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Costume Culture: Visual Rhetoric, Iconography, and Tokenism In
COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS A Dissertation by MICHAEL G. BAKER Submitted to the Office of Graduate Studies Texas A&M University-Commerce in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2017 COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS A Dissertation by MICHAEL G. BAKER Submitted to: Advisor: Christopher Gonzalez Committee: Tabetha Adkins Donna Dunbar-Odom Mike Odom Head of Department: M. Hunter Hayes Dean of the College: Salvatore Attardo Interim Dean of Graduate Studies: Mary Beth Sampson iii Copyright © 2017 Michael G. Baker iv ABSTRACT COSTUME CULTURE: VISUAL RHETORIC, ICONOGRAPHY, AND TOKENISM IN COMIC BOOKS Michael G. Baker, PhD Texas A&M University-Commerce, 2017 Advisor: Christopher Gonzalez, PhD Superhero comic books provide a unique perspective on marginalized characters not only as objects of literary study, but also as opportunities for rhetorical analysis. There are representations of race, gender, sexuality, and identity in the costuming of superheroes that impact how the audience perceives the characters. Because of the association between iconography and identity, the superhero costume becomes linked with the superhero persona (for example the Superman “S” logo is a stand-in for the character). However, when iconography is affected by issues of tokenism, the rhetorical message associated with the symbol becomes more difficult to decode. Since comic books are sales-oriented and have a plethora of tie-in merchandise, the iconography in these symbols has commodified implications for those who choose to interact with them. When consumers costume themselves with the visual rhetoric associated with comic superheroes, the wearers engage in a rhetorical discussion where they perpetuate whatever message the audience places on that image. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
Air Defense Artillery Reference Handbook
HEADQUARTERS FM 3-01.11 (FM 44-100-2) DEPARTMENT OF THE ARMY AIR DEFENSE ARTILLERY REFERENCE HANDBOOK DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited. ∗FM 3-01.11 (FM 44-1-2) Field Manual Headquarters No. 3-01.11 Department of the Army Washington, DC, 31 OCTOBER 2000 Air Defense Artillery Reference Handbook Contents Page Preface ........................................................................................................................ iii Chapter 1 AIR DEFENSE ARTILLERY MISSION .....................................................................1-1 Mission.......................................................................................................................1-1 Air and Missile Defense in Relation to Army Tenets .................................................1-2 Air and Missile Defense in Force Protection..............................................................1-3 Air Defense Battlefield Operating System .................................................................1-3 Chapter 2 THREAT.....................................................................................................................2-1 The Evolving Threat...................................................................................................2-1 Electronic Warfare .....................................................................................................2-8 Weapons of Mass Destruction...................................................................................2-9 Summary....................................................................................................................2-9 -
Characters – Reference Guide
Player’s Guides 01 Player’s Guide to Playing HeroClix 02 Player’s Guide to Powers and Abilities 03 Player’s Guide to Characters: Errata and Clarifications 04 Player’s Guide to Characters: Reference 05 Player’s Guide to Team Abilities 06 Player’s Guide to Maps 07 Player’s Guide to Tactics I: Objects, Resources, and Hordes 08 Player’s Guide to Tactics II: Feats and Battlefield Conditions Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2013 Core Rulebook. All Player’s Guides can be found at http://www.heroclix.com/downloads/rules Table of Contents Legion of Super Heroes† .................................................................................................................................................................................................. 1 Avengers† ......................................................................................................................................................................................................................... 2 Justice League† ................................................................................................................................................................................................................ 4 Mutations and Monsters† ................................................................................................................................................................................................ -
