Court Lines & Markings Court Lines Semantics Are a Big Part of The
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Pepperdine University- Half Court Shot for Tuition Sweepstakes- Long Form Rules 02-25-2021 (002).Docx Rules 02/09/2021
UNIVERSITY CREDIT UNION HALF-COURT SHOT FOR PEPPERDINE’S TUITION ON 2-25-2021 SWEEPSTAKES OFFICIAL RULES (1) NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS SUBJECT TO ALL APPLICABLE FEDERAL AND STATE LAWS AND REGULATIONS AND IS VOID WHERE PROHIBITED BY LAW. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT AGREES TO BE BOUND BY THESE OFFICIAL RULES AND THE DECISIONS OF UNIVERSITY CREDIT UNION, WHICH ARE FINAL WITH RESPECT TO ALL MATTERS RELATING TO THE SWEEPSTAKES. (2) CONSUMER DISCLOSURE: Odds of winning are based upon the number of eligible entries received. Based upon the Credit Union’s estimate of 5,000 entries, odds of winning the Grand Prize are: 1 in 5,000. (3) SPONSOR: University Credit Union (“UCU”) is the sponsor of the Sweepstakes. UCU’s business address is 1500 S. Sepulveda Boulevard, Los Angeles, California 90025. (4) ELIGIBILITY: The Half-Court Shot for Pepperdine Tuition Sweepstakes (“Sweepstakes”) is only open to legal residents of the United States, US Territories, and the District of Columbia, eighteen (18) years of age or older and who are enrolled as full-time students at Pepperdine’s University, Malibu, California (“Santa Clara’s”) in an undergraduate program taking at least 12 units (“Entrant”) as of the date of entry. The Sweepstakes is NOT open to the following persons: (a) Current or former semi-professional, professional or Olympic-level basketball players who have competed at that level anywhere in the world at any time; (b) Current or former collegiate/university basketball players who have competed at that level anywhere in the world within the past five (5) years; (c) Current or former provincial or national team players who have competed at that level anywhere in the world within the past five (5) years; or (d) Current or former basketball coaches who have coached at the high school, college, semi-professional, professional or Olympic level within the past five (5) years. -
Women's Basketball
WOMEN’S BASKETBALL Media Contact: John Sinnett // 413.687.2237 // [email protected] UMassAthletics.com // @UMassAthletics // @UMassWBB // facebook.com/UMassAthletics Home games streamed live on UMassAthletics.com // Radio: WMUA 91.1 FM 2015-16 Schedule (0-0 Overall, 0-0 Atlantic 10) University of Massachusetts (0-0 Home, 0-0 Away, 0-0 Neutral) Women’s Basketball Game Notes DAY DATE OPPONENT TIME/RESULT Sun. Nov. 15 at Holy Cross 2 PM Wed. Nov. 18 at Harvard 7 PM GAME 1: UMASS (0-0) AT HOLY CROSS (0-1) Sat. Nov. 21 Buffalo 5 PM Fri. Nov. 27 at Colorado ^ 9:30 PM Sunday, November 15, 2015 // 2:00 p.m. // Hart Center (3,600) // Worcester, Mass. Sat. Nov. 28 vs. Ball State/Florida ^ 7/9:30 PM Wed. Dec. 2 at Bryant University 5 PM MULTIMEDIA OPTIONS Wed. Dec. 9 Hofstra 7 PM Live Stats: GameTracker; linked on UMassAthletics.com Sat. Dec. 12 at Central Connecticut 1 PM Watch: Campus Insiders/PatriotLeagueTV.com; linked on UMassAthletics.com Mon. Dec. 14 at Duke 7 PM Listen: WMUA 91.1 FM; linked on UMassAthletics.com Sat. Dec. 19 Boston University 6 PM Twitter: @UMassWBB; @UMassAthletics Girl Scout Appreciation Day Tues. Dec. 22 Hartford 7 PM THE MASSACHUSETTS-HOLY CROSS WOMEN’S BASKETBALL SERIES Wed. Dec. 30 UMass-Lowell 7 PM Holy Cross leads, 11-10. Last meeting: UMass 72, Holy Cross 61; Dec. 14, 2014 Sat. Jan. 2 VCU * 2 PM Wed. Jan. 6 Saint Joseph’s * 7 PM UMASS WOMEN’S BASKETBALL 2015-16 FASTBREAK POINTS Sun. Jan. 10 at St. -
3 on 3 Tournament Rules
3 on 3 Tournament Rules All games must start with a minimum of 2 players per team. A minimum of 3 players must be registered to a maximum of 5 players per team. The game clock will begin at the scheduled time of the game whether teams are ready to play or not. All player names must appear on the scoresheet prior to the game beginning with the first player listed being 1 TEAM ROSTER designated as the "Team Captain" who will be the only player permitted to speak for the team. Games will be defaulted to the opposing team after five (5) minutes from the scheduled start of the game if the other team fails to provide the minimum of 2 players. A default will be recorded as a 1-0 win for the opposing team. The court supervisor will hold the final authority on the 'official time'. The dimensions of the 3on3 court will be played on a 'half-court' with a modified half-court line, sidelines and baseline being used as the playing surface. The traditional '3-point line' 2 THE COURT and the marked key will be used in all games. The top, sides, and bottom of the backboard are INBOUNDS. The metal support pieces from the top base unit to the backboard are OUT- OF-BOUNDS. 3 BALL SIZE A size 6 (28.5) basketball shall be used for all levels EXCEPT: 7th/8th Boys (regualaton) 4 GAME DURATION One, 25-minute game. No halftime. 5 INITIAL POSSESSION A coin flip shall determine which team gets the choice of first possession. -
