Business Futures 2021: Signals of Change Summary | Accenture
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From Cyber-Physical Systems to the Web of Things
60 APRIL 2020 COVID-19 holds humanity in its grip High Performance Computing in the race against the coronavirus “Around the corner” with Eduardo Quiñones HiPEAC Member Efforts to Combat COVID-19 contents 4 6 16 Policy Corner by Sandro D’Elia A conversation with “Around the corner” Cristina Silvano with Eduardo Quiñones 3 Welcome 24 Innovation Europe Koen De Bosschere An open platform for dependable computing 4 Policy corner 25 Innovation Europe Cyber-what? The ARETE project and MULTIFORESEE project Sandro D’Elia 26 Innovation Europe 6 News MASPATECHNOLOGIES 16 Cyber-physical systems special feature 27 Innovation Europe “Around the corner” with Eduardo Quiñones: MICADO: Measurement and instrumentation for cleaning on smart transport and cities and decommissioning operations CLASS and ELASTIC - When Cyber meets Physical 28 HiPEAC futures 18 Industry focus HiPEAC Jobs Career Center: An Engine for Health Care Innovation A well-established mentoring scheme! Ramona Marfievici (Digital Catapult), John Farserotu Three-minute thesis: Programming and Optimization (CSEM), Marcello Coppola (STMicroelectronics), of Big-Data Applications on Heterogeneous Ana Gheorghe (Digital Catapult), Isabelle Dor (CEA) Computing Systems 20 Innovation Europe Hacking into a cure for rare diseases: A deeper look into the system made possible by COEMS The BitsxlaMarató hackathon 21 Innovation Europe ADMORPH: Towards adaptively morphing embedded systems 22 Innovation Europe HiPEAC is the European network on high performance and embedded AITIA: Embedded AI techniques for industrial applications architecture and compilation. 23 Innovation Europe SELENE: Self-monitored dependable platform for high-performance safety-critical systems hipeac.net @hipeac hipeac.net/linkedin HiPEAC has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. -
Innovation in Shared Virtual Spaces for Mental Health Therapy
Innovation in Shared Virtual Spaces for Mental Health Therapy Jake Backer Advisor: Professor Soussan Djamasbi Worcester Polytechnic Institute May 23, 2021 This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on the web without editorial or peer review. 1 Contents 1 Abstract 3 2 Introduction 4 3 Background 5 3.1 Mental Health . .5 3.2 Telehealth . .5 3.3 Augmented Reality (AR) . .6 3.4 AR Therapy . .7 3.5 Avatars . .7 4 Designing the Application 8 4.1 Infrastructure . .8 4.1.1 Networking . .9 4.1.2 Movement . 11 4.1.3 Audio Communication . 12 4.1.4 Immersive Experience . 14 4.1.5 Telemetry . 15 5 User Studies 17 5.1 Results . 17 5.2 Discussion and Future User Studies . 19 6 Contribution and Future Work 21 References 24 2 1 Abstract Rates of mental health disorders among adolescents and younger adults are on the rise with the lack of widespread access remaining a critical issue. It has been shown that teletherapy, defined as therapy delivered remotely with the use of a phone or computer system, may be a viable option to replace in-person therapy in situations where in-person therapy is not possible. Sponsored by the User Experience and Decision Making (UXDM) lab at WPI, this IQP is part of a larger project to address the need for mental health therapy in situations where patients do not have access to traditional in-person care. -
Digital Techniques to Improve Competitiveness John Pattinson
Digital Techniques to Improve Competitiveness John Pattinson Commercial Product Lead - IoT | Digital Catapult [email protected] Digital Catapult is the UK’s leading advanced digital technology innovation centre. We drive early adoption of advanced digital technology across the manufacturing and creative sectors. 