Pre-Registration for Wild Things: Animal Adventure Mobile Game Now Open LOS ANGELES--(BUSINESS WIRE)-- Jam City, a Global Leader

Total Page:16

File Type:pdf, Size:1020Kb

Pre-Registration for Wild Things: Animal Adventure Mobile Game Now Open LOS ANGELES--(BUSINESS WIRE)-- Jam City, a Global Leader Pre-Registration for Wild Things: Animal Adventure Mobile Game Now Open LOS ANGELES--(BUSINESS WIRE)-- Jam City, a global leader in mobile entertainment, providing social gaming experiences for millions of players around the world, today announced that is has developed an original mobile entertainment franchise: Wild Things: Animal Adventure. Introducing a cast of stunning, 3D animated animals, Wild Things: Animal Adventure sets players on a mission to help these personable creatures restore their homelands, giving purpose and personality to the gameplay. With the game coming soon to Android and iOS, pre-registration for Wild Things: Animal Adventure opens today, alongside the first look at the animal characters. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180425005055/en/ Character Art from Jam City's Wild Things (Graphic: Business Wire) In Wild Things: Animal Adventure, players set out on an expedition to rebuild the animals’ natural habitats, which have fallen into disrepair. Players earn magic leaves by beating match-3 puzzles, which are used to replant trees, renew waterfalls and other tasks that rejuvenate the animals’ homelands. Meeting new characters along the way, each level combines puzzle gameplay with an animal’s unique story, entertaining players as they advance through the narrative. “Wild Things: Animal Adventuredelivers the spectacular visual and storytelling impact of an animated television or web series to mobile platforms,” stated Chris DeWolfe, co-founder and CEO of Jam City. “With engaging characters that connect with players, Wild Things: Animal Adventure enriches Jam City’s portfolio of hit titles with a deeper, story-driven style of gameplay. Based on extremely positive feedback from consumer testing, we believe we have a one-of-a-kind entertainment franchise in the making, and we can’t wait to introduce Wild Things: Animal Adventure to the world later this year.” In Wild Things: Animal Adventure, the puzzles themselves have a purpose, as game modes like ‘Free Parakeets’ and ‘Feed the Baby Panda’ give players a goal within each level. As the story progresses, new animal characters are unlocked, each with a unique personality and signature power-up that players earn by completing levels. Sharing their success, players can connect and compete with friends in challenging puzzles and show off the endearing creatures they have helped along the way. “Wild Things: Animal Adventureshowcases Jam City’s strengths as both a hit-game developer and an innovative mobile entertainment company,” said Josh Yguado, President and COO of Jam City. “Our world-class art, storytelling and engineering teams collaborated with leading comedy writers and talent to shape this title, as well as our fans, who provided invaluable feedback and enthusiasm along the way. We’re excited for the future of this amazing franchise and can’t wait for Wild Things: Animal Adventureto hit the app stores!" Pre-register for Wild Things: Animal Adventure at www.jamcity.com/wildthings to receive updates and information about the game, as well as a special bonus at the game’s launch. About Jam City: Jam City is a global leader in mobile entertainment, providing social gaming experiences for millions of players around the world. Jam City was founded in 2010 by MySpace cofounders Chris DeWolfe and Aber Whitcomb, and former 20th Century Fox executive Josh Yguado. Jam City is the creative powerhouse behind some of the highest grossing and most enduring social gaming franchises for mobile, including Cookie Jam (Facebook “Game of the Year” winner) and Panda Pop. Jam City is the go-to studio for Hollywood, having developed immersive, narrative rich mobile games around iconic entertainment brands including Harry Potter, Family Guy and Marvel Avengers. Jam City has 500 employees across studios in Los Angeles (HQ), San Francisco, San Diego, Bogota and Buenos Aires. The Jam City team is known for its creative excellence and technological innovation in key areas including storytelling, data science and consumer insights. EDITOR’S NOTE: To download supporting assets for Wild Things: Animal Adventure, please visit: https://app.box.com/v/WildThings-PreRegister Game trailer YouTube link: https://www.youtube.com/watch?v=7X-- 49xzodM&feature=youtu.be View source version on businesswire.com: https://www.businesswire.com/news/home/20180425005055/en/ Jam City Sarah Ross, 310-924-1404 [email protected] or Dana Whitney, 415-359-7006 [email protected] or ONE PR Studio (for Jam City in the US) Kjell Vistad | Gilberto Williams-Gamboa 510-893-3271 [email protected] Source: Jam City .
