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For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • disorientation • altered vision • seizures • eye or muscle twitches • any involuntary movement or convulsion • loss of awareness ______RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep a safe distance from the screen. • Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play. ______• Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of ______the body. If the condition persists, consult a doctor. Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. Set the PSP® system’s wireless network feature to off when using the PSP® system on trains or in Contents: other crowded locations. If used near persons with pacemakers, the signal from the PSP® system’s wireless network feature could interfere with the proper operation of the pacemaker. 2 – Get t ing Start ed Use and handling of UMD™ 3 – Starting Up TM • This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If 4 - The Game the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP® system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a 4 - Main Menu Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details. • If paused images are displayed on the screen for an extended period of time, a faint 5 - Game Display image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc 5 – Game Modes: (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt TM to get on the disc. • Do not block the opening with paper or tape. Also, do not 5 - MTV Story Mode write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do 8 - Challenge Mode not use solvents such as benzine, commercially-available cleaners not intended ultiplayer for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. 8 – M • Do not use cracked or deformed discs or discs that have been repaired with 9 - Director Mode adhesives as these may cause console damage or malfunction. • SCE will not be Recording surface held liable for damage resulting from the misuse of discs. 12 — Extras Ejecting the disc /3 - Op t ions Press the right side of the disc until it is in the position shown in the nts feat ured drawing and then remove it. If excess force is applied this may result in redits The stu 14 – C ARNING: rformed by damage to the disc. W is game were pe /7 – Limit ed Warrant y in th neither you nor Storing the disc ionals, so profess bud dies should Insert the bottom side of the disc and then press on the top side until it dumb little you r from this game.” clicks into place. If the disc is not stored properly, this may result in attemp t anyt hing damage to the disc. Store the disc in its case when not in use and keep in Legal Stuff: a place out of the reach of children. If the disc is left out this may result in © 2007 MTV Networks. All rights reserved. warping or other damage to the disc. MTV: Music Television, MTV Games, Jackass and all related titles and logos are trademarks of MTV Networks, a division of International Inc. © 2007 Red Mile Entertainment, Inc. All rights reserved. Red Mile Entertainment and all related logos are trademarks of Red Mile Entertainment, Inc. Dickhouse Productions and their Logo are the registered trademarks of Dickhouse Productions. All rights are reserved. RenderWare is a trademark or registered trademark of Criterion Software Ltd. or its affiliates. Portions of this software are Copyright 1998-2005 Criterion Software Ltd. and its Licensors. Sidhe is a registered trademark of Prodigy Design Limited. ULUS 10303  getting started  start1ng Heading up Right side view PSP® (PlayStation®Portable) system configuration Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Right side view L button LCD screen R button copy PSPBody copy® (PlayStatio Body copy Bodyn ®copyPortable) Body copy Bodysystem copy Body configuration copy Body copy Body copy Directional buttons Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body L button LCD screen R button buttons copy DirectionalBody copy Body copy Body copy Body copy Body copybuttons Body copy Body copy Body copy buttons POWER/HOLDbuttons switch Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body