2 Digital Catapult is a non profit sitting in a unique position to move markets as the bridge across the system TECHNOLOGY READINESS 3 The right technologies, with the highest impact potential, to move markets and improve UK competitiveness Future Networks Artificial Intelligence Distributed Immersive Systems 5G, IoT & Low AI & Machine Virtual Reality, Powered Wide Area Learning Blockchain, smart Augmented Networks (LPWAN) contracts & ledgers Reality, mixed reality and haptics Providing high quality, Enables real time mega process Unlocks distruptive new value Transforms the way we accessible data that tracks optimisation through streams & business models experience data to enable assets & secures the integrity unprecedented, insight analysis from the ability to securely zero burden new service of claims & prediction capacity share data at scale adoption or better training Challenges and opportunities for supply chains 5 Geographic Geographic territory territory Tier 0: Retail Tier 1: Product Manufacturing Tier 2: Processing Tier 3: Consolidation Geographic Tier 4: Primary production territory supply chain visibility limited to a small number factories situation in most markets some limited awareness of Tier 2 -
Making Blockchain Happen
Making Blockchain Happen Making Blockchain Happen November 2019 Robert M. Learney, Lead Technologist – Blockchain & DLT [email protected] Introduction to Digital Catapult Unique position – vendor-neutral technology & innovation specialists ACCELERATORS Introduction to Digital Catapult Advanced Digital Technologies – we work across 4 technology areas which have maximum economic impact potential Future Networks Immersive Artificial Intelligence Distributed Systems – 5G – VR & AR & Mixed – Artificial Intelligence – DLT – IoT (LoRa & Sigfox) – Haptics – Machine Learning – Blockchain Introduction to Digital Catapult Industry Focus – Remit is to focus on two broad industry sectors with the greatest growth potential for the UK economy Manufacturing Creative Increasing the number of trailblazer companies Delivering advanced digital research, working with advanced digital technologies in development and innovation for the UK’s the UK manufacturing sector world-leading creative sector Introducing DLT Why use Distributed Ledger Technology? Why DLT? § Why DLT? § Why DLT? § Why DLT? § Why DLT? This is a Tragedy of the Commons Why DLT? 3 4 § 1 6 Why DLT? What is Distributed Ledger Technology? Introducing DLT Introducing DLT Introducing DLT Introducing DLT Introducing DLT Introducing DLT Introducing DLT Key Features of DLT: - High availability - Synchronised records - Secure against intrusion - Cryptographic keys - Impossible to alter history DLT Anatomy Synchronised Distributed DLT Consensus Copies Protocol P2P Message Cryptographic -
E Dge the Outer
November 2011 The Outer Edge Page 1 | The Outer E November 2011 Vol. 25, No. 4 d Whole No. 295 ISSN 1055-4399 g e The Friendly Computer Club Helping Make Computers Friendly. On the Web at www.cipcug.org COMMAND.COM Attendance at the By Jim Brown, President October general meeting: 65 members and guests. ello. everybody. To Contact CIPCUG As I write this, I am still out of the local area and will be so The Outer Edge......................805-485-7121 until the end of November. I did not have these plans when I General Information………...805-289-3960 agreed to take this administrative position, but it is what it is. H Fortunately, our computer club is blessed to have a strong board of direc- Mailing Address...P.O. Box 51354, Oxnard, CA 93031-1354 tors, the members of which are very dedicated to the success On the Web: cipcug.org of this organization. I will be rejoining them in December. On Facebook: Facebook.com/groups/cipcug Meanwhile, I again thank you, the membership, for your ef- forts in inviting guests to our monthly meetings. This expo- sure to the timely computer information offered has beneficial ‘Secret Guide’ should results to everyone concerned. Art Lewis has ordered “The Secret Guide To Computers,” be at next meeting Brown along with some extra copies, so several will be available to Copies of “Secret Guide to Computers & those who did not sign up for them. This is a very useful Tricky Living” were scheduled to be shipped book. In fact, “EVERYTHING YOU WANT TO KNOW ABOUT COM- Oct. -
Introducing Microsoft Mesh () “You Can Actually Feel Like You're in the Same
