Apple Patent Acquisition Analysis and Trends
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Article a New Calibration Method for Commercial RGB-D Sensors Walid
Article A New Calibration Method for Commercial RGB-D Sensors Walid Darwish 1, Shenjun Tang 1,2,3, Wenbin Li 1 and Wu Chen 1,* 1 Department of Land Surveying & Geo-Informatics, The Hong Kong Polytechnic University, Hung Hom 999077, Hong Kong, China; [email protected] (W.D.); [email protected] (S.T.); [email protected] (W.L.) 2 State Key Laboratory of Information Engineering in Surveying Mapping and Remote Sensing, Wuhan University, 129 Luoyu Road, Wuhan 430079, China 3 Shenzhen Key Laboratory of Spatial Smart Sensing and Services & The Key Laboratory for Geo-Environment Monitoring of Coastal Zone of the National Administration of Surveying, Mapping and GeoInformation, Shenzhen University, Shenzhen 518060, China * Correspondence: [email protected]; Tel.: +852-2766-5969 Academic Editors: Zhizhong Kang, Jonathan Li and Cheng Wang Received: 1 March 2017; Accepted: 20 May 2017; Published: 24 May 2017 Abstract: Commercial RGB-D sensors such as Kinect and Structure Sensors have been widely used in the game industry, where geometric fidelity is not of utmost importance. For applications in which high quality 3D is required, i.e., 3D building models of centimeter-level accuracy, accurate and reliable calibrations of these sensors are required. This paper presents a new model for calibrating the depth measurements of RGB-D sensors based on the structured light concept. Additionally, a new automatic method is proposed for the calibration of all RGB-D parameters, including internal calibration parameters for all cameras, the baseline between the infrared and RGB cameras, and the depth error model. -
On-The-Fly Dense 3D Surface Reconstruction for Geometry-Aware Augmented Reality
On-the-fly Dense 3D Surface Reconstruction for Geometry-Aware Augmented Reality by Long Chen Faculty of Science & Technology Bournemouth University Supervised by Prof. Wen Tang, Prof. Nigel W. John and Prof. Jian J. Zhang A thesis submitted in partial fulfilment of the requirements of Bournemouth University for the degree of Doctor of Philosophy Oct. 2018 Copyright Statement This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and due acknowledgement must always be made of the use of any material contained in, or derived from, this thesis. Abstract Augmented Reality (AR) is an emerging technology that makes seamless connections between virtual space and the real world by superimposing computer-generated information onto the real-world environment. AR can provide additional information in a more intuitive and natural way than any other information-delivery method that a human has ever in- vented. Camera tracking is the enabling technology for AR and has been well studied for the last few decades. Apart from the tracking problems, sensing and perception of the surrounding environment are also very im- portant and challenging problems. Although there are existing hardware solutions such as Microsoft Kinect and HoloLens that can sense and build the environmental structure, they are either too bulky or too expensive for AR. In this thesis, the challenging real-time dense 3D surface reconstruction technologies are studied and reformulated for the reinvention of basic position-aware AR towards geometry-aware and the outlook of context- aware AR. -
Iphone X Teardown Guide ID: 98975 - Draft: 2021-04-28
iPhone X Teardown Guide ID: 98975 - Draft: 2021-04-28 iPhone X Teardown Teardown of the iPhone X November 3, 2017 in Sydney. Written By: Sam Goldheart This document was generated on 2021-04-28 01:41:52 PM (MST). © iFixit — CC BY-NC-SA www.iFixit.com Page 1 of 26 iPhone X Teardown Guide ID: 98975 - Draft: 2021-04-28 INTRODUCTION Ten years ago, Apple introduced the very first iPhone, and changed the world. Today, we're taking apart Apple's 18th iteration—the iPhone X. With its rounded edges and edge-to-edge display, we're sure this is the iPhone Steve imagined all of those years ago—but now that his dream is realized, will it be as influential as the first? Time will tell, but for now we'll be doing our part to help you decide. Join us as we open Apple's crown jewel to see what makes it shine. A big thanks to Circuitwise for hosting our teardown down under, Creative Electron for X-ray imagery, and TechInsights for IC ID. It's serendipitous that we're in Sydney, because we've got an Australia store now. As we learn more, we'll be posting on Facebook, Instagram and Twitter. We've got a newsletter too if you're the email type. TOOLS: P2 Pentalobe Screwdriver iPhone (1) Tri-point Y000 Screwdriver (1) Spudger (1) Halberd Spudger (1) Tweezers (1) iOpener (1) Jimmy (1) iSclack (1) Phillips #000 Screwdriver (1) This document was generated on 2021-04-28 01:41:52 PM (MST). -
Neal Notes - Home