Heroclix Bestand 16-10-2012
Heroclix Liste Infinity Challenge Infinity Gauntlet Figure Name Gelb Blau Rot Figure Name Gelb Blau Rot Silber und Bronze Adam Warlock 1 SHIELD Agent 1 2 3 Mr. Hyde 109 110 111 Vision 139 In-Betweener 2 SHIELD Medic 4 5 6 Klaw 112 113 114 Quasar 140 Champion 3 Hydra Operative 7 8 9 Controller 115 116 117 Thanos 141 Gardener 4 Hydra Medic 10 11 12 Hercules 118 119 120 Nightmare 142 Runner 5 Thug 13 14 15 Rogue 121 122 123 Wasp 143 Collector 6 Henchman 16 17 18 Dr. Strange 124 125 126 Elektra 144 Grandmaster 7 Skrull Agent 19 20 21 Magneto 127 128 129 Professor Xavier 145 Infinity Gauntlet 101 Skrull Warrior 22 23 24 Kang 130 131 132 Juggernaut 146 Soul Gem S101 Blade 25 26 27 Ultron 133 134 135 Cyclops 147 Power Gem S102 Wolfsbane 28 29 30 Firelord 136 137 138 Captain America 148 Time Gem S103 Elektra 31 32 33 Wolverine 149 Space Gem S104 Wasp 34 35 36 Spider-Man 150 Reality Gem S105 Constrictor 37 38 39 Marvel 2099 Gabriel Jones 151 Mind Gem S106 Boomerang 40 41 42 Tia Senyaka 152 Kingpin 43 44 45 Hulk 1 Operative 153 Vulture 46 47 48 Ravage 2 Medic 154 Jean Grey 49 50 51 Punisher 3 Knuckles 155 Hammer of Thor Hobgoblin 52 53 54 Ghost Rider 4 Joey the Snake 156 Fast Forces Sabretooth 55 56 57 Meanstreak 5 Nenora 157 Hulk 58 59 60 Junkpile 6 Raksor 158 Fandral 1 Puppet Master 61 62 63 Doom 7 Blade 159 Hogun 2 Annihilus 64 65 66 Rahne Sinclair 160 Volstagg 3 Captain America 67 68 69 Frank Schlichting 161 Asgardian Brawler 4 Spider-Man 70 71 72 Danger Room Fred Myers 162 Thor 5 Wolverine 73 74 75 Wilson Fisk 163 Loki 6 Professor Xavier 76 -
Marvel September to December 2021
MARVEL Marvel's Black Widow: The Art of the Movie Marvel Comics Summary After seven appearances, spanning a decade in the Marvel Cinematic Universe, Natasha Romanoff , a.k.a. the Black Widow, takes the lead in an adventure unlike any other she's known before. Continuing their popular ART OF series of movie tie-in books, Marvel presents another blockbuster achievement! Featuring exclusive concept artwork and in-depth interviews with the creative team, this deluxe volume provides insider details about the making of the highly anticipated film. Marvel 9781302923587 On Sale Date: 11/23/21 $50.00 USD/$63.00 CAD Hardcover 288 Pages Carton Qty: 16 Ages 0 And Up, Grades P to 17 Comics & Graphic Novels / Superheroes CGN004080 27.6 cm H | 18.4 cm W The Marvels Vol. 1 Kurt Busiek, Yildiray Cinar Summary Kurt Busiek (MARVELS) is back, with the biggest, wildest, most sprawling series you’ve ever seen — telling stories that span decades and range from cosmic adventure to intense human drama, from street-level to the far reaches of space, starring literally anyone from Marvel’s very first heroes to the superstars of tomorrow! Featuring Captain America, Spider-Man, the Punisher, the Human Torch, Storm, the Black Cat, the Golden Age Vision, Melinda May, Aero, Iron Man, Thor and many more — and introducing two brand-new characters destined to be fan-favorites — a thriller begins that will take readers across the Marvel Universe…and beyond! Get to know Kevin Schumer, an ordinary guy with some big secrets — and the mysterious Threadneedle as well! But who (or what) is KSHOOM? It all starts here. -
The Complicated History of the Black Superhero 11/12/20, 2:24 PM
The complicated history of the black superhero 11/12/20, 2:24 PM SUBSCRIBE & SAVE MENU GIVE A GIFT SPONSORED Vanguard Advice to Help Maximize Your Income in Retirement Read More ANALYSIS The complicated history of the black superhero Noel Murray Matt Kennedy/Copyright Marvel Studios 2018 February 15, 2018 https://theweek.com/articles/749013/complicated-history-black-superhero Page 1 of 10 The complicated history of the black superhero 11/12/20, 2:24 PM t's been a long journey to get to this particular moment in popular culture. Black Panther — the much-anticipated adaptation of one of Marvel Comics' most culturally significant superheroes — debuts Ithis weekend on the big screen, a month after The CW started airing Black Lightning, a thrilling and original TV series drawn from DC Comics' belated attempt to compete with Marvel. Both Black Panther and Black Lightning have often been underserved by their publishers. They were introduced in 1966 and 1977, respectively, in