The Future of Communication in the Metaverse () Meet Grace, a humanoid robot designed for healthcare () The Metaverse is a Dystopian Nightmare. Let’s Build a Better Reality. () Introducing Microsoft Mesh () “You can actually feel like you’re in the same place”: Microsoft Mesh powers shared experiences in mixed reality () Elon Musk says his start-up Neuralink has wired up a monkey to play video games using its mind () Mojo Vision - Mojo Lens 2021 () Awakening Health Presentation () WeRobot2020: Involving Seniors in Developing Privacy Best Practices () Robot friends: Why people talk to chatbots in times of trouble () U.S. company offers at-home hologram machines () What Is a Smart City? How AI Is Going Uptown Around the Globe () MOFLIN | An AI Pet Robot with Emotional Capabilities () Design, Use, and Effects of Sex Dolls and Sex Robots: Scoping Review () PORTL hologram promotional video () Together mode in Microsoft Teams () Facebook teases a vision of remote work using augmented and virtual reality () Google Meet for Companies and Organizations () Elon Musk: Neuralink Will Do Human Brain Implant in “Less Than a Year” () Joe Rogan Experience #1470 - Elon Musk disccussing Neuralink (clip) () Connected Living Announces Global Partnership With Temi, a Companion Device and Telehealth Delivery Robot, in Response to COVID-19 () Page 1 of 20 Soul Machines () Elon Musk's Plan To Merge Humans With A.I. () Smartphone-Assisted, Privacy-Preserving COVID-19 Contact Tracing () Microsoft thinks Coronavirus will forever change the way we work and live () Sprayable user interfaces () Social Distancing for Seniors: Tech to Help the Elderly Through Isolation () The Coronavirus Is Making Us See That It's Hard to Make Remote Work Actually Work () Sora App Brings Learning To Mobile Platforms () Cyborgs: Melding Man and Machine () How A True Crime Podcast Is Building Community For Those With Mental Illness () Meet AI XPRIZE Semifinalist Element Inc. -
TECHNOLOGY and INNOVATION REPORT 2021 Catching Technological Waves Innovation with Equity
UNITED NATIONS CONFERENCE ON TRADE AND DEVELOPMENT TECHNOLOGY AND INNOVATION REPORT 2021 Catching technological waves Innovation with equity Geneva, 2021 © 2021, United Nations All rights reserved worldwide Requests to reproduce excerpts or to photocopy should be addressed to the Copyright Clearance Center at copyright.com. All other queries on rights and licences, including subsidiary rights, should be addressed to: United Nations Publications 405 East 42nd Street New York, New York 10017 United States of America Email: [email protected] Website: https://shop.un.org/ The designations employed and the presentation of material on any map in this work do not imply the expression of any opinion whatsoever on the part of the United Nations concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries. This publication has been edited externally. United Nations publication issued by the United Nations Conference on Trade and Development. UNCTAD/TIR/2020 ISBN: 978-92-1-113012-6 eISBN: 978-92-1-005658-8 ISSN: 2076-2917 eISSN: 2224-882X Sales No. E.21.II.D.8 ii TECHNOLOGY AND INNOVATION REPORT 2021 CATCHING TECHNOLOGICAL WAVES Innovation with equity NOTE Within the UNCTAD Division on Technology and Logistics, the STI Policy Section carries out policy- oriented analytical work on the impact of innovation and new and emerging technologies on sustainable development, with a particular focus on the opportunities and challenges for developing countries. It is responsible for the Technology and Innovation Report, which seeks to address issues in science, technology and innovation that are topical and important for developing countries, and to do so in a comprehensive way with an emphasis on policy-relevant analysis and conclusions. -
UK Immersive Tech: VC Investment Report Supported by HTC’S VIVE X
