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Oops Im Astral
Oops, I’m Astral (1 st Edition AD&D) Last updated: 210626...210811 [email protected] https://dnd.sinister.net Contents Overview ................................................................................................................................................................................. 3 The Astral Plane ...................................................................................................................................................................... 3 Getting to Astral .................................................................................................................................................................. 3 Projection ........................................................................................................................................................................ 3 Physical ............................................................................................................................................................................ 4 Unexpected Arrival ............................................................................................................................................................. 5 Viewing the Astral ............................................................................................................................................................... 6 Time ................................................................................................................................................................................... -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
A Player's Primer to the Outlands
TABLE ef C$N WELCOME TO THE OUTLANDS 2 Xaos 27 Using the Booklet .3 Other Locations in the Outlands 28 Using the CD 3 Bariaur Tribes 28 A Word of Warning 3 The Court of Light 28 The Mimir 4 The Dwarven Mountain 29 An Overview of the Outlands 4 Gzemnid's Realm 29 Moving through the Outlands 5 Hermitages 29 Magic in the Outlands 6 The Hidden Realm 29 Spell Keys 7 The Hinterlands 29 Power Keys 7 Ilsensine's Realm 29 A Tour of the Outlands 7 Indep Villages 29 Automata 8 Ironridge 30 Bedlam 10 Lost Patrols 30 Curst 12 The Mausoleum of Chronepsis 30 Ecstasy 13 The Modron Procession 30 Excelsior 15 The Palace of Judgment 30 Faunel 16 The Realm of the Norns 30 Fortitude 17 The River Ma'at 31 Glorium 18 Semuanya's Bog 31 Hopeless 19 Sheela Peryroyl's Realm 31 Plague-Mort 21 The Spire 31 Ribcage Sample22 fileThebestys and Thoth's Estate 31 Rigus 23 Tir fo Thuinn 31 Sylvania 24 TirnaOg 31 Torch 25 Tvashtri's Realm 32 Tradegate 26 Walking Castles 32 CREDI + S Designer: Jeff Grubb • Editor: Ray Vallese Cover Artist: Robh Ruppel • Conceptual Artist: Dana Knutson • Interior Artist: DiTerlizzi Graphics Coordinator: Sarah Feggestad • Art Coordinator: Peggy Cooper Electronic Prepress Coordinator: Tim Coumbe 4- Typography: Angelika Lokotz Cartography: Rob Lazzaretti • Border Art: Robert Repp • Graphic Design: Dee Barnett, Dawn Murin Proofreading and Fact Checking: Wolfgang Baur, Michele Carter, Bill Slavicsek TSR Ltd. ADVANCED DUNGEONS ft DRAGONS and ADEtD are registered trademarks owned by TSR, TSR, Inc. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content. -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. -
25109-Sample.Pdf
Sample file MANUAL OF THE PLANES Jeff Grubb, Bruce R. Cordell, David Noonan ADDITIONAL DESIGN ART DIRECTOR Andy Collins, Monte Cook, Steve Dawn Murin Miller, Rich Redman, Sean K Reynolds, Jennifer Clarke Wilkes, Skip Williams, COVER ILLUSTRATION James Wyatt Arnie Swekel EDITORS INTERIOR ILLUSTRATIONS David Noonan, Jennifer Clarke Wilkes Matt Cavotta, Monte Moore, Wayne Reynolds, Darrell Riche, CREATIVE DIRECTOR David Roach, Arnie Swekel Ed Stark GRAPHIC DESIGNERS PROJECT MANAGER Sherry Floyd, Dawn Murin Justin Ziran CARTOGRAPHER PRODUCTION MANAGER Chas DeLong Todd Gamble BUSINESS MANAGER TYPESETTING Anthony Valterra Erin Dorries Playtesters: Jason Carl, Michele Carter, Andy Collins, Monte Cook, Bruce Cordell, Cameron Curtis, Jesse Decker, David Eckelberry, Cory J. Herndon, Gwendolyn FM Kestrel, Toby Latin, Will