SHORT WHI ST
T' I S PROGRES W I S R E, S, AND LA S;
WI TH OB SE RV ATI ONS
MA! E AN! ONE A WH I ST
M AJOR A
FOURTEENTH E D IT N IO .
TO wmc n ARE A D DDE ,
P R E C E P T S F O R T ! R O S .
B! MRS.
B ehold f ki in m v our n gs , aj esty re ered , Wlth h oary whisk ers and a forky b eard f fair wh h an d s sustain fl w And our queens , ose a o er , The exp ressiv e emblem o f their softer p ower k v in b cci c t t b Four na es gar s su n t , a rus y and , t i lb t in i Cap s on he r heads , and ha er s the r hands - c l t s i i m And party o oured roop s , a h n ng tra ,
w f h c mb t he v lv l i . PE Dra ort to o at on e et p a n PO .
L O N D O N !
L NGM N BR W G E E N L NG ANS R BE RT O M O S. O A , O N, R , , 1 8 58 LOND ON
PRI T B P TTI SW AND 0 N ED ! S O OODE 0 . E - TR UAR N W S EET SQ E . PRE FACE
H E ! SE COND E D TI ON TO T I .
TH E fl attering reception of this little trea
tise (as evin ced by a s econ d edition being
re u r d w h n two hort m on h has in . q i e it i s t s) m f duced the E ditor to revise it ost care ully .
At the suggestion of some of the best players
at the first clubs he has added several laws
of the ame n ow ob er ed but wh h are g s v , ic
either om itted or n ot clearly expressed in
the old autho H o e in ord r ha th rity, yl , e t t e M AJ OR m ay be a stan dard an d complete re f eren ce at the Whist table ; also some pecu
liarities of Short Whist a u ar re n , p rtic l ly specti g
fin essin ha w u f h i h n g, t t ill be se ul to t ose W s i g
to ex in a fa o u e amu em n an d to cel v rit s e t,
A 2 PREFA CE .
r om e e ud e as to modes f a ove c pr j ic s o pl y.
’ ’ ’ he h of Brookes s Wh e an d G aham s T W ist , it s, r clubs is n o m ore like coun try play than
’ Phillidor s gam e of chess was like that of
M rs. Grun d remark therefore n du n y ; s, , i ci g young players to refle ct will be of so me
er as the ma be a ured hat k in s vice , y y ss t s ill n oth n n ot e en in a am e at a d can be i g, v g c r s,
u red h h n n acq i Wit out t i ki g about it . C NTE TS O N .
P age ORD ER of the D ay
P ece f r T Mr o b s . 1 0 r pts yros, y
I n ca i 0 0 0 vo t o n 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 O O O O O O O O Q Q Q Q Q Q Q Q Q Q O Q Q Q Q Q
H s c fac m e e i tori al t, oreov r, tru 2 2
S t c mm s a e es ade hor o on , and grav qu tion by sp s 2 3
H o w the L n e an d the S s came o gs w nt out, hort in 2 5
’ The Maj or s maiden speech
Law as a d w the e s , l id o n by b st
D iscussions discussed
H o w to take ca o f e f e w No 1 re yours l , b gin ith . .
P ec a es o f S Whlst uli riti hort .
Lo w Whist n o t high
H o w h t e M aj or co ntrived to stand sitting
Un de a r pl y .
Tenace and CONTENTS .
’ E m e —As u a fu o f e A s an d xa pl s su l, ll gr at
A stroke at Whist equal t o a move at chess
The Maj or makes his bo w
Connubial
Laws of Piquet
0 O RDER OF TH E D A! .
WHEREAS it has been suggested that the Maj or
- — was but an indifferent drill sergeant that is to — say, an impatient one seeing that he put
arms into the hands o f his numerous recruits
b f f f e ore they were per ect in their acings, or c w his ould march ell ; in other words, that treatise on the tactics o f Short Whist was — adapted to old hands only ; it was therefore thought advisable by his representatives here
sixth above (on a edition being requisite) , to send him respectfully an intimation to this effect
to below, by the new penny post which is pene
trate every where ; an d making due apologies for
v o f in ading the quiet the Elysian fields , our
postman waited his answer .
m b n He s iled landly, on Openi g the packet ; r E D 8 ORD ER o TH A! . seemed to call up his ancient reminiscences ;
if looked around upon the verdant fields, as he thought their green almost equal to that of the h cloth he loved . We have had high aut ority,
no less than that o f a Pope for the ruling
— - passion being strong in death ; a p ost man surely ought to be good testimony for its being
f as strong a ter it.
An d he declares that our venerable M aj or
rubbed his hands on finding he was still quoted
’
i . and remembered n St. J ames s Street
” Sixth edition ! cried he : my M axims for Beginners don ’ t begin at the beginning ll
’ ro di i o us I I — p g Well, I ll go and consult my
”
f M rs . riend . Battle
ff f the M oo O glided the ghost o ajor, and s n — fo und the worthy sister shade happily 1 n calm — humour takin g a cup o f Lethean tea with her
f h r — who worthy at e ; Charles Lamb , by the by,
laced it with a little brandy . OR D ER OF THE D A ! .
M A . . aj or , said she, most welcome
M rs M k n low . said the ajor, ma i g a
I u o u o in bow, come to cons lt y about s me
telligen c e I hav e just received concerning my
” little book on Short Whist .
’ r ! ! M s . B . Short I ve no patience with Short
! u n o spoilt the game amo g ye, like every thing — else above Hurry ! hurry ! do we not almost
hear the rumbling of those abomin able railroads — over head ! Bah ! I hate a fuss : I never was
in a hurry.
- a or A. w . M j Except, perhaps, on a ashing day
M rs B . a t was . Perh ps ; but hat all owing to — the detestable steam z I hate it in any shape ; f it spoilt even our trips to Gravesend . Instead o
havin g four or fi ve hours in a smack for our
money, are we not now obliged to get there — in two ! But I forget that we have no con
cern in all this now ; so let us hear what yo u
have to say lo TE E GAME o r WHIS T .
’ e ar M g A. I am here informed that I ought to
the have begun at beginning ; that is to say, that my little work does not at all instruct those who f have no previous knowledge o the game .
’ r M s . B . TO be sure I v e told you so fifty
. M P re f r times There, aj or, there are my cepts o
Tyros (taking a soiled paper out o f a huge
: if pocket) you may have them printed, you like,
n ot wo at any press rked by steam .
MRS T LE ‘ . BA T S PRE CE PTS F R T! R S O O .
TH E left- hand adversary should alwav s shuffle
f t f . the cards be ore the dealer, wi hout ail
Never play with cards that have any mark, or that are unequally soiled .
Never play for or bet more money than you
n at if . can conve iently pay the moment, a loser
Su osm f f who is pp g every thing per ectly air, he THE GAME O F WHIS T :
agitated about the stake must play to evident
: disadvantage once begin to chalk up, and M there is no end to it. oreover, all those
the gentlemen, whose cabs roll upon aces,
’ f if I OU s u r would soon walk on oot, , co nte s, and
credit were abolished .
fo r Playing a rubber amusement is one thing, gambling another : the first is a wholesome specific against ennui, the latter is poison .
fl a However tri ing the stake, always play ,
o f strict game, and adhere rigidly to the laws it ; to do which, it is necessary to be thoroughly acquainted with them .
’ M - a or A. j With due submission , Ma am, this is not exactly the beginning .
M rs . B . M Not a bad one, nevertheless , ajor I any body can put the beginning first. choose
s to have it in the middle ; o go on . THE GAME OF WHIST .
GAM OF VVH I ST THE E .
f who THIS game is played by our persons , cut
the cards for partners . The two highest are
Th who t against the two lowest . e person cu s the lowest is entitled to the deal . In cutting, the ace is lowest.
Each person has a right to shuffle the cards before the deal ; but it is usual fo r the eldest
f . hand only, and the dealer a ter
The deal is made by hav mg the pack cut by
the right- hand adversary ; and the dealer dis
b e tributing the cards one at a time, to each,
- ginning with the left hand adversary, till he
comes to the last card, which he turns up , being
the trump , and leaves it on the table till the
first trick is played . f NO intimations Of any kind durin g the play o
the cards between the partners are to be admitted. THE GAME OF WHIST .
The mistake o f one party is the game of the
w adversary, except in a revoke, hen the partner
may inquire if he has any o f the suit in his
hand . The tricks belonging to each party should be
turned an d collected by those who win the first trick in every hand
o f p The ace, king, queen , and knave trum s ,
are called honours ; and when either of the partners have three separately , or between them,
w m i they count two points to ards the ga e, and n
f u f u case they have our hono rs, they count o r points .
Five points are the game .
TER M S USE D IN TH E GAME .
’ F in essz n w g , is hen a card is led and you have
o f the best and third that suit, you put the third
h of ad best on t at lead, and run the risk your TH E GAME OF WHIS T .
v ersar of if y having the second best it, which he
ai . has not, you g n a trick
F o rcin g , means the obliging your partner or
v u ad ersary to tr mp a suit .
Lon trum s w g p , means one or more hen the
rest are out.
L r oose Ca d . , means a card in hand o f no
h value, and the properest to t row away.
i v P o n ts . Fi e make the game ; as many as are
gained by tricks and honours, so many points are set up to the score o f the game .
