Evan Liaw - Environment Artist
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[email protected] | (281) 793-8145 | https://www.artstation.com/evanliaw Evan Liaw - Environment Artist SKILLS Material Specialist | Environment Modeling and World Building | High to Low Poly Modeling | Shaders (HLSL) Lighting | FX | Scripting (C/C++, Python) EXPERIENCE Playful Corp McKinney, TX — Environment Artist August 2016 - November 2018 ● Created a Substance pipeline that allowed contractors to quickly create materials plug-and-play style for Super Lucky’s Tale. ● Created materials, high-poly sculpts, and low-poly models for Super Lucky’s Tale. ● Provided all the material support for Star Child exploring styles ranging from hyper-realistic to stylized. ● Provided environment modeling, set dressing, FX and lighting support for Star Child. ● Helped set standards and best practices for both performance and quality for Star Child. ● Helped develop shaders and rendering tech for Star Child: Environment/FX shaders, elimination of specular aliasing in VR, and specular support for baked lighting and light probes. ● Provided Unity tools for Star Child: assetimporter, prefab generator, and composite height map exporter. Bluepoint Games Austin, TX — Environment Artist October 2013 - August 2016 ● Material and environment artist on Shadow of Colossus remake. ● Provided Substance templates for artists to generate materials from on Shadow of Colossus remake. All the temple materials in particular sourced from a single Substance graph. ● Created and maintained a library of material templates on Shadow of Colossus remake. ● Worked on visual bar prototypes for Shadow of Colossus remake. ● Provided texture, modeling, and technical support for remaster projects. Tripwire Interactive (Mod Community) — Character and Prop Artist July 2012 - March 2013 ● Created low-poly heads for characters and environment props on Rising Storm. SHIPPED TITLES ● Super Lucky’s Tale (XBox One) ● Shadow of Colossus Remake (PS4) ● Uncharted Collection Remastered (PS4) ● Gravity Rush Remastered (PS4) ● Titanfall (XBox 360) ● Rising Storm (PC) EDUCATION University of Texas, Dallas — B.A, Arts and Technology August 2008 - May 2010 University of Texas, Austin — Biomedical Engineering August 2003 - May 2007 .