Terms & Conditions

Total Page:16

File Type:pdf, Size:1020Kb

Terms & Conditions Terms & Conditions Gran Turismo™ Sport ©2017 Sony Interactive Entertainment Inc. Published by Sony Interactive Entertainment Europe. Developed by Polyphony Digital Inc. “Polyphony Digital logo”, “Gran Turismo” and “GT” are trademarks of Sony Interactive Entertainment Inc. Logos, icons and images are registered trademarks or trademarks of Sony Interactive Entertainment Inc. “Sony” is a registered trademark of Sony Corporation. All rights reserved. All titles, content, publisher names, trademarks, artwork, and associated imagery are trademarks and/or copyright material of their respective owners. Game/console/ PS4™ Vertical Stand not included. Use of Remote Play requires a PS4™ system, DUALSHOCK®4 wireless controller, Sony Entertainment Network account and high-speed internet connection with upload and download speeds of at least 15 Mbps. Use of your home WiFi is recommended. Some games do not support Remote Play. PlayStation®Plus subscription only available to Sony Entertainment Network (SEN) account holders with access to PlayStation®Store and high-speed internet. PlayStation™Network (PSN), PS Store and PS Plus subject to terms of use and country and language restrictions; PS Plus content and services vary by subscriber age. Users must be 7 years or older and users under 18 require parental consent. Service availability is not guaranteed. Online features of specific games may be withdrawn on reasonable notice - eu.playstation.com/gameservers. Approved payment method details required. PS Plus subscription is an ongoing subscription with a recurring subscription fee which is deducted from the user’s wallet (at the then current PS Store price). You can cancel your subscription at any time so that your subscription will expire at the end of the then current year. This will stop future payments of the subscription fees but you will not receive a refund for payments already made. Full terms apply: PSN Terms of Service at eu.playstation.com/legal. Xperia™: Sony PlayStation®Plus Membership Offer ("Offer") In addition to the Offer terms and conditions set out below and the Sony Legal Notice including User Terms and Privacy Notice available at www.sonymobile.com/global-en/legal/, you hereby accept and agree that the rules below may apply without limitation to the Offer and your use of this website. In addition, any instructions on how to enter this Offer form part of these terms and conditions. Promoter: Sony Mobile Communications AB 1. This Offer is open to residents of the United Kingdom and Ireland, aged 18 and over only, excluding employees of the Promoter and their immediate families, the Promoter’s agents, or anyone professionally connected to the Offer. Purchase and Internet access required. Keep receipt or online confirmation. 1. To participate in this Offer you (hereinafter “you” or the “Participant”) need to purchase a selected Xperia (the “Qualifying Device”) from one of the participating stores (the “Participating Stores”) as set-out in clause 19, either (i) between 00:00:00 5 April 2018 and 23:59:59 30 June 2018; (ii) or if the Participating Store is EE between 00:00:00 5 April 2018 and 23:59:59 31 July 2018 (the “Promotion Period”). 2. As Qualifying Devices vary from store to store, please see clause 19 for Participating Stores and the corresponding Qualifying Devices. 3. Having purchased a Qualifying Device from a Participating Store during the Promotion Period, you will be entitled to claim 12 months free PlayStation Plus membership through the redemption of a voucher code as more particularly set out below. 4. Once you’ve received your Qualifying Device you need to log into the Xperia Lounge App on your Qualifying Device, between 5th April and 30th June and redeem by 27th July 2018 or 31st August 2018 if the Participating Store is EE (“Redemption Period”) to claim your 12 months free PlayStation Plus membership voucher code. 5. To claim, turn on your Qualifying Device and go through the set-up process and then following the additional steps. • Log in to Xperia Lounge Application. Xperia Lounge App terms and conditions apply and must be accepted. http://www.sonymobile.com/global-en/legal/terms-of-use-applications • Find the 12 months free PlayStation Plus membership experience in the Xperia Lounge Application. • Click on the experience / offer as advertised, and follow the steps to Redeem. When your unique voucher code appears for your 12 month PlayStation Plus membership (the “Voucher Code”), You will need to accept the PlayStation Terms and Conditions and copy the Voucher Code. 6. You are only eligible to claim one Voucher Code per Qualifying Device. 