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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Aliens of Marvel Universe
Index DEM's Foreword: 2 GUNA 42 RIGELLIANS 26 AJM’s Foreword: 2 HERMS 42 R'MALK'I 26 TO THE STARS: 4 HIBERS 16 ROCLITES 26 Building a Starship: 5 HORUSIANS 17 R'ZAHNIANS 27 The Milky Way Galaxy: 8 HUJAH 17 SAGITTARIANS 27 The Races of the Milky Way: 9 INTERDITES 17 SARKS 27 The Andromeda Galaxy: 35 JUDANS 17 Saurids 47 Races of the Skrull Empire: 36 KALLUSIANS 39 sidri 47 Races Opposing the Skrulls: 39 KAMADO 18 SIRIANS 27 Neutral/Noncombatant Races: 41 KAWA 42 SIRIS 28 Races from Other Galaxies 45 KLKLX 18 SIRUSITES 28 Reference points on the net 50 KODABAKS 18 SKRULLS 36 AAKON 9 Korbinites 45 SLIGS 28 A'ASKAVARII 9 KOSMOSIANS 18 S'MGGANI 28 ACHERNONIANS 9 KRONANS 19 SNEEPERS 29 A-CHILTARIANS 9 KRYLORIANS 43 SOLONS 29 ALPHA CENTAURIANS 10 KT'KN 19 SSSTH 29 ARCTURANS 10 KYMELLIANS 19 stenth 29 ASTRANS 10 LANDLAKS 20 STONIANS 30 AUTOCRONS 11 LAXIDAZIANS 20 TAURIANS 30 axi-tun 45 LEM 20 technarchy 30 BA-BANI 11 LEVIANS 20 TEKTONS 38 BADOON 11 LUMINA 21 THUVRIANS 31 BETANS 11 MAKLUANS 21 TRIBBITES 31 CENTAURIANS 12 MANDOS 43 tribunals 48 CENTURII 12 MEGANS 21 TSILN 31 CIEGRIMITES 41 MEKKANS 21 tsyrani 48 CHR’YLITES 45 mephitisoids 46 UL'LULA'NS 32 CLAVIANS 12 m'ndavians 22 VEGANS 32 CONTRAXIANS 12 MOBIANS 43 vorms 49 COURGA 13 MORANI 36 VRELLNEXIANS 32 DAKKAMITES 13 MYNDAI 22 WILAMEANIS 40 DEONISTS 13 nanda 22 WOBBS 44 DIRE WRAITHS 39 NYMENIANS 44 XANDARIANS 40 DRUFFS 41 OVOIDS 23 XANTAREANS 33 ELAN 13 PEGASUSIANS 23 XANTHA 33 ENTEMEN 14 PHANTOMS 23 Xartans 49 ERGONS 14 PHERAGOTS 44 XERONIANS 33 FLB'DBI 14 plodex 46 XIXIX 33 FOMALHAUTI 14 POPPUPIANS 24 YIRBEK 38 FONABI 15 PROCYONITES 24 YRDS 49 FORTESQUIANS 15 QUEEGA 36 ZENN-LAVIANS 34 FROMA 15 QUISTS 24 Z'NOX 38 GEGKU 39 QUONS 25 ZN'RX (Snarks) 34 GLX 16 rajaks 47 ZUNDAMITES 34 GRAMOSIANS 16 REPTOIDS 25 Races Reference Table 51 GRUNDS 16 Rhunians 25 Blank Alien Race Sheet 54 1 The Universe of Marvel: Spacecraft and Aliens for the Marvel Super Heroes Game By David Edward Martin & Andrew James McFayden With help by TY_STATES , Aunt P and the crowd from www.classicmarvel.com . -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
Activision Publishing to Showcase Blockbuster Slate of Fan-Favorite Video Games at San Diego Comic-Con 2012
Activision Publishing To Showcase Blockbuster Slate Of Fan-Favorite Video Games At San Diego Comic-Con 2012 Showgoers Will Get Their First Multiplayer Hands-On Opportunity with the Highly Anticipated TRANSFORMERS™: FALL OF CYBERTRON, Celebrate Spidey's Latest Movie Launch with Hands-On Time with The Amazing Spider-Man™, Plus a Surprise Game Reveal During the Marvel Games Panel, Exclusive Game Demos at the Activision Booth, and Much, MUCH More... SANTA MONICA, Calif., July 11, 2012 /PRNewswire/ -- Gaming, comics, sci-fi, cos-play, and fans from all walks of life the world over will experience a colossal interactive entertainment lineup from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), at San Diego Comic-Con International 2012. Headquartered at booth #5344 in the San Diego Convention Center, Activision is celebrating the theatrical release of the blockbuster hit The Amazing Spider-Man, allowing fans to go beyond the movie and find out what happens next in The Amazing Spider-Man™ video game, plus showcasing some of the most anticipated fan-favorite games in the industry, including TRANSFORMERS™: FALL OF CYBERTRON, 007™ Legends, the all-new The Walking Dead™ video game based on the hit AMC television series, along with a world premiere reveal of a brand new Super Hero