The Status Line Vol,1Mp VII Nljll'ber 2 Formwly the New Zork Times Summer 1988 Change Is New Mail Order Firm-Really! Inevitable

Total Page:16

File Type:pdf, Size:1020Kb

The Status Line Vol,1Mp VII Nljll'ber 2 Formwly the New Zork Times Summer 1988 Change Is New Mail Order Firm-Really! Inevitable The Status Line Vol,1mP VII NLJll'ber 2 Formwly The New Zork Times Summer 1988 Change is New mail order firm-really! inevitable. We are pleased to introduce Triton Products Company as the new author­ Don't panic! ized Infocom direct marketing center. Veterans in the field of phone and mail We've been asking what you'd orders and fulfillment, Triton, in the like to see in our software. And words of Vice President Terry Miller, you've responded. You've sent in "hopes to be the best darn direct mar­ your Status Line polls, and an­ keting company you've ever seen." swered our warranty card ques­ Triton was recently acquired by Ac­ tions, phone surveys, and in­ tivision to become the company's package questionnaires. The re­ direct marketing specialists. sults? You want on-screen maps. You' II notice lots of changes in this You want character development issue of The Status Line, and most of with bar charts. You want color. those are through the expertise and the You want animation. In short, you good graces ofTriton, our new corpo­ want graphics. rate cousins. Just open to the center of Graphics? From Infocom? Tue the newsletter, and you'll see some of company that advertised itself as the changes immediately: a postage­ "sticking our graphics where the paid envelope, special coupons and sun don't shine"? We know that offers, clear concise ordering instruc­ the very idea is anathema to a tions, and who knows what else. number of very loyal Infocom But the more you deal with Triton, fans. You're afraid that our rich­ the more changes you'll see. They ness of prose, number and depth have twenty-five (count them-25!) The dedicated operators at our new mail order house are far too busy to pose of puzzles, and quality of plotting Please turn to page 3 for our camera as they courteously assist eager customers. will suffer. We'd like to address the concerns of those who feel this way. And we'd like to let the rest of you know that we've listened to Newest Infocomic: ZorkQuest II your requests and, yes, we are making changes. Are you sunburned and tender, blister-red from too long at powerful and evil wizard ofZQI . Moog determines to bring First off, we want to let you the beach? Or lethargic, stickier than Scotch tape in the him to the Zizbit ruins. know that although we're moving heavy-skied humidity that weather reports have the temer­ Meanwhile, the caravan from Egreth is beset by a series away from all-text stories, every­ ity to call "dewpoint"? Bored with the long summer, the of calamities. Giant corbies attack the wagon; Acia be­ thing you've come to know and ennui of work, the doldrums of those hot, endless after­ comes deathly ill; Gurthark is lost in a disastrous attempt to love about interactive fiction will noons when your friends are away on vacation? Well, cross a raging river; Ryker suddenly discovers his strength still be there. We are not compro­ here's the answer to your prayers, the harbinger of those is gone. Will they complete their journey? What horrors mising on quality, richness, or brisk and busy, cool autumnal months: a new Infocomic - await them in Accardi-By-The-Sea, where Moog and Slye depth in any way. In fact we refuse ZorkQuest II: The Crystal ofDoom . are cooking up an evil such as has never been seen in to compromise on any of these ZQI/ picks up shortly after ZorkQuest I: Assault on Quendor? concerns. What we are doing is Egreth Castle. Our caravan of intrepid adventurers is ZQll was written by Elizabeth Langosy, in collaboration enhancing these features with continuing on its journey to Accardi-By-The-Sea. The with graphic artists at Tom Snyder Productions. Elizabeth, graphics that exhibit the same magician Frobwit is on his way to the one of our in-house product design­ attention to quality and detail as Convention of Enchanters and Sor­ ers, and artists Peter Reynolds, Doug our prose. A new technology is cerers, looking forward to telling his Rave reviews for McCartney and Bob Thibeault, also here, and we 're making full use of friends about his battle with the evil worked together to create ZQI. magician (in ZQI). Acia, proud and Infocomics Comic afficandos will recognize it. Turn to page 6 The fact is, a lot has happened beautiful, is travelling to visit her the fantastic cover artwork of artist in both hardware and software sickly grandmother; while Gurthark Howard Chaykin, author of Ameri­ since Zork I first appeared on the the merchant just wants