Rules and Regulations Have Been Established to Allow Participants to Compete in a Safe and Fair Environment
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Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Uc Merced Intramural Sports
UC MERCED INTRAMURAL SPORTS 4 ON 4 FLAG FOOTBALL RULES ALL RULES NOT COVERED BY THIS SUPPLEMENT SHALL BE GOVERNED BY CURRENT NIRSA FLAG AND TOUCH FOOTBALL RULES. G 5 20 25 20 5 G RULE 1: THE GAME 1.1 The game shall be played between 2 teams of 4 players each. Three players per team are required to avoid a forfeit. 1.2 No contact allowed, this includes any type of bumping on the line 1.3 A coin toss determines first possession 1.4 The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. 1.5 Once a team crosses mid-field they have three plays to score. If the offense fails to score, the ball changes possession. 1.6 If the offensive team fails to cross mid-field, the ball changes possession. 1.7 All drives start from the 5-yard line except interceptions. 1.8 Each game is 40 minutes long, consisting of two 20-minute halves and a 2- minute halftime. At the end of regulation there will be 6 downs of play. 1.9 The clock will not stop unless a time out has been called or the official feels it is necessary. 1.10 Each time the ball is spotted, the offensive team has 30 seconds to snap the ball. 1.11 Teams may not snap the ball until the officials are set. (No Quick Snaps) 1.12 Each team has one 60 second time out per game. 1.13 Time outs will only stop the game clock for 60 seconds. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
Rome Rec Rules
2017 UNIFIED FOOTBALL BY-LAWS FOR GAME OFFICIALS Rev. 6.15.17 ROME FLOYD UNIFIED FOOTBALL BYLAWS Section D. Governing Rules 1. GoverneD by the current rules anD regulations of the GHSA Constitution anD By-Laws anD by the National FeDeration EDition of Football rules for the current year, with excePtions as noteD in the Rome-Floyd Unified Youth Football Program. 2. The UFC reserves the right to consiDer special and unusual cases that occur from time to time and rule in whatever manner is consiDereD to be in the best interest of the overall Program. Section F. SiDeline Decorum 1. AuthorizeD siDeline Persons incluDe heaD coach, four assistant coaches anD the Players. 2. All coaches must wear a UFC issueD Coach’s Pass to stanD on the sidelines. Anyone without a Coach’s Pass will not be allowed on the sidelines. Officials and/or program staff will be permitted to remove anyone without a Coach’s Pass from the siDelines. 3. In an effort to Promote a quality Program, all coaches shoulD aDhere to the following Dress coDe: shirt, shoes (no sanDals or fliP floPs) anD Pants/shorts (no cutoffs). ADDitionally there shoulD be no logos or images that Promote alcohol, tobacco or vulgar statements. Section C. Length of Games 1. A regulation game shall consist of four (4) eight minute quarters. 2. Clock OPeration AFTER change of Possession. A. Kick-Offs • Any kick-off that is returned and the ball carrier is downed in the field of Play, the clock will start with the ReaDy-For-Play signal. -
PHYSICAL EDUCATION Unit: Flag Football STUDY GUIDE
FLAG FOOTBALL STUDY GUIDE Description of Game One hand or two hand touch football is a game which is similar to both rugby and American football. However, some major differences do exist: 1) The ball carrier is "stopped" when a defensive places one or two hands on offensive player carrying the football. 2) Blocking is not allowed, but in its place a technique called "shielding" is substituted. Both of these modifications are employed to insure safety. The ball is advanced toward the goal line only by means of the forward pass. All players are eligible pass receivers, including the center. History The game of football is an offshoot of both soccer and rugby. The colleges of Harvard, Yale, Princeton and Rutgers were among the first to play the game. Since 1869, regulation football rules have been added and are continuously being modified, even at the present time. The game of one or two hand touch football is merely a modification of regulation football. Some of the major differences between one/two hand touch football and regulation football are the rules regarding "no body contact" and no diving. The one/two hand touch football game which you play in class is a modification of regulation football. The modifications which are made will provide for a safer, more practical and enjoyable activity. Scoring 1. Touchdown = 6 points. 2. Safety = 2 points. Some Players & Positions to Help You Understand High School , College , & Pro Football Offensive Players Quarterback (QB) - field general - after taking the snap from the Center, the QB can pass, handoff, toss, or run with the ball (only after a defensive player crosses the Line of Scrimmage). -
Official Rule Book Middle School Division Table of Contents
OFFICIAL RULE BOOK MIDDLE SCHOOL DIVISION TABLE OF CONTENTS FORMAT 1 PLAYER ATTIRE 1 EQUIPMENT 2 COACHES 2 POSSESSIONS 3 FIELD SET UP 4 GENERAL OFFENSE 5 RECEIVING GAME 6 PASSING GAME 7 RUNNING GAME 7 GENERAL DEFENSE 8 FLAG PULLING/GUARDING 8 INTERCEPTIONS 9 NO RUN ZONES 9 RUSHING OF THE QUARTERBACK 10 REPLAY OF DOWN/INADVERTENT WHISTLE 10 DEAD BALLS 11 SCORING 11 EXTRA POINTS 11 SAFETIES 11 TIME SITUATIONS 12 OVERTIME 12 FORFEITS 13 PROTEST RULE 13 PENALTIES 14-16 UNSPORTSMANLIKE CONDUCT 17 DIVISIONS OFFERED The MIDDLE SCHOOL division: 5th/6th grade and 7th/8th grade teams FORMAT The game is played with seven (7) players. However, a minimum of six (6) players must be on the field at all times. A player may only appear on one roster per division. If a player is found playing on a team illegally, the coach and illegal player may be re- moved from the league. PLAYER ATTIRE All teams must have both a home and away or reversible jerseys. If you need uniforms NFL FLAG jerseys can be provided for an extra fee. Players are designated as home or away based on the schedule. The away team will wear the white side of the jersey and the home team will wear the colored side. Players are required to wear protective mouthpieces at all times during both games and practices. Jerseys must be tucked in at all times. If a jersey is hanging out, flag guarding may be called. All players must start with their mouth pieces in, jerseys tucked in, flag belts on, and flags properly secured at the hips of each player with the flags pointing outward. -
Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
Dive Into Python
Table of Contents Dive Into Python...............................................................................................................................................................1 Chapter 1. Installing Python...........................................................................................................................................2 1.1. Which Python is right for you?......................................................................................................................2 1.2. Python on Windows.......................................................................................................................................2 1.3. Python on Mac OS X.....................................................................................................................................3 1.4. Python on Mac OS 9......................................................................................................................................5 1.5. Python on RedHat Linux...............................................................................................................................5 1.6. Python on Debian GNU/Linux......................................................................................................................6 1.7. Python Installation from Source....................................................................................................................6 1.8. The Interactive Shell......................................................................................................................................7 -
Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved
Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved. This document is the property of the NFL. It may not be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage and retrieval systems, or the information therein disseminated to any parties other than the NFL, its member clubs, or their authorized representatives, for any purpose, without the express permission of the NFL. Last Modified: July 9, 2021 Guide for Statisticians Revisions to the Guide for the 2021 Season ................................................................................4 Revisions to the Guide for the 2020 Season ................................................................................4 Revisions to the Guide for the 2019 Season ................................................................................4 Revisions to the Guide for the 2018 Season ................................................................................4 Revisions to the Guide for the 2017 Season ................................................................................4 Revisions to the Guide for the 2016 Season ................................................................................4 Revisions to the Guide for the 2012 Season ................................................................................5 Revisions to the Guide for the 2008 Season ................................................................................5 Revisions to -
Flag Football
NFL FLAG: FIELD RULES Penalties Live Ball / Dead Ball • The referee will call all penalties. • The ball must be snapped between the legs to start play • Referees determine incidental contact that may result from normal run of play. • Substitutions may be made on any dead ball. You must always substitute from This is considered a judgement call. the same side of the field. • Players cannot question judgement calls. Only the team captain or the • Team must have a minimum of four (4) players but no more than five (5) on the head coach may ask the referee questions about rule clarification and rule field at a time. interpretations. • The play is ruled “dead” when: • All penalties will be assessed from the line of scrimmage, except for SPOT » Ball-carrier’s flag is pulled FOULS. » Ball-carrier steps out of bounds • Games cannot end on a defensive penalty unless the offense declines. » Incomplete pass • If the distance to the goal is shorter than the penalty yardage, then the penalty » Ball hits the ground will be assessed half the distance to the goal. » Touchdown, PAT or safety is scored • Loss of down means that down is consumed. » Ball-carrier’s knee hits the ground • Any loss of down on the third down results in a turnover on downs and the Ball-carrier’s flag falls out (ball is spotted where the flag is on the ground) other team taking possession. » » Receiver has one (1) or no flags when catching the ball (ball is spotted where the receiver caught the ball) • Any player who starts a play without a flag is down where he or she touches the ball Spot Fouls • There are no fumbles! Ball is spotted where the ball-carrier’s feet were at the time of the fumble. -
Flag Football Overview
Flag Football Overview Field dimensions – U14 and younger, 40 yds x 25 yds with two 10 yd end zones, U16 and older 50 x 25 yds with two 10 yd end zones. Flag football is a 5 v 5 game. Teams may play a game with 4 players. Mouthguards mandatory. Jewelry removed or covered up and secured. Football: U8 and U10 use the Nike Jr Peewee. U12 use Nike Vapor One (junior size) or Nike Jr Peewee. U14 and U16 use the Nike Vapor One (junior or youth), U18 use the Nike Vapor One (official or youth). In terms of Wilson footballs Jr Peewee is K2, junior size is TDJ, youth size is TDY and official size is TDS. Players must not wear shorts or pants that have pockets, belts, press studs or clips of any kind. Shorts or pants must of a colour different from the flags. The official game length is two 20 minute halves. After the referee whistles in the next play the offense has 20 seconds to put the ball into play. The time clock runs continuously and is only stopped for time outs and injuries. The clock restarts with the snap of the ball. Each team has two 60 second time outs per half. Unused time outs do not carry over. Coin Toss – winner of coin toss has choice to defer, ball or end, loser of toss has next choice Zone 1 is the zone preceding the mid-line. Zone 2 is the zone after the mid-line. Team A starts possession on 5 yd line of zone 1.