d&d apocalypse stone pdf download
D&d apocalypse stone pdfdownload. Frompublisher blurb: The end times approach. . . . To everythingthere is a season. Everycampaignhas to come to anend sometime, so whynot go out witha bang? The Apocalypse Stone is an epic adventure to challenge high-levelcharacters, but beware?it willdestroyyour world.
This adventure has it all:gods and devils, plague and pestilence, rains offire, and world-shatteringconflicts. Here is anopportunityfor PCs to displayundreamt-ofheroism. . . or fallto ultimate defeat.
The Apocalypse Stone is a toolfor DungeonMasters to present extremelychallengingencounters for high-levelparties, to wrap up a long-running campaign. . .or both.
This adventure canbe used withyour owngame world or anAdvanced Dungeons & Dragons setting. D&d apocalypse stone pdfdownload. The scenario itselfstarts offwiththe strikingwarningthat "This adventure willend your campaignand destroyyour world!", providingseveral reasons whya DM might want to do this and, inparticular, engaginginappropriate degrees ofmetagamingto create a unexpected narrative that whichsets the wheels inmotionfor the countdownto destruction- whichinitselfdoes provide aninterestingquestionofRPG game theorythat the DM, inthe storyteller role, should engage ina bit ofmetagamingwhilst for players, intheir actor roles, should avoid it. But this is not the place for elaborationonthat point.
One ofthe interestingand impressivelyexecuted designelements ofscenario as presented is that the specifics don't matter that much. For example, replacingthe petulant villainwho initiallyacts inthe background and engages ina glorious act ofentrapment against the PCs, is a relativelytrivial task. Indeed, as writtenthe back-storyis evenslightlyunderpowered and some events quite contrived for what occurs. But without givingtoo muchaway- because so muchofthis storydoes depend oninitialdeceptiontowards the players - the foundationofthe storybegins withwhat appears to be anquest, suitablyorientated towards the capabilityand probable objectives ofhigh-levelcharacters. There are also verysound recommendations onhow to integrate opponents ofthe PCs, certainlyappropriate fromyears ofgame-time, into the storyas well.
The second part ofthe storyinvolves the actualquest itself, whichinvolves a trek to a location, defeatingthe inhabitants ofa said location, and gainingthe reward - a verysimple narrative. However, a sidebar whichsuggests appropriate locations invarious D&D gameworlds (Forgotten Realms, Greyhawk, Dragonlance, Mystara) strengthened the destructive value ofwhat is about to occur. Whilst the task at hand is ofan appropriate levelofdifficultyand should challenge the PCs sufficientlywithout causingfatalities. Like D&D modules ofold, there is a bit of funhouse variationinthe situationand perhaps also like said modules, the maps could be redesigned to be more "realistic"and interesting. Another particularlyweak point inthe plot at this point requires the PCs to come to a certainagreement; inactualplaythis proved a little more difficult as characters ofthis levelare bothpowerfuland players ofthis experience are suspicious! Whilst sucha possibilityis discussed inthe text itself, the solutions are not nearlyas convincingor appropriate to the narrative.
The third part ofthe adventure involves a supposed lullinthe plot development and evensuggestions for runningalternate adventures as a stop-gap measure. What is actuallycase is that the lullis onlyinthe direct storyline; there is plentyhappeningindirectlywhichis revealed inthis period. The primarydiscoverywillbe that the connectionbetweenthe prime materialplane or gameworld has beencut offfromthe rest ofthe multiverse. This means that outer extraplanar magics ofanysort don't work, various clericalspells are unavailable (e.g., Raise Dead!), and the undead are weakened. Anyouter-plane entities that were onthe prime materialare trapped. Timingofdiscoveryand events are criticalhere, but the informationprovided ("Twelve Steps to Armageddon") doesn't reallyencourage this. For example, the introductionofplague and pestilence, of delightfulstyles (e.g., explodingheads), whilst certainlythematicallyappropriate at this stage ofthe storyis probablybest delayed. Inactualplay, the best method was to treat the collapse ofthe world fromthe outer planes inwards; start witha failure to connect withthe outer planes, thenthe inner planes (i.e., elementaland energyplanes), thenapplyresults ofthat disconnection.