to get his load of quilts to market. can Flagg, Shadow, and Blackhawk. Apple II and TRS 80 Model I back These three and the cargo are guarded by the scout Ryker, Three other Infocomics are already available. ZQI ac­ in 1980. At that time, personal who is head-over-heels in love with Acia. quaints us with the caravan of travellers: Gurthark, Acia, computers had a limited amount Ahead of them, in Accardi-By-The-Sea, two young Ryker and Frobwit. In this tale, the band of adventurers are of memory and only rudimentary hoodlums have just stolen a powerful spellbook, the relic of caught in the talons of a powerful wizard, Radnor, who graphic capabilities. Using text to an ancient circle of wizards known as the Zizbits. Moog, a seeks control of the magic amulet they unknowingly pos­ create a vivid environment, In­ recent graduate of the Frobozz Magic Magic Correspon­ sess. focom interactive fiction stood dence School, ringleads her old pal, Slye, into helping her Lane Mastodon, accountant turned superhero, appears out for its richness and depth in break into the protected ruins of the old Zizbit city. in a spoof of a sci-fi space opera, battling his Jovian arch­ comparison to other entertain­ Using spells found in the magic book, Moog and Slye enemies in Lane Mastodon vs. The Blubbermen. ment software. fulfill two-thirds of a prophecy that foretells a dark and evil Gamma Force in Pit of a Thousand Screams, tells how Today, with the graphic and force shadowing the land: a trio of powerful magicians three disparate people, saved from sure death by vastly memory capabilities of comput­ called the Triax. They discover a magic reflecting pool that superior beings, combine their supernatural powers in Please turn to page 3 will answer any question, and through it, search out a third order to defeat the evil overlord of their planet. to complete the Triax. The pool shows them Radnor, the Please turn to page 3 2 Tl'e Status Line Summer 1988 lhe LETTERS T0 THE EDITOR Hi guys! of a mad scientist's home. I have also I'm findin it hard to comple Wishbr. It's me again. (You know: ugly, writes spent the better part of 5 weeks at­ Maybe there's someth wrong with the Status annoying letters, won't go away ... ) tempting to catch a babel fish from the game). I think that becaus I play your I'm just writing to tell you that I've Sirius Cybernetic Corp. Dispenser. .. games so often (give or take five hours Line just seen your new line oflnfocomics. Final point, a real honest-to-God a day), it influe my everyd life, such as (Do you care? Do these letters ever get conversation with my 8-year-old: talkin in class, writin letter, or feedin read? You have better things to do: STACY: When you write, tell them the dog. Mike Dornbrook Stop this foolish time-wasting!) that your daughter is begging on her Yours Faithf, Publisher I think it's an interesting idea, in­ hands and knees and would do any­ Michae Mauzy triguing. I'd like to express shock and thing for a Zorkmid coin. Newton, MA Stuart A. Kirsch disappointment at seeing an Infocom DADDY: Would you sleep in your [Don't Panic. Our new games have a Washington Bureau Chief product with graphics, but I can't. I room tonight without your nightlight? nine-letter parser.---Ed.] like the things too much. I work in a STACY: NO!!! The room would be Hollywood Dave Anderson software store, and when my manager pitch black, I would get eaten by a Dear Infocom, Los Angeles Bureau ChJef came in and plopped down Lane savage grue, and then I'd never get to It's awful-I work hard, pass my Mastodon, Gamma Force and see my Zorkmid! exams, get to University-and then I Gayle Syska ZorkQuest, I picked them up immedi­ Robert Kitsis find out it's the wrong Cambridge! Editor Emeritus ately, staggered around a bit, stared St. Louis, MO Have you guys ever considered mov­ agape-mouthed for a while, then went ing? Lori Hornung Roving Reporter and put Lane into the IBM we have set Dear People in Wraparound Sleeves, Yours, up. My mind was whirling with possi­ I am writing in protest to the letter Shane Murphy Stu Galley bilities. Good? Bad? What's going from a Ms. Horton in your last issue of Cambridge, England Copy Editor on? Agh! I was all set to be critical of TSL [Winter/Spring 88.---Ed.]. I re­ Steve Meretzky whatever came up onto the screen but sent the statement that all people who DearTSL, Puzzle Editor it was twenty minutes later before I play interactive games are "glandular, As the respected historian Frobozz quit playing with it, then only because mouth-breathing male adolescents Mumbar has pointed out, the adding Writers of "G.U.E." after a year did not be­ ·Amy Briggs my manager told me to get off my butt suffering from terminal acne and Elizabeth Langosy and get to work.
