[email protected] | (281) 793-8145 | ​https://www.artstation.com/evanliaw

Evan Liaw - Environment Artist

SKILLS

Material Specialist | Environment Modeling and World Building | High to Low Poly Modeling | Shaders (HLSL)

Lighting | FX | Scripting (C/C++, Python)

EXPERIENCE

Playful Corp McKinney, TX — Environment Artist ​ August 2016 - November 2018

● Created a Substance pipeline that allowed contractors to quickly create materials plug-and-play style for Super Lucky’s Tale. ● Created materials, high-poly sculpts, and low-poly models for Super Lucky’s Tale. ● Provided all the material support for Star Child exploring styles ranging from hyper-realistic to stylized. ● Provided environment modeling, set dressing, FX and lighting support for Star Child. ● Helped set standards and best practices for both performance and quality for Star Child. ● Helped develop shaders and rendering tech for Star Child: Environment/FX shaders, elimination of specular aliasing in VR, and specular support for baked lighting and light probes. ● Provided Unity tools for Star Child: assetimporter, prefab generator, and composite height map exporter.

Bluepoint Games Austin, TX — Environment Artist ​ October 2013 - August 2016

● Material and environment artist on Shadow of Colossus remake. ● Provided Substance templates for artists to generate materials from on Shadow of Colossus remake. All the temple materials in particular sourced from a single Substance graph. ● Created and maintained a library of material templates on Shadow of Colossus remake. ● Worked on visual bar prototypes for Shadow of Colossus remake. ● Provided texture, modeling, and technical support for remaster projects.

Tripwire Interactive (Mod Community) — Character and Prop Artist ​ July 2012 - March 2013

● Created low-poly heads for characters and environment props on Rising Storm.

SHIPPED TITLES

● Super Lucky’s Tale (XBox One) ● Shadow of Colossus Remake (PS4) ● Collection Remastered (PS4) ● Remastered (PS4) ● (XBox 360) ● Rising Storm (PC)

EDUCATION

University of Texas, Dallas — B.A, Arts and Technology ​ August 2008 - May 2010

University of Texas, Austin — Biomedical Engineering ​ August 2003 - May 2007