See- a w S . , is when each partner trumps a suit
Sco re of s et , is the number points , which are up in the following manner :
Slam , is when either party wins every trick.
Ten ace v , is ha ing the first and third best
n th cards, and bei g last player, you catch e adversary when that suit is played . M E THE GA OF WHIST .
is a sequence of any three cards suit:
ua r t of f Q , is a sequence our ;
uin t of . Q , five
AN NG U E E TC . SHORT ST DI R L S,
1 f . Lead rom your strong suit, and be cautious
ow h you change suits, and keep a commanding
card to bring it in again .
2 . Lead through the strong suit of your ad v ersaries , and up to the weak .
3. Lead the highest of a sequence but if you
a u h ve a terce, q art, or quint to a king, lead the lowest .
4 . if Lead through an honour, particularly the game is much against you .
5. t if the Lead your best rump, adversaries
if are three, and you have no honour ; but not TH E M E I GA OF WH ST .
f t you have our rumps, unless you have a se
u n ce q e .
6 . if v f Lead a trump you ha e our or five, or a if strong hand ; but not weak .
7 . l Having ace, king, and two or three smal
a if c rds, lead king and ace, weak in trumps but if a small one strong in them .
8 . I f you have the last trump, with some w r inning cards, and one losing ca d only, lead the losing card .
’
9 . ad Return your partner s lead, not the
’ v ersar s if ou hr orl i n all y ; and y have only t ee g y , play the best ; but you need not return it im di me ately when you win with a king, queen, or
knave, and have only small ones or when you
ui hold a good sequence, have a strong s t, or
t have five rumps . f 1 0 . . Do not lead rom ace, queen, or ace, knave
1 av 1 . Do not lead an ace unless you h e a
G THE AME OF WHIST .
2 0. Never force your partner if you are weak
t in rumps, unless you have a renounce, or want
f s the odd trick only, or the fi th trick to ave a
game .
2 1 . for t When playing the odd rick, be cau
of if tious trumping out, especially your partner is likely to trump a suit ; and make all the
fin in ess . tricks you can early, and avoid g
2 2 I f . you take a trick, and have a sequence,
’ win t it with the lowest, to your par ner s lead,
th ’ with e highest to your adversaries .
SE COND HAND .
2 3. e Having ace, king, and small on s, play a
if but if small one, strong in trumps, the king
n e weak ; and having ace, king, quee , or knav only, with a small one, play the small one .
R THI D HAND .
2 an d 4 . the Having ace queen, play queen, 1 TH E GAME OF WHIST . 9
if and it wins, return the ace, and in all other if a cases play the best, your partner leads small one .
2 5. Neglect not to make the odd trick, or the
’
fifth trick . , when in your power
2 . A e 6 ttend to the score, and play the gam accordingly.
2 7 . Do not part with the card turned up till the last.
W u win . 2 8 . hen in do bt, the trick
— it b 2 9 . Never scold only others a bad player, and teaches nobody.
M rs . . M aj or A. took B at her word ; sent the identical paper to us, which, as a curious relic f d rom the other worl , will no doubt be sought after by collectors o f autographs ; and when we
i f m have done pr nting ro it, may be had at the f low price o 50 guineas .
T W I T SH OR H S .
S e HORT Whist started up, and overthr w the
s -fiv e ancient Long Dyna ty, about twenty years a o s a g yet, strange to y , no historian has hitherto
h recorded t e event . Ought not this most mo m entous of all revolutions to have its causes and effects investigated ! — to have its mighty influences upon the fortunes of mankind traced
! ! ea. C 011 M to their source ome then , use !
of of in the shape the Queen Trumps , and im f part to my eeble hand a nd pen all the strength and e can finesse thy w lcome presence give . SHORT WHIST .
This revolution ( compared to which those of
1 78 9 and Of 1 8 30 were mere things of a day) was occasioned by a worthy Welsh baronet preferring
F first- his lobster for supper hot . our rate Whist
f ad players consequently, our great men
’ urned f of C Broo kes s j o rom the House ommons to ,
and proposed a rubber while the cook was busy .
” The t . lobster must be , said the baronet A ” rubber may last an hour, said and
o a f e the l bster cold gain , or spoiled, be ore we hav
”
d. finishe It is too long, said a third . Let — out af h C nem. us it shorter, said ourt arried
con . n f nd Dow they sat, and ou it very lively
f r to win or lose so much quicker . Besides u
n ishin at was g convers ion at supper, the thing
new they were legislators, and had a fine
opportunity to exercise their calling . Let us
imagine these four sages to represent the four
suits. W SH ORT HIST .
SPA D ES ( diggi ng in to the bowels of the lob s ter) . Five shall be game without reckoning honours ; thus leaving less to chance an d more to skill .
ff CLUBS . Then you will never get indi erent players to play, and knock up the game alto ther .
DIAMON D S . Three should save lurch ; and without calling, the honours may be then scored ; but not at four .
HEARTS . I have finished the lobster ; let us try a - gain, upon the last named principle, with which
o . I am seri usly inclined to coincide , and settle it
ALL. A greed .
an d So they settled to it, went home in hack
- d ney coaches by aylight, satisfied with having f per ormed this arduous duty .
’ da Next y St . James s Street was in commotion ;
n f a the Lo gs and the Shorts ormed e ch a party,
n and v iole t wa s the contention between them . SHORT WHIST .
All h b f the gamblers were S orts ; and, y dint o that
eloquence which invariably flows in streams o f
persuasion when any thing is to be got, suc
c eeded in bringing over many middling players,
to think it a good thing to have more frequent
of ma be opportunities losing, or, y , winning . The
regular old stagers made an obstinate stand ;
the - they were Longs to back bone . What
they) overthrow the venerable institutions handed
w f f do n by our ore athers, which we are bound to
transmit unsullied to posterity ! What is to be
come of all those calculations of the odds that we have got by rote, and which by prescription are
an integral part of the game ! H ow can we become suddenly habituated to this n ew-fangled f m rapidity ! it is change, but not re or never
in will we consent to so great, so dangerous, an e n ovation . They were soon, however, outvot d ; those whose chariots roll upon the four aces ” !
Provoked H usband .
2 6 R SHO T WHIST .
of losing their heads, like many their great pro
‘ tot es yp , were installed as lawgivers upon the
: t fl occasion hey amed a code, which has been
observed to this day . Their constituents were ,
’ sa strange to y , all satisfied ; and St . James s
echoed to the cry of Long live Shorts !
As f requently happens, however, in another f place, where laws are manu acture d upon such fl comparatively tri ing matters as trade, taxation,
f - h li e and death, poor laws, and the c urch (all
which we must allow to be of very secon dary
e of consid ration to the noble game Whist) , the
of House aces , kings , queens, and knaves made a
botch committed a very glaring and obvious f error, which ought to be amended in a uture bill
and, as my strength and constitution have been completely renovated by means which I will im part to the gentle reader before I have done with him an d for , as I mean to live and stand the next
W of a hist Parliament, I hereby give notice SHORT WHIST . 2 7
motion to alter and amend the clause which allows
f two our by honours and by honours to be scored .
I have already gone so far as to have a speech
for made the occasion ; and intend, as is cus
to mar M r I y, to give . . , the actor, a guinea a
lesson, to teach me how to speak it . Here it is
U u nacc stomed as I am to public speaking,
and feelin g my inability to do justice to the
of the mighty interests illustrious persons,
whose presence fills every heart with gladness, I must regret that no abler advocate has taken
their cause in hand . Inadequate as are my
powers to assign to them all the merit they
are f entitled to, I am ree to confess that a
of the game Whist in halves, and thereby
doubled the pleasure and profit of their pains ‘ SHORT WHIST .
m f w- u taking and ost deserving ello s bjects ,
sa f when, I y, they boldly cut away the hal that
fl n h was super uous , whe they wit admirable
! arithmetic made what used to be ten, five,
ought they not to have cut the whole , ought
they not to have cut the honours in halves ! also By omitting this, they have done their
’ ! o . H ea r ! hear it n ot w rk by halves ( ) Is sense,
is r is it not justice, it not eason, that, the game
! of being halved, all parts it should have been
a d halved, n three honours reckoned one point, four honours reckoned two points Thus would
the aristocratic portion of this useful game be
t — not kep within due bounds, would , by possess
ing (as at present) an undue and unpopular f power and preponderance , excite those eelings
which must ultimately be injurious even to
! d u themselves ; and which they will, no o bt ,
I their WEll- with known liberality, now willingly
concede . SHORT WHIST .
I must, add, however, that whatever is given
f of up, they will yield rom a sense right, not
n givi g way to idle clamour, which they despise,
as it is well known they are thorough game .
f for I there ore conclude, by moving, first, an authentic return of what is scored at Whist in
the best societies, distinguishing between what
tricks honours — n is scored by and what by , a d,
ofliciall f when these are y be ore the House , l second y, that a committee be appointed to search into the laws of this important game
to t if generally, and repor great benefit to the
f an public may not arise rom y, and what, alter
” tion s a them . SHORT WHIST .
F W AS Now A! E LAWS O SHORT HIST PL D .
1 The omt . game is five up one p scored saves a triple game ; thr ee points scored saves a double game . The rubber is reckoned two
points, making eight in the whole .