Recommended publications
  • Myspace Scoops up Popular Facebook App Ilike 19 August 2009, by RYAN NAKASHIMA , AP Business Writer
    MySpace scoops up popular Facebook app iLike 19 August 2009, By RYAN NAKASHIMA , AP Business Writer For instance, iLike already has 10 million users on Facebook. It attaches itself to Apple Inc.'s iTunes music store with song recommendations, notifies fans of upcoming concerts and Twitter posts by their favorite artists and allows people to see what their friends are listening to. It began selling songs in the MP3 format on Friday. "We believe what iLike has created isn't limited to just music and should extend to all the areas important to MySpace users, such as entertainment, video, and games," he said. Homepage of MySpace displayed on a computer monitor. MySpace on Wednesday announced it is Facebook, which ranked iLike among its top eight buying online music discovery hotspot iLike and plans to applications and the third most popular in its expand the service to other forms of entertainment such entertainment segment, said it did not expect the as games and films. acquisition to affect its users. Van Natta said the iLike technology would complement its MySpace Music joint venture, a free (AP) -- Social networking hub MySpace said music streaming and discovery platform it launched Wednesday it is acquiring iLike, a popular music with major recording companies in September. The application on rival Facebook, in the first move by two services, however, will not be integrated right new management to expand after a series of away. drastic cuts and writedowns. He noted that MySpace Music was "doing The $20 million agreement to purchase iLike extremely well," with monthly visitors nearly tripled confirmed rumors that had circulated this week.
    [Show full text]
  • Twitter, Myspace and Facebook Demystified - by Ted Janusz
    Twitter, MySpace and Facebook Demystified - by Ted Janusz Q: I hear people talking about Web sites like Twitter, MySpace and Facebook. What are they? And, even more importantly, should I be using them to promote oral implantology? First, you are not alone. A recent survey showed that 70 percent of American adults did not know enough about Twitter to even have an opinion. Tools like Twitter, Facebook and MySpace are components of something else you may have heard people talking about: Web 2.0 , a popular term for Internet applications in which the users are actively engaged in creating and distributing Web content. Web 1.0 probably consisted of the Web sites you saw back in the late 90s, which were nothing more than fancy electronic brochures. Web 1.5 would have been something like Amazon or eBay, sites on which one could buy, sell and leave reviews. What Web 3.0 will look like is anybody's guess! Let's look specifically at the three applications that you mentioned. Tweet, Tweet Twitter - "Twitter is like text messaging, only you can also do it from the Web," says Dan Tynan, the author of the Tynan on Technology blog. "Instead of sending a message to just one person, you can send it to thousands of people at once. You can choose to follow anyone's update (called "tweets") simply by clicking the Follow button on their profile, or vice-versa. The only rule is that each tweet can be no longer than 140 characters." Former CEO of Twitter Jack Dorsey once accepted an award for Twitter by saying, "We'd like to thank you in 140 characters or less.
