Algorithms and Data Structures for Strings, Points and Integers Or, Points About Strings and Strings About Points
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Application of TRIE Data Structure and Corresponding Associative Algorithms for Process Optimization in GRID Environment
Application of TRIE data structure and corresponding associative algorithms for process optimization in GRID environment V. V. Kashanskya, I. L. Kaftannikovb South Ural State University (National Research University), 76, Lenin prospekt, Chelyabinsk, 454080, Russia E-mail: a [email protected], b [email protected] Growing interest around different BOINC powered projects made volunteer GRID model widely used last years, arranging lots of computational resources in different environments. There are many revealed problems of Big Data and horizontally scalable multiuser systems. This paper provides an analysis of TRIE data structure and possibilities of its application in contemporary volunteer GRID networks, including routing (L3 OSI) and spe- cialized key-value storage engine (L7 OSI). The main goal is to show how TRIE mechanisms can influence de- livery process of the corresponding GRID environment resources and services at different layers of networking abstraction. The relevance of the optimization topic is ensured by the fact that with increasing data flow intensi- ty, the latency of the various linear algorithm based subsystems as well increases. This leads to the general ef- fects, such as unacceptably high transmission time and processing instability. Logically paper can be divided into three parts with summary. The first part provides definition of TRIE and asymptotic estimates of corresponding algorithms (searching, deletion, insertion). The second part is devoted to the problem of routing time reduction by applying TRIE data structure. In particular, we analyze Cisco IOS switching services based on Bitwise TRIE and 256 way TRIE data structures. The third part contains general BOINC architecture review and recommenda- tions for highly-loaded projects. -
1 Suffix Trees
This material takes about 1.5 hours. 1 Suffix Trees Gusfield: Algorithms on Strings, Trees, and Sequences. Weiner 73 “Linear Pattern-matching algorithms” IEEE conference on automata and switching theory McCreight 76 “A space-economical suffix tree construction algorithm” JACM 23(2) 1976 Chen and Seifras 85 “Efficient and Elegegant Suffix tree construction” in Apos- tolico/Galil Combninatorial Algorithms on Words Another “search” structure, dedicated to strings. Basic problem: match a “pattern” (of length m) to “text” (of length n) • goal: decide if a given string (“pattern”) is a substring of the text • possibly created by concatenating short ones, eg newspaper • application in IR, also computational bio (DNA seqs) • if pattern avilable first, can build DFA, run in time linear in text • if text available first, can build suffix tree, run in time linear in pattern. • applications in computational bio. First idea: binary tree on strings. Inefficient because run over pattern many times. • fractional cascading? • realize only need one character at each node! Tries: • used to store dictionary of strings • trees with children indexed by “alphabet” • time to search equal length of query string • insertion ditto. • optimal, since even hashing requires this time to hash. • but better, because no “hash function” computed. • space an issue: – using array increases stroage cost by |Σ| – using binary tree on alphabet increases search time by log |Σ| 1 – ok for “const alphabet” – if really fussy, could use hash-table at each node. • size in worst case: sum of word lengths (so pretty much solves “dictionary” problem. But what about substrings? • Relevance to DNA searches • idea: trie of all n2 substrings • equivalent to trie of all n suffixes. -
Managing Unbounded-Length Keys in Comparison-Driven Data
Managing Unbounded-Length Keys in Comparison-Driven Data Structures with Applications to On-Line Indexing∗ Amihood Amir Gianni Franceschini Department of Computer Science Dipartimento di Informatica Bar-Ilan University, Israel Universita` di Pisa, Italy and Department of Computer Science John Hopkins University, Baltimore MD Roberto Grossi Tsvi Kopelowitz Dipartimento di Informatica Department of Computer Science Universita` di Pisa, Italy Bar-Ilan University, Israel Moshe Lewenstein Noa Lewenstein Department of Computer Science Department of Computer Science Bar-Ilan University, Israel Netanya College, Israel arXiv:1306.0406v1 [cs.DS] 3 Jun 2013 ∗Parts of this paper appeared as extended abstracts in [3, 20]. 1 Abstract This paper presents a general technique for optimally transforming any dynamic data struc- ture that operates on atomic and indivisible keys by constant-time comparisons, into a data structure that handles unbounded-length keys whose comparison cost is not a constant. Exam- ples of these keys are strings, multi-dimensional points, multiple-precision numbers, multi-key data (e.g. records), XML paths, URL addresses, etc. The technique is more general than what has been done in previous work as no particular exploitation of the underlying structure of is required. The only requirement is that the insertion of a key must identify its predecessor or its successor. Using the proposed technique, online suffix tree construction can be done in worst case time O(log n) per input symbol (as opposed to amortized O(log n) time per symbol, achieved by previously known algorithms). To our knowledge, our algorithm is the first that achieves O(log n) worst case time per input symbol. -
C Programming: Data Structures and Algorithms
