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Mapping the Realm: an Eorzean Atlas Mapping the Realm: an Eorzean Atlas
Mapping the Realm: An Eorzean Atlas Mapping the Realm: An Eorzean Atlas Introduction Eorzea is the setting for the massively-multiplayer online role-playing game A Realm Reborn: Final Fantasy XIV Online. The game was announced at the E3 Conference in 2009 and launched on September 22, 2010. In the original form, the game was nearly unplayable, but with some internal restructuring, a new producer and new team, the game was relaunched as A Realm Reborn on August 27, 2013. Haydaelyn Haydaelyn, the world of FINAL FANTASY XIV, is divided into three great continents: Ilsabard and Otheard (both controlled by the militaristic Garlean Empire), and Aldenard. The latter continent and its surrounding islands serve as the realm of Eorzea. There are five playable regions of Eorzea: Thanalan, The Black Shroud, La Noscea, Mor Dhona, and Coerthas. Each of these regions (except for Mor Dhona and Coerthas) is divided into several zones. Thanalan The desert nation in the south of Eorzea, Thanalan became home to hundreds of refugees from regions conquered by the Garlean Empire. The sultanate of Ul’dah sits as city-state of Thanalan, ruled by Sultana Nanamo Ul Namo and her captain of the Immortal Flames, Raubahn Aldynn. Ul’dah The jewel of the desert, the city-state of Ul’dah sits in the south of the desert region of Thanalan. The city is very affluent, creating great disparity between the residents and refugees. It is divided into two zones, the Steps of Nald and the Steps of Thal, the names taken from the city-state’s patron diety Nald’thal. -
12. Owyhee Uplands Section
12. Owyhee Uplands Section Section Description The Owyhee Uplands Section is part of the Columbia Plateau Ecoregion. The Idaho portion, the subject of this review, comprises southwestern Idaho from the lower Payette River valley in the northwest and the Camas Prairie in the northeast, south through the Hagerman Valley and Salmon Falls Creek Drainage (Fig. 12.1, Fig. 12.2). The Owyhee Uplands spans a 1,200 to 2,561 m (4,000 to 8,402 ft) elevation range. This arid region generally receives 18 to 25 cm (7 to 10 in) of annual precipitation at lower elevations. At higher elevations, precipitation falls predominantly during the winter and often as snow. The Owyhee Uplands has the largest human population of any region in Idaho, concentrated in a portion of the section north of the Snake River—the lower Boise and lower Payette River valleys, generally referred to as the Treasure Valley. This area is characterized by urban and suburban development as well as extensive areas devoted to agricultural production of crops for both human and livestock use. Among the conservation issues in the Owyhee Uplands include the ongoing conversion of agricultural lands to urban and suburban development, which limits wildlife habitat values. In addition, the conversion of grazing land used for ranching to development likewise threatens wildlife habitat. Accordingly, the maintenance of opportunity for economically viable Lower Deep Creek, Owyhee Uplands, Idaho © 2011 Will Whelan ranching operations is an important consideration in protecting open space. The aridity of this region requires water management programs, including water storage, delivery, and regulation for agriculture, commercial, and residential uses. -
Everquest Guide to Trial of Perseverance
Everquest guide Trial of Perseverance This is a 24 man raid event obtained from Lieutenant Ekiltu Verlor in Lavastorm. The zone is entered from The Broodlands and is an instanced version of Stillmoon Temple. 2 day, 20 hour lockout on the event. Preparation: Cold buff required Stillmoon Temple map 1: Zone in from Broodlands 2: Osashi and the Bell The zone will be empty except for a single Drake called Osashi standing by a small shed containing a bell. Until Osashi is approached, you can still add players to the task. You say, 'Hail, Osashi' Osashi says 'You have come at the goblins' behest? Very well. Perseverance is important to all, regardless of what you seek, be it wealth, knowledge, or power. This trial will show me just how committed you are to obtain your desires. When you being this trial, several goblins will wait near the gong and attempt to ring it after one minute. Do not let this happen and you shall prove yourself in this trial. Are you [ready] to begin?' You say, 'ready' This will cause 4x Stillmoon goblin to spawn around the bell that Osashi stands by. Osashi himself will despawn at this point. The Stillmoon goblin’s are level 68, cast no spells but will occasionally enrage. All are mezzable and will summon. What needs to be done is to mez all but one goblin that will be killed. Pull the Goblin away from the bell to kill it. Every time a Goblin is killed another will spawn in its original spawn point until you have killed the goblin from that spawn point 3 times in which case it will stay dead. -
Silver City and Delamar