WEBINARS WHITEPAPERS SOLUTION CENTERS JOBS BOARD WHAT'S NEW EDUCATION NEWS MAGAZINES JOURNALS CONFERENCES SUBMISSIONS ABOUT HOME CLOUD BIG DATA MOBILE NETWORKING SECURITY SOFTWARE INSIGHTSINSIGHTS HOT TOPICS Neal Notes - Home Latest Posts Israeli Semiconductor Industry Continues to Thrive, but Some Clouds May Be on Horizon Neal Leavitt MAY 30, 2014 14:58 PM A- A A+ Back in 1974, Dov Frohman, one of Intel’s first employees and the inventor of EPROM, erasable programmable read only memory, decided to leave Silicon Valley and return to Israel, his adopted home since 1949. Frohman was charged with helping Intel establish a small chip design center in Haifa, which at the time, was Intel’s first outside the U.S. The rest, as the cliché goes, is history. In a little over a generation, the Israeli semiconductor industry has grown to now employ more than 20,000; annual revenues are about US $5 billion. Intel, for instance, now has about 9,900 employees in Israel and is planning to invest almost $6 billion in upgrading its Kiryat Gat fab facility. In fact, since 1974, Intel has invested about $10.8 billion in the Israeli semiconductor industry. “We’ve exported goods worth $35 billion most from our production centers in Kiryat Gat and Jerusalem,” said Intel VP and Intel Israel CEO Maxine Fassberg. Sol Gradman is editor of TapeOut, a publication covering the semiconductor industry, and also chairs ChipEx, the country’s largest annual semiconductor/microelectronics conference. Gradman said Israel’s semiconductor industry today comprises three types of companies – fabless, multinational design centers, and fabs. -
Biometrics - the Must-Have Tool for Payment Security
Biometrics - The Must-Have Tool for Payment Security A White Paper from Goode Intelligence www.goodeintelligence.com First Edition October 2015 Alan Goode has asserted his rights under the Copyright, Designs © Goode Intelligence and Patent Act 1988 to be identified as the author of this work All Rights Reserved The views expressed in this report are not necessarily those of the publisher. Whilst information, advice or comment is believed to be Published by: correct at time of publication, the publisher cannot accept any Goode Intelligence responsibility for its completeness or accuracy. Accordingly, the United Kingdom publisher, author, or distributor shall not be liable to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by what is contained in or left out of this publication. www.goodeintelligence.com All rights reserved. No part of this publication may be reproduced, [email protected] stored in a retrieval system or transmitted in any form or by any means, electrical, mechanical, photocopying and recording without the written permission of Goode Intelligence. CONTENTS Payments – The Driving Force for Consumer Biometric Adoption ......................................... 2 Biometrics – Delivering Payment Innovation ......................................................................... 3 Mobile Payments – Has Fingerprints Won? ....................................................................... 3 Wearable Payments – Matching the Biometric to the Device ............................................ -
Rockbridge Report Thursday, April 7, 2016 Rockbridgereport.Wlu.Edu
Villanova Wildcats win CEOs band together in NCAA National North Carolina against Championship | 8 transgender law | 4 ROCKBRIDGE REPORT Thursday, April 7, 2016 rockbridgereport.wlu.edu What’s Inside Refugees find a home in Rockbridge Anita Filson appointed Rockbridge County’s Refugee Working Group started gathering volunteers, clothes and furniture months before the new judge of Rockbridge County Circuit Court. Congolese family of eight arived in March. See page 2 By John Tompkins Rockbridge Area Health After lengthy flight delays and Center expands space temporarily losing all of their bag- gage, the Msimbwas, a family of and services. eight Congolese refugees, finally See page 3 arrived in town March 11. Their arrival is the culmination of efforts by the Refugee Working Group, an Donald Trump backtracks interfaith coalition that is working to resettle refugees in Rockbridge to appeal to women County. voters after abortion “I’m very happy, it’s a very pleas- comments. ing atmosphere,” said Fahizi See page 4 Msimbwa, the family’s father. “I’m especially happy with the peo- ple who already showed me the school. Everyone’s very welcom- Broadband high-speed i n g .” internet to become Eighty local residents welcomed a reality for BARC their new neighbors at an in- customers. formational meeting at Lylburn Downing Middle School a few See page 5 days after their arrival. “The meeting last night was to learn a little bit about what has With the help of the Refugee Working Group, the Msimbwa family is getting acclimated to life in Lexington. Local residents welcomed their new neighbors at New practice fields an informational meeting at Lylburn Downing Middle School on March 15. -
Apple Strategy Teardown