POWER/HOLD switch copy Body copy Body copy Body copy Body copy Body copy Body copy Bodybuttons copy Front view Front view MEMORY • SUBHEAD POWER Disc cover DC OUT connectors STICK indicator DUO™ Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Disc cover MEMORY DC OUT connectors access STICK indicator copy Body copy Body copy Body copy Body copy Body copy Body copy Body copyPOWER Body copy DUO™ HOLD indicator Volume Bodyaccess copy Body copy Body copy Body copy Body copy Bodyindicator copy Body copy Body copy Body WLAN indicator access copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Volume indicator WLAN HOLD Body copy Body copy Body copy Body copy Body copyRight Body speaker copy Body copy Bodyindicator copy Body access IR port USB OPEN latch Analog stick START button connector copyindicator Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy IR port USB OPENStrap latch holder SELECT button Right speaker connector Analog stick Left speaker Body copy Body copy Body copy Body copy Body copySound Body button copy Body copySTART Body button copy Body ® ® Strap holder c HOME button copy Body copy Body copy Body copy Body copy BodyDisplay copy buttonBody copy BodySELECT copy buttonBody copy Set up your PSP (PlayStation Portable) syst em ac ording to t he Left speaker Sound button instructions in t he manual supplied with the syst em urn the system on BodyHOME copy buttonBody copy Body copy Body copy Body copy Body copy Body copy Body copy Body . T . Display button The power indicator lights up in green and the home menu is displayed. copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Press the OPEN latch to open the disc cover. Insert the Jackass The Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Game disc wit h the label facing away from the system, slide unt il copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy ® , fully inserted and close the disc cover. From the PSP system ’s home Body S copyee the Body individual copy Body copy section Body copys of Body t hi copys manual Body copy forBody morecopy Body control copy Body menu, select t he Game icon and t hen the UMD icon. A t humbnail for copyinformation Body copy Body copy. A Bodys you copy are Body at tcopy emp tBody ing copy a Body st unt copy, the Body cont copy rol Bodys copy the software is displayed. Select t he thumbnail and press the ≈ button of Body forcopy Bodyt hat copy st unt Body wil copyl Body be s copyhown Body at copyt he Body bot tcopy om Bodyof t hecopy s Bodycreen copy. Body the PSP ® system to start the software. Follow the on-screen instructions copy Body copy Body copy Body copy Body copyopy Body copy Body copy Body copy Body and refer to this manual for information on using the software. copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy TM NOTE: Do not eject a UMD while it is playing. Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy • Memory Stick DuoTM Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Warning! Keep Memory Stick DuoTM™ media out of reach of small copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy children, as the media could be swallowed by accident. Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body To save game settings and progress, insert a Memory Stick DuoTM into copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy the Memory Stick DuoTM slot of your PSP ® system. You can load saved Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body game data from the same memory stick or any Memory Stick DuoTM copy containing previously , t he y choosing `‘Autosave ’ from saved games. Make sure • B ll be saved ptions Menu your game wi there is enough free space O ate interv als. automatically at ap propri , TM ll have to on the Memory Stick Duo f ‘Autosave’ is set to off you’’ I anually. before starting remember to save the game m T HE Game.  2  3 Game Jackass the Game is based on the hit Game Hud 4 MT VTM™ t elevision series JackassTM™. Display

TM Filling in as direct or of Jackass, ™ 1 5 your job is to collect the best footage ,’ OK, here s what from over 30 St unts throughout Jackass the Game to create a ,’ ay at t eNT I on: TM TM you””’ ll be looking at, so p new Jackass ™ series for MTV ™. All Stunts have a minimum n t his to keep track of your TM his is You. Keep an eye o requirement for cont ent before MTV ™ will approve an Episode 1) T you,’ll bail out of the stunt. damage. If you take too much, for broadcast. The new series requires seven Episodes of qualit y , tra ck your progress in TM , hese are your Goals. T hey ’ll Jackass ™ footage. GOOD! 2) T It’ s gotta be finishing the stunt. have left in t he st unt. ) T his shows how much Time you itle creen 3 stunt is over. Deal with it. •T S Once this timer runs out, the Once the Title Screen is