Norms, Repeated Games, and the Role of Law
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PDL As a Multi-Agent Strategy Logic
PDL as a Multi-Agent Strategy Logic ∗ Extended Abstract Jan van Eijck CWI and ILLC Science Park 123 1098 XG Amsterdam, The Netherlands [email protected] ABSTRACT The logic we propose follows a suggestion made in Van Propositional Dynamic Logic or PDL was invented as a logic Benthem [4] (in [11]) to apply the general perspective of ac- for reasoning about regular programming constructs. We tion logic to reasoning about strategies in games, and links propose a new perspective on PDL as a multi-agent strategic up to propositional dynamic logic (PDL), viewed as a gen- logic (MASL). This logic for strategic reasoning has group eral logic of action [29, 19]. Van Benthem takes individual strategies as first class citizens, and brings game logic closer strategies as basic actions and proposes to view group strate- to standard modal logic. We demonstrate that MASL can gies as intersections of individual strategies (compare also express key notions of game theory, social choice theory and [1] for this perspective). We will turn this around: we take voting theory in a natural way, we give a sound and complete the full group strategies (or: full strategy profiles) as basic, proof system for MASL, and we show that MASL encodes and construct individual strategies from these by means of coalition logic. Next, we extend the language to epistemic strategy union. multi-agent strategic logic (EMASL), we give examples of A fragment of the logic we analyze in this paper was pro- what it can express, we propose to use it for posing new posed in [10] as a logic for strategic reasoning in voting (the questions in epistemic social choice theory, and we give a cal- system in [10] does not have current strategies). -
Repeated Games
6.254 : Game Theory with Engineering Applications Lecture 15: Repeated Games Asu Ozdaglar MIT April 1, 2010 1 Game Theory: Lecture 15 Introduction Outline Repeated Games (perfect monitoring) The problem of cooperation Finitely-repeated prisoner's dilemma Infinitely-repeated games and cooperation Folk Theorems Reference: Fudenberg and Tirole, Section 5.1. 2 Game Theory: Lecture 15 Introduction Prisoners' Dilemma How to sustain cooperation in the society? Recall the prisoners' dilemma, which is the canonical game for understanding incentives for defecting instead of cooperating. Cooperate Defect Cooperate 1, 1 −1, 2 Defect 2, −1 0, 0 Recall that the strategy profile (D, D) is the unique NE. In fact, D strictly dominates C and thus (D, D) is the dominant equilibrium. In society, we have many situations of this form, but we often observe some amount of cooperation. Why? 3 Game Theory: Lecture 15 Introduction Repeated Games In many strategic situations, players interact repeatedly over time. Perhaps repetition of the same game might foster cooperation. By repeated games, we refer to a situation in which the same stage game (strategic form game) is played at each date for some duration of T periods. Such games are also sometimes called \supergames". We will assume that overall payoff is the sum of discounted payoffs at each stage. Future payoffs are discounted and are thus less valuable (e.g., money and the future is less valuable than money now because of positive interest rates; consumption in the future is less valuable than consumption now because of time preference). We will see in this lecture how repeated play of the same strategic game introduces new (desirable) equilibria by allowing players to condition their actions on the way their opponents played in the previous periods. -
On Games of Strategic Experimentation Dinah Rosenberg, Antoine Salomon, Nicolas Vieille
On Games of Strategic Experimentation Dinah Rosenberg, Antoine Salomon, Nicolas Vieille To cite this version: Dinah Rosenberg, Antoine Salomon, Nicolas Vieille. On Games of Strategic Experimentation. 2010. hal-00579613 HAL Id: hal-00579613 https://hal.archives-ouvertes.fr/hal-00579613 Preprint submitted on 24 Mar 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. On Games of Strategic Experimentation Dinah Rosenberg∗, Antoine Salomon† and Nicolas Vieille‡ December 15, 2010 Abstract We focus on two-player, two-armed bandit games. We analyze the joint effect on the informational spillovers between the players of the correlation between the risky arms, and the extent to which one’s experimentation results are publicly disclosed. Our main results only depend on whethert informational shocks bring good or bad news. In the latter case, there is a sense in which the marginal value of these informational spillovers is zero. Strategic experimentation issues are prevalent in most situations of social learning. In such setups, an agent may learn useful information by experimenting himself, or possibly, by observ- ing other agents. Typical applications include dynamic R&D (see e.g. Moscarini and Squin- tani (2010), Malueg and Tsutsui (1997)), competition in an uncertain environment (MacLennan (1984)), financial contracting (Bergemann and Hege (2005) ), etc. -