2 . f Honours are not scored at the point o four . f 3. or two In cutting partners, the highest and
the the two lowest play together ; lowest deals, and has the choice of cards and seats ; the ace
in is lowest . Should a second out be requisite consequence of two cards of equal value being
an d lowest o f f n ot cut, the the original our be one of those who cut a second time, that original wi lowest has the deal and choice, not thstanding
d t two lower car smay be cut subsequen ly .
When three c a r ds o e ua l v a lue a r e c ut the f q , dea la n d cho ice belo n to the o ur th i the lowest g f , f 1. SHORT WHIST . 3
the secon d cut the our th be the hi hest before ; if f g , he is the p a r tn er of the highest af ter the secon d
ut a n d the lowest ha s the dea l. c ,
er ffl 4 . Every play has a right to shu e the cards but the dealer ha s the op tion of shuffl ing last no one can alter the pack in any way after the cards are cut .
5 A f f . less number than our cards taken rom f f the top, or le t at the bottom, is not a air cut,
out they must be replaced, and the cards again .
6 . Should any card be exposed, or seen in
reshufiled an d out cutting, the cards must be again .
7 . The dealer is not allowed to touch the cards
the t f on able, in order to recti y any error, or sup
in posed error, dealing and cannot take back a f card rom more than one parcel ; that is to say, if he drops two cards by mistake, and has con
tin ued beyond the hand on which the extra card
f . ell, it is a misdeal SHORT WHIST .
f 8 . I the dealer turns up a card by his own f t the t it aul , adverse par y, on naming , may call a new deal before the trump is turned ; but if
he f any card except the last aced, it is a new
deal of course .
9 . I f of , however, either the adverse party
of touch the cards during the operation dealing, they cannot hall a fresh deal under any circum
of mi stances, and in case a sdeal the dealer is
entitled to deal again .
1 0 An of . y one dealing out turn may be stop ped before the thump card is turned if not dis f covered until a terwards, the deal goes on m rotation; and where tw o packs of cards are used (as is now the custom) the packs as changed
must so continue .
1 1 . Should any player have but twelve cards,
and the others their proper number, the deal
stands ; and he who has the twelve cards (sup posing the pack to have been originally perfect)
H RT 34 S O WHIST .
f card, or require each to lay his card be ore him,
F th which comes to the same thing . ormerly e demand for a particular card must be made f be ore playing ; but, according to the authority of f was o my old riend Matthews, it settled ther — wise and very properly.
I f of 1 5. one the players omit playing to a r trick, and remain with a card mo e than the rest, the adversaries have the option of calling a n ew deal . f 1 . I f o 6 the third player play be ore the sec nd, the fourth or last player may play before his partner ; if the fourth player play before the se
his cond ( partner) , the second may be compelled
f n to win, or be prevented rom win ing the trick .
1 Aft f 7 . er our cards are played, no error in
l ln of p ay g out turn can be rectified . M 1 8 . istakes in scoring tricks may be rectified at im any t e during the game, whether called or
— if ca lled not also honours, proved to have been SH RT O WHIST .
i f the of in t me ; namely, be ore trump card the l next dea is turned up .
1 9 . I f out of any person lead his turn, the adversar ies have the option either to call the card
i ! so played, at any t me, or to call at the time any suit they choose from the partner who ought to have played .
2 0. I f has won any one, supposing he a trick, f lead again be ore his partner has played to it,
t m the adversaries may oblige the par ner to w it . 2 1 . A card to be called must have been sepa f — rated rom the rest and named . Should he
who calls a card name a wrong one, he may have his best or worst card of any suit called during
the deal . This applies to a card or cards not
actually shown on the table : but a ny c a rd or
ca rds f a lling on the ta ble with their f a c es up
wa rds or tha t a r e shown in a n o e , y way s tha t th
a rtn er mi ht b ossibilit see them must be p g y p y ,
le t on the ta ble ex osed so r e uir ed f p if q . SHORT WHIST .
2 2 . An d expose card, or a suit, must be called before the party plays but he may be desired to l u i . stop, and the adversaries may cons t as to call ng
A if a 2 3. card is liable to be called n med, or even hinted by any player to be in his hand .
2 4 I f . a player trumps a suit by mistake, and the adversary plays a small card in consequence, the small card may be taken back (without be ing liable to be called), and the trick won with a higher card
2 5. Cards thrown down must remain upon the
table, and may be called by the adversaries.
I f h e win 2 6. a person declares can the e gam , or win so many tricks , or speaks in such a way as to inform his partner that he has either a good or a bad hand, he may be compelled to lay his c ards upon the table to be called .
2 An at 7. y one is entitled to ask any time
l ” é what suit is trumps ! but n t to be informed
was the which trump card .) SHORT WHIST .
A 2 8 . player is entitled at any time to see the
last trick turned, but never to see more than eight cards .
2 9 . There are three ways of exacting a penalty for hi t a revoke, w ch akes place of every other score - three tricks may be taken from the party revoking ; or three points from their score ; or
’ three added to their adversaries score . An d
i wa wh chever y the penalty may be taken, the revoking party must remain at four n otwith standing sufficien t might have been left to make
! them game .
0 A 3 . revoke is not established before the
There is frequently j udgm ent required 1 11 s electing the lt v k I f the v k t b p ena y for a re o e . re o ing p ar y e four
v dd t to o wn s as it s v s d b lo e, a hree your core, a e a ou le
an d ts at t to : b e at t game, p u you hree four if he hree, t ak t w his s d s I n t ki w e hem a ay from core ; an o on . a ng a ay his t k s t v t k h ric , recollec you may safely lea e him o rec on o m s as ust at it is n to t our he m remain four, o ly calcula e h w o the s s w t the t is t k . core ill remain, af er p enal y a en S ORT 38 H WHIST .
r i party evoking or his partner has played aga n ,
n uitted or the trick has bee turned and q , by every finger being removed from it ; but the adversaries may call for the highest or lowest of
‘ or the suit at the time, the card shown at any f period o the deal. I f 31 . a revoke be claimed, the adversaries f f for if or eit as a revoke, they mix the tricks before it is settled.
2 d f 3 . No revoke can be claime a ter the cards are cut for the next deal .
- 33. or Whoever shall, by word gesture, show
’ his approval or disapproval of his partner s mode of durin the ha nd play g , or make any remark, or ask any question, not specially allowed by the
of f f Laws Whist, shall or eit one point, either to
’ be added to the adversaries score, or deducted f own rom his , at their option .
34 I f . the dealer looks at the bottom card, he loses his deal . SHORT WHIST .
35. Whoever loses his temper, and scolds,
c ut v . should be , and ne er come again T here are two, or perhaps three, clubs in d London, where it is rule , that whoever scores f f honours without having had them, or eits the number scored : this is a rule that ought to become general .
Having given the laws above, with which every
u let one who plays o ght to be acquainted, us pro ceed to lay down some of the principles of the game ; premising, that no written instructions can
- . C make a fine Whist player ommon attention,
ff of ff of however, to the e ects di erent leads, and if the ordinary combinations, looked into, with
ca r ds be or e ou the f y , will enable any one to cut
if u f ! in req ested, and to de end his money .
' The to old discussion, whether Short Whist is
a t of the dvan age the good or middling player,
be s seems to settled, like many other , by both
h . M t t e retaining their own opinion a thews, most SHORT WHIST . gentleman - like and best Whist - player of the O l Long school, in his Short bservations pub ished upon the new game, as he calls it, has expressed his Opinion that it was in favour of the middlings ; but to my certain knowledge he lived to change f ff it, and to see how requently indi erent p lay pre vented saving a game ; for it is in playing bad cards to advantage that superior skill is most f A mani est . nother discussion, as to whether this game was to be played in a different manner from
! ou the old, still exists . will constantly hear dog matists u say, It is dangero s to finesse at Short
”
. The Whist good player knows that a finesse,
be a ro os i to be a finesse, must made p p , wh ch
kn owled e uickn ess nothing but g and q can teach . — The point in dispute may be thus settled z How
would good players play at fiv e - all in the old
game ! They would play to make five to Win the
or- c or game, ree points to score eight f the
advantage of calling : this is precisely the new
SHORT WHIST .
of i to card, wh ch you know your adversaries
‘ a r have the best, le d the losing . card, as you best chance of making your king is for the adversaries to lead that suit .
’ 3. The good player plays his partner s hand
his - and own, or twenty six cards the bad player
o n his w thirteen only. Play a losing card rather
w f t i if than lead a eak resh sui as it s probable, the — adversaries lead that suit, your partner may
w of screw out a trick ith even the third best it, by becoming last playe
The 4 . original lead will often effect the loss or f o . saving the game With a bad hand, lead that
’ suitwhic h is least likely to 1 nJ ure your p artner s
. u hand It is clear that, nless he holds an honour,
n d f a can make at least our tricks, the game is m gone ; as you can ake, perhaps, at most one ; f f f Do not, there ore, lead rom our or five small cards rather lead out a king from king and two
u v others . Q eens and kna es are strengthening SHORT WHIST .
M diff cards . any players er as to leading single cards when weak in trumps . It appears to me
f f own o tener to de eat than to gain its obj ect as,
of s unless your partner holds the ace the uit, or the n ki g with the ace on his right, you inevitably sacrifice the king or a good card : you moreover run the risk of being defeated by your own w partner ; as he, with other strong suits, ill give you credit for strength instead of weakn ess in
i . th s, and lead trumps
t t It must, however, be admitted, hat here is more probability your partner will have a good
t of finesse, or some s rength in the suits, which
t of c you have only one or two, than in hose whi h
The of th you have five small ones . knowledge e following odds will help to guide the lead i . It is tw o to one that your partner does not
a d hold a cert in car .