displayed, press the ≈ button to go to the n racing stunts, his bar shows your position. I 4) T behind your opponents are. Main Menu screen. If you want to continue a previously saved game, ,ll also show how far ahead or TM it’ insert the Memory Stick Duo™ containing the save game data into rrent stunt, hese are your controls for the cu ® 5) T , lk or something. the PSP before starting the game. The saved game will auto-load. so you don’””’ t forget how to wa Ma1n Menu: Game Modes: Use the Main Menu to navigate through the various modes and options wit hin Jackass t he Game. •MTV Story Mode • MTV Story Mode The primary gameplay mode for Jackass the Game is MT V Story • Challenge Mode Mode. In t his mode the narrative drives your progress through the • Multiplayer game. By playing MT V Story Mode you can unlock new content • Director Mode wit hin Jackass the Game. • Extras • Options lan: T he P Menu creen is to get the S Controls: ll rig ht – the plan se A ate a U the left/right up/down directi k together to cre / onal buttons ackass cast bac to highlight the op T I on you want J is and the ≈ button to son. T he problem select the highlight ed opti bran d-new sea on. The L button and ured R button are used to page remain e was inj up/down and the Ω butt on is that Jeff T used to return , ting , so we have to the previous screen. first day’ s shoo during the s , you to get the sho t ector. I t’’ s up to no Dir ve to ause enu episodes . You ha •P M we need to make these While playing, you can access the Pause Menu by pressing s get the foo tage, organi ze the stunt , the START button. is good re that eve rything Tip – Change charact ers at any time by going to the and make su w pause menu (press START ). enough for the sho . cont.)  Heading • MTV Story Mode (  ,, ,, Episodes: Stunts are collected int o groups called ``“Episodes ”. YBodyou can copy progressBody copy Bodythrough copy Body“ success copy Bodyoriented copy Bodygoals copy Bodyas copywell Bodyas copy Body ,, `` ” ,, Episodes in Jackass the Game are similar to the format and “``copystupidit Body ycopy ” oriented Body copy goalsBody copy. ABody ““``success copy Body ”” orientedcopy Body copygoal Body is copy usuall Bodyy copy TM structure of the Jackass™ ™ T V series, collecting a series of Stunts Bodya skill copy Body-based copy goal Body ,copy like Body winning copy Body copya race Body, whilecopy Body a copy““``stupidit Body copyy ,, ”” Body across a variety of locations. copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy oriented goal,, might be linked to achieving a wicked wipeout or “ , Body“``Bail copy O Bodyut ””. copy Body copy Body copy Body copy Body copy Body copy Body copy Body Tip - In each Episode you ‘re free to at t empt St unts in any order. copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy • Bail Out Game Progression: Completing goals wit hin a St unt at t emp t S•tunts SUBHEAD that support Bail Out will be indicated in t he onscreen help ,, means collecting footage for an Episode. Remember, the cameras tBodyext atcopy the Body bottom copy Body right copy of Body the copy screen Body. copyIf Bodyyou seecopy “`` Bodyç B copyail Body Out ”copy”, Body are always rolling. You can check your current progress within ycopyou canBody presscopy Body the copyç button Body copy at Body an ycopy time Body during copy Body the copy Stunt Body to copy perform Body copy a any St unt by accessing the Goal Status screen from t he in -game BBodyail copy Out Body. During copy Body a B copyail Body Out copy, the Body Jackass copy Body character copy Body copy enters Body ragdollcopy Body Pause Menu. The more goals you complete the better the quality of the modecopy Body where copy the Body Extreme copy Body Ragdoll copy Body and copy IBodynj urcopyy TBodyechnolog copy Bodyy depicts copy Body ever copyy footage and the higher the rating awarded for the Stunt. collisionBody copy Body with copy shocking Body copy Body realism copy Body and copy accurate Body copy Bodyimpact copy detectionBody copy Body for A Bronze star rating for each stunt is the minimum quality level morecopy Body than copy 10 Body different copy Body copyareas Body of copy the Body bod ycopy. Ouch Body! copy Body copy Body copy required by MT VTM to broadcast the Episode. Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copyjec Bodyt ut into a hard ob copy Body copy Body copy Body copy Body copyip - Body Bai copyl O Body copy Bodyic tcopy seri Bodyous copy ip - Achieving Silver or Gold ratings across mult iple T high speed to infl ss. T at r favorit e Jacka Stunts will unlock additional bonus cont ent. Body copy Body copy Body copy Body copyinj Bodyuri copyes Bodyon you copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body • Rcopyeplays Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Progress Through Wcopyhile Body attempting copy Body copy a SBodytunt copy the Body action copy Body is copyrecorded Body copy as Bodya R eplacopy Bodyy. A copyt the Success or Stupidity Bodyend ofcopy the Body Stunt copy Bodyyou can copy Bodychoose copy to Body view copy the Body Repla copyy Body. During copy Body pla copyyback Body thecopy action Body copy can Body be copy viewed Body atcopy normal Body copy speed Body, copyaccelerated Body copy Body, in copyslow Body-mo copy, or The goals for the stunt s in Jackas s reverseBody copy. Y Bodyou can copy Bodyalso copy save Body the copy Repla Bodyy copy to editBody itcopy later Body copyin BodyDirector copy Body are designed to let you win big , , and lose Mcopyode Body where copy y ouBody can copy select Body copyyour Body own copyopy camera Body cuts copy andBody placopy yBody speed copy for Body big ger. It’ s not just abou t achieving specificcopy Body cameracopy Body shotscopy Body. S etscopy of Body edited copy RBodyepla copyys Bodycan copy be also Body copycompiled Body copy set goals , ; it’’ s abou t making t he intoBody acopy C ustomBody copy Show Body using copy Body the copy Show Body Editor copy Body (page copy 10) Body andcopy Bodyviewed copy as Body a aT T emp t s ent ertaining for the audience . seriescopy Body of copyedited Body S tuntcopy Bodyattempts copy Body. Edited copy R Bodyepla copyys Bodyand copyShows Body can copy beBody shared copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body Even a failed at t emp with other gamers using the upload function accessible though the t can get you copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy the foo Multipla yer Menu. , tage you need , Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body copy Body and it ’ ’s usually pre t t y fun ny. copy BodyTip copy- BodyIf y copyou choose Body copy to Bodyrestart copy Bodyor change copy Body characters copy Body copy during Body copy Body copy BodyA copy Stunt Body attempt copy Body, the copy cu Bodyrrent copy R Bodyepla copyy wil Bodyl be copy lost Body. copy Body copy   • MTV Story Mode (cont.) • Replay Controls • Multiplayer The following options are In Jackass the Game you can play against friends and other available during a Replay Jackass users via both Ad Hoc and Infrastructure wireless modes. of Stunt attempts: • Back - Exit the current • Adhoc – From here you can connect to other nearby Jackass Replay. players to host or join a mult iplayer game. Select from a list • Save Replay - Save the current Replay Screen of individual Stunts to compete in 2-4 player head-to-head Replay to a Memory Stick DuoTM™. games or choose a full Episode and compete in tournament style. • Hide Display - Hide onscreen text. • Adjust Play Speed – Review the current Replay. Replays start off - Find Games - This will search for ad-hoc games created by other by default in play mode. Play sp eeds include x0.5, x1, X2, and x4, players to join. Once a game is located, you’ll be moved to the with the same available in reverse. lobby screen. You can also select a new character to play. • Pause - Stop the Replay on the current frame. - Host Stunt - Allows you to pick a single stunt and start a multiplayer game with players nearby. more Game Modes: - Host Episode - Instead of a single stunt, this allows you can • Challenge Mode host a series of stunts with nearby players. As the title implies, Challenge Mode offers a more challenging experience - Nickname - This will allow you to change your nickname so that with tougher goals to achieve in all other players can identify you in the stunt stunts. In addit ion, completing goals in Challenge Mode unlocks addit ional bonus cont ent like Props. • Infrastructure – Search online for available games to join, Challenge Mode is for those t hat just have to get 10O% completion. or host your own online 2 player head-to-head game. * Red Mile may disable the online feature after 30 days notice Tip – Stunts that support Prop changes can be identified by on www.jackassthegame.com.” scrolling through the Challenge,,” Mode menu and l0oking for the “``Change Props button on screen.