Bythis stage the world is literallyfallingapart, and the PCs mayhave evenrealised that theyhave somethingto do withit (an"oops!"moment of Biblicalproportions). Iftheyhaven't received the hint, anencounter withanveryannoyed exiled arch-devilwho was just planninghis triumphant returnto Hellwhenthe PCs inadvertentlyruined his plans should make it obvious. Followingthis, as a rather blunt plot device ofdubious consistency, the PCs are teleported byanavatar ofthe God ofJustice to engage inseveraltests oftheir ethicalcharacter. The tests themselves should be varied bythe DM accordingto the group inquestion; as writ they're a little onthe obvious side, but as a narrative device theyare indeed opportune. Assumingsuccess ina scene somewhat reminiscent ofthe ArthurianFisher-Kingstory, the PCs acquire the necessarypowers to locate their adversary.
This should lead to the conclusionofthe story, wherebythe PCs have the opportunityto confront the villainand event possiblyprevent the destructionofthe Prime MaterialPlane. The scenario is verymuchdependent ona requisite personalitycharacteristic ofthe villainas a plot device, but one whichis more plausible thancontrived. The sensible suggestionis made to add a few favourite nemeses ofyesterdayinto this finalact, and PCs willfind that theyare facinganimmediate and extremelychallengingcollectionofopponents who stand intheir way. The conclusionis deliberatelyleft openfor the DM to decide the ultimate fate ofthe game world, evenifthe PCs are successful. The most satisfyingbeingthe world anew, the survivingPCs thoroughlyretired. The conclusionofthe book has a few notes onrunningthe apocalyptic campaignand some statistics for anpotentialinterestingfate ofthe the PCs and that ofa magic item.
As a whole, The Apocalypse Stone is certainlyone the grandest scenarios ever produced for AD&D. Despite a number ofcriticismelaborated in this review witha bit ofwork a DM (and far more thanwhat should be necessaryfor a settingofthis quality) canruna trulyepic end-times campaignthat willbe wellremembered, not just for the scale ofeffects, nor for the degree ofchallenge, but for the unfoldingofthe narrative itself.
Style:1 + .5 (layout) + .5 (art) + 0.8 (coolness) + .7 (readability) + .7 (product) = 4.2. Substance:1 + .7 (content) + .7 (text) + .7 (fun) + .8 (workmanship) + .7 (system) = 4.6. Please help support RPGnet bypurchasingthe following(probably) related items throughDriveThruRPG. 2nd EditionAD&D Collector's Guide. This is one ofa series ofEchohawk's D&D Collector's Guides, eachofwhichaims to provide a comprehensive guide to D&D products published for a particular settingor era ofthe game. This particular guide focuses onAdvanced Dungeons & Dragons 2nd Edition, whichwas launched in 1989 and ranuntil2000. This period ofD&D's historywas characterized bya steep climb inthe numbers ofproducts released eachmonth, at least untilTSR crashed in1997.
This was the sixteenthinstallment whenthe Collector's Guides were first published. The originalthread for this Collector's Guide is here. [h=1]Books and boxed sets[/h] [h=2]Encyclopedia Magica series[/h] Encyclopedia Magica, Volume I (Leatherette cover November 1994, reprinted insoftcover 1999?, PDF) Encyclopedia Magica, Volume II (Leatherette cover March1995, reprinted insoftcover 1999?) Encyclopedia Magica, Volume III (Leatherette cover May1995, reprinted insoftcover 1999?) Encyclopedia Magica, Volume IV (Leatherette cover November 1995, reprinted insoftcover 1999?)
