What Is Design-Build Primer
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Game Level Layout from Design Specification
EUROGRAPHICS 2014 / B. Lévy and J. Kautz Volume 33 (2014), Number 2 (Guest Editors) Game Level Layout from Design Specification Chongyang Ma∗z Nicholas Vining∗ Sylvain Lefebvrey Alla Sheffer∗ ∗ University of British Columbia y ALICE/INRIA z University of Southern California Abstract The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user-specified blocks. Our method allows designers to retain control of the gameplay flow via user-specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph-decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real-life inputs, and generate appealing layouts conforming to user specifications. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations 1. -
Roundabout Planning, Design, and Operations Manual
Roundabout Planning, Design, and Operations Manual December 2015 Alabama Department of Transportation ROUNDABOUT PLANNING, DESIGN, AND OPERATIONS MANUAL December 2015 Prepared by: The University Transportation Center for of Alabama Steven L. Jones, Ph.D. Abdulai Abdul Majeed Steering Committee Tim Barnett, P.E., ALDOT Office of Safety Operations Stuart Manson, P.E., ALDOT Office of Safety Operations Sonya Baker, ALDOT Office of Safety Operations Stacey Glass, P.E., ALDOT Maintenance Stan Biddick, ALDOT Design Bryan Fair, ALDOT Planning Steve Walker, P.E., ALDOT R.O.W. Vince Calametti, P.E., ALDOT 9th Division James Brown, P.E., ALDOT 2nd Division James Foster, P.E., Mobile County Clint Andrews, Federal Highway Administration Blair Perry, P.E., Gresham Smith & Partners Howard McCulloch, P.E., NE Roundabouts DISCLAIMER This manual provides guidelines and recommended practices for planning and designing roundabouts in the State of Alabama. This manual cannot address or anticipate all possible field conditions that will affect a roundabout design. It remains the ultimate responsibility of the design engineer to ensure that a design is appropriate for prevailing traffic and field conditions. TABLE OF CONTENTS 1. Introduction 1.1. Purpose ...................................................................................................... 1-5 1.2. Scope and Organization ............................................................................... 1-7 1.3. Limitations ................................................................................................... -
Alternative Contracting Methods
ALTERNATIVE CONTRACTING METHODS • Conventional Design-Bid-Build • Design/Build • Negotiated General Contractor By Jeff Warner, AIA, LEED AP Principal, ALSC Architects CONVENTIONAL DESIGN-BID-BUILD The most traditional method of delivery of a construction PROS project is where the Architect, after selection by the Client, 1. Costs may be lower due to competition. totally completes the design documents which are then 2. Project design is typically complete prior to start of distributed to General Contractors for bidding. Usually, the construction. low bidder is selected to construct the project and enters 3. Owner receives a single lump sum proposal for the entire into a lump sum type contract agreement directly with the project not subject to cost escalation. Owner. During construction, the Architect typically maintains 4. This approach conforms most directly to public bidding a strong administrative role and is the focal point of most laws. communication on the project between the Contractor and Owner. While proponents of this method of contracting feel that CONS the lowest overall initial costs are obtained through pure 1. If bids exceed budget, the project may require re-design. competitive bidding, an adversarial relationship between 2. Difficult to fast-track or pre-order materials, resulting in principal parties can develop; making the administration of later Owner occupancy. changes more difficult, time consuming and costly. Perhaps 3. The General Contractor may be in an adversarial the biggest potential problem with this approach to a major, relationship with the Owner and Architect/Engineer. complex construction project is that the Owner does not 4. Prices for change order work are typically higher and obtain a firm handle on construction costs until the project has more difficult to control. -
Industrial Designers Society of America (IDSA) Fact Sheet The