South Beach Basketball Court
South Beach Basketball Court Consultation Report March 2015 Contents Executive Summary ................................................................................................................. 3 Background and consultation objectives ............................................................................ 4 Consultation approach ........................................................................................................... 4 Community Feedback ............................................................................................................. 6 Social media ............................................................................................................................... 18 Submission ................................................................................................................................. 20 Summary of outcomes ............................................................................................................ 20 Appendix A: Submission by Hoop Hopes .......................................................................... 21 Appendix B: Social media site links ...................................................................................... 34 2 Executive Summary This report provides a summary of the results of the City of Fremantle South Beach basketball court consultation, which was conducted in January and February 2015. The purpose of this report is to provide a summary of the community feedback received over the four week consultation period. The report -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
WHAT LEADS to GOOD REBOUNDING: Knowledge Skill Determination
WHAT LEADS TO GOOD REBOUNDING: Knowledge Skill Determination Knowledge Good rebounders understand the game. They study who shoots, when and from where. If you know a player likes to shoot the ball from the right corner, instead of working on something that is going to be non-productive, get yourself in a position to rebound when he/she gets the ball in the right corner. That is preparation that will allow you to overcome most players you have to rebound against. Good rebounders understand where the ball will go. Shots taken from the wing down to the baseline rebound back at the same angle or over at an opposite angle 80% of the time. Only 20% of shots rebound to the front of the rim. Shots taken above the foul line extended to the top of the key rebound 60% to the sides and 40% to the front of the rim. Good rebounders are proactive. Study where the shots come from and react accordingly before the ball misses. You might miss a few but you will get a lot. Good rebounders also understand that a long shot often produces a long rebound. Not always, but you have to play percentages. How long will the rebound be? Well that would be purely a guess. However, while we understand that being close to the rim is good for rebounding, you can be too close. Assume that EVERY shot will be a long rebound and position yourself as such. A good guide for position is the NBA charge/block arc in the lane. -
Chesterfield Family Center Basketball Court and Rockwall Schedule
Boot Camp This is an advanced class. A hard core workout including strength and cardiovascular training. Not for the light- hearted. This class is free for members or paid guest. Chesterfield Silver Sneakers This program encouraging older adults to participate in physical activities that will help them to maintain greater control of their health. It sponsors activities and social events designed to keep seniors healthy while encouraging Family Center social interaction Full Court Basketball Offers members and guest the opportunity to play basketball on a high school regulation size court. Basketballs are Basketball Court provided for members and guest while at CFC. Open Gym Offers members and guest space to recreate by utilizing the basketball court. We provide basketballs for members and Rockwall and guest while at CFC. Please be respectful