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Boise State University - ScholarWorks Early Records of the Episcopal Church in Southwestern Idaho, 1867-1916 Silver City and DeLamar Transcribed by Patricia Dewey Jones Boise State University, Albertsons Library Boise, Idaho Copyright Boise State University, 2006 Boise State University Albertsons Library Special Collections Dept. 1910 University Dr. Boise, ID 83725 http://library.boisestate.edu/special ii Table of Contents Foreword iv Book 1: Silver City 1867-1882 1-26 History 3 Families 3 Baptisms 4 Confirmed 18 Communicants 19 Burials 24 Book 2: Silver City 1894-1916 27-40 Communicants 29 Baptisms 32 Confirmations 37 Marriages 38 Burials 39 Book 3: DeLamar 1895-1909 41-59 Historic Notes 43 Baptisms 44 Confirmations 50 Communicants 53 Marriages 56 Burials 58 Surname Index 61 iii Foreword Silver City is located high in the Owyhee Mountains of southwestern Idaho at the headwaters of Jordan Creek in a picturesque valley between War Eagle Mountain on the east and Florida Mountain on the west at an elevation of approximately 6,300 feet. In 1863 gold was discovered on Jordan Creek, starting the boom and bust cycle of Silver City. During the peaks of activity in the local mines, the population grew to a few thousand residents with a full range of business services. Most of the mines played out by 1914. Today there are numerous summer homes and one hotel, but no year-long residents. Nine miles “down the road” from Silver City was DeLamar, another mining boom town. -
Characterization of Ecoregions of Idaho
1 0 . C o l u m b i a P l a t e a u 1 3 . C e n t r a l B a s i n a n d R a n g e Ecoregion 10 is an arid grassland and sagebrush steppe that is surrounded by moister, predominantly forested, mountainous ecoregions. It is Ecoregion 13 is internally-drained and composed of north-trending, fault-block ranges and intervening, drier basins. It is vast and includes parts underlain by thick basalt. In the east, where precipitation is greater, deep loess soils have been extensively cultivated for wheat. of Nevada, Utah, California, and Idaho. In Idaho, sagebrush grassland, saltbush–greasewood, mountain brush, and woodland occur; forests are absent unlike in the cooler, wetter, more rugged Ecoregion 19. Grazing is widespread. Cropland is less common than in Ecoregions 12 and 80. Ecoregions of Idaho The unforested hills and plateaus of the Dissected Loess Uplands ecoregion are cut by the canyons of Ecoregion 10l and are disjunct. 10f Pure grasslands dominate lower elevations. Mountain brush grows on higher, moister sites. Grazing and farming have eliminated The arid Shadscale-Dominated Saline Basins ecoregion is nearly flat, internally-drained, and has light-colored alkaline soils that are Ecoregions denote areas of general similarity in ecosystems and in the type, quality, and America into 15 ecological regions. Level II divides the continent into 52 regions Literature Cited: much of the original plant cover. Nevertheless, Ecoregion 10f is not as suited to farming as Ecoregions 10h and 10j because it has thinner soils. -
Climate Change Vulnerability and Adaptation in the Intermountain Region Part 1
United States Department of Agriculture Climate Change Vulnerability and Adaptation in the Intermountain Region Part 1 Forest Rocky Mountain General Technical Report Service Research Station RMRS-GTR-375 April 2018 Halofsky, Jessica E.; Peterson, David L.; Ho, Joanne J.; Little, Natalie, J.; Joyce, Linda A., eds. 2018. Climate change vulnerability and adaptation in the Intermountain Region. Gen. Tech. Rep. RMRS-GTR-375. Fort Collins, CO: U.S. Department of Agriculture, Forest Service, Rocky Mountain Research Station. Part 1. pp. 1–197. Abstract The Intermountain Adaptation Partnership (IAP) identified climate change issues relevant to resource management on Federal lands in Nevada, Utah, southern Idaho, eastern California, and western Wyoming, and developed solutions intended to minimize negative effects of climate change and facilitate transition of diverse ecosystems to a warmer climate. U.S. Department of Agriculture Forest Service scientists, Federal resource managers, and stakeholders collaborated over a 2-year period to conduct a state-of-science climate change vulnerability assessment and develop adaptation options for Federal lands. The vulnerability assessment emphasized key resource areas— water, fisheries, vegetation and disturbance, wildlife, recreation, infrastructure, cultural heritage, and ecosystem services—regarded as the most important for ecosystems and human communities. The earliest and most profound effects of climate change are expected for water resources, the result of declining snowpacks causing higher peak winter -
Owyhee County Church Directory