7. Details of how to claim your 12 month PlayStation Plus membership and Voucher Code can also be viewed at xperiaplaystationplus.co.uk 8. Any queries regarding your Claim, the PlayStation Plus membership and Voucher Code please contact us at: xperiaplaystationplus.co.uk 9. To redeem a Voucher Code, you will need: (i) the specified hardware; (ii) a Sony Entertainment Network ("SEN") (previously known as PlayStation®Network) account; and (iii) internet services (e.g. broadband, wifi or mobile internet, depending on your Sony platform). 10. To open a SEN account, you must be at least 18 years old and must accept the SEN Terms of Service and User Agreement and Privacy Policy, both available at eu.playstation.com/legal. If you are under 18 years old, your parent or legal guardian must open a SEN master account and create a sub-account for you. You need to be 7 or over to have a sub-account. 11. Voucher Codes must be used before the specified redemption date. 12. Voucher Codes that are the subject of your Claim are issued by Sony Network Entertainment Europe Limited of 10 Great Marlborough Street, London, W1F 7LP, United Kingdom (Company Reg. no 6020283). 13. Voucher Codes will not be replaced if lost, damaged, stolen or otherwise used without your permission. Sony Network Entertainment Europe Limited reserve the right to terminate or suspend user accounts and request alternative forms of payment, as well as take all actions necessary to protect our interests, if a Voucher Code is fraudulently obtained and used on SEN or to pay for services from PlayStation®Store, SEN Store, Video Unlimited and Music Unlimited ("Services"). If your SEN account is terminated or suspended for these reasons, you may lose any unused SEN wallet funds and/or access to any outstanding time left of your 12 month PlayStation Plus membership. 14. Certain content available via your 12 month PlayStation Plus membership and Voucher Code may have specific additional restrictions, such as age ratings and usage rights. Children may not be able to access content rated higher than their age. 15. Credit/debit card details required for redeeming the Voucher Code and claiming your 12 month PlayStation Plus membership. At the end of your 12 month PlayStation Plus membership, if you do not take any action, your PlayStation Plus membership will automatically renew to a one-month paid membership in accordance with the SEN Terms of Service and User Agreement and you will be charged £6.99 from funds in your SEN wallet. If your SEN wallet does not have sufficient funds, the credit/debit card connected to your SEN wallet will be charged for the remaining balance. Please visit the FAQ Page at http://uk.playstation.com/psn/support to learn more about how to cancel your subscription. You may cancel your PlayStation Plus 12 month membership at any time. Full terms and conditions can be found in the SEN Terms of Service and User Agreement at eu.playstation.com/legal. 16. If you are required to provide proof of purchase it is acceptable to provide a photocopy. 17. The Promoter accepts no responsibility for Claims that are misdirected, lost, delayed, damaged or corrupted whether due to technical difficulties affecting electronic communication or any other reason. 18. Participating Stores and Qualifying Devices I. UK Amazon: Sony Xperia XZ2, XZ2 Compact, XZ Premium II. UK Sony Xperia Store: Sony Xperia XZ2, XZ2 Compact, XZ Premium III. UK Argos: Sony Xperia XZ2, XZ2 Compact, XZ Premium IV. UK Shop Direct: Sony Xperia XZ2, XZ2 Compact, XZ Premium V. UK Brighthouse: Sony Xperia XZ2, XZ2 Compact, XZ Premium VI. UK Mobile Phones Direct: Sony Xperia XZ2, XZ2 Compact, XZ Premium VII. UK A1 Comms: Sony Xperia XZ2, XZ2 Compact, XZ Premium VIII. UK AO.com: Sony Xperia XZ2, XZ2 Compact, XZ Premium IX. UK Clove: Sony Xperia XZ2, XZ2 Compact, XZ Premium X. UK JT, Sure & Manx (Channel Islands): Sony Xperia XZ2, XZ2 Compact, XZ Premium XI. UK Freemans Grattans Holdings: Sony Xperia XZ2, XZ2 Compact, XZ Premium XII. UK JD Williams: Sony Xperia XZ2, XZ2 Compact, XZ Premium XIII. UK KTM (Branded as Fonehouse): Sony Xperia XZ2, XZ2 Compact, XZ Premium XIV. UK Chitter Chatter: Sony Xperia XZ2, XZ2 Compact, XZ Premium XV. UK John Lewis: Sony Xperia XZ2, XZ2 Compact, XZ Premium XVI. UK Unlocked Mobile: Sony Xperia XZ2, XZ2 Compact, XZ Premium XVII. UK EE: Sony Xperia XZ2, XZ1 XVIII. UK Three: Sony Xperia XZ2 XIX. UK Vodafone: Sony Xperia XZ2, XZ1 XX. UK Carphone Warehouse: Sony Xperia XZ2, XZ1 Compact, XZ Premium XXI. UK 02: Sony Xperia XZ2, XZ2 Compact XXII. UK Tesco: Sony Xperia XZ2 XXIII. UK Virgin: Sony Xperia XZ2, XZ1 XXIV. UK www.buymobiles.net: Sony Xperia XZ2, XZ2 Compact, XZ Premium XXV. UK www.affordablemobiles.co.uk: Sony Xperia XZ2, XZ2 Compact, XZ Premium XXVI. UK www.phones.co.uk: Sony Xperia XZ2, XZ2 Compact, XZ Premium XXVII. UK www.gomobile.co.uk: Sony Xperia XZ2, XZ2 Compact, XZ Premium XXVIII. UK Mobile Shop: Sony Xperia XZ2, XZ2 Compact, XZ Premium XXIX. Ireland Carphone Warehouse: Sony Xperia XZ2, XZ1 XXX. Ireland Vodafone: Sony Xperia XZ2, XZ1 Compact, XZ Premium XXXI.