McDermott, Rich Redman, Thomas M. Reid, Steve Schubert, Chris Thomason, Jennifer Clarke Wilkes, Penny Williams, Skip Williams. Resources: This book is built from the bones of giants. From the initial planar visions of Gary Gygax and Dave Sutherland, through Jeff Grubb’s original, almost-talmudic Manual of the Planes, with its contributions by Roger Moore and Ed Greenwood, to the vibrant Planescape work of David Cook, Colin McComb, Michele Carter, and Monte Cook, the planes have been an ever-evolving cosmology. Other resources for this work include the new Forgotten Realms® Campaign Setting by Ed Greenwood, Skip Williams, Sean K Reynolds, and Rob Heinsoo; Dragon® Magazine #272 "The King and Queen of Dragons" by Skip Williams; Guide to the Ethereal Plane by Bruce R. Cordell, Psionics Handbook by Bruce R. Cordell; Tangents by Bruce R. Cordell; Tome and Blood by Bruce R. Cordell and Skip Williams. -
DRAGON Magazine Is Published Monthly by Dragon Publishing, a Division of TSR Hobbies, Inc
March 1981 Dragon 1 Dragon Vol. V, No. 9 Vol. V, No. 9 March 1981 Publisher . E. Gary Gygax Editor . Jake Jaquet Assistant editor . Kim Mohan Kim Mohan bout my handling of your manuscript in- Editorial staff . Bryce Knorr Assistant editor, THE DRAGON volves the discovery and correction of Marilyn Mays Dragon Publishing three “typos.” Okay, I’ll give you the be- Sales & Circulation . Debbie Chiusano nefit of the doubt on “FINEOUS.” But a Corey Koebernick Dear Orcface: lot of people think “persistance” is the Office staff . Dawn Pekul You couldn’t resist, could you? Those correct spelling of that word, and I’m not Cherie Knull little red scribbles on contributor’s manu- so inclined to believe it was “just” a typo. Roger Raupp scripts didn’t get you enough play, did As far as “assistant” goes, I can tell by Contributing editors . Roger Moore they? You. had to try for the big time and the typing on the top of your letter that Ed Greenwood savage someone in public, didn’t you? you’re having a hard time breaking an “The Write Way to Get Published” in old habit. DRAGON #45 has probably fixed the I’m truly sorry if you or anyone got the This month’s contributing artists: name Kim Mohan in everyone’s mind. impression from my editing remarks that John Blumen James Holloway You’re now the nasty little man who says I am a “nasty little man who says horrible Todd Oleck Steve Swenston horrible things to eager new writers, things to new writers.” Sure I took a few Dave LaForce David Trampier leaving their egos crushed and their manu- shots at you, but that was just return fire. -
Dnd 5E Dm's Guide Pdf
Dnd 5e dm's guide pdf Continue Everything a Dungeon Master needs to weave legendary stories for the world's greatest role-playing game. Dungeon Master's Guide provides the inspiration and guidance you need to get your imagination going and create adventure worlds for players to explore and enjoy. Inside you will find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&t; D magic elements, and much more! Item Details Price: $49.95 C$57.00 Release date: 09 December, 2014 Format: Hardcover ISBN: 978-0786965625 Where can I buy it? Buy it at your local toy store, bookstores like Barnes & Noble, or online at retailers like Amazon. Dungeon Master's Guide to Fantasy Grounds, Steam and D&D Beyond is also available. Awards ENnie Awards: The winners of the 2015 ENnie Awards, an annual fan-based celebration of excellence in table role-playing games, were announced at this year's Gen Con. Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules) Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules) Winner (Gold): Fan's Choice for Best Publisher: Wizards of the Coast Dungeon Master's Guide Errata Magic Item Rarity Index Let's face it. Books dungeons & dragons are expensive. Dungeon Master's Guide is no exception. You might wonder if you can run the games without the DM guide. So, do you need a Dungeon Master's Guide? Yes. Almost every DM will need a Dungeon Master's Guide. The DM guide contains essential tips and rules for running an adventure or campaign. -
Multiverse of Wonder and Adventure File Credits Designer: Dave Coulson