    [Show full text]
  • Interdisciplinary Center (IDC) Herzliya the Zell Entrepreneurship Program at IDC
    Interdisciplinary Center (IDC) Herzliya The Zell Entrepreneurship Program at IDC IDC (www.idc.ac.il) is the first private institution of higher education in Israel. Modeled on distinguished small colleges in the United States, IDC Herzliya is dedicated to the pursuit of excellence in education and research. Its mission is to promote a culture where personal achievement goes hand in hand with social responsibility. The Zell Entrepreneurship Program at IDC (www.idc.ac.il/Zell) is open to outstanding students who have the ambition and ability to launch an en- trepreneurial venture. The program – established through a generous contribution from world-renowned entrepreneur Sam Zell of Chicago – is taught in English and aims to pro- vide a practical platform from which participants can launch businesses over the course of an academic year. VOLUME 35, NUMBER 3 POSTED WITH PERMISSION. COPYRIGHT © 2012 LEADERS MAGAZINE, INC. LEADERS 37 Interdisciplinary Center (IDC) Herzliya Educating the Future Leadership of Israel Professor Uriel Reichman PROFESSOR URIEL REICHMAN WAS A DEAN OF But the students came and enrollment The university’s facility and staff ascribe to the Law School at Tel Aviv University (TAU) in steadily grew. IDC was a refreshing change from the belief that the contribution their students 1994 when he announced his plans to create the the alternative highly subsidized, established in- will make after getting the right education will Interdisciplinary Center (IDC) Herzliya in Israel. stitutions. IDC quickly distinguished itself as a continue to support the values and advance- His vision was to establish a unique, world-class university that put its students at the heart of its ment of Israel as well.
    [Show full text]
  • Jam City, Inc. and DPCM Capital, Inc. Mutually Agree to Terminate Business Combination Agreement
    July 23, 2021 Jam City, Inc. and DPCM Capital, Inc. Mutually Agree to Terminate Business Combination Agreement MIAMI & LOS ANGELES--(BUSINESS WIRE)-- DPCM Capital, Inc. (“DPCM Capital”) (NYSE: XPOA), a publicly traded special purpose acquisition company, and Jam City, Inc. (“Jam City”), a leading mobile entertainment company behind some of the world’s highest grossing and most enduring mobile games, today announced that both companies have mutually agreed to terminate the previously announced business combination agreement, effective immediately. In light of current market conditions, DPCM Capital and Jam City believe that terminating the business combination agreement is the best path forward for the parties and their respective stockholders. DPCM Capital intends to continue to pursue a business combination and is proceeding to evaluate alternative business combinations. About DPCM Capital, Inc. DPCM Capital, Inc. is a special purpose acquisition company led by Chairman and CEO Emil Michael, formed for the purpose of effecting a merger, capital stock exchange, asset acquisition, stock purchase, reorganization, or similar business combination with one or more businesses. UBS Securities LLC acted as sole book-running manager for DPCM Capital’s initial public offering. Its common stock, units, and warrants began trading on the NYSE on October 23, 2020 under the ticker symbols XPOA, XPOA.U and XPOA WS, respectively. www.dpcmcapital.com. About Jam City Jam City is an award-winning mobile entertainment company providing unique and deeply engaging games that appeal to a broad, global audience. Led by CEO Chris DeWolfe, former MySpace co-founder and CEO, and COO Josh Yguado, former 20th Century Fox executive, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games.
    [Show full text]
  • Esports High Impact and Investable
    Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018.
    [Show full text]
  • Creative Studio
    CREATIVE STUDIO OVERVIEW We Are: Founded in 2013, ConsumerAcquisition.com is a technology-enabled marketing services company and creative studio that has managed over $3 billion in creative and social ad spend for the world’s largest mobile apps and performance advertisers. We Do: We provide end-to-end creative and user acquisition services for mobile app marketers via outcome-oriented creative storytelling, integrated user acquisition and creative optimization. We are buoyed by proprietary technology that enables every member of our global team to make decisions based on client business outcomes and nancial performance. We Will: Provide game-changing results to our clients through creativity, a data-driven optimization, and a relentless focus on client nancial performance. OUR CREATIVE STUDIO BENEFITS $150m in monthly ad spend managed, we see trends broadly across Facebook, Google, TikTok, Snap & Apple Search Ads Supercharge creative performance with bespoke, thumb-stopping videos from our Hollywood storytellers. Creative optimized by 1st, 2nd and 3rd party data-driven insights, competitive intelligence and user motivations to produce original ideas that drive results. We work like an extension of your team and can tell your brand’s story in a unique way. Need Assets? We provide better, cheaper, faster solutions for creative production and optimization. Free Competitive Ads: See over 3 million videos from competitors and discover which creatives drive performance. Ever wonder how your mobile app KPIs perform vs industry benchmarks? See your performance vs competitors for KPIs like CTR, CPM, CPC, CPI, IPM and more. CREATIVE OPTIMIZATION PROCESS Creative Audit: We’ll review your creative to study what works, what fails and why.