part to address superherodom's shameful racial imbalance, with the characters' creative potential almost an afterthought. But over the decades, passionate writers and artists — including Black Panther writer-director Ryan Coogler and Black Lightning showrunner Salim Akil — have committed themselves to fleshing these heroes out, by aiming first and foremost to tell compelling stories about them, from a black perspective. But this trip was long, arduous, and complicated by the mixed motivations that comic book creators have had for inventing black heroes. ADVERTISEMENT The Ebony era Like the rest of the American mass media, the comics pages once tended toward broad racial stereotypes, even when artists meant well. -
Download Full Journal As
Intersections: Belief, Pedagogy, and Politics Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy Volume 4, Issue 1 | Winter 2017 | www.journaldialogue.org Intersections: Belief, Pedagogy, and Politics Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy Volume 4, Issue 1 | Winter 2017 | www.journaldialogue.org INTRODUCTION AND SCOPE Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy is an open access, peer reviewed journal focused on the intersection of popular culture and pedagogy. While some open access journals charge a publication fee for authors to submit, Dialogue is committed to creating and maintaining a scholarly journal that is accessible to all —meaning that there is no charge for either the author or the reader. The Journal is interested in contributions that offer theoretical, practical, pedagogical, and historical examinations of popular culture, including interdisciplinary discussions and those which examine the connections between American and international cultures. In addition to analyses provided by contributed articles, the Journal also encourages submissions for guest editions, interviews, and reviews of books, films, conferences, music, and technology. For more information and to submit manuscripts, please visit www.journaldialogue.org or email the editors, Lynnea Chapman King, Editor in Chief, or A. S. CohenMiller, Associate Editor, at [email protected]. All papers in Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy are published under a Creative Commons Attribution-Non-Commercial-Share- Alike License. For details please go to: http://creativecommons.org/licenses/by-nc-sa/3.0/us/. Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy EDITORIAL TEAM Lynnea Chapman King, PhD, Editor in Chief, Founding Editor Chapman King also serves as Executive Director for the Southwest Popular/American Culture Association. -
THE SUPERHERO BOOK SH BM 9/29/04 4:16 PM Page 668
SH BM 9/29/04 4:16 PM Page 667 Index Miss Masque, Miss Acts of Vengeance, 390 Adventure Comics #253, A Victory, Nightveil, Owl, Acy Duecey, 4478 586 A Carnival of Comics, 229 Pyroman, Rio Rita, AD Vision, 21, 135, 156 Adventure Comics #432, “A Day in the Life,” 530 Rocketman, Scarlet Adam, 97 446 (ill.) A Distant Soil, 21 Scorpion, Shade, She- Adam, Allen, 117 Adventure Comics #482, A Touch of Silver (1997), 275 Cat, Yankee Girl Adam Strange, 3–4, 317, 441, 180 (ill.) AAA Pop Comics, 323 Academy X, 650 500, 573, 587 Adventurers’ Club, 181 Aardvark-Vanaheim, 105 Acclaim Entertainment, 563, Justice League of Ameri- Adventures in Babysitting, 525 Abba and Dabba, 385 613 ca, member of, 294 Adventures into the Unknown, Abbey, Lynn, 526 Ace, 42 Adamantium, 643 434 Abbott, Bruce, 147 Ace Comics, 160, 378 Adams, Art, 16, 44–45, 107, The Adventures of Aquaman ABC See America’s Best Ace Magazines, 427 254, 503 (1968–1969), 296 Comics (ABC) Ace of Space, 440 Adams, Arthur See Adams, Art Adventures of Batman (TV ABC News, 565 Ace Periodicals, 77 Adams, Jane, 62, 509 series), 491 ABC Warriors, 441 Ace the Bat-Hound, 59, 72, Adams, Lee, 545 The Adventures of Batman and Abhay (Indian superhero), 283 402, 562 Adams, Neal, 22, 25, 26, 32, Robin (1969–1970), 56, 64 Abin Sur, 240, 582 “Aces,” 527 47, 59, 60, 94, 104, 174, The Adventures of Batman and Abner Cadaver, 416 ACG, 42 177, 237, 240, 241, 334, Robin (1994–1997), 56, 67, Abomination, 259–260, 266, Achille le Heel, 342 325, 353, 366, 374, 435, 493 577 Acolytes, 658 445, 485, 502, 503, 519, The Adventures of Bob Hope, Aboriginie Stevie, 583 Acrata (Planet DC), 282 542, 582, 635, 642 103, 502 About Comics, 194 Acrobat, 578 Adapt (Australian superhero), Adventures of Captain Africa, Abra Kadabra, 220, 575 Action #23, 550 283 378 Abrams, J. -
Here Is Never a Dull Moment in Our Family, and to Simon, Who Will Always Be with Us
