomes a live ball when it is legally snapped or legally free-kicked. A ball snapped or free-kicked before it is ready for play remains dead. (A.R. 2-16-4:I)(A.R. 4-1-4:I and II)(A.R. 7-1-3:IV)(A.R. 7-1-5:I and II) Live Ball Becomes Dead ARTICLE 2. a. Aliv e ball becomes a dead ball as provided in the rules, or when an official sounds his whistle (eventhough inadvertently), or otherwise signals the ball dead. (A.R. 4-2-1:II)(A.R. 4-2-4:I) b. Ifanoff icial sounds his whistle inadvertently or otherwise signals the ball dead during a down (Rules 4-1-3-k, 4-1-3-m and 4-1-3-n) (A.R. 4-1-2:I-V): 1. When the ball is in player possession, the team in possession may elect to put the ball in play where declared dead or repeat the down. 2. When the ball is loose from a fumble, backward pass or illegalpass, the team in possession may elect to put the ball in play where possession was lost or repeat the down. Exceptions: (1) Rule 12. (2) If there is a clear catch, recovery or interception of a loose ball in the immediate continuing action after the inadvertent whistle, then the ball belongs to the recovering team at the spot of the recovery and anyadvance is nullified. -
Kinematically Optimal Catching a Flying Ball with a Hand-Arm-System
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Institute of Transport Research:Publications Kinematically Optimal Catching a Flying Ball with a Hand-Arm-System Berthold Bauml,¨ Thomas Wimbock¨ and Gerd Hirzinger Abstract— A robotic ball-catching system built from a multi- purpose 7-DOF lightweight arm (DLR-LWR-III) and a 12 DOF four-fingered hand (DLR-Hand-II) is presented. Other than in previous work a mechatronically complex dexterous hand is used for grasping the ball and the decision of where, when and how to catch the ball, while obeying joint, speed and work cell limits, is formulated as an unified nonlinear optimization problem with nonlinear constraints. Three different objective functions are implemented, leading to significantly different robot movements. The high computational demands of an online realtime optimization are met by parallel computation on distributed computing resources (a cluster with 32 CPU cores). The system achieves a catch rate of > 80% and is regularly shown as a live demo at our institute. I. INTRODUCTION Fig. 1. The hand-arm system catching a ball. The system is built from the DLR-LWR-III arm with N = 7 DOF [7] and the 12 DOF DLR-Hand-II [8]. Catching a thrown ball with a hand is not easy – neither All joints are equipped with torque sensors and are impedance controlled. for humans nor for robots . It demands for a tight interplay of Weight: LWR-III 14 kg; Hand-II 2 kg. skills in mechanics, control, planning and visual sensing to reach the necessary precision in space and time. -
Softball Basics INFIELD: OUTFIELD
Softball Basics INFIELD: Keep your eye on the pitcher, when they are ready to pitch you should be in Ready position. If the ball is hit to the infield right side, shortstop would cover second base. If the ball is hit to the infield left side, then second baseman covers second base. Second baseman and shortstop are typically the cut-off for outfielders throwing into the infield. If ball hit to outfield right or right center, second baseman would turn to take the throw from the outfield and shortstop would cover second base. Pitcher should back up second baseman. If ball hit to outfield left or left center, shortstop would turn to take the throw from the outfield and second baseman would cover second base. Pitcher should back up shortstop. Infield when runners are on base you must remember to not block the runner’s base path. First baseman if the ball is not playable for you, get to first base and get positioned to take a throw. Always give the other fielders a target by holding your glove out. Catcher should always be alert to pop-ups they might be able to get to for a catch. Catcher should field a dribbler out in front of the plate or along either baseline. Catcher, if runner on third be positioned to take a throw at the plate if ball hit in infield. Pitcher, always be sure your team is ready and positioned before pitching. Pitcher, turnaround and loudly announce how many outs there are and where the play is (plays at first),. -
Paradoxical Pop-Ups: Why Are They Difficult to Catch? Michael K
Paradoxical pop-ups: Why are they difficult to catch? Michael K. McBeath Department of Psychology, Arizona State University, Tempe, Arizona 85287 ͒ Alan M. Nathana Department of Physics, University of Illinois, Urbana, Illinois 61801 A. Terry Bahill Department of Systems and Industrial Engineering, University of Arizona, Tucson, Arizona 85721 David G. Baldwin P. O. Box 190, Yachats, Oregon 97498 ͑Received 20 September 2007; accepted 9 May 2008͒ Professional baseball players occasionally find it difficult to gracefully approach seemingly routine pop-ups. We describe a set of towering pop-ups with trajectories that exhibit cusps and loops near the apex. For a normal fly ball the horizontal velocity continuously decreases due to drag caused by air resistance. For pop-ups the Magnus force is larger than the drag force. In these cases the horizontal velocity initially decreases like a normal fly ball, but after the apex, the Magnus force accelerates the horizontal motion. We refer to this class of pop-ups as paradoxical because they appear to misinform the typically robust optical control strategies used by fielders and lead to systematic vacillation in running paths, especially when a trajectory terminates near the fielder. Former major league infielders confirm that our model agrees with their experiences. © 2008 American Association of Physics Teachers. ͓DOI: 10.1119/1.2937899͔ I. INTRODUCTION The frequency of pop-ups in the major leagues—an aver- age of nearly five pop-ups per game2—is sufficiently large Baseball has a rich tradition of misjudged pop-ups. For that teams provide considerable pop-up practice for infielders example, on April, 1961, Roy Sievers of the Chicago White and catchers. -
Baseball Playbook Outfield Play Outfield Positions
BASEBALL PLAYBOOK OUTFIELD PLAY OUTFIELD POSITIONS CF LF RF BASE HIT TO RF – IN FRONT OF RF – BASES EMPTY Ball Thrown back to 2nd base RF SS BASE HIT TO RF – OVER RF HEAD – BASES EMPTY Ball Thrown to Cut-Off (2b) 2b then looks to 3rd to keep runner from advancing an extra base RF 2b 3b P BASE HIT TO RF (In Front of RF) – MAN On 1st BASE Ball Thrown back to cut off (SS) towards 3rd base – goal is to keep runner from advancing from 1st to 3rd on base hit RF SS 3b P BASE HIT TO RF (Over RF Head) – MAN On 1st BASE Ball Thrown back to cut off (2b) Cutoff then has option of throwing to 3rd or home – goal is to keep runner from advancing from 1st to home – Pitcher Needs to be in Home Plate Cut Position RF 2b 3b P C BASE HIT To RF (In Front of RF) – Man On 2nd BASE Ball Thrown DIRECTLY to cut off (P) – goal is to keep runner from scoring and hitter not advancing to 2nd on Throw – Pitcher Needs to be in Home Plate Cut Position RF P C SACRIFICE FLY To RF – Man On 3rd Ball Thrown DIRECTLY to cut off (P) – Pitcher Needs to be in Home Plate Cut Position RF P C BASE HIT To CF (In front of CF) – BASES EMPTY nd Ball Thrown back to 2 base CF SS BASE HIT To CF (Over CF Head) – BASES EMPTY Ball Thrown to Cut-Off (SS) SS then looks to 3rd to keep runner from advancing an extra base CF SS 3b P BASE HIT To CF (In front of CF) – MAN On 1st BASE Ball Thrown back to cut off (SS) towards 3rd base – goal is to keep runner from advancing from 1st to 3rd on base hit CF SS 3b P BASE HIT To CF (Over CF Head) – MAN On 1st BASE Ball Thrown back to cut off (SS) Cutoff