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Tech-For-Good-Guidebook-2021.Pdf PROGRAM GUIDEBOOK Tech for Good POWERED BY The official digital skills partner of WE Schools 1 WELCOME Table of Contents INTRODUCTION About WE Schools 4 How to Earn the Badge 5 How to Use this Guide 6 Standards and Skills Crosswalk 7 ISTE STANDARDS FOR STUDENTS 1. Empowered Learner 9 2. Digital Citizen 14 3. Knowledge Constructor 20 4. Innovative Designer 25 2 WELCOME Table of Contents 5. Computational Thinking 29 6. Creative Communicator 35 7. Global Collaborator 39 ADDITIONAL RESOURCES Children’s Books to Teach ISTE Standards 44 General Books & Articles 45 Posters & Videos 46 3 INTRODUCTION About WE Schools WE Schools empowers students with the knowledge, skills and motivation to create positive change in both themselves and the world. Through our experiential service-learning programs, they explore and take action on critical issues impacting their communities and people around the globe—from access to clean water to bullying and the environment. Along the way, they gain the social and emotional learning skills they need to reach their full potential, such as resilience, empathy and problem-solving. WE SCHOOLS PROGRAM WE SCHOOLS KIT IN ONENOTE TECH FOR GOOD Our unique online offering includes educational This interactive resource makes collaborating and The “Tech For Good” badge is part of the WE resources, service-learning campaigns, profes- creating action plans with peers easy and accessi- Schools Badge Program. It supports students sional learning for educators and mentorship ble. It includes more than 14 lesson plans and in developing important digital skills by encour- programs to help students become change-mak- curriculum packages, issue-based discussion aging them to implement technology into their ers. Our resources are free to schools and are cards on topics relevant to students around the service-learning campaigns. always evolving to keep learning materials fresh, world and downloadable, easy-to-use resources Whether you are an educator or a student, this relevant and inspiring. associated with service-learning and action guidebook will provide you with step-by-step campaigns. Get your WE Schools Kit in OneNote. All of our program resources can be found in our instructions to help you get started on digital Virtual Learning Centre here. skill-building in your classroom. 4 INTRODUCTION How to Earn the Badge 1. Join WE Schools 5. Celebrate! To get your classroom started, download the WE Schools Foundational • Share on social media with: Module to buid a classroom environment that will nurture social and emotional #TechforGood #WESchools #ISTE #MicrosoftEDU learning and prepare students for their WE Schools service-learning journey. • Add it to your profile picture on social media. • Add it to your email signature. 2. Select a Campaign Investigate local and global issues with the Issue Cards and complete the Issue Compass Activity to help you select a campaign. 3. Apply Tech Tools in Your Campaign Throughout your campaign, look for ways to empower and assist students using technology and digital skills. To qualify for the badge, students will need to incorporate at least three of the sub-standards in one of the ISTE Standards for Students as outlined in this guide. 4. Complete the Survey The Tech for Good Survey documents how your students demonstrated progress toward technology proficiency as set by the ISTE Standards for Students. The survey also asks educators to explain how your students were assisted in the use of technology and digital skills, incorporating at least one of the ISTE Standards for Students into each campaign. Click here to complete the survey. 5 INTRODUCTION How to Use This Guide Combine the ISTE Standards for Students with WE Schools campaigns to infuse technology into service-learning. ISTE STANDARDS OUTPUT IDEAS TECHNOLOGY TOOLS, The guidebook is organized by the seven ISTE For each of the ISTE Standards for Students, TRAINING & RESOURCES Standards for Students. Output Ideas are provided. With so many tools available, how do educators • For each standard, there are four sub-standards • Tech Tools, Sustainable Development Goals successfully identify, learn and use them in their where real-world application examples provide (SDG’s), Issues, and Action Types articulated classrooms? The answer is the Microsoft Educator innovative ways students can apply the specific for each campaign. Center (MEC). This free global gateway offers standard to the campaign they are working on. • The Output Ideas are actual deliverables your training, lesson plans, learning resources and • Tech tool suggestions are provided to help students can accomplish for specific campaigns. professional engagement