    [Show full text]
  • Download Brochure
    BOUNDLESSHOW BIG CAN YOU THINK? THE ENTREPRENEURIAL INSTINCT the mindset INVENTIVE & LIMITLESS “ USC Marshall is built on the core principles » WHERE OTHERS SEE RISK, YOU SEE OPPORTUNITY Forget status quo. You thrive on change. of entrepreneurial thinking and globalization.” You imagine new possibilities: solutions, products, the next big idea. Pursuing your concept isn’t a choice; it’s an intense belief that follows you everywhere. Trust that JAMES G. ELLIS, DEAN USC MARSHALL SCHOOL OF BUSINESS instinct. Feed it. Embolden your vision with creativity, feedback, and an agile, adaptive approach. Whether you’re launching a new venture, joining an emerging business, or advancing in a Fortune 500 company, you’ve come to the right place. At the USC Marshall Lloyd Greif Center for Entrepreneurial Studies, you learn a mindset that will set you apart and better position you to impact the world. » The Lloyd Greif Center for Entrepreneurial Studies is a proud part of the Marshall School of Business at the University of Southern California. USC Marshall is internationally recognized for its emphasis on entrepreneurship and innovation, social responsibility, and path-breaking research — it ranks 10th in research among North American business schools. Marshall offers its nearly 7,000 undergraduate and graduate students a unique world view and unparalleled global experiential opportunities. G 1 THE GREIF EXPERIENCE LLOYD GREIF CENTER FOR ENTREPRENEURIAL STUDIES USC MARSHALL SCHOOL OF BUSINESS VISION & LEADERSHIP » CREATE. TEST. ITERATE. Entrepreneurship is an art form and a science. Beginning with a blank canvas, the WE TEACH SKILL SET AND MINDSET With some 80 course sections taught by 30+ professors and practitioners, entrepreneur makes a unique and authentic work of art, benefiting from the wisdom of those who have gone before.
    [Show full text]
  • Leading Mobile Entertainment Company Jam City to Become Publicly Traded Company Through Merger with DPCM Capital, Inc
    Leading Mobile Entertainment Company Jam City to Become Publicly Traded Company Through Merger with DPCM Capital, Inc. Proceeds to accelerate Jam City’s proven growth strategy, including acquisition of leading Montreal-based mobile game publisher Ludia, Inc. The transaction values the combined company at an enterprise value of $1.2 billion, and proceeds are expected to support future M&A and other strategic initiatives with the expected addition of approximately $115 million of cash to the combined company’s balance sheet, including from a committed PIPE of $100 million Combined company expects to generate $868 million in bookings and $112 million in Adjusted EBITDA in 2022, representing 2019 - 2022E CAGRs of 23% and 30%, respectively Chris DeWolfe, Chairman & CEO, and Josh Yguado, President & COO, will continue to lead the company and the transaction includes addition of multiple well-regarded new Board members including former BET, Viacom, and Microsoft executive Denmark West Investor call scheduled for May 20, 2021 at 8:30 a.m. ET LOS ANGELES and MIAMI (May 20, 2021): Jam City, Inc. (“Jam City”), a leading mobile entertainment company behind some of the world’s highest grossing and most enduring mobile games, and DPCM Capital, Inc. (“DPCM Capital”) (NYSE: XPOA), a publicly traded special purpose acquisition company led by Emil Michael, today announced that they have entered into a definitive merger agreement that will result in Jam City becoming a publicly listed company. The transaction values the combined company at an enterprise value of $1.2 billion. Upon closing, the combined company will operate as Jam City Holdings, Inc.