1 1 . It is nearly five to four that your partner holds one card out of any two . n ot iii . It is nearly three to one that he does
hold two cards out of any three
ne iv . It is about five to two that he holds o f card out o three .
he not v . It is about three to two that does f hold two cards out o four .
f on vi . It is about our to one that he holds e f card out of any our . 5 S . uppose you to be leader, with knave, ten,
! tw o of nine, three, and clubs, five small trumps,
one small diamond, and two small spades, lead
of the nine clubs, as it is five to two in your f avour that your partner holds an honour, you
of r s have the best chance clearing you uit ; as,
be it remembered, in clearing a suit, it is almost as necessary to take the command from your part
f . I f hi ner as rom your adversaries , in t s case,
- l your partner has no honour, the nine wil draw on e two nl : hi , and o y remain against you by t s
od of 1 st n of meth play you have, , the adva tage SH ORT WHIST . making your partner last player in y our two w 2 di of a eak suits ; y, the best chance saw, as
t your par ner may probably trump clubs, and you di 3dl if trump amonds y , the adversary returns
b f k f clu s, rom disli ing to open a resh suit, you
(having five trumps) may establish your suit . U w pon the same principle, ith a king, knave,
of and ten a suit, lead the ten . Th 6 . e f are f I is sa est leads rom sequences . t usual to lead the highest ; but it is also usual t o
f om i lead the knave r king, queen , knave ; wh ch is done with a V lew of getting the ace out of your
’ d if of partner s han , he has it, or stealing a trick if ft The the ace should lie on your le . same I f is applicable to all circumstances . you wish your partner to put on his best, lead the low
of if est a sequence ; you wish him to finesse,
’ lead the highest . To your partner s lead put on the lowest of a sequence and return the highest ;
’ to your adversaries lead put on the highest. SHORT WHIST .
‘ 7 . ten the With king, queen , , in all suits, lead
if e f king ; but it passes, do not th re ore conclude
’ I n f the ace to be your partner s hand, as it is o ten
. ! ou e w kept up can chang your lead, and ait for r of w the the eturn the suit, hen you will have
finesse of the ten at a critical point .
of w . 8 ! With king, queen, five a suit, al ays the
f d 1 11 king ; with our in trumps, lea the lowest ;
h the other suits the king, unless you ave only
: in c remaining trumps that ase, you may lead the lowest .
two . W 9 ith king, knave, and or more small A i f o . cards, lead the l west void lead ng rom king,
and . I f f knave, one small one orced to do so,
an d if the strength in that suit clearly is with
your partner, lead the king and knave .
1 0. With queen, knave, nine, and others, lead.
the . queen ; queen, knave, and one other, the
n h the queen ; quee , knave, with two ot ers, h lowest queen with t ree small ones, the lowest . SHORT WHIST .
Th f 1 1 . e o r w trump card cou se, ill occasion
f ul some deviation rom these r es . Leading the ten thr ough knave or queen gives your partner
of n I f the choice a fi esse . you have ace or king ,
ni e ten, n , and others, lead the ten, through an if honour the knave or queen be put on, you
a fin esse ur f of have yo sel , on the return the suit,
n with the ine .
1 2 . With ace, king, knave, six trumps, play out
the ace and king ; with ace, king, knave, five
f for trumps, it is sa er to play the king, and wait the finesse, unless you have in other respects a
decidedly commanding hand . In other suits,
n w without great stre gth in trumps, or ith the
of for hope establishing the suit, do not wait the
. t k tw o finesse Wi h ace, ing, and or three small
: win trumps, lead a small one as the knave may
t ’ b in your par ner s hand, the game is not to e
won unless he hold an honour, and keeping
back the ace and king of trumps makes yo T W SHOR HIST .
s trong should, however, three rounds of trumps
i ff be requ site to hinder a cross ru p lay,the king,
the ace, and then a small one .
1 3. With ace, king, five, lead the king in all
suits, not trumps, unless the remaining trumps
are with you and if three tricks in the suit are
necessary, then lead a small one .
1 4 . With ace, queen, knave, and others, in all
suits, the ace ace, queen, ten, and two others in
tr um s p , a small one ; but in other suits the ace, unless strong in trumps . It is so common to
fin d middling players who will n ev er lead from h ace, queen, that it is necessary ere to observe that many games are lost by this habit . . It is
f to f o ten better lead rom ace, queen, than to open a weak suit .
1 5. t an d Wi h ace, knave, three small ones, lead f the lowest in trumps in other suits the ace un -
! less strong enough in trumps to have a hope of
t establishing the sui .
W SHORT HIST .
PE CUL E IARITI S OF SHORT WHIST .
The leader is usually supposed to have the advantage in playing for the odd trick it de
of pends, however, entirely upon the nature his
: as hand in most cases the dealer, last player,
i in e has the advantage, in th s as every oth r score .
There is a possibility of making eleven points
r f upon the ca ds, namely, seven by tricks and our by honours : as it is never requisite to make more
h five Sho r t Whist t an at , a trick or two may be f o ten passed with advantage, in order to make
of sure the game consequently,
1 . f With five trumps, and a good suit, re use tobe f e of orc d, which intimates the strength your hand
to your partner, and perhaps will enable you to
of make three tricks instead one . No good player SHORT WHIST .
for u will play more than the game, nless indeed to
show off to the gallery : opportunities of making
brilliant strokes, and astonishing the natives,
so occur seldom, that it requires some forbearance
refram f w to rom attempting them, to your o n disadvantage .
- 2 . Under play is also more frequently allowable
t o at Short Whist ; that is say, keeping up a best
a card, and permitting the dversaries to make a
u trick or two, either in trumps or in a long s it, in order to secure the rest yourself.
3. M l idd ing players must, however, be cautious of attempting to run before they c an walk they
h of must recollect, on the one hand, t at the ace
can trumps played out make but one trick, and draw three other cards ; kept back, it may protect
. O h a small one n the other and, that there are thirteen cards to a suit only, consequently they
f sa must judge rom the number, y five or six , in
’ a their own h nds , and the adversaries play ( as SHORT WHIST .
a f the le ding rom sequences or not) , whether suit is divided so as to make it probable that the cards
f of desired will all to the ace . The state the
e as certa in c scor is the surest guide, a odd tri k is
f l ki infinitely pre erab e to ma ng two by any risk, n whe the two are not wanted .
4 . fin essin Deep g in trumps, or in a good suit
stron in trum s a f ff when g p , has l o o en grea e ec s t t , t
ten two t thus , suppose you have ace , , _ o her hearts
an d v ten ( trumps) , king, knave , or e en king , or ac e lu knave, or ace ten , with three other c bs
u sho ld your partner lead clubs, finesse the knave,
ten as has f m a d or ( he , perhaps, led ro a single c r )
f - your le t hand adversary, supposing you to be weak in the suit, will probably return it ; your partner then trumps; or if your partner has two
ou on o clubs, y either gain the lead, the sec nd r the id of the ace ! ound with ace, or get r , and
a h k . est blis your ing, to a certainty This method
tends to mitigate the danger of leading from a S H ORT WHIST . 53
single card, when weak in trumps, as, supposing trumps to be immediately led, you are still strong in the suit the adversaries mutually conceive they have .
- 5. The game is against the above named eleven cards , as there may be two by honours ,
- and three by cards made by the adversaries ; still the finesse recommended is the most probable method to make the five tricks requisite to save the game ; for if your partner has a very bad
an d if the of hand, king your only good suit is
’ at m : lost, you are then the opponents ercy on
d a the other han , should your p rtner hold one d honour, and some strengthening car s , queens or
in l knaves , the other suits, you having a so a king f guarded, or an ace among your remaining our
fiv e - cards, may, by establishing your card suit,
lus orte ra ison make the odd trick p f , having ace, queen, two other trumps, and ace, queen ,
in an d of a n e, another a suit led by your p rtner, SHORT WHIST.
ut n ine a sa p on the , which induces the dver ry
either to lead trumps or to return the suit .
a f 6 . Strength in trumps can lone justi y deep
‘ fin essing in other suits ; but as at Short Whist
scarcely a hand is played in which the game may
not either be saved or won, there is (contrary to
! c 0 O O O the received opln lon ) more scope for fin essmg j udiciously than in the old game ,
M A! IM S F OR BEGINNERS .
Recollect that maxims can only be laid down m f g enerally ; that it is necessary to alter and odi y
them according to the many changes which arise,
an d ade t dif and sometimes to desert them, p a
The n feren t mode of play altogether . disti ction
tha between a good player and afi ne player is, t
n the former knows the different leads and commo
as an d , so fin e sses, plays his cards correctly W' SHORT HIST . never to deceive his partner : he observes the rules and maxims generally ; the fine player sees at a glance when it is necessary to disregard all
an d maxims, , by adapting his play to circum s an ff if f l tances, make e ort, which, success u , may save or win the game . Thousands sit down to play
millfon f r Whist, and s o pounds a e made to change hands yearly by its powers of transfer ; n ine per
of h sons out ten, however, would lock t eir doors if they sat down to study the principles of the game (which cannot be done effectually without
f f the cards be ore them) , rom a dread of being
as if caught, they were ashamed of being seen to learn what they are n ot ashamed of being seen to practise : this gives professors a decided a a dv ntage . We learn to ride, to shoot, to play
‘ b . f illiards, to ence, to box ; we study the elements of f r other amusements, chess o instance ; why should we then expect to find a royal road to the acquirement of Whist ! SHORT WHIST .
