Computer Gaming Energy Efficiency Without Performance Compromise
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What Are Your Best Computer Options for Teleworking?
What are your best computer options for teleworking? If you NEED… And you HAVE a… Then your BEST telework option is… COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications County Laptop AND - Connect your County laptop to the County VPN County Desktop PC County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Connect remotely using VDI (Virtual Desktop) Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop to the County VPN COMMON COUNTY APPS such as Microsoft Office, Adobe County Laptop ONLY - Connect your County laptop to the County VPN Reader, and web applications SUPPORTED BUSINESS APPS such as OneSolution, OnBase, SIRE, Microsoft Project, and Visio County Laptop AND - Connect your County laptop to the County VPN County Desktop PC If you NEED… And you HAVE a… Then your BEST telework option is… County Laptop AND - Connect your County laptop to the County VPN Home Computer Home Computer ONLY - Contact the County IT Help Desk at 651/438-4346 Home Computer AND - Connect remotely using Dakota County VPN County Desktop Computer - Remotely control your computer using Windows Remote Desktop County Desktop Computer ONLY - Check out a County laptop from IT Laptop Loaner Program - Connect your County laptop -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Computer Organization and Architecture Designing for Performance Ninth Edition
COMPUTER ORGANIZATION AND ARCHITECTURE DESIGNING FOR PERFORMANCE NINTH EDITION William Stallings Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montréal Toronto Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo Editorial Director: Marcia Horton Designer: Bruce Kenselaar Executive Editor: Tracy Dunkelberger Manager, Visual Research: Karen Sanatar Associate Editor: Carole Snyder Manager, Rights and Permissions: Mike Joyce Director of Marketing: Patrice Jones Text Permission Coordinator: Jen Roach Marketing Manager: Yez Alayan Cover Art: Charles Bowman/Robert Harding Marketing Coordinator: Kathryn Ferranti Lead Media Project Manager: Daniel Sandin Marketing Assistant: Emma Snider Full-Service Project Management: Shiny Rajesh/ Director of Production: Vince O’Brien Integra Software Services Pvt. Ltd. Managing Editor: Jeff Holcomb Composition: Integra Software Services Pvt. Ltd. Production Project Manager: Kayla Smith-Tarbox Printer/Binder: Edward Brothers Production Editor: Pat Brown Cover Printer: Lehigh-Phoenix Color/Hagerstown Manufacturing Buyer: Pat Brown Text Font: Times Ten-Roman Creative Director: Jayne Conte Credits: Figure 2.14: reprinted with permission from The Computer Language Company, Inc. Figure 17.10: Buyya, Rajkumar, High-Performance Cluster Computing: Architectures and Systems, Vol I, 1st edition, ©1999. Reprinted and Electronically reproduced by permission of Pearson Education, Inc. Upper Saddle River, New Jersey, Figure 17.11: Reprinted with permission from Ethernet Alliance. Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appear on the appropriate page within text. Copyright © 2013, 2010, 2006 by Pearson Education, Inc., publishing as Prentice Hall. All rights reserved. Manufactured in the United States of America. -
Resource Guide: Workstation Productivity
Resource Guide: Workstation Productivity Contents Beyond the Desktop: Workstation Productivity ……………………………………………………2 Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Top IT Considerations for Mobile Workstations …………………...............................................4 Discover the top IT considerations for organization that require mobile workstations designed to provide a balance of performance and portability Maximum Management and Control with Virtualized Workstations ....…………………...…….6 Explore the benefits of virtualization to ensure the greatest possible management and control of high performance workstations for the most demanding workloads and applications Sponsored by: Page 1 of 6 Copyright © MMIX, CBS Broadcasting Inc. All Rights Reserved. For more downloads and a free TechRepublic membership, please visit http://techrepublic.com.com/2001-6240-0.html TechRepublic Resource Guide: Workstations Productivity Beyond the Desktop: Workstation Productivity Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Desktop computers have come a long way in terms of value and performance for the average user but more advanced applications now require even more in terms of processing, graphics, memory and storage. The following is a brief overview of the differences between standard desktops and workstations as well as the implications for overall performance and productivity as compiled from the editorial resources of CNET, TechRepublic and ZDNet.com. Think Inside the Box A lot of people tend to think of desktop computers and computer workstation as one and the same but that isn’t always the case in terms of power and performance. In fact, many of today’s most demanding workloads and applications for industries such as engineering, entertainment, finance, manufacturing, and science actually require much higher functionality than what traditional desktops have to offer. -