Recommended publications
  • Sony Computer Entertainment Acquires Zipper Interactive, Developer of Top Selling Socom: U.S
    SONY COMPUTER ENTERTAINMENT ACQUIRES ZIPPER INTERACTIVE, DEVELOPER OF TOP SELLING SOCOM: U.S. NAVY SEALs FRANCHISE Leading Online Console Game Creators Join SCE Worldwide Studios Network FOSTER CITY, Calif., January 24, 2006 – Sony Computer Entertainment (SCE) announced today that leading game developer and long-time partner Zipper Interactive, creators of the top- selling SOCOM: U.S. Navy SEALs franchise, joins its newly formed global development operation, SCE Worldwide Studios. In an effort to further its commitment to long-term creative excellence in game development on PlayStation® platforms, the addition of Zipper Interactive marks the second studio acquisition by SCE following Guerrilla B.V. in December 2005. Based in Redmond, Wash., Zipper Interactive is the award-winning developer of the SOCOM: U.S. Navy SEALs series for both the PlayStation®2 computer entertainment system and the PSP™ (PlayStation®Portable) system, with franchise sales of all SOCOM titles surpassing seven million units worldwide. As the breakthrough online franchise on PlayStation 2, the critically acclaimed SOCOM series has consistently ranked number one within the platform portfolio across all global markets. Building on an already strong and close working relationship between Zipper and Sony Computer Entertainment America, the two companies have signed an exclusive development agreement in January 2006. This move brings a studio well known for technology innovation formally into the PlayStation family and becomes a key creative force of SCE Worldwide Studios. Its day-to-day operations will continue to be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio. Financial terms of this arrangement are not disclosed.
    [Show full text]
  • PM BMW VGT E Gaming Auto Onlineverteiler
    Corporate Communications Media Information May 14, 2014 BMW Group launches race car for Gran Turismo ® 6 Exclusive BMW Vision Gran Turismo virtual race car debuts in PlayStation ®3 game developed by multi-award winning studio, Polyphony Digital Inc. Munich. A new virtual race car, the BMW Vision Gran Turismo, takes to the racetrack in Gran Turismo ® 6, the acclaimed racing title available exclusively on PlayStation ®3. The race car, created by BMW Group Design, boasts a virtual three- litre six-cylinder inline engine developed by BMW M GmbH, which promises a peak performance of 404 kW/549 hp, fast laps and optimum handling and control. “The development of the BMW Vision Gran Turismo combines our many years of motorsports experience with signature BMW Design. The race car anticipates future racing trends and allows gaming fans even more to experience BMW racing quality,” says Andreas-Christoph Hofmann, Vice President Brand Communication BMW, BMW i, BMW M. Starting this Thursday, visitors to BMW Welt in Munich will also be able to take the BMW Vision Gran Turismo to the virtual track within the BMW M exhibition. Besides PlayStation ®3 gaming stations, an additional dedicated racing seat with a specially designed three-screen display will be available making the experience totally immersive, and the closest you can get to driving the car in real life. Following in the tradition of the successful BMW touring cars of the 1970s, the BMW design team has created an uncompromising road racer for the modern era. Crisp proportions and a dynamic silhouette give the BMW Vision Gran Turismo the appearance of speed, even standing still.