Industrial Designers Society of America (IDSA) Fact Sheet . The Industrial Designers Society of America began in 1965 out of the merger of several organizations to include American Designers Institute (ADI), Industrial Designers Institute (IDI), Industrial Designers Education Association (IDEA), Society of Industrial Designers (SID) and American Society of Industrial Designers (ASID). IDSA’s core purpose is to advance the profession of industrial design through education, information, community and advocacy. IDSA creates value by . Publishing Innovation, a quarterly professional journal of industrial design practice and education in America . Developing and organizing a joint national conference and education symposium each year, which brings together industrial designers, educators, business executives and students from all over the world . Hosting five district conferences annually where design practitioners, educators and students gather to consider the state of the profession . Creating and conducting the annual International Design Excellence Awards® (IDEA) and distributing information on the winners to the business, general, international and US design media . Hosting a website to communicate with the industrial design community, to keep members informed and to provide a place for unique content and dialogue to share . Distributing designBytes email that highlights the latest news and trends in the design world . Providing statistical research studies on professional practice, and the structure and financing of consulting and corporate design organizations . Advocating for the industrial design community to federal agencies and state governments . Serving as the primary information resource on design for national newspapers, magazines and television networks . Acting as a clearinghouse for design information requested by the general public . To serve the interests and activities of its members, IDSA formed 16 special interest sections . -
Principles of Design
Principles of Design Balance Proportion/Scale Emphasis Rhythm Introduction The principles of design are essential to the development and production of clothing used by individuals and families around the world. Each principle has a specific role in creating an aesthetically pleasing garment or ensemble. The principles of design consist of: balance, proportion (also referred to as scale), emphasis, and rhythm. When a garment or ensemble uses the elements and principles of design to create a visual unity, harmony is achieved. Garments often integrate more than one principle, while drawing from the elements of design to create a cohesive look. The following discussion will present background information on each of the principles of design and applications to clothing design and construction. Balance According to Wolfe (2011) balance implies that there is an equilibrium or uniformity among the parts of a design (p. 205). To achieve balance, a garment or ensemble should have equal visual weight throughout the design. The use of structural features, added embellishments, or decorations to a garment contribute to the appearance of a garment or ensemble being balanced or not. A clothing designer can utilize surface designs on fabric to construct a garment creating visual balance. Further, color, line, and texture can impact the balance of a design. For example, cool and light colors have less visual weight than dark, warm colors. If an individual is wearing a small amount of a dark, warm color it can be balanced out with a larger amount of cool, light colors. Balance used in clothing design can be categorized into two groups: Formal and Informal Balance. -
What Is Architecture + Interior Design? Designer Spotlight
Is architecture + design for you? Do You Want Design is the marriage of science and art. You What is Designer to Be an get a healthy balance of creativity + analytical problem-solving in this industry. If you can architecture + Spotlight: Architect or answer yes to most or all of these questions, architecture + design might be the path for you! interior design? an Interior • Do you like art or drawing? • Do you like math? The Royal Architectural Institute of Canada Designer? • Could you spend the day working on puzzles? defines the practice ofarchitecture as: • Do you like problem-solving or finding multiple solutions to a “The practice of architecture consists of the problem? I think our work is very diplomatic in that sense provision of professional services in connection • Are you fascinated by colors + materials? because we have to work within a web of w/ town planning as well as the design, • Are you detail-oriented? players – users, architects, technical people, construction, enlargement, conservation, maintenance staff – and we have to navigate • Do you enjoy hands-on activities? restoration, or alteration of a building or group of them somehow. buildings.” - Petra Blaisse Student Context is so important, not to mimic but to Today: Learn about become part of the place. I wanted a building architecture + interior design that acknowledges its surroundings. career paths - Sir David Adjaye Apply to architecture/design programs Source: Inside Out | Seattle Public Library Successfully graduate with your bachelor’s and/or CIDQ definesinterior design as: I don’t think that architecture is only about master’s degree! shelter, is only about a very simple enclosure. -
New Product Development Methods: a Study of Open Design