C Programming: Data Structures and Algorithms An introduction to elementary programming concepts in C Jack Straub, Instructor Version 2.07 DRAFT C Programming: Data Structures and Algorithms, Version 2.07 DRAFT C Programming: Data Structures and Algorithms Version 2.07 DRAFT Copyright © 1996 through 2006 by Jack Straub ii 08/12/08 C Programming: Data Structures and Algorithms, Version 2.07 DRAFT Table of Contents COURSE OVERVIEW ........................................................................................ IX 1. BASICS.................................................................................................... 13 1.1 Objectives ...................................................................................................................................... 13 1.2 Typedef .......................................................................................................................................... 13 1.2.1 Typedef and Portability ............................................................................................................. 13 1.2.2 Typedef and Structures .............................................................................................................. 14 1.2.3 Typedef and Functions .............................................................................................................. 14 1.3 Pointers and Arrays ..................................................................................................................... 16 1.4 Dynamic Memory Allocation ..................................................................................................... -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Augmentation: Range Trees (PDF)
Lecture 9 Augmentation 6.046J Spring 2015 Lecture 9: Augmentation This lecture covers augmentation of data structures, including • easy tree augmentation • order-statistics trees • finger search trees, and • range trees The main idea is to modify “off-the-shelf” common data structures to store (and update) additional information. Easy Tree Augmentation The goal here is to store x.f at each node x, which is a function of the node, namely f(subtree rooted at x). Suppose x.f can be computed (updated) in O(1) time from x, children and children.f. Then, modification a set S of nodes costs O(# of ancestors of S)toupdate x.f, because we need to walk up the tree to the root. Two examples of O(lg n) updates are • AVL trees: after rotating two nodes, first update the new bottom node and then update the new top node • 2-3 trees: after splitting a node, update the two new nodes. • In both cases, then update up the tree. Order-Statistics Trees (from 6.006) The goal of order-statistics trees is to design an Abstract Data Type (ADT) interface that supports the following operations • insert(x), delete(x), successor(x), • rank(x): find x’s index in the sorted order, i.e., # of elements <x, • select(i): find the element with rank i. 1 Lecture 9 Augmentation 6.046J Spring 2015 We can implement the above ADT using easy tree augmentation on AVL trees (or 2-3 trees) to store subtree size: f(subtree) = # of nodes in it. Then we also have x.size =1+ c.size for c in x.children. -
Data Structures, Buffers, and Interprocess Communication
Data Structures, Buffers, and Interprocess Communication We’ve looked at several examples of interprocess communication involving the transfer of data from one process to another process. We know of three mechanisms that can be used for this transfer: - Files - Shared Memory - Message Passing The act of transferring data involves one process writing or sending a buffer, and another reading or receiving a buffer. Most of you seem to be getting the basic idea of sending and receiving data for IPC… it’s a lot like reading and writing to a file or stdin and stdout. What seems to be a little confusing though is HOW that data gets copied to a buffer for transmission, and HOW data gets copied out of a buffer after transmission. First… let’s look at a piece of data. typedef struct { char ticker[TICKER_SIZE]; double price; } item; . item next; . The data we want to focus on is “next”. “next” is an object of type “item”. “next” occupies memory in the process. What we’d like to do is send “next” from processA to processB via some kind of IPC. IPC Using File Streams If we were going to use good old C++ filestreams as the IPC mechanism, our code would look something like this to write the file: // processA is the sender… ofstream out; out.open(“myipcfile”); item next; strcpy(next.ticker,”ABC”); next.price = 55; out << next.ticker << “ “ << next.price << endl; out.close(); Notice that we didn’t do this: out << next << endl; Why? Because the “<<” operator doesn’t know what to do with an object of type “item”. -
Subtyping Recursive Types
ACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4. -
4 Hash Tables and Associative Arrays
4 FREE Hash Tables and Associative Arrays If you want to get a book from the central library of the University of Karlsruhe, you have to order the book in advance. The library personnel fetch the book from the stacks and deliver it to a room with 100 shelves. You find your book on a shelf numbered with the last two digits of your library card. Why the last digits and not the leading digits? Probably because this distributes the books more evenly among the shelves. The library cards are numbered consecutively as students sign up, and the University of Karlsruhe was founded in 1825. Therefore, the students enrolled at the same time are likely to have the same leading digits in their card number, and only a few shelves would be in use if the leadingCOPY digits were used. The subject of this chapter is the robust and efficient implementation of the above “delivery shelf data structure”. In computer science, this data structure is known as a hash1 table. Hash tables are one implementation of associative arrays, or dictio- naries. The other implementation is the tree data structures which we shall study in Chap. 7. An associative array is an array with a potentially infinite or at least very large index set, out of which only a small number of indices are actually in use. For example, the potential indices may be all strings, and the indices in use may be all identifiers used in a particular C++ program.Or the potential indices may be all ways of placing chess pieces on a chess board, and the indices in use may be the place- ments required in the analysis of a particular game. -
