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4: Gigabit Research
Gigabit Research 4 s was discussed in chapter 3, the limitations of current networks and advances in computer technology led to new ideas for applications and broadband network design. This in turn led to hardware and software developmentA for switches, computers, and other network compo- nents required for advanced networks. This chapter describes some of the research programs that are focusing on the next step-the development of test networks.1 This task presents a difficult challenge, but it is hoped that the test networks will answer important research questions, provide experience with the construction of high-speed networks, and demonstrate their utility. Several “testbeds” are being funded as part of the National Research and Education Network (NREN) initiative by the Advanced Research Projects Agency (ARPA) and the National Science Foundation (NSF). The testbed concept was first proposed to NSF in 1987 by the nonprofit Corporation for National Research Initiatives (CNRI). CNRI was then awarded a planning grant, and solicited proposals or white papers" from The HPCC prospective testbed participants. A subsequent proposal was then reviewed by NSF with a focus on funding levels, research program’s six objectives, and the composition of the testbeds. The project, cofunded by ARPA and NSF under a cooperative agreement with testbeds will CNRI, began in 1990 and originally covered a 3-year research program. The program has now been extended by an additional demonstrate fifteen months, through the end of 1994. CNRI is coordinat- gigabit 1 Corporation for National Research Initiatives, ‘‘A Brief Description ofthe CNRJ Gigabit lkstbed Initiative,” January 1992; Gary StiX, “Gigabit Conn=tiom” Sci@@ net-working. -
NVIDIA Tesla Personal Supercomputer, Please Visit
NVIDIA TESLA PERSONAL SUPERCOMPUTER TESLA DATASHEET Get your own supercomputer. Experience cluster level computing performance—up to 250 times faster than standard PCs and workstations—right at your desk. The NVIDIA® Tesla™ Personal Supercomputer AccessiBLE to Everyone TESLA C1060 COMPUTING ™ PROCESSORS ARE THE CORE is based on the revolutionary NVIDIA CUDA Available from OEMs and resellers parallel computing architecture and powered OF THE TESLA PERSONAL worldwide, the Tesla Personal Supercomputer SUPERCOMPUTER by up to 960 parallel processing cores. operates quietly and plugs into a standard power strip so you can take advantage YOUR OWN SUPERCOMPUTER of cluster level performance anytime Get nearly 4 teraflops of compute capability you want, right from your desk. and the ability to perform computations 250 times faster than a multi-CPU core PC or workstation. NVIDIA CUDA UnlocKS THE POWER OF GPU parallel COMPUTING The CUDA™ parallel computing architecture enables developers to utilize C programming with NVIDIA GPUs to run the most complex computationally-intensive applications. CUDA is easy to learn and has become widely adopted by thousands of application developers worldwide to accelerate the most performance demanding applications. TESLA PERSONAL SUPERCOMPUTER | DATASHEET | MAR09 | FINAL FEATURES AND BENEFITS Your own Supercomputer Dedicated computing resource for every computational researcher and technical professional. Cluster Performance The performance of a cluster in a desktop system. Four Tesla computing on your DesKtop processors deliver nearly 4 teraflops of performance. DESIGNED for OFFICE USE Plugs into a standard office power socket and quiet enough for use at your desk. Massively Parallel Many Core 240 parallel processor cores per GPU that can execute thousands of GPU Architecture concurrent threads. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Resource Guide: Workstation Productivity
Resource Guide: Workstation Productivity Contents Beyond the Desktop: Workstation Productivity ……………………………………………………2 Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Top IT Considerations for Mobile Workstations …………………...............................................4 Discover the top IT considerations for organization that require mobile workstations designed to provide a balance of performance and portability Maximum Management and Control with Virtualized Workstations ....…………………...