Sea Dragon Siren
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Sea Monster DEVOU R I NG M AW Sea Dragon May prioritize Heroes. Hits deal 2 damage to Heroes. 3 + 2 DESTROY GANGPLANK This Ability may be used up to 2 times per turn. Target a Gangplank within 1. Remove that Gangplank from the board, and knock all models on it Overboard. Return that gangplank to the board at the end of the round. DANGEROUS WATERS When an enemy Hero is knocked Overboard while within 3 of the Sea Dragon. Deploy the Sea Dragon into any Deal that Hero 4 damage. 8 Sea Zone. The Sea Dragon may only move into Sea Zones. Sea Monster SONG OF ACQUIESCENCE Siren This attack deals no damage. Instead, Push each Hero Hit up to 1 zone per Hit. This attack targets all Heroes in range (roll separately for each Hero). 3 + 3 SONG OF DISCORD This attack deals no damage. Hit cause STUN and SILENCE. This attack targets all enemy Heroes in range (roll separately for each Hero). 1 + 3 SONG OF DOMINION Target 1 enemy Hero within 3 zones. Immediately move them up to 2 zones and perform 1 of their attacks. That attack may target zones containing Deploy the Siren in any zone friendly models. That enemy Hero 6 gains no from KO’ing models within 1 of a Sea Zone. with this attack. Sea Monster POSEIDON’S JUDGMENT Avatar of Poseidon All friendly Heroes within 2 zones of the Avatar of Poseidon may heal up to 3. Deal all enemies Heroes within 2 zones 3 damage. LORD OF THE TIDES Draw 2 Tide Cards. CRASHING WAVES Each time an enemy Hero begins their activation on, or moves onto, a Gangplank, Deploy the Avatar of Poseidon on roll a die. On a + they are knocked Overboard. 10 any Gangplank. Knock all models on that Gangplank Overboard. Sea Monster CRUSHING CLAWS Shell Cracker Basic Attack Hits cause BLEED. For each Hit of a , roll 1 additional die. 4 + 1 HITCH A RIDE Move the Shell Cracker, and all Crew in its zone, up to 2 zones. During this move, the Shell Cracker may not move into zones that Crew could not normally move into. Afterwards, all Crew in its zone immediately attack. ARMORED PROTECTOR The Shell Cracker must be prioritized by all attacks targeting its zone (including by attacks that could Deploy the Shell Cracker on 12 normally prioritize any friendly Deployment Point. other targets). RAMPAGE The Kraken Targets all zones in range (roll once and apply results to all zones). 6 + 1 TENTACLE CRUSH Targets all deployed Heroes (roll separately for each Hero). Hits deal 4 damage, +1 additional damage for each more your Kraken Pool contains than your opponent’s. 1 + * FURY OF THE LOCKER After any activation in which the Kraken was damaged. Roll a die. Activate the Kraken When the Kraken is deployed, on a roll of . It gains +1 to this deal 3 damage to all Heroes whose roll for every 3 damage on it. 16 Kraken Pool has the highest (or to all Heroes in case of a tie)..