Good Reasons to Use a Desktop Computer
Good reasons to use a desktop computer Why would anyone possibly need a desktop? For most, it goes against all common sense to use a desktop because they're not as convenient and portable as a lap- top, and a laptop does what you need it to do just fine. At the same time, the good ol' bulky, stationary desktop still has a place for many people. Here are good reasons why you might want to use desktop computer. You can upgrade the parts, which is cheaper than buying a new laptop. When a laptop starts to slow down, your only option is to buy a whole new one. Depending on what you need a com- puter for, a new laptop could cost thousands of dollars. That's because you have to buy every single part inside the laptop brand new — the processor, motherboard, RAM, hard drive, and everything else. But most of the parts in your old laptop are probably still fine, and it's usually only the processor (and the motherboard it sits on) that needs upgrading. With a desktop you can easily replace an aging processor (and motherboard) for around $300. That said, all-in-one desktops like the iMac can be a little difficult to upgrade. You get more bang for your buck. Depending on the brand, desktops and laptops with similar specs can often cost the same. Yet, the main differences between the two are the processor and the graphics processor. Most Laptops use the smaller mobile version of a processor model, which often aren't quite as powerful as the full-size desktop versions. -
Trends in Electrical Efficiency in Computer Performance
ASSESSING TRENDS IN THE ELECTRICAL EFFICIENCY OF COMPUTATION OVER TIME Jonathan G. Koomey*, Stephen Berard†, Marla Sanchez††, Henry Wong** * Lawrence Berkeley National Laboratory and Stanford University †Microsoft Corporation ††Lawrence Berkeley National Laboratory **Intel Corporation Contact: [email protected], http://www.koomey.com Final report to Microsoft Corporation and Intel Corporation Submitted to IEEE Annals of the History of Computing: August 5, 2009 Released on the web: August 17, 2009 EXECUTIVE SUMMARY Information technology (IT) has captured the popular imagination, in part because of the tangible benefits IT brings, but also because the underlying technological trends proceed at easily measurable, remarkably predictable, and unusually rapid rates. The number of transistors on a chip has doubled more or less every two years for decades, a trend that is popularly (but often imprecisely) encapsulated as “Moore’s law”. This article explores the relationship between the performance of computers and the electricity needed to deliver that performance. As shown in Figure ES-1, computations per kWh grew about as fast as performance for desktop computers starting in 1981, doubling every 1.5 years, a pace of change in computational efficiency comparable to that from 1946 to the present. Computations per kWh grew even more rapidly during the vacuum tube computing era and during the transition from tubes to transistors but more slowly during the era of discrete transistors. As expected, the transition from tubes to transistors shows a large jump in computations per kWh. In 1985, the physicist Richard Feynman identified a factor of one hundred billion (1011) possible theoretical improvement in the electricity used per computation. -
Computer Performance Evaluation and Benchmarking
Computer Performance Evaluation and Benchmarking EE 382M Dr. Lizy Kurian John Evolution of Single-Chip Microprocessors 1970’s 1980’s 1990’s 2010s Transistor Count 10K- 100K-1M 1M-100M 100M- 100K 10 B Clock Frequency 0.2- 2-20MHz 20M- 0.1- 2MHz 1GHz 4GHz Instruction/Cycle < 0.1 0.1-0.9 0.9- 2.0 1-100 MIPS/MFLOPS < 0.2 0.2-20 20-2,000 100- 10,000 Hot Chips 2014 (August 2014) AMD KAVERI HOT CHIPS 2014 AMD KAVERI HOTCHIPS 2014 Hotchips 2014 Hotchips 2014 - NVIDIA Power Density in Microprocessors 10000 Sun’s Surface 1000 Rocket Nozzle ) 2 Nuclear Reactor 100 Core 2 8086 10 Hot Plate 8008 Pentium® Power Density (W/cm 8085 4004 386 Processors 286 486 8080 1 1970 1980 1990 2000 2010 Source: Intel Why Performance Evaluation? • For better Processor Designs • For better Code on Existing Designs • For better Compilers • For better OS and Runtimes Design Analysis Lord Kelvin “To measure is to know.” "If you can not measure it, you can not improve it.