HAIR in DESTINY Natalie Burke

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HAIR in DESTINY Natalie Burke HAIR IN DESTINY Natalie Burke How is Destiny Unique? • 10 year project • PS4, PS3, Xbox One, Xbox 360 • Cinematic and gameplay constraints © Bungie Art Direction • Stylized Realism • Distinct hair styles • Fantasy Vibe © Bungie Creating Believable Hair Geometry Creation Future proof Easy to create Automated Aspects Should hair be brushed or sculpted? Bungie's Hair Salon Bungie's Hair Salon Bungie's Hair Salon • Able to adjust • Brush tools – push and pulling curve cv positions overall hair style • Scale and cut • Relaxing • Divisions • Taper • Initial orientation • Width • Twist/Revolve Platform differences © Bungie Last gen cinematic and Current gen Last gen gameplay current gen gameplay cinematic Gameplay © Bungie In Game Cinematic © Bungie © Bungie Last Gen Gameplay © Bungie Last Gen Cinematics and Current Gen Gameplay © Bungie Last Gen Gameplay © Bungie Last Gen Cinematics and Current Gen Gameplay © Bungie Current Gen Cinematics © Bungie Last Gen Cinematics and Current Gen Gameplay © Bungie Current Gen Cinematics Platform differences © Bungie Last gen cinematic and Current gen Last gen gameplay current gen gameplay cinematic Platform differences Last gen cinematic and Current gen Last gen gameplay current gen gameplay cinematic Platform differences Last gen cinematic and Current gen Last gen gameplay current gen gameplay cinematic Decimation 1305 870 719 510 Decimation 1305 870 719 510 Decimation 1305 870 719 510 Decimation 1305 870 719 510 Decimation 1305 870 719 510 Decimation 720 Decimation 720 Shading © Bungie © Bungie © Bungie © Bungie Animating Hair © Bungie Motion Design Clumping Simulation Cinematic Only Characters Dynamics Tool © Bungie Player Characters © Bungie • Large number of animating assets • Unpredictable movements • Shared data Vertex Animation as a Hair Sim Vertex Animation Base Motion Base Motion Player Linear Speed Base Motion Blue Vertex Color Base Motion blue channel = timing of movement Movement Strength Red Vertex Color Movement Strength red channel = strength of movement Additive Noise © Bungie Future work • Improve live update in complex scenes • Tool support for hairline polish • Create more varied hair types, coarse, curly, etc. • Add up and down movement for hair when player jumps • Minimize stiffness when very straight hair animates Special Thanks Art Bojin Shi Corinne Scrivens Will Patrick Ken Osuna Shikai Wang Tech Art Tom Sanocki Jason Garris Jones Engineering Natasha Tatarchuk Brad Loos © Bungie .
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