A Modular Module System
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Object-Oriented Programming in Scheme with First-Class Modules
Ob jectOriented Programming in Scheme with FirstClass Mo dules and Op eratorBased Inheritance Guruduth Banavar Gary Lindstrom Department of Computer Science University of Utah Salt LakeCityUT Abstract Wecharacterize ob jectoriented programming as structuring and manipulating a uniform space of rstclass values representing modules a distillation of the notion of classes Op erators over mo dules individually achieve eects such as encapsulation sharing and static binding A variety of idioms of OO programming nd convenient expression within this mo del including several forms of single and multiple inheritance abstract classes class variables inheritance hierarchy combination and reection Weshow that this programming style simplies OO programming via enhanced uniformity and supp orts a exible mo del of ob jectorientation that provides an attractive alternative to metaprogramming Finallyweshow that these notions of OO programming are language indep endent by implementing a Mo dular Scheme prototyp e as a completion of a generic OO framework for mo dularity Pap er Category Research Topic Area Language design and implementation Intro duction Classbased ob jectoriented programming is usually thought of as creating a graph structured inher itance hierarchy of classes instantiating some of these classes and computing with these instances Instances are typically rstclass values in the language ie they can b e created stored accessed and passed into and out of functions Classes on the other hand are usually not rstclass values and inheritance is -
Modular Programming with Functions
CHAPTER 4 MODULAR PROGRAMMING WITH FUNCTIONS Copyright © 2013 Pearson Education, Inc. Modularity •A program may also contain other functions, and it may refer to functions in another file or in a library. These functions , or modules , are sets of statements that perform an operation or compute a value •To maintain simplicity and readability in long and complex programs, we use a short main, and other functions instead of using one long main function. •By separating a solution into a group of modules, each module is easier to understand, thus adhering to the basic guidelines of structured programming Copyright © 2013 Pearson Education, Inc. Modularity •Braking a problem into a set of modules has many advantages: 1. Every module can be written and tested separately from the rest of the program 2. A module is smaller than a complete program, so testing is easier 3. Once a module has been tested, it can be used in new program without having to retest it ( reusability ) 4. Use of modules ( modularity ) usually reduces the overall length of programs 5. Several programmers can work on the same project if it is separated into modules Copyright © 2013 Pearson Education, Inc. Modularity Main Modules Copyright © 2013 Pearson Education, Inc. Function Definition •A function consists of a definition statement followed by declarations and statements. The general form of a function is: return_type function_name(parameter_declarations) { declarations; statements; return expression; } •The parameter declarations represent the information passed to the function •Additional variables used by the function are defined in declarations statement •All functions should include a return statement Copyright © 2013 Pearson Education, Inc. -
Scope in Fortran 90
Scope in Fortran 90 The scope of objects (variables, named constants, subprograms) within a program is the portion of the program in which the object is visible (can be use and, if it is a variable, modified). It is important to understand the scope of objects not only so that we know where to define an object we wish to use, but also what portion of a program unit is effected when, for example, a variable is changed, and, what errors might occur when using identifiers declared in other program sections. Objects declared in a program unit (a main program section, module, or external subprogram) are visible throughout that program unit, including any internal subprograms it hosts. Such objects are said to be global. Objects are not visible between program units. This is illustrated in Figure 1. Figure 1: The figure shows three program units. Main program unit Main is a host to the internal function F1. The module program unit Mod is a host to internal function F2. The external subroutine Sub hosts internal function F3. Objects declared inside a program unit are global; they are visible anywhere in the program unit including in any internal subprograms that it hosts. Objects in one program unit are not visible in another program unit, for example variable X and function F3 are not visible to the module program unit Mod. Objects in the module Mod can be imported to the main program section via the USE statement, see later in this section. Data declared in an internal subprogram is only visible to that subprogram; i.e. -
A Parallel Program Execution Model Supporting Modular Software Construction
A Parallel Program Execution Model Supporting Modular Software Construction Jack B. Dennis Laboratory for Computer Science Massachusetts Institute of Technology Cambridge, MA 02139 U.S.A. [email protected] Abstract as a guide for computer system design—follows from basic requirements for supporting modular software construction. A watershed is near in the architecture of computer sys- The fundamental theme of this paper is: tems. There is overwhelming demand for systems that sup- port a universal format for computer programs and software The architecture of computer systems should components so users may benefit from their use on a wide reflect the requirements of the structure of pro- variety of computing platforms. At present this demand is grams. The programming interface provided being met by commodity microprocessors together with stan- should address software engineering issues, in dard operating system interfaces. However, current systems particular, the ability to practice the modular do not offer a standard API (application program interface) construction of software. for parallel programming, and the popular interfaces for parallel computing violate essential principles of modular The positions taken in this presentation are contrary to or component-based software construction. Moreover, mi- much conventional wisdom, so I have included a ques- croprocessor architecture is reaching the limit of what can tion/answer dialog at appropriate places to highlight points be done usefully within the framework of superscalar and of debate. We start with a discussion of the nature and VLIW processor models. The next step is to put several purpose of a program execution model. Our Parallelism processors (or the equivalent) on a single chip. -
The Best of Both Worlds?