New Product Development Methods: a study of open design by Ariadne G. Smith S.B. Mechanical Engineering Massachusetts Institute of Technology, 2010 SUBMITTED TO THE DEPARTMENT OF ENGINEERING SYSTEMS DEVISION AND THE DEPARTMENT OF MECHANICAL ENGINEERING IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREES OF MASTER OF SCIENCE IN TECHNOLOGY AND POLICY AND MASTER OF SCIENCE IN MECHANICAL ENGINEERING A; SW AT THE <iA.Hu§TTmrrE4 MASSACHUSETTS INSTITUTE OF TECHNOLOGY H 2 INSTI' SEPTEMBER 2012 @ 2012 Massachusetts Institute of Technology. All rights reserved. Signature of Author: Department of Engineering Systems Division Department of Mechanical Engineering Certified by: LI David R. Wallace Professor of Mechanical Engineering and Engineering Systems Thesis Supervisor Certified by: Joel P. Clark P sor of Materials Systems and Engineering Systems Acting Director, Te iology and Policy Program Certified by: David E. Hardt Ralph E. and Eloise F. Cross Professor of Mechanical Engineering Chairman, Committee on Graduate Students New Product Development Methods: a study of open design by Ariadne G. Smith Submitted to the Departments of Engineering Systems Division and Mechanical Engineering on August 10, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Technology and Policy and Master of Science in Mechanical Engineering ABSTRACT This thesis explores the application of open design to the process of developing physical products. Open design is a type of decentralized innovation that is derived from applying principles of open source software and crowdsourcing to product development. Crowdsourcing has gained popularity in the last decade, ranging from translation services, to marketing concepts, and new product funding. -
Civil Engineer Vs Architect- Differents in Job, Salary
Civil engineer vs Architect- Differents in Job, Salary If you are a civil engineer or an architectural engineer then I think I need not describe about Civil engineer vs Architect to you. Right?. You should already have some knowledge about them. Don’t you? Not to worry even you don’t know, I am here to explain it to you. But, if you are choosing to be graduate among civil engineering and architectural engineering, then you are at the right place to know “Civil engineer vs Architect” In any construction work or creation of structure like a bridge, building, airport, etc there require good knowledge and understanding of civil and architecture engineers. The skill of both professions is most required for the aesthetic and stable structure to be made. If the structure is attractive in look but not safe for landing or using, then there is no point in constructing a structure or if the structure is safe but not well manage for efficient work then also there is no point in constructing the structure. So, in short, you can understand the work of an architectural engineer is to manage and give an aesthetic look to the structure and the work of a civil engineer is to analyze and make a safe structure. However, there are some considerable differences between Civil engineer vs Architect. Let us discuss this. Civil engineer vs Architect S.N Architecture Engineer Civil Engineer Architecture engineers initialize the construction through their design. The After that the remaining designing of structure for 1 work for civil engineers aesthetic purpose means to give to proceed. -
Communication Design: Principles, Methods, and Practice
Communications Title Pages 8/3/04 1:11 PM Page 1 Communication Design CommDesign 00 a 09/03/04 1:47 PM Page ii Communications Title Pages 8/3/04 1:11 PM Page 2 Communication Design Principles, Methods, a ND PRACTICE Jorge Frascara ALLWORTH PRESS NEW YORK CommDesign 00 a 09/03/04 1:47 PM Page iv © 2004 Jorge Frascara All rights reserved. Copyright under Berne Copyright Convention, Universal Copyright Convention, and Pan-American Copyright Convention. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior permission of the publisher. 08 07 06 05 04 5 4 3 2 1 Published by Allworth Press An imprint of Allworth Communications, Inc. 10 East 23rd Street, New York, NY 10010 Cover design by Derek Bacchus Page design, composition, and typography by Sharp Des!gns, Lansing, MI library of congress cataloging-in-publication data Frascara, Jorge. Communication design : principles, methods, and practice / Jorge Frascara. p. cm. ISBN: 1-58115-365-1 Includes bibliographical references and index. 1. Commercial art. 2. Graphic arts. 3. Visual communication. I. Title. NC997.F695 2004 741.6—dc22 2004018346 Printed in Canada CommDesign 00 a 09/03/04 1:47 PM Page v To my wife, Guillermina Noël CommDesign 00 a 09/03/04 1:47 PM Page vi CommDesign 00 a 09/03/04 1:47 PM Page vii Contents xi Acknowledgments xiii Introduction 1 1 | A Description of the Field 3 Design and Communication 3 The Designer and Other Professionals 4 “Graphic -
Design Charrette