Playing Whist at a regular and moderate stake f cannot airly be termed gaming ; many have ,
v f ne ertheless, injured their ortunes by it, parti c ularl f y at their outset in li e, by playing high — stakes too soon by attempting to practise before
i i of acqu r ng a competent knowledge the theory .
As l of ia a re axation, games skill are a happy v en tion if f w ; like all other things, ollo ed to excess ,
i i 1 s they are pern c ous . So necessary, however,
fre occupation to mankind, that more toil is
quently submitted to for amusement than is un
H it dergon e in business . ow many will s at
. f- n Whist all night, playing shilling or hal crow
is f points ; it a ascinating and interesting game,
ut I f f m f b , as can testi y ro wo ul experience, nothing is more prejudicial to health than these long s ittings . I attribute shattered nerves an d general debility to the morning club and the
e v ening rubber : I was obliged to discontinue the
an d f f amusement ; , a ter consulting hal the medical
SHO RT WHIST .
n of situatio the cards according to calculation,
subject, however, to any changes that may be
e of af indicated in the cours play ; ter which, keep
your eye on the board instead of poring over your
own hand : without strict attention to the fall of
e the cards, no maxims, or even practice, can mak
- a tolerable Whist player .
Pondering over the cards, and drawing out first
a t one and then nother, is a grea disadvantage to v the player, and ery tiresome both to his partner
and opponent .
Be cautious not to deceive your partner in his
’ our own leads islikel or y , or when he y to have — the lead a concealed game often succeeds in
the suits of your adversaries ; but this should not be attempted before having made considerable
an d if f proficiency, , too requently resorted to,
w ill destroy its own effect .
At mm of the co encement a game, a good hand
e l if adver is ntitled to play a bo d game ; or, the SHORT WHIST .
saries the a are considerably advanced in score, middling hand should be so played as to strengthen the partners, as it is evident the game must be lost, if f he is weak also ; lead, there ore, boldly, kings,
f of h queens, knaves, rom three a suit, or the hig est trump you have ; if the scores are equal, (two or
for n three all, insta ce, ) play more cautiously .
Be as careful of what you throw away as of what you lead ; it is frequently of consequence to put down even a tray with a deuce in your hand .
! our partner leads a four ; your right-hand
a if adversary plays five ; you put down a tray, it ought to be certa in that you have no more of the suit ; but if the deuce make its appearance
f it all a terwards , will destroy confidence in your
w for s oon . play, and you ill be justly set down a p
These minor qualifications of Whist-playing are attainable by every body ; and when once the
f f is great advantage o this kind o correctness seen , S H ORT WHIST .
h t e worst player will practise it as constantly as
the best ; common attention being all that is
requisite .
W of ith two cards only a suit, leading the
, f highest and playing the lowest a terwards, shows
e your partner that you hav no more , and that
h for ff you ave led a ru .
Do not lead trumps merely because anhonour f is turned up on your le t, or be deterred from it if on your right hand ; either is proper if circum
n to sta ces require trumps be led .
Fin essm is al u g gener ly advantageo s in trumps,
h ’ or in the ot er suits when strong in trumps, as
tending to promote the desirable object of esta blishin m g the long tru p and the long suit .
.Nec er n if trump an uncertai card strong, or omit
so if e if to do w ak in trumps, even yo u know
the of ’ best the suit to be in your partner s hand.
The m advantages are aking a useless trump, inti
a of d mating the st te your hand to your partner, an SHORT WHIST . of keeping the command (perhaps of the adv er
’ ’ in saries only suit) your partner s hand . ! eep the
’ command of your adversaries suit as long as you
of u possibly can, but never that yo r partner .
Do not trump a thirteenth card second hand if
if ak strong, but always we in trumps .
A f a lways orce the strong h nd, seldom the
: of weak never both , otherwise you give one the adversaries an Opportunity to make his small trumps while the other throws away his losing cards : the extent of this error is seldom com f prehended by unskil ul players, who, seeing the
ff of f good e ect judicious orces, misapply them to their own disadvantage .
The effect of a force may be exemplified by the following extreme case
‘ A has six minor trumps and a septieme major in another suit with the lead ; B , his adversary,
seixieme has a major in trumps, a quart major,
of : if A an d a tierce major the other suits , rely W SHORT HIST .
Six ing upon his trumps, lead a trump (and many
say with Six trumps always lead one) he loses
ever trich if f y , on the contrary, he orces B once, he inevitably gains the odd trick ; the same prin
ciple operates through every combination of the
fifty o cards : a conviction of it is one of the
first necessary steps towards an insight in to the
game ; and although so great an effect may be d sel om produced, there is scarcely a rubber played wherein the soundness of the principle of f orcing is not experimentally proved. W hen with a very strong suit you lead trumps, a hoping your partner may comm nd them, Show your suit first : if a strength in trumps is in
e t your own hand, play th m withou showing your suit .
With the ace an d three other trumps it is d if seldom right to win the first and second lea ,
thefn made in by the adversaries, unless your partner ruffs a suit. SHORT WHIS T.
if With strength in trumps , more particularly
ruffin - having a long suit, avoid g your right hand
’ a a adversary s le ds . This maxim is less pr ctised ,
n a but more ecessary, th n almost any other, and may be exemplified as follows
of The cards being nearly equal , the object the good Whist - player is to establish a long suit m to keep the long tru p to bring it in, and to frustrate the same plan of his adversaries . With an honour (or even the ten ) , and three other
m . trumps, you may by good anagement succeed
D O not overtrump ! your right - hand adversary early, but throw away a losing card ; one trump being thus gone strengthen s your hand ; an d
has your partner, as last player, that advantage in
had whatever suit is led . Whereas , you over
d v trumpe , you would ha e given up the whole
chance of the game to secure one trick : but this ,
i s like all rules , not without exceptions namely,
if your left -hand adversary has shown a great 64 W SHORT HIST .
s uperiority in trumps, then make whatever tricks I f you can . your partner (a good player) means
f of Obviously to orce you, which you may judge by his playing a winning or losing card of the
: if f n ot suit to be trumped the ormer, he may
f ou if the intend to orce y latter, you may give him credit for strength in trumps to protect
. for your long suit In Short, it is bad to play a
or e great game with a weak hand, a weak gam
of with a strong hand, when the state the scores requires the reverse .
I f circumstances make two leads in trumps
t requisi e, play the ace, let your other trumps be what they may . It is an old dogma not to force your partner
f how unless strong in trumps yoursel ; there are,
ever, many exceptions to this rule .
w be f I f your partner leads with a vie to orced, or from a Single card.
66 SHORT WHIST .
e a h ing a we k trump destroys the ten ce in t em,
’ and often sacrifices your partner s trumps ; the
‘ u ef ulterior object in other s its must, ther ore, be the guide .
an fu When adversary re ses to trump, and throws away a small card, it indicates that his hand consists of a strong suit in trumps ; one
e : if w strong, and anoth r weaker suit he thro s
. he s away a high card, it shows that has two suit
i f o . I n only, one which is trumps these cases
v r f a oid leading t umps, or his suit, orce him, and give your partner an Opportunity to trump an d - f over trump . It is a common ault with bad
players to lead trumps the moment an adversary . f ff re uses to ru , which is playing his game, and f is likely to give away many tricks, which orcing him l wou d have s aved .
i I f - a ad- strong in trumps, and the right h nd v ersar ed of y l a s a suit which you have ace, king, and two ut the ace others, you may either p on , R SHO T WHI ST .
and f continue the same suit, in order to orce your partner, or put on a small one, in the hope
’ ’ of y our partn er s winn ing the first trick in the
i w if su t . This is not allo able weak in trumps .
I f ’ ! you win your partner s lead with the queen,
n it is ot judicious to return it except in trumps . f It is bad to lead rom three cards, unless in
s e. o l equenc When obliged t do so, particular y if you have reason to think your partner strong in the suit, lead the highest, though it be the king or queen .
t ' The first objec is to save the game, the se
z cond, to win it ; and ha ardous play is justifiable, with reasonable prospect of obtaining either of I f these ends . neither is in question, play to
o the sc res ; that is to say, do not give up the
of of for certainty an odd trick, or scoring three
f n the chance o making t wo or four. A equal
t if finesse may be risked, hat will ( it succeeds)
s prevent the adversaries from these score . S H ORT WH IST .
’ I t is essential to return your partner s lead in
of trumps ; you may, however, judge the propriety of d if the oing so, according to your own hand,
s ten trump he led i an equivocal card, a nine or a
for ( instance) , which are led with propriety, b f f oth rom strong and rom weak suits , the nine
fi'om f may be led a quint to a king, or rom king,
n . t knave , ten, ine It is also led when i is the best of one or two others . h f i Wit our trumps only, do not lead them unt l
h r your strong suit is established, as t at numbe is not sufficient to bring in a suit of which you have not the command : the same position of cards will demonstrate the advantage of leading
f of for a small card rom ace , king, five a suit ; without the long trump you will be foiled in the sui for e led r if t which you hav t umps, either ad v rsar e f is e y have the que n, guarded o it . It
e in good play, how ver. with a tierce maj or trumps, SHORT WHIST 69 to lead trumps twice before you lead your suit
r to clea it .