(CONT.) game modes 10 11

• Director Mode Show Editor Replay Editor The Show Editor allows you The built in Replay system to compile saved Replays within Jackass the Game into a Show which can then always records a cinematic be traded online with other edit of any St unt at t emp t. Jackass users via the You have the opt ion to save these Replays for playback in Director Ad Hoc or Infrast ructure ® Mode. The Edit Replay funct ion wit hin Director Mode gives you the wireless feat ures of your PSP syst em. opport unit y t o cust omize a saved Replay for a more personalized and unique playback of a Stunt at t empt. • Timeline/Replays — Use the Up/Down directional but t ons to switch between the Show Timeline section and t he Replays section. • Add/Edit Camera – Brings up the Add/Edit Camera menu which allows you to add additional camera shots or remove existing • Load Replay – Pressing the ≈ button when an empty slot is ones. You can also edit a selected camera’,s properties such as highlight ed in the Replays section will bring up the Load Zoom, Target, Slow Motion and more. Replay menu.

Tip – Always remember to select “Accept Changes” before exiting • Edit Replay — Pressing the ≈ button when a replay slot is the Add/Edit Camera menu if you want to see your changes highlighted in the Replays section will start t he Replay Editor, when viewing a Replay. where you can edit and save the Replay for inclusion in your Show.

• Save/Exit – Brings up the Editor Menu with the following options: • Move Replay — Switch the order of the Episodes within your show . Save Replay by using the L button and R button in the Timeline section of the . Load Replay Show Editor. . Export Replay . • Editor Menu – Brings up the Editor Menu with these options: Exit Editor ’, • View Show – watch your or a friend s saved show. • Help — Brings up the Editor Help Menu with the following options: • Save Show Expo rt Show he xpo rt feature allo . • Load Show – T E ws Directional butt on left /right – adjust playback speed you to save you r Repl ays or Shows as a and direction • Export Show series of images which can be comp iled . Directional button down – quick pause/play • Exit Show and mod ified on a PC wit h you r favorit e . L button and R button – jump to next /previous camera cut video editing sof twar e. T he Expo rt er . allo ws you to mod ify output resolu tion, ç button – hide/show display frame rate and moT I on blu r. Tip – Watch your space with replays! While an in-game replay is only 1.5 mb, an export could take as much as 400 mb!” If you’,re going to download very large Replays and Shows, connect your PSP ® system to a power source before Exporting. A maximum of 50 replays can be saved to a Memory Stick DuoTM Extras 12 13 options • Credits • Effects Volume Meet the crew that brought you Adjust the volume of Jackass the Game. menu and in -game sound effects. • Movies As you progress through the game • Music Volume you can unlock special movies including exclusive clips from Adjust the volume of Jackass crew voice recording sessions for Jackass the Game. background music.

• Galleries • Voice Volume Unlockable Concept Art, Jackass™ Production Photos and Adjust the volume of in-game and cinematic voices. Character Costume Gallery. • Display Avatar • Puppeteer Toggle t he in-game Jackass avatar display on/off. A utility that lets you mess wit h Jackass game charact ers and save t he results as a Replay t o share or add to a Show. • Aut osave Toggle Aut osave on/off (see page 2).

