Teacher's Guide to Shape by Shape
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Snakes in the Plane
Snakes in the Plane by Paul Church A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Master of Mathematics in Computer Science Waterloo, Ontario, Canada, 2008 c 2008 Paul Church I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract Recent developments in tiling theory, primarily in the study of anisohedral shapes, have been the product of exhaustive computer searches through various classes of poly- gons. I present a brief background of tiling theory and past work, with particular empha- sis on isohedral numbers, aperiodicity, Heesch numbers, criteria to characterize isohedral tilings, and various details that have arisen in past computer searches. I then develop and implement a new “boundary-based” technique, characterizing shapes as a sequence of characters representing unit length steps taken from a finite lan- guage of directions, to replace the “area-based” approaches of past work, which treated the Euclidean plane as a regular lattice of cells manipulated like a bitmap. The new technique allows me to reproduce and verify past results on polyforms (edge-to-edge as- semblies of unit squares, regular hexagons, or equilateral triangles) and then generalize to a new class of shapes dubbed polysnakes, which past approaches could not describe. My implementation enumerates polyforms using Redelmeier’s recursive generation algo- rithm, and enumerates polysnakes using a novel approach. -
Gemblo and Polyhex Blokus
with John Gough < [email protected]> Gemblo and Polyhex Blokus Blokus joined together whole-edge to whole-edge. Gemblo is one of the possible polyhex Blokus is an abstract strategy board game games that might be invented. Why for 2 to 4 players. It uses polyominoes obvious? Because both Blokus and Blokus WHicH are plane geometric lgures formed Trigon used families of shapes made from by joining one or more equal squares edge regular polygons that tessellate. How many to edge refer &igure . 0olyominoes HaVe are there? been described as being “a polyform whose cells are squaresv and they are classiled Gemblo according to how many cells they have. ie. number of cells. Wikipedia, 2017 March In 2005, Gemblo was created by Justin Oh 19). Polyominoes and other mathematically in Korea. It is an abstract strategy board patterned families of shapes were invented game with translucent, coloured pieces, by Solomon Golomb, and popularised by each of which is made up of one to lve hex- Martin Gardner. agons. The six colours are clear, red, yellow, green, blue, and purple. Despite the obvious similarities to Blokus, Oh has stated that when he was inventing Gemblo he did not know about Blokus. The name is based on the word ‘gem’, alluding to the gem-like colours used for the play- ing pieces and ‘blocking’—a central feature of playing. The size of the playing board depends on the number of people playing. Figure 1: Examples of polyominoes With players using a hexagonal shaped board that has sides of 8 unit-hexagons. Blokus—using squares—has a sister- game called Blokus Trigon that uses poly- Playing Gemblo iamonds, those families of shapes made s Gemblo can be played as a one- from unit-sided equilateral triangles joined person puzzle or solitaire, or by whole-edge to whole-edge. -
Tangram Evolutif
Tangram Évolutif à Ronald Read, pionnier de l'univers du Tangram sans qui ce livre n'existerait pas 1 2 Tangram Évolutif La nature a une perfection à elle, surprenante, et qui résulte d'une addition de limites. La nature est parfaite parce qu'elle n'est pas infinie. Si on comprend les limites, on comprend comment le mécanisme fonctionne. Le tout est de comprendre les limites. Alessandro Baricco, Océan mer 3 4 Tangram Évolutif Le Tangram est un drôle de jeu. Son apparence est simple mais l'objet est insolite avec ses pièces géométriques qui se ressemblent et s'assemblent. Le manuel de jeu est un catalogue de formes variées – des silhouettes noires de bonshommes, des chats, des théières, etc. – que l'on doit reconstituer. De prime abord, il s'agit d'une sorte de puzzle destiné à un public assez jeune. Personnellement, je n'ai pas vraiment été attiré par cet aspect traditionnel du jeu mais j'en aimais le concept au point de vouloir m'en fabriquer en bois, en carton... Plus tard, un professeur de technologie de mon entourage qui voulait le faire fabriquer à ses élèves me posa une question au sujet de ce jeu et je commençais, pour lui répondre, à m'intéresser aux formes convexes qui étaient réalisables. Je m'étonnais qu'il n'en existait que treize, et me demandais si avec d'autres pièces on aurait pu en obtenir davantage. Je crayonnais des découpages de carrés et commençais des inventaires, puis je me dis que ce serait plus commode de chercher les formes convexes réalisables avec un jeu en programmant un ordinateur pour cela. -
Edgy Puzzles Karl Schaffer Karl [email protected]
