A-FORCE Table Guide by Shoryukentothechin
Total Page:16
File Type:pdf, Size:1020Kb
Page 1 of 31 A-FORCE Table Guide By ShoryukenToTheChin 9 10 7 6 5 4 3 8 11 12 2 1 Page 2 of 31 Key to Table Overhead Image – 1. Left Orbit 2. Stinger Ramp 3. Left Cross Ramp 4. Award Sink Hole 5. Left Titanium Man Mini - Orbit 6. A-FORCE Target/Spinner 7. Saucer 8. Titanium Man Target/Sink Hole 9. A-FORCE Sink Hole 10. Right Cross Ramp 11. Right Titanium Man Mini - Orbit 12. Right Orbit In this guide when I mention a Ramp, Lane, Hole etc. I will put a number in brackets which will correspond to the above Key, so that you know where on the Table that particular feature is located. Page 3 of 31 TABLE SPECIFICS Notice: This Guide is based off of the Zen Pinball 2 (PS4/PS3/Vita) version of the Table on default controls. Some of the controls will be different on the other versions (Pinball FX 2, etc...), but everything else in the Guide remains the same. INTRODUCTION Zen Studios has teamed up with Marvel to give us a new 2 Table pack called “Marvel Women of Power”. This is 1 of the 2 Tables released within the pack. A-FORCE Pinball sees you play through various Modes which see you play out key scenes in the comics. The Table incorporates the art style of the comics, and various audio works from the characters to add that extra bit of authenticity. I hope my Guide will help you understand the Table better. Page 4 of 31 Skill Shot - *1 Million Points, can be raised* The Skill Shot can be attained by having the Ball roll down the flashing middle Rollover above the Bumpers. You can alternate which of the 2 middle Rollovers are flashing by pressing either of the Flipper Buttons, this will make it easier to have the Ball roll down a flashing Rollover. Try and set the Plunger strength as shown in the below Image, otherwise you may over/under shoot the Middle Rollovers altogether. If done right, the Ball will roll down the flashing Rollover and you will firstly be awarded with 1 Million Points. Page 5 of 31 Super Skill Shot - *2 Million Points, can be raised* Once you have claimed a Skill Shot, you will now have the chance to score a Super Skill Shot via the Right Cross Ramp (10). This is done by using the Top Left Flipper. Marvellous Skill Shot - *4 Million Points, can be raised* Once you have claimed a Super Skill Shot, you will now have the chance to score a Marvellous Skill Shot via the Left Cross Ramp (3). This is done by using the Top Right Flipper. Page 6 of 31 A-FORCE Members To assemble the 5 A-FORCE members you will need to do the following: 1. Hit the A-FORCE Target/Spinner (6). This will lower the Barrier to allow entrance into the Spinner. 2. Hit the Ball into the A-FORCE Target/Spinner (6). The Ball will then spin around and the Dot- Matrix will display how many more miles needed to travel to find an A-FORCE Member. 3. Repeat the above 2 steps. 4. Now the A-FORCE team member will be available at the A-FORCE Sink Hole (9). Page 7 of 31 Below are the A-FORCE team members which you can assemble. They are in the order in which they are collected. They grant you various perks once collected, such as more time in the Wizard Mode etc. 1. She-Hulk – Enhances the scores award Hurry Up Modes. 2. Captain Marvel – Increases Main Mission shot Points. 3. Spider-Woman – Longer Main Mission timers. 4. Thor – Longer Wizard Mode timer. 5. Wasp – Fewer shots required within Wizard Mode. Once all of the 5 members are collected, if you repeat the steps to collect a member (detailed above) you will instead be rewards a Point based award. Page 8 of 31 Kick Back & Ball Save Kickbacks – The Kickbacks on this Table are activated by starting up the Kickback Hurry Up. This is achieved by the Ball rolling down the Right Inlane. Once that is achieved you will have a short amount of time to send the Ball up the Stinger Ramp (2) several times (indicated on the Dot-Matrix). This will then activate a Kickback if completed. After each Kickback activation, the number of shots required for activated will increase by 1. Although it will reset upon the Ball draining. *Note – Any Kickbacks activated will remain activate upon the Ball draining. * Ball Save - Ball Save can be activated on this Table, for example as a Random Reward (look later in the Guide under “Random Reward” section). *Note – This Ball Save will expire once its 30 Second