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COLD SNAP PDF, EPUB, EBOOK Allison Brennan | 480 pages | 29 Oct 2013 | Minotaur Books | 9781250038005 | English | United States Cold Snap by Thom Jones Notes: Quas interrupts Invoker's channeling spells upon cast. Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone. If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left. Wex W. Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed. Instances of Wex per Cast : 1. Illusions copy the currently active reagents and benefit from the speed bonuses. Notes: Wex interrupts Invoker's channeling spells upon cast. Exort E. Allows manipulation of fire elements. Each Exort instance provides increased attack damage. Instances of Exort per Cast : 1. Illusions copy the currently active reagents, but cannot benefit from the attack damage bonus. Notes: Exort interrupts Invoker's channeling spells upon cast. Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0. Click the help button to see the list of possible spells. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells. So begins a new age of knowledge. Notes: This is an innate ability and does not need to be learned. A button is located right above the ability icon. It opens a list which shows the required combination for every invoked ability. Invoke interrupts Invoker's channeling spells upon cast. The arrangement of element instances does not matter. When already having two spells invoked, invoking a new spell replaces the older spell. New invoked spells are always placed in the 4th ability slot. The previously invoked spell is moved to the 5th slot in the process, while the previous spell in the 5th slot is lost. When invoking a spell which is already invoked, Invoke does not go on cooldown. If the re-invoked ability was in the 5th ability slot, it moves into the 4th, swapping position with the other invoked ability. When not using legacy or custom hotkeys, the hotkey for the spell in the 4th slot is always D and the spell in the 5th slot is always F. Each level of Quas , Wex , and Exort reduces the cooldown for Invoke by 0. Cooldown of Invoke with each level of orbs: 6. It makes invoked spells consider them one level higher than what they are. Invoker is available in Ability Draft. For details, see Invoker in Ability Draft. Ability Target Unit. Damage Magical. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas. Cast Animation : 0. Trigger Cooldown Quas : 0. Does not stun or attempt to damage on proc if debuff was placed before spell immunity and when not dispelled. Sadron's Protracted Frisson. Notes: Ability invokes when Invoker has 3 Quas instances. Cold Snap immediately triggers on the target upon cast, so the next proc can only happen after the trigger cooldown. Every time the effect triggers, the target is stunned and damaged. On each trigger, Cold Snap first applies the damage, then the stun debuff. Only triggers on damage equal to or greater than 10 after reductions. Cold Snap does not trigger on self-inflicted damage, and on damage flagged as HP Removal. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas , and slows Invoker as well based on the level of Wex. Although the debuff lingers, it does nothing when the target turns spell immune. Myrault's Hinder-Gast. Notes: Ability invokes when Invoker has 2 Quas and 1 Wex instances. Ghost Walk does not interrupt Invoker's channeling spells upon cast. The movement speed slow on the enemies is provided by an aura. Its debuff lingers for 2 seconds. The slow debuff places some particles on the affected units, allowing them to know that Invoker is nearby. Invisibility is lost upon reaching the cast point of spells or items , or upon launching an attack. Ghost Walk allows Invoker to pass through other units, including wards but not buildings. Invoker can pick up or drop items without breaking the invisibility. Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort. Debuff is immediately removed when enemy turns spell immune. Persists death. Killing Wall of Koryx. Notes: Ability invokes when Invoker has 2 Quas and 1 Exort instances. The Ice Wall is always created in front of Invoker, perpendicular to the line between Invoker and a point range right in front of him. Creates 15 wall segments, with a spacing of 80 between each, resulting in a total length of Each segment affects a radius around itself. Each segment possesses a movement speed slowing aura. The damage is independent from the slow, so getting further than radius away from a segment immediately stops the damage, while the slow still lingers. Ice Wall is not a pathing blocker. Any unit can pass through it. Ability Target Area. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. Endoleon's Malevolent Perturbation. Notes: Ability invokes when Invoker has 3 Wex instances. Applies the mana loss first, and then the damage. Invoker only gains the mana when it burns mana from heroes. Mana burned on illusions and other units does not restore mana. The damage and the restored mana are dependent on the amount of mana burned on the enemies. This means if the enemy had no mana left to burn, it deals no damage to it and does not restore Invoker's mana. Fully affects invisible units, but not invulnerable or hidden units. The visual effects and the sound during the 2. Ability Target Point. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. Cyclone Duration Quas : 0. Claws of Tornarus. Notes: Ability invokes when Invoker has 2 Wex and 1 Quas instances. The Tornado travels at a speed of and always travels the full distance, so it takes 0. Applies a Cyclone effect on the affected units, so it applies a basic dispel on them, turns them invulnerable and fully disables them for its duration. Tornado first applies the dispel, then the cyclone. The damage is applied upon losing the Tornado debuff. While in the air, other units may pass below the cycloned units. The Tornado provides radius flying vision as it travels. This vision does not last. Also provides the same vision for 1. Does not lift Roshan , but damages and interrupts him for a split second. Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort. Gaster's Mandate of Impetuous Strife. Notes: Ability invokes when Invoker has 2 Wex and 1 Exort instances. Damage Pure. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort , however this damage is spread evenly over all enemies hit. Cataclysm Minimum Distance : 0 Cataclysm Maximum Distance : 0 Adds Cataclysm. Launched when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible Sun Strikes within range of each enemy hero. Harlek's Incantation of Incineration. Notes: Ability invokes when Invoker has 3 Exort instances. The damage is spread evenly among all affected units within the targeted area, including creeps. This is how much damage Sun Strike deals when hitting a certain amount of units before reductions. All unaffected units do not soak up any damage. Does not affect wards , buildings , invulnerable or hidden units. Provides radius flying vision at the targeted point for 5. The visual effects and the sound during the 1. When upgraded , self-casting Sun Strike causes it to send two strikes to every hero including Tempest Doubles , excluding other clones and illusions on the map. These Sun Strikes are fully visible and audible to the enemy during their delays. The strikes are placed randomly around the target, using the given minimum and maximum distances. Ability formulas: Damage: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. 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