Edgy Puzzles Karl Schaffer [email protected] Countless puzzles involve decomposing areas or volumes of two or three-dimensional figures into smaller figures. “Polyform” puzzles include such well-known examples as pentominoes, tangrams, and soma cubes. This paper will examine puzzles in which the edge sets, or "skeletons," of various symmetric figures like polyhedra are decomposed into multiple copies of smaller graphs, and note their relationship to representations by props or body parts in dance performance. The edges of the tetrahedron in Figure 1 are composed of a folded 9-gon, while the cube and octahedron are each composed of six folded paths of length 2. These constructions have been used in dances created by the author and his collaborators. The photo from the author’s 1997 dance “Pipe Dreams” shows an octahedron in which each dancer wields three lengths of PVC pipe held together by cord at the two internal vertices labeled a in the diagram on the right. The shapes created by the dancers, which might include whimsical designs reminiscent of animals or other objects as well as mathematical forms, seem to appear and dissolve in fluid patterns, usually in time to a musical score. L R a R L a L R Figure 1. PVC pipe polyhedral skeletons used in dances The desire in the dance company co-directed by the author to incorporate polyhedra into dance works led to these constructions, and to similar designs with loops of rope, fingers and hands, and the bodies of dancers. Just as mathematical concepts often suggest artistic explorations for those involved in the interplay between these fields, performance problems may suggest mathematical questions, in this case involving finding efficient and symmetrical ways to construct the skeletons, or edge sets, of the Platonic solids. -
Treb All De Fide Gra U
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UPCommons. Portal del coneixement obert de la UPC Grau en Matematiques` T´ıtol:Tilings and the Aztec Diamond Theorem Autor: David Pardo Simon´ Director: Anna de Mier Departament: Mathematics Any academic:` 2015-2016 TREBALL DE FI DE GRAU Facultat de Matemàtiques i Estadística David Pardo 2 Tilings and the Aztec Diamond Theorem A dissertation submitted to the Polytechnic University of Catalonia in accordance with the requirements of the Bachelor's degree in Mathematics in the School of Mathematics and Statistics. David Pardo Sim´on Supervised by Dr. Anna de Mier School of Mathematics and Statistics June 28, 2016 Abstract Tilings over the plane R2 are analysed in this work, making a special focus on the Aztec Diamond Theorem. A review of the most relevant results about monohedral tilings is made to continue later by introducing domino tilings over subsets of R2. Based on previous work made by other mathematicians, a proof of the Aztec Dia- mond Theorem is presented in full detail by completing the description of a bijection that was not made explicit in the original work. MSC2010: 05B45, 52C20, 05A19. iii Contents 1 Tilings and basic notions1 1.1 Monohedral tilings............................3 1.2 The case of the heptiamonds.......................8 1.2.1 Domino Tilings.......................... 13 2 The Aztec Diamond Theorem 15 2.1 Schr¨odernumbers and Hankel matrices................. 16 2.2 Bijection between tilings and paths................... 19 2.3 Hankel matrices and n-tuples of Schr¨oderpaths............ 27 v Chapter 1 Tilings and basic notions The history of tilings and patterns goes back thousands of years in time. -
Volume 2 Shape and Space
Volume 2 Shape and Space Colin Foster Introduction Teachers are busy people, so I’ll be brief. Let me tell you what this book isn’t. • It isn’t a book you have to make time to read; it’s a book that will save you time. Take it into the classroom and use ideas from it straight away. Anything requiring preparation or equipment (e.g., photocopies, scissors, an overhead projector, etc.) begins with the word “NEED” in bold followed by the details. • It isn’t a scheme of work, and it isn’t even arranged by age or pupil “level”. Many of the ideas can be used equally well with pupils at different ages and stages. Instead the items are simply arranged by topic. (There is, however, an index at the back linking the “key objectives” from the Key Stage 3 Framework to the sections in these three volumes.) The three volumes cover Number and Algebra (1), Shape and Space (2) and Probability, Statistics, Numeracy and ICT (3). • It isn’t a book of exercises or worksheets. Although you’re welcome to photocopy anything you wish, photocopying is expensive and very little here needs to be photocopied for pupils. Most of the material is intended to be presented by the teacher orally or on the board. Answers and comments are given on the right side of most of the pages or sometimes on separate pages as explained. This is a book to make notes in. Cross out anything you don’t like or would never use. Add in your own ideas or references to other resources. -
Jigsaw Puzzles, Edge Matching, and Polyomino Packing: Connections and Complexity∗