UK Immersive Tech: VC Investment Report supported by HTC’s VIVE X 1 3 Foreword 4 Introduction 5 10 Featured Companies 30 Immerse UK ‘21 to Watchʼ 33 Investor Survey Data 35 Thanks & Acknowledgements 36 HTC 37 Immerse UK Report Contents Report 2 Foreword June 2021 Welcome This report by Immerse UK and HTC VIVE X is the first of its kind. It Despite these successes, the report also shows that there’s features 31 highly innovative, fast-growing immersive technology some way to go. The UK attracted more than $15bn in (XR) ventures that have already raised significant amounts of external tech venture funding in 2020 in spite of the Covid-19 crisis, investment from a wide range of sources. according to Tech Nation, but immersive ventures are only taking a very small share of that capital. Meanwhile, an even These companies show the huge potential of the XR sector, which includes virtual reality (VR), augmented reality (AR), mixed reality smaller number of those companies receiving funding are (MR), haptics, and a wide range of enabling technologies. The led by women or people from diverse backgrounds. There’s a ventures highlighted here demonstrate some of the various cross- lot more work to be done in encouraging company founders sector applications of this technology ranging from media and from a more diverse range of social, cultural, and educational entertainment to medicine, manufacturing, education, training, backgrounds. fitness, and humanitarianism. We hope this report demonstrates the breadth of talent that There have been some particularly interesting areas of growth in exists across the whole of the UK, and that it will inspire more the industry over the past year. -
Lessons in Practical AI Ethics: Taking the UK’S AI Ecosystem from ‘What’ to ‘How’
Lessons in practical AI ethics: Taking the UK’s AI ecosystem from ‘what’ to ‘how’ April 2020 1 Lessons in practical AI ethics Contents 2 From Theory to Practice: Applied ethics for artificial intelligence (AI) systems 4 Introduction 5 The gap in the landscape 6 The disconnect between theory and practice in ethical AI 7 Addressing the gap through Digital Catapult’s AI Ethics initiatives 8 Key learnings 9 Context and core initiatives 10 The AI Ethics Committee 13 The Ethics Framework 15 Ethics consultations 16 Ethics deep dives 16 Ethics workshops 17 The Applied AI Ethics Hub 18 Key findings: Frequently recurring ethical considerations 19 Be clear about the benefits of your product or service 19 Know and manage your risks 21 Use data responsibly 22 Be worthy of trust 22 Promote diversity, equality and inclusion 23 Be open and understandable in communication 23 Consider your business model 24 Key findings: Observations from ethics initiatives 25 Internal and Ethics Committee observations 26 Feedback from participating companies 28 Conclusion and next steps 30 Footnotes 1 Lessons in practical AI ethics From Theory to Practice: Applied ethics for artificial intelligence (AI) system The widespread development and deployment of artificial intelligence (AI) technologies is deeply impacting individual lives, society, and the environment. Now more than ever, at a time when our reliance on digital technologies is increasing due to the COVID-19 pandemic, it is crucial to ensure that AI systems are designed, developed, and deployed in ways that are socially beneficial and environmentally sustainable. This is an urgent challenge for our times. -
Evaluating Immersive User Experience and Audience Impact Report
Evaluating Immersive User Experience and Audience Impact A report produced by Nesta and i2 Media Research for Digital Catapult, June 2018 CONTENTS REPORT AUTHORS 1 Executive summary Dr Jane Lessiter 5 Introduction and reseach context Sam Mitchell 6 Methodology Eva Ferrari 13 Background, literature review and focus groups Polly Borden 21 Research findings Hasan Bakhshi 36 Key predictors of impact in immersive experiences Professor Jonathan Freeman 38 Toolkit development 41 Conclusion 43 Appendices 44 References & Footnotes This report was produced by Nesta and i2 Media Research for Digital Catapult, and funded by Innovate UK. Digital Catapult, Immerse UK and the High Value Manufacturing Catapult have been working together on a large-scale programme of business support, funded by Innovate UK, for the UK’s immersive technology industries since September 2017. This report forms part of that work along with the following complimentary reports: – The Immersive Economy in the UK (Innovate UK, Immerse UK and Nesta) – Growing Your VR/AR Business in the UK: A business and legal handbook (Digital Catapult and PwC) – Immersive Content Formats for Future Audiences (Digital Catapult & Limina Immersive) – Creative Tools and Workflows for Immersive Content Creation (Digital Catapult, Opposable Group and TechSpark) – Immersive in manufacturing – the adoption and use of immersive technologies in manufacturing and a report covering the feasibility of the use of immersion in a digital twin (High Value Manufacturing Catapult) Innovate UK is part of UK Research and Innovation, a non-departmental public body funded by a grant-in-aid from the UK government. We drive productivity and economic growth by supporting businesses to develop and realise the potential of new ideas, including those from the UK’s world-class research base. -
