Learning Sparse Representations in Reinforcement Learning

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Learning Sparse Representations in Reinforcement Learning Learning sparse representations in reinforcement learning Jacob Rafati, David C. Noelle Electrical Engineering and Computer Scinence Computational Cognitive Neuroscience Laboratory University of California, Merced 5200 North Lake Road, Merced, CA 95343 USA. Abstract Reinforcement learning (RL) algorithms allow artificial agents to improve their selection of ac- tions to increase rewarding experiences in their environments. Temporal Difference (TD) Learn- ing – a model-free RL method – is a leading account of the midbrain dopamine system and the basal ganglia in reinforcement learning. These algorithms typically learn a mapping from the agent’s current sensed state to a selected action (known as a policy function) via learning a value function (expected future rewards). TD Learning methods have been very successful on a broad range of control tasks, but learning can become intractably slow as the state space of the envi- ronment grows. This has motivated methods that learn internal representations of the agent’s state, effectively reducing the size of the state space and restructuring state representations in or- der to support generalization. However, TD Learning coupled with an artificial neural network, as a function approximator, has been shown to fail to learn some fairly simple control tasks, challenging this explanation of reward-based learning. We hypothesize that such failures do not arise in the brain because of the ubiquitous presence of lateral inhibition in the cortex, producing sparse distributed internal representations that support the learning of expected future reward. The sparse conjunctive representations can avoid catastrophic interference while still support- ing generalization. We provide support for this conjecture through computational simulations, demonstrating the benefits of learned sparse representations for three problematic classic control tasks: Puddle-world, Mountain-car, and Acrobot. Keywords: Reinforcement learning, Temporal Difference Learning, Learning representations, Sparse representations, Lateral inhibition, Catastrophic interference, Generalization, Midbrain Dopamine system, k-Winners-Take-All (kWTA), SARSA arXiv:1909.01575v1 [cs.LG] 4 Sep 2019 1. Introduction Reinforcement learning (RL) – a class of machine learning problems – is learning how to map situations to actions so as to maximize numerical reward signals received during the experiences that an artificial agent has as it interacts with its environment (Sutton and Barto, 1998). An RL Email addresses: [email protected] (Jacob Rafati), [email protected] (David C. Noelle) URL: http://rafati.net/ (Jacob Rafati) agent must be able to sense the state of its environment and must be able to take actions that affect the state. The agent may also be seen as having a goal (or goals) related to the state of the environment. Humans and non-human animals’ capability of learning highly complex skills by reinforcing appropriate behaviors with reward and the role of midbrain dopamine system in reward-based learning has been well described by a class of a model-free RL, called Temporal Difference (TD) Learning (Montague et al., 1996; Schultz et al., 1997). While TD Learning, by itself, certainly does not explain all observed RL phenomena, increasing evidence suggests that it is key to the brain’s adaptive nature (Dayan and Niv, 2008). One of the challenges that arise in RL in real-world problems is that the state space can be very large. This is a version of what has classically been called the curse of dimensionality. Non-linear function approximators coupled with reinforcement learning have made it possible to learn abstractions over high dimensional state spaces. Formally, this function approximator is a parameterized equation that maps from state to value, where the parameters can be construc- tively optimized based on the experiences of the agent. One common function approximator is an artificial neural network, with the parameters being the connection weights in the network. Choosing a right structure for the value function approximator, as well as a proper method for learning representations are crucial for a robust and successful learning in TD (Rafati Heravi, 2019; Rafati and Marcia, 2019; Rafati and Noelle, 2019a). Successful examples of using neural networks for RL include learning how to play the game of Backgammon at the Grand Master level (Tesauro, 1995). Also, recently, researchers at Deep- Mind Technologies used deep convolutional neural networks (CNNs) to learn how to play some ATARI games from raw video data (Mnih et al., 2015). The resulting performance on the games was frequently at or better than the human expert level. In another effort, DeepMind used deep CNNs and a Monte Carlo Tree Search algorithm that combines supervised learning and rein- forcement learning to learn how to play the game of Go at a super-human level (Silver et al., 2016). 1.1. Motivation for the research Despite these successful examples, surprisingly, some relatively simple problems for which TD coupled with a neural network function approximator has been shown to fail. For example, learning to navigate to a goal location in a simple two-dimensional space (see Figure 4) in which there are obstacles has been shown to pose a substantial challenge to TD Learning using a back- propagation neural network (Boyan and Moore, 1995). Note that the proofs of convergence to optimal performance depend on the agent maintaining a potentially highly discontinuous value function in the form of a large look-up table, so the use of a function approximator for the value function violates the assumptions of those formal analyses. Still, it seems unusual that this ap- proach to learning can succeed at some difficult tasks but fail at some fairly easy tasks. The power of TD Learning to explain biological RL is greatly reduced by this observation. If TD Learning fails at simple tasks that are well within the reach of humans and non-human animals, then it cannot be used to explain how the dopamine system supports such learning. In response to Boyan and Moore (1995), Sutton (1996) showed that a TD Learning agent can learn this task by hard-wiring the hidden layer units of the backpropagation network (used to learn the value function) to implement a fixed sparse conjunctive (coarse) code of the agent’s location. The specific encoding used was one that had been previously proposed in the CMAC model of the cerebellum (Albus, 1975). Each hidden unit would become active only when the 2 agent was in a location within a small region. For any given location, only a small fraction of the hidden units displayed non-zero activity. This is what it means for the hidden representation to be a “sparse” code. Locations that were close to each other in the environment produced more overlap in the hidden units that were active than locations that were separated by a large distance. By ensuring that most hidden units had zero activity when connection weights were changed, this approach kept changes to the value function in one location from having a broad impact on the expected future reward at distant locations. By engineering the hidden layer representation, this RL problem was solved. This is not a general solution, however. If the same approach was taken for another RL problem, it is quite possible that the CMAC representation would not be appropriate. Thus, the method proposed by Sutton (1996) does not help us understand how TD Learning might flexibly learn a variety of RL tasks. This approach requires prior knowledge of the kinds of internal representations of sensory state that are easily associated with expected future reward, and there are simple learning problems for which such prior knowledge is unavailable. We hypothesize that the key feature of the Sutton (1996) approach is that it produces a sparse conjunctive code of the sensory state. Representations of this kind need not be fixed, however, but might be learned at the hidden layers of neural networks. There is substantial evidence that sparse representations are generated in the cortex by neu- rons that release the transmitter GABA (O’Reilly and Munakata, 2001) via lateral inhibition. Biologically inspired models of the brain show that, the sparse representation in the hippocam- pus can minimize the overlap of representations assigned to different cortical patterns. This leads to pattern separation, avoiding the catastrophic interference, but also supports generalization by modifying the synaptic connections so that these representations can later participate jointly in pattern completion (O’Reilly and McClelland, 1994; Noelle, 2008). Computational cognitive neuroscience models have shown that a combination of feedfor- ward and feedback inhibition naturally produces sparse conjunctive codes over a collection of excitatory neurons (O’Reilly and Munakata, 2001). Such patterns of lateral inhibition are ubiq- uitous in the mammalian cortex (Kandel et al., 2012). Importantly, neural networks containing such lateral inhibition can still learn to represent input information in different ways for different tasks, retaining flexibility while producing the kind of sparse conjunctive codes that may support reinforcement learning. Sparse distributed representation schemes have the useful properties of coarse codes while reducing the likelihood of interference between different representations. 1.2. Objective of the paper In this paper, we demonstrate how incorporating a ubiquitous feature of biological neural networks into the artificial neural
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