Established 1865 OOwyheewyhee CCountyounty FairFair pphotoshotos andand results,results, SectionSection B SSchoolchool iiss aalmostlmost hhere,ere, PPageage 33AA RRimrockimrock tteachereacher hhonored,onored, PPageage 66AA Marsing rolls out menus to help State group salutes Alan Schoen students with their nutrition for inspiring FFA work VOL. 30, NO. 32 75 CENTS HOMEDALE, OWYHEE COUNTY, IDAHO WEDNESDAY, AUGUST 12, 2015 Fair culminates with coronation Former rancher, BLM Payette girl wins boss right mixture to Retiring Owyhee County Fair and Rodeo Queen Jaycee Engle of Melba places her crown on front Initiative group Payette’s Mandy Allison after the new queen was announced Jaurena ready to Saturday night in the rodeo arena. The Saturday night coronation keep agreement’s coincided with the final night of the Owyhee County Rodeo. spirit, intent Allison was chosen queen over in forefront three other contestants. She also earned the horsemanship award. Owyhee Initiative Inc. See Page 9B for a full rundown champions an agreement built by of the queen contest people from diverse backgrounds, so perhaps it’s only fi tting that a guy like Mitch Jaurena should be selected as the organization’s fi rst executive director. The retired Marine has worked as a rancher, a military attaché, a Bureau of Land Management fi eld manager and an environmental Mitch Jaurena manager. Initiative toward the goals that the Bottom line: He has the Board of County Commissioners fortitude, the environmental and had in mind at the agreement’s bureaucratic acumen and the political savvy to help push the –– See Initiative, page 5A Crapo town meetings Father shares wisdom heading for Owyhee Bruneau’s Matt Tindall gives last-minute advice to his daughter, U.S. -
Player–Game Interaction and Cognitive Gameplay: a Taxonomic Framework for the Core Mechanic of Videogames
informatics Article Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Kamran Sedig 1,*, Paul Parsons 2 and Robert Haworth 1 1 Department of Computer Science, Western University, London, ON N6A 3K7, Canada; [email protected] 2 Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA; [email protected] * Correspondence: [email protected]; Tel.: +1-519-661-2111 (ext. 86612) Academic Editor: Antony Bryant Received: 19 December 2016; Accepted: 9 January 2017; Published: 13 January 2017 Abstract: Cognitive gameplay—the cognitive dimension of a player’s experience—emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component—the core mechanic—which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay. -
What Is Meta AI
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI Yuta Mizuno Daiki Satoi AI Technical Game Designer AI Researcher SQUARE ENIX CO., LTD. SQUARE ENIX CO., LTD. [email protected] [email protected] Meta AI example Meta AI (AI Director) controls the whole game… Meta AI Difficulty Story Generation Weather Ally NPC(s) Player Enemy Melee: Character NPC(s) Ranged: © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Meta AI example Meta AI (AI Director) controls the whole game... e.g. weather, enemies, difficulty, story generation... Left 4 Dead – “From COUNTER-STRIKE to LEFT 4 DEAD: Creating Replayable Cooperative Experiences” (Booth, GDC2009) TOTAL WAR - “Battle AI in TOTAL WAR: SHOGUN 2 and Lessons Learned” (Gudmundsson, PGAI 2011) WARFRAME - “Space Ninjas with Machineguns!” (Brewer, GDC2013) Far Cry 4 - “Far Cry’s AI: A manifesto for systemic and emergent game-play and open world ” (Varnier, GAIC2014) Assassin’s Creed Origins - “Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'” (Lefebvre, GDC2018) Final Fantasy XV - “Eos is Alive: The AI Systems of 'Final Fantasy XV‘” (Miyake, GDC2018) -> Meta AI is becoming more necessary © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Let’s start by asking “Why?” Why do you make games? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to try? Why do you try to make your games the best? © 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Why? Why do we need to make the game best? For me, the reason why: Games are NOT necessary © 2019 SQUARE ENIX CO., LTD. -
Everquest Guide to Icefall Glacier
Everquest guide Icefall Glacier Avalanche Head east from zone in to the passageway in the east zone wall behind the polar bears. Go down to the bottom of the ramp and then up the ice wall to the open area with the frost goblins. Clear this area, leaving the trapped Wraithguard in the far camp. Gather the raid together and talk to the trapped Wraithguard to start the event: You say, 'Hail, a trapped Wraithguard' a trapped Wraithguard says 'Please you must help me! I was scouting for the Wraithguard when I was captured by one of the creations of the vile Shade King. For the longest time we thought we were [safe] from the shades during the bright hours of the day. But it seems those days are over.' You say, 'safe' a trapped Wraithguard says 'Yes, until these ice golems began emerging from the crypts the shades had no influence during the day time. It appears though the Shade King has managed to create these golems and imbue them with his will. This current one is the largest one I've yet seen. It appears to be holding me as bait to lure more of my brethren into a trap. You must [help] me and help prevent the death of my kin!' You say, 'help' a trapped Wraithguard says 'Hurry and free me before the golem realizes what is happening!' As you look around, some of the goblins in the immediate vicinity preparing to defend their home have fled to escape the fury of Avalanche. Avalanche shouts, 'Haha! You are foolish to stay here and challenge me. -
THE PRIMORDIAL ECONOMICS of CHEATING: Trading Skill for Glory Or Vital Steps to Evolved Play?
