A Reading of Edgar Allan Poe's Selected Short Stories
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Images of the Religious in Horror Films
Journal of Religion & Film Volume 5 Issue 2 October 2001 Article 7 October 2001 The Sanctification of ear:F Images of the Religious in Horror Films Bryan Stone Boston University School of Theology, [email protected] Follow this and additional works at: https://digitalcommons.unomaha.edu/jrf Recommended Citation Stone, Bryan (2001) "The Sanctification of ear:F Images of the Religious in Horror Films," Journal of Religion & Film: Vol. 5 : Iss. 2 , Article 7. Available at: https://digitalcommons.unomaha.edu/jrf/vol5/iss2/7 This Article is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact [email protected]. The Sanctification of ear:F Images of the Religious in Horror Films Abstract Horror film functions both as a threat and a catharsis by confronting us with our fear of death, the supernatural, the unknown and irrational, ''the other" in general, a loss of identity, and forces beyond our control. Over the last century, religious symbols and themes have played a prominent and persistent role in the on-screen construction of this confrontation. That role is, at the same time, ambiguous insofar as religious iconography has become unhinged from a compelling moral vision and reduced to mere conventions that produce a quasi-religious quality to horror that lacks the symbolic power required to engage us at the deepest level of our being. Although religious symbols in horror films are conventional in their frequent use, they may have lost all connection to deeper human questions. -
TITLE AUTHOR SUBJECTS Adult Fiction Book Discussion Kits
Adult Fiction Book Discussion Kits Book Discussion Kits are designed for book clubs and other groups to read and discuss the same book. The kits include multiple copies of the book and a discussion guide. Some kits include Large Print copies (noted below in the subject area). Additional Large Print, CDbooks or DVDs may be added upon request, if available. The kit is checked out to one group member who is responsible for all the materials. Book Discussion Kits can be reserved in advance by calling the Adult Services Department, 314-994-3300 ext 2030. Kits may be picked up at any SLCL location, and should be returned inside the branch during normal business hours. To check out a kit, you’ll need a valid SLCL card. Kits are checked out for up to 8 weeks, and may not be renewed. Up to two kits may be checked out at one time to an individual. Customers will not receive a phone call or email when the kit is ready for pick up, so please note the pickup date requested. To search within this list when viewing it on a computer, press the Ctrl and F keys simultaneously, then type your search term (author, title, or subject) into the search box and press Enter. Use the arrow keys next to the search box to navigate to the matches. For a full plot summary, please click on the title, which links to the library catalog. New Book Discussion Kits are in bold red font, updated 11/19. TITLE AUTHOR SUBJECTS 1984 George Orwell science fiction/dystopias/totalitarianism Accident Chris Pavone suspense/spies/assassins/publishing/manuscripts/Large Print historical/women -
PT, Freud, and Psychological Horror
Press Start Silent Halls Silent Halls: P.T., Freud, and Psychological Horror Anna Maria Kalinowski York University, Toronto Abstract “What is a ghost?” “An emotion, a terrible moment condemned to repeat itself over and over…” —The Devil’s Backbone (Del Toro, 2001) This paper analyses P.T. (Kojima Productions, 2014), a playable teaser made to demo a planned instalment within the Silent Hill franchise. While the game is now indefinitely cancelled, P.T. has cemented itself not only as a full gaming experience, but also as a juggernaut in the genre of psychological horror. Drawing from Sigmund Freud’s concept of the uncanny, the aim of the paper is to address how these psychological concepts surface within the now infamous never-ending hallway of P.T. and create a deeply psychologically horrifying experience. Keywords psychological horror; the uncanny; Freud; game design; Press Start 2019 | Volume 5 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Kalinowski Silent Halls Introduction The genre of psychological horror is a complex one to navigate through with ease, especially for those that are faint of heart. Despite its contemporary popularity, when the sub-genre first began to emerge within horror films, it was considered to be a detriment to the horror genre (Jancovich, 2010, p. 47). The term ‘psychological’ was often used to disguise the taming of horror elements instead of pushing the genre into more terrifying territories. -
9. List of Film Genres and Sub-Genres PDF HANDOUT