A Thesis Submitted for the Degree of PhD at the University of Warwick Permanent WRAP URL: http://wrap.warwick.ac.uk/93641 Copyright and reuse: This thesis is made available online and is protected by original copyright. Please scroll down to view the document itself. Please refer to the repository record for this item for information to help you to cite it. Our policy information is available from the repository home page. For more information, please contact the WRAP Team at: [email protected] warwick.ac.uk/lib-publications Hollywood Superheroes The Aesthetics of Comic Book to Film Adaptation By James C. Taylor A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Film and Television Studies University of Warwick, Department of Film and Television Studies November 2016 1 Contents Illustrations .............................................................................................................................................. 4 Declaration ............................................................................................................................................. 11 Acknowledgements ................................................................................................................................ 12 Abstract .................................................................................................................................................. 13 Introduction .......................................................................................................................................... -
Graphic Novel Finding Aid for Merril Collection of Science Fiction, Speculation & Fantasy Last Updated: September 15, 2020
Graphic Novel Finding Aid for Merril Collection of Science Fiction, Speculation & Fantasy Last updated: September 15, 2020 Most books in this list are in English. We have some graphic novels in other languages . Books are listed alphabetically by series title. Books in series are listed in numerical order (if possible) — otherwise they’re listed alphabetically by sub-title. A | B |C |D | E |F |G | H | I| J| K | L | M | N |O | P | Q| R |S | T| U | V | W | X | Y | Z Title Writer/Artist Notes A A.B.C. Warriors. The Mills, Pat and Kevin A.B.C. Warriors began in Mek-nificent Seven O’Neill and Mike Starlord. McMahon A. D.: after death Snyder, Scott and Jeff Lemire A.D.D. : Adolescent Rushkoff, Douglas Demo Division et al. Aama. 1, The smell Peeters, Frederick of warm dust Aama. 2, The Peeters, Frederick invisible throng Aama. 3, The desert Peeters, Frederick of mirrors The Abaddon Shadmi, Koren Abbott Ahmed, Saladin and Originally published in single others magazine form as Abbott, #1-5. Aama. 4, You will be Peeters, Frederick glorious, my daughter Abe Sapien. Vol. 1, Mignola, Mike et al. The drowning Abe Sapien. Vol. 2, Mignola, Mike et al. The devil does not jest and other stories Across the Universe. Moore, Alan et al. “Superman annual” #11; The DC Universe “Detective comics” #549, 550, stories of Alan “Green Lantern” #188; Moore “Vigilante” #17, 18; “The Omega men” #26, 27; “DC Comics presents” #85; “Tales of the Green Lantern corps annual” #2, 3; “Secret origins” #10; “Batman annual” #11 The Action heroes Gill, Joe et al. -
A Player's Guide Part 1
A Player’s Guide Effective: 2/16/2013 Any game elements indicated with the † symbol may only be used with the Golden Age format. Any game elements indicated with the ‡ symbol may only be used with the Star Trek: Tactics game. Items labeled with a are available exclusively through Print-and-Play. Any page references refer to the HeroClix 2012 Core Rulebook. Part 1 – Clarifications Section 1: Rulebook 3 Section 2: Powers 7 Section 3: Abilities 9 Section 4: Characters and Special Powers 11 Section 5: Special Characters 29 Section 6: Team Abilities 31 Section 7: Additional Team Abilities 33 Section 8: Battlefield Conditions 35 Section 9: Feats 37 Section 10: Objects 43 Section 11: Maps 45 Section 12: Resources 49 Part 2 – Current Wordings Section 13: Powers 51 Section 14: Abilities 55 Section 15: Characters and Special Powers 57 Section 16: Special Characters 163 Section 17: Team Abilities 165 Section 18: Additional Team Abilities 169 Section 19: Battlefield Conditions 175 Section 20: Feats 179 Section 21: Objects 191 Section 22: Maps 197 Section 23: Resources 201 How To Use This Document This document is divided into two parts. The first part details every clarification that has been made in HeroClix for all game elements. These 50 pages are the minimal requirements for being up to date on all HeroClix rulings. Part two is a reference guide for players and judges who often need to know the latest text of any given game element. Any modification listed in part two is also listed in part one; however, in part two the modifications will be shown as fully completed elements of game text.