    [Show full text]
  • Gran Turismo™ Sport ©2017 Sony Interactive Entertainment Inc
    Gran Turismo™ Sport ©2017 Sony Interactive Entertainment Inc. Published by Sony Interactive Entertainment Europe. Developed by Polyphony Digital Inc. “Polyphony Digital logo”, “Gran Turismo” and “GT” are trademarks of Sony Interactive Entertainment Inc.. “ ”, “PlayStation”, “DUALSHOCK”, “ ” and “ ” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. “Sony” is a registered trademark of Sony Corporation. All rights reserved. All titles, content, publisher names, trademarks, artwork, and associated imagery are trademarks and/or copyright material of their respective owners. Game/console/ PS4™ Vertical Stand not included. PlayStation®Plus 12 month subscription offer is available upon purchase of: XZ2, XZ2 Compact and and XZ Premium from 5th April 2018 to 30th June 2018. To participate and claim your PlayStation®Plus subscription you must access this offer via Xperia Lounge. All claims for PlayStation®Plus subscription must be made by 27 July 2018. Available in UK & Ireland. For full T&Cs please visit xperiaplaystationplus.co.uk. Use of Remote Play requires a PS4™ system, DUALSHOCK®4 wireless controller, Sony Entertainment Network account and high-speed internet connection with upload and download speeds of at least 15 Mbps. Use of your home WiFi is recommended. Some games do not support Remote Play. PlayStation®Plus subscription only available to Sony Entertainment Network (SEN) account holders with access to PlayStation®Store and high-speed internet. PlayStation™Network (PSN), PS Store and PS Plus subject to terms of use and country and language restrictions; PS Plus content and services vary by subscriber age. Users must be 7 years or older and users under 18 require parental consent. Service availability is not guaranteed.
    [Show full text]
  • 10Th IAA FINALISTS ANNOUNCED
    10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer
    [Show full text]
  • Porsche and Polyphony Digital Inc. Extend Strategic Partnership
    newsroom Company Sep 11, 2019 Porsche and Polyphony Digital Inc. extend strategic partnership During the International Auto Show (IAA) in Frankfurt, the partners announced to launch two new cars for “Gran Turismo Sport”, a video game developed exclusively for PlayStation4 console: the Taycan Turbo S and the design study “917 Living Legend”. During the International Auto Show (IAA) in Frankfurt, the partners announced to launch two new cars for “Gran Turismo Sport”, a video game developed exclusively for PlayStation4 console: the Taycan Turbo S and the design study “917 Living Legend”. The Taycan Turbo S is the top model of the first all-electric sports car from Porsche. In addition, designers from Porsche are currently developing the Porsche Vision Gran Turismo Project, which is then being turned into a drivable virtual car by Polyphony Digital Inc. It is expected to appear by the end of next year. “Motorsport is part of our DNA and racing games offer great opportunities to drive a Porsche yourself on the racetrack,” says Kjell Gruner, Vice President Marketing at Porsche AG. “The multi-award-winning ‘Gran Turismo’ franchise is the perfect partner for offering our fans the opportunity of having a Porsche experience in racing games. To further strengthen our esports engagement also has highest priority.” “Since 2017, you can drive Porsche cars in ‘Gran Turismo Sport’. By integrating the Taycan Turbo S and the ‘917 Living Legend’ car in ‘Gran Turismo Sport’ and by working on the Porsche Vision Gran Turismo project, we are further strengthening our partnership,” says Kazunori Yamauchi, series Producer and President of Polyphony Digital Inc.
    [Show full text]
  • Contact: Derek Joyce 714-594-1728 [email protected] HYUNDAI N
    Hyundai Motor America 10550 Talbert Avenue, Fountain Valley, CA 92708 MEDIA WEBSITE: HyundaiNews.com CORPORATE WEBSITE: HyundaiUSA.com Contact: Derek Joyce 714-594-1728 [email protected] HYUNDAI N 2025 VISION GT CONCEPT RETURNS IN GRAN TURISMO SPORT Fuel-cell Racer Joins Exciting Roster of Unique Cars in PS4’s Iconic Racing Sim FOUNTAIN VALLEY, Calif., Oct. 17, 2017 – One of the most exhilarating concepts to come out of Hyundai’s design studios makes a triumphant return today in Polyphony Digital’s hotly anticipated next-generation racing simulation, Gran Turismo Sport, now on sale for the Playstation 4. The N 2025 Vision Gran Turismo is Hyundai’s entry in GT Sport’s top racing class, Group 1, where it competes against other manufacturers’ Vision Gran Turismo projects and a multitude of well-known real-world prototype racing cars from different manufacturers including Aston Martin, Bugatti and McLaren. “The N 2025 Vision GT is our ambitious take on what we think prototype racing could look like in the not-too-distant future. We’re thrilled to see it presented anew in one of the most visually stunning racing simulations ever created,” said Chris Chapman, Chief Designer at the Hyundai Design Center in Irvine, CA. “This concept is a point of pride for Hyundai on so many fronts. It effortlessly combines beauty and function as a racing car, and it boasts a fuel-cell powertrain that is as progressive as the bodywork wrapped around it. It’s exciting to know that players who drive it in Gran Turismo Sport can now do so in pursuit of a real FIA
    [Show full text]
  • Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
    Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play.