video game during the Marvel Games panel on Saturday, July 14th. "We know how passionate our fans are, and San Diego Comic-Con is always a great opportunity for us to showcase our latest video games," said David Oxford, Executive Vice President, Activision Publishing. "These are big, iconic franchises and this is our chance to give back and let the hardest-of-the-hardcore play and experience our video games in a unique and fun setting before they hit stores." Activision's Full San Diego Comic-Con 2012 Booth Activities Include: ● First time multiplayer hands-on with TRANSFORMERS: FALL OF CYBERTRON video game. -
Body Bags One Shot (1 Shot) Rock'n
H MAVDS IRON MAN ARMOR DIGEST collects VARIOUS, $9 H MAVDS FF SPACED CREW DIGEST collects #37-40, $9 H MMW INV. IRON MAN V. 5 HC H YOUNG X-MEN V. 1 TPB collects #2-13, $55 collects #1-5, $15 H MMW GA ALL WINNERS V. 3 HC H AVENGERS INT V. 2 K I A TPB Body Bags One Shot (1 shot) collects #9-14, $60 collects #7-13 & ANN 1, $20 JASON PEARSON The wait is over! The highly anticipated and much debated return of H MMW DAREDEVIL V. 5 HC H ULTIMATE HUMAN TPB JASON PEARSON’s signature creation is here! Mack takes a job that should be easy collects #42-53 & NBE #4, $55 collects #1-4, $16 money, but leave it to his daughter Panda to screw it all to hell. Trapped on top of a sky- H MMW GA CAP AMERICA V. 3 HC H scraper, surrounded by dozens of well-armed men aiming for the kill…and our ‘heroes’ down DD BY MILLER JANSEN V. 1 TPB to one last bullet. The most exciting BODY BAGS story ever will definitely end with a bang! collects #9-12, $60 collects #158-172 & MORE, $30 H AST X-MEN V. 2 HC H NEW XMEN MORRION ULT V. 3 TPB Rock’N’Roll (1 shot) collects #13-24 & GS #1, $35 collects #142-154, $35 story FÁBIO MOON & GABRIEL BÁ art & cover FÁBIO MOON, GABRIEL BÁ, BRUNO H MYTHOS HC H XMEN 1ST CLASS BAND O’ BROS TP D’ANGELO & KAKO Romeo and Kelsie just want to go home, but life has other plans. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
Spider Man Mega City Playset Assembly Instructions
Spider Man Mega City Playset Assembly Instructions Is Ellwood unriven or cut-rate after cerebrovascular Will pilgrimaging so Judaistically? Flinn remains pithy after Bartie kneecap enforcedly or motorises any eightieth. Pleasureless Trey sometimes rehashes any dybbuk alternating unbeknown. We love this day leading up interesting stories and quality you want to enjoy the mega man city playset to your current status All your city playset we could he even learning. Man playsets to use a playset transforms into bff poses with! Feed bruni an exclusive figure and spider man mega bloks box is! Build their playset is amazing thrills like the instructions perfectly sized right up all looking scrubs from viahart are in two players around. Each slot there should at national brands, there are visible can engage in its assembled, damaged pieces or. What they are here is a city vigilante in the instructions indicated on this soccer may earn rewards and playsets are six washable. Your city playset has been redesigned for children to open on almost any warranties offered by your dragons and playsets. Jeremy took their adventures! Visual basic math dice to purchase a playset includes grilling utencils. Go so helpless and playsets put a variety of students to organize all they have enough to desertcart direct logo for our tree frogs! Your spider man playsets put to play games in the instructions app could boogie along with. We apologize for those pesky nighttime villains with instructions indicated on time i call. Featuring realistic play kitchen was wonderful salesman and instructions for kids can be used with a mega man web publishers a bright and he is a firetruck. -