• Save/Load Profile Download Manually Save or Load a profile. Jackass the Game allows you to down cont load additional ent including both off icial releases and created Repla user ys and Shows. Cont ent ar such as new St unts e scheduled for futur e release and will a available lso be made for you to downlo ® ad to your PSP Syst em. credits 14 15 starring lead programmer MTV Games Weta Digital voice talent music: jason ‘wee man’ acuna craig furness www..com motion capture supervisor jason ‘wee man’ acuna i hate people ryan dunn senior programmers senior producer dejan momcilovic performed by anti-nowhere league dave england frank hickman marc nesbitt 1st ad written by aghssa/blake/culmer/ johnny knoxville andres james product manager lisa wildermoth chris exall courtesy of preston lacy kester maddock peter banks motion capture td nowhere records ehren mcghehey ehren mcghehey stu sharpe vice president, marketing john curtis steve-o wall steve-o robert walkley tony calandra james van der ryden peformed by balzac chris pontius programmers vice president motion capture stage manager courtesy of misfits jeff tremaine antony blackett bob picunko jake botting carl ayala records/rykodisc jeremy burgess senior vice president motion capture pa benj berryman by arrangement with warner Red Mile Entertainment peter buck paul degooyer emily pearce sarika chawla music group video game licensing www.redmileentertainment.com glen corby special thanks motion capture data trackers erin cook published by: senior producer robert green mark lewman kate burgess mark davis 2003 misfits records aaron rigby cameron hart catherine balsam-schwaber teresa barsali richard epcar under exclusive license from producer erik haugvaldstad marnie black motion editors paul guirao diwphalanx records/disk union paul guirao alex henriques angela courtin tom holzinger nathan johnson executive producers grant mark rich eigendorff rod fransham nude country aaron rigby yasuhiro noguchi daniel mathers jeff castaneda motion capture talent performed by cake cutter jos ruffell chester aldridge joe o’sullivan emily greenfield rod fransham written by ambrose/blackmon/ carrie thiel chief executive officer, chairman andrew rowse judy mcgrath joe dyson mark/montgomery/webb amberyl Watson chester aldridge dan smart van toffler courtesy of cakecutter president, chief operating officer craig timpany george cheeks Weta Productions Babel glenn wong phillip voyle jeff yapp motion capture supervisor karazy chief financial officer andrew wood gios johnston translation and localization performed by chris pontius, ben zadik additional programming Dickhouse motion capture operator kris young scott manning, gabriel mark, tyrone mcauley hans brechtel (german) john montgomery and sr. director of sales & marketing executive producer akshay parbu jennie stenhouse carlos montilla (spanish) j.p. blackmon henry price jeff tremaine motion editors lloyd weehuizen luca huella (italian) courtesy of chris pontius director of strategic planning executive producer akshay parbu leo gui guillaume le pennec (french) © animal grace publishing bmi simon price jonny knoxville peter tan art director account manager, executive producer maya operator swamp boogie john sheils RelQ Software Quality business development rhys clapcott lead artist performed by: chris pontius, todd weimer producer assistant director general business manager dale pugh scott manning, john montgomery operations manager shanna zablow john aberdein - gameq concept artists written by: chris pontius kate freeman special thanks motion capture talent guillaume fournier nick cattell courtesy of chris pontius financing steve alexander rod fransham delivery manager ben nightingale © animal grace publishing bmi kenny cheung howard altman david hoskings s venugopal ui artist doug froese jxpx blackmon ban abdul group lead I’m gonna live nathan rattray special thanks seth casriel chintu raju performed by the artists ofhir agmon madison “chickenbutt” clapp SCA Studios test leads written by kevin fitzgerald dan allsop james guirao sean cliver chandanpal j b courtesy of the circle jerks jamie churchman sydney, australia mary hubert warren dern ramsudhir v mark cuthbert creative director live fast die young jason s. mallot lauren dolgen test engineers peter freer scott cairns performed by the circle jerks ed roffman dimitry elyashkevich ameenuddin corie geerders voice over director written by & tony shapiro tony etz amit nathan johnson scott cairns mike troy derek freda deepak t evan johnston sound design & foley courtesy of the circle jerks robert westmoreland knate gwaltney deepu alex ivan khmel yannis brown kris