CODEX OF THE INFINITE PLANES SampleMultiverse of Wonder and Adventure file Credits Designer: Dave Coulson Layout: Dave Coulson Proofreaders/Playtesters: Matthew Anderson, Eric Brooks, Harris Cameron, Patrick Griffin, Luke Price, Akulas Psyhos Cover Illustrator: Jack Kaiser Interior Illustrators: Bruno Balixa, Critical-Hit!, Emmanuel Bou Roldan, Frank Turfler Jr, Jack Holliday, Jeshields, Michael Scotta, Rick Hershey, ON THE COVER Jack Kaiser illustrates the Orrery of the Infinite Planes in the Great Modron Cathedral on Mechanus, while a group of planar sages consult their copy of the Codex of the Infinite Planes. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of SampleWizards of the Coast. file ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Contents Introduction ............................................................. 4 OUTER PLANES Infinite Layers of the Abyss ................... 139 Chapter 1: Essence of the Infinite Planes ............. 5 Infernal Battlefield of Acheron ............. 152 Definitions ................................................. 5 Olympian Glades of Arborea ............... -
& Realm of the Deepening Moon
Ardeep The Far Forest & Realm of the Deepening Moon Compiled, edited and in parts written by “Snowblood” Page | 1 Contents Page Maps of the Realm page 3 The History of the Realm of the Deepening Moon page 4 The Laran’sars of Ardeep: -23600 DR to 1344 DR page 32 Places within Ardeep page 34 Cities of the Ardeep page 49 Stoneturn Keep page 57 Spells of the Ardeep Elves page 61 Notables of the Realm page 71 Races of Ardeep page 81 Magic Items of the Ardeep Elves page 85 A Poem from Ardeep page 92 Sources used and acknowledgements page 93 This one is for Ed Greenwood and Lord Karsus who insists he did it mostly by himself...and I just wanted to acknowledge that. Page | 2 Maps of the Ardeep Page | 3 The History of the Kingdom of Ardeep A Brief Overview At various points in history, the Realm of the Deepening Moon was a vassal of the Elven empires of Aryvandaar, Shantel Othreier, and Illefarn. Circa –1,100 DR, Illefarn fragmented into three realms: Ardeep, Iliyanbruen, and Rilithar. At its height, Ardeep encompassed the lands between the Sword Mountains and the lower Delimbyr Vale. The rulers of Ardeep were known as laranlors (masculine) and laranlas (feminine), Elven terms meaning regal lord and regal lady, respectively, and used to denote the king or queen of an Elven vassal realm or minor kingdom. Laranla Fildaerae “the Night Flame” died in the Year of Ashen Faces (–395 DR) and was succeeded by her grandniece, Imdalace. When Laranla Imdalace disappeared in the Year of the Slaked Blade (4 DR), rulership of Ardeep passed to her kinswoman Embrae Aloevan. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Demiplanes: Valhalla Credits
Rite Publishing Presents: Demiplanes: Valhalla Credits Reginleif and Sigrún (Authors): Andrew Mullen, Jennifer Povey, and Stephen Rowe Berserker (Editor and Developer): Stephen Rowe Reginleif (Foreword): Ken Marable Svipul (Cover Artist): Walid Feghali The Ráðgríðr (Interior Artists): Algol, Archivist, ButteredBap, Chorazin, Deadpoolrus, Incinerated Mortality, Markus Design, Modexo001, Newb1, Olga Galushko, Ratushnyak Vitaliy, Rosario Rizzo, TacosauceNinja, TK769, Walid Feghali, York GunnrSample (Design): Daniel file Marshall Göndul (Layout): Lj Stephens Hjörþrimul (Publisher): Miranda Russell Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/ pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Demiplanes: Valhalla © 2018 RitePublishing LLC, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility license. Some images are licensed under a Creative Commons Attribution-No Derivative Works 3.0 License; http://creativecommons.org/licenses/by-nd/3.0/ Some images are licensed under a Creative Commons Attribution-Share Alike 3.0 License; http://creativecommons.org/licenses/by-sa/3.0/ Some images are licensed under a Creative Commons Attribution 3.0 License. http://creativecommons. org/licenses/by/3.0/ 1 Demiplanes: Valhalla create personalized trials and encounters. Overcoming tailor-made situations can be exceptionally rewarding. Valhalla In roleplaying games, heroism isn’t about powerful attacks dealing absurd damage.