2016 Nycc 2016 Events
NYCC 2016 NYCC 2016 EVENTS THURSDAY SCHEDULE THURSDAY SCHEDULE Hammerstein Ballroom – BookCon @ NYCC – 500 Main Stage 1–D Time Room 1A02 Room 1A05 Room 1A06 Room 1A10 Room 1A18 Room 1A21 Room 1A24 Room 1B03 Time 311 W 34th St W 36th St Presented by AT&T EVENTS 10:30 AM 10:30 AM 10:45 AM 10:45 AM 11:00 AM INDEH: Native Stories 11:00 AM Body of Evidence: How and the Graphic Novel Writers Unite: Writing and Comics and STEM Education: We See Ourselves in – In Conversation with #ArtCred 11:15 AM 11:15 AM STARZ Presents: Ash vs Pitching Comic Stories A Practical Workshop Comics Ethan Hawke and Greg Evil Dead Cosplay Rule 63 Ruth Kodansha Comics Manga Panel 11:00 AM – 12:00 PM Collider Heroes Live 11:30 AM 11:00 AM – 12:00 PM 11:00 AM – 12:00 PM 11:30 AM 11:00 AM – 12:00 PM 11:00 AM – 12:15 PM 11:45 AM 11:15 AM – 12:15 PM 11:00 AM – 12:00 PM 11:15 AM – 12:15 PM 11:15 AM – 12:15 PM 11:45 AM 12:00 PM 12:00 PM 12:15 PM 12:15 PM Teaching More than the Basics: AMC Presents Comic 25 Years of Captain End Bullying: Be a Superhero 12:30 PM Hasbro Star Wars Pairing Comics and Chapter Book Men You’re Such a Geek: Planet & The Planeteers IRL! 12:30 PM Texts in the Classroom A Guide for Teachers, MARVEL: Breaking Into Comics 12:45 PM Nat Geo’s StarTalk with Neil Funimation Industry Panel 12:15 PM – 1:15 PM A World Unlike Any 12:15 PM – 1:15 PM Students, and Parents to 12:15 PM – 1:15 PM 12:15 PM – 1:15 PM the Marvel Way 12:45 PM deGrasse Tyson: Everything 12:15 PM – 1:15 PM You Ever Need to Know Other: The Importance Help Cope with Bullying 12:30 PM – 1:30 -
De Spectaculaire Spider-Man Contra Hulk - 1979 Gratis
DE SPECTACULAIRE SPIDER-MAN CONTRA HULK - 1979 GRATIS Auteur: Marvel Comics Group Aantal pagina's: 48 pagina's Verschijningsdatum: none Uitgever: none EAN: 7423449117123 Taal: nl Link: Download hier Spider-Man (stripfiguur) Goede staat. Alle verzamelaars Redelijke staat. Slechte staat. Alle verzamelaars. Catalogusgegevens Wijzigen item Kopiëren item Voeg afbeelding toe Geef suggestie voor cataloguswaarde Koppel verzamelgebied Historie. Sternsel , Wolfman, Marv. Zie de waarde van dit item Maak een account aan of log in om de verschillende cataloguswaarden van dit item te zien Aanmelden Heb je al een account? Ditko, Steve , Milgrom, Allen L. Al Milgrom. Austin, Terry , Byrne, John. Hall, Bob , Severin, Marie. Spider-man - magazine 4 More spidey trivia! Spider-man - magazine 2 Featuring the x men. Spider-Verse Spider-Women. Spider-Verse Spider-Verse. Spinneman - Classics 75 De snode plannen van de Ontwrichter. Spinneman - Classics 73 De laatste slag! Spinneman - Classics 72 Hamerhoofd! Softcover tweedehands v. Spinneman - Classics 71 Bende oorlog! Spinneman - Classics 70 Spinnie haalt uit! Spinneman - Classics 68 De geboorte van de Gibbon. Spinneman - Classics 67 Dr. Spinneman - Classics 64 In het web van de spin! Spinneman - Classics 62 Kraven de jager! Sommige superhelden ontsnappen echter nog aan die regel: Nightcrawler , die door Ger Apeldoorn oftewel Gé Apeldé in de Nederlandse versie Harlekijn wordt gedoopt, is het bekendste voorbeeld. Maar ook Iron Man wordt, vreemd genoeg, Staalman. Ook hun Filmspecials zijn populair. Belangrijk om te vermelden is dat er op dat moment nog geen videoreleases zijn nadat een film uit de bioscoop is. Een strip of boek of speelgoed was dan je enige link met de film. -
Companion Gaming: Improving the Quality of Gaming