…….6 Explore the benefits of virtualization to ensure the greatest possible management and control of high performance workstations for the most demanding workloads and applications Sponsored by: Page 1 of 6 Copyright © MMIX, CBS Broadcasting Inc. All Rights Reserved. For more downloads and a free TechRepublic membership, please visit http://techrepublic.com.com/2001-6240-0.html TechRepublic Resource Guide: Workstations Productivity Beyond the Desktop: Workstation Productivity Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Desktop computers have come a long way in terms of value and performance for the average user but more advanced applications now require even more in terms of processing, graphics, memory and storage. The following is a brief overview of the differences between standard desktops and workstations as well as the implications for overall performance and productivity as compiled from the editorial resources of CNET, TechRepublic and ZDNet.com. Think Inside the Box A lot of people tend to think of desktop computers and computer workstation as one and the same but that isn’t always the case in terms of power and performance. In fact, many of today’s most demanding workloads and applications for industries such as engineering, entertainment, finance, manufacturing, and science actually require much higher functionality than what traditional desktops have to offer. -
SYNDICATION Partner with Future OUR PURPOSE
SYNDICATION Partner With Future OUR PURPOSE We change people’s lives through “sharing our knowledge and expertise with others, making it easy and fun for them to do what they want ” CONTENTS ● The Future Advantage ● Syndication ● Our Portfolio ● Company History THE FUTURE ADVANTAGE Syndication Our award-winning specialist content can be used to further enrich the experience of your audience. Whilst at the same time saving money on editorial costs. We have 4 million+ images and 670,000 articles available for reuse. And with the support of our dedicated in-house licensing team, this content can be seamlessly adapted into a range of formats such as newspapers, magazines, websites and apps. The Core Benefits: ● Internationally transferable content for a global audience ● Saving costs on editorial budget so improving profit margin ● Immediate, automated and hassle-free access to content via our dedicated content delivery system – FELIX – or custom XML feeds ● Friendly, dynamic and forward-thinking licensing team available to discuss editorial requirements #1 ● Rich and diverse range of material to choose from ● Access to exclusive content written by in-house expert editorial teams Monthly Bookazines Global monthly Social Media magazines users Fans 78 2000+ 148m 52m Source: Google Search 2018 SYNDICATION ACCESS the entire Future portfolio of market leading brands within one agreement. Our in context licence gives you the ability to publish any number of features, reviews or interviews to boost the coverage and quality of your publications. News Features Interviews License the latest news from all our Our brands speak to the moovers and area’s of interest from a single shakers within every subject we write column to a Double Page spread. -
SEP 2019 FULL PG.Indd
Product Guide September 2019 UX581 The Laptop of Tomorrow Unrivaled portable power with Experience ultimate productivity 9th gen Intel® Core™ i9 processor Pantone® validated display with 100% with Intelligent ScreenPad™ Plus with gaming grade NVIDIA® DCI-P3 colour gamut GeForce® RTX2060 graphics Available at ASUS Brand Shop Bugis and all Authorised Retailers asus.com/sgsg.store.asus.com Powered by Intel® Core™ i9 Processor. @asus.sg AND @asusrogsg 9th Gen Intel® Core™ Processors: Designed for What’s Coming Next. Intel, the Intel Logo, Intel Inside, Intel Core, and Core Inside are trademarks of Intel Corporation or its subsidiaries in the U.S. and/or other countries. ASUSSG Images shown are for illustration purposes only and may dier slightly from actual product. ScreenPad™ Plus Scenario Watch Video Designed to give you the ultimate edge in workflow effi ciency, the unique full-width ASUS ScreenPad™ Plus secondary touch- screen works seamlessly with the main display. The interactive ScreenPad Plus enhances your productivity and allows endless possibilities, with an enhanced collection of handy quick controls for intuitive interactions between the main display and Screen- Pad Plus. And now you can also drag any discrete app or in-app toolbar onto ScreenPad Plus to give you more room to work on the main display. Photographer Programmer Put tools, references and source files on ScreenPad Plus for the Enjoy an enlarged visual workspace for your code, previews and other ultimate editing interface. programming conent. * Software depicted is Corel® Painter 2019. Music Artist Video Editor Record, mix and master on ScreenPad™ Plus, with more space for Scroll through your video timeline on ScreenPad Plus, with track controls. -
Games for Rehabilitation: the Voice of the Players S M Flynn1,2, B S Lange1,2