of everyone's space and activities during open gym time. Open Volleyball Offers members and guest space to play volleyball in a recreational setting. We provide volleyballs for members Schedule and guest while at CFC. Please be respectful of everyone's ability while playing volleyball. Effective May 4th, 2020 Adult Volleyball Adult Volleyball Leagues-League registration is offered through our athletics department. Rockwall Chesterfield Family Center Not available at this time 2511 W. Republic Rd Springfield, MO. 65807 Suspension Pro Fitness Improve your overall fitness and challenge your limits with this suspension training format. This class will use 417-891-1616 suspension and weight baring exercises that will improve your strength, balance, and core. Pickleball Facility Hours Offers members and guests a space to play pickleball. Free to members, non-members must pay day pass or purchase punch card at the front desk. -
5 Backboards & out of Bounds
Each week during the winter season all SYC Basketball officials will receive a "best practices email" focusing on various areas of basketball officiating. All of the articles are posted on the SYC Website for reference @ https://www.sycva.com/refbestpractices Let’s talk the backboard and out of bounds this week. Did you know there are two different shapes of backboards (rectangular and fan-shaped)? It’s important to know the difference between the two. The Basketball Rules Book tells us what the rules are, but, doesn't get into the "what if" game scenarios. That's where the Case Book comes in. The Case Book reviews plays and situations and elaborates on what the rules mean, and how they should be applied in a game. Rule 7-1-2, Out of Bounds, Player – Ball, says: The ball is out of bounds: a. When it touches or is touched by: 1. A player who is out of bounds. 2. Any other person, the floor, or any object on or outside a boundary. 3. The supports or back of the backboard. 4. The ceiling, overhead equipment or supports. b. When it passes over a rectangular backboard. The corresponding Case Book play (below) specifically addresses the difference between a fan-shaped and rectangular backboard. 7.1.2 SITUATION A: The ball strikes the side edge or top edge of the backboard or passes over the top of the backboard and the ball: (a) came from a throw-in from behind the plane of the backboard; or (b) from a pass or try from the front or back of the plane of the backboard. -
Jared Miller Buzzer Beater
FORM: Jared Miller Buzzer Beater TEACHER WORKSHEET: GRADES 7-8 This lesson plan provides an engaging way for students to listen to Jared Miller’s Buzzer Beater and document the unconventional sound eects we hear in this piece. Miller uses instruments and objects to create a musical representation of the last two minutes of a basketball game. The following activities will guide students in listening for the interesting sound eects in this piece, and tracking them both in real time and in the orchestral score. Age appropriate learning within this lesson plan includes exploring dierent timbres or qualities of sounds and reading musical notation. OBJECTIVES • Actively listen for sound effects in a piece of music. • Learn how to listen using timecodes to identify musical events in a piece of music. • Learn how to listen using page numbers and bar numbers to identify musical events in a piece of music. STEPS • Together as a class or in pairs, have students read the introduction to this module found at TSO.CA/Elearning, which includes composer Jared Miller’s description of the piece. • Hand out the Sound Effect Scavenger Hunt worksheet to each student or pair of students. • Have students use the following link to access the recording of the Toronto Symphony Orchestra performing Buzzer Beater on YouTube, where they will be able to see the video timecode and record it in column two of the worksheet: https://youtu.be/2XkbGFpjUpY • Have students access the score to Buzzer Beater at TSO.CA/Elearning and look for text indicating each sound effect. Have them record the page and bar number in column three of the worksheet for as many items as they can find on page 7 & 8. -
U-17 Goaltending Program Technical Curriculum