The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge Thesis submitted for the degree of Master in Informatics: Programming and Networks 60 credits Department of Informatics Faculty of mathematics and natural sciences UNIVERSITY OF OSLO Autumn 2019 The Best of Both Worlds? Reimplementing an Object-Oriented System with Functional Programming on the .NET Platform and Comparing the Two Paradigms Erik Bugge © 2019 Erik Bugge The Best of Both Worlds? http://www.duo.uio.no/ Printed: Reprosentralen, University of Oslo Abstract Programming paradigms are categories that classify languages based on their features. Each paradigm category contains rules about how the program is built. Comparing programming paradigms and languages is important, because it lets developers make more informed decisions when it comes to choosing the right technology for a system. Making meaningful comparisons between paradigms and languages is challenging, because the subjects of comparison are often so dissimilar that the process is not always straightforward, or does not always yield particularly valuable results. Therefore, multiple avenues of comparison must be explored in order to get meaningful information about the pros and cons of these technologies. This thesis looks at the difference between the object-oriented and functional programming paradigms on a higher level, before delving in detail into a development process that consisted of reimplementing parts of an object- oriented system into functional code. Using results from major comparative studies, exploring high-level differences between the two paradigms’ tools for modular programming and general program decompositions, and looking at the development process described in detail in this thesis in light of the aforementioned findings, a comparison on multiple levels was done. -
Lisp: Final Thoughts
20 Lisp: Final Thoughts Both Lisp and Prolog are based on formal mathematical models of computation: Prolog on logic and theorem proving, Lisp on the theory of recursive functions. This sets these languages apart from more traditional languages whose architecture is just an abstraction across the architecture of the underlying computing (von Neumann) hardware. By deriving their syntax and semantics from mathematical notations, Lisp and Prolog inherit both expressive power and clarity. Although Prolog, the newer of the two languages, has remained close to its theoretical roots, Lisp has been extended until it is no longer a purely functional programming language. The primary culprit for this diaspora was the Lisp community itself. The pure lisp core of the language is primarily an assembly language for building more complex data structures and search algorithms. Thus it was natural that each group of researchers or developers would “assemble” the Lisp environment that best suited their needs. After several decades of this the various dialects of Lisp were basically incompatible. The 1980s saw the desire to replace these multiple dialects with a core Common Lisp, which also included an object system, CLOS. Common Lisp is the Lisp language used in Part III. But the primary power of Lisp is the fact, as pointed out many times in Part III, that the data and commands of this language have a uniform structure. This supports the building of what we call meta-interpreters, or similarly, the use of meta-linguistic abstraction. This, simply put, is the ability of the program designer to build interpreters within Lisp (or Prolog) to interpret other suitably designed structures in the language. -
Software Quality / Modularity
Software quality EXTERNAL AND INTERNAL FACTORS External quality factors are properties such as speed or ease of use, whose presence or absence in a software product may be detected by its users. Other qualities applicable to a software product, such as being modular, or readable, are internal factors, perceptible only to computer professionals who have access to the actual software text. In the end, only external factors matter, but the key to achieving these external factors is in the internal ones: for the users to enjoy the visible qualities, the designers and implementers must have applied internal techniques that will ensure the hidden qualities. EXTERNAL FACTORS Correctness: The ability of software products to perform their tasks, as defined