THE PRIMORDIAL ECONOMICS OF CHEATING: Trading Skill for Glory or Vital Steps to Evolved Play? Robert MacBride Games Programs, RMIT University, Melbourne, VIC 3000 Australia (+61 3) 9925-2000 [email protected] [email protected] ABSTRACT firstly outline some of the ways in which ethics have been In a period marked by cultural, industrial and technological conceptualised in game play, following this; a look at a case convergences of new media platforms globally, what study of Melbourne MMO players and their definitions of constitutes ‘Situated play’? One of the key aspects of the the “ethics” in games through the rubric of cheating. global digital industries has been the increasing importance of locality in determining modes of game play. Far from The case study of MMO users in Melbourne will consist of homogenising game play, globalisation has resulted in users from over 10 ethnic backgrounds. The sample study “disjuncture” and “difference” at the level of the local. Take, will ask users about their definition of cheating and right or for example, the considerable successes of the Massively wrong game play so that we may mediate on some of Multiplayer Online scene; despite its movement towards the saliencies and nascent socio-cultural dimensions of play and idea of the connected gaming civilisation model, many locality. MMO are not global but, rather, played by certain communities that share linguistic, socio-cultural or political economy similarities. A considerably poignant example KEYWORDS would be the way in which different aesthetics appeal to Cheat, Debug, Trainer, Twinking, Build & Levelling guides, cultural contexts. The formulation of these distinctive taste Camping, Programming flaw exploitation, Walkthrough, cultures are marked by what Pierre Bourdieu noted as FAQ (Frequently asked question document), Patching, modes of cultural (productions of knowledges), social and Speed run, Gold/Stat farming, Ghosting, Unlockable, Easter economic capital. -
LCSH : Free-Floating Subdivisions
— To 221 B.C. headings for art and art forms of all nations, authors, individual literatures, including drama, H 1148 regions, and ethnic groups, except those and forms and types of musical compositions. headings for art and art forms of China, Japan, — 19th century Use as a chronological subdivision under and Korea. headings for art forms qualified by the adjective H 1148; H 1154; H 1155.2; H 1156; H 1160 Chinese. — 12th century Use as a chronological subdivision under — To 794 H 1148 headings for art and art forms of all nations, H 1148 Use as a chronological subdivision under regions, and ethnic groups, except those headings for art and art forms of all nations, headings for art and art forms of China and Use as a chronological subdivision under regions, and ethnic groups, except those Korea. Also use under individual languages and headings for art forms qualified by the adjective headings for art and art forms of China, Japan, groups of languages, groups of literary authors, Japanese. and Korea. individual literatures, including drama, and forms — To 935 — Kamakura-Momoyama periods, 1185-1600 and types of musical compositions. H 1148 H 1148 — Meiji period, 1868-1912 Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for art forms qualified by the adjective headings for art forms qualified by the adjective Use as a chronological subdivision under Korean. Japanese. headings for art forms qualified by the adjective — To 1500 — 13th century Japanese. H 1156; H 1160 H 1148 — 1868- Use as a chronological subdivision under Use as a chronological subdivision under H 1148 headings for drama and forms and types of headings for art and art forms of all nations, Use as a chronological subdivision under musical compositions.