9. List of film genres and sub-genres PDF HANDOUT The following list of film genres and sub-genres has been adapted from “Film Sub-Genres Types (and Hybrids)” written by Tim Dirks29. Genre Film sub-genres types and hybrids Action or adventure • Action or Adventure Comedy • Literature/Folklore Adventure • Action/Adventure Drama Heroes • Alien Invasion • Martial Arts Action (Kung-Fu) • Animal • Man- or Woman-In-Peril • Biker • Man vs. Nature • Blaxploitation • Mountain • Blockbusters • Period Action Films • Buddy • Political Conspiracies, Thrillers • Buddy Cops (or Odd Couple) • Poliziotteschi (Italian) • Caper • Prison • Chase Films or Thrillers • Psychological Thriller • Comic-Book Action • Quest • Confined Space Action • Rape and Revenge Films • Conspiracy Thriller (Paranoid • Road Thriller) • Romantic Adventures • Cop Action • Sci-Fi Action/Adventure • Costume Adventures • Samurai • Crime Films • Sea Adventures • Desert Epics • Searches/Expeditions for Lost • Disaster or Doomsday Continents • Epic Adventure Films • Serialized films • Erotic Thrillers • Space Adventures • Escape • Sports—Action • Espionage • Spy • Exploitation (ie Nunsploitation, • Straight Action/Conflict Naziploitation • Super-Heroes • Family-oriented Adventure • Surfing or Surf Films • Fantasy Adventure • Survival • Futuristic • Swashbuckler • Girls With Guns • Sword and Sorcery (or “Sword and • Guy Films Sandal”) • Heist—Caper Films • (Action) Suspense Thrillers • Heroic Bloodshed Films • Techno-Thrillers • Historical Spectacles • Treasure Hunts • Hong Kong • Undercover -
Grimdark Magazine Issue 27 PDF
1 Contents From the Editor Beth Tabler Outliers A.M. Shine Crossing the Monster Kaaron Warren Island of Sin Jack Murphy An Interview with Chuck Wendig Beth Tabler The Tesseract Evan Marcroft An Interview with Paul Tremblay Beth Tabler The Jewels of the Mermaids Marisca Pichette The Case for Conflict Sadie Hartmann Tubes Jeremy C. Shipp An Interview with Graham Masterton 2 Beth Tabler Gingerbread Lindsay King-Miller 3 From the Editor BETH TABLER Hey, there. My name is Beth Tabler, and I am guest editing the horror crossover issue of Grimdark Magazine. As a young connoisseur of all horror and science fiction movies inappropriate for my age, I remember seeing Poltergeist for the first time when I was seven years old. I had snuck down to the television while my folks were sleeping. I never quite got over demonic trees, clowns, and an old woman screaming, "Carol Anne." I remember reading my first Stephen King book, Salem's Lot, at 12. I knew at that moment that my reading life would never be the same. I remember the first grimdark book I read at 25; it was Mark Lawrence’s Prince of Thorns, by the way. I realized sometimes heroes aren't heroic, bad guys can be protagonists, and life is full of a lot more gray than I had thought. Horror and grimdark are a part of who I am and how I see the world. They are my jam. The themes of horror and grimdark have always gone hand in hand. But often, a thin gray line separates the two, a place where the story does not fall one way or another but sits on that terrifying spot between the two, where you can't quite tell what is what. -
Abstract/Freewrite/Blueprint
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Transnational Crime Fictions and Argentina's Criminal State Permalink https://escholarship.org/uc/item/8wd0d8hz Author Caballero, Juan Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Transnational Crime Fictions and Argentina’s Criminal State by Juan Caballero A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy In Comparative Literature In the Graduate Division Of the University of California, Berkeley Committee in charge: Professor Francine Masiello, Chair Professor Natalia Brizuela Professor Michael Lucey Spring 2013 1 Abstract Transnational Crime Fictions and Argentina’s Criminal State by Juan Caballero Doctor of Philosophy in Comparative Literature University of California, Berkeley Professor Francine Masiello, Chair My dissertation proposes a new understanding of the dictatorship novels of Ricardo Piglia, Juan José Saer, and Manuel Puig grounded in their shared appropriation from popular crime fiction. Across the 1940’s, 50’s, and 60’s, a wide range of popular crime fiction was translated, written, theorized, printed and reprinted in Argentina, and these popular genres grew steadily in readership, visibility, and cultural legitimacy. These genres were largely dismissed as insipid forms of mass-culture entertainment by contemporary criticism, however, and their relevance has been downplayed by literary history to this day. My study of the novels of these influential authors restores this context in order to highlight their appropriations from these undervalued narrative traditions, in which they found incipient forms of social critique and unique modes of representing history and the social order. -
1432381098736.Pdf