Apple Strategy Teardown The maverick of personal computing is looking for its next big thing in spaces like healthcare, AR, and autonomous cars, all while keeping its lead in consumer hardware. With an uphill battle in AI, slowing growth in smartphones, and its fingers in so many pies, can Apple reinvent itself for a third time? In many ways, Apple remains a company made in the image of Steve Jobs: iconoclastic and fiercely product focused. But today, Apple is at a crossroads. Under CEO Tim Cook, Apple’s ability to seize on emerging technology raises many new questions. Primarily, what’s next for Apple? Looking for the next wave, Apple is clearly expanding into augmented reality and wearables with the Apple Watch AirPods wireless headphones. Though delayed, Apple’s HomePod speaker system is poised to expand Siri’s footprint into the home and serve as a competitor to Amazon’s blockbuster Echo device and accompanying virtual assistant Alexa. But the next “big one” — a success and growth driver on the scale of the iPhone — has not yet been determined. Will it be augmented reality, healthcare, wearables? Or something else entirely? Apple is famously secretive, and a cloud of hearsay and gossip surrounds the company’s every move. Apple is believed to be working on augmented reality headsets, connected car software, transformative healthcare devices and apps, as well as smart home tech, and new machine learning applications. We dug through Apple’s trove of patents, acquisitions, earnings calls, recent product releases, and organizational structure for concrete hints at how the company will approach its next self-reinvention. -
Reliability Engineering for Long-Term Deployment of Autonomous Service Robots
UNIVERSITY OF CALIFORNIA SAN DIEGO Reliability Engineering for Long-term Deployment of Autonomous Service Robots A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Computer Science by Shengye Wang Committee in charge: Professor Henrik I. Christensen, Chair Professor Thomas R. Bewley Professor Ryan Kastner Professor Scott R. Klemmer Professor Jishen Zhao 2020 Copyright Shengye Wang, 2020 All rights reserved. The dissertation of Shengye Wang is approved, and it is ac- ceptable in quality and form for publication on microfilm and electronically: Chair University of California San Diego 2020 iii DEDICATION To my parents who have always supported me. iv EPIGRAPH Failure is instructive. The person who really thinks learns quite as much from his failures as from his successes. — John Dewey v TABLE OF CONTENTS Signature Page....................................... iii Dedication.......................................... iv Epigraph...........................................v Table of Contents...................................... vi List of Figures........................................ ix List of Tables........................................ xii Acknowledgements..................................... xiii Vita............................................. xv Abstract of the Dissertation................................. xvi Chapter 1 Introduction..................................1 1.1 Motivation...............................2 1.2 Thesis Statement...........................3 1.3 Problem Scope............................3 -
In Darwin's Garden: an Evolutionary Exploration of Augmented Reality In
In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Item Type Book chapter Authors Summers, Alan Citation Summers, A. (2020). ‘In Darwin’s Garden: an evolutionary exploration of augmented reality in practice, In Earnshaw, R., Liggett, S., Excell, P., Thalmann, D. (Eds). Technology, Design and the Arts - Challenges and Opportunities. Springer International Publishing Publisher Springer International Publishing Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 28/09/2021 19:30:23 Item License http://creativecommons.org/licenses/by/4.0/ Link to Item http://hdl.handle.net/10034/623088 Chapter x In Darwin’s Garden: an evolutionary exploration of augmented reality in practice Alan Summers University of Chester [email protected] Abstract This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner’s perspective of making the augmented reality sculptural work In Darwin’s Garden. From its conception in 2012, to its exhibition at Carbon Meets Silicon II in 2017, the advances in augmented reality technology led to an interplay between the goal of the creators and the technological realisation of that vision. The art, design and technology involved, generated a reactive process that was mired in external influences as the accessibility to augmented reality became commercially valuable and subsequently restricted. This chapter will be of interest to anyone who wants to understand more about the possibilities, technologies and processes involved in realising mixed reality practice and about the commercial culture that supports it. Keywords: Augmented reality • Sculpture • Extended realities • Transmediation • Embodiment • Virtuality x.1 Introduction The artwork In Darwin’s Garden was developed by the artist Chris Meigh-Andrews with the collaboration and assistance of Rowan Blaik, Head gardener at Down House, and the author, a design educator and researcher at the University of Chester, UK. -