    [Show full text]
  • Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning
    IEEE ROBOTICS AND AUTOMATION LETTERS. PREPRINT VERSION. ACCEPTED FEBRUARY, 2021 1 Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning Florian Fuchs1, Yunlong Song2, Elia Kaufmann2, Davide Scaramuzza2, and Peter Durr¨ 1 Abstract—Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics and controlling the car at the limits of its handling. Besides, the requirement of minimizing the lap time, which is a sparse objective, and the difficulty of collecting training data from human experts have also hindered researchers from directly applying learning-based approaches to solve the problem. In the present work, we propose a learning-based system for autonomous car racing by leveraging a high-fidelity physical car simulation, a course-progress proxy reward, and deep re- inforcement learning. We deploy our system in Gran Turismo Sport, a world-leading car simulator known for its realistic physics simulation of different race cars and tracks, which is even used to recruit human race car drivers. Our trained policy achieves autonomous racing performance that goes beyond what had been achieved so far by the built-in AI, and, at the same time, outperforms the fastest driver in a dataset of over 50,000 human players. Index Terms—Autonomous Agents, Reinforcement Learning SUPPLEMENTARY VIDEOS This paper is accompanied by a narrated video of the performance: https://youtu.be/Zeyv1bN9v4A I. INTRODUCTION HE goal of autonomous car racing is to complete a given Fig. 1. Top: Our approach controlling the “Audi TT Cup” in the Gran T track as fast as possible, which requires the agent to Turismo Sport simulation.
    [Show full text]
  • Gran Turismo 6 Reveal
    Contact: Dianna Gutierrez FCA US LLC Looks 20 Years Into the Future With SRT Tomahawk Vision Gran Turismo Single-Seat Hybrid Powertrain Concept Vehicle to be Released Exclusively in Gran Turismo®6 Engineered by the SRT (Street and Racing Technology) engineering team, the SRT Tomahawk Vision Gran Turismo is the latest vehicle to be released in Gran Turismo 6 as part of Polyphony Digital Inc.’s Vision Gran Turismo collaboration with leading automotive manufacturers, design houses and other leading global brands Single-seat SRT Tomahawk based on a 20-year forward vision of existing and future potential technologies Aggressive, functional exterior design selected from sketch competition open to entire FCA US design community Three powerful versions – S, GTS-R and X – offering increasing levels of performance and technology Futuristic hybrid powertrain combines wide-angle V-10 with pneumatically driven front wheels Range-topping SRT Tomahawk Vision Gran Turismo X boasts 2,590 hp combined June 2, 2015, Auburn Hills, Mich. - Making its debut today, FCA US LLC’s latest concept car, the SRT Tomahawk Vision Gran Turismo, is a single-seat concept that pulls from existing and potential technologies to test the limits of performance. Gran Turismo®6 (GT6™)fans can stretch those limits on the virtual track this summer when then the V- 10, 2,590 combined horsepower SRT Tomahawk Vision Gran Turismo X launches exclusively in GT6 for the PlayStation®3 console. The SRT Tomahawk Vision Gran Turismo is the latest addition to the Vision Gran Turismo project where automakers, design houses and leading brands around the globe showcase special concept vehicles exclusively in Gran Turismo®, one of the most popular video game franchises in history.