“ "I often say that when you can measure what you are speaking about, and express it in numbers, you know something about it; but when you cannot measure it, when you cannot express it in numbers, your knowledge is of a meagre and unsatisfactory kind; it may be the beginning of knowledge, but you have scarcely in your thoughts advanced to the state of Science, whatever the matter may be." [PLA, vol. 1, "Electrical Units of Measurement", 1883-05-03] Designs evolve based on Analysis • Good designs are impossible without good analysis • Workload Analysis • Processor Analysis Design Analysis Performance Evaluation -
Performance Scalability of N-Tier Application in Virtualized Cloud Environments: Two Case Studies in Vertical and Horizontal Scaling
PERFORMANCE SCALABILITY OF N-TIER APPLICATION IN VIRTUALIZED CLOUD ENVIRONMENTS: TWO CASE STUDIES IN VERTICAL AND HORIZONTAL SCALING A Thesis Presented to The Academic Faculty by Junhee Park In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the School of Computer Science Georgia Institute of Technology May 2016 Copyright c 2016 by Junhee Park PERFORMANCE SCALABILITY OF N-TIER APPLICATION IN VIRTUALIZED CLOUD ENVIRONMENTS: TWO CASE STUDIES IN VERTICAL AND HORIZONTAL SCALING Approved by: Professor Dr. Calton Pu, Advisor Professor Dr. Shamkant B. Navathe School of Computer Science School of Computer Science Georgia Institute of Technology Georgia Institute of Technology Professor Dr. Ling Liu Professor Dr. Edward R. Omiecinski School of Computer Science School of Computer Science Georgia Institute of Technology Georgia Institute of Technology Professor Dr. Qingyang Wang Date Approved: December 11, 2015 School of Electrical Engineering and Computer Science Louisiana State University To my parents, my wife, and my daughter ACKNOWLEDGEMENTS My Ph.D. journey was a precious roller-coaster ride that uniquely accelerated my personal growth. I am extremely grateful to anyone who has supported and walked down this path with me. I want to apologize in advance in case I miss anyone. First and foremost, I am extremely thankful and lucky to work with my advisor, Dr. Calton Pu who guided me throughout my Masters and Ph.D. programs. He first gave me the opportunity to start work in research environment when I was a fresh Master student and gave me an admission to one of the best computer science Ph.D. -
An Algorithmic Theory of Caches by Sridhar Ramachandran
An algorithmic theory of caches by Sridhar Ramachandran Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY. December 1999 Massachusetts Institute of Technology 1999. All rights reserved. Author Department of Electrical Engineering and Computer Science Jan 31, 1999 Certified by / -f Charles E. Leiserson Professor of Computer Science and Engineering Thesis Supervisor Accepted by Arthur C. Smith Chairman, Departmental Committee on Graduate Students MSSACHUSVTS INSTITUT OF TECHNOLOGY MAR 0 4 2000 LIBRARIES 2 An algorithmic theory of caches by Sridhar Ramachandran Submitted to the Department of Electrical Engineeringand Computer Science on Jan 31, 1999 in partialfulfillment of the requirementsfor the degree of Master of Science. Abstract The ideal-cache model, an extension of the RAM model, evaluates the referential locality exhibited by algorithms. The ideal-cache model is characterized by two parameters-the cache size Z, and line length L. As suggested by its name, the ideal-cache model practices automatic, optimal, omniscient replacement algorithm. The performance of an algorithm on the ideal-cache model consists of two measures-the RAM running time, called work complexity, and the number of misses on the ideal cache, called cache complexity. This thesis proposes the ideal-cache model as a "bridging" model for caches in the sense proposed by Valiant [49]. A bridging model for caches serves two purposes. It can be viewed as a hardware "ideal" that influences cache design. On the other hand, it can be used as a powerful tool to design cache-efficient algorithms. -
02 Computer Evolution and Performance