[h=2]Character sheets[/h] REF2:Character Record Sheets (September 1989) [h=2]Miscellaneous[/h] REF6:Rogues Gallery(December 1992) [h=2]Tradingcards[/h] 1991 TradingCards (750 cards, sold in"Set One"and "Set Two"boosters) (1991) 1991 TradingCards FactorySet (December 1991) 1992 TradingCards (750 cards, sold in"Part One"and "Part Two"boosters) (1992) 1992 TradingCards GenconPromo Set (11 cards) (August 1992) 1992 TradingCards FactorySet (September 1992) 1993 TradingCards (495 cards + 60 cards, sold in"Part One", "Part Two"and "Part Three"boosters) (1993) 1993 TradingCards FactorySet (December 1993)
[h=2]RalPartha miniatures[/h] ManyRalPartha miniatures were released withboth1st and 2nd editionbranding. Allofthese miniatures are listed inthe 1st EditionCollector's Guide, and are not repeated here.
[h=1]Magazines[/h] Onlyissues ofthese magazines containingAD&D 2nd Editioncontent are listed. [h=2]DragonMagazine[/h] Dragon148-273 (August 1989 - July2000) DragonAnnual1 (November 1996) DragonAnnual2 (November 1997) DragonAnnual3 (November 1998) DragonAnnual4 (November 1999)
[h=2]Other magazines[/h] Dungeon24-81 (July1990 - July2000) Dungeon191, Adapting"The Lich-Queen's Beloved"(June 2011) Polyhedron IntroductoryIssue (1989) Polyhedron53 - 143 (May1990 - August 2000) PolyhedronGenconSpecialEdition(August 1999) PolyhedronUK 1-8 (July1998 - June 2000)
[h=2]Web articles and downloads[/h] Chronomancyand the Multiverse (1995) Half-DragonPCs For AllWorlds (1995) Infravision& Your FantasyHero (1995) Skills & Powers Psionicist (1996) Player's OptionCharacter Sheet (front and back; 1996?) The Shattered Circle (January 1999) New Kits for a CrusadingCampaign(March2001) Devil's Deal(Warriors ofHeavenWeb Enhancement) (March2001) Quesar (Warriors ofHeavenWeb Enhancement) (March2001) Erratta:Priest Spell(Warriors ofHeavenWeb Enhancement) (March2001) Dragotha's Lair (August 2001)
[h=1]Internationalproducts[/h] This sectionis reserved for future use. D&d apocalypse stone pdfdownload. Загружаемые файлы PDF такихкниг были обработаны распознающими тект программами (OCR), с целью превращения картинки в текст. Результаты распознавания размещаются в невидимом виде под картинкой каждой сканированной страницы, что позволяет вести поиск по тексту. Однако художественно оформленный или "рукописынй"текст, как правило, остаётся не распознанным такими программаи - и, как следствие, остаётся недоступен для поиска.
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Apocalypse Stone, The. Everyiteminour inventoryhas beeninspected, verystrictlygraded, and bagged for its protection. Shrink Wrapped. Stillinthe originalfactoryshrink wrap, withconditionvisible throughshrink noted. For example, "SW (NM)"means shrink wrapped innear-mint condition.
Perfect. Brand new. Near Mint. Like new withonlythe slightest wear, manytimes indistinguishable froma Mint item. Close to perfect, verycollectible. Board & war games inthis conditionwillshow verylittle to no wear and are considered to be punched unless the conditionnote says unpunched.
Excellent. Lightlyused, but almost like new. Mayshow verysmallspine creases or slight corner wear. Absolutelyno tears and no marks, a collectible condition.
VeryGood. Used. Mayhave medium-sized creases, corner dings, minor tears or scuffmarks, smallstains, etc. Complete and veryuseable. Verywellused, but complete and useable. Mayhave flaws suchas tears, penmarks or highlighting, large creases, stains, marks, a loose map, etc. Extremelywellused and has major flaws, whichmaybe too numerous to mention. Itemis complete unless noted.