    [Show full text]
  • Centrespread Centrespread 15 MAY 28-JUNE 03, 2017 MAY 28-JUNE 03, 2017
    14 centrespread centrespread 15 MAY 28-JUNE 03, 2017 MAY 28-JUNE 03, 2017 Friendster Google+ LAUNCHED: June 2011 FOUNDER: Jonathan Abrams, PRESENT STATUS: Active Peter Chin Smarting from its failed attempts in LAUNCHED: March 2002 social networking through Orkut and Buzz, PRESENT STATUS: Shifted to online gaming Google decided to take Facebook head-on with in 2011 and shut down in June 2015 Google+. Integrated into Gmail, Google+ tried a Within a year of its launch, Friendster had three slightly different approach to social networking million users but soon had to contend with the Orkut than Facebook, offering users the option of cat- likes of MySpace and Facebook. It was sold to egorising their friends into "circles". But users FOUNDER: Orkut Buyukkokten a Malaysian internet company in 2009 LAUNCHED: January 2004 were not too kicked about it and it reportedly for $100 million. PRESENT STATUS: Shut in September 2014 has remained a mere afterthought in At the time of the sale, Friendster had Started by Buyukkokten, a Turkish engineer social media, despite a redesign around 75 million users in Asia. Friendster at Google, Orkut was the result of the search giant's in late 2015 turned into an online gaming platform failure to buy Friendster. Orkut, while not much of a in 2011 and was disabled four success in the US, proved big in Brazil and India, its years later two key markets. But in September 2010, Facebook, which debuted two weeks after Orkut's launch, went past Orkut in terms of number of users in India, and a year later, did the same in Brazil.
    [Show full text]
  • Harry Potter: Nuevo Juego Para Móviles
    Image not found or type unknown www.juventudrebelde.cu Image not found or type unknown Juego para móviles Harry Potter: Hogwarts Mystery Autor: Tomado de Internet Publicado: 12/12/2017 | 02:26 pm Harry Potter: Nuevo juego para móviles El juego saldrá en el 2018 y podrá obtenerse a través de la App Store, Google Play y Amazon Publicado: Martes 12 diciembre 2017 | 02:15:10 pm. Publicado por: Juventud Rebelde ¿Alguna vez has soñado con acudir a clases de Pociones o Defensa Contra las Artes Oscuras? Ahora podrás aunque no hayas recibido la famosa carta. Se trata del juego para móviles Harry Potter: Hogwarts Mystery que llegará en el 2018 y permitirá a los jugadores explorar el mundo creado por J.K. Rowling creando a su propio personaje y acudiendo a clases como Defensa Contra las Artes Oscuras, Pociones o incluso formar parte del Club de Duelo. Según publica el sitio Sensacine, Davis Haddad, presidente de Warner Bros. Interactive Entertainment afirmó que este juego sin dudas será una forma emocionante para los fans de experimentar el mundo mágico. «El juego es una labor de amor de nuestro desarrolladores y artistas, quienes se han dedicado a crear el entretenimiento más mágico y una experiencia de juego para todos los que adoran el mundo mágico de J.K. Rowling», destacó Chris DeWolfe, co-fundador y CEO de Jam City. Harry Potter: Hogwarts Mystery está siendo desarrollado por Jam City, un estudio de juegos para móviles de Los Ángeles, junto a Warner Bros. Interactive Entertainment. El proyecto saldrá a la luz bajo el nombre de marca Portkey Games.