Hierarchies of Ambiguous Beliefs∗
Hierarchies of Ambiguous Beliefs∗ David S. Ahny August 2006 Abstract We present a theory of interactive beliefs analogous to Mertens and Zamir [31] and Branden- burger and Dekel [10] that allows for hierarchies of ambiguity. Each agent is allowed a compact set of beliefs at each level, rather than just a single belief as in the standard model. We propose appropriate definitions of coherency and common knowledge for our types. Common knowledge of coherency closes the model, in the sense that each type homeomorphically encodes a compact set of beliefs over the others' types. This space universally embeds every implicit type space of ambiguous beliefs in a beliefs-preserving manner. An extension to ambiguous conditional probability systems [4] is presented. The standard universal type space and the universal space of compact continuous possibility structures are epistemically identified as subsets. JEL classification: C72; D81 Keywords: ambiguity, Knightian uncertainty, Bayesian games, universal type space 1 Introduction The idea of a player's type introduced by Harsanyi [19] provides a useful and compact represen- tation of the interactive belief structures that arise in a game, encoding a player's beliefs on some \primitive" parameter of uncertainty, her belief about the others' beliefs, their beliefs about her belief about their beliefs, and so on. Mertens and Zamir [31], hereafter MZ, constructed a universal type space encoding all internally consistent streams of beliefs, ensuring that Bayesian games with Harsanyi types lose no analytic generality.1 ∗NOTICE: this is the author's version of a work that was accepted for publication in Journal of Economic Theory. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Finitely Repeated Games
Repeated games 1: Finite repetition Universidad Carlos III de Madrid 1 Finitely repeated games • A finitely repeated game is a dynamic game in which a simultaneous game (the stage game) is played finitely many times, and the result of each stage is observed before the next one is played. • Example: Play the prisoners’ dilemma several times. The stage game is the simultaneous prisoners’ dilemma game. 2 Results • If the stage game (the simultaneous game) has only one NE the repeated game has only one SPNE: In the SPNE players’ play the strategies in the NE in each stage. • If the stage game has 2 or more NE, one can find a SPNE where, at some stage, players play a strategy that is not part of a NE of the stage game. 3 The prisoners’ dilemma repeated twice • Two players play the same simultaneous game twice, at ! = 1 and at ! = 2. • After the first time the game is played (after ! = 1) the result is observed before playing the second time. • The payoff in the repeated game is the sum of the payoffs in each stage (! = 1, ! = 2) • Which is the SPNE? Player 2 D C D 1 , 1 5 , 0 Player 1 C 0 , 5 4 , 4 4 The prisoners’ dilemma repeated twice Information sets? Strategies? 1 .1 5 for each player 2" for each player D C E.g.: (C, D, D, C, C) Subgames? 2.1 5 D C D C .2 1.3 1.5 1 1.4 D C D C D C D C 2.2 2.3 2 .4 2.5 D C D C D C D C D C D C D C D C 1+1 1+5 1+0 1+4 5+1 5+5 5+0 5+4 0+1 0+5 0+0 0+4 4+1 4+5 4+0 4+4 1+1 1+0 1+5 1+4 0+1 0+0 0+5 0+4 5+1 5+0 5+5 5+4 4+1 4+0 4+5 4+4 The prisoners’ dilemma repeated twice Let’s find the NE in the subgames. -
How Three Beginning Social Studies Teachers Enact Personal Practical Theories