I f w the you remain ith best trump, and one of r i the adversaries has the othe s, do not play t out, as it may stop a long suit of the other ad v ersar an d r his n y, p event getting the lead agai
I f h ri h t bot adversa es ave trumps, and your par n er for none, it is generally right to take two one .
I f f of there Should be our trumps remaining,
hi the c w ch you have two, se ond best and a small
hi v one, and a suit is led in w ch you will be o er
ff w e ru ed, trump ith your b st, and lead a Small
On for f e , the purpose o taking the best chance of own of f th making your trump, and alling e
if u ’ two others together in yo r adversaries hands .
I f u strong in tr mps, and having the command
’ of Of ing card the adversaries suit, which you
find your partner has none, lead Small ones to fOrce him an d the , keep commanding card back .
I f your partner leads the ace and queen of a SHORT WHIST .
of i Suit, which you have k ng and two others ,
o win his queen, in order that you may not st p his suit .
n - wi Whe your right hand adversary ns, and ’ l returns his partner s lead, particu arly in trumps, if you have the best and a small one, play the
m f - ll s all one, as your le t hand adversary wi pro
ak bably finesse, and allow your partner to m e the third best .
Be careful to Show your partne r that y ou command in trumps he will then keep his own
e n of di ad strong suit ntire, i stead guar ng the
’
! versaries suit, as he ought to do when the strength in trumps is with them .
If t your partner lead a rump, and you have ace, knave, and another, you should be guided
of Of s by the object getting two rounds trump ,
th whether to put on the ace, or to finesse e I f knave . he leads the ten, it should certainly SHORT WHIST . 7 1
be passed, unless at a point when the risking i u one tr ck wo ld be dangerous .
The lead from ace nine is safer than from ace ten , as the tenace is more probable in the latter,
h the w en suit is led by the adversary.
’ Thr owing a best card to a partner s winning card indicates that the best cards of that suit are behind ; throwing a second- best card indi
of cates having no more the suit . It is always right to inform your partner if
are if f you strong in trumps ; to do this, ourth
! of player win with the highest a sequence, and lead the lowest .
I f strong in trumps do not ruff the second-best o f a suit led by your partner, as it opens his
r suit ; rather th ow away a losing card, except when you have a saw .
I f re ten cards are played, and one suit only m t ains, should your par ner lead, and you have
a king, ten, and another, you can m ke one trick SHORT WH I STa
—I f an on to a certainty. Thus honour is put
— c it w by the right hand adversary, over ith the
if the . a king ; not, put on ten W nting two
tricks, you Should put on the king .
w fre I f the fourth player ins a trick, it is quently better to return that suit than to open a
f . resh one, in which he is weak
of ui w With ace, knave, and another a s t, hen
ou can s f the king is led, y pa s it, requently to great advantage .
of the e With ace, queen a suit, should knav
ri ht ut n r be led on your g , p on the ace i va iably,
as the king cannot be behind you .
of u - r n With only three a s it, put an honou upo
f e l an honour, with our or mor not, un ess you
have the ten . i x With king and one mo e, it is sometimes good
it sometlmes s play to put on , and not a previou
to ts determination, however, which do preven
a . u s hesitation, that betr ys the hand In tr mp
SHORT WHIST .
h it, although the finesse is against t ree cards ;
for if your partner has an honour you make two if tricks ; not, you can make no more than the
! of ace by any mode play . v With king, queen , or queen, kna e, and only
of of one other card the suit, always play one the
honours second hand .
Wi ni Having the remaining trumps, some n ng
cards, and one losing card, play that first, as m your partner may thereby ake the second best, if which he could not do kept till the last .
When your partner refuses to trump a win a ning card, le d trumps as soon as you can, and
s the be t trump in your hand, having two or
nl thr ee o y .
h the r W en queen is led on your right, (p esum m f g it to be rom the usual queen, knave, nine, )
o r ll and you have ace, king, ten, and a sma one,
by passing the queen you have the tenace and SHORT WHIST .
should your partner hold either ace or king, must
make three tricks in the suit .
e When your partner has evid ntly a weak hand, by playing an o bscure game tricks are frequently
t made . When your par ner has a good hand,
. play as clear a , game as possible
It is, although contrary to usual practice,
equally advantageous to lead up to, as through
so an ace turned up not much so up to a king ,
and disadvantageous up to queen or knave .
u Having ace, king, and two more trumps, ins re three rounds if your partner leads them ori
in all if g y ; but he leads a nine, or an equivocal
of card, in consequence supposing you strong,
pass it ; by which you will have the lead after
h t f t e hird round o trumps .
of - With ace, queen, ten the right hand lead,
put on the queen , as you still keep the tenace .
When the left - hand adversary refuses to
t f f a of rump a winning card, rom e r being over T! SHORT WHIS . t d a if ou rumpe , and throws away a losing c rd, y
of ui have the best the s t he discards, play it f m be ore you lead the other suit aga . The com
’ man ding card of the adversaries Suit is as
V aluable as a trump when the trumps are out .
I f - his the right hand adversary leads, and
r r partne putting on the knave or queen, you
w n fi ht partner ins with the king, whe the g
ll Of on hand leads a sma card that suit again, put the ten if you have it ; as it is probable you
’ will keep the ace in your partner s hand by doing so .
I f ad weak in trumps, keep guards on your
’ v ersaries ui if t n a f m s ts ; s ro g, throw way ro
’ : f r them in all cases, discard rom your pa tner s strong suits .
S u f - a ho ld the le t hand adversary lead king, —
and stop, to Show he wishes to finesse the knave, if l you have queen and another, it is c ear his
finesse must succeed; By playing a small on e H WH S ORT IST .
f fr yoursel , when you get the lead, you will e quently deter him from making his intended
finesse .
F e a he orc your p rtner, when Shows a weak m ga e .
It is indispensable to stop a long suit by
the w putting on best trump, hen Single, at once,
in order to prevent throwing away losing cards, if ffe B that long suit be su red to continue . ad players have an aversion to do this ; they also
o f f put it n when having others, merely rom ear of - uff T the being over r ed. his is contrary ex
to it . treme , and judgment is requisite avoid
; t When your partner has Shown a strong sui ,
if and has a renounce in another suit, you have a
of single card his strong suit, play it before you force him ; as it is the way either to establish a
saw , which is usually advantageous, or it induces
to if the second player put on the ace he has it,
h b ’ and t ere y clear your partner s suit . nd l Having ace, knave, ten, a a smal card of a
u - h a n s it led by the right and dversary, put o the
i in tr um s in other suits ten, f p if , a small one
u f beca se rom king, queen, and two trumps, a f small one ought to be led ; rom other suits, the
: the if king consequently, in latter case, the king is not led, it must be over you, and playing your t e f n o . O can be no use n the contrary, it gives away a strong game in the suit .
a With losing trump, and ace, queen, or any
other tenace, when only three cards remain , play
u t the losing trump, in order to have yo r enace led to .
It is f requen tly necessary to deceive the ad
’ v ersar r w y, and to th o down a high card, to in duce him to change his lead ; but this must be
t n f done without hesita io , and not too requently,
There is a great distinction to be made be
n f whi twee original and orced leads, ch beginners
f r do not su ficiently consider. When a partne SHORT WHIST . 79 changes his lead on account of some fall of the
o rced lea d if cards, this f is to be treated as it were
’ a the dversaries or your own lead, and the tenace
c if n r and commanding ard kept in it, possible ; o
’
i b . is . t to e returned like an original lead There is nothing more necessary to be
un der - la thoroughly comprehended than p y , as it is a constant and successful manoeuvre practised by the experi enced against the inexperienced players . It consists in keeping back the best n card, and playing a low one, particularly whe
’ returning the left - hand adversary s leads : it is then done with a view to your partner making the if w third best he has it, hile you still retain
To f —S the commanding card . exempli y uppose
f to the ourth player have ace, king, and small
’ of his ft - if ones, le hand adversary s lead ; he wins
W1 th the a ce , and returns a small one, his part
a the t ner will m ke hird best, unless the second
hi and third are both against m. It is evident 8 0 SH RT O WHIST .
f if f the rom this, you lead rom king, and your
right -hand adversary after winning with the
u t ten or knave ret rn your lead, hat the best
chance to make your king is to put it on . f Remaining with the first, third, and ourth cards
of of ft- a suit, which you suppose the le hand i adversary to have the second guarded, by play ng
the lowest it is usually passed, and you make
every trick . I f d you have the secon , third, and other cards, a for s, example, king, knave, and others, against
remamm lea d ace, queen, and one other only g, the kin if the g as queen is single, you draw the
t ace at the same ime, and make every other trick this is a stroke seldom comprehended by mid dlin l g p ayers .
U - nder play , as described, is seldom resorted
w ! to ith advantage, except in trumps, or when
! strong in them, in the other suits .
The trump card should be kept as long as
O SH RT WHIST .
h i has the first and t ird trumps, and the k ng and the six of clubs . The ace of clubs being led by
A the A , king should be put down to it by B .
if B in ev it will then probably lead trumps ; so, ably makes three tricks by keeping the king of clubs he cannot possibly make more than two .