by their specification. Correctness is the prime quality. If a system does not do what it is supposed to do, everything else about it — whether it is fast, has a nice user interface¼ — matters little. But this is easier said than done. Even the first step to correctness is already difficult: we must be able to specify the system requirements in a precise form, by itself quite a challenging task. Robustness: The ability of software systems to react appropriately to abnormal conditions. Robustness complements correctness. Correctness addresses the behavior of a system in cases covered by its specification; robustness characterizes what happens outside of that specification. There will always be cases that the specification does not explicitly address. The role of the robustness requirement is to make sure that if such cases do arise, the system does not cause catastrophic events; it should produce appropriate error messages, terminate its execution cleanly, or enter a so-called “graceful degradation” mode. -
Drscheme: a Pedagogic Programming Environment for Scheme
DrScheme A Pedagogic Programming Environment for Scheme Rob ert Bruce Findler Cormac Flanagan Matthew Flatt Shriram Krishnamurthi and Matthias Felleisen Department of Computer Science Rice University Houston Texas Abstract Teaching intro ductory computing courses with Scheme el evates the intellectual level of the course and thus makes the sub ject more app ealing to students with scientic interests Unfortunatelythe p o or quality of the available programming environments negates many of the p edagogic advantages Toovercome this problem wehavedevel op ed DrScheme a comprehensive programming environmentforScheme It fully integrates a graphicsenriched editor a multilingua l parser that can pro cess a hierarchyofsyntactically restrictivevariants of Scheme a functional readevalprint lo op and an algebraical ly sensible printer The environment catches the typical syntactic mistakes of b eginners and pinp oints the exact source lo cation of runtime exceptions DrScheme also provides an algebraic stepp er a syntax checker and a static debugger The rst reduces Scheme programs including programs with assignment and control eects to values and eects The to ol is useful for explainin g the semantics of linguistic facilities and for studying the b ehavior of small programs The syntax c hecker annotates programs with fontandcolorchanges based on the syntactic structure of the pro gram It also draws arrows on demand that p oint from b ound to binding o ccurrences of identiers The static debugger roughly sp eaking pro vides a typ e inference system -
1. with Examples of Different Programming Languages Show How Programming Languages Are Organized Along the Given Rubrics: I
AGBOOLA ABIOLA CSC302 17/SCI01/007 COMPUTER SCIENCE ASSIGNMENT 1. With examples of different programming languages show how programming languages are organized along the given rubrics: i. Unstructured, structured, modular, object oriented, aspect oriented, activity oriented and event oriented programming requirement. ii. Based on domain requirements. iii. Based on requirements i and ii above. 2. Give brief preview of the evolution of programming languages in a chronological order. 3. Vividly distinguish between modular programming paradigm and object oriented programming paradigm. Answer 1i). UNSTRUCTURED LANGUAGE DEVELOPER DATE Assembly Language 1949 FORTRAN John Backus 1957 COBOL CODASYL, ANSI, ISO 1959 JOSS Cliff Shaw, RAND 1963 BASIC John G. Kemeny, Thomas E. Kurtz 1964 TELCOMP BBN 1965 MUMPS Neil Pappalardo 1966 FOCAL Richard Merrill, DEC 1968 STRUCTURED LANGUAGE DEVELOPER DATE ALGOL 58 Friedrich L. Bauer, and co. 1958 ALGOL 60 Backus, Bauer and co. 1960 ABC CWI 1980 Ada United States Department of Defence 1980 Accent R NIS 1980 Action! Optimized Systems Software 1983 Alef Phil Winterbottom 1992 DASL Sun Micro-systems Laboratories 1999-2003 MODULAR LANGUAGE DEVELOPER DATE ALGOL W Niklaus Wirth, Tony Hoare 1966 APL Larry Breed, Dick Lathwell and co. 1966 ALGOL 68 A. Van Wijngaarden and co. 1968 AMOS BASIC FranÇois Lionet anConstantin Stiropoulos 1990 Alice ML Saarland University 2000 Agda Ulf Norell;Catarina coquand(1.0) 2007 Arc Paul Graham, Robert Morris and co. 2008 Bosque Mark Marron 2019 OBJECT-ORIENTED LANGUAGE DEVELOPER DATE C* Thinking Machine 1987 Actor Charles Duff 1988 Aldor Thomas J. Watson Research Center 1990 Amiga E Wouter van Oortmerssen 1993 Action Script Macromedia 1998 BeanShell JCP 1999 AngelScript Andreas Jönsson 2003 Boo Rodrigo B. -