Jigsaw Puzzles, Edge Matching, and Polyomino Packing: Connections and Complexity∗ Erik D. Demaine, Martin L. Demaine MIT Computer Science and Artificial Intelligence Laboratory, 32 Vassar St., Cambridge, MA 02139, USA, {edemaine,mdemaine}@mit.edu Dedicated to Jin Akiyama in honor of his 60th birthday. Abstract. We show that jigsaw puzzles, edge-matching puzzles, and polyomino packing puzzles are all NP-complete. Furthermore, we show direct equivalences between these three types of puzzles: any puzzle of one type can be converted into an equivalent puzzle of any other type. 1. Introduction Jigsaw puzzles [37,38] are perhaps the most popular form of puzzle. The original jigsaw puzzles of the 1760s were cut from wood sheets using a hand woodworking tool called a jig saw, which is where the puzzles get their name. The images on the puzzles were European maps, and the jigsaw puzzles were used as educational toys, an idea still used in some schools today. Handmade wooden jigsaw puzzles for adults took off around 1900. Today, jigsaw puzzles are usually cut from cardboard with a die, a technology that became practical in the 1930s. Nonetheless, true addicts can still find craftsmen who hand-make wooden jigsaw puzzles. Most jigsaw puzzles have a guiding image and each side of a piece has only one “mate”, although a few harder variations have blank pieces and/or pieces with ambiguous mates. Edge-matching puzzles [21] are another popular puzzle with a similar spirit to jigsaw puzzles, first appearing in the 1890s. In an edge-matching puzzle, the goal is to arrange a given collection of several identically shaped but differently patterned tiles (typically squares) so that the patterns match up along the edges of adjacent tiles. -
Formulae and Growth Rates of Animals on Cubical and Triangular Lattices
Formulae and Growth Rates of Animals on Cubical and Triangular Lattices Mira Shalah Technion - Computer Science Department - Ph.D. Thesis PHD-2017-18 - 2017 Technion - Computer Science Department - Ph.D. Thesis PHD-2017-18 - 2017 Formulae and Growth Rates of Animals on Cubical and Triangular Lattices Research Thesis Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Mira Shalah Submitted to the Senate of the Technion | Israel Institute of Technology Elul 5777 Haifa September 2017 Technion - Computer Science Department - Ph.D. Thesis PHD-2017-18 - 2017 Technion - Computer Science Department - Ph.D. Thesis PHD-2017-18 - 2017 This research was carried out under the supervision of Prof. Gill Barequet, at the Faculty of Computer Science. Some results in this thesis have been published as articles by the author and research collaborators in conferences and journals during the course of the author's doctoral research period, the most up-to-date versions of which being: • Gill Barequet and Mira Shalah. Polyominoes on Twisted Cylinders. Video Review at the 29th Symposium on Computational Geometry, 339{340, 2013. https://youtu.be/MZcd1Uy4iv8. • Gill Barequet and Mira Shalah. Automatic Proofs for Formulae Enu- merating Proper Polycubes. In Proceedings of the 8th European Conference on Combinatorics, Graph Theory and Applications, 145{151, 2015. Also in Video Review at the 31st Symposium on Computational Geometry, 19{22, 2015. https://youtu.be/ojNDm8qKr9A. Full version: Gill Barequet and Mira Shalah. Counting n-cell Polycubes Proper in n − k Dimensions. European Journal of Combinatorics, 63 (2017), 146{163. • Gill Barequet, Gunter¨ Rote and Mira Shalah. -
Embedded System Security: Prevention Against Physical Access Threats Using Pufs
International Journal of Innovative Research in Science, Engineering and Technology (IJIRSET) | e-ISSN: 2319-8753, p-ISSN: 2320-6710| www.ijirset.com | Impact Factor: 7.512| || Volume 9, Issue 8, August 2020 || Embedded System Security: Prevention Against Physical Access Threats Using PUFs 1 2 3 4 AP Deepak , A Krishna Murthy , Ansari Mohammad Abdul Umair , Krathi Todalbagi , Dr.Supriya VG5 B.E. Students, Department of Electronics and Communication Engineering, Sir M. Visvesvaraya Institute of Technology, Bengaluru, India1,2,3,4 Professor, Department of Electronics and Communication Engineering, Sir M. Visvesvaraya Institute of Technology, Bengaluru, India5 ABSTRACT: Embedded systems are the driving force in the development of technology and innovation. It is used in plethora of fields ranging from healthcare to industrial sectors. As more and more devices come into picture, security becomes an important issue for critical application with sensitive data being used. In this paper we discuss about various vulnerabilities and threats identified in embedded system. Major part of this paper pertains to physical attacks carried out where the attacker has physical access to the device. A Physical Unclonable Function (PUF) is an integrated circuit that is elementary to any hardware security due to its complexity and unpredictability. This paper presents a new low-cost CMOS image sensor and nano PUF based on PUF targeting security and privacy. PUFs holds the future to safer and reliable method of deploying embedded systems in the coming years. KEYWORDS:Physically Unclonable Function (PUF), Challenge Response Pair (CRP), Linear Feedback Shift Register (LFSR), CMOS Image Sensor, Polyomino Partition Strategy, Memristor. I. INTRODUCTION The need for security is universal and has become a major concern in about 1976, when the first initial public key primitives and protocols were established. -
