Automatic Gamelan User Guide
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AUTOMATIC GAMELAN USER GUIDE Charles Matthews MA Sonic Arts, Module MDA4303 Student Number: 2235561 Tutor: Nye Parry Contents 1. Introduction ................................................................................................................4 1.1 Gamelan Samples.............................................................................................................4 1.2 Kepatihan Notation.........................................................................................................5 2. Central Javanese Gamelan ......................................................................................6 2.1 The ‘Loud Style’ Ensemble............................................................................................6 3. Gamelan Concepts .....................................................................................................7 3.1 Tuning .................................................................................................................................7 3.1.1 Laras .............................................................................................................................................. 8 3.1.2 Pathet ............................................................................................................................................ 8 3.2 Tempo and Irama ............................................................................................................8 3.3 BentuK .................................................................................................................................9 3.3.1 Lancaran ................................................................................................................................... 10 3.3.2 Ketawang.................................................................................................................................. 10 3.3.3 Ladrang...................................................................................................................................... 11 3.3.4 Gendhing................................................................................................................................... 11 4. Installation................................................................................................................ 12 4.1 System Requirements............................................................................................................. 12 4.2 Notation Font.............................................................................................................................. 12 4.3 Installation and Loading........................................................................................................ 13 5. Getting Started......................................................................................................... 14 5.1 Main Window and Subwindows............................................................................. 14 5.1.2 Overhead View ....................................................................................................................... 14 5.1.3 Laya and Irama Control...................................................................................................... 15 5.1.4 Notation View......................................................................................................................... 16 5.1.5 Gendhing ....................................................................................................................................... 17 5.1.6 Mixer........................................................................................................................................... 18 5.1.7 Laras Edit.................................................................................................................................. 19 5.1.8 Options........................................................................................................................................... 20 6. Instruments and Garap......................................................................................... 21 6.1 Balungan.......................................................................................................................... 23 6.1.1 Slenthem ................................................................................................................................... 23 6.1.2 Demung ..................................................................................................................................... 23 6.1.3 Saron........................................................................................................................................... 24 6.1.4 Peking......................................................................................................................................... 24 6.2 Bonang ............................................................................................................................. 25 6.2.1 Bonang Barung....................................................................................................................... 25 6.2.2 Bonang Panerus.................................................................................................................... 27 6.3 Colotomic......................................................................................................................... 29 6.3.1 Gong Ageng.............................................................................................................................. 29 6.3.2 Gong Suwukan........................................................................................................................ 29 6.3.3 Kempyang and Kethuk........................................................................................................ 29 6.3.4 Kenong....................................................................................................................................... 30 6.3.5 Kempul....................................................................................................................................... 30 6.4 Kendhang Kalih............................................................................................................. 31 6.3.5 Lancaran ................................................................................................................................... 31 6.3.5 Ladrang...................................................................................................................................... 32 6.3.5 Ketawang.................................................................................................................................. 33 Page 2 of 41 Charles Matthews MA Sonic Arts, Module MDA4303 Student Number: 2235561 Tutor: Nye Parry 8. Keyboard Shortcuts ............................................................................................... 35 8.1 PlaybacK .......................................................................................................................... 35 8.2 Balungan Entry.............................................................................................................. 35 8.3 Miscellaneous ................................................................................................................ 35 9. Glossary...................................................................................................................... 36 10. References .............................................................................................................. 39 11. Laras Conversion Table...................................................................................... 40 12. Supplementary Patches ..................................................................................... 41 Page 3 of 41 Charles Matthews MA Sonic Arts, Module MDA4303 Student Number: 2235561 Tutor: Nye Parry 1. Introduction The Automatic Gamelan software is designed to emulate a Central Javanese gamelan ensemble by realising various instrumental parts from a central melody. The GUI and sample playback engine have been created in the Max/MSP graphical programming environment. The algorithmic system itself has been created in Java so that an object‐oriented approach may be used. It is also hoped that this portion of the project may be expanded to run on a variety of platforms and with a variety of applications. This user guide is intended to serve both as instructions for operation and as an introduction to the basic concepts the user should understand in order to use the software properly. Experienced gamelan players may wish to skip directly to section 4 (installation). For more information on the ideas and technical processes behind the Automatic Gamelan project see the accompanying paper – Creating Algorithmic Systems Based on Central Javanese Karawitan. 1.1 Gamelan Samples The sounds within this program are generated using a set of samples from the gamelan Kyai Parijata, which resides at the Museum Delft Nusantara in the Netherlands. The samples are available for free download – along with further information about the instruments and their tuning – under a GNU public license from: http://www.marsudiraras.org/gamelan/ Page 4 of 41 Charles Matthews MA Sonic Arts, Module MDA4303 Student Number: 2235561 Tutor: Nye Parry 1.2 Kepatihan Notation Kepatihan numeric notation is used throughout the software and its documentation. The slendro scale is represented by the following numbers: 1 2 3 5 6 The pelog scale