Chapter-2 Object Oriented Programming Very Short/ Short Answer Questions 1
CHAPTER-2 OBJECT ORIENTED PROGRAMMING VERY SHORT/ SHORT ANSWER QUESTIONS 1. Discuss major OOP concepts briefly. Ans. Following are the general OOP concepts: 1. Data Abstraction: Data abstraction means, providing only essential information to the outside word and hiding their background details i.e. to represent the needed information in program without presenting the details. 2. Data Encapsulation: The wrapping up of data and operations/functions (that operate o the data) into a single unit (called class) is known as Encapsulation. 3. Modularity: Modularity is the property of a system that has been decomposed into a set of cohesive and loosely coupled modules. 4. Inheritance: Inheritance is the capability of one class of things to inherit capabilities or properties from another class. 5. Polymorphism: Polymorphism is the ability for a message or data to be processed in more than one form. 2. What are programming paradigms? Give names of some popular programming paradigms. Ans. Programming Paradigm: A Programming Paradigm defines the methodology of designing and implementing programs using the key features and building blocks of a programming language. Following are the different programming paradigms: (i) Procedural Programming (ii) Object Based Programming (iii) Object Oriented Programming 3. What are the shortcomings of procedural and modular programming approaches? Ans. Following are the various shortcomings of procedural and modular programming approaches: Procedural Programming is susceptible to design changes. Procedural Programming leads to increased time and cost overheads during design changes. Procedural and Modular programming both are unable to represent real world relationship that exists among objects. In modular programming, the arrangement of the data can’t be changed without modifying all the functions that access it. -
Modular Programming
Modular Programming Prof. Clarkson Fall 2016 Today’s music: "Giorgio By Moroder" by Daft Punk Te Moog modular synthesizer Review Previously in 3110: • Functions, data • lots of language features • how to build small programs Today: • language features for building large programs: structures, signatures, modules Question What’s the largest program you’ve ever worked on, by yourself or as part of a team? A. 10-100 LoC B. 100-1,000 LoC C. 1,000-10,000 LoC D. 10,000-100,000 LoC E. 100,000 LoC or bigger Scale • My solution to A1: 100 LoC • My solution to A2: 300 LoC • OCaml: 200,000 LoC • Unreal engine 3: 2,000,000 LoC • Windows Vista: 50,000,000 LoC http://www.informationisbeautiful.net/visualizations/million-lines-of-code/ ...can’t be done by one person ...no individual programmer can understand all the details ...too complex to build with subset of OCaml we’ve seen so far Modularity Modular programming: code comprises independent modules – developed separately – understand behavior of module in isolation – reason locally, not globally Java features for modularity • classes, packages: organize identifiers (classes, methods, fields, etc.) into namespaces • interfaces: describe related classes • public, protected, private: control what is visible outside a namespace • subtyping, inheritance: enables code reuse OCaml features for modularity • structures: organize identifiers (functions, values, etc.) into namespaces • signatures: describe related modules • abstract types: control what is visible outside a namespace • functors, includes: enable -
Modularity and Reuse of Domain-Specific Languages
Modularity and reuse of domain-specific languages Citation for published version (APA): Sutii, A. M. (2017). Modularity and reuse of domain-specific languages: an exploration with MetaMod. Technische Universiteit Eindhoven. Document status and date: Published: 07/11/2017 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the “Taverne” license above, please follow below link for the End User Agreement: www.tue.nl/taverne Take down policy If you believe that this document breaches copyright please contact us at: [email protected] providing details and we will investigate your claim.