timer expires or you drain the Ball, whichever comes first. * Ball Save is also temporary activated at the start of the many Game Modes. Page 9 of 31 Extra Balls There are 5 Ways to achieve an Extra Ball; Collect the Extra Balls by hitting the Ball into the Saucer (7) - Method 1: Raise the Multiplier level to 10x times, then once more; look later in the Guide at the section titled ‘Raising the Multiplier” for information on how to get this Extra Ball. Method 2: Find all A-FORCE members; Once all 5 members are assembled the Extra Ball will be available. Look earlier in the Guide under “A-FORCE Members” for more information. Method 3: Complete the Wizard Mode; look later in the Guide at the section titled “Wizard Mode” for information on how to get this Extra Ball. Method 4: Attain a Super Jackpot award in the Titanium Man Multiball Mode; look Later in the Guide at the section titled ‘Multiball Modes – Titanium Man Multiball” for information on how to get this Extra Ball. Method 5: Gained as a random reward; look later in the Guide at the section titled “Random Reward” for information on how to get this Extra Ball. Page 10 of 31 Raising the Multiplier To raise the Multiplier level you will need to activate the Multiplier Hurry Up. This is done by hitting the 3 Black Widow Targets, shown in the Image below. Now once the above is done, you will have a short time frame to send the Ball up 1 of the 5 flashing bonus Lanes. Shown below in the Image. Page 11 of 31 Once done, the Multiplier level will increase to 2x times. Repeat the above process to raise the Multiplier up to 4x, 6x, 8x & finally 10x times. Once the Multiplier reaches 10x times, repeat the process one last time and an Extra Ball will become available to collect. Also if the Multiplier level is maxed out, this Hurry Up can be activated to claim high scoring Points via the flashing Lanes for the duration of the Hurry Up. Page 12 of 31 Random Reward To claim a big reward you will need to first, hit all 3 of the Big Reward Targets – This will then stack “1 Big Reward”, you can see this on the Dot-Matrix. Now to claim you random reward, hit the Ball into the Award Sink Hole (4). Some of the rewards available are; Light Extra Ball. Activate a Kickback. Activate Ball Save. Point based value bonus. Etc. Page 13 of 31 Sharpshooter Mode Activation: Hit the ball up the Stinger Ramp (2) several times. After a few shots, the Ball will then divert into the Stinger. You will then be taken to a first person view from the Stinger & the Mode will begin. Page 14 of 31 Completion: As you can see in the below Image; the Soviet Black Widow is trying to sneak up and perform an attack. The objective of this Mode is to hit the Soviet Black Widow using the Stinger before she reaches her Target. This is achieved by using the Flipper Buttons to move the Stinger Left & Right, and finally shooting using the “Launch” Button. Remember you need to hit the Ball onto the Crosshair located on somewhere on Soviet Black Widows body. Do note that the Stinger will be moving Up & Down, so you will have to set and time your shot correctly. You only have 1 chance to hit Soviet Black Widow, otherwise the Mode will fail. Page 15 of 31 Spell Cars Activation: To activate this Mode, you must light the 3 “CAR” Rollovers from the lower Left hand side of the playfield. Completion: Once the Mode starts, a patrol car will start advancing towards you. To complete the Mode, you will need to send the Ball up the Left Orbit (1) to send the patrol car back, and win the Mode. Page 16 of 31 Scoring Hurry Ups Tower Defence: Activation: Hit the Bumpers several times (number required is indicated on the Dot-Matrix). Completion: Once the Mode starts, you will need to repeatedly send the Ball around the A-FORCE Tower via the Cross Ramps – Left Cross Ramp (3) &/or Right Cross Ramp (10). The timer on this Mode is represented by a decreasing Point value, each time you send the Ball up those Cross Ramps around the Tower you will gain the current Point value at the time of successful hit. Page 17 of 31 Titanium Bashing: Activation: Send the Ball around the Titanium Man Mini-Orbits – Left Titanium Man Mini-Orbit (5) &/or Right Titanium Man Mini-Orbit (11). Completion: Once the Mode starts, you will need to repeatedly hit the Titanium Man Target/Sink Hole (8) to gain big Point based values.