CSE 307: Principles of Programming Languages Classes and Inheritance
OOP Introduction Type & Subtype Inheritance Overloading and Overriding CSE 307: Principles of Programming Languages Classes and Inheritance R. Sekar 1 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Topics 1. OOP Introduction 3. Inheritance 2. Type & Subtype 4. Overloading and Overriding 2 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Section 1 OOP Introduction 3 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding OOP (Object Oriented Programming) So far the languages that we encountered treat data and computation separately. In OOP, the data and computation are combined into an “object”. 4 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP more convenient: collects related information together, rather than distributing it. Example: C++ iostream class collects all I/O related operations together into one central place. Contrast with C I/O library, which consists of many distinct functions such as getchar, printf, scanf, sscanf, etc. centralizes and regulates access to data. If there is an error that corrupts object data, we need to look for the error only within its class Contrast with C programs, where access/modification code is distributed throughout the program 5 / 52 OOP Introduction Type & Subtype Inheritance Overloading and Overriding Benefits of OOP (Continued) Promotes reuse. by separating interface from implementation. We can replace the implementation of an object without changing client code. Contrast with C, where the implementation of a data structure such as a linked list is integrated into the client code by permitting extension of new objects via inheritance. Inheritance allows a new class to reuse the features of an existing class. -
Optimal Finger Search Trees in the Pointer Machine
Alcom-FT Technical Report Series ALCOMFT-TR-02-77 Optimal Finger Search Trees in the Pointer Machine Gerth Stølting Brodal∗ George Lagogiannis† Christos Makris† Athanasios Tsakalidis† Kostas Tsichlas† Abstract We develop a new finger search tree with worst-case constant update time in the Pointer Machine (PM) model of computation. This was a major problem in the field of Data Structures and was tantalizingly open for over twenty years while many attempts by researchers were made to solve it. The result comes as a consequence of the innovative mechanism that guides the rebalancing operations combined with incremental multiple splitting and fusion techniques over nodes. Keywords balanced trees, update operations, finger search trees, data structures, complexity 1 Introduction The balanced search tree is one of the most common data structures used in algorithms. Assuming that the update position is known, balanced search trees with O(1) amortized update time have been presented long ago ([6, 14]). It has also been known ([6, 16]) that updates can be performed in O(1) structural changes, but the nodes to be changed have to be searched in Ω(log n) time. Levcopoulos and Overmars ([13]) presented an algorithm achieving O(1) worst case update time by using a global splitting lemma that is based on a pebble game combined with the bucketing technique of Overmars ([14]). Instead of storing single keys in the leaves of the search tree, each leaf can store a list of several keys. Unfortunately, the buckets in [13] have size O(log2 n), so they need a two level hierarchy of lists in order to guarantee O(log n) query time within the buckets. -
Bulk Updates and Cache Sensitivity in Search Trees
BULK UPDATES AND CACHE SENSITIVITY INSEARCHTREES TKK Research Reports in Computer Science and Engineering A Espoo 2009 TKK-CSE-A2/09 BULK UPDATES AND CACHE SENSITIVITY INSEARCHTREES Doctoral Dissertation Riku Saikkonen Dissertation for the degree of Doctor of Science in Technology to be presented with due permission of the Faculty of Information and Natural Sciences, Helsinki University of Technology for public examination and debate in Auditorium T2 at Helsinki University of Technology (Espoo, Finland) on the 4th of September, 2009, at 12 noon. Helsinki University of Technology Faculty of Information and Natural Sciences Department of Computer Science and Engineering Teknillinen korkeakoulu Informaatio- ja luonnontieteiden tiedekunta Tietotekniikan laitos Distribution: Helsinki University of Technology Faculty of Information and Natural Sciences Department of Computer Science and Engineering P.O. Box 5400 FI-02015 TKK FINLAND URL: http://www.cse.tkk.fi/ Tel. +358 9 451 3228 Fax. +358 9 451 3293 E-mail: [email protected].fi °c 2009 Riku Saikkonen Layout: Riku Saikkonen (except cover) Cover image: Riku Saikkonen Set in the Computer Modern typeface family designed by Donald E. Knuth. ISBN 978-952-248-037-8 ISBN 978-952-248-038-5 (PDF) ISSN 1797-6928 ISSN 1797-6936 (PDF) URL: http://lib.tkk.fi/Diss/2009/isbn9789522480385/ Multiprint Oy Espoo 2009 AB ABSTRACT OF DOCTORAL DISSERTATION HELSINKI UNIVERSITY OF TECHNOLOGY P.O. Box 1000, FI-02015 TKK http://www.tkk.fi/ Author Riku Saikkonen Name of the dissertation Bulk Updates and Cache Sensitivity in Search Trees Manuscript submitted 09.04.2009 Manuscript revised 15.08.2009 Date of the defence 04.09.2009 £ Monograph ¤ Article dissertation (summary + original articles) Faculty Faculty of Information and Natural Sciences Department Department of Computer Science and Engineering Field of research Software Systems Opponent(s) Prof.