Computer Architecture Faculty Of Computers And Information Technology Second Term 2019- 2020 Dr.Khaled Kh. Sharaf Computer Architecture Chapter 2: Computer Evolution and Performance Computer Architecture LEARNING OBJECTIVES 1. A Brief History of Computers. 2. The Evolution of the Intel x86 Architecture 3. Embedded Systems and the ARM 4. Performance Assessment Computer Architecture 1. A BRIEF HISTORY OF COMPUTERS The First Generation: Vacuum Tubes Electronic Numerical Integrator And Computer (ENIAC) - Designed and constructed at the University of Pennsylvania, was the world’s first general purpose - Started 1943 and finished 1946 - Decimal (not binary) - 20 accumulators of 10 digits - Programmed manually - 18,000 vacuum tubes by switches - 30 tons -15,000 square feet - 140 kW power consumption - 5,000 additions per second Computer Architecture The First Generation: Vacuum Tubes VON NEUMANN MACHINE • Stored Program concept • Main memory storing programs and data • ALU operating on binary data • Control unit interpreting instructions from memory and executing • Input and output equipment operated by control unit • Princeton Institute for Advanced Studies • IAS • Completed 1952 Computer Architecture Structure of von Neumann machine Structure of the IAS Computer Computer Architecture IAS - details • 1000 x 40 bit words • Binary number • 2 x 20 bit instructions Set of registers (storage in CPU) 1 • Memory buffer register (MBR): Contains a word to be stored in memory or sent to the I/O unit, or is used to receive a word from memory or from the I/O unit. • • Memory address register (MAR): Specifies the address in memory of the word to be written from or read into the MBR. • • Instruction register (IR): Contains the 8-bit opcode instruction being executed. -
Today Computers Are All Around Us. from Desktop Computers To
Today computers are all around us. From desktop computers to smartphones, they're changing the way that we live our lives. But have you ever asked yourself what exactly is a computer? A computer is an electronic device that manipulates information or data. The computer sees data as ones and zeros but it knows how to combine them into more complex things such as a photograph, a movie, a website, a game and much more... Computers use a combination of hardware and software. Hardware is any physical part of the computer which includes all of the internal components and also the external parts like the monitor and keyboard. Software is any set of instructions that tells the hardware what to do such as a web browser, media player or word processor. Now when most people say computer, they're talking about a personal computer. This can be a desktop computer or a laptop computer which has basically the same capabilities but in a more portable package. Personal computers come in two main styles, PC and Mac. PCs are the most common types, there are many different companies that make them and they usually come with the Microsoft Windows operating system. Macs or Macintosh computers are all made by one company, Apple, and they come with the Mac OS 10 operating system. Computers come in many other shapes and sizes, mobile phones, tablets, game consoles and even TVs have built-in computers, although they may not do everything a desktop or laptop can. There is another type of computer that plays an important role in our lives, servers. -
Measurement and Rating of Computer Systems Performance
U'Dirlewanger 06.11.2006 14:39 Uhr Seite 1 About this book Werner Dirlewanger ISO has developed a new method to describe and measure performance for a wide range of data processing system types and applications. This solves the pro- blems arising from the great variety of incompatible methods and performance terms which have been proposed and are used. The method is presented in the International Standard ISO/IEC 14756. This textbook is written both for perfor- mance experts and beginners, and academic users. On the one hand it introdu- ces the latest techniques of performance measurement, and on the other hand it Measurement and Rating is a guide on how to apply the standard. The standard also includes additionally two advanced aspects. Firstly, it intro- of duces a rating method to compute those performance values which are actually required by the user entirety (reference values) and a process which compares Computer Systems Performance the reference values with the actual measured ones. This answers the question whether the measured performance satisfies the user entirety requirements. and of Secondly, the standard extends its method to assess the run-time efficiency of software. It introduces a method for quantifying and measuring this property both Software Efficiency for application and system software. Each chapter focuses on a particular aspect of performance measurement which is further illustrated with exercises. Solutions are given for each exercise. An Introduction to the ISO/ IEC 14756 As measurement cannot be performed manually, software tools are needed. All needed software is included on a CD supplied with this book and published by Method and a Guide to its Application the author under GNU license.