more exhilarating, and more exhausting, than six hours of Introduction miniatures combat. Be prepared. Follow the Wire-Fu training regimen and you’ll be just "Here's the plan: We go in, I start hittin' people hard fine. The section titled "I Know Kung-Fu" gives copious advice on in the face. See where it takes us." --Angel recreating the signature style of these films in a role-playing game. After that, you'll find character templates from Enlightened Wire-Fu is a Hong Kong style of film making that spans Masters to Cyborgs, and classic villains from Evil Eunuchs to genres from wuxia to sci-fi. It's characterized by elaborate fight Kung-Fu Vampires. Three “Worlds of Wire-Fu” demonstrate the choreography, gratuitous use of special effects, and a complete breadth of setting options available. Finally, you get over 15 disregard for the laws of physics. Its heros can take on entire pages of Kick-Ass Examples of Play, each more kick-ass than armies without breaking a sweat! They do what needs to be the last! done, even if that means doing the impossible. If you're already a Wushu fan, you should know that Wire- The most famous example of Hollywood Wire-Fu is the Fu does replace the original Wushu Core Rules, just like Pulp- Matrix Trilogy. (Say what you want about the sequels, but Fu did. However, it also includes a number of new rules and Reloaded has some of the most fantastic action sequences options that appear in neither its predecessors nor Wushu ever caught on film!) Those movies made excellent use of Yuen Open. -
Origami Fiction: Psychological Horror in Interactive Narrative
Philosophy Study, ISSN 2159-5313 March 2014, Vol. 4, No. 3, 210-215 D DAVID PUBLISHING Origami Fiction: Psychological Horror in Interactive Narrative Blanca Estela López Pérez Universidad Autónoma Metropolitana One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former media like cinema and television; namely, character design as well as the setting bonded to architectural space design. These elements are offered to the players through graphic representations that are intended to convey not only an uncanny atmosphere but also an aesthetic experience for psychological horror narratives in videogames. With narrative proposals close to interactive movies, titles like Heavy Rain manage to create a gloomy mood by using basic elements of style such as form, composition, and light, and also open the opportunity to get emotionally involved with the characters through everyday life choices. Even though Heavy Rain is not considered as an action videogame, its narrative audiovisual system is fully able to create enough tension and suspense in order to offer a quite intense aesthetic experience. However, most of its narrative resources are taken from cinema and television audiovisual strategies to tell stories and to hook the audience. Therefore, the study of former narrative systems both as language and human thought and psyche, could allow designers to create more effective interactive narratives for contemporary audiences. Key words: narrative, videogames, space, graphic representation 1. Introduction Interactive media, such as videogames and interactive movies, has not only achieved an outstanding degree of technical growth but also, and most important, has had progress in storytelling proposals. -
J-Horror and the Ring Cycle
Media students/03/c 3/2/06 8:16 am Page 94 CASECASE STUDY:STUDY: J-HORROR J-HORROR AND AND THE THE RING RINGCYCLECYCLE 1 2 3 4 5 6 7 • Horror cycles • Industry exploitation and circulation 8 • The beginnings of the Ring cycle • Fandom and the global concept of genre 9 • Replenishing the repertoire through repetition and • Summary: generic elements and classification 10 difference • References and further reading 11 • Building on the cycle 12 13 14 Horror cycles references to Carol Clover’s work in Chapter 3). The 15 ‘knowingness’ about horror, and cinema generally, 16 Chapter 3 emphasises the fluidity of genre as a in these films was often developed as comedy (e.g. in 17 concept, the constantly changing repertoires of Scream 2 (1998), the classroom discussion about film 18 elements and the possibility of different forms of sequels). The success of the cycle was exploited 19 ‘classification’ by producers, critics and audiences. further with a ‘spoof’ of the ‘spoof’ in the Scary Movie 20 Horror is a genre with some special characteristics series. 21 in cinema: At the end of the decade, a rather different kind of 22 consistently popular since the 1930s in Hollywood • film, a ‘ghost story with a twist’, The Sixth Sense (1999), 23 and earlier in some other national cinemas was a massive worldwide hit. It was followed by the 24 attracting predominantly youth audiences • Spanish film The Others (2001) and several other ghost 25 until the late 1960s, not given the status of a major • stories, some of which looked back to gothic traditions 26 studio release (the isolated country house shrouded in fog in The 27 ‘open’ to the influence of changes in society – in • Others), while others were more contemporary in 28 both ‘metaphorical’ (i.e. -