A n of i B has ki g, queen, ten a su t, ace, knave, A if B and another . , leading the king, wins it i with the ace he makes but one trick, by giv ng
i an d in he the k ng thus preserv g the tenace,
makes two .
’ of t orced Having ace, knave, ten, a par ner s f
of hi i lead, or the last cards, play the ten t s w ll ,
a the ui prob bly, gain two tricks upon s t being
returned . Tenace is more easily kept against the right
hand than against the left -hand adversary ; the f latter, in act, requires great Skill .
The state of the scores is the sole criteri on
by which to decide upon the propriety or im SHORT WHIST .
i t of of for propr e y a finesse, or giving one trick
of i two the the chance mak ng , by preserving tenace ; at the score of three against one point it
! is highly proper to run some risk to make two by cardsin orderto win the game ; as the loss of
so of the odd trick, by doing, would be little mo S A ment . uppose, then, , with six tricks turned and
r f his v iz . three ca ds le t in hand, a losing trump, an d tenace of another suit likely to be trumped
of ul by one the adversaries, sho d play the losing if trump as the trumps are not divided, and his f tenace success ul, he cannot make two tricks .
At of two - A f the score love, has our cards
f viz . thi le t, two losing trumps and two rteenth
t t cards, wi h six ricks turned, there being two
t him superior rumps against . He is to lead a trump for the chance of two trumps being di
’ v ided if he . m akes t tricks an d the , as, so, hree fi game ; at any other score he should s ecure the
f th odd trick by orcing e adversary. SHORT WHIST .
f The ollowing stroke at Whist (which, co n siderin g that cards are unseen, and their positions
u only pres med, equals a masterly move at chess, ) is recorded as showing what first - rate play can
-e - was f . A w six tricks do, , the score our all , ith turn ed r of u , emained with ten, seven tr mps and two f - hearts, and led a heart. B , the le t hand
n d of and adversary, had knave a eight trumps
’ A s e two l . 0 two clubs , partn r,had sma l trumps h and . t e two hearts D, last player, had the di king and a small trump, a club and a amond .
was i D, seeing it necessary to win every tr ck,
i and that there was no chance of doing so unless his partner had either the two best trumps or
’ f A s of a success ul finesse in them, trumped lead
a he rts with the best trump, the king returned the small one, and thereby won a most critical game .
In order to establish a long suit with four
- s r . A trump only, unde play is requisite has ace, SHORT WHIST . 8 5
f u six an our tr mps, tierce maj or, hearts, king and
other club, and one good diamond ; he should
if w u lead a trump, and his partner ins and ret rns
A his e it, keep up the ace . When or partn r get
l of m h the ead again, they course play tru p, whic
t n n e leaves him wi h the lead and trump, not if however, the best, they were unequally divided .
f but His strong suit orces out this best trump, is
: A again established by his small one had , on
r w e the contra y, put on the ace, he ould have be n f orced, and his strong suit rendered unavailable.
With a similar hand, having ace, king, and two
if r small trumps, the adve saries lead trumps give,
t ' them the first trick, al hough last player : nothing but five or six trumps in on e hand can thus
ui prevent the long s t being established .
if With ace, queen, and two small trumps, the
on f win knave is led the le t, do not it, upon the
rin m le same p p .
w of if Every one ith ace, king, knave a suit, 8 6 SH ORT Wm sr
on the the queen is turned , right, will lead the
k the a ing, and wait ; same principle att ches to
of . I f f the whole the cards , there ore, you have
ace r , queen, ten, and the knave is tu ned up, lead
the queen . f Having six trumps originally, it o ten happens
f r f that you have three or ou trumps le t, and that
i s if the best is with your adversar e ; so, play one,
’ as that best trump may stop you rpartner s or your
r be suit ; besides, either you or you partner
a in come last player, and gain the ten ce any
s other s uit that is led. This also demon trates
m i ut that it is i pol tic to play o the best trump, when several others are against you .
I f A remains with the best trump (the kn ave) and one small trump, and nothing but losing:
- cards, his partner B having the second best
‘ u r tr mp, the ten and winning cards, with one , othe
! ’ the A f e trump in adversaries hands, , when orc d,
! should trump with the knave, and lead the small WH SHORT IST .
one, in order to give his partner the lead to
make his winning cards .
ff of ni There is much di erence opi on, even
e of among good play rs, as to the advantage lead
in of and the gsingle cards ; the state the scores,
of w u chance inning or saving the game, o ght
to all a be the guide in this as in other le ds. f Having be ore remarked upon this point, it is
n nl w ecessary o y to add here, that ith the ten
or of ace, probability it in other suits, it is then
l u better to ead the single card, altho gh weak in
The player who can recollect the cards played
w h . F ew it exactness has a decided advantage ,
T who however, do so . hose cannot arrive at
f to such per ection must, in order play Whist at
u all, remember, at least, the tr mps, and the best cards of his own suits : in order to accomplish
of this, every one should contrive a system Whist
for to mnemonics themselves, as most likely 8 8 SHORT WHIST .
an become habitual, or learn one suggested by
r m d othe . Some reco men sorting the hands in
a particular manner, and altering the position of the cards as the suits are played ; this method f a n o alls at pinch, namely, when you have
of u f are more a s it le t, and consequently called upon to trump or not .
The greatest assistance to memory is the habit of counting your hand by suits as you take it
h can t up . W en at a loss you hen revert to
of the original number dealt to you each suit,
and thereby at least make out the number of
rounds .
The s h two terms, tenace and fines e, althoug
at ll universally used Whist, are not so genera y
understood ; a definition of them is therefore
T s necessary . enace is having the card in a
position to gain the most tricks ; and finesse is
— the art of attaining that position . — Both are thus exemplified A leads the ten
' SHORT WHIST.
lingn ess and some skill are shown ; and both in
o r is t wn and country, to make up the rubbe , w ell known to be a qualification .
W hi - an d ishing all W st players good cards,
bo I a ve all, good humour, here make my bow to
— is a the critics and beg, as it not unusu l with
them, and in order fully to appreciate this pro f w ound treatise, that they ill first observe the
e f the - an d littl allegory acing title page, then regard only O U A CO V A O C NN BI L N ERS TI N.
The M a or writin and M rs . kn i tin j g , t g .
’ M a or um in u . T I S is j (J p g p ) done, my work ' made m f finished ; I have y end with a lourish . C I ongratulate me, my dear
M rs . A W m f for . ell, so I do, and ysel too ;
a e . H ow the now you will talk little, p rhaps is weather ! my dear ! h M or. I f but aj you talk about not ing that,
’ m off C m dear ! I to the lub, y g
’ a b r . e M s A. Isn t that the way convers tion gins Hang those nasty Clubs 1 tiresome retreats
” of -whi m hong , as Lady Julia calls the I wish
they were all burnt, my dear !
r u h f M aj o . To b rn all the clubs would set al
th n s a ! e diamo d crying, my de r ’ C V CONNUBIAL ON ERSATION .
M r . A s . M a jor, you want to provoke me
w ’ you kno well enough I don t mean them clubs .
the C - I mean ocoa tree, where you staid till five t m dear l an d his orning, my what has diamonds to do with it !
M a or . m ! are the e j They, y dear bright yes that would weep the loss of places ewhere hus bands are daily deposited out of the way.
M rs . A. Psha l No such thing ! ! ou know I
’ can t understand your j ea de mots and Lady
o Julia told you the other day, that Doctor J hn
m un son said, a man who ade a p
a l x ra her. M j or . Would be a bad e wog p
M rs . A u . He was no s ch thing ; he wrote
t m the Dic ionary ; and, oreover, was a pious,
man a a d learned , that never touched c r , my dear !
f r all M r . w x o . o to a aj He stuck his club like ,
h d a ! t at, my e r
M r . w s A. m 1 Well, thank v stars, kno no CONNUBIAL C ONV E RS A TI ON.
M ! e o u thing about him but, ajor, my dear hav y
[
said any thing in your book about my game , Loo
r Loo ! M aj o . Pooh What can be written about
h I - a n t at ! But stop, my dear sudde thought
strikes me : I am really obliged to you it would make my little work more useful to give the laws of Piquet .
’ n d C t so l A assino is gentee , my
is a d That r ther low, my ear I — And of Ecarté and Backgammon
my p en here goes I ’ll Then I go and call on Lady Julia,
A ide Tiresome brute ( s ) an d exit. OF LAWS PIQUET.
1 I n cu for e th t l the ace tting d al e lowes dea s ,
2 The r . elde hand must lay out at least one card. f h 3. I t e elder hand take on e of his advers a
’ ries cards, he loses the game .
I f i 4 . the elder hand turn up a card belong ng to e he r i the young r hand, is to eckon noth ng that
H h l 5. e w o p ays with thirteen c ards reckons nothing . I f d 6 . thirteen cards are ealt to either player, the elder hand has the choice of a fresh deal or
but if not ; he stands the deal, he must leave
! three cards in the stock. M ore than thirteen cards dealt to either must be dealt over again . LAWS OF PIQUET .
If e he s 7 . eith r reckon What he has not, cores nothing .
I f e the a 8 . either onc touch stock, he c nnot alter his discard
I f f e the t om 9 . any card be aced, xcept bo t
n e . card, there must be a w deal
f u u d at 1 0. I a card be t rned p in ealing , it is the option of the elder to have a new deal .
f r f d e 1 1 . I the younge hand take in our car s , h oses tbc ame b f l g , unless a card has een le t by the elder .