Life on the Digital Edge: How Augmented Reality Can Enhance Customer Experience and Drive Growth
Life on the digital edge: How augmented reality can enhance customer experience and drive growth Copyright © 2014 Accenture. All rights reserved. Accenture, its logo, and High Performance Delivered are trademarks of Accenture. Every business is a digital business. That’s because every customer is now a digital customer. Nowhere is this more evident than in the retail arena, where shoppers have used social networking and mobility to transform their purchasing experiences. In response to the rise of the digital customer, retailers are looking to leverage digital technologies to drive new levels of customer engagement and competitive advantage. One area that holds particular promise is augmented reality. 2 The (digital) natives are restless With today’s proliferation of social It’s not easy to meet the needs of networking and mobile applications, this new breed of customer. In an customers have non-stop access to “always-on” world, customers have more knowledge and more opinions the power to continually redefine than ever before. This information the retail shopping experience they is shaping their preferences for want to have. Their expectations are products and services, as well as rising—and constantly evolving. their expectations for personalized They want to be enticed and retail experiences. It is also upending engaged. They want digital content the linear buying process. That and digital options that are easily traditional path to purchase—which accessible 24/7. And they want a begins with awareness and ends seamless experience, across multiple with purchase and loyalty—has lost channels that enable them to search, its relevance for today’s customers. -
The Iphone X Is Here! Here's the Fillin' Inside That Glass Sandwich: A11
The iPhone X is here! Here's the fillin' inside that glass sandwich: A11 "Bionic" chip with neural engine and embedded M11 motion coprocessor 5.8 inch "all-screen" OLED multitouch Super Retina HD display with 2436 × 1125-pixel resolution (458 ppi) Dual 12 MP cameras (wide-angle and telephoto) with ƒ/1.8 and ƒ/2.4 apertures and OIS 7 MP TrueDepth camera with ƒ/2.2 aperture, 1080p HD video recording, and Face ID Support for fast-charge and Qi wireless charging Our A1865 global unit has broad cellular band support as well as 802.11a/b/g/n/ac Wi‑Fi w/MIMO + Bluetooth 5.0 + NFC. The iPhone has come a long way in ten years—so long, in fact, that the design has cycled back a bit, and this iPhone looks more like the original than we've seen in a long time. Except of course for that camera bump, and shiny stainless steel rim, and glass back, and Lightning connector... As was the case with the iPhone 8 earlier this year, Apple has banished the unsightly (and environmentally responsible) regulatory markings from the back of the iPhone X. Jony finally has the featureless smooth backplane you know he's always wanted. Hopefully these phones still make it to recyclers without the hint and don't get dumped in the trash. Before we dive in blindly, let's get some 10-ray X-ray recon from our friends at Creative Electron. Here's what we found: Not one, but two battery cells. That's a first in an iPhone! A super-tiny logic board footprint. -
Music's Augmented Future
thereport ISSUE 410 | 17 OCTOBER 2017 Music’s augmented future 1 ISSUE 410 17.10.17 COVERAR SPECIAL FEATURE PART 1 AR you experienced? he first thing to understand about Cycle report alongside technologies like Kingston; in the years since there have been particularly around its potential to become augmented reality (AR) technology microblogging, social networking platforms a steady stream of experiments around music truly mainstream. There are several reasons is that while it may be a hot trend of and 3D printing. and AR. You can read about some of them for this, starting with 2016’s big app craze: 2017, it’s certainly not a new trend. 2008 was also the year when Apple and later in this issue. Pokémon Go (pictured). TSci-fi author William Gibson was writing Google launched their first app stores for In the years after 2008, many of these While catching virtual beasties in real- about the idea of augmenting humans’ vision smartphones, with startups like Layar and campaigns have, with hindsight (and often world locations also seemed gimmicky at first with digital content in 1994, although arguably Metaio early to experiment with “browser” even at the time) seemed like gimmicks; – the mobile game raced to $500m of revenue head-up displays (HUDs) in aircraft were the apps that overlaid information onto the good for getting a few headlines when they and then $1bn. Even in April 2017, there were first example of AR decades before that. phone’s camera feed. launched, then quickly forgotten with no still 65m active players globally, and for many report AR as we understand it in 2017 has been By 2009, Music Ally was writing about AR obvious impact on sales or fan engagement.