    [Show full text]
  • Gran Turismo™ 5 Prologue
    Gran Turismo™ 5 Prologue Disponible: Ahora Género: Carreras /Acción Accesorios: Salida de video en Nº de referencia: BCUS 98158 Jugadores: 1–2, Control inalámbrico alta definición: UPC: 7-11719-81582-2 hasta 16 en línea DUALSHOCK®3 720p, 1080i, 1080p Público: Masculino, de 18–34 años Control inalámbrico SIXAXIS™ Las interacciones por Internet no Temas sugestivos leves están clasificadas por la ESRB Gran Turismo™ 5 Prologue La precisión encuentra al realismo. En este precursor intenso de Gran Turismo 5, la franquicia de carreras más vendida vuelve con gráficas inigualables y física precisa que borra la línea que separa la simulación y la realidad. Gran Turismo 5 Prologue es la experiencia máxima de carreras (ahora con una completa visualización desde tu tablero): déjate llevar y corre intensamente en línea. Características claves Premios/Citas de la prensa • Más de 60 autos de fabricantes • Emocionante carrera en • “La atención gráfica a los detalles de todo el mundo, incluyendo línea con hasta 16 jugadores de Prologue ayuda a cerrar Ferrari, Audi y Ford por pista la brecha que representa la posibilidad de sentir tu auto, algo • Ahora con una completa • Carrera offline con la pantalla que los videojuegos (en su mayor visualización desde tu tablero dividida para dos jugadores parte) son incapaces de hacer” con animación completa del • Lanzamiento de Gran Turismo — Revista Game Informer conductor e indicadores del TV, un canal integrado en funcionamiento te colocan en • “...si eres aficionado a ‘GT’ línea que ofrece lo mejor en la el asiento del conductor como probablemente estarás dispuesto programación automovilística nunca antes a gastar el doble con tal de retar al corredor en alta definición” — Associated Press • “Pongámoslo así: Gran Turismo 5 Prologue es una obra maestra, lo más cercano a estar realmente corriendo en la pista dentro de un automóvil” — Modified Mustangs www.playstation.com © 2008 Sony Computer Entertainment Inc.
    [Show full text]
  • Academy of Interactive Arts & Sciences 17Th Annual D.I.C.E
    Academy of Interactive Arts & Sciences 17th Annual D.I.C.E. Finalists GAME TITLE PUBLISHER DEVELOPER Outstanding Achievement in Original Music Composition Beyond: Two Souls Sony Computer Entertainment America Quantic Dream Bioshock Infinite 2K Games Irrational Games Puppeteer Sony Computer Entertainment America SCE Japan Studio rain Sony Computer Entertainment America SCE Japan Studio Rayman Legends Ubisoft Ubisoft Montpellier Outstanding Achievement in Sound Design Battlefield 4 Electronic Arts Inc. DICE Bioshock Infinite 2K Games Irrational Games God of War: Ascension Sony Computer Entertainment America SCE Santa Monica Grand Theft Auto V Rockstar Games Rockstar North The Last of Us Sony Computer Entertainment America Naughty Dog Inc. Outstanding Achievement in Story Beyond: Two Souls Sony Computer Entertainment America Quantic Dream Bioshock Infinite 2K Games Irrational Games The Last of Us Sony Computer Entertainment America Naughty Dog Inc. The Novelist Orthogonal Games Orthogonal Games Tomb Raider Square Enix Inc. Crystal Dymanics Outstanding Character Performance Grand Theft Auto V - Trevor Rockstar Games Rockstar North Ryse - Marius Titus Microsoft Studios Crytek The Last of Us - Ellie Sony Computer Entertainment America Naughty Dog Inc. The last of Us - Joel Sony Computer Entertainment America Naughty Dog Inc. The Stanley Parable - Narrator Galactic Café Galactic Café Downloadable Game of the Year Brothers – A Tale of Two Sons 505 Games Starbreeze Studios Far Cry 3: Blood Dragon Ubisoft Ubisoft Montreal Gone Home The Fullbright Company The Fullbright Company Papers, Please Lucas Pope Lucas Pope The Stanley Parable Galactic Café Galactic Café Casual Game of the Year Candy Box aniwey aniwey Peggle 2 Electronic Arts Inc. Popcap, Electronic Arts Inc.
    [Show full text]
  • Replayability of Video Games
    Replayability of Video Games Timothy Frattesi Douglas Griesbach Jonathan Leith Timothy Shaffer Advisor Jennifer deWinter May 2011 i Table of Contents Abstract ......................................................................................................................................................... 4 1 Introduction ................................................................................................................................................ 5 2 Games, Play and Replayability .................................................................................................................. 9 2.1 Play ..................................................................................................................................................... 9 2.2 Categories of Play ............................................................................................................................. 11 2.2.1 Playfulness ................................................................................................................................. 11 2.2.2 Ludic Activities .......................................................................................................................... 12 2.2.3 Game Play .................................................................................................................................. 13 2.3 Game ................................................................................................................................................. 14 2.3.1 Structure
    [Show full text]