Recommended publications
  • Beyondzork-Regcard.Pdf
    Fantastic savings on Brian Moriarty's Wishbringer® ! Now that you're proving your cunning and valor in Wishbringer is the perfect choice for both novices Beyond Zork,® you'll want to take on the fabulous crea­ and seasoned interactive fiction players. Although the tures and explore the fantastic landscape in another magic wishes you're granted will help you solve the captivating lnfocom story. And we've got just the one puzzles, experienced players can challenge them­ for you. Wishbringer, Brian Moriarty's first work of selves by using logic alone. interactive fiction, is now available for only $14.95. To prepare you for your adventure, the In this award-winning story, you're an ordinary Wishbringer package includes a postal map of your mail clerk in an ordinary little town. But there's some­ home town, a mysterious sealed envelope, a copy of thing quite extraordinary in today's mail. It's a ransom note for a The Legend of Wishbringer, and an enchanted glow-in-the-dark kidnapped cat, and it will lead you through amazing adventures Wishbringer stone. to Wishbringer, a stone possessing undreamt-of powers. For You can order Wishbringer by simply filling out the form on although the note is addressed to someone in your ordinary little the reverse side. Then you're on your way to having your most town, it's postmarked for Special Delivery to Parts Unknown. And fabulous wishes come true. its true destination is somewhere beyond your wildest dreams .. .. G-IZB-01 We'll Help You Out! There's a solution to every puzzle in Beyond Zork, and a way out story.
    [Show full text]
  • The Status Line
    The Status Line Volume VII Number 1 Formerly The New Zork Times Winter/Spring 1988 Sherlock Holmes - Immortal Legend “You are standing in the spill of a gas The Crown Jewels have been stolen; com’s new “Immortal Legends” series. streetlight outside 221 B Baker Street. The games feature enhanced interaction You have come in response to an urgent You’re the only one who can find them with legendary characters of the past in summons from your old landlady, Mrs. the settings in which they became fa- Hudson. As the fog swirls around you, exposed and the With Holmes by mous. Developed by Bob Bates and you huddle into your coat and shiver in government will fall your side, you use Challenge, Inc., the series combines the predawn chill.” into international your wits, intuition, humor and puzzle-solving into satisfy- Thus begins Sherlock: The Riddle of disgrace. and a myriad of ing adventures that will stay with you the Crown Jewels, which catapults you Only 48 hours clues to solve the long after you turn away from the com- into the fog-bound streets of Victorian remain to solve the riddles and piece puter. The game Sherlock itself is a London. All week long, the city has crime. With Scot- together the mys- comic mystery, and its cast of charac- been bustling with preparations for Her land Yard baffled, tery. From Trafalgar ters includes the Baker Street Irregu- Majesty's Golden Jubilee. Crowds of the Prime Minister Square to Madame lars, Mycroft Holmes, and the always- sightseers and souvenir vendors fill the calls on Sherlock Tussaud’s, from incompetent Inspector Lestrade, about streets.
    [Show full text]
  • The Inform Designer's Manual
    Cited Works of Interactive Fiction The following bibliography includes only those works cited in the text of this book: it makes no claim to completeness or even balance. An index entry is followed by designer's name, publisher or organisation (if any) and date of first substantial version. The following denote formats: ZM for Z-Machine, L9 for Level 9's A-code, AGT for the Adventure Game Toolkit run-time, TADS for TADS run-time and SA for Scott Adams's format. Games in each of these formats can be played on most modern computers. Scott Adams, ``Quill''-written and Cambridge University games can all be mechanically translated to Inform and then recompiled as ZM. The symbol marks that the game can be downloaded from ftp.gmd.de, though for early games} sometimes only in source code format. Sa1 and Sa2 indicate that a playable demonstration can be found on Infocom's first or second sampler game, each of which is . Most Infocom games are widely available in remarkably inexpensive packages} marketed by Activision. The `Zork' trilogy has often been freely downloadable from Activision web sites to promote the ``Infocom'' brand, as has `Zork: The Undiscovered Underground'. `Abenteuer', 264. German translation of `Advent' by Toni Arnold (1998). ZM } `Acheton', 3, 113 ex8, 348, 353, 399. David Seal, Jonathan Thackray with Jonathan Partington, Cambridge University and later Acornsoft, Topologika (1978--9). `Advent', 2, 47, 48, 62, 75, 86, 95, 99, 102, 105, 113 ex8, 114, 121, 124, 126, 142, 146, 147, 151, 159, 159, 179, 220, 221, 243, 264, 312 ex125, 344, 370, 377, 385, 386, 390, 393, 394, 396, 398, 403, 404, 509 an125.