Criteria the Following Titles Were Drawn from a Combination Of
Criteria The following titles were drawn from a combination of member recommendations and books which were highly reviewed by the New York Times, NPR, Library Journal, and/or NoveList, a database dedicated to book reviews and publishing information. Books were additionally subject to the following criteria: Member recommendations are given preference. Titles must be readily available in adequate quantities and varied formats through the Old Colony Library Network. Books must be less than 500 pages long (approximately) for group members’ convenience. A range of genres, authors, writing styles, and topics is represented, to reflect the varying tastes of group members and/or to introduce members to books they might not otherwise consider. Fiction Sons and Daughters of Ease and Plenty by Ramona Ausubel 2016, 320 pages Complex characters, nonlinear, atmospheric, witty Summary: “An imaginative novel about a wealthy New England family in 1960s and '70s Martha’s Vineyard that suddenly loses its fortune—and its bearings. This is a story of American wealth, class, family, and mobility.” The Widow by Fiona Barton 2016, 368 pages Multiple perspectives, suspenseful, intricately plotted Summary: “An electrifying debut thriller that will take you into the dark spaces that exist between a husband and a wife. When the police started asking questions, Jean Taylor turned into a different woman—one who enabled her and her husband to carry on when more bad things began to happen. But that woman’s husband died last week. And Jean doesn’t have to -
Playing the Zombie: Participation and Interpassivity in Gothic XR’ (2020) 19(1) Body, Space & Technology
Research How to Cite: O’Brien, S 2020 Playing the Zombie: Participation and Interpassivity in Gothic XR. Body, Space & Technology, 19(1), pp. 76–96. DOI: https://doi.org/10.16995/bst.332 Published: 19 February 2020 Peer Review: This article has been peer reviewed through the double-blind process of Body, Space & Technology, which is a journal published by the Open Library of Humanities. Copyright: © 2020 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See http://creativecommons.org/licenses/by/4.0/. Open Access: Body, Space & Technology is a peer-reviewed open access journal. Digital Preservation: The Open Library of Humanities and all its journals are digitally preserved in the CLOCKSS scholarly archive service. Sarah O’Brien, ‘Playing the Zombie: Participation and Interpassivity in Gothic XR’ (2020) 19(1) Body, Space & Technology. DOI: https://doi.org/10.16995/bst.332 RESEARCH Playing the Zombie: Participation and Interpassivity in Gothic XR Sarah O’Brien Teesside University, GB [email protected] Marina Warner states that the concept of the zombie ‘embodies the condition of our time’ as it represents contemporary experiences of selfhood shaped by new technologies (2006: 357–8). In this paper I argue that, due to the interactive and immersive qualities of XR, the concept of the zombie in some recent Gothic expressions does not just represent contemporary experience of selfhood but is a development of an ‘interpassive’ role we play in everyday life (Pfaller 1996; Žižek 2008). -
“A WAY to GET a BETTER WORLD” Ioana SASU-BOLBA
Fiat Iustitia No. 2/2018 250 Ioana SASU-BOLBA LAW AND JUSTICE IN FICTION: A PSYCHOLOGICAL APPROACH. “A WAY TO GET A BETTER WORLD” Ioana SASU-BOLBA Abstract Our study consists of two sections. The first one is a theoretical approach to the major subject matter (justice and law in fiction). The second section analyzes how theory is applied to a particular legal novel. It is necessary to begin with the theoretical section because we want to explain the difference between sciences (law) on the one hand and psychology as a different way of approaching the subject on the other hand when applied to fiction (subject-matter). The second section is proof of how theory (psychology) is applied to works of fiction (legal novels/thrillers). The first section deals with some important matters which are to be taken into consideration, such as how to write legal thrillers, lawyers in legal thrillers, who are the readers of legal novels and last but not least what means a psychological approach to fiction. If science (psychology - psychologists) perform an analytic approach to explain facts by reaching the core of evil and cure it, writers in their works (legal thrillers) act vice versa: they display details (symptoms) without explaining them. Thus, the reader becomes an active part in finding out the core of evil, the truth. How this requirement can be achieved in a legal thriller is the subject matter of a next paper. Keywords: justice, law, lawyer, criminal, fiction, legal novels/thrillers, subject matter, theme, plot, psychology, psychological approach to literature JEL Classification: [K0, K00, K10].