2 . I f n 1 the elder, Showi g point and a quart,
l he n ot e Should reckon the point on y, is entitl d f to reckon the quart a ter he has played. f 1 8 . Although the elder should orget to reckon
has w t what he sho ed, the younger canno reckon
' of any thing even equal value ,
t of all 1 4 . Carte blanche akes precedence
s o u an d score , c nseq ently saves piques repiques , W F LA S O PIQUET .
and goes towards piqueing or repiqueing the
adversary .
1 5. a of i e In c se hav ng cart blanche , the elder
u for bids the yo nger to discard carte blanche ,
an d n f u then counts his ha d, ace pwards, one
card after the other ; the younger asks the elder
if hi he has discarded, which done, he shows s
blanche in the same way.
f r . 1 6 . Two cards at least must be cut o deal
1 . I f f omits showin 7 the elder, a ter calling, g
n his his point, the younger may Show and recko
point .
i l 1 8 . No penalty attends play ng with e even
cards ; he who plays with more than twelve
reckons nothing .
1 9 . Should the elder put the cards he takes in
with his discard, they must remain , and he play
i W th seven cards only.
2 0. I f a it the younger leave card, and mix
w b f i the d i ith his discard e ore show ng it, el er s
98 OF E LAWS PI QU T .
f his own can s be ore looking at cards , insi t upon his adversary dealing .
An f f 2 6 . imper ect pack o cards does not ren
der the preceding deals void .
2 7 . The player who omits to show his carte
an d t o al blanche , points , or sequences, c l his
z f . quator e, cannot reckon them a ter he has played
2 8 . t When the elder leaves cards, he mus f speci y the number .
n be at has 2 9 . A y card is deemed to played th
l . touched the board, un ess it causes a revoke
I f l an 8 0. either name one suit, and p ay
h t. ot er, the adversary may call a sui N LAWS OF CAS SI O .
N d f e i es CASSI O is playe by our persons, som t m f by three, and more requently by two. The
of av the . points consist eleven , and six s es lurch
The points are Great Cassmo (ten of diamonds)
Little Cassino (two of spades) f The our aces, one point each
Majority of spades
Majority of cards
One point is also reckoned for swe eping the
f h f h . board, be ore t e end o t e deal
It sometimes happens that neither party scores
f as a ter a deal, the smaller number of points is constantly subtracted from the larger ; and if
and both prove equal , the game recommences , LAWS OF CASSINO .
the deal goes on in rotation . When three per
t wo f sons play, the having the ewest points add
fi om them together, and subtract the highest ;
i m of but when the r nu ber points, added together,
a or exceed mount to the highest, neither party
scores . m 1 . The deal and partners are deter ined by
f cutting, as at Whist ; our cards are dealt to
e f each player, by one at a tim ; and our more
o are turned up n the board , either regularly by
r f . one at a time , or by two, th ee, or our at once l f After the first cards are p ayed, our more are
of the dealt to each player, until the end pack but none are turned up on the board after the
2 . The deal is recommenced when a card is
f be f d faced by the dealer, or one is ound to ace
f an of in the pack during the first round, be ore y
‘ u the four cards are turn ed p on the board, but not afterwards .
LAWS OF ECARTE.
A RTS s o EC , although played by two per ns only,
t w a who can in erest a hole comp ny ; bet, and
a enter, and pl y in turn ; moreover, the bettors
ma have a right to advise the players , but they y f no t own ollow the advice or , according to their
: o nd j udgment the game consists f five points, a
is played with thirty-two cards ; the order of
w ace &c . hich is king, queen, knave, , i 1 . the t e ls In cutt ng, highes card d a ; if two
are s in the cards hown cutting, lowest is the
card cut.
2 . Five cards are dealt to each ; by three and
two , or two and three at a time, at the optio n of
the dealer ; but the order with which he com
men ces must be observed throughout a whole
m . The ga e eleventh card is the trump.
3. An f c y card aced in the pack, ex ept the F RTS 1 LAWS O SC A . 03
e th if f leven , voids the deal, discovered be ore either hand has been seen if n ot discovered
f d f s until a ter discar ing, and the aced card or card fall to the dealer,those cards must form part of his hand ; if they fall to the elder hand it is at f his option to call a resh deal or not .
4 . I f u o f the dealer t rn up one his own cards ,
’ the o if of deal is g od ; one his adversary s , it is
t f a his option to have a resh deal or not.
5. When it is discovered before the trump card is seen that a player has dealt out of his
t turn, the adversary mus deal : when not dis
f but f covered until a terwards, be ore discarding
i and playing, that pack must rema n j ust as it is for t he the subsequent deal, and game proceed by the right dealer dealing With the other pack .
! 6 . Should a misdeal b e discovered before
d either party has seen his hand, the car s must be restored to the order in which they would have fallen had no misdeal been made ; the same if the ‘ 1 04 WS LA OF éC A n Tri.
a f i elder h nd, a ter taking in, perce ve that the dealer
has him f r not given as many cards as he asked o .
. I f ft a 7 a er the hands are seen by both p rties ,
f the and, a ter taking in , dealer have a deficiency,
it is at the Option of the elder to allow it to be f f supplied rom the stock, or to have a resh deal
if l the dealer have a card too many, the e der may f either draw one rom his hand by chance, or f have a resh deal, at his choice
8 . I f n the elder have a deficiency, it is optio al with him to supply it from the stock if he have h too many , he may eit er discard the surplus him
f or the 1 t f sel , claim deal , unless arose rom his
for a for own error ; instance, having sked more or less than he discarded : in that case the elder
of on e is punished by the loss point, and is not allowed to reckon the king .
9 . He who either discards , or plays with more
a o f than five c rds, loses a point and the right ma rking the king .
1 L WS r ELA RTE 06 A o . marks two points for the odd trick ; the elder
s b n in the same manner lo es two points, y playi g w i i ithout proposing ; W nn ng the vole , or every
’ t two rick, is marked points.
1 5. I f af a the l f for! , ter giving c rds, dea er, rom
etfuln ess u as he n g , turn p a card trump, can ot f if re use a second discard demanded .
1 6 . I f the elder hand declare a suit he must if play it ; however he play any other, and the
a c ov ered must younger pl ys to it, the card once
so th f remain e same in playing Out o turn .
1 . w an d b 7 No revoke is allo ed, a trick must e
won if a superior card is held ; there is no under
play or surprise ; the cards are to be taken up
an d h again , e who has revoked or underplayed
on e n counts point less tha he would have scored .
1 8 ; I t a player throws up and mixes his cards
with others, the adversary scores two points .
1 9 . He who quits the game before it is finished
ut an b - ma loses ; b y y stander, having betted, y LAWS OF ECART E. play it out for the benefit of himself and the company .
of be 2 0. When a pack cards is discovered to
f i l but re de ect ve, the actual dea is void, the p ceding on es stand good . h f 2 1 . The players ave usually the privilege o a m i f - cc ept g bets n pre erence to the by standers . L AWS OF CRIB BAGE .
C RI BBA GE has been reckoned useful to in struct young people in calculation they had , however,
r O s much bette have recourse to ther mean , and
- w not be initiated in card playing, hich must at
f least inter ere with more innocent amusement,
f r if it does not give an early taste o play .
T t o his game is played either by w , three, or f our persons , with five, six, or sometimes eight cards .
T - n a here are Sixty one points, or holes, upo cribbage board, which make the game .
l . 1 . The party cutting the lowest card dea s
h 2 . T e dealer may discover his own cards but
’ if an of he Show y his adversary s, the adversary is entitled to mark two points ; also to call a
I f t 3. too many cards are dealt to either par y,
LA WS OF C RI B B AGE .
six- a b dealt one by one . In card cribb ge , y three
- in f . at a time and eight card, our at a time
-d t of 8 . The non ealer, at the commencemen
t five- r he game, in card cribbage, scores th ee
three b r last points, called taking f , but this is b not the case in six and eight card cri bage.
F r or e 9 . lushes a e reckoned when three mor c ards of a suit are played successively the player
f of f o the third card scores three ; the ourth, four ; and so on .
n n laid 1 0. Sequences in play eed ot be down in order ; it is sufficient if the cards on the table f e : for e six t orm a sequ nce instanc , suppose a o fi f be rst played, then a our, then a three, and
f u l e of a terwards a de ce, it wil mak a sequence
be w three should a five then played, it ill be a
sequence of five ; and if an ace or seven suc
c eed of six if the five, it will be a sequence ; but
f b ard the ourth should be a ten , or any other
l . not in the sequence, it is then tota ly prevented A OF A ! AMM O L WS B C G N.
1 . I F f a man , or men, be taken rom a point,
t man tha , or men, must be played .
2 A . man is not finally played until it is placed
an d upon a point, quitted .
3. There is no penalty for playing with less
of f than the regular number fi teen men . I f 4 . you hear any number o f men before en
a h as b e k n tering man that e n ta e up, the Whole,
t u so borne together, with the man aken p, must
’ re - be entered in the adversary s tables .
5. I f a throw has been mistaken, and erro n eousl y play ed , it cannot be rectified after the a dversary has thrown .
FINIS . LOND ON
PRI NT B ! SP TTI SW AND CO ED O OODE . NE W- TR T AR S EE SQU E .