    [Show full text]
  • The Status Line
    The Status Line Volume VII Number 3 Formerly The New Zork Times Fall 1988 BattleTech: Lots of Meching around He cursed himself for what felt like scanned the status report of his the 15th time in the last hour. The 'Mech’s condition. His concentration inside of his neuro-helmet was slick was broken by alarm bells sounding with sweat, making matters even and the warning, “Critical shot to the worse now that there was poor con- head! Man eject!” blaring into his tact with the helmet's electrodes. He ears. Numb, Jason triggered the eject remembered the message that his button, blasting the canopy off the top instructors drilled into his head again of the 'Mech and causing him to drop and again: “Controlling a 'Mech re- the 35 feet to the ground, safely quires patience and above all strate- cocooned within the seat's webbing. gic allocation of resources.” Funny Dejectedly, Jason detached himself how it was never as easy when the from the now useless seat and trudged trainer 'Mechs were firing back. back to the Citadel's training “I cannot let father down,” Jason grounds, realizing that he now had mumbled to himself as he aligned the another failure he would have to try Chameleon's twin medium lasers on to live down with the mechanics. the approaching Locust's torso. “They already hate me because of “Cannot let the computer keep fight- their station in life,” said Jason, real- ing for me, especially after last time,” izing that tomorrow's training session Jason thought, ruefully remembering would be just as brutal as today's.
    [Show full text]
  • Infocom-87Catalog
    Welcome to the Realm of the Master Storytellers '1nfocom is the class ofthe field. Its games are cleverly written, beautifully Infocom interactive fiction is unlike anything you've ever experienced. packaged, and punctuated with a sharp sense ofhumor."-Newsweek It's a whole new dimension in storytelling. ''Wkn Infocom rekases a new game, the question that goes through Think of your favorite story. Now think of the main character your minds should not be 'Should I get the game?' but, in that story. And imagine that YOU have become that character. rather, 'W1:ien should I get the game?' And the answer should You are standing in his shoes, in his world. You have people to meet, always be 1mmedUitely. "'-A+ Magazine places to visit, and challenges to face. It's all just as vivid as anything you've ever experienced in real life. '7bere are imitators and innovators. With each new work, Infocom again The decisions are yours ... and so are the consequences. falls into the latter category." -Analog Computing In interactive fiction, you communicate with the story in '~have said it again and again: Infocom can't be beat. conversational English sentences. The plot unfolds as you decide what For richness ofdescription, unfolding ofstoryline, sharpness ofwit, to do next, drawing you into a world so involving that it taps and challenge ofpuzzles, Infocom has no equal in the your adrenaline as much as your intellect. Your pulse races with the software business."-Creative Computing anticipation of what lies ahead. You feel the thrill of discovery and the '7be passion that pla-yers bring to these games comes from the same source panic of life-threatening situations.
    [Show full text]
  • Statusline-Fall87
    Three classic VisiClues: No titles revisited marker needed See poge6 The Status Line See page 10 Volume VI Number 3 Formerly The New Zork Times Fall 1987 Peril & passion in Plundered Hearts "lnfocom' s first romance does the genre proud. a nobleman. You receive news of your beloved Playing Plundered Hearts was like opening a ro­ father from M. Jean Lafond, who claims to be his mance novel and walking inside." dearest friend. Lafond is the governor of St. Sinistra, -Judith C. the tiny tropical isle where your father moved after the death of your mother. Lafond sends the tidings "The main character may be a woman, but I found that spur you across the Atlantic: Papa is deathly ill, Plundered Hearts every bit as challenging and ex­ and needs your loving care to keep him alive. You set hilarating as other lnfocom stories. I can't think of out aboard the Lafond Deux, one of the governor's a better way to exercise my imagination." ships that just happens to be in port. -Andrew I. "/ love this! This is the most vivid and evocative Falcon, captain of the pirates lnfocom game I've seen yet." As Plundered Hearts begins, just two nights from -Mrs. Thomas E. the end of the hitherto uneventful voyage, the thun­ der and lightning of cannon fire disturb your slum­ "/was a little afraid that I wouldn't like the game at ber-pirates! Within minutes you are face to face first, being male and playing it as a female , but once with the notorious Falcon, captain of the pirates.