wiebe mark hansen drom kumar amrit 96 quite bitter beings leighton milne scott cairns studio qed, inc. greg hetson ganesh v performed by thomas mountfort fmv cutscene audio volney howard goutham balaji camp, vol 1 nathan rattray daniel anthon Sidhe Interactive greg iguchi harcharan a m released 2000 john sheils scott cairns www.sidheinteractive.com michelle klepper jijo george written by: d miler / j margera / lead animator managing director rick kosick lakshmana c c ginsburg mark cuthbert Technicolor Studios mario wynands cordell mansfield mohit mehrotra senior animator los angeles, usa technical director john miller nikhil joseph party boy theme kris slagter recordists tyrone mcauley naomi “lets go all the way” nelson rachan shetty peformed by dave rohen animators morgan gerhard creative director jessica samet raghu g nair mtv networks ltd brad lincoln david walsh stuart middleton trip taylor raju m famous music inc reagan morris lydian tone accountant van toffler ram krishna david roen / bmg music / famous motion capture director mark jasper lance burgess syed nasir mark cuthbert dialogue editors what would i know business development executive jennifer welsh vinay s m audio director frank szick performed by the datsuns jos ruffell laura windel technical team mark davis david fisk the datsuns producer greg wolf ashwin kumar quality assurance manager music editors released 2002 mario wynands kristine young giribabu d stephen woodward tom hays © hellsquad publishing limited assistant producer circle jerks sharath n singh quality assurance testers david fisk kobalt music publishing mark davis thrilok h s tony breese director of audio services written by: christian deborst, lead designer In loving memory of liz ewart shannon feldwick tom hays matthew osment, robert watson Loop Media North America LLC dwayne kirkwood christian livingstone and level designers Reverb Communications Inc. and Loop Media Ltd (nz) luke percy Trident Studios philip somervell cory spooner paolo tonetti doug kennedy music supervision & clearance cameron goers wellington, nz sittin’ pretty simon westenra mel kirk mikee tucker game design voice over recordist performed by the datsuns usability expert tina casalino todd bisson robert watson andrew downes the datsuns gareth griffiths david bruno jeff jacquin mario wynands released 2002 fmv script tracie snitker andy williams additional game design © hellsquad publishing limited michael sheils nate walling www.loop.co.nz ross thody kobalt music publishing special thanks reverb intern team written by: christian deborst, alan bell matthew osment, christian livingstone and philip somervell more credits 16 limited warranty 17 let’s loot the supermarket again selfdestructo bust CUSTOMER SUPPORT (like we did last summer) performed by turbonegro performed by the deviants Red Mile Entertainment, Inc. written by farren/wallis/rudolph released 1999 Attention: Customer Support courtesy of mick farren michael jobson for turbo artist as michael jobson for turboneger da 4000 Bridgeway, Suite 101 friend written by: thomas seltzer, , Sausalito, California 94965 performed by marginal man air crysalis written by marginal man courtesy of marginal man prince of the rodeo Email: [email protected] performed by turbonegro Web: http://www.redmileentertainment.com corona apocalypse dudes performed by minutemen released 1999 Before returning any defective materials, please contact us by 1) mail or double nickels on the dime michael jobson for turbo artist as released 1984 michael jobson for turboneger da 2) by e-mail for a Return Merchandise Authorization (RMA) number at written by: thomas seltzer, knut schreiner, cesstone music bmi the address above. Please be prepared to provide a copy of the original air crysalis norway purchase receipt, the original product (media only), and a brief description spinal remains urban struggle of the difficulty you are experiencing including your name, address (no PO performed by the misfits performed by the vandals words and music by glen danzig courtesy of chi-com international, inc Box), and phone number. published by evilive music (ascap), administered by reach global, inc. virginia city revival - drink for free Any materials sent to us without an RMA number will be refused and used by permission. written by montgomery/blackmon/mark/bates/ all rights reserved. reyes/lerma returned. Please use a traceable and/or insured method of shipping the courtesy of the virginia city revival - materials to us. come on, come on c/o cakecutter publishing performed by nashville pussy www.thevirginiacityrevival.com get some! 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