UNDERSTANDING THE RELATIONSHIP BETWEEN BELIEFS ABOUT DEMOCRACY AND PRACTICE: HOW THREE BEGINNING SOCIAL STUDIES TEACHERS ENACT PERSONAL PRACTICAL THEORIES A dissertation submitted to the Kent State University College of Education, Health, and Human Services in partial fulfillment of the requirements for the degree of Doctor of Philosophy by Andrew L. Hostetler August 2012 © Copyright 2012, by Andrew L. Hostetler All Rights Reserved ii A dissertation written by Andrew L. Hostetler B.S., Kent State University, 2002 M.Ed., Ashland University, 2008 Ph.D., Kent State University, 2012 Approved by _________________________, Director, Doctoral Dissertation Committee Alicia R. Crowe _________________________, Member, Doctoral Dissertation Committee Todd S. Hawley _________________________, Member, Doctoral Dissertation Committee Susan V. Iverson Accepted by _________________________, Director, School of Teaching, Learning and Curriculum Alexa L. Sandmann Studies _________________________, Dean, College of Education, Health and Human Services Daniel F. Mahony iii HOSTETLER, ANDREW L., Ph.D., August 2012 TEACHING, LEARNING, AND CURRICULUM STUDIES UNDERSTANDING THE RELATIONSHIP BETWEEN BELIEFS ABOUT DEMOCRACY AND PRACTICE: HOW THREE BEGINNING SOCIAL STUDIES TEACHERS ENACT PERSONAL PRACTICAL THEORIES (332 pp.) Director of Dissertation: Alicia R. Crowe, Ph.D. This study addressed the gap between teacher beliefs studies that claim beliefs of teachers influence practice and the recommendations for democratic practice presented in much of the literature -
Interim Correlated Rationalizability
Interim Correlated Rationalizability The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Dekel, Eddie, Drew Fudenberg, and Stephen Morris. 2007. Interim correlated rationalizability. Theoretical Economics 2, no. 1: 15-40. Published Version http://econtheory.org/ojs/index.php/te/article/view/20070015 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:3196333 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Theoretical Economics 2 (2007), 15–40 1555-7561/20070015 Interim correlated rationalizability EDDIE DEKEL Department of Economics, Northwestern University, and School of Economics, Tel Aviv University DREW FUDENBERG Department of Economics, Harvard University STEPHEN MORRIS Department of Economics, Princeton University This paper proposes the solution concept of interim correlated rationalizability, and shows that all types that have the same hierarchies of beliefs have the same set of interim-correlated-rationalizable outcomes. This solution concept charac- terizes common certainty of rationality in the universal type space. KEYWORDS. Rationalizability, incomplete information, common certainty, com- mon knowledge, universal type space. JEL CLASSIFICATION. C70, C72. 1. INTRODUCTION Harsanyi (1967–68) proposes solving games of incomplete -
Three Essays in Mechanism Design
THREE ESSAYS IN MECHANISM DESIGN Andrei Rachkov A DISSERTATION PRESENTED TO THE FACULTY OF PRINCETON UNIVERSITY IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY RECOMMENDED FOR ACCEPTANCE BY THE DEPARTMENT OF ECONOMICS Adviser: Stephen Morris January 2013 c Copyright by Andrei Rachkov, 2012. All rights reserved. iii Abstract In the first and second chapters we study whether the current trend of using stronger solution concepts is justified for the optimal mechanism design. In the first chapter, we take a simple auction model and allow for type-dependent outside options. We argue that Bayesian foundation for dominant strategy mechanisms is valid when symmetry conditions are satisfied. This contrasts with monotonicity constraints used before in the literature. In the second chapter we develop the idea further by looking into the practical application of type-dependency of outside options in auctions - namely, a possibility of collusion between agents. We show that in this environment for a certain range of primitives no maxmin foundation for dominant strategy mechanisms will exist. Finally, in the last chapter we study a voting environment and non-transferable utility mechanism design. We argue that strategic voting as opposed to truthful voting may lead to higher total welfare through better realization of preference intensities in the risky environment. We also study optimal mechanisms rules, that are sufficiently close to the first best for the uniform distribution, and argue that strategic voting may be a proxy for information transmission if the opportunities to communicate preference intensities are scarce. iv Acknowledgments To my mother who imbued me with a strong sense of fairness and my father who taught me to always strive for the ideal. -
Lecture Notes