    [Show full text]
  • The Inform Designer's Manual
    Chapter VIII: The Craft of Adventure Designing is a craft as much as an art. Standards of workmanship, of ``finish'', are valued and appreciated by players, and the craft of the adventure game has developed as it has been handed down. The embryonic `Zork' (Tim Anderson, Marc Blank, Bruce Daniels, Dave Lebling, 1977) ± shambolic, improvised, frequently unfair ± was thrown together in a fortnight of spare time. `Trinity' (Brian Moriarty, 1986), plotted in synopsis in 1984, required thirteen months to design and test. `Spellbreaker' (Dave Lebling, 1985) is a case in point. A first-rate game, it advanced the state of the art by allowing the player to name items. It brought a trilogy to a satisfying conclusion, while standing on its own merits. A dense game, with more content per location than ever before, it had a structure which succeeded both in being inexplicable at first yet inevitable later. With sly references to string theory and to Aristophanes' The Frogs, it was cleverer than it looked. But it was also difficult and, at first, bewildering, with the rewards some way off. What kept players at it were the ``cyclopean blocks of stone'', the ``voice of honey and ashes'', the characters who would unexpectedly say things like ``You insult me, you insult even my dog!''. Polished, spare text is almost always more effective than a discursive ramble, and many of the room descriptions in `Spellbreaker' are nicely judged: Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down.
    [Show full text]
  • Command Lines: Aesthetics and Technique in Interactive Fiction And
    Command Lines: 1 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Command Lines: Aesthetics and Technique in Interactive Fiction and New Media a dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in English by Jeremy Douglass UNIVERSITY OF CALIFORNIA Santa Barbara Committee in charge: Professor Alan Liu, Chair Professor Rita Raley Jeremy Douglass 2 Professor William Warner December 2007 dedicated to my grandparents Charles and Norma Keller Enid and Malcolm Douglass your love made everything possible ABSTRACT Command Lines: Aesthetics and Technique in Interactive Fiction and New Media by Jeremy Douglass The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser's gaps, the fabula / sjuzet distinction), game studies / ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relation to IF: implied code, which facilitates studying the interactor's mental model of an interactive work; and frustration aesthetics, which facilitates analysis of the constraints that structure interactive experiences. IF works interpreted in extended "close interactions" include Plotkin's Shade (1999), Barlow's Aisle (2000), Pontious's Rematch (2000), Foster and Ravipinto's Slouching Towards Bedlam (2003), and others.
    [Show full text]
  • Computer Entertainer / Video Game Update
    . 1 r ComputerEntertainer the newsletter 5916 Lemona Avenue, Van Nuys, CA 9141 ^© August, 1987 Volume 6, Number 5 $3.50 IN THIS ISSUE... Secret Sega Project About Lucasfdm Ltd. Sneak Previews of Star Maniac Mansion & There has been a certain magic attached to the name "Lucasfilm" ever since the wonders of Sega's 3D Glasses Wars splashed across movie screens ten years ago. George Lucas started the company in 1971 in Reviews Include: northern California to produce his own films, but Lucasfilm, Ltd. has since become one of the most California Games well-known and respected independent film companies in the world. Today the company comprises Alternate Reality:Dungeon several divisions. Industrial Light & Magic has been responsible for some of the most impressive ...forC64 Barbarian special effects seen on movie screens in recent years, including effects for the Star Wars and Indiana ...for Atari ST Jones films, as well as Dragonslayer, E.T.—The Extra-Terrestrial, Poltergeist, Star Trek II, III, and Chuck Yeager Flight Simulator IV, Cocoon, The Goonies, Back to the Future, Golden Child, and others. Sprocket Systems is the Leisure Suit Larry post-production division which has received Academy Awards for its sound work in Star Wars, ...for IBM Roadwar Europa Raiders of the Lost Ark, and E.T .—The Extra-Terrestrial. Other divisions include Animation, Top Fuel Eliminator Licensing, Theater Operations (responsible for the THX Sound System Program), and, of course, Apple II ...for Film Production. Earl Weaver Baseball ...for Amiga Lucasfilm Games Legend of Zelda That leaves the one division of most interest to our readers, Lucasfilm Games.
