Races of Every Shape and Size, Factions and Deities Struggling For
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Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Oops Im Astral
Oops, I’m Astral (1 st Edition AD&D) Last updated: 210626...210811 [email protected] https://dnd.sinister.net Contents Overview ................................................................................................................................................................................. 3 The Astral Plane ...................................................................................................................................................................... 3 Getting to Astral .................................................................................................................................................................. 3 Projection ........................................................................................................................................................................ 3 Physical ............................................................................................................................................................................ 4 Unexpected Arrival ............................................................................................................................................................. 5 Viewing the Astral ............................................................................................................................................................... 6 Time ................................................................................................................................................................................... -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
A Player's Primer to the Outlands
TABLE ef C$N WELCOME TO THE OUTLANDS 2 Xaos 27 Using the Booklet .3 Other Locations in the Outlands 28 Using the CD 3 Bariaur Tribes 28 A Word of Warning 3 The Court of Light 28 The Mimir 4 The Dwarven Mountain 29 An Overview of the Outlands 4 Gzemnid's Realm 29 Moving through the Outlands 5 Hermitages 29 Magic in the Outlands 6 The Hidden Realm 29 Spell Keys 7 The Hinterlands 29 Power Keys 7 Ilsensine's Realm 29 A Tour of the Outlands 7 Indep Villages 29 Automata 8 Ironridge 30 Bedlam 10 Lost Patrols 30 Curst 12 The Mausoleum of Chronepsis 30 Ecstasy 13 The Modron Procession 30 Excelsior 15 The Palace of Judgment 30 Faunel 16 The Realm of the Norns 30 Fortitude 17 The River Ma'at 31 Glorium 18 Semuanya's Bog 31 Hopeless 19 Sheela Peryroyl's Realm 31 Plague-Mort 21 The Spire 31 Ribcage Sample22 fileThebestys and Thoth's Estate 31 Rigus 23 Tir fo Thuinn 31 Sylvania 24 TirnaOg 31 Torch 25 Tvashtri's Realm 32 Tradegate 26 Walking Castles 32 CREDI + S Designer: Jeff Grubb • Editor: Ray Vallese Cover Artist: Robh Ruppel • Conceptual Artist: Dana Knutson • Interior Artist: DiTerlizzi Graphics Coordinator: Sarah Feggestad • Art Coordinator: Peggy Cooper Electronic Prepress Coordinator: Tim Coumbe 4- Typography: Angelika Lokotz Cartography: Rob Lazzaretti • Border Art: Robert Repp • Graphic Design: Dee Barnett, Dawn Murin Proofreading and Fact Checking: Wolfgang Baur, Michele Carter, Bill Slavicsek TSR Ltd. ADVANCED DUNGEONS ft DRAGONS and ADEtD are registered trademarks owned by TSR, TSR, Inc. -
Cnow: Eldritch Witchery
Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock. -
Dragon Magazine #153
SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
R'pleeta Also, Tel’Sy Will Send a Messenger to Aefer-Baer About 55C:C: Oomniscientmniscient the Goings On
RR’P’PLLEETAEETA: DAAMNABLEMNABLE ASSTEROIDTEROID AAnn aadventuredventure fforor 44-8-8 ccharactersharacters ooff 3rrdd--55tthh llevels.evels. CCreditsredits by Ronnie Kowalski layout and graphic design by Static last updated January 15, 2004 i Beyond the Moons http://spelljammer.org/ TTableable ooff CContentsontents Chapter7: Aefer-Baer Assault . .22 Introduction . .1 7a: Attack Begins . .22 Thanks . .1 7b: Siege Weapons . .22 Chapter 1: Rock of Bral (The Gathering) . .2 7c: Infantry Units . .22 1a: Captain of the Far Traveler . .2 Chapter 8: Min Vyusher (White Wolf) . .23 1b: Pirate Hunting . .3 8a: Surface Level . .23 1c: Pirate Bands . .3 8b: Lower Level I . .23 1d: Scouting Mission . .4 8c: Lower Level II . .23 1e: Gathering the Crew . .4 8d: Temple of Nerull . .24 Chapter 2: Wildspace of Greyspace . .6 8e: Escaping R’Pleeta . .24 2a: Patriarch Point . .6 Appendix I: Infantry Units . .25 2b: The Mana . .7 Appendix II: Crew Announcement Notice . .26 2c: Man-o-War (Greyspace) . .7 Appendix III: Dugak Ultimatum . .27 Omniscient Chapter 3: The Phlogiston . .8 Appendix IV: Log of the . .28 Omniscient 3a: Extra Flare: U. P. O. Unidentifi ed Phlogiston Object . .8 Appendix V: Scro of the . .29 Far Traveler 3b: Pyroserpent Nesting . .8 Appendix VI: The . .30 Loki’s Own 3c: Crystal Sphere of Spiralspace . .9 Appendix VII: The . .31 Chapter 4: Wildspace of Spiral . .10 Appendix VIII: R’Pleeta NPC’s . .32 4a: SPF Protector . .10 Crew of the Far Traveler . .32 4b: The Gods Marbles . 11 Pirates of the Loki’s Own . .32 4c: The Loki’s Own . 11 Elves of Aefer-Baer . -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.