An Investigation Into Three Dimensional Probabilistic Polyforms Danielle Marie Vander Schaaf Olivet Nazarene University, [email protected]
Olivet Nazarene University Digital Commons @ Olivet Honors Program Projects Honors Program 5-2012 An Investigation into Three Dimensional Probabilistic Polyforms Danielle Marie Vander Schaaf Olivet Nazarene University, [email protected] Follow this and additional works at: https://digitalcommons.olivet.edu/honr_proj Part of the Algebraic Geometry Commons, and the Geometry and Topology Commons Recommended Citation Vander Schaaf, Danielle Marie, "An Investigation into Three Dimensional Probabilistic Polyforms" (2012). Honors Program Projects. 27. https://digitalcommons.olivet.edu/honr_proj/27 This Article is brought to you for free and open access by the Honors Program at Digital Commons @ Olivet. It has been accepted for inclusion in Honors Program Projects by an authorized administrator of Digital Commons @ Olivet. For more information, please contact [email protected]. An Investigation into Three Dimensional Probabilistic Polyforms Danielle Vander Schaaf Olivet Nazarene University 1 Abstract Polyforms are created by taking squares, equilateral triangles, and regular hexagons and placing them side by side to generate larger shapes. This project addressed three-dimensional polyforms and focused on cubes. I investigated the probabilities of certain shape outcomes to discover what these probabilities could tell us about the polyforms’ characteristics and vice versa. From my findings, I was able to derive a formula for the probability of two different polyform patterns which add to a third formula found prior to my research. In addition, I found the probability that 8 cubes randomly attached together one by one would form a 2x2x2 cube. Finally, I discovered a strong correlation between the probability of a polyform and its number of exposed edges, and I noticed a possible relationship between a polyform’s probability and its graph representation. -
Math-GAMES IO1 EN.Pdf
Math-GAMES Compendium GAMES AND MATHEMATICS IN EDUCATION FOR ADULTS COMPENDIUMS, GUIDELINES AND COURSES FOR NUMERACY LEARNING METHODS BASED ON GAMES ENGLISH ERASMUS+ PROJECT NO.: 2015-1-DE02-KA204-002260 2015 - 2018 www.math-games.eu ISBN 978-3-89697-800-4 1 The complete output of the project Math GAMES consists of the here present Compendium and a Guidebook, a Teacher Training Course and Seminar and an Evaluation Report, mostly translated into nine European languages. You can download all from the website www.math-games.eu ©2018 Erasmus+ Math-GAMES Project No. 2015-1-DE02-KA204-002260 Disclaimer: "The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein." This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ISBN 978-3-89697-800-4 2 PRELIMINARY REMARKS CONTRIBUTION FOR THE PREPARATION OF THIS COMPENDIUM The Guidebook is the outcome of the collaborative work of all the Partners for the development of the European Erasmus+ Math-GAMES Project, namely the following: 1. Volkshochschule Schrobenhausen e. V., Co-ordinating Organization, Germany (Roland Schneidt, Christl Schneidt, Heinrich Hausknecht, Benno Bickel, Renate Ament, Inge Spielberger, Jill Franz, Siegfried Franz), reponsible for the elaboration of the games 1.1 to 1.8 and 10.1. to 10.3 2. KRUG Art Movement, Kardzhali, Bulgaria (Radost Nikolaeva-Cohen, Galina Dimova, Deyana Kostova, Ivana Gacheva, Emil Robert), reponsible for the elaboration of the games 2.1 to 2.3 3. -
The Fantastic Combinations of John Conway's New Solitaire Game "Life" - M
Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970 Suche Home Einstellungen Anmelden Hilfe MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game "life" by Martin Gardner Scientific American 223 (October 1970): 120-123. Most of the work of John Horton Conway, a mathematician at Gonville and Caius College of the University of Cambridge, has been in pure mathematics. For instance, in 1967 he discovered a new group-- some call it "Conway's constellation"--that includes all but two of the then known sporadic groups. (They are called "sporadic" because they fail to fit any classification scheme.) Is is a breakthrough that has had exciting repercussions in both group theory and number theory. It ties in closely with an earlier discovery by John Conway of an extremely dense packing of unit spheres in a space of 24 dimensions where each sphere touches 196,560 others. As Conway has remarked, "There is a lot of room up there." In addition to such serious work Conway also enjoys recreational mathematics. Although he is highly productive in this field, he seldom publishes his discoveries. One exception was his paper on "Mrs. Perkin's Quilt," a dissection problem discussed in "Mathematical Games" for September, 1966. My topic for July, 1967, was sprouts, a topological pencil-and-paper game invented by Conway and M. S. Paterson. Conway has been mentioned here several other times. This month we consider Conway's latest brainchild, a fantastic solitaire pastime he calls "life". Because of its analogies with the rise, fall and alternations of a society of living organisms, it belongs to a growing class of what are called "simulation games"--games that resemble real-life processes.