    [Show full text]
  • Teaching and Learning with Interactive Fiction
    Computers + Storytelling Teaching + Learning Teaching and Learning With Interactive Fiction Brendan Desilets Second Edition May 2015 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Copyright 2015 by Brendan Desilets Preface Are you one of those fed-up English teachers who can't wait for the standardized testing boom to go bust? While you're waiting, would you like to try a highly- motivational literary form that can help students to think more clearly, build their reading skills, and even enable them to write better? And, with all those improved skills, might you even hope to see those nasty test scores go up a bit? Or are you a university instructor, looking for a way to integrate science and the humanities, without abandoning either one? Meanwhile, would you like to explore a medium that comes with a broad array of sophisticated writing-process tools? Or are you simply interested in teaching and learning in the Information Age, without any social- media hype? If you're in any of these categories, this book may be for you. It introduces a form of computer-based literature called interactive fiction, and shows you how this form dovetails with the goals of most students, teachers, and parents. It shows you how to get started with this challenging form, and it provides lots of instances of the form, most of them free of charge. 2 What is Interactive Fiction? Interactive fiction, sometimes called text-adventure gaming or IF, is a form of narrative literature in which the reader plays the part of a character in a story.
    [Show full text]
  • The Status Line See Page 8 Volume VI Number 4 Formerly the New Zork Times Winter 1987 Wait No More… It's Beyond Zork Ten Years Ago, in June of 1977, Zork Was Born
    “Lurking” sound 20,000 Zorkmid for the Amiga Pyramid See page 3 The Status Line See page 8 Volume VI Number 4 Formerly The New Zork Times Winter 1987 Wait no more… it's Beyond Zork Ten years ago, in June of 1977, Zork was born. Since that time, it has been played and enjoyed by literally mil- lions of people in the United States and abroad. The three Zork sagas are con- sidered true classics in the field of en- tertainment software. During these intervening ten years, we have advanced our technology by making our parsers smarter, our usable The three handsome gift packs include the Science Fiction Classics, the vocabularies larger, and our game- Classic Mystery Library and the Enchanter Trilogy. Great gift ideas, huh? playing methodologies more flexible and fun. We have introduced many Three gift packs just right for the new and exciting games which have been met with critical acclaim both Have you ever seen an Ur-grue? holiday season ahead (hint... hint) from you and from our peers in the There's one waiting for you inside this industry. But it has always been Zork and every Beyond Zork package. It's a fantasy we all share: finding hundreds of hours of matchless pleas- that has drawn the most favorable and The Ultimate Gift. A gift that stuns ure. A gift that establishes you as the evocative comments. The phrase “give name had better be able to deliver a the lucky recipient with its tasteful- epitome of generous gift-giving while us another Zork” has appeared in level of puzzle invention, storytelling, ness and high quality.
    [Show full text]
  • Ries—In This Case, Strega by Andrew Vachss—When the Briefest IF Mention Jumped out at Me
    November/ December 1996 Issue #12 The Magazine for Interactive Fiction Enthusiasts I was curled up reading one of those hard-boiled crime sto- ries—in this case, Strega by Andrew Vachss—when the briefest IF mention jumped out at me: Lily took us to her office, at the end of the corridor. It looked like a kid’s playroom except for the computer screen on the desk. I looked at the keyboard—there was no lock-out device. “How do you keep someone from getting into your records?” I asked her. She laughed, tapping some keys. “Want to play a fast game of Zork before we get down to business?” The screen had some kind of mazes-and-monsters game on it. ”That’s all you have it for?” “Sure,” she said, looking at Immaculata as I was an idiot. Of course, there’s probably no such this as a “fast” game of Zork, but it was great to see the unexpected reference. (Actually, this whole series by Andrew Vachss would make a great basis for an adventure game, but that’s beside the point.) Contents: If you run across any similar mentions in popular fiction, I’d appreciate hearing about it—please let me know the author’s Top 10 Picks for IF on the Web.................2 name, book title, and the publisher. Letters .......................3 In other news, I think you’ll find a lot of stuff worth reading in this issue. Neil deMause interviews Amy Briggs, author of Romancing the Genre: An Interview with Infocom’s historical romance Plundered Hearts.
    [Show full text]