in a user-friendly and springboard student learning. • The Output Idea summary is loaded with interactive portal. Browse the whole site or click • Associated WE Schools Learning Framework hyperlinked resources to inform and support on any of the MEC Resources and Trainings listed Skills are identified. (See next page overview.) teachers and students. for each standard. △ Output Ideas are meant to give you and your students ideas of what is possible when we thoughtfully apply Tech for Good! 6 INTRODUCTION Standards and Skills Crosswalk WE SCHOOLS 1. EMPOWERED 2. DIGITAL 3. KNOWLEDGE 4. INNOVATIVE LEARNER CITIZEN CONSTRUCTOR DESIGNER LEARNING FRAMEWORK SKILLS 1.A 1.B 1.C 1.D 2.A 2.B 2.C 2.D 3.A 3.B 3.C 3.D 4.A 4.B 4.C 4.D ARGUMENT FORMATION × × × × DIGITAL LITERACY × × × × × × × × × LEADERSHIP × × ORGANIZATION × × × × × × ACTION PLANNING × × × × × × × RESEARCH & WRITING × × × × × CRITICAL THINKING × × × × × × × REFLECTION × × × × × Continued... 7 INTRODUCTION Standards and Skills Crosswalk WE SCHOOLS 5. COMPUTATIONAL 6. CREATIVE 7. GLOBAL THINKER COMMUNICATOR COLLABORATOR LEARNING FRAMEWORK SKILLS 5.A 5.B 5.C 5.D 6.A 6.B 6.C 6.D 7.A 7.B 7.C 7.D ARGUMENT FORMATION × × DIGITAL LITERACY × × × × × × LEADERSHIP × × ORGANIZATION × × × ACTION PLANNING × × × × RESEARCH & WRITING × × × CRITICAL THINKING × × × × × REFLECTION × × 8 ISTE STUDENT STANDARD 1 Empowered Learner Students leverage technology to take an active role in choosing, achieving and demonstrating competencies in their learning goals informed by the learning sciences. 9 1. EMPOWERED LEARNER Integrating into WE Schools Campaigns 1.A Students articulate and set personal learning goals, develop 1.C Students use technology to seek feedback that informs and strategies, leverage technology to achieve those strategies and improves their practice and demonstrates their learning in a reflect on the learning process itself to improve learning variety of ways. outcomes. • As part of the Reflect and Celebrate phases of their WE Schools campaign, • Teachers can create a collaborative space such as Microsoft OneNote Class students can use tech tools to seek feedback from classmates and others. Notebook for their WE Schools campaigns. In Microsoft OneNote Class • Tech Tools: Microsoft Forms Notebook, in the student’s personal section, they can create a personal reflection space and reflect about their contributions, findings and impact as they work on their campaign. △ Tech Tools: Microsoft OneNote Class Notebook 1.D Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies. 1.B Students build networks and customize their learning environments in ways that support the learning process. • Within their campaign, students can identify the best technology to fit their purpose. Students demonstrate an understanding of how to use • Students work within a collaborative space using co-author features the technologies and the troubleshooting tools available such as: support. or commenting and tagging tools to provide feedback and ideas to office.com/education and support.microsoft.com. one another as they work on their campaigns. • Tech Tools: Microsoft Edge Browser △ Tech Tools: Microsoft Teams, Word, Excel & PowerPoint 10 1. EMPOWERED LEARNER Output Ideas EMPOWERED LEARNER are Tech for Good Outputs silent TECH TOOL Microsoft Forms SUSTAINABLE DEVELOPMENT GOAL (SDG) 1. No Poverty, 2. Zero Hunger & 5. Gender Equality ISSUE Children’s Rights ACTION TYPE Fundraising OUTPUT Students will create a digital student empathy survey. During the Action Planning phase of the fundraiser, students should reflect on what they’ve learned in the Advocating Children’s Rights lessons and in their fundraising toolkits. They will then come up with an Action Plan to organize an event that celebrates 30 years of children’s rights and highlights children standing up for their rights that are being denied and voices that go unheard. The teacher could use Microsoft Forms to create a survey that helps students reflect using questions such as: Why are you going silent? What children’s rights are you amplifying? How will you raise awareness? How can other students, teachers, family members and community members support you in reaching your goal? The Form could be embedded on a Microsoft OneNote Class Notebook page and distributed to individual notebooks, or it could be added #WEARESILENT to Microsoft Class Team. 11 1. EMPOWERED LEARNER Output Ideas EMPOWERED LEARNER volunteer Tech for Good Outputs now TECH TOOL Padlet & Sli.do SDG Depends on Campaign Focus ISSUE Depends on Campaign Focus ACTION TYPE Volunteering OUTPUT Students create a virtual issues board to inform and facilitate understanding. After completing the Community Mapping activity
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