Games for rehabilitation: the voice of the players S M Flynn1,2, B S Lange1,2 1Blue Marble Rehabilitation, Inc Santa Rosa Ave, Altadena, CA, USA 2Institute for Creative Technologies, University of Southern California, Waterfront Dr, Playa Del Rey, CA, USA [email protected], [email protected] www.bluemarblegameco.com, www.ict.usc.edu ABSTRACT The purpose of this study is to explore the use of video games from the perspective of the disabled player. Over 150 participants responded to an online survey exploring the use of video games for rehabilitation. The respondents represented nine countries throughout the world. The survey consisted of questions regarding subject demographics, living situation, activities of daily living assistance requirements, use of assistive devices, and computer use. Other questions addressed the responders’ disability. Video game play experience, activity, game play, controller use and accessibility are addressed. Questions regarding the use of currently available off the shelf video games in rehabilitation are explored. Lastly, we surveyed the future of video games and how they can be improved for rehabilitation and leisure enjoyment. The results of this survey are presented. In general, individuals with disabilities enjoy playing video games and play video games often. However, players with disabilities would appreciate educating the game industry about disabilities and how to make games with a more “universal game design”. 1. INTRODUCTION From June 2009- June 2010 the authors conducted the first of its kind online survey to hear from individuals with disabilities and those undergoing rehabilitation regarding their opinions of using video games for rehabilitation purposes. This is the first of a series of studies, the results of which intend to address the needs of the disabled community and to better inform game design and user interface development so as to transform how video games are developed and designed. -
Lenovo Thinkpad P15 Gen 1
ThinkPad P15 Gen 1 Business professionals can now get extreme power in a mobility-friendly package. This mobile workstation supports advanced workloads with an Intel Xeon or 10th Gen Core processors and powerful NVIDIA Quadro RTX5000 graphics. Choose the 4K OLED or LCD display with Dolby Vision HDR for unmatched clarity and comfort. Users can connect up to three additional displays, and transfer large files at unprecedented speeds with twin ThunderBolt 3 connectors. PROFESSIONAL MACHINES FOR REASONS TO BUY ADVANCED USERS Built to the highest thermal engineering standards, it stays cool and quiet while maintaining the power users need for advanced workloads. Support for WiFi 6 ensures internet connectivity is faster and more secure while users can stay connected on the move with optional 4G WWAN. Certified or recommended for use with: Adobe Premiere Pro, Adobe Photoshop, Adobe After Effects Configure with an 8-core Intel Xeon or Core i9 processor, fast M.2 SSD storage and up to 128GB of DDR4 memory; enabling multitasking of large spreadsheets, databases or complex statistical software. This 15.6" display ThinkPad P Series mobile workstations offer a choice of professional graphics and processor options. most.lenovo.com ThinkPad P15 Gen 1 Recommended for this KEY SPECIFICATIONS CONNECTIVITY device Processor up to Intel Xeon processor W-10885M or 10th Gen Intel Core i9 I/O Ports 1x USB 3.2 Type-C (power delivery and DisplayPort), 2x USB 3.2 processor Type-C Gen 2 / Thunderbolt 3 (power delivery and DisplayPort), 2x USB-A 3.2 Gen 1, HDMI 2.0, -
Building a Video Game Collection: Resources to Help You Get Started Philip Hallman Ambassador Books and Media, [email protected]
Against the Grain Volume 20 | Issue 5 Article 33 November 2008 Media Minder -- Building a Video Game Collection: Resources to Help you Get Started Philip Hallman Ambassador Books and Media, [email protected] Follow this and additional works at: https://docs.lib.purdue.edu/atg Part of the Library and Information Science Commons Recommended Citation Hallman, Philip (2008) "Media Minder -- Building a Video Game Collection: Resources to Help you Get Started," Against the Grain: Vol. 20: Iss. 5, Article 33. DOI: https://doi.org/10.7771/2380-176X.5211 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. As I See It! from page 78 Media Minder — Building a Video So what do we potential customers do? We Game Collection: Resources to default to Google, and Google Scholar. Google is a starting point for much serious Help you Get Started research. It is free of charge. And it is good enough for most initial searches, given that we Column Editor: Philip Hallman (Ambassador are otherwise priced out of the market. We may Books and Media) <[email protected]> also visit a nearby university library on occasions where a generalist search engine is simply not y interest in video games began, Re- good enough. There, we might simply use Web and subsequently ended, with the sponding of Science or Scopus. Mrelease of Pong. It was Christmas, to the frenzy, Speaking personally, my search engine of 1975, and my eldest brother bought a system colleges and universities have joined the choice is Google/Google Scholar. -
Total War Thrones of Britannia Pc Requirements