U-17 Goaltending Program Technical Curriculum U-17 Goaltending Program Technical Curriculum INTRODUCTION: GOALTENDING SKATING DRILLS To be a good goaltender you must be an efficient skater. Your goaltender does not necessarily have to be the fastest skater on the team, but the best in terms of control and mobility. Pushes from post to post and ability to get quickly to plays laterally are essential for goalies to be able to perform at a high level. Goaltenders must learn to push with strength and stop hard when needed. So when doing T-push or shuffle drills I suggest everything is done in sequence. Example: A coach should be calling out for the goalie to PUSH----STOP----PUSH----STOP------ PUSH----STOP etc. giving one second in between pushes. This will give the goaltender time to recover and will keep him from developing bad habits by doing the drill too fast. The ability for a goaltender to change directions quickly is also an absolute must as today’s game is a lot about trying to create a situation to get a goaltender moving in the wrong direction. In order to do this, and be effective, skating drills are a natural part of goaltender development. Hockey Canada 2007 1 U-17 Goaltending Program Technical Curriculum Drill Name & Description Letter Drills “T” • Goaltender starts in middle of the net • T-push to just above the crease, stop. • T-push to outside, stop, and back. • Emphasize stopping with outside foot to create proper transition Key Teaching Points • Knee bend • Outside leg stop • Balance G Drill Name & Description Letter Drills -
3V3 Basketball Rules
3v3 Basketball Rules Rules One 30-second timeout each half per team Home team inbounds ball at the top of the key outside the 3-pt line to start the game Defensive rebounds must be cleared on all shots Steals and blocks recovered by the defensive team must be cleared The ball is cleared when the player with the ball establishes both feet behind the three- point line (with the free-throw line extended. A player may not clear to the corner) If a shot or pass hits the rim without being cleared it will result in a turnover Substitutions may take place during a dead ball or timeout Scoring Every made shot inside arc is worth two points Every made shot beyond the arc is worth three points Every made free throw is worth one point After a score, the referee must touch the ball. The opposing team has five seconds to inbound the ball at the top of the key outside of the 3-pt line. (Must pass the ball in, no dribble, no shot) Fouls All team fouls, no player fouls After the fifth team foul in each half, opposing team gets one free throw and possession of ball A shooting foul awards one free throw, worth the same number of points as the fouled shot Additional free throw is taken if player is fouled while making a shot After a made free throw the opposing team gets possession No free throws are awarded for an offensive foul Technical fouls result in two free throws and possession . -
Performance Based Learning and Assessment Task How Do I Create a Scaled Model of a Full-Sized Basketball Court? I
Performance Based Learning and Assessment Task How do I Create a Scaled Model of a Full-Sized Basketball Court? I. ASSESSSMENT TASK OVERVIEW & PURPOSE: Students will apply their knowledge of distances, polygons, circles, and scale factors to accurately build a real life model of a basketball court. II. UNIT AUTHOR: Andrew Blazar, Glen Allen High School, Henrico County, Virginia III. COURSE: Geometry IV. CONTENT STRAND: Geometry G.3 ,Geometry G.11, Geometry G.14 V. OBJECTIVES: Students will use their knowledge of measurement, ratios, circle constructions and properties of circles to: - Measure a full-sized basketball court and record their measurements on a basketball court diagram. - Create a scaled drawing of a model basketball court that is 48” long. - Analyze and answer various questions concerning scale factor, properties of circles, slopes, midpoint, parallel and perpendicular lines, and symmetry. VI. REFERENCE/RESOURCE MATERIALS: Students will use a geometry textbook, tape measure, writing utensils, compass, straight edge measuring tools, calculators, loose leaf paper/printed computer paper, graph paper, scissors, tracing paper, large sheet paper, and the high school gymnasium. VII. PRIMARY ASSESSMENT STRATEGIES: Students will be assessed on how accurate their measurements of the real sized court are. They will be assessed on whether they show necessary work for the calculations, as well as the neatness of their math work, and their final basketball court model. They will be critiqued on how clear and accurately they answer questions, and how well they explain their reasoning in the “Geometrical Analysis” section. VIII. EVALUATION CRITERIA: Self-assessments/ teacher rubrics are used IX. INSTRUCTIONAL TIME: The measurements, conversions, and model drawing should take two 90-minute class periods.