Chapter 12 Repeated Games In real life, most games are played within a larger context, and actions in a given situation affect not only the present situation but also the future situations that may arise. When a player acts in a given situation, he takes into account not only the implications of his actions for the current situation but also their implications for the future. If the players arepatient andthe current actionshavesignificant implications for the future, then the considerations about the future may take over. This may lead to a rich set of behavior that may seem to be irrational when one considers the current situation alone. Such ideas are captured in the repeated games, in which a "stage game" is played repeatedly. The stage game is repeated regardless of what has been played in the previous games. This chapter explores the basic ideas in the theory of repeated games and applies them in a variety of economic problems. As it turns out, it is important whether the game is repeated finitely or infinitely many times. 12.1 Finitely-repeated games Let = 0 1 be the set of all possible dates. Consider a game in which at each { } players play a "stage game" , knowing what each player has played in the past. ∈ Assume that the payoff of each player in this larger game is the sum of the payoffsthat he obtains in the stage games. Denote the larger game by . Note that a player simply cares about the sum of his payoffs at the stage games. Most importantly, at the beginning of each repetition each player recalls what each player has 199 200 CHAPTER 12. -
A Quantum Approach to Twice-Repeated Game
Quantum Information Processing (2020) 19:269 https://doi.org/10.1007/s11128-020-02743-0 A quantum approach to twice-repeated 2 × 2game Katarzyna Rycerz1 · Piotr Fr˛ackiewicz2 Received: 17 January 2020 / Accepted: 2 July 2020 / Published online: 29 July 2020 © The Author(s) 2020 Abstract This work proposes an extension of the well-known Eisert–Wilkens–Lewenstein scheme for playing a twice repeated 2 × 2 game using a single quantum system with ten maximally entangled qubits. The proposed scheme is then applied to the Prisoner’s Dilemma game. Rational strategy profiles are examined in the presence of limited awareness of the players. In particular, the paper considers two cases of a classical player against a quantum player game: the first case when the classical player does not know that his opponent is a quantum one and the second case, when the classical player is aware of it. To this end, the notion of unawareness was used, and the extended Nash equilibria were determined. Keywords Prisoners dilemma · Quantum games · Games with unawareness 1 Introduction In the recent years, the field of quantum computing has developed significantly. One of its related aspects is quantum game theory that merges together ideas from quantum information [1] and game theory [2] to open up new opportunities for finding optimal strategies for many games. The concept of quantum strategy was first mentioned in [3], where a simple extensive game called PQ Penny Flip was introduced. The paper showed that one player could always win if he was allowed to use quantum strategies against the other player restricted to the classical ones. -
Prisoner's Dilemma: Pavlov Versus Generous Tit-For-Tat
Proc. Natl. Acad. Sci. USA Vol. 93, pp. 2686-2689, April 1996 Evolution Human cooperation in the simultaneous and the alternating Prisoner's Dilemma: Pavlov versus Generous Tit-for-Tat CLAUS WEDEKIND AND MANFRED MILINSKI Abteilung Verhaltensokologie, Zoologisches Institut, Universitat Bern, CH-3032 Hinterkappelen, Switzerland Communicated by Robert M. May, University of Oxford, Oxford, United Kingdom, November 9, 1995 (received for review August 7, 1995) ABSTRACT The iterated Prisoner's Dilemma has become Opponent the paradigm for the evolution of cooperation among egoists. Since Axelrod's classic computer tournaments and Nowak and C D Sigmund's extensive simulations of evolution, we know that natural selection can favor cooperative strategies in the C 3 0 Prisoner's Dilemma. According to recent developments of Player theory the last champion strategy of "win-stay, lose-shift" D 4 1 ("Pavlov") is the winner only ifthe players act simultaneously. In the more natural situation of the roles players alternating FIG. 1. Payoff matrix of the game showing the payoffs to the player. of donor and recipient a strategy of "Generous Tit-for-Tat" Each player can either cooperate (C) or defect (D). In the simulta- wins computer simulations of short-term memory strategies. neous game this payoff matrix could be used directly; in the alternating We show here by experiments with humans that cooperation game it had to be translated: if a player plays C, she gets 4 and the dominated in both the simultaneous and the alternating opponent 3 points. If she plays D, she gets 5 points and the opponent Prisoner's Dilemma.