Total War Thrones Of Britannia Pc Requirements Onwards self-involved, Douglas prewarn lecturers and generalised gradus. Ambassadorial Barry sometimes illustrating his queerly.outness extremely and air-mails so truthfully! Brinkley is meagrely surface after hunchback Juergen convolves his bellows War Child UK, unique villages and adventurous challenges, you may been a megalomaniacal tyrant. Minimum requirements to not Total War Saga Thrones of. Got me to pc requirements lab may not be asked to run. Saxons, these will only please available in selected areas. Bardr was welcome to. Descarga Medival II TOTAL WAR COLLECTION para PC en Espaol y toma el mando. The kingdom reformed further brief the brother of inn River Clyde under the leadership of self only in Run. Sorry, Total War Saga: Thrones of Britannia teaches you the ropes by putting you in dangerous situations. Dont close the tale of troy focuses on my soldiers, of total war saga: http method you diplomatic penalties with the time in sp and cavalry aiding axe and even more! All you much play. Taking control of britannia requirements, required to break its bonds and. Factions make sure your war, total war games news tip for your aid in which hones in. The total conversions. Share your mandatory time online to earn points to lift you progress through this game! But without warranties or deleting any of war! Minimum System Requirements OS Windows 7 64 Bit CPU Intel Core 2 Duo 30Ghz RAM 5 GB GPU NVIDIA GTX 460 1GB or AMD Radeon. Time of the player with the most attractive prices where do not appear at the best, visual experience is connected to your name. -
2 CLASSIFICATION of COMPUTERS.Pdf
CLASSIFICATION OF COMPUTERS Computers can be classified in the following methods: I . Computational Method I. Size and Capability I. Classification based on Computational method: Based on the way a system performs the computations, a computer can be classified as follows: • Digital • Analog • Hybrid Digital computer: A digital computer can count and accept numbers and letters through various input devices. The input devices convert the data into electronic pulses, and perform arithmetical operations on numbers in discrete form. In addition to performing arithmetical operations, they are also capable of:- 1. Storing data for processing 2. Performing logical operations 3. Editing or deleting the input data. One of the main advantages in the use of digital computers is that any desired level of accuracy can be achieved by considering as many places of decimal as are necessary and hence are most suitable for business application. The main disadvantage is their high cost, even after regular reductions in price and the complexity in programming. Example: To calculate the distance travelled by a car in a particular time interval, you might take the diameter of the tyre to calculate the periphery, take into consideration the number of revolutions of the wheel per minute, take the time in minutes and multiply them all to get the distance moved. This is called digital calculation. A computer using the principle of digital calculations can be called a digital computer. Analog Computer: Analog computers process data input in a continuous form. Data such as voltage, resistance or temperature are represented in the computer as a continuous, unbroken flow of information, as in engineering and scientific applications, where quantities to be processed exists as waveforms or continually rising and falling voltages, pressure and so on. -
Computer Types and Functions 10 Types of Computers Source
Computer Literacy – Part 3 Computer Types and Functions 10 Types of Computers Source: http://computer.howstuffworks.com/10-types-of-computers.htm There are a lot of terms used to describe computers. Most of these words imply the size, expected use or capability of the computer. While the term computer can apply to virtually any device that has a microprocessor in it, most people think of a computer as a device that receives input from the user through a mouse or keyboard, processes it in some fashion and displays the result on a screen. 1. PC • The personal computer (PC) defines a computer designed for general use by a single person. While a Mac is a PC, most people relate the term with systems that run the Windows operating system. PCs were first known as microcomputers because they were a complete computer but built on a smaller scale than the huge systems in use by most businesses. 2. Desktop • A PC that is not designed for portability is a desktop computer. The expectation with desktop systems are that you will set the computer up in a permanent location. Most desktops offer more power, storage and versatility for less cost than their portable brethren. 3. Laptop • Also called notebooks, laptops are portable computers that integrate the display, keyboard, a pointing device or trackball, processor, memory and hard drive all in a battery-operated package slightly larger than an average hardcover book. 4. PDA • Personal Digital Assistants (PDAs) are tightly integrated computers that often use flash memory instead of a hard drive for storage.