    [Show full text]
  • Introducing Strategy
    1 INTRODUCING STRATEGY Learning outcomes After reading this chapter you should be able to: ● Explain what ‘strategy’ is about. ● Summarise the strategy of an organisation in a ‘strategy statement ’. ● Identify key issues for an organisation’s strategy according to the Exploring Strategy model. ● Distinguish between corporate , business and operational strategies. Key terms Business-level strategy p. 6 Corporate-level strategy p. 6 Exploring Strategy Model p. 9 Managing strategy in action p. 13 MyStrategyLab is designed to help you make the most of your studies. Operational strategies p. 7 Visit www.mystrategylab.com to discover a wide range of resources specific to this chapter, including: Strategic choices p. 12 • A personalised Study plan that will help you understand core concepts. Strategic position p. 11 • Audio and video clips that put the spotlight on strategy in the real world. Strategy p. 2 • Online glossaries and flashcards that provide helpful reminders when Strategy statements p. 7 you’re looking for some quick revision. Three horizons framework p . 3 See p. xiv for further details. M01_JOHN7252_02_SE_C01.indd 1 10/11/11 9:04 AM 2 CHAPTER 1 INTRODUCING STRATEGY 1.1 INTRODUCTION trategy is about key issues for the long-term future of organisations. For example, how S should Google – originally a search company – manage its expansion into the mobile phone industry? Should universities concentrate their resources on research excellence or teaching quality or try to combine both? How should a small video games producer relate to dominant console providers such as Nintendo and Sony? What should a rock band do to secure revenues in the face of declining CD sales? All these are strategy questions.
    [Show full text]
  • Chris Dewolfe Payal Kadakia
    NEXTGEN OF THE YEAR A NEW PARADIGM VISIONARY OF THE YEAR A NEW PARADIGM Payal Kadakia, ClassPass FOR VENTURE CAPITAL Chris DeWolfe, Jam City FOR VENTURE CAPITAL INVESTMENTS INVESTMENTS NEXTGEN VISIONARIES NEXTGEN VISIONARIES By Michael Loeb, Loeb.nyc By Michael Loeb, Loeb.nyc Michael & Daniel Broukhim Michael & Daniel Broukhim Geoffrey Chaiken Geoffrey Chaiken Steve Gatena Steve Gatena PLUS: PLUS: Heather Hasson & Trina Spear Heather Hasson & Trina Spear Top global tech cities; Luxury Top global tech cities; Luxury Sarah Kauss Sarah Kauss electric / hybrids; Meet & electric / hybrids; Meet & Aaron Levant Aaron Levant retreat at Pelican Hill; New retreat at Pelican Hill; New C-SUITE QUARTERLY York’s Spring Place in Beverly C-SUITE QUARTERLY York’s Spring Place in Beverly LOS ANGELES | NEW YORK [40 UNDER 40] MOST Hills; ClassPass and Hawke NEW YORK | LOS ANGELES [40 UNDER 40] MOST Hills; ClassPass and Hawke INNOVATION & TECHNOLOGY INNOVATION & TECHNOLOGY INNOVATIVE FOUNDERS Media’s Innovative Offices INNOVATIVE FOUNDERS Media’s Innovative Offices Q1 2019 Q1 2019 Visionary of the Year NextGen of the Year CHRIS DEWOLFE PAYAL KADAKIA As the co-founder of MySpace, ClassPass has become he helped shape the LA tech a health-and-wellness ecosystem—now, DeWolfe is platform valued at more at it again with Jam City, the than $500M. Founder globally recognized developer Kadakia talks about the of mega-popular mobile games road to success and finding the time to honor her own artistic expression MEETINGS & RETREATS The Resort at Pelican Hill Let an Italianate estate provide the backdrop Idyllic Settings for your company’s next getaway for Productive Retreats Mix business with pleasure at this sprawling resort—with 204 guest rooms and 128 villas— set just above a protected coastal enclave, and allow the one-of-a-kind venue to provide the perfect place to unwind and connect with colleagues.
    [Show full text]