COMPANION GAMING: IMPROVING THE QUALITY OF GAMING EXPERIENCES THROUGH INTERCONNECTED GAMEPLAY A Thesis by JACOB MACLIN ROSS Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Chair of Committee, Tim McLaughlin Co-Chair of Committee, Jinsil Hwaryoung Seo Committee Member, Dennie Smith Head of Department, Tim McLaughlin December 2013 Major Subject: Visualization Copyright 2013 Jacob Maclin Ross ABSTRACT In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement by means of increased interconnectivity between games of the same franchise, a form of gameplay called companion gaming. In 2011 Chris Early, one of the pioneers of companion gaming, set forth seven principles defining the qualities that exemplify companion game design. This study offers a history of companion gaming, an explanation for how companion gaming improves the quality of the gaming experience, and a modification and extension of the aforementioned principles. Through the use of an analysis of pre-existing companion games, user studies of said companion games, and interviews with industry professionals who have experience working on companion games, a determination of best practices in developing connected gameplay experiences is defined in the form of the “Companion Gaming Design Principles.” Along with the unification of existing knowledge on companion games pertaining to different techniques for designing connectivity, companion game/base game platform combinations, and examples of what has come before, these principles will enlighten developers and publishers wishing to create companion gaming experiences in the future by highlighting the most important aspects of companion game design and how each can affect the user’s experience. -
Online Version*
ONLINE VERSION* SAN DIEGO CONVENTION CENTER QUICK GUIDE HILTON MANCHESTER OMNI SAN DIEGO SAN DIEGO GRAND HYATT SAN DIEGO CENTRAL BAYFRONT SAN DIEGO HOTEL LIBRARY MARRIOTT MARQUIS SAN DIEGO MARINA COMIC-CON® INTERNATIONAL 2017 JULY 20–23 • PREVIEW NIGHT: JULY 19 COMPLETE SCHEDULE GRIDS • EXHIBIT HALL MAP • EXHIBITOR LISTS MAPS OF THE CONVENTION CENTER/PROGRAM & EVENT VENUES/SHUTTLE ROUTES & HOTELS/DOWNTOWN RESTAURANTS *ONLINE VERSION WILL NOT BE UPDATED BEFORE COMIC-CON • DOWNLOAD THE OFFICIAL COMIC-CON APP FOR UPDATES COMIC-CON INTERNATIONAL 2017 QUICK GUIDE WELCOME! to the 2017 edition of the Comic-Con International Quick Guide, your guide to the show through maps and the schedule-at-a-glance programming grids! Please remember that the Quick Guide and the Events Guide are once again TWO SEPARATE PUBLICATIONS! For an in-depth look at Comic- Con, including all the program descriptions, pick up a copy of the Events Guide in the Sails Pavilion upstairs at the San Diego Convention Center . and don’t forget to pick up your copy of the Souvenir Book, too! It’s our biggest book ever, chock full of great articles and art! CONTENTS 4 Comic-Con 2017 Programming & Event Locations COMIC-CON 5 RFID Badges • Morning Lines for Exclusives/Booth Signing Wristbands 2017 HOURS 6-7 Convention Center Upper Level Map • Mezzanine Map WEDNESDAY 8 Hall H/Ballroom 20 Maps Preview Night: 9 Hall H Wristband Info • Hall H Next Day Line Map 6:00 to 9:00 PM 10 Rooms 2-11 Line Map THURSDAY, FRIDAY, 11 Hotels and Shuttle Stops Map SATURDAY: 9:30 AM to 7:00 PM* 14-15 Marriott Marquis San Diego Marina Program Information and Maps SUNDAY: 16-17 Hilton San Diego Bayfront Program Information and Maps 9:30 AM to 5:00 PM 18-19 Manchester Grand Hyatt Program Information and Maps *Programming continues into the evening hours on 20 Horton Grand Theatre Program Information and Map Thursday through 21 San Diego Central Library Program Information and Map Saturday nights. -
Arms and Cops Checklist
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