The 1-2-2 Zone
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The 1-2-2 zone …blends itself towards several different coverages. Those coverages and the rules of your match-up dictate what type of personnel you will need. There are three theoretical types of 1-2-2 zone coverage (Figure 1-1). X1 can sag into the center as the ball goes to a wing, and could cover the low post strong side when the ball is passed to the corner. This occurs when you use X1 as a tall defender, capable of defending the inside as well as the perimeter. Or the wings, X2 and X3, would have coverage of the guards, wings, and corner areas. This forces X2 and X3 to cover a large area, but it leaves your two top rebounders, X4 and X5, near the basket; rebounding is a major weakness of the regular 1-2-2 zone. An alternative coverage is to let X4 and X5 go to the corner and X2 and X3 cover the strong side low post. This removes a perimeter alley from the defensive wing's coverage, but it also means that your wings must be capable of defending the inside low post with the ball in the corner. It does leave the opposite low defender in the primary rebounding area. In both cases, X2 and X3 must be extremely quick and fast to cover the area assigned to them. The most popular coverage is the third theory. As the ball moves to the corner, the low defenders operate on a string; as one of them moves to the corner to cover the pass receiver, the other low defender comes to cover the strong side low post. The weak side wing drops immediately for weak side rebounding. This means your wings don't have to be quick, but they must be capable weak side rebounders. This is the most popular slide because it requires less specialization of skills from each defender. while it fits the personnel of most teams, it does have the disadvantage of utilizing those principles against which most teams drill daily. X1, must be your best perimeter defender and must be a quick and fiesty. On most teams the point guard fits this mold. He has to channel the offense in a pre-determined direction. Once having done that, X1 must prevent lateral penetration. Quickness, therefore, is more a premium than size. If X1 also has size, it'll just make your zone and match-up that much tougher. X1, when channeling, should initiate his coverage at mid court and when not channeling, should line up at the top of the key. X2, should be your second best perimeter defender. Because many teams use a two guard offensive set against the 1-2-2, X2 will frequently cover the other guard. He must cover any quick moving attacker laterally without allowing dribbling penetration. In the match-up, size takes a back seat to quickness. If you intend to have this man cover weak side rebounding or inside in the regular 1-2-2, then he must have some size. Because most teams attack the right side of the court, the majority of time, X2 should be left of X1. X3, is the weakest of the three perimeter defenders. In fact, this is an ideal place for one of your best offensive players. This defender can be big and slow. When you match up, he usually gets the weakest wing or corner attacker. In the basic zone this defender frequently has weak side rebounding responsibilities. X4 and X5, can be slow, but they must be talented inside defenders. They are the reason you choose the 1-2-2 match-up. They are your matchers. The bigger they are the better. X5 should be a better high post defender. X4 might have to cover perimeter players more often than X5. X5 must be a better inside defender and a better rebounder. ________________________________________________________________ "Seven Minute Shooting Drill" The drill runs as follows: We position two-player teams with one ball at each available basket and put seven minutes on the clock. We start the clock and each team shoots from one spot--the right elbow first. The shooter rebounds his won shoot and throws a two hand chest pass to his teammate. Players yell out their team score, and the first team to 10 baskets from this spot wins, and that teams win record is recorded. We immediately yell "Rotate" and the teams rotate clockwise to the next basket. Team one goes to basket 2, team 2 goes to basket 3, etc. When we change baskets, we also call out a change of what spot to shoot from--"left elbow"--and again the teams shoot and compete to the first to reach 10 made shots. The teams continue to yell out their scores as they make baskets, and when one team makes 10, we again yell "rotate!" Upon rotating, we change the spot again--to 8 feet in front of the basket- and continue the drill as the 7-minute time ticks off. Other shooting spots used in this drill: top of the key at the 3-point line, 15 feet away on the right baseline, at the right elbow after one dribble, then back to the 8-foot shot and the 3 pointer, etc. Obviously, you can mix up the shots any way you like. (If you have a lot of kids you could have three to a group.) Remember kids today do not practice their shooting very much, they would rather play games or try to dunk when they know they can't, also girls will stand around and talk if they are not make to work. (This is just an observance of mine it may not be totally true.) *The drill comes from Seton Hall and their former Coach George Blaney) *My kids always liked this drill. ________________________________________________________________ *I also think we need to teach our kids how to strip the ball when the opposition gets an offensive rebound. Here is a drill you can do to teach kids how to strip the ball. Get in groups of two and have one player throw the ball up on the backboard and get the offensive rebound and s/he has to take the ball down to waist level before putting the ball back up to score the defensive player standing beside the rebounder will try to strip the ball out of their hands. It takes about 5 minutes to do this drill and you only have to do it once a year and the kids will remember how to strip the ball. (You do this drill on one goal and let them rotate groups. If you let them do it on separate goals they will screw around and they won't get anything done.) *Here are the 7 things to chart in The Game Within The Game situations: 1. Scores first in the first quarter 2. Scores first in the second quarter 3. Scores first in the third quarter- 4. Scores first in the fourth quarter 5. Time Out Situation- 6. Our Inbound Plays- 7. Opponent Inbound Plays- TOTALS- ________________________________________________________________ "TEAM KNOCKOUT" Here is how you play it. You have two teams on each elbow the first kid in each line is the only one with a ball. When the coach says GO both kids shoot and if one kid makes and he other kid misses his shot he is knocked out. Now if they both miss they have to get their own rebound and dribble back to the elbow and they will keep shooting until one of them makes it and knocks the other kid out. *This is important so listen up! After every made shot the coach must say GO, the next two shooters cannot start until the coach says GO. **You do see that one kid at the end of the game could knock out say five guys on the other team and his team would be the winner. You get a winner when everyone is knocked out on the opponents side. *This is a good Basketball Camp game or a good way to end practice. _______________________________________________________________ Here is what the great pure shooters (Kobe Bryant, J.J. Reddick, Michael Finley, and Jeff Hornacek) have in common and it is predicated upon one thing: VERTICALITY and 3 cornerstones: 1.FOUNDATION, strong legs (could be skinny strong legs), bent knees to build the proper verticality in the shot, feet must be set comfortably and ready to thrust up to the sky, never falling back!!! 2.CONFINDENT CATCH, with two hands, face the rim like a gun fighter, visualizing the ball going through the net, scorers mentality, knowing that you have practiced shooting thousands of times!!!!! 3. CONSISTENT RELEASE, muscle memorization, soft touch, quick release, proper arch, arch varies due to depth and defense on the shot, release is away or out in front of your body, shooting arm and hand are never tense or stiff, same release every time, always released on the WAY UP never at the peak of the jump or on the way down. ________________________________________________________________ "JUMP STOP TIPS" 1. Prevention of traveling (Kids are going to fast and lose balance) 2. Prevention of charging (I see this every game on drives to the basket) 3. Allows player to be on balance and able to move in all four directions. 4. Puts the player in balance for his/her jump shot, thus avoiding "floating" and shooting out of control. 5. Puts a person in the position to use more offensive options such as pivoting and hitting trailers.