Data Sharing in Infrastructure a Final Report for the National Infrastructure Commission
New Technologies Case Study: Data Sharing in Infrastructure A final report for the National Infrastructure Commission Deloitte Confidential: Public Sector – For Approved External Use November 2017 1 New Technologies Case Study: Data Sharing in Infrastructure Deloitte Confidential: Public Sector – For Approved External Use Important notice from Deloitte This final report (the “Final Report”) has been prepared by Deloitte LLP (“Deloitte”) for the National Infrastructure Commission (NIC) in accordance with the contract with them dated 19th September 2017 (“the Contract”) and on the basis of the scope and limitations set out below. The Final Report has been prepared solely for the purposes of analysing barriers to data sharing in the UK’s infrastructure sectors, as set out in the Contract. It should not be used for any other purpose or in any other context, and Deloitte accepts no responsibility for its use in either regard, including its use by NIC for decision making or reporting to third parties. The Final Report is provided exclusively for NIC’s use under the terms of the Contract. No party other than NIC is entitled to rely on the Final Report for any purpose whatsoever and Deloitte accepts no responsibility or liability or duty of care to any party other than NIC in respect of the Final Report or any of its contents. The information contained in the Final Report has been obtained from NIC and third party sources that are clearly referenced in the appropriate sections of the Final Report. Deloitte has neither sought to corroborate this information nor to review its overall reasonableness. -
On ISP-Friendly Rate Allocation for Peer-Assisted Vod
On ISP-Friendly Rate Allocation for Peer-Assisted VoD Jiajun Wang Cheng Huang Jin Li Univ. of California, Berkeley Microsoft Research Microsoft Research Berkeley, CA, U.S.A. Redmond, WA, U.S.A. Redmond, WA, U.S.A. [email protected] [email protected] [email protected] ABSTRACT ing demand is adding significant pressure to existing server- Peer-to-peer (P2P) content distribution is able to greatly re- based infrastructures, such as data centers and content dis- duce dependence on infrastructure servers and scale up to tribution networks (CDNs), which are already under heavy the demand of the Internet video era. However, the rapid burden living up to their current load. As a result, high- growth of P2P applications has also created immense burden profile failures are not uncommon, such as MSNBC’s demo- on service providers by generating significant ISP-unfriendly cratic presidential debate webcast mess and the Operah web traffic, such as cross-ISP and inter-POP traffic. In this work, show crash, not to mention that Internet itself is predicted we consider the unique properties of peer-assisted Video-on- to melt down if online video becomes mainstream [2]. Demand (VoD) and design a distributed rate allocation al- Fortunately, on the heel of such crisis, comes the help gorithm, which can significantly cut down on ISP-unfriendly of peer-to-peer (P2P) technology. Indeed, Internet video traffic without much impact on server load. Through exten- streaming (both on-demand and live broadcast) using vari- sive packet-level simulation with both synthetic and real- ous peer-to-peer or peer-assisted frameworks has been shown world traces, we show that the rate allocation algorithm can to greatly reduce the dependence on infrastructure servers, achieve substantial additional gain, on top of previously pro- as well as bypass bottlenecks between content providers and posed schemes advocating ISP-friendly topologies.