CHARDON TOMORROWUPTOWN Design Charrette i Prepared for: Chardon Tomorrow P.O. Box 1068 Chardon, OH 44024 Ph: 440.273.3077 Email: [email protected] By: Kent State University’s Cleveland Urban Design Collaborative 1309 Euclid Avenue, Suite 200 Cleveland,OH 44106 Ph: 216.357.3434 Email: [email protected] CHARDON TOMORROWUPTOWN Design Charrette TABLE OF CONTENTS EXECUTIVE SUMMARY 01 INTRODUCTION 03 Chardon Tomorrow Previous Initiatives UPTOWN DESIGN CHARRETTE 07 Goals Breakout Session # 1 - Development Breakout Session # 2 - Town Square Breakout Session # 3 - Access & Connectivity IDEAS 15 Small Business Incubator Institutional Anchor Design Guidelines Mixed Use Development Pedestrian-ize Short Court Street Enhance Streetscape Create Child Friendly Park Enhance Courthouse Create Shared Parking Create Safe, Pedestrian Circulators Divert Truck Traffic Bike-friendly Signage and Amenities CASE STUDIES 27 Culpeper, Virginia Kentwood, Michigan Bath, Maine NEXT STEPS 31 EXECUTIVE SUMMARY For the past few years, Chardon Tomorrow has been There were concurrent ideas for these topics developed Development: engaged in visioning and planning exercises to help in each of the three groups. For instance, each group Small Business Incubator create a road map for Chardon’s future. These initiatives suggested that Short Court Street be converted to a Institutional Anchor are aimed at preserving and fostering Chardon’s unique pedestrian and bike-friendly walkway. Another idea with sense of place while achieving economic prosperity broad support is the creation of shared parking spaces Design Guidelines and quality of life. As a next step in their efforts to build on each side of the Square so that patrons can park once Mixed Use Development momentum and engage key stakeholders in this process, and walk easily to various businesses on the Square. -
Practical Impacts of Design-Build on the Design Engineer
Practical Impacts of Design-Build on the Design Engineer Presented by: Joseph C. Staak, Esq. Smith, Currie & Hancock LLP 2700 Marquis One Tower 245 Peachtree Center Avenue, NE Atlanta, GA 30303-1227 Tel: 404.582.8026 [email protected] www.smithcurrie.com November 2012 NOTES Practical Impacts of Design-Build on the Design Engineer I. INTRODUCTION Project delivery using Design-build has become increasingly popular over the last thirty years. Owners have recognized the advantages of using a single source of responsibility for a project’s design and construction. Many contractors have recognized the popularity of design-build and have made adjustments to their business model allowing them to offer this one-stop system for project delivery. Architects and engineers also recognize that, unless they want to avoid this ever growing segment of the project design market, they too must adapt to working directly with the contractor. Nearly half of all commercial construction in the United States is being awarded using design-build as the project delivery vehicle, and the reasons are obvious. Owners perceive multiple advantages in using design-build. These advantages include, but are not limited to, a single source of responsibility for design and construction, the increased risk design-build transfers to the design- builder, the opportunity to fast track design and construction to reduce the time from concept to completion, and the owner’s ability to take advantage of the design-builder’s expertise in identifying design solutions. Changes in public procurement during the last 20 years have precipitated an explosion in the use of design-build by government agencies. -
An Overview of the Building Delivery Process
An Overview of the Building Delivery CHAPTER Process 1 (How Buildings Come into Being) CHAPTER OUTLINE 1.1 PROJECT DELIVERY PHASES 1.11 CONSTRUCTION PHASE: CONTRACT ADMINISTRATION 1.2 PREDESIGN PHASE 1.12 POSTCONSTRUCTION PHASE: 1.3 DESIGN PHASE PROJECT CLOSEOUT 1.4 THREE SEQUENTIAL STAGES IN DESIGN PHASE 1.13 PROJECT DELIVERY METHOD: DESIGN- BID-BUILD METHOD 1.5 CSI MASTERFORMAT AND SPECIFICATIONS 1.14 PROJECT DELIVERY METHOD: 1.6 THE CONSTRUCTION TEAM DESIGN-NEGOTIATE-BUILD METHOD 1.7 PRECONSTRUCTION PHASE: THE BIDDING 1.15 PROJECT DELIVERY METHOD: CONSTRUCTION DOCUMENTS MANAGEMENT-RELATED METHODS 1.8 PRECONSTRUCTION PHASE: THE SURETY BONDS 1.16 PROJECT DELIVERY METHOD: DESIGN-BUILD METHOD 1.9 PRECONSTRUCTION PHASE: SELECTING THE GENERAL CONTRACTOR AND PROJECT 1.17 INTEGRATED PROJECT DELIVERY METHOD DELIVERY 1.18 FAST-TRACK PROJECT SCHEDULING 1.10 CONSTRUCTION PHASE: SUBMITTALS AND CONSTRUCTION PROGRESS DOCUMENTATION Building construction is a complex, significant, and rewarding process. It begins with an idea and culminates in a structure that may serve its occupants for several decades, even centuries. Like the manufacturing of products, building construction requires an ordered and planned assembly of materials. It is, however, far more complicated than product manufacturing. Buildings are assembled outdoors by a large number of diverse constructors and artisans on all types of sites and are subject to all kinds of weather conditions. Additionally, even a modest-sized building must satisfy many performance criteria and legal constraints, requires an immense variety of materials, and involves a large network of design and production firms. Building construction is further complicated by the fact that no two buildings are identical; each one must be custom built to serve a unique function and respond to its specific context and the preferences of its owner, user, and occupant.